diff options
Diffstat (limited to 'src/battle/anim/tile_in.c')
-rwxr-xr-x | src/battle/anim/tile_in.c | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/src/battle/anim/tile_in.c b/src/battle/anim/tile_in.c new file mode 100755 index 000000000..5fcbadbb7 --- /dev/null +++ b/src/battle/anim/tile_in.c @@ -0,0 +1,51 @@ +#include "global.h" +#include "rom_8077ABC.h" +#include "trig.h" +#include "battle_anim.h" +#include "sound.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; + +// tile_in (flips a white tile from the scene into facing the player.) +// Used in Conversion. + +void sub_80CE09C(struct Sprite* sprite) +{ + if (sprite->data[0] == 0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1]; + if (NotInBattle()) + sprite->pos1.y += 10; + sprite->data[0]++; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + move_anim_8072740(sprite); +} + +void sub_80CE108(u8 taskId) +{ + if (gTasks[taskId].data[2] == 1) + { + gBattleAnimArgs[7] = 0xFFFF; + gTasks[taskId].data[2]++; + } + else if (gTasks[taskId].data[2] == 2) + { + DestroyAnimVisualTask(taskId); + } + else + { + if (++gTasks[taskId].data[0] == 4) + { + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1]++; + REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | (16 - gTasks[taskId].data[1]); + if (gTasks[taskId].data[1] == 16) + gTasks[taskId].data[2]++; + } + } +} |