diff options
Diffstat (limited to 'src/battle/battle_anim.c')
-rw-r--r-- | src/battle/battle_anim.c | 113 |
1 files changed, 58 insertions, 55 deletions
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index 2714768ab..a91e166c4 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -14,6 +14,7 @@ #include "task.h" #include "ewram.h" #include "graphics.h" +#include "constants/battle_anim.h" // sprites start at 10000 and thus must be subtracted of 10000 to account for the true index. #define GET_TRUE_SPRITE_INDEX(i) (i - 10000) @@ -1287,7 +1288,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] = }; extern u16 gBattlePartyID[4]; -extern u8 gObjectBankIDs[]; +extern u8 gBankSpriteIds[]; extern u8 gBankAttacker; extern u8 gBankTarget; EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL; @@ -1319,7 +1320,7 @@ extern struct MusicPlayerInfo gMPlay_BGM; extern struct MusicPlayerInfo gMPlay_SE1; extern struct MusicPlayerInfo gMPlay_SE2; -extern const u16 gUnknown_081C7160[]; +extern const u16 gSingingMoves[]; extern const u8 *const gBattleAnims_Moves[]; static void RunAnimScriptCommand(void); @@ -1513,10 +1514,11 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim) if (isMoveAnim) { - for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++) + for (i = 0; gSingingMoves[i] != 0xFFFF; i++) { - if (move == gUnknown_081C7160[i]) + if (move == gSingingMoves[i]) { + // Lower the volume for the short song that gets played. m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128); break; } @@ -1599,28 +1601,28 @@ static void RunAnimScriptCommand(void) static void ScriptCmd_loadspritegfx(void) { - u16 index; + u16 tag; sBattleAnimScriptPtr++; - index = T1_READ_16(sBattleAnimScriptPtr); - LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]); - LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]); + tag = T1_READ_16(sBattleAnimScriptPtr); + LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)]); + LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(tag)]); sBattleAnimScriptPtr += 2; - AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index)); + AddSpriteIndex(GET_TRUE_SPRITE_INDEX(tag)); gAnimFramesToWait = 1; gAnimScriptCallback = WaitAnimFrameCount; } static void ScriptCmd_unloadspritegfx(void) { - u16 index; + u16 tag; sBattleAnimScriptPtr++; - index = T1_READ_16(sBattleAnimScriptPtr); - FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); - FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag); + tag = T1_READ_16(sBattleAnimScriptPtr); + FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag); + FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag); sBattleAnimScriptPtr += 2; - ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index)); + ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(tag)); } static void ScriptCmd_createsprite(void) @@ -1802,7 +1804,7 @@ static void ScriptCmd_monbg(void) u8 bank; u8 identity; bool8 toBG_2; - u16 r4; + u16 spriteId; u8 taskId; sBattleAnimScriptPtr++; @@ -1826,12 +1828,12 @@ static void ScriptCmd_monbg(void) else toBG_2 = 1; - sub_8076034(bank, toBG_2); - r4 = gObjectBankIDs[bank]; + MoveBattlerSpriteToBG(bank, toBG_2); + spriteId = gBankSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); - gTasks[taskId].data[0] = r4; - gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x; - gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; if (toBG_2 == 0) { gTasks[taskId].data[3] = gBattle_BG1_X; @@ -1847,8 +1849,9 @@ static void ScriptCmd_monbg(void) gMonAnimTaskIdArray[0] = taskId; } + bank ^= 2; - if (animBank > 1 && IsAnimBankSpriteVisible(bank)) + if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank)) { identity = GetBankIdentity(bank); identity += 0xFF; @@ -1856,12 +1859,12 @@ static void ScriptCmd_monbg(void) toBG_2 = 0; else toBG_2 = 1; - sub_8076034(bank, toBG_2); - r4 = gObjectBankIDs[bank]; + MoveBattlerSpriteToBG(bank, toBG_2); + spriteId = gBankSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); - gTasks[taskId].data[0] = r4; - gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x; - gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y; + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y; if (toBG_2 == 0) { gTasks[taskId].data[3] = gBattle_BG1_X; @@ -1894,17 +1897,17 @@ bool8 IsAnimBankSpriteVisible(u8 bank) return FALSE; if (IsContest()) return TRUE; // this line wont ever be reached. - if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gObjectBankIDs[bank]].invisible) + if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBankSpriteIds[bank]].invisible) return TRUE; return FALSE; } -void sub_8076034(u8 a, u8 b) +void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2) { u8 spriteId; - if (b == 0) + if (toBG_2 == 0) { volatile u8 pointlessZero; struct UnknownStruct2 s; @@ -1920,23 +1923,23 @@ void sub_8076034(u8 a, u8 b) REG_BG1CNT_BITFIELD.screenSize = 1; REG_BG1CNT_BITFIELD.areaOverflowMode = 0; - spriteId = gObjectBankIDs[a]; + spriteId = gBankSpriteIds[bank]; gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348) != 0) gBattle_BG1_X--; gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; - gSprites[gObjectBankIDs[a]].invisible = TRUE; + gSprites[gBankSpriteIds[bank]].invisible = TRUE; REG_BG1HOFS = gBattle_BG1_X; REG_BG1VOFS = gBattle_BG1_Y; - LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32); - DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (u16 *)PLTT + s.unk8 * 16, 32); + LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, s.unk8 * 16, 32); + DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (u16 *)PLTT + s.unk8 * 16, 32); if (IsContest() != 0) r2 = 0; else - r2 = GetBankIdentity(a); + r2 = GetBankIdentity(bank); sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock); if (IsContest() != 0) sub_8076380(); @@ -1954,18 +1957,18 @@ void sub_8076034(u8 a, u8 b) REG_BG2CNT_BITFIELD.screenSize = 1; REG_BG2CNT_BITFIELD.areaOverflowMode = 0; - spriteId = gObjectBankIDs[a]; + spriteId = gBankSpriteIds[bank]; gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; - gSprites[gObjectBankIDs[a]].invisible = TRUE; + gSprites[gBankSpriteIds[bank]].invisible = TRUE; REG_BG2HOFS = gBattle_BG2_X; REG_BG2VOFS = gBattle_BG2_Y; - LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32); - DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (void *)(PLTT + 0x120), 32); + LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, 0x90, 32); + DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (void *)(PLTT + 0x120), 32); - sub_80E4EF8(0, 0, GetBankIdentity(a), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock); + sub_80E4EF8(0, 0, GetBankIdentity(bank), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock); } } @@ -2088,9 +2091,9 @@ static void ScriptCmd_clearmonbg(void) bank = gAnimBankTarget; if (gMonAnimTaskIdArray[0] != 0xFF) - gSprites[gObjectBankIDs[bank]].invisible = FALSE; + gSprites[gBankSpriteIds[bank]].invisible = FALSE; if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF) - gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE; + gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE; else animBankId = 0; @@ -2158,8 +2161,8 @@ static void ScriptCmd_monbg_22(void) r1 = 0; else r1 = 1; - sub_8076034(bank, r1); - gSprites[gObjectBankIDs[bank]].invisible = FALSE; + MoveBattlerSpriteToBG(bank, r1); + gSprites[gBankSpriteIds[bank]].invisible = FALSE; } bank ^= 2; @@ -2171,8 +2174,8 @@ static void ScriptCmd_monbg_22(void) r1 = 0; else r1 = 1; - sub_8076034(bank, r1); - gSprites[gObjectBankIDs[bank]].invisible = FALSE; + MoveBattlerSpriteToBG(bank, r1); + gSprites[gBankSpriteIds[bank]].invisible = FALSE; } sBattleAnimScriptPtr++; } @@ -2197,9 +2200,9 @@ static void ScriptCmd_clearmonbg_23(void) bank = gAnimBankTarget; if (IsAnimBankSpriteVisible(bank)) - gSprites[gObjectBankIDs[bank]].invisible = FALSE; + gSprites[gBankSpriteIds[bank]].invisible = FALSE; if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2)) - gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE; + gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE; else animBankId = 0; @@ -2236,13 +2239,13 @@ static void sub_80769A4(u8 taskId) static void ScriptCmd_setalpha(void) { - u16 half1, half2; + u16 spriteAlpha, bgAlpha; sBattleAnimScriptPtr++; - half1 = *(sBattleAnimScriptPtr++); - half2 = *(sBattleAnimScriptPtr++) << 8; - REG_BLDCNT = 0x3F40; - REG_BLDALPHA = half1 | half2; + spriteAlpha = *(sBattleAnimScriptPtr++); + bgAlpha = *(sBattleAnimScriptPtr++) << 8; + REG_BLDCNT = BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND; + REG_BLDALPHA = spriteAlpha | bgAlpha; } static void ScriptCmd_setbldcnt(void) @@ -2691,13 +2694,13 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan) static void ScriptCmd_playsewithpan(void) { - u16 songId; + u16 soundId; s8 pan; sBattleAnimScriptPtr++; - songId = T1_READ_16(sBattleAnimScriptPtr); + soundId = T1_READ_16(sBattleAnimScriptPtr); pan = T1_READ_8(sBattleAnimScriptPtr + 2); - PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan)); + PlaySE12WithPanning(soundId, BattleAnimAdjustPanning(pan)); sBattleAnimScriptPtr += 3; } |