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-rw-r--r--src/battle/battle_ai.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
index 3a5fb3d0d..5cf0a7ca6 100644
--- a/src/battle/battle_ai.c
+++ b/src/battle/battle_ai.c
@@ -269,7 +269,7 @@ void BattleAI_HandleItemUseBeforeAISetup(void)
s32 i;
u8 *data;
- BAD_MEMSET(UNK_2016A00_STRUCT, 0, sizeof(struct UnkBattleStruct1), i, data)
+ BAD_MEMSET(UNK_2016A00_STRUCT, 0, sizeof(struct UnkBattleStruct1), i, data);
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 0x400
@@ -295,7 +295,7 @@ void BattleAI_SetupAIData(void)
u8 *data;
// clear AI data and set default move score to 100. strange that they didn't use memset here.
- BAD_MEMSET(AI_THINKING_STRUCT, 0, sizeof(struct AI_ThinkingStruct), i, data)
+ BAD_MEMSET(AI_THINKING_STRUCT, 0, sizeof(struct AI_ThinkingStruct), i, data);
for (i = 0; i < MAX_MON_MOVES; i++)
AI_THINKING_STRUCT->score[i] = 100;