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path: root/src/battle/battle_controller_player.c
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Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r--src/battle/battle_controller_player.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index 214f15ed7..136c31841 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -1773,7 +1773,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname);
StringCopy10(battlePokemon.nickname, nickname);
GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName);
- BAD_MEMCPY(&battlePokemon, buffer, sizeof(battlePokemon), size, src);
+ MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src);
break;
case 1:
data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES);
@@ -1794,7 +1794,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer)
moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size);
}
moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES);
- BAD_MEMCPY(&moveData, buffer, sizeof(moveData), size, src);
+ MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src);
break;
case 4:
case 5:
@@ -2033,11 +2033,11 @@ void PlayerHandlecmd1(void)
{
struct BattlePokemon battleMon;
u8 i;
- // TODO: Maybe fix this. Integrating this into BAD_MEMSET is too hard.
+ // TODO: Maybe fix this. Integrating this into MEMSET_ALT is too hard.
u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1];
u8 *dst;
- BAD_MEMSET(&battleMon + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst);
+ MEMSET_ALT(&battleMon + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst);
Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst);
PlayerBufferExecCompleted();
}
@@ -2287,7 +2287,7 @@ void PlayerHandlecmd3(void)
u8 i;
u8 *dst;
- BAD_MEMSET(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i],
+ MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i],
gBattleBufferA[gActiveBank][2], i, dst);
PlayerBufferExecCompleted();
}