diff options
Diffstat (limited to 'src/battle/battle_anim.c')
-rw-r--r-- | src/battle/battle_anim.c | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c index 92794f674..287d80ab1 100644 --- a/src/battle/battle_anim.c +++ b/src/battle/battle_anim.c @@ -1304,8 +1304,8 @@ EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0}; EWRAM_DATA u8 gAnimMoveTurn = 0; EWRAM_DATA u8 sAnimBackgroundFadeState = 0; EWRAM_DATA u16 sAnimMoveIndex = 0; // set but unused. -EWRAM_DATA u8 gAnimBankAttacker = 0; -EWRAM_DATA u8 gAnimBankTarget = 0; +EWRAM_DATA u8 gBattleAnimAttacker = 0; +EWRAM_DATA u8 gBattleAnimTarget = 0; EWRAM_DATA u16 gAnimSpeciesByBanks[4] = {0}; EWRAM_DATA u8 gUnknown_0202F7D2 = 0; // some global pan variable @@ -1457,15 +1457,15 @@ void ClearBattleAnimationVars(void) gAnimMoveTurn = 0; sAnimBackgroundFadeState = 0; sAnimMoveIndex = 0; - gAnimBankAttacker = 0; - gAnimBankTarget = 0; + gBattleAnimAttacker = 0; + gBattleAnimTarget = 0; gUnknown_0202F7D2 = 0; } void DoMoveAnim(u16 move) { - gAnimBankAttacker = gBankAttacker; - gAnimBankTarget = gBankTarget; + gBattleAnimAttacker = gBankAttacker; + gBattleAnimTarget = gBankTarget; LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE); } @@ -1660,7 +1660,7 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = GetBattlerSubpriority(gAnimBankTarget) + (s8)(argVar); + subpriority = GetBattlerSubpriority(gBattleAnimTarget) + (s8)(argVar); } else { @@ -1669,13 +1669,13 @@ static void ScriptCmd_createsprite(void) else argVar *= -1; - subpriority = GetBattlerSubpriority(gAnimBankAttacker) + (s8)(argVar); + subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + (s8)(argVar); } if (subpriority < 3) subpriority = 3; - CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gAnimBankTarget, 2), GetBattlerSpriteCoord(gAnimBankTarget, 3), subpriority); + CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority); gAnimVisualTaskCount++; } @@ -1830,9 +1830,9 @@ static void ScriptCmd_monbg(void) animBank = ANIM_BATTLER_DEF_PARTNER; if (animBank == ANIM_BATTLER_ATTACKER || animBank == ANIM_BATTLER_ATK_PARTNER) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; if (IsAnimBankSpriteVisible(bank)) { @@ -1903,7 +1903,7 @@ bool8 IsAnimBankSpriteVisible(u8 bank) { if (IsContest()) { - if (bank == gAnimBankAttacker) + if (bank == gBattleAnimAttacker) return TRUE; else return FALSE; @@ -2101,9 +2101,9 @@ static void ScriptCmd_clearmonbg(void) animBankId = ANIM_BATTLER_DEF_PARTNER; if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; if (gMonAnimTaskIdArray[0] != 0xFF) gSprites[gBankSpriteIds[bank]].invisible = FALSE; @@ -2164,9 +2164,9 @@ static void ScriptCmd_monbg_22(void) animBankId = ANIM_BATTLER_DEF_PARTNER; if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; if (IsAnimBankSpriteVisible(bank)) { @@ -2210,9 +2210,9 @@ static void ScriptCmd_clearmonbg_23(void) animBankId = ANIM_BATTLER_DEF_PARTNER; if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER) - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; else - bank = gAnimBankTarget; + bank = gBattleAnimTarget; if (IsAnimBankSpriteVisible(bank)) gSprites[gBankSpriteIds[bank]].invisible = FALSE; @@ -2400,7 +2400,7 @@ static void ScriptCmd_fadetobgfromset(void) if (IsContest()) gTasks[taskId].tBackgroundId = bg3; - else if (GetBattlerSide(gAnimBankTarget) == 0) + else if (GetBattlerSide(gBattleAnimTarget) == 0) gTasks[taskId].tBackgroundId = bg2; else gTasks[taskId].tBackgroundId = bg1; @@ -2528,16 +2528,16 @@ static void ScriptCmd_changebg(void) /* s8 BattleAnimAdjustPanning(s8 a) { - if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10)) + if (!IsContest() && (EWRAM_17810[gBattleAnimAttacker].unk0 & 0x10)) { - a = GetBattlerSide(gAnimBankAttacker) ? SOUND_PAN_ATTACKER : SOUND_PAN_TARGET; + a = GetBattlerSide(gBattleAnimAttacker) ? SOUND_PAN_ATTACKER : SOUND_PAN_TARGET; } //_08076FDC else { if (IsContest()) { - if (gAnimBankAttacker == gAnimBankTarget && gAnimBankAttacker == 2 + if (gBattleAnimAttacker == gBattleAnimTarget && gBattleAnimAttacker == 2 && a == SOUND_PAN_TARGET) { //jump to _0807707A @@ -2549,9 +2549,9 @@ s8 BattleAnimAdjustPanning(s8 a) //_08077004 else { - if (GetBattlerSide(gAnimBankAttacker) == 0) + if (GetBattlerSide(gBattleAnimAttacker) == 0) { - if (GetBattlerSide(gAnimBankTarget) == 0) + if (GetBattlerSide(gBattleAnimTarget) == 0) } //_08077042 else @@ -2575,7 +2575,7 @@ s8 BattleAnimAdjustPanning(s8 a) lsls r0, 24\n\ cmp r0, 0\n\ bne _08076FDC\n\ - ldr r0, _08076FD4 @ =gAnimBankAttacker\n\ + ldr r0, _08076FD4 @ =gBattleAnimAttacker\n\ ldrb r2, [r0]\n\ lsls r0, r2, 1\n\ adds r0, r2\n\ @@ -2596,15 +2596,15 @@ s8 BattleAnimAdjustPanning(s8 a) movs r4, 0x3F\n\ b _0807706E\n\ .align 2, 0\n\ -_08076FD4: .4byte gAnimBankAttacker\n\ +_08076FD4: .4byte gBattleAnimAttacker\n\ _08076FD8: .4byte gSharedMem + 0x17810\n\ _08076FDC:\n\ bl IsContest\n\ lsls r0, 24\n\ cmp r0, 0\n\ beq _08077004\n\ - ldr r0, _08076FFC @ =gAnimBankAttacker\n\ - ldr r1, _08077000 @ =gAnimBankTarget\n\ + ldr r0, _08076FFC @ =gBattleAnimAttacker\n\ + ldr r1, _08077000 @ =gBattleAnimTarget\n\ ldrb r0, [r0]\n\ ldrb r1, [r1]\n\ cmp r0, r1\n\ @@ -2615,16 +2615,16 @@ _08076FDC:\n\ beq _0807707A\n\ b _08077068\n\ .align 2, 0\n\ -_08076FFC: .4byte gAnimBankAttacker\n\ -_08077000: .4byte gAnimBankTarget\n\ +_08076FFC: .4byte gBattleAnimAttacker\n\ +_08077000: .4byte gBattleAnimTarget\n\ _08077004:\n\ - ldr r0, _0807702C @ =gAnimBankAttacker\n\ + ldr r0, _0807702C @ =gBattleAnimAttacker\n\ ldrb r0, [r0]\n\ bl GetBattlerSide\n\ lsls r0, 24\n\ cmp r0, 0\n\ bne _08077042\n\ - ldr r0, _08077030 @ =gAnimBankTarget\n\ + ldr r0, _08077030 @ =gBattleAnimTarget\n\ ldrb r0, [r0]\n\ bl GetBattlerSide\n\ lsls r0, 24\n\ @@ -2637,8 +2637,8 @@ _08077004:\n\ movs r4, 0xC0\n\ b _0807706E\n\ .align 2, 0\n\ -_0807702C: .4byte gAnimBankAttacker\n\ -_08077030: .4byte gAnimBankTarget\n\ +_0807702C: .4byte gBattleAnimAttacker\n\ +_08077030: .4byte gBattleAnimTarget\n\ _08077034:\n\ movs r0, 0x40\n\ negs r0, r0\n\ @@ -2648,7 +2648,7 @@ _08077034:\n\ lsls r0, 24\n\ b _0807706C\n\ _08077042:\n\ - ldr r0, _08077064 @ =gAnimBankTarget\n\ + ldr r0, _08077064 @ =gBattleAnimTarget\n\ ldrb r0, [r0]\n\ bl GetBattlerSide\n\ lsls r0, 24\n\ @@ -2664,7 +2664,7 @@ _08077042:\n\ movs r4, 0x3F\n\ b _0807706E\n\ .align 2, 0\n\ -_08077064: .4byte gAnimBankTarget\n\ +_08077064: .4byte gBattleAnimTarget\n\ _08077068:\n\ lsls r0, r4, 24\n\ negs r0, r0\n\ @@ -2696,16 +2696,16 @@ _08077088:\n\ s8 BattleAnimAdjustPanning2(s8 pan) { - if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10)) + if (!IsContest() && (EWRAM_17810[gBattleAnimAttacker].unk0 & 0x10)) { - if (GetBattlerSide(gAnimBankAttacker) != 0) + if (GetBattlerSide(gBattleAnimAttacker) != 0) pan = SOUND_PAN_TARGET; else pan = SOUND_PAN_ATTACKER; } else { - if (GetBattlerSide(gAnimBankAttacker) != 0 || IsContest() != 0) + if (GetBattlerSide(gBattleAnimAttacker) != 0 || IsContest() != 0) pan = -pan; } return pan; @@ -3094,9 +3094,9 @@ static void ScriptCmd_monbgprio_28(void) sBattleAnimScriptPtr += 2; if (wantedBank != 0) - bank = gAnimBankTarget; + bank = gBattleAnimTarget; else - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; bankIdentity = GetBattlerPosition(bank); if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3)) @@ -3124,12 +3124,12 @@ static void ScriptCmd_monbgprio_2A(void) wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1); sBattleAnimScriptPtr += 2; - if (GetBattlerSide(gAnimBankAttacker) != GetBattlerSide(gAnimBankTarget)) + if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget)) { if (wantedBank != 0) - bank = gAnimBankTarget; + bank = gBattleAnimTarget; else - bank = gAnimBankAttacker; + bank = gBattleAnimAttacker; bankIdentity = GetBattlerPosition(bank); if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3)) { @@ -3174,16 +3174,16 @@ static void ScriptCmd_doublebattle_2D(void) wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1); sBattleAnimScriptPtr += 2; if (!IsContest() && IsDoubleBattle() - && GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) + && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { if (wantedBank == 0) { - r4 = GetBattlerPosition_permutated(gAnimBankAttacker); + r4 = GetBattlerPosition_permutated(gBattleAnimAttacker); spriteId = GetAnimBattlerSpriteId(0); } else { - r4 = GetBattlerPosition_permutated(gAnimBankTarget); + r4 = GetBattlerPosition_permutated(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(1); } if (spriteId != 0xFF) @@ -3208,16 +3208,16 @@ static void ScriptCmd_doublebattle_2E(void) wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1); sBattleAnimScriptPtr += 2; if (!IsContest() && IsDoubleBattle() - && GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget)) + && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)) { if (wantedBank == 0) { - r4 = GetBattlerPosition_permutated(gAnimBankAttacker); + r4 = GetBattlerPosition_permutated(gBattleAnimAttacker); spriteId = GetAnimBattlerSpriteId(0); } else { - r4 = GetBattlerPosition_permutated(gAnimBankTarget); + r4 = GetBattlerPosition_permutated(gBattleAnimTarget); spriteId = GetAnimBattlerSpriteId(1); } if (spriteId != 0xFF && r4 == 2) |