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Diffstat (limited to 'src/battle/battle_anim.c')
-rw-r--r--src/battle/battle_anim.c100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index 92794f674..287d80ab1 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -1304,8 +1304,8 @@ EWRAM_DATA u8 gMonAnimTaskIdArray[2] = {0};
EWRAM_DATA u8 gAnimMoveTurn = 0;
EWRAM_DATA u8 sAnimBackgroundFadeState = 0;
EWRAM_DATA u16 sAnimMoveIndex = 0; // set but unused.
-EWRAM_DATA u8 gAnimBankAttacker = 0;
-EWRAM_DATA u8 gAnimBankTarget = 0;
+EWRAM_DATA u8 gBattleAnimAttacker = 0;
+EWRAM_DATA u8 gBattleAnimTarget = 0;
EWRAM_DATA u16 gAnimSpeciesByBanks[4] = {0};
EWRAM_DATA u8 gUnknown_0202F7D2 = 0; // some global pan variable
@@ -1457,15 +1457,15 @@ void ClearBattleAnimationVars(void)
gAnimMoveTurn = 0;
sAnimBackgroundFadeState = 0;
sAnimMoveIndex = 0;
- gAnimBankAttacker = 0;
- gAnimBankTarget = 0;
+ gBattleAnimAttacker = 0;
+ gBattleAnimTarget = 0;
gUnknown_0202F7D2 = 0;
}
void DoMoveAnim(u16 move)
{
- gAnimBankAttacker = gBankAttacker;
- gAnimBankTarget = gBankTarget;
+ gBattleAnimAttacker = gBankAttacker;
+ gBattleAnimTarget = gBankTarget;
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
@@ -1660,7 +1660,7 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = GetBattlerSubpriority(gAnimBankTarget) + (s8)(argVar);
+ subpriority = GetBattlerSubpriority(gBattleAnimTarget) + (s8)(argVar);
}
else
{
@@ -1669,13 +1669,13 @@ static void ScriptCmd_createsprite(void)
else
argVar *= -1;
- subpriority = GetBattlerSubpriority(gAnimBankAttacker) + (s8)(argVar);
+ subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + (s8)(argVar);
}
if (subpriority < 3)
subpriority = 3;
- CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gAnimBankTarget, 2), GetBattlerSpriteCoord(gAnimBankTarget, 3), subpriority);
+ CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
gAnimVisualTaskCount++;
}
@@ -1830,9 +1830,9 @@ static void ScriptCmd_monbg(void)
animBank = ANIM_BATTLER_DEF_PARTNER;
if (animBank == ANIM_BATTLER_ATTACKER || animBank == ANIM_BATTLER_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (IsAnimBankSpriteVisible(bank))
{
@@ -1903,7 +1903,7 @@ bool8 IsAnimBankSpriteVisible(u8 bank)
{
if (IsContest())
{
- if (bank == gAnimBankAttacker)
+ if (bank == gBattleAnimAttacker)
return TRUE;
else
return FALSE;
@@ -2101,9 +2101,9 @@ static void ScriptCmd_clearmonbg(void)
animBankId = ANIM_BATTLER_DEF_PARTNER;
if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (gMonAnimTaskIdArray[0] != 0xFF)
gSprites[gBankSpriteIds[bank]].invisible = FALSE;
@@ -2164,9 +2164,9 @@ static void ScriptCmd_monbg_22(void)
animBankId = ANIM_BATTLER_DEF_PARTNER;
if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (IsAnimBankSpriteVisible(bank))
{
@@ -2210,9 +2210,9 @@ static void ScriptCmd_clearmonbg_23(void)
animBankId = ANIM_BATTLER_DEF_PARTNER;
if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER)
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
else
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
if (IsAnimBankSpriteVisible(bank))
gSprites[gBankSpriteIds[bank]].invisible = FALSE;
@@ -2400,7 +2400,7 @@ static void ScriptCmd_fadetobgfromset(void)
if (IsContest())
gTasks[taskId].tBackgroundId = bg3;
- else if (GetBattlerSide(gAnimBankTarget) == 0)
+ else if (GetBattlerSide(gBattleAnimTarget) == 0)
gTasks[taskId].tBackgroundId = bg2;
else
gTasks[taskId].tBackgroundId = bg1;
@@ -2528,16 +2528,16 @@ static void ScriptCmd_changebg(void)
/*
s8 BattleAnimAdjustPanning(s8 a)
{
- if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
+ if (!IsContest() && (EWRAM_17810[gBattleAnimAttacker].unk0 & 0x10))
{
- a = GetBattlerSide(gAnimBankAttacker) ? SOUND_PAN_ATTACKER : SOUND_PAN_TARGET;
+ a = GetBattlerSide(gBattleAnimAttacker) ? SOUND_PAN_ATTACKER : SOUND_PAN_TARGET;
}
//_08076FDC
else
{
if (IsContest())
{
- if (gAnimBankAttacker == gAnimBankTarget && gAnimBankAttacker == 2
+ if (gBattleAnimAttacker == gBattleAnimTarget && gBattleAnimAttacker == 2
&& a == SOUND_PAN_TARGET)
{
//jump to _0807707A
@@ -2549,9 +2549,9 @@ s8 BattleAnimAdjustPanning(s8 a)
//_08077004
else
{
- if (GetBattlerSide(gAnimBankAttacker) == 0)
+ if (GetBattlerSide(gBattleAnimAttacker) == 0)
{
- if (GetBattlerSide(gAnimBankTarget) == 0)
+ if (GetBattlerSide(gBattleAnimTarget) == 0)
}
//_08077042
else
@@ -2575,7 +2575,7 @@ s8 BattleAnimAdjustPanning(s8 a)
lsls r0, 24\n\
cmp r0, 0\n\
bne _08076FDC\n\
- ldr r0, _08076FD4 @ =gAnimBankAttacker\n\
+ ldr r0, _08076FD4 @ =gBattleAnimAttacker\n\
ldrb r2, [r0]\n\
lsls r0, r2, 1\n\
adds r0, r2\n\
@@ -2596,15 +2596,15 @@ s8 BattleAnimAdjustPanning(s8 a)
movs r4, 0x3F\n\
b _0807706E\n\
.align 2, 0\n\
-_08076FD4: .4byte gAnimBankAttacker\n\
+_08076FD4: .4byte gBattleAnimAttacker\n\
_08076FD8: .4byte gSharedMem + 0x17810\n\
_08076FDC:\n\
bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08077004\n\
- ldr r0, _08076FFC @ =gAnimBankAttacker\n\
- ldr r1, _08077000 @ =gAnimBankTarget\n\
+ ldr r0, _08076FFC @ =gBattleAnimAttacker\n\
+ ldr r1, _08077000 @ =gBattleAnimTarget\n\
ldrb r0, [r0]\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
@@ -2615,16 +2615,16 @@ _08076FDC:\n\
beq _0807707A\n\
b _08077068\n\
.align 2, 0\n\
-_08076FFC: .4byte gAnimBankAttacker\n\
-_08077000: .4byte gAnimBankTarget\n\
+_08076FFC: .4byte gBattleAnimAttacker\n\
+_08077000: .4byte gBattleAnimTarget\n\
_08077004:\n\
- ldr r0, _0807702C @ =gAnimBankAttacker\n\
+ ldr r0, _0807702C @ =gBattleAnimAttacker\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08077042\n\
- ldr r0, _08077030 @ =gAnimBankTarget\n\
+ ldr r0, _08077030 @ =gBattleAnimTarget\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
@@ -2637,8 +2637,8 @@ _08077004:\n\
movs r4, 0xC0\n\
b _0807706E\n\
.align 2, 0\n\
-_0807702C: .4byte gAnimBankAttacker\n\
-_08077030: .4byte gAnimBankTarget\n\
+_0807702C: .4byte gBattleAnimAttacker\n\
+_08077030: .4byte gBattleAnimTarget\n\
_08077034:\n\
movs r0, 0x40\n\
negs r0, r0\n\
@@ -2648,7 +2648,7 @@ _08077034:\n\
lsls r0, 24\n\
b _0807706C\n\
_08077042:\n\
- ldr r0, _08077064 @ =gAnimBankTarget\n\
+ ldr r0, _08077064 @ =gBattleAnimTarget\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
@@ -2664,7 +2664,7 @@ _08077042:\n\
movs r4, 0x3F\n\
b _0807706E\n\
.align 2, 0\n\
-_08077064: .4byte gAnimBankTarget\n\
+_08077064: .4byte gBattleAnimTarget\n\
_08077068:\n\
lsls r0, r4, 24\n\
negs r0, r0\n\
@@ -2696,16 +2696,16 @@ _08077088:\n\
s8 BattleAnimAdjustPanning2(s8 pan)
{
- if (!IsContest() && (EWRAM_17810[gAnimBankAttacker].unk0 & 0x10))
+ if (!IsContest() && (EWRAM_17810[gBattleAnimAttacker].unk0 & 0x10))
{
- if (GetBattlerSide(gAnimBankAttacker) != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0)
pan = SOUND_PAN_TARGET;
else
pan = SOUND_PAN_ATTACKER;
}
else
{
- if (GetBattlerSide(gAnimBankAttacker) != 0 || IsContest() != 0)
+ if (GetBattlerSide(gBattleAnimAttacker) != 0 || IsContest() != 0)
pan = -pan;
}
return pan;
@@ -3094,9 +3094,9 @@ static void ScriptCmd_monbgprio_28(void)
sBattleAnimScriptPtr += 2;
if (wantedBank != 0)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
bankIdentity = GetBattlerPosition(bank);
if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
@@ -3124,12 +3124,12 @@ static void ScriptCmd_monbgprio_2A(void)
wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
sBattleAnimScriptPtr += 2;
- if (GetBattlerSide(gAnimBankAttacker) != GetBattlerSide(gAnimBankTarget))
+ if (GetBattlerSide(gBattleAnimAttacker) != GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank != 0)
- bank = gAnimBankTarget;
+ bank = gBattleAnimTarget;
else
- bank = gAnimBankAttacker;
+ bank = gBattleAnimAttacker;
bankIdentity = GetBattlerPosition(bank);
if (!IsContest() && (bankIdentity == 0 || bankIdentity == 3))
{
@@ -3174,16 +3174,16 @@ static void ScriptCmd_doublebattle_2D(void)
wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == 0)
{
- r4 = GetBattlerPosition_permutated(gAnimBankAttacker);
+ r4 = GetBattlerPosition_permutated(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(0);
}
else
{
- r4 = GetBattlerPosition_permutated(gAnimBankTarget);
+ r4 = GetBattlerPosition_permutated(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(1);
}
if (spriteId != 0xFF)
@@ -3208,16 +3208,16 @@ static void ScriptCmd_doublebattle_2E(void)
wantedBank = T1_READ_8(sBattleAnimScriptPtr + 1);
sBattleAnimScriptPtr += 2;
if (!IsContest() && IsDoubleBattle()
- && GetBattlerSide(gAnimBankAttacker) == GetBattlerSide(gAnimBankTarget))
+ && GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
{
if (wantedBank == 0)
{
- r4 = GetBattlerPosition_permutated(gAnimBankAttacker);
+ r4 = GetBattlerPosition_permutated(gBattleAnimAttacker);
spriteId = GetAnimBattlerSpriteId(0);
}
else
{
- r4 = GetBattlerPosition_permutated(gAnimBankTarget);
+ r4 = GetBattlerPosition_permutated(gBattleAnimTarget);
spriteId = GetAnimBattlerSpriteId(1);
}
if (spriteId != 0xFF && r4 == 2)