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Diffstat (limited to 'src/battle/anim/sword.c')
-rw-r--r--src/battle/anim/sword.c27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index 3367cca07..7fb410224 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -8,11 +8,36 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+void sub_80CF690(struct Sprite* sprite);
static void sub_80CF6B4(struct Sprite* sprite);
// sword (sword appears and floats upward.)
// Used in Swords Dance.
+const union AffineAnimCmd gSpriteAffineAnim_83D7468[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x14, 0x0, 0, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 32),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_83D7488[] =
+{
+ gSpriteAffineAnim_83D7468,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_83D748C =
+{
+ .tileTag = 10005,
+ .paletteTag = 10005,
+ .oam = &gOamData_837E0FC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_83D7488,
+ .callback = sub_80CF690,
+};
+
void sub_80CF690(struct Sprite* sprite)
{
InitAnimSpritePos(sprite, 0);
@@ -20,7 +45,7 @@ void sub_80CF690(struct Sprite* sprite)
StoreSpriteCallbackInData(sprite, sub_80CF6B4);
}
-void sub_80CF6B4(struct Sprite* sprite)
+static void sub_80CF6B4(struct Sprite* sprite)
{
sprite->data[0] = 6;
sprite->data[2] = sprite->pos1.x;