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Diffstat (limited to 'src/battle/battle_util.c')
-rw-r--r--src/battle/battle_util.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c
index e164a60dc..7cb39acb7 100644
--- a/src/battle/battle_util.c
+++ b/src/battle/battle_util.c
@@ -2026,7 +2026,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
@@ -2043,7 +2043,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
do
{
@@ -2064,7 +2064,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (Random() % 10) == 0)
{
do
@@ -2088,7 +2088,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
BattleScriptPushCursor();
@@ -2103,7 +2103,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
@@ -2121,7 +2121,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
BattleScriptPushCursor();
@@ -2136,7 +2136,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (Random() % 3) == 0)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
@@ -2153,7 +2153,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special))
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
@@ -2168,7 +2168,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& (Random() % 3) == 0)
{
@@ -2186,7 +2186,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& gBattleMons[gBankTarget].hp != 0
&& gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
@@ -2206,7 +2206,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBankAttacker].hp != 0
&& !gProtectStructs[gBankAttacker].confusionSelfDmg
- && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gBattleMoves[move].flags & F_MAKES_CONTACT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& gBattleMons[gBankTarget].hp != 0
&& (Random() % 3) == 0
@@ -3271,7 +3271,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
&& (Random() % 100) < bankQuality
- && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMoves[gCurrentMove].flags & F_AFFECTED_BY_KINGS_ROCK
&& gBattleMons[gBankTarget].hp)
{
gBattleCommunication[MOVE_EFFECT_BYTE] = 8;