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-rw-r--r--src/battle/battle_util.c3479
1 files changed, 3479 insertions, 0 deletions
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c
new file mode 100644
index 000000000..9dc030a1a
--- /dev/null
+++ b/src/battle/battle_util.c
@@ -0,0 +1,3479 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_util.h"
+#include "data2.h"
+#include "event_data.h"
+#include "ewram.h"
+#include "item.h"
+#include "link.h"
+#include "pokemon.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "string_util.h"
+#include "text.h"
+#include "util.h"
+#include "constants/abilities.h"
+#include "constants/battle_move_effects.h"
+#include "constants/flags.h"
+#include "constants/hold_effects.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/species.h"
+#include "constants/weather.h"
+
+extern u8* gBattlescriptCurrInstr;
+extern u8 gActiveBank;
+extern u8 gBattleBufferB[4][0x200];
+extern u8* gUnknown_02024C1C[4]; //battlescript location when you try to choose a move you're not allowed to
+extern u16 gLastUsedMove[4];
+extern struct BattlePokemon gBattleMons[4];
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gStringBank;
+extern u16 gLastUsedItem;
+extern u16 gCurrentMove;
+extern const u32 gBitTable[];
+extern u16 gBattleTypeFlags;
+extern u8 gNoOfAllBanks;
+extern u32 gStatuses3[4];
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gBanksByTurnOrder[4];
+extern u16 gSideAffecting[2];
+extern u16 gBattleWeather;
+extern void (*gBattleMainFunc)(void);
+extern u8 gAbsentBankFlags;
+extern u8 gBattleCommunication[];
+extern u32 gHitMarker;
+extern u8 gEffectBank;
+extern u8 gBank1;
+extern s32 gBattleMoveDamage;
+extern u16 gBattlePartyID[4];
+extern u16 gChosenMovesByBanks[4];
+extern s32 gTakenDmg[4];
+extern u8 gTakenDmgBanks[4];
+extern u8 gBattleMoveFlags;
+extern u8 gLastUsedAbility;
+extern u8 gBattleTextBuff2[];
+extern u8 gCurrentActionFuncId;
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gUnknown_02024BE5;
+extern u8 gCurrMovePos;
+extern u16 gRandomMove;
+extern s32 gBattleMoveDamage;
+extern u16 gDynamicBasePower;
+extern u32 gBattleExecBuffer;
+extern u8 gSentPokesToOpponent[2];
+extern const u16 gSoundMovesTable[];
+extern const u8 gStatusConditionString_PoisonJpn[];
+extern const u8 gStatusConditionString_SleepJpn[];
+extern const u8 gStatusConditionString_ParalysisJpn[];
+extern const u8 gStatusConditionString_BurnJpn[];
+extern const u8 gStatusConditionString_IceJpn[];
+extern const u8 gStatusConditionString_ConfusionJpn[];
+extern const u8 gStatusConditionString_LoveJpn[];
+extern const BattleCmdFunc gBattleScriptingCommandsTable[];
+
+u8 IsImprisoned(u8 bank, u16 move);
+u8 GetBankByIdentity(u8 ID);
+u8 GetBankIdentity(u8 bank);
+u8 GetBankSide(u8 bank);
+void SetMoveEffect(bool8 primary, u8 certainArg);
+bool8 UproarWakeUpCheck(u8 bank);
+bool8 sub_8018018(u8 bank, u8, u8);
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def);
+u8 CountTrailingZeroBits(u32 a);
+u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 sub_803FC34(u8 bank);
+u16 sub_803FBFC(u8 a);
+u8 weather_get_current(void);
+void RecordAbilityBattle(u8 bank, u8 ability);
+void RecordItemBattle(u8 bank, u8 holdEffect);
+s8 GetPokeFlavourRelation(u32 pid, u8 flavor);
+
+extern u8 BattleScript_MoveSelectionDisabledMove[];
+extern u8 BattleScript_MoveSelectionTormented[];
+extern u8 BattleScript_MoveSelectionTaunted[];
+extern u8 BattleScript_MoveSelectionImprisoned[];
+extern u8 BattleScript_MoveSelectionChoiceBanded[];
+extern u8 BattleScript_MoveSelectionNoPP[];
+extern u8 BattleScript_NoMovesLeft[];
+extern u8 BattleScript_WishComesTrue[];
+extern u8 BattleScript_IngrainTurnHeal[];
+extern u8 BattleScript_LeechSeedTurnDrain[];
+extern u8 BattleScript_PoisonTurnDmg[];
+extern u8 BattleScript_BurnTurnDmg[];
+extern u8 BattleScript_NightmareTurnDmg[];
+extern u8 BattleScript_CurseTurnDmg[];
+extern u8 BattleScript_WrapTurnDmg[];
+extern u8 BattleScript_WrapEnds[];
+extern u8 BattleScript_DisabledNoMore[];
+extern u8 BattleScript_EncoredNoMore[];
+
+extern u8 BattleScript_SideStatusWoreOff[];
+extern u8 BattleScript_RainContinuesOrEnds[];
+extern u8 BattleScript_SandStormHailEnds[];
+extern u8 BattleScript_DamagingWeatherContinues[];
+extern u8 BattleScript_SunlightFaded[];
+extern u8 BattleScript_SunlightContinues[];
+extern u8 BattleScript_SafeguardEnds[];
+extern u8 BattleScript_MonWokeUpInUproar[]; //uproar wakeup BS
+extern u8 BattleScript_PrintUproarOverTurns[]; //uproar BS
+extern u8 BattleScript_ThrashConfuses[];
+extern u8 BattleScript_YawnMakesAsleep[];
+extern u8 BattleScript_MonTookFutureAttack[];
+extern u8 BattleScript_PerishSongHits[];
+extern u8 BattleScript_PerishSongTimerGoesDown[];
+extern u8 BattleScript_GiveExp[];
+extern u8 BattleScript_HandleFaintedMon[];
+
+extern u8 BattleScript_MoveUsedIsAsleep[];
+extern u8 BattleScript_MoveUsedWokeUp[];
+extern u8 BattleScript_MoveUsedIsFrozen[];
+extern u8 BattleScript_MoveUsedUnfroze[];
+extern u8 BattleScript_MoveUsedLoafingAround[];
+extern u8 BattleScript_MoveUsedMustRecharge[];
+extern u8 BattleScript_MoveUsedFlinched[];
+extern u8 BattleScript_MoveUsedIsDisabled[];
+extern u8 BattleScript_MoveUsedIsTaunted[];
+extern u8 BattleScript_MoveUsedIsImprisoned[];
+extern u8 BattleScript_MoveUsedIsConfused[];
+extern u8 BattleScript_MoveUsedIsConfusedNoMore[];
+extern u8 BattleScript_MoveUsedIsParalyzed[];
+extern u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
+extern u8 BattleScript_MoveUsedIsInLove[];
+extern u8 BattleScript_BideStoringEnergy[];
+extern u8 BattleScript_BideAttack[];
+extern u8 BattleScript_BideNoEnergyToAttack[];
+
+extern u8 BattleScript_OverworldWeatherStarts[]; //load weather from overworld
+extern u8 BattleScript_DrizzleActivates[];
+extern u8 BattleScript_SandstreamActivates[];
+extern u8 BattleScript_DroughtActivates[];
+extern u8 BattleScript_CastformChange[];
+extern u8 BattleScript_RainDishActivates[];
+extern u8 BattleScript_ShedSkinActivates[];
+extern u8 BattleScript_SpeedBoostActivates[];
+extern u8 BattleScript_SoundproofProtected[];
+extern u8 BattleScript_MoveHPDrain[];
+extern u8 BattleScript_MoveHPDrain_PPLoss[];
+extern u8 BattleScript_FlashFireBoost[];
+extern u8 BattleScript_FlashFireBoost_PPLoss[];
+extern u8 BattleScript_MoveHPDrain_FullHP[];
+extern u8 BattleScript_MoveHPDrain_FullHP_PPLoss[];
+extern u8 BattleScript_ColorChangeActivates[];
+extern u8 BattleScript_RoughSkinActivates[];
+extern u8 BattleScript_ApplySecondaryEffect[];
+extern u8 BattleScript_CuteCharmActivates[];
+extern u8 BattleScript_AbilityCuredStatus[]; //ability status clear
+extern u8 BattleScript_SynchronizeActivates[];
+extern u8 gUnknown_081D978C[]; //intimidate1
+extern u8 gUnknown_081D9795[]; //intimidate2
+extern u8 BattleScript_TraceActivates[];
+
+extern u8 BattleScript_WhiteHerbEnd2[];
+extern u8 BattleScript_WhiteHerbRet[];
+extern u8 BattleScript_ItemHealHP_RemoveItem[];
+extern u8 BattleScript_BerryPPHealEnd2[];
+extern u8 BattleScript_ItemHealHP_End2[];
+extern u8 BattleScript_BerryConfuseHealEnd2[];
+extern u8 BattleScript_BerryStatRaiseEnd2[];
+extern u8 BattleScript_BerryFocusEnergyEnd2[];
+extern u8 BattleScript_BerryCurePrlzEnd2[];
+extern u8 BattleScript_BerryCurePsnEnd2[];
+extern u8 BattleScript_BerryCureBrnEnd2[];
+extern u8 BattleScript_BerryCureFrzEnd2[];
+extern u8 BattleScript_BerryCureSlpEnd2[];
+extern u8 BattleScript_BerryCureConfusionEnd2[];
+extern u8 BattleScript_BerryCureChosenStatusEnd2[]; //berry cure any status end2
+extern u8 BattleScript_BerryCureParRet[];
+extern u8 BattleScript_BerryCurePsnRet[];
+extern u8 BattleScript_BerryCureBrnRet[];
+extern u8 BattleScript_BerryCureFrzRet[];
+extern u8 BattleScript_BerryCureSlpRet[];
+extern u8 BattleScript_BerryCureConfusionRet[];
+extern u8 BattleScript_BerryCureChosenStatusRet[]; //berry cure any status return
+
+extern u8 BattleScript_ItemHealHP_Ret[];
+
+extern u8 gUnknown_081D995F[]; //disobedient while asleep
+extern u8 BattleScript_IgnoresAndUsesRandomMove[]; //disobedient, uses a random move
+extern u8 BattleScript_IgnoresAndFallsAsleep[]; //disobedient, went to sleep
+extern u8 gUnknown_081D99A0[]; //disobedient, hits itself
+
+//array entries for battle communication
+#define MOVE_EFFECT_BYTE 0x3
+#define MULTISTRING_CHOOSER 0x5
+#define MSG_DISPLAY 0x7
+
+u8 GetBattleBank(u8 caseId)
+{
+ u8 ret = 0;
+ switch (caseId)
+ {
+ case BS_GET_TARGET:
+ ret = gBankTarget;
+ break;
+ case BS_GET_ATTACKER:
+ ret = gBankAttacker;
+ break;
+ case BS_GET_EFFECT_BANK:
+ ret = gEffectBank;
+ break;
+ case BS_GET_BANK_0:
+ ret = 0;
+ break;
+ case BS_GET_SCRIPTING_BANK:
+ ret = ewram16003;
+ break;
+ case BS_GET_gBank1:
+ ret = gBank1;
+ break;
+ case 5:
+ ret = gBank1;
+ break;
+ }
+ return ret;
+}
+
+void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move)
+{
+ s32 i;
+
+ if (gBattleMons[bankDef].ability != ABILITY_PRESSURE)
+ return;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[bankAtk].moves[i] == move)
+ break;
+ }
+
+ if (i == 4) // mons don't share any moves
+ return;
+
+ if (gBattleMons[bankAtk].pp[i] != 0)
+ gBattleMons[bankAtk].pp[i]--;
+
+ if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[bankAtk].unk18_b & gBitTable[i]))
+ {
+ gActiveBank = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+}
+
+void PressurePPLoseOnUsingImprision(u8 bankAtk)
+{
+ s32 i, j;
+ s32 imprisionPos = 4;
+ u8 atkSide = GetBankSide(bankAtk);
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON)
+ break;
+ }
+ if (j != 4)
+ {
+ imprisionPos = j;
+ if (gBattleMons[bankAtk].pp[j] != 0)
+ gBattleMons[bankAtk].pp[j]--;
+ }
+ }
+ }
+
+ if (imprisionPos != 4
+ && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos]))
+ {
+ gActiveBank = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+}
+
+void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
+{
+ s32 i, j;
+ s32 perishSongPos = 4;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG)
+ break;
+ }
+ if (j != 4)
+ {
+ perishSongPos = j;
+ if (gBattleMons[bankAtk].pp[j] != 0)
+ gBattleMons[bankAtk].pp[j]--;
+ }
+ }
+ }
+
+ if (perishSongPos != 4
+ && !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
+ && !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos]))
+ {
+ gActiveBank = bankAtk;
+ EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+}
+
+
+void MarkAllBufferBanksForExecution(void) // unused
+{
+ s32 i;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleExecBuffer |= gBitTable[i] << 0x1C;
+ }
+ else
+ {
+ for (i = 0; i < gNoOfAllBanks; i++)
+ gBattleExecBuffer |= gBitTable[i];
+ }
+}
+
+void MarkBufferBankForExecution(u8 bank)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gBattleExecBuffer |= gBitTable[bank] << 0x1C;
+ }
+ else
+ {
+ gBattleExecBuffer |= gBitTable[bank];
+ }
+}
+
+void sub_80155A4(u8 arg0)
+{
+ s32 i;
+
+ for (i = 0; i < GetLinkPlayerCount(); i++)
+ gBattleExecBuffer |= gBitTable[arg0] << (i << 2);
+
+ gBattleExecBuffer &= ~(0x10000000 << arg0);
+}
+
+void CancelMultiTurnMoves(u8 bank)
+{
+ gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS);
+ gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE);
+ gBattleMons[bank].status2 &= ~(STATUS2_UPROAR);
+ gBattleMons[bank].status2 &= ~(STATUS2_BIDE);
+
+ gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE);
+
+ gDisableStructs[bank].rolloutTimer1 = 0;
+ gDisableStructs[bank].furyCutterCounter = 0;
+}
+
+bool8 WasUnableToUseMove(u8 bank)
+{
+ if (gProtectStructs[bank].prlzImmobility
+ || gProtectStructs[bank].notEffective
+ || gProtectStructs[bank].usedImprisionedMove
+ || gProtectStructs[bank].loveImmobility
+ || gProtectStructs[bank].usedDisabledMove
+ || gProtectStructs[bank].usedTauntedMove
+ || gProtectStructs[bank].flag2Unknown
+ || gProtectStructs[bank].flinchImmobility
+ || gProtectStructs[bank].confusionSelfDmg)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+void PrepareStringBattle(u16 stringId, u8 bank)
+{
+ gActiveBank = bank;
+ EmitPrintString(0, stringId);
+ MarkBufferBankForExecution(gActiveBank);
+}
+
+void ResetSentPokesToOpponentValue(void)
+{
+ s32 i;
+ u32 bits = 0;
+
+ gSentPokesToOpponent[0] = 0;
+ gSentPokesToOpponent[1] = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i += 2)
+ bits |= gBitTable[gBattlePartyID[i]];
+
+ for (i = 1; i < gNoOfAllBanks; i += 2)
+ gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits;
+}
+
+void sub_8015740(u8 bank)
+{
+ s32 i = 0;
+ u32 bits = 0;
+
+ if (GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ u8 id = ((bank & BIT_MON) >> 1);
+ gSentPokesToOpponent[id] = 0;
+
+ for (i = 0; i < gNoOfAllBanks; i += 2)
+ {
+ if (!(gAbsentBankFlags & gBitTable[i]))
+ bits |= gBitTable[gBattlePartyID[i]];
+ }
+
+ gSentPokesToOpponent[id] = bits;
+ }
+}
+
+void sub_80157C4(u8 bank)
+{
+ if (GetBankSide(bank) == SIDE_OPPONENT)
+ {
+ sub_8015740(bank);
+ }
+ else
+ {
+ s32 i;
+ for (i = 1; i < gNoOfAllBanks; i++)
+ gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]];
+ }
+}
+
+void BattleScriptPush(u8* BS_ptr)
+{
+ B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = BS_ptr;
+}
+
+void BattleScriptPushCursor(void)
+{
+ B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
+}
+
+void BattleScriptPop(void)
+{
+ gBattlescriptCurrInstr = B_BATTLESCRIPTS_STACK->ptr[--B_BATTLESCRIPTS_STACK->size];
+}
+
+u8 TrySetCantSelectMoveBattleScript(void) //msg can't select a move
+{
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u8 holdEffect;
+ u16* choicedMove = CHOICED_MOVE(gActiveBank);
+ if (gDisableStructs[gActiveBank].disabledMove == move && move)
+ {
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionDisabledMove;
+ limitations++;
+ }
+ if (move == gLastUsedMove[gActiveBank] && move != MOVE_STRUGGLE && gBattleMons[gActiveBank].status2 & STATUS2_TORMENT)
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTormented;
+ limitations++;
+ }
+ if (gDisableStructs[gActiveBank].tauntTimer1 && gBattleMoves[move].power == 0)
+ {
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTaunted;
+ limitations++;
+ }
+ if (IsImprisoned(gActiveBank, move))
+ {
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionImprisoned;
+ limitations++;
+ }
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ gStringBank = gActiveBank;
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBank].item;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionChoiceBanded;
+ limitations++;
+ }
+ if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ {
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionNoPP;
+ limitations++;
+ }
+ return limitations;
+}
+
+#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
+#define MOVE_LIMITATION_PP (1 << 1)
+#define MOVE_LIMITATION_DISABLED (1 << 2)
+#define MOVE_LIMITATION_TORMENTED (1 << 3)
+#define MOVE_LIMITATION_TAUNT (1 << 4)
+#define MOVE_LIMITATION_IMPRISION (1 << 5)
+
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16* choicedMove = CHOICED_MOVE(bank);
+ s32 i;
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[bank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+ gStringBank = bank;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gLastUsedMove[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable;
+ unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ if (unusable == 0xF) //all moves are unusable
+ {
+ gProtectStructs[gActiveBank].onlyStruggle = 1;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_NoMovesLeft;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ gBattleBufferB[gActiveBank][3] = GetBankByIdentity((GetBankIdentity(gActiveBank) ^ 1) | (Random() & 2));
+ else
+ gBattleBufferB[gActiveBank][3] = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ 1);
+ }
+ else
+ gProtectStructs[gActiveBank].onlyStruggle = 0;
+ return (unusable == 0xF);
+}
+
+u8 IsImprisoned(u8 bank, u16 move)
+{
+ u8 imprisionedMoves = 0;
+ u8 bankSide = GetBankSide(bank);
+ s32 i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED)
+ {
+ s32 j;
+ for (j = 0; j < 4; j++)
+ {
+ if (move == gBattleMons[i].moves[j])
+ break;
+ }
+ if (j < 4)
+ imprisionedMoves++;
+ }
+ }
+ return imprisionedMoves;
+}
+
+u8 UpdateTurnCounters(void)
+{
+ u8 effect = 0;
+ s32 i;
+
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
+ {
+ }
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
+ {
+ }
+
+ do
+ {
+ u8 sideBank;
+
+ switch (BATTLE_STRUCT->turncountersTracker)
+ {
+ case 0:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gBanksByTurnOrder[i] = i;
+ }
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ s32 j;
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
+ SwapTurnOrder(i, j);
+ }
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ case 1:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+
+ if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimers[sideBank].reflectTimer == 0)
+ {
+
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_REFLECT;
+ gBattleTextBuff1[3] = MOVE_REFLECT >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 2:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimers[sideBank].lightscreenTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN;
+ gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 3:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideTimers[sideBank].mistTimer && --gSideTimers[sideBank].mistTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
+ BattleScriptExecute(BattleScript_SideStatusWoreOff);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_MIST;
+ gBattleTextBuff1[3] = MOVE_MIST >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 4:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimers[sideBank].safeguardTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
+ BattleScriptExecute(BattleScript_SafeguardEnds);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 5:
+ while (BATTLE_STRUCT->turnSideTracker < gNoOfAllBanks)
+ {
+ gActiveBank = gBanksByTurnOrder[BATTLE_STRUCT->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBank] && --gWishFutureKnock.wishCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
+ {
+ gBankTarget = gActiveBank;
+ BattleScriptExecute(BattleScript_WishComesTrue);
+ effect++;
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ }
+ break;
+ case 6:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptExecute(BattleScript_RainContinuesOrEnds);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 7:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+
+ BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 8:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = BattleScript_SunlightFaded;
+ }
+ else
+ gBattlescriptCurrInstr = BattleScript_SunlightContinues;
+
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 9:
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = BattleScript_SandStormHailEnds;
+ }
+ else
+ gBattlescriptCurrInstr = BattleScript_DamagingWeatherContinues;
+
+ BATTLE_STRUCT->animArg1 = B_ANIM_HAIL_CONTINUES;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 10:
+ effect++;
+ break;
+ }
+ } while (effect == 0);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+#define TURNBASED_MAX_CASE 19
+
+u8 TurnBasedEffects(void)
+{
+ u8 effect = 0;
+
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ while (BATTLE_STRUCT->turnEffectsBank < gNoOfAllBanks && BATTLE_STRUCT->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ {
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->turnEffectsBank];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ BATTLE_STRUCT->turnEffectsBank++;
+ }
+ else
+ {
+ switch (BATTLE_STRUCT->turnEffectsTracker)
+ {
+ case 0: // ingrain
+ if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_IngrainTurnHeal);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 1: // end turn abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
+ effect++;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 2: // item effects
+ if (ItemBattleEffects(1, gActiveBank, 0))
+ effect++;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 18: // item effects again
+ if (ItemBattleEffects(1, gActiveBank, 1))
+ effect++;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 3: // leech seed
+ if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BATTLE_STRUCT->animArg1 = gBankTarget;
+ BATTLE_STRUCT->animArg2 = gBankAttacker;
+ BattleScriptExecute(BattleScript_LeechSeedTurnDrain);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 4: // poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 5: // toxic poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
+ gBattleMons[gActiveBank].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
+ BattleScriptExecute(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 6: // burn
+ if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_BurnTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 7: // spooky nightmares
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
+ {
+ // missing sleep check
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_NightmareTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 8: // curse
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptExecute(BattleScript_CurseTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 9: // wrap
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x2000;
+ if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
+ {
+ BATTLE_STRUCT->animArg1 = ewram16004arr(0, gActiveBank);
+ BATTLE_STRUCT->animArg2 = ewram16004arr(1, gActiveBank);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = ewram16004arr(0, gActiveBank);
+ gBattleTextBuff1[3] = ewram16004arr(1, gActiveBank);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else // broke free
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = ewram16004arr(0, gActiveBank);
+ gBattleTextBuff1[3] = ewram16004arr(1, gActiveBank);
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapEnds;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 10: // uproar
+ if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
+ {
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ BattleScriptExecute(BattleScript_MonWokeUpInUproar);
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ if (gBankAttacker != gNoOfAllBanks)
+ {
+ effect = 2; // a pokemon was awaken
+ break;
+ }
+ else
+ {
+ gBankAttacker = gActiveBank;
+ gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
+ if (WasUnableToUseMove(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ CancelMultiTurnMoves(gActiveBank);
+ }
+ BattleScriptExecute(BattleScript_PrintUproarOverTurns);
+ effect = 1;
+ }
+ }
+ if (effect != 2)
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 11: // thrash
+ if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x400;
+ if (WasUnableToUseMove(gActiveBank))
+ CancelMultiTurnMoves(gActiveBank);
+ else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
+ SetMoveEffect(1, 0);
+ if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ BattleScriptExecute(BattleScript_ThrashConfuses);
+ effect++;
+ }
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 12: // disable
+ if (gDisableStructs[gActiveBank].disableTimer1 != 0)
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
+ break;
+ }
+ if (i == 4) // pokemon does not have the disabled move anymore
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ gDisableStructs[gActiveBank].disableTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ BattleScriptExecute(BattleScript_DisabledNoMore);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 13: // encore
+ if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
+ {
+ if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
+ || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ BattleScriptExecute(BattleScript_EncoredNoMore);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 14: // lock-on decrement
+ if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBank] -= 0x8;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 15: // charge
+ if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
+ gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 16: // taunt
+ if (gDisableStructs[gActiveBank].tauntTimer1)
+ gDisableStructs[gActiveBank].tauntTimer1--;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 17: // yawn
+ if (gStatuses3[gActiveBank] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBank] -= 0x800;
+ if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
+ && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ gEffectBank = gActiveBank;
+ BattleScriptExecute(BattleScript_YawnMakesAsleep);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 19: // done
+ BATTLE_STRUCT->turnEffectsTracker = 0;
+ BATTLE_STRUCT->turnEffectsBank++;
+ break;
+ }
+ if (effect != 0)
+ return effect;
+ }
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+bool8 HandleWishPerishSongOnTurnEnd(void)
+{
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ switch (BATTLE_STRUCT->sub80170DC_Tracker)
+ {
+ case 0: // future sight
+ while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks)
+ {
+ gActiveBank = BATTLE_STRUCT->sub80170DC_Bank;
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ else
+ {
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ if (gWishFutureKnock.futureSightCounter[gActiveBank] && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
+ {
+ if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else //Doom Desire
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank];
+ gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ gBankTarget = gActiveBank;
+ gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+ BattleScriptExecute(BattleScript_MonTookFutureAttack);
+ return 1;
+ }
+ }
+ }
+ BATTLE_STRUCT->sub80170DC_Tracker = 1;
+ BATTLE_STRUCT->sub80170DC_Bank = 0;
+ case 1: // perish song
+ while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks)
+ {
+ gActiveBank = gBankAttacker = gBanksByTurnOrder[BATTLE_STRUCT->sub80170DC_Bank];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ else
+ {
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 1;
+ gBattleTextBuff1[3] = 1;
+ gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1;
+ gBattleTextBuff1[5] = 0xFF;
+ if (gDisableStructs[gActiveBank].perishSong1 == 0)
+ {
+ gStatuses3[gActiveBank] &= ~(STATUS3_PERISH_SONG);
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gBattlescriptCurrInstr = BattleScript_PerishSongHits;
+ }
+ else
+ {
+ gDisableStructs[gActiveBank].perishSong1--;
+ gBattlescriptCurrInstr = BattleScript_PerishSongTimerGoesDown;
+ }
+ BattleScriptExecute(gBattlescriptCurrInstr);
+ return 1;
+ }
+ }
+ }
+ break;
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+#define HandleFaintedMonActions_MAX_CASE 7
+
+bool8 HandleFaintedMonActions(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ return 0;
+ do
+ {
+ int i;
+ switch (BATTLE_STRUCT->sub80173A4_Tracker)
+ {
+ case 0:
+ BATTLE_STRUCT->unk1605A = 0;
+ BATTLE_STRUCT->sub80173A4_Tracker++;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gAbsentBankFlags & gBitTable[i] && !sub_8018018(i, 6, 6))
+ gAbsentBankFlags &= ~(gBitTable[i]);
+ }
+ case 1:
+ do
+ {
+ gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A;
+ if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
+ {
+ BattleScriptExecute(BattleScript_GiveExp);
+ BATTLE_STRUCT->sub80173A4_Tracker = 2;
+ return 1;
+ }
+ } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks);
+ BATTLE_STRUCT->sub80173A4_Tracker = 3;
+ break;
+ case 2:
+ sub_8015740(gBank1);
+ if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks)
+ BATTLE_STRUCT->sub80173A4_Tracker = 3;
+ else
+ BATTLE_STRUCT->sub80173A4_Tracker = 1;
+ break;
+ case 3:
+ BATTLE_STRUCT->unk1605A = 0;
+ BATTLE_STRUCT->sub80173A4_Tracker++;
+ case 4:
+ do
+ {
+ gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched?
+ if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
+ {
+ BattleScriptExecute(BattleScript_HandleFaintedMon);
+ BATTLE_STRUCT->sub80173A4_Tracker = 5;
+ return 1;
+ }
+ } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks);
+ BATTLE_STRUCT->sub80173A4_Tracker = 6;
+ break;
+ case 5:
+ if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks)
+ BATTLE_STRUCT->sub80173A4_Tracker = 6;
+ else
+ BATTLE_STRUCT->sub80173A4_Tracker = 4;
+ break;
+ case 6:
+ if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0))
+ return 1;
+ BATTLE_STRUCT->sub80173A4_Tracker++;
+ break;
+ case 7:
+ break;
+ }
+ } while (BATTLE_STRUCT->sub80173A4_Tracker != HandleFaintedMonActions_MAX_CASE);
+ return 0;
+}
+
+void TryClearRageStatuses(void)
+{
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].status2 & STATUS2_RAGE && gChosenMovesByBanks[i] != MOVE_RAGE)
+ gBattleMons[i].status2 &= ~(STATUS2_RAGE);
+ }
+}
+
+#define ATKCANCELLER_MAX_CASE 14
+
+u8 AtkCanceller_UnableToUseMove(void)
+{
+ u8 effect = 0;
+ s32* bideDmg = &BATTLE_STRUCT->bideDmg;
+ do
+ {
+ switch (BATTLE_STRUCT->atkCancellerTracker)
+ {
+ case 0: // flags clear
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 1: // check being asleep
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (UproarWakeUpCheck(gBankAttacker))
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u8 toSub;
+ if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub)
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ else
+ gBattleMons[gBankAttacker].status1 -= toSub;
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 2;
+ }
+ }
+ else
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 2: // check being frozen
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (Random() % 5)
+ {
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ else
+ {
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ }
+ }
+ else // unfreeze
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 3: // truant
+ if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 4: // recharge
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBankAttacker].rechargeCounter = 0;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 5: // flinch
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBankAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 6: // disabled move
+ if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
+ {
+ gProtectStructs[gBankAttacker].usedDisabledMove = 1;
+ BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 7: // taunt
+ if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
+ {
+ gProtectStructs[gBankAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 8: // imprisoned
+ if (IsImprisoned(gBankAttacker, gCurrentMove))
+ {
+ gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 9: // confusion
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[gBankAttacker].status2--;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ if (Random() & 1)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ BattleScriptPushCursor();
+ }
+ else // confusion dmg
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBankTarget = gBankAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gProtectStructs[gBankAttacker].confusionSelfDmg = 1;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
+ }
+ else // snapped out of confusion
+ {
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
+ }
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 10: // paralysis
+ if (gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS && (Random() % 4) == 0)
+ {
+ gProtectStructs[gBankAttacker].prlzImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 11: // infatuation
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ {
+ BATTLE_STRUCT->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ if (Random() & 1)
+ BattleScriptPushCursor();
+ else
+ {
+ BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gProtectStructs[gBankAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 12: // bide
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattleMons[gBankAttacker].status2 -= 0x100;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
+ else
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (gTakenDmg[gBankAttacker])
+ {
+ gCurrentMove = MOVE_BIDE;
+ *bideDmg = gTakenDmg[gBankAttacker] * 2;
+ gBankTarget = gTakenDmgBanks[gBankAttacker];
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
+ gBattlescriptCurrInstr = BattleScript_BideAttack;
+ }
+ else
+ gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
+ }
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 13: // move thawing
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ effect = 2;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 14: // last case
+ break;
+ }
+
+ } while (BATTLE_STRUCT->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
+
+ if (effect == 2)
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ return effect;
+}
+
+bool8 sub_8018018(u8 bank, u8 r1, u8 r2)
+{
+ struct Pokemon* party;
+ u8 r7;
+ u8 r6;
+ s32 i;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ r7 = sub_803FC34(bank);
+ if (GetBankSide(bank) == 0)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ r6 = sub_803FBFC(r7);
+ for (i = r6 * 3; i < r6 * 3 + 3; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) && GetMonData(&party[i], MON_DATA_SPECIES2) && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ break;
+ }
+ return (i == r6 * 3 + 3);
+ }
+ else
+ {
+ if (GetBankSide(bank) == 1)
+ {
+ r7 = GetBankByIdentity(1);
+ r6 = GetBankByIdentity(3);
+ party = gEnemyParty;
+ }
+ else
+ {
+ r7 = GetBankByIdentity(0);
+ r6 = GetBankByIdentity(2);
+ party = gPlayerParty;
+ }
+ if (r1 == 6)
+ r1 = gBattlePartyID[r7];
+ if (r2 == 6)
+ r2 = gBattlePartyID[r6];
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) && GetMonData(&party[i], MON_DATA_SPECIES2) && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG && i != r1 && i != r2 && i != ewram16068arr(r7) && i != ewram16068arr(r6))
+ break;
+ }
+ return (i == 6);
+ }
+}
+
+enum
+{
+ CASTFORM_NO_CHANGE, //0
+ CASTFORM_TO_NORMAL, //1
+ CASTFORM_TO_FIRE, //2
+ CASTFORM_TO_WATER, //3
+ CASTFORM_TO_ICE, //4
+};
+
+u8 CastformDataTypeChange(u8 bank)
+{
+ u8 formChange = 0;
+ if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0)
+ return CASTFORM_NO_CHANGE;
+ if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ {
+ gBattleMons[bank].type1 = TYPE_NORMAL;
+ gBattleMons[bank].type2 = TYPE_NORMAL;
+ return CASTFORM_TO_NORMAL;
+ }
+ if (!WEATHER_HAS_EFFECT)
+ return CASTFORM_NO_CHANGE;
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ {
+ gBattleMons[bank].type1 = TYPE_NORMAL;
+ gBattleMons[bank].type2 = TYPE_NORMAL;
+ formChange = CASTFORM_TO_NORMAL;
+ }
+ if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE)
+ {
+ gBattleMons[bank].type1 = TYPE_FIRE;
+ gBattleMons[bank].type2 = TYPE_FIRE;
+ formChange = CASTFORM_TO_FIRE;
+ }
+ if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER)
+ {
+ gBattleMons[bank].type1 = TYPE_WATER;
+ gBattleMons[bank].type2 = TYPE_WATER;
+ formChange = CASTFORM_TO_WATER;
+ }
+ if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE)
+ {
+ gBattleMons[bank].type1 = TYPE_ICE;
+ gBattleMons[bank].type2 = TYPE_ICE;
+ formChange = CASTFORM_TO_ICE;
+ }
+ return formChange;
+}
+
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
+{
+ u8 effect = 0;
+ struct Pokemon* pokeAtk;
+ struct Pokemon* pokeDef;
+ u16 speciesAtk;
+ u16 speciesDef;
+ u32 pidAtk;
+ u32 pidDef;
+
+ if (gBankAttacker >= gNoOfAllBanks)
+ gBankAttacker = bank;
+ if (GetBankSide(gBankAttacker) == 0)
+ pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ else
+ pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBankTarget = bank;
+ if (GetBankSide(gBankTarget) == 0)
+ pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ else
+ pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]];
+
+ speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
+ pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
+
+ speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
+ pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // why isn't that check done at the beginning?
+ {
+ u8 moveType;
+ s32 i;
+ u16 move;
+ u8 side;
+ u8 target1;
+
+ if (special)
+ gLastUsedAbility = special;
+ else
+ gLastUsedAbility = gBattleMons[bank].ability;
+
+ if (moveArg)
+ move = moveArg;
+ else
+ move = gCurrentMove;
+
+ if (BATTLE_STRUCT->dynamicMoveType)
+ moveType = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ else
+ moveType = gBattleMoves[move].type;
+
+ //_080184AC
+ switch (caseID)
+ {
+ case ABILITYEFFECT_ON_SWITCHIN: // 0
+ //_08018518
+ if (gBankAttacker >= gNoOfAllBanks)
+ gBankAttacker = bank;
+ switch (gLastUsedAbility)
+ {
+ case 0xFF: //weather from overworld
+ //_08018586
+ switch (weather_get_current())
+ {
+ case WEATHER_RAIN_LIGHT:
+ case WEATHER_RAIN_MED:
+ case WEATHER_RAIN_HEAVY:
+ if (!(gBattleWeather & WEATHER_RAIN_ANY))
+ {
+ gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
+ BATTLE_STRUCT->animArg1 = B_ANIM_RAIN_CONTINUES;
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case WEATHER_SANDSTORM:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ BATTLE_STRUCT->animArg1 = B_ANIM_SANDSTORM_CONTINUES;
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case WEATHER_DROUGHT:
+ if (!(gBattleWeather & WEATHER_SUN_ANY))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ BATTLE_STRUCT->animArg1 = B_ANIM_SUN_CONTINUES;
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
+ BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);
+ }
+ break;
+ case ABILITY_DRIZZLE:
+ //_08018680
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DrizzleActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_SAND_STREAM:
+ //_080186B8
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_SandstreamActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_DROUGHT:
+ //_080186F0
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ BattleScriptPushCursorAndCallback(BattleScript_DroughtActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_INTIMIDATE:
+ //_08018728
+ if (!(gSpecialStatuses[bank].intimidatedPoke))
+ {
+ gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES;
+ gSpecialStatuses[bank].intimidatedPoke = 1;
+ }
+ break;
+ case ABILITY_FORECAST:
+ //_0801875C
+ effect = CastformDataTypeChange(bank);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ BATTLE_STRUCT->scriptingActive = bank;
+ BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ }
+ break;
+ case ABILITY_TRACE:
+ //_080187A0
+ if (!(gSpecialStatuses[bank].traced))
+ {
+ gStatuses3[bank] |= STATUS3_TRACE;
+ gSpecialStatuses[bank].traced = 1;
+ }
+ break;
+ case ABILITY_CLOUD_NINE:
+ case ABILITY_AIR_LOCK:
+ //_080187DC
+ {
+ // that's a weird choice for a variable, why not use i or bank?
+ for (target1 = 0; target1 < gNoOfAllBanks; target1++)
+ {
+ effect = CastformDataTypeChange(target1);
+ if (effect != 0)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ BATTLE_STRUCT->scriptingActive = target1;
+ BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ break;
+ }
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_ENDTURN: // 1
+ //_08018814
+ if (gBattleMons[bank].hp != 0)
+ {
+ gBankAttacker = bank;
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_RAIN_DISH:
+ if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
+ && gBattleMons[bank].maxHP > gBattleMons[bank].hp)
+ {
+ gLastUsedAbility = ABILITY_RAIN_DISH; // why
+ BattleScriptPushCursorAndCallback(BattleScript_RainDishActivates);
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ effect++;
+ }
+ break;
+ case ABILITY_SHED_SKIN:
+ if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0)
+ {
+ if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON))
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ gBattleMons[bank].status1 = 0;
+ // BUG: The nightmare status does not get cleared here. This was fixed in Emerald.
+ //gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ BATTLE_STRUCT->scriptingActive = gActiveBank = bank;
+ BattleScriptPushCursorAndCallback(BattleScript_ShedSkinActivates);
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ effect++;
+ }
+ break;
+ case ABILITY_SPEED_BOOST:
+ if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2)
+ {
+ gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
+ BATTLE_STRUCT->animArg1 = 0x11;
+ BATTLE_STRUCT->animArg2 = 0;
+ BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_TRUANT:
+ gDisableStructs[gBankAttacker].truantCounter ^= 1;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_MOVES_BLOCK: // 2
+ //_08018A40
+ if (gLastUsedAbility == ABILITY_SOUNDPROOF)
+ {
+ for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++)
+ {
+ if (gSoundMovesTable[i] == move)
+ break;
+ }
+ if (gSoundMovesTable[i] != 0xFFFF)
+ {
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
+ gHitMarker |= HITMARKER_NO_PPDEDUCT;
+ gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
+ effect = 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_ABSORBING: // 3
+ //_08018AD8
+ if (move)
+ {
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_VOLT_ABSORB:
+ if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
+ {
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_ABSORB:
+ if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
+ {
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_FLASH_FIRE:
+ if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE))
+ {
+ if (!(eFlashFireArr.arr[bank] & 1))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ eFlashFireArr.arr[bank] |= 1;
+ effect = 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ effect = 2;
+ }
+ }
+ break;
+ }
+ if (effect == 1)
+ {
+ if (gBattleMons[bank].maxHP == gBattleMons[bank].hp)
+ {
+ if ((gProtectStructs[gBankAttacker].notFirstStrike))
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_FullHP;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_FullHP_PPLoss;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_CONTACT: // 4
+ //_08018CF0
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_COLOR_CHANGE:
+ //_08018DCC
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && move != MOVE_STRUGGLE
+ && gBattleMoves[move].power != 0
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[bank].type1 != moveType
+ && gBattleMons[bank].type2 != moveType
+ && gBattleMons[bank].hp != 0)
+ {
+ gBattleMons[bank].type1 = moveType;
+ gBattleMons[bank].type2 = moveType;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 3;
+ gBattleTextBuff1[2] = moveType;
+ gBattleTextBuff1[3] = 0xFF;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
+ effect++;
+ }
+ break;
+ case ABILITY_ROUGH_SKIN:
+ //_08018E94
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
+ effect++;
+ }
+ break;
+ case ABILITY_EFFECT_SPORE:
+ //_08018F54
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 10) == 0)
+ {
+ do
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
+ } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_POISON_POINT:
+ //_0801904C
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_STATIC:
+ //_08019128
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_FLAME_BODY:
+ //_08019204
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_CUTE_CHARM:
+ //_080192E0
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[gBankTarget].hp != 0
+ && (Random() % 3) == 0
+ && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF
+ && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF)
+ {
+ gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
+ effect++;
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_IMMUNITY: // 5
+ //_08019448
+ {
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ switch (gBattleMons[bank].ability)
+ {
+ case ABILITY_IMMUNITY:
+ if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | 0xF00)) // TODO: what is 0xF00?
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OWN_TEMPO:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ effect = 2;
+ }
+ break;
+ case ABILITY_LIMBER:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_INSOMNIA:
+ case ABILITY_VITAL_SPIRIT:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_VEIL:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_MAGMA_ARMOR:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OBLIVIOUS:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ effect = 3;
+ }
+ break;
+ }
+ if (effect)
+ {
+ switch (effect)
+ {
+ case 1: // status cleared
+ gBattleMons[bank].status1 = 0;
+ break;
+ case 2: // get rid of confusion
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ break;
+ case 3: // get rid of infatuation
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ break;
+ }
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_AbilityCuredStatus;
+ BATTLE_STRUCT->scriptingActive = bank;
+ gActiveBank = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ return effect;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_FORECAST: // 6
+ //_080197B4
+ {
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ if (gBattleMons[bank].ability == ABILITY_FORECAST)
+ {
+ effect = CastformDataTypeChange(bank);
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_CastformChange);
+ BATTLE_STRUCT->scriptingActive = bank;
+ BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ return effect;
+ }
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_SYNCHRONIZE: // 7
+ //_08019804
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ BATTLE_STRUCT->synchroniseEffect &= 0x3F;
+ if (BATTLE_STRUCT->synchroniseEffect == 6)
+ BATTLE_STRUCT->synchroniseEffect = 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect + 0x40;
+ BATTLE_STRUCT->scriptingActive = gBankTarget;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
+ //_08019880
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ BATTLE_STRUCT->synchroniseEffect &= 0x3F;
+ if (BATTLE_STRUCT->synchroniseEffect == 6)
+ BATTLE_STRUCT->synchroniseEffect = 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect;
+ BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE1: // 9
+ //_080198FC
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursorAndCallback(gUnknown_081D978C);
+ BATTLE_STRUCT->intimidateBank = i;
+ effect++;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_TRACE: // 11
+ //_08019940
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
+ {
+ u8 target2;
+ side = (GetBankIdentity(i) ^ 1) & 1;
+ target1 = GetBankByIdentity(side);
+ target2 = GetBankByIdentity(side + 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
+ && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ //_080199AE
+ gActiveBank = GetBankByIdentity(((Random() & 1) * 2) | side);
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
+ {
+ //_08019A34
+ gActiveBank = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ //_08019A78
+ gActiveBank = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ }
+ else
+ //_08019ABC
+ {
+ gActiveBank = target1;
+ if (gBattleMons[target1].ability && gBattleMons[target1].hp)
+ {
+ gBattleMons[i].ability = gBattleMons[target1].ability;
+ gLastUsedAbility = gBattleMons[target1].ability;
+ effect++;
+ }
+ }
+ if (effect)
+ {
+ BattleScriptPushCursorAndCallback(BattleScript_TraceActivates);
+ gStatuses3[i] &= ~(STATUS3_TRACE);
+ BATTLE_STRUCT->scriptingActive = i;
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = gActiveBank;
+ gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
+ gBattleTextBuff1[4] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 9;
+ gBattleTextBuff2[2] = gLastUsedAbility;
+ gBattleTextBuff2[3] = EOS;
+ break;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE2: // 10
+ //_08019B1C
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = gUnknown_081D9795;
+ BATTLE_STRUCT->intimidateBank = i;
+ effect++;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
+ //_08019B60
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
+ //_08019BBC
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_FIELD_SPORT: // 14
+ //_08019C18
+ switch (gLastUsedAbility)
+ {
+ case 0xFD:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_MUDSPORT)
+ effect = i + 1;
+ }
+ break;
+ case 0xFE:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_WATERSPORT)
+ effect = i + 1;
+ }
+ break;
+ default:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_CHECK_ON_FIELD: // 19
+ //_08019CD4
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
+ //_08019D18
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && i != bank)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16
+ //_08019D5C
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
+ //_08019DB8
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_ON_FIELD: // 18
+ //_08019F44
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && i != bank)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ }
+ //_08019F76
+ if (effect && caseID < 0xC && gLastUsedAbility != 0xFF)
+ RecordAbilityBattle(bank, gLastUsedAbility);
+ }
+
+ return effect;
+}
+
+void BattleScriptExecute(u8* BS_ptr)
+{
+ gBattlescriptCurrInstr = BS_ptr;
+ B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
+ gCurrentActionFuncId = 0;
+}
+
+void BattleScriptPushCursorAndCallback(u8* BS_ptr)
+{
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BS_ptr;
+ B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = RunBattleScriptCommands;
+}
+
+enum
+{
+ ITEM_NO_EFFECT, // 0
+ ITEM_STATUS_CHANGE, // 1
+ ITEM_EFFECT_OTHER, // 2
+ ITEM_PP_CHANGE, // 3
+ ITEM_HP_CHANGE, // 4
+ ITEM_STATS_CHANGE, // 5
+};
+
+enum
+{
+ FLAVOR_SPICY, // 0
+ FLAVOR_DRY, // 1
+ FLAVOR_SWEET, // 2
+ FLAVOR_BITTER, // 3
+ FLAVOR_SOUR, // 4
+};
+
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
+{
+ int i = 0;
+ u8 effect = ITEM_NO_EFFECT;
+ u8 changedPP = 0;
+ u8 bankHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 bankQuality, atkQuality, defQuality;
+ u16 atkItem, defItem;
+
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+
+ atkItem = gBattleMons[gBankAttacker].item;
+ if (atkItem == ITEM_ENIGMA_BERRY)
+ {
+ atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam;
+ }
+ else
+ {
+ atkHoldEffect = ItemId_GetHoldEffect(atkItem);
+ atkQuality = ItemId_GetHoldEffectParam(atkItem);
+ }
+
+ // def variables are unused
+ defItem = gBattleMons[gBankTarget].item;
+ if (defItem == ITEM_ENIGMA_BERRY)
+ {
+ defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ defQuality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ defHoldEffect = ItemId_GetHoldEffect(defItem);
+ defQuality = ItemId_GetHoldEffectParam(defItem);
+ }
+
+ switch (caseID)
+ {
+ case 0:
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_DOUBLE_PRIZE:
+ BATTLE_STRUCT->moneyMultiplier = 2;
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ }
+ break;
+ case 1:
+ if (gBattleMons[bank].hp)
+ {
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_RESTORE_HP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleMoveDamage = bankQuality;
+ if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = 4;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_PP:
+ if (!moveTurn)
+ {
+ struct Pokemon* poke;
+ u8 ppBonuses;
+ u16 move;
+
+ if (GetBankSide(bank) == 0)
+ poke = &gPlayerParty[gBattlePartyID[bank]];
+ else
+ poke = &gEnemyParty[gBattlePartyID[bank]];
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonData(poke, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(poke, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES);
+ if (move && changedPP == 0)
+ break;
+ }
+ if (i != 4)
+ {
+ u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+ if (changedPP + bankQuality > maxPP)
+ changedPP = maxPP;
+ else
+ changedPP = changedPP + bankQuality;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = move;
+ gBattleTextBuff1[3] = move >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ BattleScriptExecute(BattleScript_BerryPPHealEnd2);
+ EmitSetMonData(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBufferBankForExecution(gActiveBank);
+ effect = ITEM_PP_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ BattleScriptExecute(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ case HOLD_EFFECT_LEFTOVERS:
+ if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn)
+ {
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ BattleScriptExecute(BattleScript_ItemHealHP_End2);
+ effect = ITEM_HP_CHANGE;
+ RecordItemBattle(bank, bankHoldEffect);
+ }
+ break;
+ // nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
+ case HOLD_EFFECT_CONFUSE_SPICY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SPICY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SPICY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_DRY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_DRY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_DRY) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SWEET:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SWEET;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SWEET) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_BITTER:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_BITTER;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_BITTER) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SOUR:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SOUR;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SOUR) < 0)
+ BattleScriptExecute(BattleScript_BerryConfuseHealEnd2);
+ else
+ BattleScriptExecute(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ // copy/paste again, smh
+ case HOLD_EFFECT_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_ATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD2;
+ gBattleTextBuff2[3] = 0xD2 >> 8;
+ gBattleTextBuff2[4] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_ATK;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_ATK;
+ BATTLE_STRUCT->animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_DEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_DEF;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_DEF;
+ BATTLE_STRUCT->animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SPEED_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPEED;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPEED;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPEED;
+ BATTLE_STRUCT->animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPATK;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPATK;
+ BATTLE_STRUCT->animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPDEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPDEF;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPDEF;
+ BATTLE_STRUCT->animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CRITICAL_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY;
+ BattleScriptExecute(BattleScript_BerryFocusEnergyEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_RANDOM_STAT_UP:
+ if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality)
+ {
+ for (i = 0; i < 5; i++)
+ {
+ if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC)
+ break;
+ }
+ if (i != 5)
+ {
+ do
+ {
+ i = Random() % 5;
+ } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = i + 1;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD1;
+ gBattleTextBuff2[3] = 0xD1 >> 8;
+ gBattleTextBuff2[4] = 0;
+ gBattleTextBuff2[5] = 0xD2;
+ gBattleTextBuff2[6] = 0xD2 >> 8;
+ gBattleTextBuff2[7] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x21 + i;
+ BATTLE_STRUCT->animArg1 = 0x21 + i + 6;
+ BATTLE_STRUCT->animArg2 = 0;
+ BattleScriptExecute(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ BattleScriptExecute(BattleScript_BerryCurePrlzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ BattleScriptExecute(BattleScript_BerryCurePsnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ BattleScriptExecute(BattleScript_BerryCureBrnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptExecute(BattleScript_BerryCureSlpEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureConfusionEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ i = 0;
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ i++;
+ }
+ if (!(i > 1))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptExecute(BattleScript_BerryCureChosenStatusEnd2);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ switch (effect)
+ {
+ case ITEM_STATUS_CHANGE:
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case ITEM_PP_CHANGE:
+ if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
+ gBattleMons[bank].pp[i] = changedPP;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ break;
+ case 3:
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ }
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ BattleScriptPushCursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
+ return effect; // unnecessary return
+ }
+ break;
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = bank;
+ EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (gBattleMoveDamage)
+ {
+ switch (atkHoldEffect)
+ {
+ case HOLD_EFFECT_FLINCH:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 100) < bankQuality
+ && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMons[gBankTarget].hp)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
+ BattleScriptPushCursor();
+ SetMoveEffect(0, 0);
+ BattleScriptPop();
+ }
+ break;
+ case HOLD_EFFECT_SHELL_BELL:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
+ && gBankAttacker != gBankTarget
+ && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP
+ && gBattleMons[gBankAttacker].hp != 0)
+ {
+ gLastUsedItem = atkItem;
+ gStringBank = gBankAttacker;
+ BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
+ BattleScriptPushCursor();
+ gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
+ effect++;
+ }
+ break;
+ }
+ }
+ break;
+ }
+
+ return effect;
+}
+
+struct CombinedMove
+{
+ u16 move1;
+ u16 move2;
+ u16 newMove;
+};
+
+static const struct CombinedMove sCombinedMoves[2] =
+{
+ {MOVE_EMBER, MOVE_GUST, MOVE_HEAT_WAVE},
+ {0xFFFF, 0xFFFF, 0xFFFF}
+};
+
+void unref_sub_801B40C(void)
+{
+ int i = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ do
+ {
+ u8 bank = 0;
+ do
+ {
+ u8 absent = gAbsentBankFlags;
+ if (gBitTable[bank] & absent || absent & gBitTable[bank + 2])
+ bank++;
+ else
+ {
+ if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank + 2])
+ {
+ gSideTimers[GetBankIdentity(bank) & 1].field3 = (bank) | ((bank + 2) << 4);
+ gSideTimers[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
+ }
+ if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank + 2] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank])
+ {
+ gSideTimers[GetBankIdentity(bank) & 1].field3 = (bank + 2) | ((bank) << 4);
+ gSideTimers[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
+ }
+ bank++;
+ }
+ } while (bank < 2);
+ i++;
+ } while (sCombinedMoves[i].move1 != 0xFFFF);
+ }
+}
+
+void sub_801B594(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
+}
+
+u8 GetMoveTarget(u16 move, u8 useMoveTarget) //get move target
+{
+ u8 targetBank = 0;
+ u8 moveTarget;
+ u8 side;
+
+ if (useMoveTarget)
+ moveTarget = useMoveTarget - 1;
+ else
+ moveTarget = gBattleMoves[move].target;
+
+ switch (moveTarget)
+ {
+ case 0:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
+ else
+ {
+ side = GetBankSide(gBankAttacker);
+ do
+ {
+ targetBank = Random() % gNoOfAllBanks;
+ } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
+ if (gBattleMoves[move].type == TYPE_ELECTRIC
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
+ {
+ targetBank ^= 2;
+ RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
+ gSpecialStatuses[targetBank].lightningRodRedirected = 1;
+ }
+ }
+ break;
+ case 1:
+ case 8:
+ case 32:
+ case 64:
+ targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ break;
+ case 4:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
+ targetBank = gSideTimers[side].followmeTarget;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4)
+ {
+ if (GetBankSide(gBankAttacker) == 0)
+ {
+ if (Random() & 1)
+ targetBank = GetBankByIdentity(1);
+ else
+ targetBank = GetBankByIdentity(3);
+ }
+ else
+ {
+ if (Random() & 1)
+ targetBank = GetBankByIdentity(0);
+ else
+ targetBank = GetBankByIdentity(2);
+ }
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ }
+ else
+ targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ break;
+ case 2:
+ case 16:
+ targetBank = gBankAttacker;
+ break;
+ }
+ ewram16010arr(gBankAttacker) = targetBank;
+ return targetBank;
+}
+
+u8 IsMonDisobedient(void)
+{
+ u8 obedienceLevel;
+ s32 rnd;
+ s32 calc;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK
+ || GetBankSide(gBankAttacker) == 1
+ || !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName)
+ || FlagGet(FLAG_BADGE08_GET))
+ return 0;
+
+ obedienceLevel = 10;
+ if (FlagGet(FLAG_BADGE02_GET))
+ obedienceLevel = 30;
+ if (FlagGet(FLAG_BADGE04_GET))
+ obedienceLevel = 50;
+ if (FlagGet(FLAG_BADGE06_GET))
+ obedienceLevel = 70;
+
+ if (gBattleMons[gBankAttacker].level <= obedienceLevel)
+ return 0;
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ return 0;
+
+ // is not obedient
+ if (gCurrentMove == MOVE_RAGE)
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ {
+ gBattlescriptCurrInstr = gUnknown_081D995F;
+ return 1;
+ }
+
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ {
+ calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF);
+ if (calc == 0xF) // all moves cannot be used
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ else // use a random move
+ {
+ do
+ {
+ gCurrMovePos = gUnknown_02024BE5 = Random() & 3;
+ } while (gBitTable[gCurrMovePos] & calc);
+ gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gBattleCommunication[3] = 0;
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndUsesRandomMove;
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gHitMarker |= HITMARKER_x200000;
+ return 2;
+ }
+ }
+ else
+ {
+ obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel;
+
+ calc = (Random() & 255);
+ if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA)
+ {
+ // try putting asleep
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].status2 & STATUS2_UPROAR)
+ break;
+ }
+ if (i == gNoOfAllBanks)
+ {
+ gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
+ return 1;
+ }
+ }
+ calc -= obedienceLevel;
+ if (calc < obedienceLevel)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gBankTarget = gBankAttacker;
+ gBattlescriptCurrInstr = gUnknown_081D99A0;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ return 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ }
+}