diff options
Diffstat (limited to 'src/battle/battle_controller_player.c')
-rw-r--r-- | src/battle/battle_controller_player.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 214f15ed7..136c31841 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -1773,7 +1773,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer) GetMonData(&gPlayerParty[a], MON_DATA_NICKNAME, nickname); StringCopy10(battlePokemon.nickname, nickname); GetMonData(&gPlayerParty[a], MON_DATA_OT_NAME, battlePokemon.otName); - BAD_MEMCPY(&battlePokemon, buffer, sizeof(battlePokemon), size, src); + MEMCPY_ALT(&battlePokemon, buffer, sizeof(battlePokemon), size, src); break; case 1: data16 = GetMonData(&gPlayerParty[a], MON_DATA_SPECIES); @@ -1794,7 +1794,7 @@ u32 dp01_getattr_by_ch1_for_player_pokemon_(u8 a, u8 *buffer) moveData.pp[size] = GetMonData(&gPlayerParty[a], MON_DATA_PP1 + size); } moveData.ppBonuses = GetMonData(&gPlayerParty[a], MON_DATA_PP_BONUSES); - BAD_MEMCPY(&moveData, buffer, sizeof(moveData), size, src); + MEMCPY_ALT(&moveData, buffer, sizeof(moveData), size, src); break; case 4: case 5: @@ -2033,11 +2033,11 @@ void PlayerHandlecmd1(void) { struct BattlePokemon battleMon; u8 i; - // TODO: Maybe fix this. Integrating this into BAD_MEMSET is too hard. + // TODO: Maybe fix this. Integrating this into MEMSET_ALT is too hard. u8 *src = (u8 *)&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1]; u8 *dst; - BAD_MEMSET(&battleMon + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst); + MEMSET_ALT(&battleMon + gBattleBufferA[gActiveBank][1], src[i], gBattleBufferA[gActiveBank][2], i, dst); Emitcmd29(1, gBattleBufferA[gActiveBank][2], dst); PlayerBufferExecCompleted(); } @@ -2287,7 +2287,7 @@ void PlayerHandlecmd3(void) u8 i; u8 *dst; - BAD_MEMSET(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i], + MEMSET_ALT(&gPlayerParty[gBattlePartyID[gActiveBank]] + gBattleBufferA[gActiveBank][1], gBattleBufferA[gActiveBank][3 + i], gBattleBufferA[gActiveBank][2], i, dst); PlayerBufferExecCompleted(); } |