Age | Commit message (Expand) | Author |
2019-07-28 | emerald file names, part 1 | camthesaxman |
2018-10-16 | document battle anim script commands | garak |
2018-08-09 | Label ball animations | Marcus Huderle |
2018-07-05 | Decompile battle_anim_813F0f4.s | Marcus Huderle |
2018-06-25 | Merge branch 'master' into contest_link_80C2020 | Marcus Huderle |
2018-05-21 | Standardize args to palette blend functions | Marcus Huderle |
2018-05-06 | Decompile battle_anim_812C144 through sub_812C990() | Marcus Huderle |
2018-04-07 | through DebugMenu_807786C; use macro NAKED instead of __attribute__((naked)) | PikalaxALT |
2018-04-06 | Use 'battler' instead of 'bank' | Marcus Huderle |
2018-04-06 | Finish decompiling battle_9 | Marcus Huderle |
2018-04-06 | Decompile a bunch of battle_9 | Marcus Huderle |
2018-04-06 | Start decompiling battle_9 | Marcus Huderle |
2018-03-31 | Merge branch 'master' into contest_link_80C2020 | PikalaxALT |
2018-03-30 | rename some funcs and fields | PikalaxALT |
2018-02-18 | decompile more debug code | Cameron Hall |
2018-02-16 | finish decompiling debug code in slot_machine.c | Cameron Hall |
2018-02-16 | decompile some debug code in slot_machine.c | Cameron Hall |
2018-02-15 | decompile various debug functions | Cameron Hall |
2018-02-11 | Document battle anim things related to STRENGTH, TACKLE, BODY_SLAM, and SUPER... | Marcus Huderle |
2018-02-10 | Start documenting battle anims | Marcus Huderle |
2018-01-27 | add comments for pool loads in C files | Cameron Hall |
2018-01-25 | more debug integrations | Cameron Hall |
2018-01-23 | fix more false offsets | Cameron Hall |
2018-01-23 | sub_80C2020 | PikalaxALT |
2018-01-22 | fix false gMysteryEventScriptCmdTableEnd offsets | Cameron Hall |
2018-01-21 | resolve merge conflicts and make it compile | Cameron Hall |
2018-01-17 | add debug code in battle_4.c and battle_controller_player.c | Cameron Hall |
2018-01-17 | use Dma Large loops for every while(1) Dma loop | ProjectRevoTPP |
2018-01-15 | import some battle_4.c code from emerald and get atk23_getexp matching | camthesaxman |
2018-01-13 | label battle_intro.c | camthesaxman |
2018-01-10 | finish labeling scanline_effect.c | camthesaxman |
2018-01-09 | more text/menu renaming | camthesaxman |
2018-01-08 | re-label some window and text code | camthesaxman |
2018-01-07 | Finish decompiling battle_2 | Marcus Huderle |
2018-01-07 | Decompile through HandleEndTurn_BattleWon, and update trainer class constant ... | Marcus Huderle |
2017-12-30 | Sync gAnimDisableStructPtr and gTransformedPersonalities with pokeemerald | Marcus Huderle |
2017-12-27 | Port battle_anim changes from pokeemerald | Marcus Huderle |
2017-12-21 | Rename gScript* vars to gSpecialVar_* | Marcus Huderle |
2017-11-26 | flag, vars, items constants | camthesaxman |
2017-11-26 | abilities, songs, species constants | camthesaxman |
2017-11-18 | change Sprite struct to use a data array instead of manual declares. | ProjectRevoTPP |
2017-11-13 | migrate battle_message data to src (TODO, german) | ProjectRevoTPP |
2017-11-05 | move src/engine/ direct ewram calls to ewram.h. | ProjectRevoTPP |
2017-11-05 | move ewram.h includes in include/ to src files. | ProjectRevoTPP |
2017-11-04 | BAD_MEM macros to MEM_ALT | ProjectRevoTPP |
2017-11-04 | add semicolons to BAD_MEMSET and BAD_MEMCPY | ProjectRevoTPP |
2017-11-03 | BG_CHAR_ADDR and BG_SCREEN_ADDR recast fixes | ProjectRevoTPP |
2017-11-03 | NotInBattle | ProjectRevoTPP |
2017-10-29 | merge | ProjectRevoTPP |
2017-10-29 | use BAD_MEMSET macro for battle files. | ProjectRevoTPP |