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Diffstat (limited to 'src/battle/battle_controller_opponent.c')
-rw-r--r--src/battle/battle_controller_opponent.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index 54bb9d7f9..ab7b6944b 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -50,8 +50,8 @@ extern u8 gAnimMoveTurn;
extern u8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern struct Window gUnknown_03004210;
-extern u16 gUnknown_030042A0;
-extern u16 gUnknown_030042A4;
+extern u16 gBattle_BG0_Y;
+extern u16 gBattle_BG0_X;
extern u8 gDisplayedStringBattle[];
extern u8 gBankTarget;
extern u8 gAbsentBankFlags;
@@ -98,7 +98,7 @@ extern void sub_80324BC();
extern void BufferStringBattle();
extern void sub_80331D0(void);
extern void sub_8036B0C(void);
-extern u8 GetBankByPlayerAI(u8);
+extern u8 GetBankByIdentity(u8);
extern u8 sub_8036CD4(void);
extern void sub_80330C8(void);
extern void sub_8043D84();
@@ -1404,8 +1404,8 @@ void sub_8035238(void)
void OpponentHandlePrintString(void)
{
- gUnknown_030042A4 = 0;
- gUnknown_030042A0 = 0;
+ gBattle_BG0_X = 0;
+ gBattle_BG0_Y = 0;
BufferStringBattle(*(u16 *)&gBattleBufferA[gActiveBank][2]);
sub_8002EB0(&gUnknown_03004210, gDisplayedStringBattle, 144, 2, 15);
gBattleBankFunc[gActiveBank] = sub_80331D0;
@@ -1451,9 +1451,9 @@ void OpponentHandlecmd20(void)
gBankTarget = gActiveBank;
if (gBattleMoves[r5->moves[r4]].target & 8)
{
- gBankTarget = GetBankByPlayerAI(0);
+ gBankTarget = GetBankByIdentity(0);
if (gAbsentBankFlags & gBitTable[gBankTarget])
- gBankTarget = GetBankByPlayerAI(2);
+ gBankTarget = GetBankByIdentity(2);
}
r4 |= gBankTarget << 8;
Emitcmd33(1, 10, r4);
@@ -1479,13 +1479,13 @@ void OpponentHandlecmd20(void)
}
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
- u16 r2 = GetBankByPlayerAI(Random() & 2) << 8;
+ u16 r2 = GetBankByIdentity(Random() & 2) << 8;
Emitcmd33(1, 10, r4 | r2);
}
else
{
- u16 r2 = GetBankByPlayerAI(0) << 8;
+ u16 r2 = GetBankByIdentity(0) << 8;
Emitcmd33(1, 10, r4 | r2);
}
@@ -1561,7 +1561,7 @@ _08035494:\n\
cmp r0, 0\n\
beq _080354CE\n\
movs r0, 0\n\
- bl GetBankByPlayerAI\n\
+ bl GetBankByIdentity\n\
ldr r5, _080354EC @ =gBankTarget\n\
strb r0, [r5]\n\
ldr r0, _080354F0 @ =gAbsentBankFlags\n\
@@ -1575,7 +1575,7 @@ _08035494:\n\
cmp r1, 0\n\
beq _080354CE\n\
movs r0, 0x2\n\
- bl GetBankByPlayerAI\n\
+ bl GetBankByIdentity\n\
strb r0, [r5]\n\
_080354CE:\n\
ldr r0, _080354EC @ =gBankTarget\n\
@@ -1640,7 +1640,7 @@ _0803553C:\n\
lsls r1, 24\n\
lsrs r1, 24\n\
adds r0, r1, 0\n\
- bl GetBankByPlayerAI\n\
+ bl GetBankByIdentity\n\
adds r2, r0, 0\n\
lsls r2, 24\n\
lsrs r2, 16\n\
@@ -1653,7 +1653,7 @@ _0803553C:\n\
_0803556C: .4byte gBattleTypeFlags\n\
_08035570:\n\
movs r0, 0\n\
- bl GetBankByPlayerAI\n\
+ bl GetBankByIdentity\n\
adds r2, r0, 0\n\
lsls r2, 24\n\
lsrs r2, 16\n\
@@ -1692,13 +1692,13 @@ void OpponentHandlecmd22(void)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
- r5 = GetBankByPlayerAI(1);
+ r5 = GetBankByIdentity(1);
r6 = r5;
}
else
{
- r6 = GetBankByPlayerAI(1);
- r5 = GetBankByPlayerAI(3);
+ r6 = GetBankByIdentity(1);
+ r5 = GetBankByIdentity(3);
}
for (r4 = 0; r4 < 6; r4++)
{