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Diffstat (limited to 'src/battle/battle_4.c')
-rw-r--r--src/battle/battle_4.c1668
1 files changed, 834 insertions, 834 deletions
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index f10cd2506..8f5ea7cae 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -98,23 +98,23 @@ enum
extern u8 gUnknown_02023A14_50;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
-extern u32 gStatuses3[BATTLE_BANKS_COUNT];
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
extern u16 gBattleTypeFlags;
extern const struct BaseStats gBaseStats[];
-extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
-extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
-extern u8 gActiveBank;
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+extern u8 gActiveBattler;
extern u32 gBattleExecBuffer;
-extern u8 gNoOfAllBanks;
-extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
-extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
-extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern u8 gBanksByTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gActionsByTurnOrder[MAX_BATTLERS_COUNT];
extern u16 gCurrentMove;
extern u8 gLastUsedAbility;
extern u16 gBattleWeather;
extern u8 gStringBank;
extern u8 gEffectBank;
-extern u8 gAbsentBankFlags;
+extern u8 gAbsentBattlerFlags;
extern u8 gMultiHitCounter;
extern u16 gLastUsedMove[4];
extern u16 gLockedMoves[4];
@@ -132,7 +132,7 @@ extern const u8* gBattlescriptCurrInstr;
extern u8 gCurrMovePos;
extern u8 gCurrentActionFuncId;
extern u32 gHitMarker;
-extern u8 gBattleMoveFlags;
+extern u8 gMoveResultFlags;
extern u8 gBattleCommunication[];
extern u16 gLastLandedMoves[4];
extern u16 gLastHitByType[4];
@@ -142,8 +142,8 @@ extern const u8 gTypeEffectiveness[];
extern u16 gLastUsedItem;
extern u16 gBattleMovePower;
extern s32 gHpDealt;
-extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
-extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
+extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgBanks[MAX_BATTLERS_COUNT];
extern const u16 gMissStringIds[];
extern u8 gSentPokesToOpponent[2];
extern u8 gBank1;
@@ -192,8 +192,8 @@ void RecordItemBattle(u8 bank, u8 holdEffect);
static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
static void CheckWonderGuardAndLevitate(void);
-u8 GetBankIdentity(u8 bank);
-u8 GetBankSide(u8 bank);
+u8 GetBattlerPosition(u8 bank);
+u8 GetBattlerSide(u8 bank);
u8 GetBattleBank(u8 bankValue);
s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def);
static u8 AttacksThisTurn(u8 bank, u16 move); //Note: returns 1 if it's a charging turn, otherwise 2
@@ -212,7 +212,7 @@ u8 GetSetPokedexFlag(u16 nationalNum, u8 caseID);
u16 SpeciesToNationalPokedexNum(u16 species);
u8 sub_803FC34(u8 bank);
u16 sub_803FBFC(u8 a);
-u8 GetBankByIdentity(u8 ID);
+u8 GetBattlerAtPosition(u8 ID);
void sub_8012258(u8);
//MonTryLearningNewMove teach poke a move
u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move);
@@ -1119,7 +1119,7 @@ static void atk00_attackcanceler(void)
&& !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))
{
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
@@ -1136,7 +1136,7 @@ static void atk00_attackcanceler(void)
gHitMarker |= HITMARKER_OBEYS;
return;
default:
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
return;
}
}
@@ -1152,7 +1152,7 @@ static void atk00_attackcanceler(void)
return;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
@@ -1178,7 +1178,7 @@ static void atk00_attackcanceler(void)
&& ((!IsTwoTurnsMove(gCurrentMove) || (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS))))
{
CancelMultiTurnMoves(gBankAttacker);
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 1;
@@ -1193,7 +1193,7 @@ static void atk00_attackcanceler(void)
static void JumpIfMoveFailed(u8 adder, u16 move)
{
const u8 *BS_ptr = gBattlescriptCurrInstr + adder;
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
@@ -1212,7 +1212,7 @@ static void atk40_jumpifaffectedbyprotect(void)
{
if (TARGET_PROTECT_AFFECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(5, 0);
gBattleCommunication[6] = 1;
}
@@ -1227,7 +1227,7 @@ static bool8 JumpIfMoveAffectedByProtect(u16 move)
bool8 affected = FALSE;
if (TARGET_PROTECT_AFFECTED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
gBattleCommunication[6] = 1;
affected = TRUE;
@@ -1245,7 +1245,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_ON_AIR) && gStatuses3[gBankTarget] & STATUS3_ON_AIR)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1254,7 +1254,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_UNDERGROUND) && gStatuses3[gBankTarget] & STATUS3_UNDERGROUND)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1263,7 +1263,7 @@ static bool8 AccuracyCalcHelper(u16 move)
if (!(gHitMarker & HITMARKER_IGNORE_UNDERWATER) && gStatuses3[gBankTarget] & STATUS3_UNDERWATER)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
JumpIfMoveFailed(7, move);
return TRUE;
}
@@ -1359,7 +1359,7 @@ static void atk01_accuracycheck(void)
// final calculation
if ((Random() % 100 + 1) > calc)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
(gBattleMoves[move].target == 0x8 || gBattleMoves[move].target == 0x20))
gBattleCommunication[6] = 2;
@@ -1421,7 +1421,7 @@ static void atk03_ppreduce(void)
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
&& !((gDisableStructs[gBankAttacker].unk18_b) & gBitTable[gCurrMovePos]))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBankAttacker].pp[gCurrMovePos]);
MarkBufferBankForExecution(gBankAttacker);
}
@@ -1470,7 +1470,7 @@ static void atk04_critcalc(void)
static void atk05_damagecalc(void)
{
- u16 side_hword = gSideAffecting[GetBankIdentity(gBankTarget) & 1];
+ u16 side_hword = gSideAffecting[GetBattlerPosition(gBankTarget) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
side_hword, gDynamicBasePower,
gBattleStruct->dynamicMoveType, gBankAttacker, gBankTarget);
@@ -1486,7 +1486,7 @@ static void atk05_damagecalc(void)
void AI_CalcDmg(u8 BankAtk, u8 BankDef)
{
- u16 side_hword = gSideAffecting[GetBankIdentity(BankDef) & 1];
+ u16 side_hword = gSideAffecting[GetBattlerPosition(BankDef) & 1];
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[BankAtk], &gBattleMons[BankDef], gCurrentMove,
side_hword, gDynamicBasePower,
gBattleStruct->dynamicMoveType, BankAtk, BankDef);
@@ -1508,26 +1508,26 @@ static void ModulateDmgByType(u8 multiplier)
switch (multiplier)
{
case 0: //no effect
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case 5: //not very effecting
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case 20: //super effective
- if (gBattleMoves[gCurrentMove].power && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[gCurrentMove].power && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
- gBattleMoveFlags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ gMoveResultFlags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- gBattleMoveFlags |= MOVESTATUS_SUPEREFFECTIVE;
+ gMoveResultFlags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
@@ -1554,7 +1554,7 @@ static void atk06_typecalc(void)
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
@@ -1587,17 +1587,17 @@ static void atk06_typecalc(void)
}
if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2
- && (!(gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE) || ((gBattleMoveFlags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) || ((gMoveResultFlags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gLastHitByType[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gProtectStructs[gBankAttacker].notEffective = 1;
}
gBattlescriptCurrInstr++;
@@ -1637,14 +1637,14 @@ static void CheckWonderGuardAndLevitate(void)
//check no effect
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBankAttacker].notEffective = 1;
}
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
gProtectStructs[gBankAttacker].notEffective = 1;
}
@@ -1685,26 +1685,26 @@ static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) //a literal c
switch (multiplier)
{
case 0: //no effect
- *flags |= MOVESTATUS_NOTAFFECTED;
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
break;
case 5: //not very effecting
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_SUPEREFFECTIVE)
- *flags &= ~MOVESTATUS_SUPEREFFECTIVE;
+ if (*flags & MOVE_RESULT_SUPER_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_SUPER_EFFECTIVE;
else
- *flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ *flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
}
break;
case 20: //super effective
- if (gBattleMoves[move].power && !(*flags & MOVESTATUS_NOEFFECT))
+ if (gBattleMoves[move].power && !(*flags & MOVE_RESULT_NO_EFFECT))
{
- if (*flags & MOVESTATUS_NOTVERYEFFECTIVE)
- *flags &= ~MOVESTATUS_NOTVERYEFFECTIVE;
+ if (*flags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
+ *flags &= ~MOVE_RESULT_NOT_VERY_EFFECTIVE;
else
- *flags |= MOVESTATUS_SUPEREFFECTIVE;
+ *flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
break;
}
@@ -1730,7 +1730,7 @@ u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
if (gBattleMons[bank_def].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
- flags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ flags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
}
else
{
@@ -1758,12 +1758,12 @@ u8 TypeCalc(u16 move, u8 bank_atk, u8 bank_def)
}
}
- if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_MISSED) &&
+ if (gBattleMons[bank_def].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_MISSED) &&
AttacksThisTurn(bank_atk, move) == 2 &&
- (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) &&
gBattleMoves[move].power)
{
- flags |= MOVESTATUS_MISSED;
+ flags |= MOVE_RESULT_MISSED;
}
return flags;
}
@@ -1780,7 +1780,7 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
move_type = gBattleMoves[move].type;
if (ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
- flags = MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED;
+ flags = MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE;
else
{
while (gTypeEffectiveness[i]!= TYPE_ENDTABLE)
@@ -1803,9 +1803,9 @@ u8 AI_TypeCalc(u16 move, u16 species, u8 ability)
}
}
if (ability == ABILITY_WONDER_GUARD
- && (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)))
+ && (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)))
&& gBattleMoves[move].power)
- flags |= MOVESTATUS_NOTAFFECTED;
+ flags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
return flags;
}
@@ -1863,12 +1863,12 @@ static void atk07_adjustnormaldamage(void)
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -1910,12 +1910,12 @@ static void atk08_adjustnormaldamage2(void) //literally the same as 0x7 except i
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -1942,9 +1942,9 @@ static void atk09_attackanimation(void)
gBattlescriptCurrInstr++;
return;
}
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitMoveAnimation(0, gCurrentMove, gBattleStruct->animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBankAttacker].friendship, &gDisableStructs[gBankAttacker]);
gBattleStruct->animTurn += 1;
@@ -1971,13 +1971,13 @@ static void atk0B_healthbarupdate(void)
if (gBattleExecBuffer)
return;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- PrepareStringBattle(0x80, gActiveBank);
+ PrepareStringBattle(0x80, gActiveBattler);
}
else
{
@@ -1997,9 +1997,9 @@ static void atk0B_healthbarupdate(void)
*/
EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
- if (GetBankSide(gActiveBank) == SIDE_PLAYER && gBattleMoveDamage > 0)
+ if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER && gBattleMoveDamage > 0)
gBattleResults.unk5_0 = 1;
}
}
@@ -2021,27 +2021,27 @@ static void atk0C_datahpupdate(void)
else
moveType = gBattleMoves[gCurrentMove].type;
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBank].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
{
- if (gDisableStructs[gActiveBank].substituteHP >= gBattleMoveDamage)
+ if (gDisableStructs[gActiveBattler].substituteHP >= gBattleMoveDamage)
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gBattleMoveDamage;
- gDisableStructs[gActiveBank].substituteHP -= gBattleMoveDamage;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gBattleMoveDamage;
+ gDisableStructs[gActiveBattler].substituteHP -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = gDisableStructs[gActiveBank].substituteHP;
- gHpDealt = gDisableStructs[gActiveBank].substituteHP;
- gDisableStructs[gActiveBank].substituteHP = 0;
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gDisableStructs[gActiveBattler].substituteHP;
+ gHpDealt = gDisableStructs[gActiveBattler].substituteHP;
+ gDisableStructs[gActiveBattler].substituteHP = 0;
}
// check substitute fading
- if (gDisableStructs[gActiveBank].substituteHP == 0)
+ if (gDisableStructs[gActiveBattler].substituteHP == 0)
{
gBattlescriptCurrInstr += 2;
BattleScriptPushCursor();
@@ -2054,9 +2054,9 @@ static void atk0C_datahpupdate(void)
gHitMarker &= ~(HITMARKER_IGNORE_SUBSTITUTE);
if (gBattleMoveDamage < 0) // hp goes up
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
- if (gBattleMons[gActiveBank].hp > gBattleMons[gActiveBank].maxHP)
- gBattleMons[gActiveBank].hp = gBattleMons[gActiveBank].maxHP;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
+ if (gBattleMons[gActiveBattler].hp > gBattleMons[gActiveBattler].maxHP)
+ gBattleMons[gActiveBattler].hp = gBattleMons[gActiveBattler].maxHP;
}
else // hp goes down
@@ -2067,68 +2067,68 @@ static void atk0C_datahpupdate(void)
}
else
{
- gTakenDmg[gActiveBank] += gBattleMoveDamage;
+ gTakenDmg[gActiveBattler] += gBattleMoveDamage;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
- gTakenDmgBanks[gActiveBank] = gBankAttacker;
+ gTakenDmgBanks[gActiveBattler] = gBankAttacker;
else
- gTakenDmgBanks[gActiveBank] = gBankTarget;
+ gTakenDmgBanks[gActiveBattler] = gBankTarget;
}
- if (gBattleMons[gActiveBank].hp > gBattleMoveDamage)
+ if (gBattleMons[gActiveBattler].hp > gBattleMoveDamage)
{
- gBattleMons[gActiveBank].hp -= gBattleMoveDamage;
+ gBattleMons[gActiveBattler].hp -= gBattleMoveDamage;
gHpDealt = gBattleMoveDamage;
}
else
{
- gHpDealt = gBattleMons[gActiveBank].hp;
- gBattleMons[gActiveBank].hp = 0;
+ gHpDealt = gBattleMons[gActiveBattler].hp;
+ gBattleMons[gActiveBattler].hp = 0;
}
- if (!gSpecialStatuses[gActiveBank].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
- gSpecialStatuses[gActiveBank].moveturnLostHP = gHpDealt;
+ if (!gSpecialStatuses[gActiveBattler].moveturnLostHP && !(gHitMarker & HITMARKER_x100000))
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = gHpDealt;
if (moveType <= 8 && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
{
- gProtectStructs[gActiveBank].physicalDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_physical = gHpDealt;
+ gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_physical = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].physicalBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].physicalBank = gBankAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBankAttacker;
}
else
{
- gProtectStructs[gActiveBank].physicalBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnPhysicalBank = gBankTarget;
+ gProtectStructs[gActiveBattler].physicalBank = gBankTarget;
+ gSpecialStatuses[gActiveBattler].moveturnPhysicalBank = gBankTarget;
}
}
else if (moveType > 8 && !(gHitMarker & HITMARKER_x100000))
{
- gProtectStructs[gActiveBank].specialDmg = gHpDealt;
- gSpecialStatuses[gActiveBank].moveturnLostHP_special = gHpDealt;
+ gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
+ gSpecialStatuses[gActiveBattler].moveturnLostHP_special = gHpDealt;
if (gBattlescriptCurrInstr[1] == BS_GET_TARGET)
{
- gProtectStructs[gActiveBank].specialBank = gBankAttacker;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankAttacker;
+ gProtectStructs[gActiveBattler].specialBank = gBankAttacker;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBankAttacker;
}
else
{
- gProtectStructs[gActiveBank].specialBank = gBankTarget;
- gSpecialStatuses[gActiveBank].moveturnSpecialBank = gBankTarget;
+ gProtectStructs[gActiveBattler].specialBank = gBankTarget;
+ gSpecialStatuses[gActiveBattler].moveturnSpecialBank = gBankTarget;
}
}
}
gHitMarker &= ~(HITMARKER_x100000);
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
else
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gSpecialStatuses[gActiveBank].moveturnLostHP == 0)
- gSpecialStatuses[gActiveBank].moveturnLostHP = 0xFFFF;
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gSpecialStatuses[gActiveBattler].moveturnLostHP == 0)
+ gSpecialStatuses[gActiveBattler].moveturnLostHP = 0xFFFF;
}
gBattlescriptCurrInstr += 2;
}
@@ -2137,7 +2137,7 @@ static void atk0D_critmessage(void)
{
if (gBattleExecBuffer == 0)
{
- if (gCritMultiplier == 2 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ if (gCritMultiplier == 2 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
PrepareStringBattle(0xD9, gBankAttacker);
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2151,41 +2151,41 @@ static void atk0E_effectivenesssound(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankTarget;
- if (!(gBattleMoveFlags & MOVESTATUS_MISSED))
+ gActiveBattler = gBankTarget;
+ if (!(gMoveResultFlags & MOVE_RESULT_MISSED))
{
- u8 flag = ~MOVESTATUS_MISSED;
- switch (gBattleMoveFlags & flag)
+ u8 flag = ~MOVE_RESULT_MISSED;
+ switch (gMoveResultFlags & flag)
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
EmitEffectivenessSound(0, 14);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
EmitEffectivenessSound(0, 12);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
break;
- case MOVESTATUS_NOTAFFECTED:
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
+ case MOVE_RESULT_FAILED:
break;
- case MOVESTATUS_ENDURED:
- case MOVESTATUS_ONEHITKO:
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_ENDURED:
+ case MOVE_RESULT_ONE_HIT_KO:
+ case MOVE_RESULT_FOE_HUNG_ON:
default:
- if (gBattleMoveFlags & MOVESTATUS_SUPEREFFECTIVE)
+ if (gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
{
EmitEffectivenessSound(0, 14);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (gBattleMoveFlags & MOVESTATUS_NOTVERYEFFECTIVE)
+ else if (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE)
{
EmitEffectivenessSound(0, 12);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (!(gBattleMoveFlags & (MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED)))
+ else if (!(gMoveResultFlags & (MOVE_RESULT_DOESNT_AFFECT_FOE | MOVE_RESULT_FAILED)))
{
EmitEffectivenessSound(0, 13);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
break;
}
@@ -2200,7 +2200,7 @@ static void atk0F_resultmessage(void)
if (gBattleExecBuffer)
return;
- if (gBattleMoveFlags & MOVESTATUS_MISSED && (!(gBattleMoveFlags & MOVESTATUS_NOTAFFECTED) || gBattleCommunication[6] > 2))
+ if (gMoveResultFlags & MOVE_RESULT_MISSED && (!(gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE) || gBattleCommunication[6] > 2))
{
stringId = gMissStringIds[gBattleCommunication[6]];
gBattleCommunication[MSG_DISPLAY] = 1;
@@ -2208,64 +2208,64 @@ static void atk0F_resultmessage(void)
else
{
gBattleCommunication[MSG_DISPLAY] = 1;
- switch (gBattleMoveFlags & (u8)(~(MOVESTATUS_MISSED)))
+ switch (gMoveResultFlags & (u8)(~(MOVE_RESULT_MISSED)))
{
- case MOVESTATUS_SUPEREFFECTIVE:
+ case MOVE_RESULT_SUPER_EFFECTIVE:
stringId = STRINGID_SUPEREFFECTIVE;
break;
- case MOVESTATUS_NOTVERYEFFECTIVE:
+ case MOVE_RESULT_NOT_VERY_EFFECTIVE:
stringId = STRINGID_NOTVERYEFFECTIVE;
break;
- case MOVESTATUS_ONEHITKO:
+ case MOVE_RESULT_ONE_HIT_KO:
stringId = STRINGID_ONEHITKO;
break;
- case MOVESTATUS_ENDURED:
+ case MOVE_RESULT_FOE_ENDURED:
stringId = STRINGID_PKMNENDUREDHIT;
break;
- case MOVESTATUS_FAILED:
+ case MOVE_RESULT_FAILED:
stringId = STRINGID_BUTITFAILED;
break;
- case MOVESTATUS_NOTAFFECTED:
+ case MOVE_RESULT_DOESNT_AFFECT_FOE:
stringId = STRINGID_ITDOESNTAFFECT;
break;
- case MOVESTATUS_HUNGON:
+ case MOVE_RESULT_FOE_HUNG_ON:
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
default:
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
{
stringId = STRINGID_ITDOESNTAFFECT;
}
- else if (gBattleMoveFlags & MOVESTATUS_ONEHITKO)
+ else if (gMoveResultFlags & MOVE_RESULT_ONE_HIT_KO)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO);
- gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE);
- gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_ONE_HIT_KO);
+ gMoveResultFlags &= ~(MOVE_RESULT_SUPER_EFFECTIVE);
+ gMoveResultFlags &= ~(MOVE_RESULT_NOT_VERY_EFFECTIVE);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_OneHitKOMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_ENDURED)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_ENDURED)
{
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EnduredMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_HUNGON)
+ else if (gMoveResultFlags & MOVE_RESULT_FOE_HUNG_ON)
{
gLastUsedItem = gBattleMons[gBankTarget].item;
gStringBank = gBankTarget;
- gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON);
+ gMoveResultFlags &= ~(MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
}
- else if (gBattleMoveFlags & MOVESTATUS_FAILED)
+ else if (gMoveResultFlags & MOVE_RESULT_FAILED)
{
stringId = STRINGID_BUTITFAILED;
}
@@ -2295,9 +2295,9 @@ static void atk10_printstring(void)
static void atk11_printselectionstring(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitPrintStringPlayerOnly(0, T2_READ_16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
gBattleCommunication[MSG_DISPLAY] = 1;
}
@@ -2341,9 +2341,9 @@ static void atk14_printselectionstringfromtable(void)
{
u16 *ptr = (u16 *)T1_READ_PTR(gBattlescriptCurrInstr + 1); // FIXME
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitPrintStringPlayerOnly(0, *(u16*)ptr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
gBattleCommunication[MSG_DISPLAY] = 1;
}
@@ -2352,7 +2352,7 @@ static void atk14_printselectionstringfromtable(void)
u8 BankGetTurnOrder(u8 bank)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBanksByTurnOrder[i] == bank)
break;
@@ -2387,7 +2387,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
!primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
{gBattlescriptCurrInstr++; return;}
- if (gSideAffecting[GetBankIdentity(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
+ if (gSideAffecting[GetBattlerPosition(gEffectBank) & 1] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD) &&
!primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
{gBattlescriptCurrInstr++; return;}
@@ -2406,12 +2406,12 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
//check active uproar
if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
{
- for (gActiveBank = 0; gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR); gActiveBank++) {}
+ for (gActiveBattler = 0; gActiveBattler < gBattlersCount && !(gBattleMons[gActiveBattler].status2 & STATUS2_UPROAR); gActiveBattler++) {}
}
else
- gActiveBank = gNoOfAllBanks;
+ gActiveBattler = gBattlersCount;
if (gBattleMons[gEffectBank].status1) {break;}
- if (gActiveBank != gNoOfAllBanks) {break;} //nice way of checking uproar...
+ if (gActiveBattler != gBattlersCount) {break;} //nice way of checking uproar...
if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT) {break;}
if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA) {break;}
@@ -2555,7 +2555,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
break;
}
else
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (StatusChanged == 1)
@@ -2566,9 +2566,9 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
else
gBattleMons[gEffectBank].status1 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
- gActiveBank = gEffectBank;
+ gActiveBattler = gEffectBank;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
{
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
@@ -2634,7 +2634,7 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break;
case 11: //pay day
- if (!(GetBankIdentity(gBankAttacker) & 1))
+ if (!(GetBattlerPosition(gBankAttacker) & 1))
{
u16 PayDay = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
@@ -2729,10 +2729,10 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
break;
case 31: //item steal
{
- u8 side = GetBankSide(gBankAttacker);
- if (GetBankSide(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400)
+ u8 side = GetBattlerSide(gBankAttacker);
+ if (GetBattlerSide(gBankAttacker) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400)
{gBattlescriptCurrInstr++; return;}
- if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) && gTrainerBattleOpponent != 0x400 && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlerPartyIndexes[gBankAttacker]]))
{gBattlescriptCurrInstr++; return;}
if (gBattleMons[gBankTarget].item && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
{
@@ -2753,11 +2753,11 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
USED_HELD_ITEM(bank) = gLastUsedItem;
gBattleMons[gBankTarget].item = 0;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
MarkBufferBankForExecution(gBankAttacker);
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
MarkBufferBankForExecution(gBankTarget);
@@ -2788,9 +2788,9 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
if (gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS)
{
gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
}
@@ -2832,10 +2832,10 @@ void SetMoveEffect(bool8 primary, u8 certainArg)
{gBattlescriptCurrInstr++; return;}
else
{
- u8 side = GetBankSide(gEffectBank);
+ u8 side = GetBattlerSide(gEffectBank);
gLastUsedItem = gBattleMons[gEffectBank].item;
gBattleMons[gEffectBank].item = 0;
- gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
+ gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlerPartyIndexes[gEffectBank]];
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
@@ -2932,7 +2932,7 @@ _0801E450:\n\
_0801E48A:\n\
mov r1, r8\n\
ldrb r0, [r1]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
ldr r2, _0801E554 @ =gSideAffecting\n\
movs r1, 0x1\n\
ands r1, r0\n\
@@ -3058,10 +3058,10 @@ _0801E57A:\n\
ldrb r0, [r0]\n\
cmp r0, 0x2B\n\
beq _0801E5DC\n\
- ldr r0, _0801E5D4 @ =gActiveBank\n\
+ ldr r0, _0801E5D4 @ =gActiveBattler\n\
movs r1, 0\n\
strb r1, [r0]\n\
- ldr r1, _0801E5D8 @ =gNoOfAllBanks\n\
+ ldr r1, _0801E5D8 @ =gBattlersCount\n\
ldrb r3, [r1]\n\
adds r7, r0, 0\n\
mov r12, r1\n\
@@ -3095,11 +3095,11 @@ _0801E5B4:\n\
beq _0801E5B4\n\
b _0801E5E8\n\
.align 2, 0\n\
-_0801E5D4: .4byte gActiveBank\n\
-_0801E5D8: .4byte gNoOfAllBanks\n\
+_0801E5D4: .4byte gActiveBattler\n\
+_0801E5D8: .4byte gBattlersCount\n\
_0801E5DC:\n\
- ldr r0, _0801E628 @ =gActiveBank\n\
- ldr r2, _0801E62C @ =gNoOfAllBanks\n\
+ ldr r0, _0801E628 @ =gActiveBattler\n\
+ ldr r2, _0801E62C @ =gBattlersCount\n\
ldrb r1, [r2]\n\
strb r1, [r0]\n\
adds r7, r0, 0\n\
@@ -3141,8 +3141,8 @@ _0801E620:\n\
bl CancelMultiTurnMoves\n\
b _0801EA04\n\
.align 2, 0\n\
-_0801E628: .4byte gActiveBank\n\
-_0801E62C: .4byte gNoOfAllBanks\n\
+_0801E628: .4byte gActiveBattler\n\
+_0801E62C: .4byte gBattlersCount\n\
_0801E630:\n\
mov r2, r8\n\
ldrb r1, [r2]\n\
@@ -3644,7 +3644,7 @@ _0801EA04:\n\
mov r10, r0\n\
b _0801EA14\n\
_0801EA0A:\n\
- ldr r0, _0801EA58 @ =gBattleMoveFlags\n\
+ ldr r0, _0801EA58 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r2, 0x8\n\
orrs r1, r2\n\
@@ -3683,7 +3683,7 @@ _0801EA1C:\n\
str r0, [r3]\n\
b _0801EA84\n\
.align 2, 0\n\
-_0801EA58: .4byte gBattleMoveFlags\n\
+_0801EA58: .4byte gMoveResultFlags\n\
_0801EA5C: .4byte gBattlescriptCurrInstr\n\
_0801EA60: .4byte sStatusFlagsForMoveEffects\n\
_0801EA64: .4byte gBattleCommunication\n\
@@ -3709,7 +3709,7 @@ _0801EA84:\n\
adds r0, r1\n\
ldr r0, [r0]\n\
str r0, [r2]\n\
- ldr r4, _0801EAE8 @ =gActiveBank\n\
+ ldr r4, _0801EAE8 @ =gActiveBattler\n\
ldr r1, _0801EAD8 @ =gEffectBank\n\
ldrb r0, [r1]\n\
strb r0, [r4]\n\
@@ -3745,7 +3745,7 @@ _0801EAD8: .4byte gEffectBank\n\
_0801EADC: .4byte gBattlescriptCurrInstr\n\
_0801EAE0: .4byte gMoveEffectBS_Ptrs\n\
_0801EAE4: .4byte gBattleCommunication\n\
-_0801EAE8: .4byte gActiveBank\n\
+_0801EAE8: .4byte gActiveBattler\n\
_0801EAEC: .4byte gUnknown_02024ACC\n\
_0801EAF0: .4byte gHitMarker\n\
_0801EAF4: .4byte 0xffffdfff\n\
@@ -4050,7 +4050,7 @@ _0801EDD8: .4byte gBattleCommunication\n\
_0801EDDC:\n\
ldr r5, _0801EE30 @ =gBankAttacker\n\
ldrb r0, [r5]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
ands r1, r0\n\
cmp r1, 0\n\
@@ -4499,11 +4499,11 @@ _0801F1A0: .4byte gBankAttacker\n\
_0801F1A4:\n\
ldr r4, _0801F254 @ =gBankAttacker\n\
ldrb r0, [r4]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r6, r0, 24\n\
ldrb r0, [r4]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
@@ -4539,7 +4539,7 @@ _0801F1D8:\n\
adds r0, r6, r0\n\
ldrb r1, [r0]\n\
ldr r3, _0801F268 @ =gBitTable\n\
- ldr r2, _0801F26C @ =gBattlePartyID\n\
+ ldr r2, _0801F26C @ =gBattlerPartyIndexes\n\
ldr r0, _0801F254 @ =gBankAttacker\n\
ldrb r0, [r0]\n\
lsls r0, 1\n\
@@ -4590,7 +4590,7 @@ _0801F25C: .4byte 0x00000902\n\
_0801F260: .4byte gTrainerBattleOpponent\n\
_0801F264: .4byte gWishFutureKnock\n\
_0801F268: .4byte gBitTable\n\
-_0801F26C: .4byte gBattlePartyID\n\
+_0801F26C: .4byte gBattlerPartyIndexes\n\
_0801F270: .4byte gBattleMons\n\
_0801F274: .4byte gBankTarget\n\
_0801F278: .4byte gBattlescriptCurrInstr\n\
@@ -4638,7 +4638,7 @@ _0801F2B6:\n\
add r0, r9\n\
movs r6, 0\n\
strh r3, [r0, 0x2E]\n\
- ldr r4, _0801F34C @ =gActiveBank\n\
+ ldr r4, _0801F34C @ =gActiveBattler\n\
mov r2, r10\n\
ldrb r0, [r2]\n\
strb r0, [r4]\n\
@@ -4693,7 +4693,7 @@ _0801F2B6:\n\
_0801F340: .4byte gBankAttacker\n\
_0801F344: .4byte gSharedMem + 0x160F0\n\
_0801F348: .4byte gLastUsedItem\n\
-_0801F34C: .4byte gActiveBank\n\
+_0801F34C: .4byte gActiveBattler\n\
_0801F350: .4byte gBattlescriptCurrInstr\n\
_0801F354: .4byte BattleScript_ItemSteal\n\
_0801F358: .4byte 0xfffe9f10\n\
@@ -4781,7 +4781,7 @@ _0801F406:\n\
negs r0, r0\n\
ands r4, r0\n\
str r4, [r5]\n\
- ldr r4, _0801F440 @ =gActiveBank\n\
+ ldr r4, _0801F440 @ =gActiveBattler\n\
ldrb r0, [r6]\n\
strb r0, [r4]\n\
ldrb r0, [r4]\n\
@@ -4803,7 +4803,7 @@ _0801F406:\n\
b _0801F5F8\n\
.align 2, 0\n\
_0801F43C: .4byte gBankTarget\n\
-_0801F440: .4byte gActiveBank\n\
+_0801F440: .4byte gActiveBattler\n\
_0801F444: .4byte gBattlescriptCurrInstr\n\
_0801F448: .4byte BattleScript_TargetPRLZHeal\n\
_0801F44C:\n\
@@ -4924,7 +4924,7 @@ _0801F540:\n\
cmp r0, 0\n\
beq _0801F5DC\n\
adds r0, r3, 0\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r6, r0, 24\n\
ldr r1, _0801F5B8 @ =gLastUsedItem\n\
@@ -4944,7 +4944,7 @@ _0801F540:\n\
adds r2, 0x29\n\
adds r2, r6, r2\n\
ldr r3, _0801F5C0 @ =gBitTable\n\
- ldr r1, _0801F5C4 @ =gBattlePartyID\n\
+ ldr r1, _0801F5C4 @ =gBattlerPartyIndexes\n\
mov r4, r8\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
@@ -4981,7 +4981,7 @@ _0801F540:\n\
_0801F5B8: .4byte gLastUsedItem\n\
_0801F5BC: .4byte gWishFutureKnock\n\
_0801F5C0: .4byte gBitTable\n\
-_0801F5C4: .4byte gBattlePartyID\n\
+_0801F5C4: .4byte gBattlerPartyIndexes\n\
_0801F5C8: .4byte gBattlescriptCurrInstr\n\
_0801F5CC: .4byte BattleScript_KnockedOff\n\
_0801F5D0: .4byte gSharedMem\n\
@@ -5029,16 +5029,16 @@ static void atk15_seteffectwithchance(void)
PercentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
if (DEBUG && (gUnknown_02023A14_50 & 4)
- && !(gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && !(gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
SetMoveEffect(0, 0);
}
- else if ((gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ else if ((gBattleCommunication[MOVE_EFFECT_BYTE] & 0x80) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] &= 0x7F;
SetMoveEffect(0, 0x80);
}
- else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] != 0 && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ else if (Random() % 100 <= PercentChance && gBattleCommunication[MOVE_EFFECT_BYTE] != 0 && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
if (PercentChance >= 100)
SetMoveEffect(0, 0x80);
@@ -5066,11 +5066,11 @@ static void atk17_seteffectsecondary(void)
static void atk18_clearstatusfromeffect(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6)
- gBattleMons[gActiveBank].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status1 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
else
- gBattleMons[gActiveBank].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
+ gBattleMons[gActiveBattler].status2 &= (~sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]);
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
@@ -5083,14 +5083,14 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[2] != 0)
{
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
{
r4 = T1_READ_PTR(gBattlescriptCurrInstr + 3);
BattleScriptPop();
gBattlescriptCurrInstr = r4;
- gSideAffecting[GetBankSide(gActiveBank)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
+ gSideAffecting[GetBattlerSide(gActiveBattler)] &= ~SIDE_STATUS_SPIKES_DAMAGED;
}
else
{
@@ -5103,18 +5103,18 @@ static void atk19_tryfaintmon(void)
if (gBattlescriptCurrInstr[1] == 1)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
bank = gBankTarget;
r4 = BattleScript_FaintAttacker;
}
else
{
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
bank = gBankAttacker;
r4 = BattleScript_FaintTarget;
}
- if (!(gAbsentBankFlags & gBitTable[gActiveBank])
- && gBattleMons[gActiveBank].hp == 0)
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler])
+ && gBattleMons[gActiveBattler].hp == 0)
{
ewram160ACarr2(0, bank) = 0;
ewram160ACarr2(1, bank) = 0;
@@ -5123,27 +5123,27 @@ static void atk19_tryfaintmon(void)
ewram16100arr2(2, bank) = 0;
ewram16100arr2(3, bank) = 0;
- gHitMarker |= HITMARKER_FAINTED(gActiveBank);
+ gHitMarker |= HITMARKER_FAINTED(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = r4;
- if (GetBankSide(gActiveBank) == 0)
+ if (GetBattlerSide(gActiveBattler) == 0)
{
gHitMarker |= HITMARKER_x400000;
if (gBattleResults.playerFaintCounter < 0xFF)
gBattleResults.playerFaintCounter++;
- if (gBattleMons[bank].level > gBattleMons[gActiveBank].level)
+ if (gBattleMons[bank].level > gBattleMons[gActiveBattler].level)
{
- if (gBattleMons[bank].level - gBattleMons[gActiveBank].level > 0x1D)
- AdjustFriendship(&gPlayerParty[gBattlePartyID[gActiveBank]], 8);
+ if (gBattleMons[bank].level - gBattleMons[gActiveBattler].level > 0x1D)
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 8);
else
- AdjustFriendship(&gPlayerParty[gBattlePartyID[gActiveBank]], 6);
+ AdjustFriendship(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], 6);
}
}
else
{
if (gBattleResults.opponentFaintCounter < 0xFF)
gBattleResults.opponentFaintCounter++;
- gBattleResults.lastOpponentSpecies = gBattleMons[gActiveBank].species;
+ gBattleResults.lastOpponentSpecies = gBattleMons[gActiveBattler].species;
}
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0)
{
@@ -5153,7 +5153,7 @@ static void atk19_tryfaintmon(void)
}
if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE)
&& !(gHitMarker & HITMARKER_GRUDGE)
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
+ && GetBattlerSide(gBankAttacker) != GetBattlerSide(gBankTarget)
&& gBattleMons[gBankAttacker].hp != 0
&& gCurrentMove != MOVE_STRUGGLE)
{
@@ -5162,9 +5162,9 @@ static void atk19_tryfaintmon(void)
gBattleMons[gBankAttacker].pp[moveIndex] = 0;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_SelectingImprisionedMoveInPalace;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, moveIndex + 9, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ EmitSetMonData(0, moveIndex + 9, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
@@ -5184,9 +5184,9 @@ static void atk1A_dofaintanimation(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
Emitcmd10(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
}
@@ -5196,10 +5196,10 @@ static void atk1B_cleareffectsonfaint(void)
//Clears things like attraction or trapping to other banks
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gBattleMons[gActiveBattler].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
UndoEffectsAfterFainting();
gBattlescriptCurrInstr += 2;
}
@@ -5279,9 +5279,9 @@ static void atk1F_jumpifsideaffecting(void)
u16 flags;
void* jump_loc;
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 1)
- side = GetBankIdentity(gBankAttacker) & 1;
+ side = GetBattlerPosition(gBankAttacker) & 1;
else
- side = GetBankIdentity(gBankTarget) & 1;
+ side = GetBattlerPosition(gBankTarget) & 1;
flags = T2_READ_16(gBattlescriptCurrInstr + 2);
jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 4);
@@ -5335,19 +5335,19 @@ static void atk21_jumpifstatus3condition(void)
u32 flags;
void* jump_loc;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
flags = T2_READ_32(gBattlescriptCurrInstr + 2);
jump_loc = T2_READ_PTR(gBattlescriptCurrInstr + 7);
if (T2_READ_8(gBattlescriptCurrInstr + 6))
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr += 11;
else
gBattlescriptCurrInstr = jump_loc;
}
else
{
- if ((gStatuses3[gActiveBank] & flags) != 0)
+ if ((gStatuses3[gActiveBattler] & flags) != 0)
gBattlescriptCurrInstr = jump_loc;
else
gBattlescriptCurrInstr += 11;
@@ -5382,7 +5382,7 @@ static void atk23_getexp(void)
switch (gBattleStruct->getexpStateTracker)
{
case 0: // check if should receive exp at all
- if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags &
+ if (GetBattlerSide(gBank1) != B_SIDE_OPPONENT || (gBattleTypeFlags &
(BATTLE_TYPE_LINK
| BATTLE_TYPE_SAFARI
| BATTLE_TYPE_BATTLE_TOWER
@@ -5393,7 +5393,7 @@ static void atk23_getexp(void)
else
{
gBattleStruct->getexpStateTracker++;
- gBattleStruct->unk16113 |= gBitTable[gBattlePartyID[gBank1]];
+ gBattleStruct->unk16113 |= gBitTable[gBattlerPartyIndexes[gBank1]];
}
break;
case 1: // calculate experience points to redistribute
@@ -5503,11 +5503,11 @@ static void atk23_getexp(void)
// get exp getter bank
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- if (!(gBattlePartyID[2] != gBattleStruct->expGetterID) && !(gAbsentBankFlags & gBitTable[2]))
+ if (!(gBattlerPartyIndexes[2] != gBattleStruct->expGetterID) && !(gAbsentBattlerFlags & gBitTable[2]))
gBattleStruct->expGetterBank = 2;
else
{
- if (!(gAbsentBankFlags & gBitTable[0]))
+ if (!(gAbsentBattlerFlags & gBitTable[0]))
gBattleStruct->expGetterBank = 0;
else
gBattleStruct->expGetterBank = 2;
@@ -5544,9 +5544,9 @@ static void atk23_getexp(void)
gBattleResources_statsBeforeLvlUp->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPATK);
gBattleResources_statsBeforeLvlUp->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF);
- gActiveBank = gBattleStruct->expGetterBank;
+ gActiveBattler = gBattleStruct->expGetterBank;
EmitExpBarUpdate(0, gBattleStruct->expGetterID, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattleStruct->getexpStateTracker++;
}
@@ -5554,25 +5554,25 @@ static void atk23_getexp(void)
case 4: // lvl up if necessary
if (gBattleExecBuffer == 0)
{
- gActiveBank = gBattleStruct->expGetterBank;
- if (gBattleBufferB[gActiveBank][0] == CONTROLLER_TWORETURNVALUES
- && gBattleBufferB[gActiveBank][1] == RET_VALUE_LEVELLED_UP)
+ gActiveBattler = gBattleStruct->expGetterBank;
+ if (gBattleBufferB[gActiveBattler][0] == CONTROLLER_TWORETURNVALUES
+ && gBattleBufferB[gActiveBattler][1] == RET_VALUE_LEVELLED_UP)
{
- if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID)
- HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID)
+ HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
- PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBank, gBattleStruct->expGetterID)
+ PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, gActiveBattler, gBattleStruct->expGetterID)
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 3, GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL))
BattleScriptPushCursor();
gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterID];
gBattlescriptCurrInstr = BattleScript_LevelUp;
- gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8));
+ gBattleMoveDamage = (gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8));
AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterID], 0);
// update battle mon structure after level up
- if (gBattlePartyID[0] == gBattleStruct->expGetterID && gBattleMons[0].hp)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID && gBattleMons[0].hp)
{
gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
@@ -5586,7 +5586,7 @@ static void atk23_getexp(void)
gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_SPDEF);
}
// What is else if?
- if (gBattlePartyID[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ if (gBattlerPartyIndexes[2] == gBattleStruct->expGetterID && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_LEVEL);
gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_HP);
@@ -5662,13 +5662,13 @@ static void atk24(void)
//I can't for the love of god decompile that part
- for (found1 = 0, i = 0; i < gNoOfAllBanks; i += 2)
+ for (found1 = 0, i = 0; i < gBattlersCount; i += 2)
{
if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40)
found1++;
}
- for (found2 = 0, i = 1; i < gNoOfAllBanks; i += 2)
+ for (found2 = 0, i = 1; i < gBattlersCount; i += 2)
{
if ((gHitMarker & HITMARKER_UNK(i)) && !gSpecialStatuses[i].flag40)
found2++;
@@ -5791,7 +5791,7 @@ _08020A54:\n\
beq _08020B3E\n\
movs r2, 0\n\
movs r5, 0\n\
- ldr r0, _08020B04 @ =gNoOfAllBanks\n\
+ ldr r0, _08020B04 @ =gBattlersCount\n\
ldrb r3, [r0]\n\
mov r12, r0\n\
ldr r7, _08020B08 @ =gBattlescriptCurrInstr\n\
@@ -5868,7 +5868,7 @@ _08020AF4: .4byte gPlayerParty\n\
_08020AF8: .4byte gBattleOutcome\n\
_08020AFC: .4byte gEnemyParty\n\
_08020B00: .4byte gBattleTypeFlags\n\
-_08020B04: .4byte gNoOfAllBanks\n\
+_08020B04: .4byte gBattlersCount\n\
_08020B08: .4byte gBattlescriptCurrInstr\n\
_08020B0C: .4byte gHitMarker\n\
_08020B10: .4byte gSpecialStatuses\n\
@@ -5915,7 +5915,7 @@ _08020B50: .4byte gBattlescriptCurrInstr\n\
static void MoveValuesCleanUp(void)
{
- gBattleMoveFlags = 0;
+ gMoveResultFlags = 0;
gBattleStruct->dmgMultiplier = 1;
gCritMultiplier = 1;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
@@ -6230,12 +6230,12 @@ static void atk3A_waitstate(void)
static void atk3B_healthbar_update(void)
{
if (!T2_READ_8(gBattlescriptCurrInstr + 1))
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
else
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitHealthBarUpdate(0, gBattleMoveDamage);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -6246,15 +6246,15 @@ static void atk3C_return(void)
static void atk3D_end(void)
{
- gBattleMoveFlags = 0;
- gActiveBank = 0;
+ gMoveResultFlags = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
static void atk3E_end2(void)
{
//not much difference between this and 3D. It's more apparent in Emerald
- gActiveBank = 0;
+ gActiveBattler = 0;
gCurrentActionFuncId = 0xB;
}
@@ -6299,7 +6299,7 @@ static void atk45_playanimation(void)
{
const u16* argumentPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
@@ -6307,7 +6307,7 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -6321,17 +6321,17 @@ static void atk45_playanimation(void)
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 7;
}
else
{
EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
}
@@ -6341,7 +6341,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
const u16* argumentPtr;
const u8* animationIdPtr;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2);
argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6);
@@ -6350,7 +6350,7 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
@@ -6363,17 +6363,17 @@ static void atk46_playanimation2(void) // animation Id is stored in the first po
|| *animationIdPtr == B_ANIM_HAIL_CONTINUES)
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
- else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE)
+ else if (gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE)
{
gBattlescriptCurrInstr += 10;
}
else
{
EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 10;
}
}
@@ -6410,7 +6410,7 @@ static void atk48_playstatchangeanimation(void)
u32 stats_to_check;
u8 arg3;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
stats_to_check = T2_READ_8(gBattlescriptCurrInstr + 2);
arg3 = T2_READ_8(gBattlescriptCurrInstr + 3);
if (arg3 & 1)
@@ -6425,13 +6425,13 @@ static void atk48_playstatchangeanimation(void)
if (!(T2_READ_8(gBattlescriptCurrInstr + 3)))
{
u8 ability;
- if (gSideTimers[GetBankIdentity(gActiveBank) & 1].mistTimer)
+ if (gSideTimers[GetBattlerPosition(gActiveBattler) & 1].mistTimer)
continue;
- ability = gBattleMons[gActiveBank].ability;
+ ability = gBattleMons[gActiveBattler].ability;
if (ability == ABILITY_CLEAR_BODY || ability == ABILITY_WHITE_SMOKE || (ability == ABILITY_KEEN_EYE && curr_stat == 6) || (ability == ABILITY_HYPER_CUTTER && curr_stat == 1))
continue;
}
- if (gBattleMons[gActiveBank].statStages[curr_stat] > 0)
+ if (gBattleMons[gActiveBattler].statStages[curr_stat] > 0)
{
stat_animID = r1;
changeable_stats++;
@@ -6455,7 +6455,7 @@ static void atk48_playstatchangeanimation(void)
{
if (!(stats_to_check & 1))
continue;
- if (gBattleMons[gActiveBank].statStages[curr_stat] < 0xB)
+ if (gBattleMons[gActiveBattler].statStages[curr_stat] < 0xB)
{
stat_animID = r1;
changeable_stats++;
@@ -6476,7 +6476,7 @@ static void atk48_playstatchangeanimation(void)
else
{
EmitBattleAnimation(0, 1, stat_animID);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if ((T2_READ_8(gBattlescriptCurrInstr + 3) & 4) && changeable_stats > 1)
gBattleStruct->filler2[0] = 1;
gBattlescriptCurrInstr += 4;
@@ -6503,7 +6503,7 @@ push {r4-r7,lr}\n\
ldrb r0, [r0, 0x1]\n\
str r3, [sp]\n\
bl GetBattleBank\n\
- ldr r2, _08021674 @ =gActiveBank\n\
+ ldr r2, _08021674 @ =gActiveBattler\n\
strb r0, [r2]\n\
ldr r0, [r5]\n\
ldrb r4, [r0, 0x2]\n\
@@ -6540,7 +6540,7 @@ _0802164A:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0802167C\n\
- ldr r0, _08021674 @ =gActiveBank\n\
+ ldr r0, _08021674 @ =gActiveBattler\n\
ldrb r1, [r0]\n\
movs r0, 0x58\n\
muls r0, r1\n\
@@ -6548,13 +6548,13 @@ _0802164A:\n\
b _080216C4\n\
.align 2, 0\n\
_08021670: .4byte gBattlescriptCurrInstr\n\
-_08021674: .4byte gActiveBank\n\
+_08021674: .4byte gActiveBattler\n\
_08021678: .4byte gUnknown_02024A98\n\
_0802167C:\n\
- ldr r6, _08021700 @ =gActiveBank\n\
+ ldr r6, _08021700 @ =gActiveBattler\n\
ldrb r0, [r6]\n\
str r3, [sp]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
mov r1, r10\n\
ands r1, r0\n\
lsls r0, r1, 1\n\
@@ -6622,7 +6622,7 @@ _080216E4:\n\
movs r0, 0x3A\n\
b _08021770\n\
.align 2, 0\n\
-_08021700: .4byte gActiveBank\n\
+_08021700: .4byte gActiveBattler\n\
_08021704: .4byte gSideTimers\n\
_08021708: .4byte gBattleMons\n\
_0802170C: .4byte gBattlescriptCurrInstr\n\
@@ -6710,7 +6710,7 @@ _08021790:\n\
mov r2, r8\n\
str r3, [sp]\n\
bl EmitBattleAnimation\n\
- ldr r0, _080217D8 @ =gActiveBank\n\
+ ldr r0, _080217D8 @ =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
ldr r0, _080217DC @ =gBattlescriptCurrInstr\n\
@@ -6731,7 +6731,7 @@ _080217CC:\n\
.align 2, 0\n\
_080217D0: .4byte gSharedMem\n\
_080217D4: .4byte 0x000160dc\n\
-_080217D8: .4byte gActiveBank\n\
+_080217D8: .4byte gActiveBattler\n\
_080217DC: .4byte gBattlescriptCurrInstr\n\
_080217E0:\n\
mov r1, r9\n\
@@ -6783,8 +6783,8 @@ static void atk49_moveend(void)
case 0: //rage check
if (gBattleMons[gBankTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
- && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget)
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && TARGET_TURN_DAMAGED
+ && GetBattlerSide(gBankAttacker) != GetBattlerSide(gBankTarget)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK] <= 0xB)
{
gBattleMons[gBankTarget].statStages[STAT_STAGE_ATK]++;
@@ -6798,12 +6798,12 @@ static void atk49_moveend(void)
if (gBattleMons[gBankTarget].status1 & STATUS_FREEZE
&& gBattleMons[gBankTarget].hp && gBankAttacker != gBankTarget
&& gSpecialStatuses[gBankTarget].moveturnLostHP
- && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT) && move_type == TYPE_FIRE)
+ && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && move_type == TYPE_FIRE)
{
gBattleMons[gBankTarget].status1 &= ~(STATUS_FREEZE);
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_DefrostedViaFireMove;
effect = 1;
@@ -6834,7 +6834,7 @@ static void atk49_moveend(void)
case 6: //update choice band move
if (gHitMarker & HITMARKER_OBEYS && hold_effect_atk == HOLD_EFFECT_CHOICE_BAND
&& gLastUsedMove != MOVE_STRUGGLE && (*choiced_move_atk == 0 || *choiced_move_atk == 0xFFF)
- && gLastUsedMove != MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
+ && gLastUsedMove != MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
*choiced_move_atk = gLastUsedMove;
for (i = 0; i < 4 && gBattleMons[gBankAttacker].moves[i] != *choiced_move_atk; i++){}
@@ -6844,7 +6844,7 @@ static void atk49_moveend(void)
gBattleStruct->cmd49StateTracker++;
break;
case 7: //changed held items
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
#define CHANGED_ITEM (((*u16)(gSharedMem + 0x160F0)))
if (CHANGED_ITEM(i))
@@ -6856,31 +6856,31 @@ static void atk49_moveend(void)
if (gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER)
&& !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSpriteInvisibility(0, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattleStruct->cmd49StateTracker++;
break;
case 9: //semi-invlurneable attacker make visible
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || !(gStatuses3[gBankAttacker] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|| WasUnableToUseMove(gBankAttacker))
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSpriteInvisibility(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
gSpecialStatuses[gBankAttacker].restored_bank_sprite = 1;
}
gBattleStruct->cmd49StateTracker++;
break;
case 10: //semi-invlurneable target make visible
- if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
+ if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || !(gStatuses3[gBankTarget] & (STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
|| WasUnableToUseMove(gBankTarget))
{
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
EmitSpriteInvisibility(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gStatuses3 &= ~(STATUS3_ON_AIR | STATUS3_UNDERGROUND | STATUS3_UNDERWATER);
gSpecialStatuses[gBankTarget].restored_bank_sprite = 1;
}
@@ -7070,16 +7070,16 @@ _08021958:\n\
cmp r1, r4\n\
beq _080219FE\n\
adds r0, r1, 0\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
adds r4, r0, 0\n\
ldr r1, _08021A0C @ =gBankTarget\n\
ldrb r0, [r1]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r4, 24\n\
lsls r0, 24\n\
cmp r4, r0\n\
beq _080219FE\n\
- ldr r0, _08021A14 @ =gBattleMoveFlags\n\
+ ldr r0, _08021A14 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7136,7 +7136,7 @@ _080219FE:\n\
_08021A08: .4byte gBattleMons\n\
_08021A0C: .4byte gBankTarget\n\
_08021A10: .4byte gBankAttacker\n\
-_08021A14: .4byte gBattleMoveFlags\n\
+_08021A14: .4byte gMoveResultFlags\n\
_08021A18: .4byte gProtectStructs\n\
_08021A1C: .4byte gBattleMoves\n\
_08021A20: .4byte gCurrentMove\n\
@@ -7185,7 +7185,7 @@ _08021A68:\n\
bne _08021A7C\n\
b _08021DFA\n\
_08021A7C:\n\
- ldr r0, _08021AE0 @ =gBattleMoveFlags\n\
+ ldr r0, _08021AE0 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7202,7 +7202,7 @@ _08021A92:\n\
negs r0, r0\n\
ands r5, r0\n\
str r5, [r6]\n\
- ldr r4, _08021AE4 @ =gActiveBank\n\
+ ldr r4, _08021AE4 @ =gActiveBattler\n\
ldr r5, _08021AD4 @ =gBankTarget\n\
ldrb r0, [r5]\n\
strb r0, [r4]\n\
@@ -7231,8 +7231,8 @@ _08021AD0: .4byte gBattleMons\n\
_08021AD4: .4byte gBankTarget\n\
_08021AD8: .4byte gBankAttacker\n\
_08021ADC: .4byte gSpecialStatuses\n\
-_08021AE0: .4byte gBattleMoveFlags\n\
-_08021AE4: .4byte gActiveBank\n\
+_08021AE0: .4byte gMoveResultFlags\n\
+_08021AE4: .4byte gActiveBattler\n\
_08021AE8: .4byte gBattlescriptCurrInstr\n\
_08021AEC: .4byte BattleScript_DefrostedViaFireMove\n\
_08021AF0:\n\
@@ -7348,7 +7348,7 @@ _08021B9C:\n\
_08021BC8:\n\
cmp r2, 0xE2\n\
bne _08021BDA\n\
- ldr r0, _08021C34 @ =gBattleMoveFlags\n\
+ ldr r0, _08021C34 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x20\n\
ands r0, r1\n\
@@ -7403,12 +7403,12 @@ _08021C22:\n\
_08021C28: .4byte gHitMarker\n\
_08021C2C: .4byte gChosenMove\n\
_08021C30: .4byte 0x0000ffff\n\
-_08021C34: .4byte gBattleMoveFlags\n\
+_08021C34: .4byte gMoveResultFlags\n\
_08021C38: .4byte gBattleMons\n\
_08021C3C: .4byte gBankAttacker\n\
_08021C40:\n\
movs r4, 0\n\
- ldr r0, _08021C6C @ =gNoOfAllBanks\n\
+ ldr r0, _08021C6C @ =gBattlersCount\n\
ldrb r2, [r0]\n\
cmp r4, r2\n\
blt _08021C4C\n\
@@ -7432,7 +7432,7 @@ _08021C5C:\n\
blt _08021C52\n\
b _08022244\n\
.align 2, 0\n\
-_08021C6C: .4byte gNoOfAllBanks\n\
+_08021C6C: .4byte gBattlersCount\n\
_08021C70: .4byte gSharedMem + 0x160F0\n\
_08021C74: .4byte gBattleMons\n\
_08021C78:\n\
@@ -7497,7 +7497,7 @@ _08021CE2:\n\
bne _08021CF0\n\
b _08021DFA\n\
_08021CF0:\n\
- ldr r4, _08021D14 @ =gActiveBank\n\
+ ldr r4, _08021D14 @ =gActiveBattler\n\
strb r2, [r4]\n\
movs r0, 0\n\
movs r1, 0x1\n\
@@ -7510,9 +7510,9 @@ _08021D04: .4byte gStatuses3\n\
_08021D08: .4byte gBankAttacker\n\
_08021D0C: .4byte 0x000400c0\n\
_08021D10: .4byte gHitMarker\n\
-_08021D14: .4byte gActiveBank\n\
+_08021D14: .4byte gActiveBattler\n\
_08021D18:\n\
- ldr r0, _08021D88 @ =gBattleMoveFlags\n\
+ ldr r0, _08021D88 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7534,7 +7534,7 @@ _08021D18:\n\
cmp r0, 0\n\
beq _08021D7E\n\
_08021D44:\n\
- ldr r4, _08021D98 @ =gActiveBank\n\
+ ldr r4, _08021D98 @ =gActiveBattler\n\
ldr r5, _08021D90 @ =gBankAttacker\n\
ldrb r0, [r5]\n\
strb r0, [r4]\n\
@@ -7567,11 +7567,11 @@ _08021D7E:\n\
adds r1, r2, r4\n\
b _08021E00\n\
.align 2, 0\n\
-_08021D88: .4byte gBattleMoveFlags\n\
+_08021D88: .4byte gMoveResultFlags\n\
_08021D8C: .4byte gStatuses3\n\
_08021D90: .4byte gBankAttacker\n\
_08021D94: .4byte 0x000400c0\n\
-_08021D98: .4byte gActiveBank\n\
+_08021D98: .4byte gActiveBattler\n\
_08021D9C: .4byte 0xfffbff3f\n\
_08021DA0: .4byte gSpecialStatuses\n\
_08021DA4: .4byte gSharedMem\n\
@@ -7588,7 +7588,7 @@ _08021DAC:\n\
lsls r0, 29\n\
cmp r0, 0\n\
blt _08021DFA\n\
- ldr r0, _08021E14 @ =gNoOfAllBanks\n\
+ ldr r0, _08021E14 @ =gBattlersCount\n\
ldrb r0, [r0]\n\
cmp r3, r0\n\
bcs _08021DFA\n\
@@ -7599,7 +7599,7 @@ _08021DAC:\n\
ands r0, r1\n\
cmp r0, 0\n\
bne _08021DFA\n\
- ldr r4, _08021E20 @ =gActiveBank\n\
+ ldr r4, _08021E20 @ =gActiveBattler\n\
strb r3, [r4]\n\
movs r0, 0\n\
movs r1, 0\n\
@@ -7627,16 +7627,16 @@ _08021E00:\n\
.align 2, 0\n\
_08021E0C: .4byte gSpecialStatuses\n\
_08021E10: .4byte gBankTarget\n\
-_08021E14: .4byte gNoOfAllBanks\n\
+_08021E14: .4byte gBattlersCount\n\
_08021E18: .4byte gStatuses3\n\
_08021E1C: .4byte 0x000400c0\n\
-_08021E20: .4byte gActiveBank\n\
+_08021E20: .4byte gActiveBattler\n\
_08021E24: .4byte 0xfffbff3f\n\
_08021E28: .4byte gSharedMem\n\
_08021E2C: .4byte 0x0001600c\n\
_08021E30:\n\
movs r4, 0\n\
- ldr r0, _08021E60 @ =gNoOfAllBanks\n\
+ ldr r0, _08021E60 @ =gBattlersCount\n\
ldrb r5, [r0]\n\
cmp r4, r5\n\
blt _08021E3C\n\
@@ -7662,7 +7662,7 @@ _08021E50:\n\
blt _08021E44\n\
b _08022244\n\
.align 2, 0\n\
-_08021E60: .4byte gNoOfAllBanks\n\
+_08021E60: .4byte gBattlersCount\n\
_08021E64: .4byte gDisableStructs\n\
_08021E68: .4byte 0xfeffffff\n\
_08021E6C: .4byte gUnknown_02024AD0\n\
@@ -7677,7 +7677,7 @@ _08021E70:\n\
adds r5, r1, 0\n\
cmp r0, 0\n\
beq _08021E9A\n\
- ldr r0, _08021F34 @ =gActiveBank\n\
+ ldr r0, _08021F34 @ =gActiveBattler\n\
ldrb r2, [r2]\n\
strb r2, [r0]\n\
ldr r1, _08021F38 @ =gBankTarget\n\
@@ -7701,7 +7701,7 @@ _08021E9A:\n\
adds r7, r2, 0\n\
cmp r0, 0x7F\n\
bne _08021EBE\n\
- ldr r0, _08021F48 @ =gBattleMoveFlags\n\
+ ldr r0, _08021F48 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7715,7 +7715,7 @@ _08021EBE:\n\
adds r0, r1\n\
strh r3, [r0]\n\
_08021ECA:\n\
- ldr r0, _08021F50 @ =gAbsentBankFlags\n\
+ ldr r0, _08021F50 @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, _08021F54 @ =gBitTable\n\
mov r3, r9\n\
@@ -7769,14 +7769,14 @@ _08021F04:\n\
.align 2, 0\n\
_08021F2C: .4byte gHitMarker\n\
_08021F30: .4byte gBankAttacker\n\
-_08021F34: .4byte gActiveBank\n\
+_08021F34: .4byte gActiveBattler\n\
_08021F38: .4byte gBankTarget\n\
_08021F3C: .4byte 0xffffefff\n\
_08021F40: .4byte gBattleMoves\n\
_08021F44: .4byte gChosenMove\n\
-_08021F48: .4byte gBattleMoveFlags\n\
+_08021F48: .4byte gMoveResultFlags\n\
_08021F4C: .4byte gUnknown_02024C2C\n\
-_08021F50: .4byte gAbsentBankFlags\n\
+_08021F50: .4byte gAbsentBattlerFlags\n\
_08021F54: .4byte gBitTable\n\
_08021F58: .4byte 0x000160a6\n\
_08021F5C: .4byte gLastUsedMove\n\
@@ -7807,7 +7807,7 @@ _08021F82:\n\
ands r1, r0\n\
cmp r1, 0\n\
bne _08021FA0\n\
- ldr r0, _08021FE0 @ =gUnknown_02024C5C\n\
+ ldr r0, _08021FE0 @ =gLastHitBy\n\
adds r0, r3, r0\n\
mov r3, r9\n\
ldrb r1, [r3]\n\
@@ -7819,7 +7819,7 @@ _08021FA0:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _0802204C\n\
- ldr r0, _08021FE4 @ =gBattleMoveFlags\n\
+ ldr r0, _08021FE4 @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -7841,8 +7841,8 @@ _08021FD0: .4byte gLastUsedMove\n\
_08021FD4: .4byte 0x0000ffff\n\
_08021FD8: .4byte gUnknown_02024C4C\n\
_08021FDC: .4byte gBankTarget\n\
-_08021FE0: .4byte gUnknown_02024C5C\n\
-_08021FE4: .4byte gBattleMoveFlags\n\
+_08021FE0: .4byte gLastHitBy\n\
+_08021FE4: .4byte gMoveResultFlags\n\
_08021FE8: .4byte gLastLandedMoves\n\
_08021FEC:\n\
ldr r0, _08022014 @ =gLastLandedMoves\n\
@@ -7901,7 +7901,7 @@ _0802205C: .4byte gLastLandedMoves\n\
_08022060: .4byte gBankTarget\n\
_08022064: .4byte 0x0000ffff\n\
_08022068:\n\
- ldr r0, _0802212C @ =gAbsentBankFlags\n\
+ ldr r0, _0802212C @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r6, _08022130 @ =gBitTable\n\
ldr r2, _08022134 @ =gBankAttacker\n\
@@ -7956,7 +7956,7 @@ _080220C0:\n\
ands r1, r0\n\
cmp r1, 0\n\
bne _0802215C\n\
- ldr r0, _0802214C @ =gBattleMoveFlags\n\
+ ldr r0, _0802214C @ =gMoveResultFlags\n\
ldrb r1, [r0]\n\
movs r0, 0x29\n\
ands r0, r1\n\
@@ -8003,7 +8003,7 @@ _080220C0:\n\
strb r0, [r2]\n\
b _08022244\n\
.align 2, 0\n\
-_0802212C: .4byte gAbsentBankFlags\n\
+_0802212C: .4byte gAbsentBattlerFlags\n\
_08022130: .4byte gBitTable\n\
_08022134: .4byte gBankAttacker\n\
_08022138: .4byte 0x000160a6\n\
@@ -8011,7 +8011,7 @@ _0802213C: .4byte gBattleMoves\n\
_08022140: .4byte gChosenMove\n\
_08022144: .4byte gHitMarker\n\
_08022148: .4byte gBankTarget\n\
-_0802214C: .4byte gBattleMoveFlags\n\
+_0802214C: .4byte gMoveResultFlags\n\
_08022150: .4byte 0x000160ac\n\
_08022154: .4byte 0x000160ad\n\
_08022158: .4byte 0x00016100\n\
@@ -8106,12 +8106,12 @@ _080221C0:\n\
bne _08022244\n\
ldr r7, _080222C8 @ =gBankTarget\n\
ldrb r0, [r7]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x2\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankByIdentity\n\
+ bl GetBattlerAtPosition\n\
lsls r0, 24\n\
lsrs r2, r0, 24\n\
ldr r1, _080222CC @ =gBattleMons\n\
@@ -8213,7 +8213,7 @@ static void atk4A_typecalc2(void)
if (gBattleMons[gBankTarget].ability == ABILITY_LEVITATE && move_type == TYPE_GROUND)
{
gLastUsedAbility = gBattleMons[gBankTarget].ability;
- gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
+ gMoveResultFlags |= (MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE);
gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = move_type;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
@@ -8235,13 +8235,13 @@ static void atk4A_typecalc2(void)
{
if (gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (gTypeEffectiveness[i + 2] == 5)
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
if (gTypeEffectiveness[i + 2] == 20)
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
//check type2
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2)
@@ -8249,31 +8249,31 @@ static void atk4A_typecalc2(void)
if (gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2
&& gTypeEffectiveness[i + 2] == 0)
{
- gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
+ gMoveResultFlags |= MOVE_RESULT_DOESNT_AFFECT_FOE;
break;
}
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 && gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 5)
- flags |= MOVESTATUS_NOTVERYEFFECTIVE;
+ flags |= MOVE_RESULT_NOT_VERY_EFFECTIVE;
if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2
&& gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 && gTypeEffectiveness[i + 2] == 20)
- flags |= MOVESTATUS_SUPEREFFECTIVE;
+ flags |= MOVE_RESULT_SUPER_EFFECTIVE;
}
}
i += 3;
}
}
- if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVESTATUS_NOEFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 &&
- (!(flags & MOVESTATUS_SUPEREFFECTIVE) || ((flags & (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE)) == (MOVESTATUS_SUPEREFFECTIVE | MOVESTATUS_NOTVERYEFFECTIVE))) &&
+ if (gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD && !(flags & MOVE_RESULT_NO_EFFECT) && AttacksThisTurn(gBankAttacker, gCurrentMove) == 2 &&
+ (!(flags & MOVE_RESULT_SUPER_EFFECTIVE) || ((flags & (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE)) == (MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE))) &&
gBattleMoves[gCurrentMove].power)
{
gLastUsedAbility = ABILITY_WONDER_GUARD;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBankTarget] = 0;
gBattleCommunication[6] = 3;
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
}
- if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
+ if (gMoveResultFlags & MOVE_RESULT_DOESNT_AFFECT_FOE)
gProtectStructs[gBankAttacker].notEffective = 1;
gBattlescriptCurrInstr++;
@@ -8281,11 +8281,11 @@ static void atk4A_typecalc2(void)
static void atk4B_returnatktoball(void)
{
- gActiveBank = gBankAttacker;
- if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ gActiveBattler = gBankAttacker;
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
EmitReturnPokeToBall(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr++;
}
@@ -8295,12 +8295,12 @@ static void atk4C_getswitchedmondata(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- gBattlePartyID[gActiveBank] = ewram16068arr(gActiveBank);
+ gBattlerPartyIndexes[gActiveBattler] = ewram16068arr(gActiveBattler);
- EmitGetAttributes(0, 0, gBitTable[gBattlePartyID[gActiveBank]]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitGetAttributes(0, 0, gBitTable[gBattlerPartyIndexes[gActiveBattler]]);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -8313,40 +8313,40 @@ static void atk4D_switchindataupdate(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]);
- oldData = gBattleMons[gActiveBank];
- monData = (u8*)(&gBattleMons[gActiveBank]);
+ gActiveBattler = GetBattleBank(gBattlescriptCurrInstr[1]);
+ oldData = gBattleMons[gActiveBattler];
+ monData = (u8*)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++)
{
- monData[i] = gBattleBufferB[gActiveBank][4 + i];
+ monData[i] = gBattleBufferB[gActiveBattler][4 + i];
}
- gBattleMons[gActiveBank].type1 = gBaseStats[gBattleMons[gActiveBank].species].type1;
- gBattleMons[gActiveBank].type2 = gBaseStats[gBattleMons[gActiveBank].species].type2;
- gBattleMons[gActiveBank].ability = GetAbilityBySpecies(gBattleMons[gActiveBank].species, gBattleMons[gActiveBank].altAbility);
+ gBattleMons[gActiveBattler].type1 = gBaseStats[gBattleMons[gActiveBattler].species].type1;
+ gBattleMons[gActiveBattler].type2 = gBaseStats[gBattleMons[gActiveBattler].species].type2;
+ gBattleMons[gActiveBattler].ability = GetAbilityBySpecies(gBattleMons[gActiveBattler].species, gBattleMons[gActiveBattler].altAbility);
// check knocked off item
- i = GetBankSide(gActiveBank);
- if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlePartyID[gActiveBank]])
+ i = GetBattlerSide(gActiveBattler);
+ if (gWishFutureKnock.knockedOffPokes[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
{
- gBattleMons[gActiveBank].item = 0;
+ gBattleMons[gActiveBattler].item = 0;
}
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
for (i = 0; i < 8; i++)
{
- gBattleMons[gActiveBank].statStages[i] = oldData.statStages[i];
+ gBattleMons[gActiveBattler].statStages[i] = oldData.statStages[i];
}
- gBattleMons[gActiveBank].status2 = oldData.status2;
+ gBattleMons[gActiveBattler].status2 = oldData.status2;
}
SwitchInClearSetData();
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
- PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBank, gBattlePartyID[gActiveBank]);
+ PREPARE_MON_NICK_BUFFER(gBattleTextBuff1, gActiveBattler, gBattlerPartyIndexes[gActiveBattler]);
gBattlescriptCurrInstr += 2;
}
@@ -8356,14 +8356,14 @@ static void atk4E_switchinanim(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (GetBankSide(gActiveBank) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)))
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (GetBattlerSide(gActiveBattler) == 1 && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER)))
{
- GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBank].species), 2);
+ GetSetPokedexFlag(SpeciesToNationalPokedexNum(gBattleMons[gActiveBattler].species), 2);
}
- gAbsentBankFlags &= ~(gBitTable[gActiveBank]);
- EmitSendOutPoke(0, gBattlePartyID[gActiveBank], T2_READ_8(gBattlescriptCurrInstr + 2));
- MarkBufferBankForExecution(gActiveBank);
+ gAbsentBattlerFlags &= ~(gBitTable[gActiveBattler]);
+ EmitSendOutPoke(0, gBattlerPartyIndexes[gActiveBattler], T2_READ_8(gBattlescriptCurrInstr + 2));
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
@@ -8373,29 +8373,29 @@ static void atk4F_jumpifcantswitch(void)
register struct Pokemon *party;
u8 r7;
//0x80 byte is used as a way of telling the function whether to not check status2/status3
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x7F);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x7F);
if (!(T2_READ_8(gBattlescriptCurrInstr + 1) & 0x80)
- && ((gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
- || (gStatuses3[gActiveBank] & STATUS3_ROOTED)))
+ && ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
+ || (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
return;
}
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- if (GetBankSide(gActiveBank) == 1)
+ if (GetBattlerSide(gActiveBattler) == 1)
party = gEnemyParty;
else
party = gPlayerParty;
val = 0;
- if (sub_803FBFC(sub_803FC34(gActiveBank)) == 1)
+ if (sub_803FBFC(sub_803FC34(gActiveBattler)) == 1)
val = 3;
for (to_cmp = val + 3; val < to_cmp; val++)
{
if (GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
&& GetMonData(&party[val], MON_DATA_HP) != 0
- && gBattlePartyID[gActiveBank] != val)
+ && gBattlerPartyIndexes[gActiveBattler] != val)
break;
}
if (val == to_cmp)
@@ -8405,20 +8405,20 @@ static void atk4F_jumpifcantswitch(void)
}
else
{
- if (GetBankSide(gActiveBank) == 1)
+ if (GetBattlerSide(gActiveBattler) == 1)
{
- r7 = GetBankByIdentity(1);
+ r7 = GetBattlerAtPosition(1);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- to_cmp = GetBankByIdentity(3);
+ to_cmp = GetBattlerAtPosition(3);
else
to_cmp = r7;
party = gEnemyParty;
}
else
{
- r7 = GetBankByIdentity(0);
+ r7 = GetBattlerAtPosition(0);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
- to_cmp = GetBankByIdentity(2);
+ to_cmp = GetBattlerAtPosition(2);
else
to_cmp = r7;
party = gPlayerParty;
@@ -8428,7 +8428,7 @@ static void atk4F_jumpifcantswitch(void)
if (GetMonData(&party[val], MON_DATA_HP) != 0
&& GetMonData(&party[val], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[val], MON_DATA_IS_EGG)
- && val != gBattlePartyID[r7] && val != gBattlePartyID[to_cmp])
+ && val != gBattlerPartyIndexes[r7] && val != gBattlerPartyIndexes[to_cmp])
break;
}
if (val == 6)
@@ -8440,9 +8440,9 @@ static void atk4F_jumpifcantswitch(void)
void sub_8022A3C(u8 unkown)
{
- BATTLE_PARTY_ID(gActiveBank) = gBattlePartyID[gActiveBank];
- EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBank]);
- MarkBufferBankForExecution(gActiveBank);
+ BATTLE_PARTY_ID(gActiveBattler) = gBattlerPartyIndexes[gActiveBattler];
+ EmitChoosePokemon(0, 1, unkown, 0, gBattleStruct->unk1606C[gActiveBattler]);
+ MarkBufferBankForExecution(gActiveBattler);
}
/*
@@ -8456,25 +8456,25 @@ static void atk50_openpartyscreen(void)
{
if ((gBattleTypeFlags & (BATTLE_TYPE_DOUBLE | BATTLE_TYPE_MULTI)) != BATTLE_TYPE_DOUBLE)
{
- for (gActiveBank = i; gActiveBank < gNoOfAllBanks; gActiveBank++)
+ for (gActiveBattler = i; gActiveBattler < gBattlersCount; gActiveBattler++)
{
- if (!(gHitMarker & HITMARKER_FAINTED(gActiveBank)))
+ if (!(gHitMarker & HITMARKER_FAINTED(gActiveBattler)))
{
EmitLinkStandbyMsg(0, 2);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
- else if (sub_8018018(gActiveBank, 6, 6) == 0
- && !gSpecialStatuses[gActiveBank].flag40)
+ else if (sub_8018018(gActiveBattler, 6, 6) == 0
+ && !gSpecialStatuses[gActiveBattler].flag40)
{
sub_8022A3C(6);
- gSpecialStatuses[gActiveBank].flag40 = 1;
+ gSpecialStatuses[gActiveBattler].flag40 = 1;
}
else
{
- gAbsentBankFlags |= gBitTable[gActiveBank];
- gHitMarker &= (~HITMARKER_FAINTED(gActiveBank));
+ gAbsentBattlerFlags |= gBitTable[gActiveBattler];
+ gHitMarker &= (~HITMARKER_FAINTED(gActiveBattler));
EmitLinkStandbyMsg(0, 2);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
}
@@ -8484,8 +8484,8 @@ static void atk50_openpartyscreen(void)
{
}
- else if (sub_8018018(gActiveBank, 6, 6) == 0
- && !gSpecialStatuses[gActiveBank].flag40)
+ else if (sub_8018018(gActiveBattler, 6, 6) == 0
+ && !gSpecialStatuses[gActiveBattler].flag40)
{
}
@@ -8536,9 +8536,9 @@ _08022ACE:\n\
ands r1, r0\n\
cmp r1, 0x1\n\
beq _08022BBC\n\
- ldr r1, _08022B4C @ =gActiveBank\n\
+ ldr r1, _08022B4C @ =gActiveBattler\n\
strb r7, [r1]\n\
- ldr r0, _08022B50 @ =gNoOfAllBanks\n\
+ ldr r0, _08022B50 @ =gBattlersCount\n\
ldrb r0, [r0]\n\
cmp r7, r0\n\
bcc _08022AE8\n\
@@ -8547,7 +8547,7 @@ _08022AE8:\n\
ldr r7, _08022B54 @ =gHitMarker\n\
ldr r6, _08022B58 @ =gBitTable\n\
adds r4, r1, 0\n\
- ldr r0, _08022B5C @ =gAbsentBankFlags\n\
+ ldr r0, _08022B5C @ =gAbsentBattlerFlags\n\
mov r8, r0\n\
_08022AF2:\n\
ldrb r2, [r4]\n\
@@ -8591,11 +8591,11 @@ _08022AF2:\n\
.align 2, 0\n\
_08022B44: .4byte gBattlescriptCurrInstr\n\
_08022B48: .4byte gBattleTypeFlags\n\
-_08022B4C: .4byte gActiveBank\n\
-_08022B50: .4byte gNoOfAllBanks\n\
+_08022B4C: .4byte gActiveBattler\n\
+_08022B50: .4byte gBattlersCount\n\
_08022B54: .4byte gHitMarker\n\
_08022B58: .4byte gBitTable\n\
-_08022B5C: .4byte gAbsentBankFlags\n\
+_08022B5C: .4byte gAbsentBattlerFlags\n\
_08022B60:\n\
ldr r5, _08022B90 @ =gSpecialStatuses\n\
ldrb r0, [r4]\n\
@@ -8631,7 +8631,7 @@ _08022BA2:\n\
ldrb r0, [r4]\n\
adds r0, 0x1\n\
strb r0, [r4]\n\
- ldr r1, _08022BB8 @ =gNoOfAllBanks\n\
+ ldr r1, _08022BB8 @ =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
ldrb r1, [r1]\n\
@@ -8639,7 +8639,7 @@ _08022BA2:\n\
bcc _08022AF2\n\
b _08022F62\n\
.align 2, 0\n\
-_08022BB8: .4byte gNoOfAllBanks\n\
+_08022BB8: .4byte gBattlersCount\n\
_08022BBC:\n\
ands r1, r0\n\
cmp r1, 0\n\
@@ -8655,7 +8655,7 @@ _08022BC4:\n\
ands r0, r5\n\
cmp r0, 0\n\
beq _08022C7E\n\
- ldr r4, _08022C24 @ =gActiveBank\n\
+ ldr r4, _08022C24 @ =gActiveBattler\n\
strb r7, [r4]\n\
movs r0, 0\n\
movs r1, 0x6\n\
@@ -8664,7 +8664,7 @@ _08022BC4:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022C2C\n\
- ldr r2, _08022C28 @ =gAbsentBankFlags\n\
+ ldr r2, _08022C28 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8689,8 +8689,8 @@ _08022BC4:\n\
.align 2, 0\n\
_08022C1C: .4byte gHitMarker\n\
_08022C20: .4byte gBitTable\n\
-_08022C24: .4byte gActiveBank\n\
-_08022C28: .4byte gAbsentBankFlags\n\
+_08022C24: .4byte gActiveBattler\n\
+_08022C28: .4byte gAbsentBattlerFlags\n\
_08022C2C:\n\
ldr r6, _08022C60 @ =gSpecialStatuses\n\
ldrb r0, [r4]\n\
@@ -8739,7 +8739,7 @@ _08022C7E:\n\
ands r0, r5\n\
cmp r0, 0\n\
bne _08022D40\n\
- ldr r4, _08022CDC @ =gActiveBank\n\
+ ldr r4, _08022CDC @ =gActiveBattler\n\
movs r0, 0x2\n\
strb r0, [r4]\n\
movs r0, 0x2\n\
@@ -8749,7 +8749,7 @@ _08022C7E:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022CE8\n\
- ldr r2, _08022CE0 @ =gAbsentBankFlags\n\
+ ldr r2, _08022CE0 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8773,8 +8773,8 @@ _08022C7E:\n\
b _08022D40\n\
.align 2, 0\n\
_08022CD8: .4byte gBitTable\n\
-_08022CDC: .4byte gActiveBank\n\
-_08022CE0: .4byte gAbsentBankFlags\n\
+_08022CDC: .4byte gActiveBattler\n\
+_08022CE0: .4byte gAbsentBattlerFlags\n\
_08022CE4: .4byte gHitMarker\n\
_08022CE8:\n\
ldr r6, _08022D1C @ =gSpecialStatuses\n\
@@ -8823,7 +8823,7 @@ _08022D40:\n\
ands r0, r5\n\
cmp r0, 0\n\
beq _08022DF6\n\
- ldr r4, _08022D94 @ =gActiveBank\n\
+ ldr r4, _08022D94 @ =gActiveBattler\n\
movs r0, 0x1\n\
strb r0, [r4]\n\
movs r0, 0x1\n\
@@ -8833,7 +8833,7 @@ _08022D40:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022DA0\n\
- ldr r2, _08022D98 @ =gAbsentBankFlags\n\
+ ldr r2, _08022D98 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8857,8 +8857,8 @@ _08022D40:\n\
b _08022DF6\n\
.align 2, 0\n\
_08022D90: .4byte gBitTable\n\
-_08022D94: .4byte gActiveBank\n\
-_08022D98: .4byte gAbsentBankFlags\n\
+_08022D94: .4byte gActiveBattler\n\
+_08022D98: .4byte gAbsentBattlerFlags\n\
_08022D9C: .4byte gHitMarker\n\
_08022DA0:\n\
ldr r6, _08022DD4 @ =gSpecialStatuses\n\
@@ -8910,7 +8910,7 @@ _08022DF6:\n\
ands r0, r5\n\
cmp r0, 0\n\
bne _08022EB8\n\
- ldr r4, _08022E54 @ =gActiveBank\n\
+ ldr r4, _08022E54 @ =gActiveBattler\n\
movs r0, 0x3\n\
strb r0, [r4]\n\
movs r0, 0x3\n\
@@ -8920,7 +8920,7 @@ _08022DF6:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08022E60\n\
- ldr r2, _08022E58 @ =gAbsentBankFlags\n\
+ ldr r2, _08022E58 @ =gAbsentBattlerFlags\n\
ldrb r0, [r4]\n\
lsls r0, 2\n\
adds r0, r6\n\
@@ -8944,8 +8944,8 @@ _08022DF6:\n\
b _08022EB8\n\
.align 2, 0\n\
_08022E50: .4byte gBitTable\n\
-_08022E54: .4byte gActiveBank\n\
-_08022E58: .4byte gAbsentBankFlags\n\
+_08022E54: .4byte gActiveBattler\n\
+_08022E58: .4byte gAbsentBattlerFlags\n\
_08022E5C: .4byte gHitMarker\n\
_08022E60:\n\
ldr r6, _08022E94 @ =gSpecialStatuses\n\
@@ -9002,30 +9002,30 @@ _08022EB8:\n\
blt _08022F0C\n\
cmp r5, 0\n\
beq _08022F0C\n\
- ldr r0, _08022EEC @ =gAbsentBankFlags\n\
+ ldr r0, _08022EEC @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r0, _08022EF0 @ =gBitTable\n\
ldr r0, [r0]\n\
ands r1, r0\n\
cmp r1, 0\n\
beq _08022EF8\n\
- ldr r1, _08022EF4 @ =gActiveBank\n\
+ ldr r1, _08022EF4 @ =gActiveBattler\n\
movs r0, 0x2\n\
strb r0, [r1]\n\
b _08022EFC\n\
.align 2, 0\n\
_08022EE8: .4byte gSpecialStatuses\n\
-_08022EEC: .4byte gAbsentBankFlags\n\
+_08022EEC: .4byte gAbsentBattlerFlags\n\
_08022EF0: .4byte gBitTable\n\
-_08022EF4: .4byte gActiveBank\n\
+_08022EF4: .4byte gActiveBattler\n\
_08022EF8:\n\
- ldr r0, _08022F3C @ =gActiveBank\n\
+ ldr r0, _08022F3C @ =gActiveBattler\n\
strb r1, [r0]\n\
_08022EFC:\n\
movs r0, 0\n\
movs r1, 0x2\n\
bl EmitLinkStandbyMsg\n\
- ldr r0, _08022F3C @ =gActiveBank\n\
+ ldr r0, _08022F3C @ =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
_08022F0C:\n\
@@ -9042,30 +9042,30 @@ _08022F0C:\n\
blt _08022F62\n\
cmp r5, 0\n\
beq _08022F62\n\
- ldr r0, _08022F44 @ =gAbsentBankFlags\n\
+ ldr r0, _08022F44 @ =gAbsentBattlerFlags\n\
ldrb r0, [r0]\n\
ldr r1, _08022F48 @ =gBitTable\n\
ldr r1, [r1, 0x4]\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _08022F4C\n\
- ldr r1, _08022F3C @ =gActiveBank\n\
+ ldr r1, _08022F3C @ =gActiveBattler\n\
movs r0, 0x3\n\
b _08022F50\n\
.align 2, 0\n\
-_08022F3C: .4byte gActiveBank\n\
+_08022F3C: .4byte gActiveBattler\n\
_08022F40: .4byte gSpecialStatuses\n\
-_08022F44: .4byte gAbsentBankFlags\n\
+_08022F44: .4byte gAbsentBattlerFlags\n\
_08022F48: .4byte gBitTable\n\
_08022F4C:\n\
- ldr r1, _08022F6C @ =gActiveBank\n\
+ ldr r1, _08022F6C @ =gActiveBattler\n\
movs r0, 0x1\n\
_08022F50:\n\
strb r0, [r1]\n\
movs r0, 0\n\
movs r1, 0x2\n\
bl EmitLinkStandbyMsg\n\
- ldr r0, _08022F6C @ =gActiveBank\n\
+ ldr r0, _08022F6C @ =gActiveBattler\n\
ldrb r0, [r0]\n\
bl MarkBufferBankForExecution\n\
_08022F62:\n\
@@ -9075,7 +9075,7 @@ _08022F62:\n\
str r0, [r1]\n\
b _08023302\n\
.align 2, 0\n\
-_08022F6C: .4byte gActiveBank\n\
+_08022F6C: .4byte gActiveBattler\n\
_08022F70: .4byte gBattlescriptCurrInstr\n\
_08022F74:\n\
cmp r0, 0x6\n\
@@ -9108,7 +9108,7 @@ _08022F92:\n\
ands r0, r5\n\
cmp r0, 0\n\
beq _0802303A\n\
- ldr r6, _08022FFC @ =gActiveBank\n\
+ ldr r6, _08022FFC @ =gActiveBattler\n\
movs r0, 0x2\n\
strb r0, [r6]\n\
ldr r0, _08023000 @ =gBattleBufferB\n\
@@ -9119,7 +9119,7 @@ _08022F92:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08023008\n\
- ldr r2, _08023004 @ =gAbsentBankFlags\n\
+ ldr r2, _08023004 @ =gAbsentBattlerFlags\n\
ldrb r0, [r6]\n\
lsls r0, 2\n\
adds r0, r4\n\
@@ -9144,9 +9144,9 @@ _08022F92:\n\
_08022FF0: .4byte gBattleTypeFlags\n\
_08022FF4: .4byte gHitMarker\n\
_08022FF8: .4byte gBitTable\n\
-_08022FFC: .4byte gActiveBank\n\
+_08022FFC: .4byte gActiveBattler\n\
_08023000: .4byte gBattleBufferB\n\
-_08023004: .4byte gAbsentBankFlags\n\
+_08023004: .4byte gAbsentBattlerFlags\n\
_08023008:\n\
ldr r4, _08023098 @ =gSpecialStatuses\n\
ldrb r0, [r6]\n\
@@ -9182,7 +9182,7 @@ _0802303A:\n\
ands r5, r0\n\
cmp r5, 0\n\
beq _080230EE\n\
- ldr r5, _080230A8 @ =gActiveBank\n\
+ ldr r5, _080230A8 @ =gActiveBattler\n\
movs r0, 0x3\n\
strb r0, [r5]\n\
ldr r0, _080230AC @ =gBattleBufferB\n\
@@ -9195,7 +9195,7 @@ _0802303A:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _080230BC\n\
- ldr r2, _080230B4 @ =gAbsentBankFlags\n\
+ ldr r2, _080230B4 @ =gAbsentBattlerFlags\n\
ldrb r0, [r5]\n\
lsls r0, 2\n\
adds r0, r4\n\
@@ -9222,10 +9222,10 @@ _08023098: .4byte gSpecialStatuses\n\
_0802309C: .4byte gSharedMem\n\
_080230A0: .4byte 0x00016068\n\
_080230A4: .4byte gBitTable\n\
-_080230A8: .4byte gActiveBank\n\
+_080230A8: .4byte gActiveBattler\n\
_080230AC: .4byte gBattleBufferB\n\
_080230B0: .4byte 0x00000201\n\
-_080230B4: .4byte gAbsentBankFlags\n\
+_080230B4: .4byte gAbsentBattlerFlags\n\
_080230B8: .4byte gHitMarker\n\
_080230BC:\n\
ldr r4, _080230FC @ =gSpecialStatuses\n\
@@ -9277,7 +9277,7 @@ _08023110:\n\
ldr r4, _08023168 @ =gBitTable\n\
ldr r2, [r4]\n\
ands r2, r5\n\
- ldr r6, _0802316C @ =gNoOfAllBanks\n\
+ ldr r6, _0802316C @ =gBattlersCount\n\
cmp r2, 0\n\
bne _0802314C\n\
adds r7, r6, 0\n\
@@ -9314,7 +9314,7 @@ _08023156:\n\
_08023160: .4byte gHitMarker\n\
_08023164: .4byte gBank1\n\
_08023168: .4byte gBitTable\n\
-_0802316C: .4byte gNoOfAllBanks\n\
+_0802316C: .4byte gBattlersCount\n\
_08023170:\n\
movs r0, 0x80\n\
ands r0, r2\n\
@@ -9351,9 +9351,9 @@ _080231A8:\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _080231F8\n\
- ldr r2, _080231E8 @ =gActiveBank\n\
+ ldr r2, _080231E8 @ =gActiveBattler\n\
strb r7, [r2]\n\
- ldr r3, _080231EC @ =gAbsentBankFlags\n\
+ ldr r3, _080231EC @ =gAbsentBattlerFlags\n\
ldr r4, _080231F0 @ =gBitTable\n\
ldrb r0, [r2]\n\
lsls r0, 2\n\
@@ -9375,19 +9375,19 @@ _080231A8:\n\
str r0, [r6]\n\
b _08023302\n\
.align 2, 0\n\
-_080231E8: .4byte gActiveBank\n\
-_080231EC: .4byte gAbsentBankFlags\n\
+_080231E8: .4byte gActiveBattler\n\
+_080231EC: .4byte gAbsentBattlerFlags\n\
_080231F0: .4byte gBitTable\n\
_080231F4: .4byte gHitMarker\n\
_080231F8:\n\
- ldr r4, _080232A0 @ =gActiveBank\n\
+ ldr r4, _080232A0 @ =gActiveBattler\n\
strb r7, [r4]\n\
ldr r3, _080232A4 @ =gSharedMem\n\
ldrb r0, [r4]\n\
ldr r2, _080232A8 @ =0x00016064\n\
adds r1, r0, r2\n\
adds r1, r3\n\
- ldr r2, _080232AC @ =gBattlePartyID\n\
+ ldr r2, _080232AC @ =gBattlerPartyIndexes\n\
lsls r0, 1\n\
adds r0, r2\n\
ldrh r0, [r0]\n\
@@ -9416,7 +9416,7 @@ _080231F8:\n\
adds r0, 0x6\n\
str r0, [r6]\n\
ldrb r0, [r4]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _0802325A\n\
@@ -9433,10 +9433,10 @@ _0802325A:\n\
ands r0, r1\n\
cmp r0, 0\n\
beq _080232C4\n\
- ldr r1, _080232A0 @ =gActiveBank\n\
+ ldr r1, _080232A0 @ =gActiveBattler\n\
movs r0, 0\n\
strb r0, [r1]\n\
- ldr r0, _080232C0 @ =gNoOfAllBanks\n\
+ ldr r0, _080232C0 @ =gBattlersCount\n\
ldrb r0, [r0]\n\
cmp r0, 0\n\
beq _08023302\n\
@@ -9454,7 +9454,7 @@ _0802328A:\n\
ldrb r0, [r4]\n\
adds r0, 0x1\n\
strb r0, [r4]\n\
- ldr r1, _080232C0 @ =gNoOfAllBanks\n\
+ ldr r1, _080232C0 @ =gBattlersCount\n\
lsls r0, 24\n\
lsrs r0, 24\n\
ldrb r1, [r1]\n\
@@ -9462,26 +9462,26 @@ _0802328A:\n\
bcc _08023276\n\
b _08023302\n\
.align 2, 0\n\
-_080232A0: .4byte gActiveBank\n\
+_080232A0: .4byte gActiveBattler\n\
_080232A4: .4byte gSharedMem\n\
_080232A8: .4byte 0x00016064\n\
-_080232AC: .4byte gBattlePartyID\n\
+_080232AC: .4byte gBattlerPartyIndexes\n\
_080232B0: .4byte 0x00016068\n\
_080232B4: .4byte 0x0001606c\n\
_080232B8: .4byte gBattleResults\n\
_080232BC: .4byte gBattleTypeFlags\n\
-_080232C0: .4byte gNoOfAllBanks\n\
+_080232C0: .4byte gBattlersCount\n\
_080232C4:\n\
adds r0, r7, 0\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
eors r0, r1\n\
lsls r0, 24\n\
lsrs r0, 24\n\
- bl GetBankByIdentity\n\
- ldr r4, _08023310 @ =gActiveBank\n\
+ bl GetBattlerAtPosition\n\
+ ldr r4, _08023310 @ =gActiveBattler\n\
strb r0, [r4]\n\
- ldr r0, _08023314 @ =gAbsentBankFlags\n\
+ ldr r0, _08023314 @ =gAbsentBattlerFlags\n\
ldrb r1, [r0]\n\
ldr r2, _08023318 @ =gBitTable\n\
ldrb r3, [r4]\n\
@@ -9509,8 +9509,8 @@ _08023302:\n\
pop {r0}\n\
bx r0\n\
.align 2, 0\n\
-_08023310: .4byte gActiveBank\n\
-_08023314: .4byte gAbsentBankFlags\n\
+_08023310: .4byte gActiveBattler\n\
+_08023314: .4byte gAbsentBattlerFlags\n\
_08023318: .4byte gBitTable\n\
.syntax divided");
}
@@ -9521,11 +9521,11 @@ static void atk51_switchhandleorder(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (T2_READ_8(gBattlescriptCurrInstr + 2))
{
case 0:
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBattleBufferB[i][0] == 0x22)
ewram16068arr(i) = gBattleBufferB[i][1];
@@ -9533,22 +9533,22 @@ static void atk51_switchhandleorder(void)
break;
case 1:
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
- sub_8012258(gActiveBank);
+ sub_8012258(gActiveBattler);
break;
case 2:
- gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
- ewram16068arr(gActiveBank) = gBattleBufferB[gActiveBank][1];
+ gBattleCommunication[0] = gBattleBufferB[gActiveBattler][1];
+ ewram16068arr(gActiveBattler) = gBattleBufferB[gActiveBattler][1];
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
- ewram1606Carr(0, gActiveBank) &= 0xF;
- ewram1606Carr(0, gActiveBank) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
- ewram1606Carr(1, gActiveBank) = gBattleBufferB[gActiveBank][3];
- ewram1606Carr(0, (gActiveBank ^ 2)) &= (0xF0);
- ewram1606Carr(0, (gActiveBank ^ 2)) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
- ewram1606Carr(2, (gActiveBank ^ 2)) = gBattleBufferB[gActiveBank][3];
+ ewram1606Carr(0, gActiveBattler) &= 0xF;
+ ewram1606Carr(0, gActiveBattler) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
+ ewram1606Carr(1, gActiveBattler) = gBattleBufferB[gActiveBattler][3];
+ ewram1606Carr(0, (gActiveBattler ^ 2)) &= (0xF0);
+ ewram1606Carr(0, (gActiveBattler ^ 2)) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
+ ewram1606Carr(2, (gActiveBattler ^ 2)) = gBattleBufferB[gActiveBattler][3];
}
else
- sub_8012258(gActiveBank);
+ sub_8012258(gActiveBattler);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 6;
@@ -9558,8 +9558,8 @@ static void atk51_switchhandleorder(void)
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 7;
- gBattleTextBuff2[2] = gActiveBank;
- gBattleTextBuff2[3] = gBattleBufferB[gActiveBank][1];
+ gBattleTextBuff2[2] = gActiveBattler;
+ gBattleTextBuff2[3] = gBattleBufferB[gActiveBattler][1];
gBattleTextBuff2[4] = 0xFF;
break;
}
@@ -9570,24 +9570,24 @@ static void atk52_switchineffects(void)
{
int i;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- sub_80157C4(gActiveBank);
- gHitMarker &= ~(HITMARKER_FAINTED(gActiveBank));
- gSpecialStatuses[gActiveBank].flag40 = 0;
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ sub_80157C4(gActiveBattler);
+ gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
+ gSpecialStatuses[gActiveBattler].flag40 = 0;
- if (!(gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES_DAMAGED) && (gSideAffecting[GetBankSide(gActiveBank)] & SIDE_STATUS_SPIKES)
- && gBattleMons[gActiveBank].type1 != TYPE_FLYING && gBattleMons[gActiveBank].type2 != TYPE_FLYING && gBattleMons[gActiveBank].ability != ABILITY_LEVITATE)
+ if (!(gSideAffecting[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED) && (gSideAffecting[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES)
+ && gBattleMons[gActiveBattler].type1 != TYPE_FLYING && gBattleMons[gActiveBattler].type2 != TYPE_FLYING && gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE)
{
u8 spikesDmg;
- gSideAffecting[GetBankSide(gActiveBank)] |= SIDE_STATUS_SPIKES_DAMAGED;
+ gSideAffecting[GetBattlerSide(gActiveBattler)] |= SIDE_STATUS_SPIKES_DAMAGED;
- spikesDmg = (5 - gSideTimers[GetBankSide(gActiveBank)].spikesAmount) * 2;
- gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / (spikesDmg);
+ spikesDmg = (5 - gSideTimers[GetBattlerSide(gActiveBattler)].spikesAmount) * 2;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / (spikesDmg);
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
BattleScriptPushCursor();
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 0)
@@ -9599,24 +9599,24 @@ static void atk52_switchineffects(void)
}
else
{
- if (gBattleMons[gActiveBank].ability == ABILITY_TRUANT)
+ if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT)
{
- gDisableStructs[gActiveBank].truantCounter = 1;
+ gDisableStructs[gActiveBattler].truantCounter = 1;
}
- if (AbilityBattleEffects(0, gActiveBank, 0, 0, 0) == 0 && ItemBattleEffects(0, gActiveBank, 0) == 0)
+ if (AbilityBattleEffects(0, gActiveBattler, 0, 0, 0) == 0 && ItemBattleEffects(0, gActiveBattler, 0) == 0)
{
- gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
+ gSideAffecting[GetBattlerSide(gActiveBattler)] &= ~(SIDE_STATUS_SPIKES_DAMAGED);
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- if (gBanksByTurnOrder[i] == gActiveBank)
+ if (gBanksByTurnOrder[i] == gActiveBattler)
gActionsByTurnOrder[i] = 0xC;
}
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
- *(HP_ON_SWITCHOUT + GetBankSide(i)) = gBattleMons[i].hp;
+ *(HP_ON_SWITCHOUT + GetBattlerSide(i)) = gBattleMons[i].hp;
}
if (T2_READ_8(gBattlescriptCurrInstr + 1) == 5)
@@ -9625,9 +9625,9 @@ static void atk52_switchineffects(void)
gBank1++;
while (1)
{
- if (hitmark & gBitTable[gBank1] && !(gAbsentBankFlags & gBitTable[gBank1]))
+ if (hitmark & gBitTable[gBank1] && !(gAbsentBattlerFlags & gBitTable[gBank1]))
break;
- if (gBank1 >= gNoOfAllBanks)
+ if (gBank1 >= gBattlersCount)
break;
gBank1++;
}
@@ -9640,52 +9640,52 @@ static void atk52_switchineffects(void)
static void atk53_trainerslidein(void)
{
if (!T2_READ_8(gBattlescriptCurrInstr + 1))
- gActiveBank = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
else
- gActiveBank = GetBankByIdentity(1);
+ gActiveBattler = GetBattlerAtPosition(1);
EmitTrainerSlide(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk54_playse(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitEffectivenessSound(0, T2_READ_16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk55_fanfare(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
Emitcmd44(0, T2_READ_16(gBattlescriptCurrInstr + 1));
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 3;
}
static void atk56_playfaintcry(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitFaintingCry(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk57(void)
{
- gActiveBank = GetBankByIdentity(0);
+ gActiveBattler = GetBattlerAtPosition(0);
Emitcmd55(0, gBattleOutcome);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 1;
}
static void atk58_returntoball(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitReturnPokeToBall(0, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -9708,14 +9708,14 @@ void atk59_handlelearnnewmove(void)
}
else
{
- gActiveBank = GetBankByIdentity(0);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ gActiveBattler = GetBattlerAtPosition(0);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) //what is else if
{
- gActiveBank = GetBankByIdentity(2);
- if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
- GiveMoveToBattleMon(&gBattleMons[gActiveBank], ret);
+ gActiveBattler = GetBattlerAtPosition(2);
+ if (gBattlerPartyIndexes[gActiveBattler] == gBattleStruct->expGetterID && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
+ GiveMoveToBattleMon(&gBattleMons[gActiveBattler], ret);
}
gBattlescriptCurrInstr = loc1;
}
@@ -9737,7 +9737,7 @@ void sub_8023AD8(void)
static void atk5A_yesnoboxlearnmove(void)
{
- gActiveBank = 0;
+ gActiveBattler = 0;
switch (gBattleStruct->atk5A_StateTracker)
{
case 0:
@@ -9800,7 +9800,7 @@ static void atk5A_yesnoboxlearnmove(void)
u16 move = GetMonData(&gPlayerParty[gBattleStruct->expGetterID], MON_DATA_MOVE1 + move_pos);
if (IsHMMove2(move))
{
- PrepareStringBattle(0x13F, gActiveBank);
+ PrepareStringBattle(0x13F, gActiveBattler);
gBattleStruct->atk5A_StateTracker = 5;
}
else
@@ -9819,13 +9819,13 @@ static void atk5A_yesnoboxlearnmove(void)
ptr[0] = 0xFF;
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterID], move_pos);
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterID], gMoveToLearn, move_pos);
- if (gBattlePartyID[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID && !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[0].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[0], move_pos);
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, move_pos);
}
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[2] == gBattleStruct->expGetterID && !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[2].unk18_b & gBitTable[move_pos]))
{
RemoveBattleMonPPBonus(&gBattleMons[2], move_pos);
@@ -9893,13 +9893,13 @@ static void atk5B_yesnoboxstoplearningmove(void)
static void atk5C_hitanimation(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
gBattlescriptCurrInstr += 2;
- else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBank].substituteHP == 0)
+ else if (!(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE) || !(gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE) || gDisableStructs[gActiveBattler].substituteHP == 0)
{
EmitHitAnimation(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
@@ -10236,23 +10236,23 @@ static void atk5D_getmoneyreward(void)
static void atk5E_8025A70(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (gBattleCommunication[0])
{
case 0:
EmitGetAttributes(0, REQUEST_ALL_BATTLE, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleCommunication[0]++;
break;
case 1:
if (gBattleExecBuffer == 0)
{
int i;
- struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBank][4];
+ struct BattlePokemon* bufferPoke = (struct BattlePokemon*) &gBattleBufferB[gActiveBattler][4];
for (i = 0; i < 4; i++)
{
- gBattleMons[gActiveBank].moves[i] = bufferPoke->moves[i];
- gBattleMons[gActiveBank].pp[i] = bufferPoke->pp[i];
+ gBattleMons[gActiveBattler].moves[i] = bufferPoke->moves[i];
+ gBattleMons[gActiveBattler].pp[i] = bufferPoke->pp[i];
}
gBattlescriptCurrInstr += 2;
}
@@ -10262,9 +10262,9 @@ static void atk5E_8025A70(void)
static void atk5F_8025B24(void)
{
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
gBankAttacker = gBankTarget;
- gBankTarget = gActiveBank;
+ gBankTarget = gActiveBattler;
//what is xor...
if (gHitMarker & HITMARKER_PURSUIT_TRAP)
gHitMarker &= ~(HITMARKER_PURSUIT_TRAP);
@@ -10275,7 +10275,7 @@ static void atk5F_8025B24(void)
static void atk60_incrementgamestat(void)
{
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
{
IncrementGameStat(T2_READ_8(gBattlescriptCurrInstr + 1));
}
@@ -10290,8 +10290,8 @@ static void atk61_drawpartystatussummary(void)
if (gBattleExecBuffer)
return;
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (GetBankSide(gActiveBank) == 0)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (GetBattlerSide(gActiveBattler) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -10310,15 +10310,15 @@ static void atk61_drawpartystatussummary(void)
}
}
EmitDrawPartyStatusSummary(0, hpStatus, 1);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk62_08025C6C(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
Emitcmd49(0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -10335,11 +10335,11 @@ static void atk64_statusanimation(void)
{
if (gBattleExecBuffer == 0)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, 0, gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusAnimation(0, 0, gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 2;
}
@@ -10350,12 +10350,12 @@ static void atk65_status2animation(void)
if (gBattleExecBuffer == 0)
{
u32 possible_to_anim;
- gActiveBank = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
possible_to_anim = T1_READ_32(gBattlescriptCurrInstr + 2);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
- EmitStatusAnimation(0, 1, gBattleMons[gActiveBank].status2 & possible_to_anim);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusAnimation(0, 1, gBattleMons[gActiveBattler].status2 & possible_to_anim);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 6;
}
@@ -10366,12 +10366,12 @@ static void atk66_chosenstatusanimation(void)
if (gBattleExecBuffer == 0)
{
u32 status;
- gActiveBank = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T1_READ_8(gBattlescriptCurrInstr + 1));
status = T1_READ_32(gBattlescriptCurrInstr + 3);
- if (!(gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBank].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
+ if (!(gStatuses3[gActiveBattler] & STATUS3_SEMI_INVULNERABLE) && gDisableStructs[gActiveBattler].substituteHP == 0 && !(gHitMarker & HITMARKER_NO_ANIMATIONS))
{
EmitStatusAnimation(0, T1_READ_8(gBattlescriptCurrInstr + 2), status);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 7;
}
@@ -10422,7 +10422,7 @@ static void atk67_yesnobox(void)
static void atk68_cancelallactions(void)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
gActionsByTurnOrder[i] = 0xC;
}
@@ -10459,12 +10459,12 @@ static void atk69_adjustsetdamage(void) //literally a copy of atk07 except there
if (gProtectStructs[gBankTarget].endured)
{
- gBattleMoveFlags |= MOVESTATUS_ENDURED;
+ gMoveResultFlags |= MOVE_RESULT_FOE_ENDURED;
goto END;
}
if (gSpecialStatuses[gBankTarget].focusBanded)
{
- gBattleMoveFlags |= MOVESTATUS_HUNGON;
+ gMoveResultFlags |= MOVE_RESULT_FOE_HUNG_ON;
gLastUsedItem = gBattleMons[gBankTarget].item;
}
@@ -10474,12 +10474,12 @@ static void atk69_adjustsetdamage(void) //literally a copy of atk07 except there
void atk6A_removeitem(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- USED_HELD_ITEMS(gActiveBank) = gBattleMons[gActiveBank].item;
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ USED_HELD_ITEMS(gActiveBattler) = gBattleMons[gActiveBattler].item;
- gBattleMons[gActiveBank].item = 0;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].item = 0;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
@@ -10488,7 +10488,7 @@ static void atk6B_atknameinbuff1(void)
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 7;
gBattleTextBuff1[2] = gBankAttacker;
- gBattleTextBuff1[3] = gBattlePartyID[gBankAttacker];
+ gBattleTextBuff1[3] = gBattlerPartyIndexes[gBankAttacker];
gBattleTextBuff1[4] = 0xFF;
gBattlescriptCurrInstr++;
}
@@ -10927,22 +10927,22 @@ static void atk6D_resetsentmonsvalue(void)
static void atk6E_setatktoplayer0(void)
{
- gBankAttacker = GetBankByIdentity(0);
+ gBankAttacker = GetBattlerAtPosition(0);
gBattlescriptCurrInstr++;
}
static void atk6F_makevisible(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
EmitSpriteInvisibility(0, 0);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
static void atk70_recordlastability(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr += 1; //buggy, should be += 2, one byte for command, one byte for argument...
}
@@ -10975,8 +10975,8 @@ static void atk73_hpthresholds(void)
s32 result;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- opposing_bank = gActiveBank ^ 1;
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ opposing_bank = gActiveBattler ^ 1;
result = gBattleMons[opposing_bank].hp * 100 / gBattleMons[opposing_bank].maxHP;
if (result == 0)
@@ -11002,9 +11002,9 @@ static void atk74_hpthresholds2(void)
s32 result;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- opposing_bank = gActiveBank ^ 1;
- hp_switchout = ewram160BCarr(GetBankSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBankSide(opposing_bank)];
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ opposing_bank = gActiveBattler ^ 1;
+ hp_switchout = ewram160BCarr(GetBattlerSide(opposing_bank)); //gBattleStruct->HP_OnSwitchout[GetBattlerSide(opposing_bank)];
result = (hp_switchout - gBattleMons[opposing_bank].hp) * 100 / hp_switchout;
if (gBattleMons[opposing_bank].hp >= hp_switchout)
@@ -11023,27 +11023,27 @@ static void atk74_hpthresholds2(void)
static void atk75_useitemonopponent(void)
{
gBankInMenu = gBankAttacker;
- PokemonUseItemEffects(&gEnemyParty[gBattlePartyID[gBankAttacker]], gLastUsedItem, gBattlePartyID[gBankAttacker], 0, 1);
+ PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBankAttacker], 0, 1);
gBattlescriptCurrInstr += 1;
}
static void atk76_various(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
switch (T2_READ_8(gBattlescriptCurrInstr + 2))
{
case 0:
- CancelMultiTurnMoves(gActiveBank);
+ CancelMultiTurnMoves(gActiveBattler);
break;
case 1:
{
u8 side;
gBankAttacker = gBankTarget;
- side = GetBankSide(gBankAttacker) ^ 1;
+ side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
gBankTarget = gSideTimers[side].followmeTarget;
else
- gBankTarget = gActiveBank;
+ gBankTarget = gActiveBattler;
}
break;
case 2:
@@ -11053,35 +11053,35 @@ static void atk76_various(void)
gBankTarget = GetMoveTarget(gCurrentMove, 0);
break;
case 4:
- if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
+ if (gHitMarker & HITMARKER_FAINTED(gActiveBattler))
gBattleCommunication[0] = 1;
else
gBattleCommunication[0] = 0;
break;
case 5:
- gSpecialStatuses[gActiveBank].intimidatedPoke = 0;
- gSpecialStatuses[gActiveBank].traced = 0;
+ gSpecialStatuses[gActiveBattler].intimidatedPoke = 0;
+ gSpecialStatuses[gActiveBattler].traced = 0;
break;
case 6:
{
int i;
u16* choiced_move;
- if (gBattlePartyID[0] == gBattleStruct->expGetterID)
+ if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterID)
goto ACTIVE_0;
- if (gBattlePartyID[2] != gBattleStruct->expGetterID)
+ if (gBattlerPartyIndexes[2] != gBattleStruct->expGetterID)
break;
- if (gBattlePartyID[0] == gBattlePartyID[2])
+ if (gBattlerPartyIndexes[0] == gBattlerPartyIndexes[2])
{
ACTIVE_0:
- gActiveBank = 0;
+ gActiveBattler = 0;
}
else
- gActiveBank = 2;
+ gActiveBattler = 2;
- choiced_move = CHOICED_MOVE(gActiveBank);
+ choiced_move = CHOICED_MOVE(gActiveBattler);
for (i = 0; i < 4; i++)
{
- if (gBattleMons[gActiveBank].moves[i] == *choiced_move)
+ if (gBattleMons[gActiveBattler].moves[i] == *choiced_move)
break;
}
if (i == 4)
@@ -11100,7 +11100,7 @@ static void atk77_setprotectlike(void) //protect and endure
if (last_move != MOVE_PROTECT && last_move != MOVE_DETECT && last_move != MOVE_ENDURE)
gDisableStructs[gBankAttacker].protectUses = 0;
- if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1))
+ if (gCurrentTurnActionNumber == (gBattlersCount - 1))
not_last_turn = 0;
if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] > Random() && not_last_turn)
@@ -11121,7 +11121,7 @@ static void atk77_setprotectlike(void) //protect and endure
{
gDisableStructs[gBankAttacker].protectUses = 0;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
}
gBattlescriptCurrInstr++;
@@ -11132,25 +11132,25 @@ static void atk78_faintifabilitynotdamp(void)
if (gBattleExecBuffer)
return;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBattleMons[gBankTarget].ability == ABILITY_DAMP)
break;
}
- if (gBankTarget == gNoOfAllBanks)
+ if (gBankTarget == gBattlersCount)
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gActiveBattler = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
EmitHealthBarUpdate(0, 0x7FFF);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
}
@@ -11167,10 +11167,10 @@ static void atk79_setatkhptozero(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankAttacker;
- gBattleMons[gActiveBank].hp = 0;
- EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBank].hp);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ gBattleMons[gActiveBattler].hp = 0;
+ EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -11185,11 +11185,11 @@ static void atk7A_jumpifnexttargetvalid(void) //used by intimidate to loop throu
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBankTarget >= gBattlersCount)
gBattlescriptCurrInstr += 5;
else
gBattlescriptCurrInstr = jump_loc;
@@ -11264,7 +11264,7 @@ static void atk7D_setrain(void)
{
if (gBattleWeather & WEATHER_RAIN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -11278,15 +11278,15 @@ static void atk7D_setrain(void)
static void atk7E_setreflect(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_REFLECT)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_REFLECT)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].reflectTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_REFLECT;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].reflectTimer = 5;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
@@ -11297,14 +11297,14 @@ static void atk7E_setreflect(void)
static void atk7F_setseeded(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT || gStatuses3[gBankTarget] & STATUS3_LEECHSEED)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else if (gBattleMons[gBankTarget].type1 == TYPE_GRASS || gBattleMons[gBankTarget].type2 == TYPE_GRASS)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -11342,7 +11342,7 @@ static void atk80_manipulatedamage(void)
static void atk81_trysetrest(void)
{
u8* fail_loc = T1_READ_PTR(gBattlescriptCurrInstr + 1);
- gActiveBank = gBankTarget = gBankAttacker;
+ gActiveBattler = gBankTarget = gBankAttacker;
gBattleMoveDamage = gBattleMons[gBankTarget].maxHP * (-1);
if (gBattleMons[gBankTarget].hp == gBattleMons[gBankTarget].maxHP)
gBattlescriptCurrInstr = fail_loc;
@@ -11354,8 +11354,8 @@ static void atk81_trysetrest(void)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
gBattleMons[gBankTarget].status1 = 3;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
@@ -11378,7 +11378,7 @@ static void atk83_nop(void)
bool8 UproarWakeUpCheck(u8 bank)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (!(gBattleMons[i].status2 & STATUS2_UPROAR) || gBattleMons[bank].ability == ABILITY_SOUNDPROOF) //wtf gamefreak, you should check this only once, not every time in a loop...
continue;
@@ -11391,7 +11391,7 @@ bool8 UproarWakeUpCheck(u8 bank)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
break;
}
- if (i == gNoOfAllBanks)
+ if (i == gBattlersCount)
return 0;
else
return 1;
@@ -11419,7 +11419,7 @@ static void atk85_stockpile(void)
{
if (gDisableStructs[gBankAttacker].stockpileCounter == 3)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -11448,7 +11448,7 @@ static void atk86_stockpiletobasedamage(void)
if (gBattleCommunication[6] != 1)
{
gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ gSideAffecting[GetBattlerPosition(gBankTarget) & 1], 0,
0, gBankAttacker, gBankTarget)
* gDisableStructs[gBankAttacker].stockpileCounter;
gBattleStruct->animTurn = gDisableStructs[gBankAttacker].stockpileCounter;
@@ -11504,9 +11504,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
u32 index;
if (flags & MOVE_EFFECT_AFFECTS_USER)
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
else
- gActiveBank = gBankTarget;
+ gActiveBattler = gBankTarget;
flags &= ~(MOVE_EFFECT_AFFECTS_USER);
@@ -11522,21 +11522,21 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
if ((statValue << 0x18) < 0) // stat decrease
{
- if (gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer
+ if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
@@ -11547,55 +11547,55 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
gBattlescriptCurrInstr = BattleScript_ButItFailed;
return STAT_CHANGE_DIDNT_WORK;
}
- else if ((gBattleMons[gActiveBank].ability == ABILITY_CLEAR_BODY
- || gBattleMons[gActiveBank].ability == ABILITY_WHITE_SMOKE)
+ else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
+ || gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
&& !certain && gCurrentMove != MOVE_CURSE)
{
if (flags == STAT_CHANGE_BS_PTR)
{
- if (gSpecialStatuses[gActiveBank].statLowered)
+ if (gSpecialStatuses[gActiveBattler].statLowered)
{
gBattlescriptCurrInstr = BS_ptr;
}
else
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
- gSpecialStatuses[gActiveBank].statLowered = 1;
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
+ gSpecialStatuses[gActiveBattler].statLowered = 1;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
&& !certain && statId == STAT_STAGE_ACC)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_STAGE_ATK)
{
if (flags == STAT_CHANGE_BS_PTR)
{
BattleScriptPush(BS_ptr);
- gBattleStruct->scriptingActive = gActiveBank;
+ gBattleStruct->scriptingActive = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
- gLastUsedAbility = gBattleMons[gActiveBank].ability;
- RecordAbilityBattle(gActiveBank, gLastUsedAbility);
+ gLastUsedAbility = gBattleMons[gActiveBattler].ability;
+ RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
}
return STAT_CHANGE_DIDNT_WORK;
}
- else if (gBattleMons[gActiveBank].ability == ABILITY_SHIELD_DUST && flags == 0)
+ else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
{
return STAT_CHANGE_DIDNT_WORK;
}
@@ -11619,10 +11619,10 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBattler);
}
}
@@ -11646,20 +11646,20 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
index++;
gBattleTextBuff2[index] = B_BUFF_EOS;
- if (gBattleMons[gActiveBank].statStages[statId] == 0xC)
+ if (gBattleMons[gActiveBattler].statStages[statId] == 0xC)
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
else
- gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = (gBankTarget == gActiveBattler);
}
- gBattleMons[gActiveBank].statStages[statId] += statValue;
- if (gBattleMons[gActiveBank].statStages[statId] < 0)
- gBattleMons[gActiveBank].statStages[statId] = 0;
- if (gBattleMons[gActiveBank].statStages[statId] > 0xC)
- gBattleMons[gActiveBank].statStages[statId] = 0xC;
+ gBattleMons[gActiveBattler].statStages[statId] += statValue;
+ if (gBattleMons[gActiveBattler].statStages[statId] < 0)
+ gBattleMons[gActiveBattler].statStages[statId] = 0;
+ if (gBattleMons[gActiveBattler].statStages[statId] > 0xC)
+ gBattleMons[gActiveBattler].statStages[statId] = 0xC;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && flags & STAT_CHANGE_BS_PTR)
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
if (gBattleCommunication[MULTISTRING_CHOOSER] == 2 && !(flags & STAT_CHANGE_BS_PTR))
return STAT_CHANGE_DIDNT_WORK;
@@ -11677,7 +11677,7 @@ static void atk89_statbuffchange(void)
static void atk8A_normalisebuffs(void) //haze
{
int i, j;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
for (j = 0; j < 8; j++)
{
@@ -11733,7 +11733,7 @@ static bool8 sub_80264C0(void)
{
if (gBattleMons[gBankAttacker].level >= gBattleMons[gBankTarget].level)
{
- ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
+ ewram16064arr(gBankTarget) = gBattlerPartyIndexes[gBankTarget];
}
else
{
@@ -11743,7 +11743,7 @@ static bool8 sub_80264C0(void)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
return 0;
}
- ewram16064arr(gBankTarget) = gBattlePartyID[gBankTarget];
+ ewram16064arr(gBankTarget) = gBattlerPartyIndexes[gBankTarget];
}
gBattlescriptCurrInstr = BattleScript_SuccessForceOut;
return 1;
@@ -11757,7 +11757,7 @@ static void atk8F_forcerandomswitch(void)
struct Pokemon* party;
u8 valid;
u8 val;
- if (!GetBankSide(gBankTarget))
+ if (!GetBattlerSide(gBankTarget))
party = gPlayerParty;
else
party = gEnemyParty;
@@ -11805,7 +11805,7 @@ static void atk8F_forcerandomswitch(void)
i = val + 3;
else
i = val;
- } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || i == gBattlerPartyIndexes[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
}
else
{
@@ -11814,14 +11814,14 @@ static void atk8F_forcerandomswitch(void)
do
{
i = Random() % 6;
- } while (i == gBattlePartyID[gBankTarget] || i == gBattlePartyID[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || i == gBattlerPartyIndexes[gBankTarget ^ 2] || !MON_CAN_BATTLE(&party[i]));
}
else
{
do
{
i = Random() % 6;
- } while (i == gBattlePartyID[gBankTarget] || !MON_CAN_BATTLE(&party[i]));
+ } while (i == gBattlerPartyIndexes[gBankTarget] || !MON_CAN_BATTLE(&party[i]));
}
}
ewram16068arr(gBankTarget) = i;
@@ -11919,15 +11919,15 @@ static void atk91_givepaydaymoney(void)
static void atk92_setlightscreen(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_LIGHTSCREEN)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].lightscreenTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_LIGHTSCREEN;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].lightscreenTimer = 5;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && CountAliveMons(1) == 2)
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
else
@@ -11957,7 +11957,7 @@ static void atk93_tryKO(void)
if (gBattleMons[gBankTarget].ability == ABILITY_STURDY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastUsedAbility = ABILITY_STURDY;
gBattlescriptCurrInstr = x;
RecordAbilityBattle(gBankTarget, ABILITY_STURDY);
@@ -11969,7 +11969,7 @@ static void atk93_tryKO(void)
u16 to_cmp = gBattleMons[gBankAttacker].level - gBattleMons[gBankTarget].level + gBattleMoves[gCurrentMove].accuracy;
if (Random() % 0x64 + 1 < to_cmp || gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
{
- goto MOVESTATUS_MISSED_LABEL;
+ goto MOVE_RESULT_MISSED_LABEL;
}
}
else
@@ -11980,8 +11980,8 @@ static void atk93_tryKO(void)
}
}
-MOVESTATUS_MISSED_LABEL:
- gBattleTypeFlags |= MOVESTATUS_MISSED;
+MOVE_RESULT_MISSED_LABEL:
+ gBattleTypeFlags |= MOVE_RESULT_MISSED;
if (gBattleMons[gBankAttacker].level < gBattleMons[gBankTarget].level)
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
else
@@ -12078,7 +12078,7 @@ _08026C0C:\n\
mov r10, r8\n\
cmp r3, 0x5\n\
bne _08026C6C\n\
- ldr r2, _08026C5C @ =gBattleMoveFlags\n\
+ ldr r2, _08026C5C @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x1\n\
orrs r0, r1\n\
@@ -12098,7 +12098,7 @@ _08026C4C: .4byte gStringBank\n\
_08026C50: .4byte gBankTarget\n\
_08026C54: .4byte gSpecialStatuses\n\
_08026C58: .4byte gBattleMons\n\
-_08026C5C: .4byte gBattleMoveFlags\n\
+_08026C5C: .4byte gMoveResultFlags\n\
_08026C60: .4byte gLastUsedAbility\n\
_08026C64: .4byte gBattlescriptCurrInstr\n\
_08026C68: .4byte BattleScript_SturdyPreventsOHKO\n\
@@ -12208,7 +12208,7 @@ _08026D20:\n\
ldrh r0, [r0, 0x28]\n\
subs r0, 0x1\n\
str r0, [r1]\n\
- ldr r2, _08026D60 @ =gBattleMoveFlags\n\
+ ldr r2, _08026D60 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x40\n\
b _08026DC6\n\
@@ -12218,7 +12218,7 @@ _08026D50: .4byte gBankAttacker\n\
_08026D54: .4byte gProtectStructs\n\
_08026D58: .4byte gBankTarget\n\
_08026D5C: .4byte gBattleMoveDamage\n\
-_08026D60: .4byte gBattleMoveFlags\n\
+_08026D60: .4byte gMoveResultFlags\n\
_08026D64:\n\
ldr r0, _08026DA0 @ =gSpecialStatuses\n\
lsls r1, r2, 2\n\
@@ -12237,7 +12237,7 @@ _08026D64:\n\
ldrh r0, [r0, 0x28]\n\
subs r0, 0x1\n\
str r0, [r1]\n\
- ldr r2, _08026DA8 @ =gBattleMoveFlags\n\
+ ldr r2, _08026DA8 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x80\n\
orrs r0, r1\n\
@@ -12253,7 +12253,7 @@ _08026D64:\n\
.align 2, 0\n\
_08026DA0: .4byte gSpecialStatuses\n\
_08026DA4: .4byte gBattleMoveDamage\n\
-_08026DA8: .4byte gBattleMoveFlags\n\
+_08026DA8: .4byte gMoveResultFlags\n\
_08026DAC: .4byte gLastUsedItem\n\
_08026DB0: .4byte gBankTarget\n\
_08026DB4:\n\
@@ -12263,7 +12263,7 @@ _08026DB4:\n\
add r0, r10\n\
ldrh r0, [r0, 0x28]\n\
str r0, [r1]\n\
- ldr r2, _08026DD8 @ =gBattleMoveFlags\n\
+ ldr r2, _08026DD8 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x10\n\
_08026DC6:\n\
@@ -12277,10 +12277,10 @@ _08026DCA:\n\
b _08026E40\n\
.align 2, 0\n\
_08026DD4: .4byte gBattleMoveDamage\n\
-_08026DD8: .4byte gBattleMoveFlags\n\
+_08026DD8: .4byte gMoveResultFlags\n\
_08026DDC: .4byte gBattlescriptCurrInstr\n\
_08026DE0:\n\
- ldr r2, _08026E10 @ =gBattleMoveFlags\n\
+ ldr r2, _08026E10 @ =gMoveResultFlags\n\
ldrb r0, [r2]\n\
movs r1, 0x1\n\
orrs r0, r1\n\
@@ -12305,7 +12305,7 @@ _08026DE0:\n\
movs r0, 0\n\
b _08026E24\n\
.align 2, 0\n\
-_08026E10: .4byte gBattleMoveFlags\n\
+_08026E10: .4byte gMoveResultFlags\n\
_08026E14: .4byte gBankAttacker\n\
_08026E18: .4byte gBankTarget\n\
_08026E1C: .4byte gBattleCommunication\n\
@@ -12354,7 +12354,7 @@ static void atk95_setsandstorm(void)
{
if (gBattleWeather & WEATHER_SANDSTORM_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -12402,7 +12402,7 @@ static void atk96_weatherdamage(void)
else
gBattleMoveDamage = 0;
- if (gAbsentBankFlags & gBitTable[gBankAttacker])
+ if (gAbsentBattlerFlags & gBitTable[gBankAttacker])
gBattleMoveDamage = 0;
gBattlescriptCurrInstr++;
@@ -12413,15 +12413,15 @@ static void atk97_tryinfatuating(void)
struct Pokemon *attacker, *target;
u16 atk_species, def_species;
u32 atk_pid, def_pid;
- if (!GetBankSide(gBankAttacker))
- attacker = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ if (!GetBattlerSide(gBankAttacker))
+ attacker = &gPlayerParty[gBattlerPartyIndexes[gBankAttacker]];
else
- attacker = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+ attacker = &gEnemyParty[gBattlerPartyIndexes[gBankAttacker]];
- if (!GetBankSide(gBankTarget))
- target = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ if (!GetBattlerSide(gBankTarget))
+ target = &gPlayerParty[gBattlerPartyIndexes[gBankTarget]];
else
- target = &gEnemyParty[gBattlePartyID[gBankTarget]];
+ target = &gEnemyParty[gBattlerPartyIndexes[gBankTarget]];
atk_species = GetMonData(attacker, MON_DATA_SPECIES);
atk_pid = GetMonData(attacker, MON_DATA_PERSONALITY);
@@ -12458,26 +12458,26 @@ static void atk98_updatestatusicon(void)
if (T2_READ_8(gBattlescriptCurrInstr + 1) != 4)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 2;
}
else
{
- gActiveBank = gBankAttacker;
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = gBankAttacker;
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
}
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (!(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (!(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- EmitStatusIconUpdate(0, gBattleMons[gActiveBank].status1, gBattleMons[gActiveBank].status2);
- MarkBufferBankForExecution(gActiveBank);
+ EmitStatusIconUpdate(0, gBattleMons[gActiveBattler].status1, gBattleMons[gActiveBattler].status2);
+ MarkBufferBankForExecution(gActiveBattler);
}
}
gBattlescriptCurrInstr += 2;
@@ -12486,15 +12486,15 @@ static void atk98_updatestatusicon(void)
static void atk99_setmist(void)
{
- if (gSideTimers[GetBankIdentity(gBankAttacker) & 1].mistTimer)
+ if (gSideTimers[GetBattlerPosition(gBankAttacker) & 1].mistTimer)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
{
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].mistTimer = 5;
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_MIST;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].mistTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_MIST;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
gBattlescriptCurrInstr++;
@@ -12504,7 +12504,7 @@ static void atk9A_setfocusenergy(void)
{
if (gBattleMons[gBankAttacker].status2 & STATUS2_FOCUS_ENERGY)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -12521,7 +12521,7 @@ static void atk9B_transformdataexecution(void)
gBattlescriptCurrInstr++;
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED || gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
{
- gBattleMoveFlags |= MOVESTATUS_FAILED;
+ gMoveResultFlags |= MOVE_RESULT_FAILED;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
}
else
@@ -12554,9 +12554,9 @@ static void atk9B_transformdataexecution(void)
gBattleMons[gBankAttacker].pp[j] = 5;
}
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitResetActionMoveSelection(0, 2);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
}
@@ -12937,8 +12937,8 @@ static void atkA0_psywavedamageeffect(void)
static void atkA1_counterdamagecalculator(void)
{
- u8 atk_side = GetBankSide(gBankAttacker);
- u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].physicalBank);
+ u8 atk_side = GetBattlerSide(gBankAttacker);
+ u8 def_side = GetBattlerSide(gProtectStructs[gBankAttacker].physicalBank);
if (gProtectStructs[gBankAttacker].physicalDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].physicalBank].hp)
{
gBattleMoveDamage = gProtectStructs[gBankAttacker].physicalDmg * 2;
@@ -12957,8 +12957,8 @@ static void atkA1_counterdamagecalculator(void)
static void atkA2_mirrorcoatdamagecalculator(void) //a copy of atkA1 with the physical -> special field changes
{
- u8 atk_side = GetBankSide(gBankAttacker);
- u8 def_side = GetBankSide(gProtectStructs[gBankAttacker].specialBank);
+ u8 atk_side = GetBattlerSide(gBankAttacker);
+ u8 def_side = GetBattlerSide(gProtectStructs[gBankAttacker].specialBank);
if (gProtectStructs[gBankAttacker].specialDmg && atk_side != def_side && gBattleMons[gProtectStructs[gBankAttacker].specialBank].hp)
{
gBattleMoveDamage = gProtectStructs[gBankAttacker].specialDmg * 2;
@@ -13387,7 +13387,7 @@ static void atkA8_copymovepermanently(void)
struct move_pp moves_data;
gBattleMons[gBankAttacker].moves[gCurrMovePos] = gUnknown_02024C2C[gBankTarget];
gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gUnknown_02024C2C[gBankTarget]].pp;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
for (i = 0; i < 4; i++)
{
moves_data.move[i] = gBattleMons[gBankAttacker].moves[i];
@@ -13395,7 +13395,7 @@ static void atkA8_copymovepermanently(void)
}
moves_data.ppBonuses = gBattleMons[gBankAttacker].ppBonuses;
EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct move_pp), &moves_data);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 2;
gBattleTextBuff1[2] = gUnknown_02024C2C[gBankTarget];
@@ -13478,8 +13478,8 @@ static void atkAA_setdestinybond(void)
static void TrySetDestinyBondToHappen(void)
{
- u8 atk_side = GetBankSide(gBankAttacker);
- u8 def_side = GetBankSide(gBankTarget);
+ u8 atk_side = GetBattlerSide(gBankAttacker);
+ u8 def_side = GetBattlerSide(gBankTarget);
if (gBattleMons[gBankTarget].status2 & STATUS2_DESTINY_BOND && atk_side != def_side && !(gHitMarker & HITMARKER_GRUDGE))
gHitMarker |= HITMARKER_DESTINYBOND;
}
@@ -13533,12 +13533,12 @@ static void atkAD_tryspiteppreduce(void)
gBattleTextBuff2[5] = 0xFF;
gBattleMons[gBankTarget].pp[i] -= lost_pp;
- gActiveBank = gBankTarget;
- if (!(gDisableStructs[gActiveBank].unk18_b & gBitTable[i])
- && !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
+ gActiveBattler = gBankTarget;
+ if (!(gDisableStructs[gActiveBattler].unk18_b & gBitTable[i])
+ && !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
{
- EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
- MarkBufferBankForExecution(gActiveBank);
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
+ MarkBufferBankForExecution(gActiveBattler);
}
gBattlescriptCurrInstr += 5;
if (gBattleMons[gBankTarget].pp[i] == 0)
@@ -13560,7 +13560,7 @@ static void atkAE_healpartystatus(void)
int i;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -13575,16 +13575,16 @@ static void atkAE_healpartystatus(void)
gBattleCommunication[MULTISTRING_CHOOSER] |= 1;
}
- gActiveBank = gBattleStruct->scriptingActive = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]))
+ gActiveBattler = gBattleStruct->scriptingActive = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
{
- if (gBattleMons[gActiveBank].ability != ABILITY_SOUNDPROOF)
+ if (gBattleMons[gActiveBattler].ability != ABILITY_SOUNDPROOF)
{
- gBattleMons[gActiveBank].status1 = 0;
+ gBattleMons[gActiveBattler].status1 = 0;
}
else
{
- RecordAbilityBattle(gActiveBank, gBattleMons[gActiveBank].ability);
+ RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
gBattleCommunication[MULTISTRING_CHOOSER] |= 2;
}
}
@@ -13596,10 +13596,10 @@ static void atkAE_healpartystatus(void)
if (species != 0 && species != SPECIES_EGG)
{
u8 ability;
- if (gBattlePartyID[gBankAttacker] == i)
+ if (gBattlerPartyIndexes[gBankAttacker] == i)
ability = gBattleMons[gBankAttacker].ability;
- else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlePartyID[gActiveBank] == i && !(gAbsentBankFlags & gBitTable[gActiveBank]))
- ability = gBattleMons[gActiveBank].ability;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && gBattlerPartyIndexes[gActiveBattler] == i && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ ability = gBattleMons[gActiveBattler].ability;
else
ability = GetAbilityBySpecies(species, abilityBit);
if (ability != ABILITY_SOUNDPROOF)
@@ -13613,15 +13613,15 @@ static void atkAE_healpartystatus(void)
to_heal = 0x3F;
gBattleMons[gBankAttacker].status1 = zero2;
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]))
- gBattleMons[gActiveBank].status1 = 0;
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
+ gBattleMons[gActiveBattler].status1 = 0;
}
//missing check?
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
EmitSetMonData(0, REQUEST_STATUS_BATTLE, to_heal, 4, &zero);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -13644,7 +13644,7 @@ static void atkAF_cursetarget(void)
static void atkB0_trysetspikes(void)
{
- u8 side = GetBankSide(gBankAttacker) ^ 1;
+ u8 side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].spikesAmount == 3)
{
gSpecialStatuses[gBankAttacker].flag20 = 1;
@@ -13668,20 +13668,20 @@ static void atkB2_trysetperishsong(void)
{
int not_affected_pokes = 0, i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gStatuses3[i] & STATUS3_PERISH_SONG || gBattleMons[i].ability == ABILITY_SOUNDPROOF)
not_affected_pokes++;
else
{
gStatuses3[i] |= STATUS3_PERISH_SONG;
- gDisableStructs[i].perishSong1 = 3;
- gDisableStructs[i].perishSong2 = 3;
+ gDisableStructs[i].perishSongTimer1 = 3;
+ gDisableStructs[i].perishSongTimer2 = 3;
}
}
PressurePPLoseOnUsingPerishSong(gBankAttacker);
- if (not_affected_pokes == gNoOfAllBanks)
+ if (not_affected_pokes == gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -13689,7 +13689,7 @@ static void atkB2_trysetperishsong(void)
static void atkB3_rolloutdamagecalculation(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
CancelMultiTurnMoves(gBankAttacker);
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
@@ -13728,7 +13728,7 @@ static void atkB4_jumpifconfusedandstatmaxed(void)
static void atkB5_furycuttercalc(void)
{
- if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
{
gDisableStructs[gBankAttacker].furyCutterCounter = 0;
gBattlescriptCurrInstr = BattleScript_MoveMissedPause;
@@ -13779,22 +13779,22 @@ static void atkB7_presentdamagecalculation(void)
gBattlescriptCurrInstr = BattleScript_AlreadyAtFullHp;
else
{
- //gBattleMoveFlags &= ~(MOVESTATUS_NOTAFFECTED); only in Emerald
+ //gMoveResultFlags &= ~(MOVE_RESULT_DOESNT_AFFECT_FOE); only in Emerald
gBattlescriptCurrInstr = BattleScript_PresentHealTarget;
}
}
static void atkB8_setsafeguard(void)
{
- if (gSideAffecting[GetBankIdentity(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
+ if (gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] & SIDE_STATUS_SAFEGUARD)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
else
{
- gSideAffecting[GetBankIdentity(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD;
- gSideTimers[GetBankIdentity(gBankAttacker) & 1].safeguardTimer = 5;
+ gSideAffecting[GetBattlerPosition(gBankAttacker) & 1] |= SIDE_STATUS_SAFEGUARD;
+ gSideTimers[GetBattlerPosition(gBankAttacker) & 1].safeguardTimer = 5;
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
}
gBattlescriptCurrInstr++;
@@ -13846,11 +13846,11 @@ static void atkB9_magnitudedamagecalculation(void)
gBattleTextBuff1[4] = magnitude;
gBattleTextBuff1[5] = 0xFF;
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget])) //a valid target was found
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget])) //a valid target was found
break;
}
gBattlescriptCurrInstr++;
@@ -13860,24 +13860,24 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
{
if (gMultiHitCounter == 1)
{
- if (GetBankSide(gBankAttacker) == 0)
- gBankTarget = GetBankByIdentity(1);
+ if (GetBattlerSide(gBankAttacker) == 0)
+ gBankTarget = GetBattlerAtPosition(1);
else
- gBankTarget = GetBankByIdentity(0);
+ gBankTarget = GetBattlerAtPosition(0);
}
else
{
- if (GetBankSide(gBankAttacker) == 0)
- gBankTarget = GetBankByIdentity(3);
+ if (GetBattlerSide(gBankAttacker) == 0)
+ gBankTarget = GetBattlerAtPosition(3);
else
- gBankTarget = GetBankByIdentity(2);
+ gBankTarget = GetBattlerAtPosition(2);
}
if (gActionForBanks[gBankTarget] == 0 && gBankAttacker == ewram16010arr(gBankTarget) && !(gBattleMons[gBankTarget].status1 & (STATUS_SLEEP | STATUS_FREEZE))
&& gBattleMons[gBankAttacker].hp && !gDisableStructs[gBankTarget].truantCounter && gChosenMovesByBanks[gBankTarget] == MOVE_PURSUIT)
{
int i;
- for (i = 0; i < gNoOfAllBanks; i++)
+ for (i = 0; i < gBattlersCount; i++)
{
if (gBanksByTurnOrder[i] == gBankTarget)
gActionsByTurnOrder[i] = 11;
@@ -13895,7 +13895,7 @@ static void atkBB_setsunny(void)
{
if (gBattleWeather & WEATHER_SUN_ANY)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -13958,10 +13958,10 @@ static void atkBE_rapidspinfree(void) //rapid spin
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_LeechSeedFree;
}
- else if (gSideAffecting[GetBankSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
+ else if (gSideAffecting[GetBattlerSide(gBankAttacker)] & SIDE_STATUS_SPIKES)
{
- gSideAffecting[GetBankSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
- gSideTimers[GetBankSide(gBankAttacker)].spikesAmount = 0;
+ gSideAffecting[GetBattlerSide(gBankAttacker)] &= ~(SIDE_STATUS_SPIKES);
+ gSideTimers[GetBattlerSide(gBankAttacker)].spikesAmount = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikesFree;
}
@@ -14148,11 +14148,11 @@ _080298A8: .4byte gBattlescriptCurrInstr\n\
static void atkC2_selectfirstvalidtarget(void)
{
- for (gBankTarget = 0; gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (gBankTarget = 0; gBankTarget < gBattlersCount; gBankTarget++)
{
if (gBankTarget == gBankAttacker)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
gBattlescriptCurrInstr++;
@@ -14170,7 +14170,7 @@ static void atkC3_trysetfutureattack(void)
gWishFutureKnock.futureSightAttacker[gBankTarget] = gBankAttacker;
gWishFutureKnock.futureSightCounter[gBankTarget] = 3;
gWishFutureKnock.futureSightDmg[gBankTarget] = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankTarget], gCurrentMove,
- gSideAffecting[GetBankIdentity(gBankTarget) & 1], 0,
+ gSideAffecting[GetBattlerPosition(gBankTarget) & 1], 0,
0, gBankAttacker, gBankTarget);
if (gProtectStructs[gBankAttacker].helpingHand)
@@ -14189,7 +14189,7 @@ static void atkC3_trysetfutureattack(void)
static void atkC4_trydobeatup(void)
{
register struct Pokemon* party asm("r7");
- if (GetBankSide(gBankAttacker) == 0)
+ if (GetBattlerSide(gBankAttacker) == 0)
party = gPlayerParty;
else
party = gEnemyParty;
@@ -14241,7 +14241,7 @@ static void atkC4_trydobeatup(void)
push {r6,r7}\n\
ldr r0, _08029A8C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
ldr r7, _08029A90 @ =gEnemyParty\n\
cmp r0, 0\n\
@@ -14532,7 +14532,7 @@ static void atkC8_sethail(void)
{
if (gBattleWeather & WEATHER_HAIL)
{
- gBattleMoveFlags |= MOVESTATUS_MISSED;
+ gMoveResultFlags |= MOVE_RESULT_MISSED;
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
}
else
@@ -14552,18 +14552,18 @@ static void atkC9_jumpifattackandspecialattackcannotfall(void) //memento
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
- gActiveBank = gBankAttacker;
- gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gActiveBattler = gBankAttacker;
+ gBattleMoveDamage = gBattleMons[gActiveBattler].hp;
EmitHealthBarUpdate(0, 0x7FFF);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
}
static void atkCA_setforcedtarget(void) //follow me
{
- gSideTimers[GetBankSide(gBankAttacker)].followmeTimer = 1;
- gSideTimers[GetBankSide(gBankAttacker)].followmeTarget = gBankAttacker;
+ gSideTimers[GetBattlerSide(gBankAttacker)].followmeTimer = 1;
+ gSideTimers[GetBattlerSide(gBankAttacker)].followmeTarget = gBankAttacker;
gBattlescriptCurrInstr++;
}
@@ -14590,9 +14590,9 @@ static void atkCD_cureifburnedparalysedorpoisoned(void) //refresh
{
gBattleMons[gBankAttacker].status1 = 0;
gBattlescriptCurrInstr += 5;
- gActiveBank = gBankAttacker;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gActiveBattler = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
}
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -14631,8 +14631,8 @@ static void atkD0_settaunt(void)
static void atkD1_trysethelpinghand(void)
{
- gBankTarget = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gBankTarget])
&& !gProtectStructs[gBankAttacker].helpingHand && !gProtectStructs[gBankTarget].helpingHand)
{
gProtectStructs[gBankTarget].helpingHand = 1;
@@ -14645,9 +14645,9 @@ static void atkD1_trysethelpinghand(void)
#ifdef NONMATCHING
static void atkD2_tryswapitems(void)
{
- if ((GetBankSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400))
+ if ((GetBattlerSide(gBankAttacker) != 1 || gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK | BATTLE_TYPE_EREADER_TRAINER) || gTrainerBattleOpponent == 0x400))
{
- u8 side = GetBankSide(gBankAttacker);
+ u8 side = GetBattlerSide(gBankAttacker);
if (gBattleTypeFlags)
}
@@ -14667,7 +14667,7 @@ static void atkD2_tryswapitems(void)
sub sp, 0x4\n\
ldr r0, _0802A30C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
@@ -14687,7 +14687,7 @@ static void atkD2_tryswapitems(void)
_0802A24C:\n\
ldr r4, _0802A30C @ =gBankAttacker\n\
ldrb r0, [r4]\n\
- bl GetBankSide\n\
+ bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r2, r0, 24\n\
ldr r0, _0802A310 @ =gBattleTypeFlags\n\
@@ -14707,7 +14707,7 @@ _0802A24C:\n\
adds r0, r2, r0\n\
ldrb r1, [r0]\n\
ldr r3, _0802A320 @ =gBitTable\n\
- ldr r2, _0802A324 @ =gBattlePartyID\n\
+ ldr r2, _0802A324 @ =gBattlerPartyIndexes\n\
ldrb r0, [r4]\n\
lsls r0, 1\n\
adds r0, r2\n\
@@ -14789,7 +14789,7 @@ _0802A314: .4byte 0x00000902\n\
_0802A318: .4byte gTrainerBattleOpponent\n\
_0802A31C: .4byte gWishFutureKnock\n\
_0802A320: .4byte gBitTable\n\
-_0802A324: .4byte gBattlePartyID\n\
+_0802A324: .4byte gBattlerPartyIndexes\n\
_0802A328: .4byte gBattleMons\n\
_0802A32C: .4byte gBankTarget\n\
_0802A330: .4byte gBattlescriptCurrInstr\n\
@@ -14841,7 +14841,7 @@ _0802A36C:\n\
add r0, r9\n\
mov r3, r10\n\
strh r3, [r0, 0x2E]\n\
- ldr r5, _0802A460 @ =gActiveBank\n\
+ ldr r5, _0802A460 @ =gActiveBattler\n\
ldr r1, _0802A45C @ =gBankAttacker\n\
ldrb r0, [r1]\n\
strb r0, [r5]\n\
@@ -14937,7 +14937,7 @@ _0802A36C:\n\
.align 2, 0\n\
_0802A458: .4byte gSharedMem + 0x160F0\n\
_0802A45C: .4byte gBankAttacker\n\
-_0802A460: .4byte gActiveBank\n\
+_0802A460: .4byte gActiveBattler\n\
_0802A464: .4byte 0xfffe9f10\n\
_0802A468: .4byte 0x000160e8\n\
_0802A46C: .4byte 0x000160e9\n\
@@ -14995,7 +14995,7 @@ static void atkD4_trywish(void)
if (gWishFutureKnock.wishCounter[gBankAttacker] == 0)
{
gWishFutureKnock.wishCounter[gBankAttacker] = 2;
- gWishFutureKnock.wishUserID[gBankAttacker] = gBattlePartyID[gBankAttacker];
+ gWishFutureKnock.wishUserID[gBankAttacker] = gBattlerPartyIndexes[gBankAttacker];
gBattlescriptCurrInstr += 6;
}
else
@@ -15078,7 +15078,7 @@ static void atkDA_tryswapabilities(void)
{
if ((gBattleMons[gBankAttacker].ability == 0 && gBattleMons[gBankTarget].ability == 0)
|| gBattleMons[gBankAttacker].ability == ABILITY_WONDER_GUARD || gBattleMons[gBankTarget].ability == ABILITY_WONDER_GUARD
- || gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ || gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -15100,9 +15100,9 @@ static void atkDB_tryimprision(void)
{
u8 bank;
PressurePPLoseOnUsingImprision(gBankAttacker);
- for (bank = 0; bank < gNoOfAllBanks; bank++)
+ for (bank = 0; bank < gBattlersCount; bank++)
{
- if (r8 != GetBankSide(bank))
+ if (r8 != GetBattlerSide(bank))
{
int j;
for (j = 0; j < 4; j++)
@@ -15124,7 +15124,7 @@ static void atkDB_tryimprision(void)
}
}
}
- if (bank == gNoOfAllBanks)
+ if (bank == gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@@ -15162,14 +15162,14 @@ static void atkDE_asistattackselect(void)
struct Pokemon* party;
int i, j;
u16* chooseable_moves;
- if (GetBankIdentity(gBankAttacker) & 1)
+ if (GetBattlerPosition(gBankAttacker) & 1)
party = gEnemyParty;
else
party = gPlayerParty;
for (i = 0; i < 6; i++)
{
- if (i == gBattlePartyID[gBankAttacker])
+ if (i == gBattlerPartyIndexes[gBankAttacker])
break;
if (!GetMonData(&party[i], MON_DATA_SPECIES2) || GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
break;
@@ -15224,7 +15224,7 @@ static void atkDE_asistattackselect(void)
mov r10, r0\n\
ldr r0, _0802AB9C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
- bl GetBankIdentity\n\
+ bl GetBattlerPosition\n\
movs r1, 0x1\n\
ands r1, r0\n\
ldr r0, _0802ABA0 @ =gPlayerParty\n\
@@ -15236,7 +15236,7 @@ static void atkDE_asistattackselect(void)
_0802AAAC:\n\
movs r2, 0\n\
_0802AAAE:\n\
- ldr r1, _0802ABA8 @ =gBattlePartyID\n\
+ ldr r1, _0802ABA8 @ =gBattlerPartyIndexes\n\
ldr r0, _0802AB9C @ =gBankAttacker\n\
ldrb r0, [r0]\n\
lsls r0, 1\n\
@@ -15358,7 +15358,7 @@ _0802AB54:\n\
_0802AB9C: .4byte gBankAttacker\n\
_0802ABA0: .4byte gPlayerParty\n\
_0802ABA4: .4byte gEnemyParty\n\
-_0802ABA8: .4byte gBattlePartyID\n\
+_0802ABA8: .4byte gBattlerPartyIndexes\n\
_0802ABAC: .4byte 0x0000ffff\n\
_0802ABB0: .4byte gSharedMem + 0x16024\n\
_0802ABB4: .4byte sMovesForbiddenToCopy\n\
@@ -15401,7 +15401,7 @@ static void atkDF_trysetmagiccoat(void)
{
gBankTarget = gBankAttacker;
gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) //last turn
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) //last turn
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -15413,7 +15413,7 @@ static void atkDF_trysetmagiccoat(void)
static void atkE0_trysetsnatch(void)
{
gSpecialStatuses[gBankAttacker].flag20 = 1;
- if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) //last turn
+ if (gCurrentTurnActionNumber == gBattlersCount - 1) //last turn
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
{
@@ -15427,21 +15427,21 @@ static void atkE1_trygetintimidatetarget(void)
u8 side;
gBattleStruct->scriptingActive = ewram160DD;
- side = GetBankSide(gBattleStruct->scriptingActive);
+ side = GetBattlerSide(gBattleStruct->scriptingActive);
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 9;
gBattleTextBuff1[2] = gBattleMons[gBattleStruct->scriptingActive].ability;
gBattleTextBuff1[3] = 0xFF;
- for (;gBankTarget < gNoOfAllBanks; gBankTarget++)
+ for (;gBankTarget < gBattlersCount; gBankTarget++)
{
- if (GetBankSide(gBankTarget) == side)
+ if (GetBattlerSide(gBankTarget) == side)
continue;
- if (!(gAbsentBankFlags & gBitTable[gBankTarget]))
+ if (!(gAbsentBattlerFlags & gBitTable[gBankTarget]))
break;
}
- if (gBankTarget >= gNoOfAllBanks)
+ if (gBankTarget >= gBattlersCount)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
else
gBattlescriptCurrInstr += 5;
@@ -15449,13 +15449,13 @@ static void atkE1_trygetintimidatetarget(void)
static void atkE2_switchoutabilities(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- switch (gBattleMons[gActiveBank].ability)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ switch (gBattleMons[gActiveBattler].ability)
{
case ABILITY_NATURAL_CURE:
- gBattleMons[gActiveBank].status1 = 0;
- EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[ewram16064arr(gActiveBank)], 4, &gBattleMons[gActiveBank].status1);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].status1 = 0;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, gBitTable[ewram16064arr(gActiveBattler)], 4, &gBattleMons[gActiveBattler].status1);
+ MarkBufferBankForExecution(gActiveBattler);
break;
}
gBattlescriptCurrInstr += 2;
@@ -15463,8 +15463,8 @@ static void atkE2_switchoutabilities(void)
static void atkE3_jumpifhasnohp(void)
{
- gActiveBank = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
- if (gBattleMons[gActiveBank].hp == 0)
+ gActiveBattler = GetBattleBank(T2_READ_8(gBattlescriptCurrInstr + 1));
+ if (gBattleMons[gActiveBattler].hp == 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
else
gBattlescriptCurrInstr += 6;
@@ -15535,11 +15535,11 @@ static void atkE5_pickup(void)
static void atkE6_docastformchangeanimation(void)
{
- gActiveBank = gBattleStruct->scriptingActive;
- if (gBattleMons[gActiveBank].status2 & STATUS2_SUBSTITUTE)
+ gActiveBattler = gBattleStruct->scriptingActive;
+ if (gBattleMons[gActiveBattler].status2 & STATUS2_SUBSTITUTE)
gBattleStruct->castformToChangeInto |= 0x80;
EmitBattleAnimation(0, B_ANIM_CASTFORM_CHANGE, gBattleStruct->castformToChangeInto);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr++;
}
@@ -15605,15 +15605,15 @@ static void atkE9_setweatherballtype(void)
static void atkEA_tryrecycleitem(void)
{
u16* used_item;
- gActiveBank = gBankAttacker;
- used_item = USED_HELD_ITEM(gActiveBank);
- if (*used_item && gBattleMons[gActiveBank].item == 0)
+ gActiveBattler = gBankAttacker;
+ used_item = USED_HELD_ITEM(gActiveBattler);
+ if (*used_item && gBattleMons[gActiveBattler].item == 0)
{
gLastUsedItem = *used_item;
*used_item = 0;
- gBattleMons[gActiveBank].item = gLastUsedItem;
- EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBank].item);
- MarkBufferBankForExecution(gActiveBank);
+ gBattleMons[gActiveBattler].item = gLastUsedItem;
+ EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gActiveBattler].item);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr += 5;
}
else
@@ -15638,15 +15638,15 @@ static void atkEB_settypetoterrain(void)
static void atkEC_pursuitrelated(void)
{
- gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
- if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBankFlags & gBitTable[gActiveBank]) && gActionForBanks[gActiveBank] == 0 && gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
+ gActiveBattler = GetBattlerAtPosition(GetBattlerPosition(gBankAttacker) ^ 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && !(gAbsentBattlerFlags & gBitTable[gActiveBattler]) && gActionForBanks[gActiveBattler] == 0 && gChosenMovesByBanks[gActiveBattler] == MOVE_PURSUIT)
{
- gActionsByTurnOrder[gActiveBank] = 11;
+ gActionsByTurnOrder[gActiveBattler] = 11;
gCurrentMove = MOVE_PURSUIT;
gBattlescriptCurrInstr += 5;
gBattleStruct->animTurn = 1;
gBattleStruct->unk160A7 = gBankAttacker;
- gBankAttacker = gActiveBank;
+ gBankAttacker = gActiveBattler;
}
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
@@ -15665,7 +15665,7 @@ static void atkED_snatchsetbanks(void)
static void atkEE_removelightscreenreflect(void) //brick break
{
- u8 side = GetBankSide(gBankAttacker) ^ 1;
+ u8 side = GetBattlerSide(gBankAttacker) ^ 1;
if (gSideTimers[side].reflectTimer || gSideTimers[side].lightscreenTimer)
{
gSideAffecting[side] &= ~(SIDE_STATUS_REFLECT);
@@ -15689,18 +15689,18 @@ void atkEF_handleballthrow(void)
if (gBattleExecBuffer)
return;
- gActiveBank = gBankAttacker;
+ gActiveBattler = gBankAttacker;
gBankTarget = gBankAttacker ^ 1;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
EmitBallThrow(0, 5);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_TrainerBallBlock;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
{
EmitBallThrow(0, 4);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_WallyBallThrow;
}
else
@@ -15778,9 +15778,9 @@ void atkEF_handleballthrow(void)
if (odds > 254) //poke caught
{
EmitBallThrow(0, 4);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
@@ -15795,11 +15795,11 @@ void atkEF_handleballthrow(void)
if (gLastUsedItem == ITEM_MASTER_BALL)
shakes = 4; //why calculate the shakes before that check?
EmitBallThrow(0, shakes);
- MarkBufferBankForExecution(gActiveBank);
+ MarkBufferBankForExecution(gActiveBattler);
if (shakes == 4) //poke caught, copy of the code above
{
gBattlescriptCurrInstr = BattleScript_SuccessBallThrow;
- SetMonData(&gEnemyParty[gBattlePartyID[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankTarget]], MON_DATA_POKEBALL, (const void*) &gLastUsedItem);
if (CalculatePlayerPartyCount() == 6)
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
else
@@ -15816,9 +15816,9 @@ void atkEF_handleballthrow(void)
static void atkF0_givecaughtmon(void)
{
- GiveMonToPlayer(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]);
+ GiveMonToPlayer(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]]);
gBattleResults.caughtPoke = gBattleMons[gBankAttacker ^ 1].species;
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleResults.caughtNick);
gBattlescriptCurrInstr++;
}
@@ -16020,15 +16020,15 @@ static void atkF3_trygivecaughtmonnick(void)
case 2:
if (!gPaletteFade.active)
{
- GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
- DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
+ GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
+ DoNamingScreen(2, gBattleStruct->caughtNick, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_SPECIES), GetMonGender(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]]), GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_PERSONALITY, 0), BattleMainCB2);
gBattleCommunication[0]++;
}
break;
case 3:
if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active )
{
- SetMonData(&gEnemyParty[gBattlePartyID[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
+ SetMonData(&gEnemyParty[gBattlerPartyIndexes[gBankAttacker ^ 1]], MON_DATA_NICKNAME, gBattleStruct->caughtNick);
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
break;
@@ -16061,5 +16061,5 @@ static void atkF6_finishaction(void)
static void atkF7_finishturn(void)
{
gCurrentActionFuncId = 0xC;
- gCurrentTurnActionNumber = gNoOfAllBanks;
+ gCurrentTurnActionNumber = gBattlersCount;
}