diff options
Diffstat (limited to 'src/battle/calculate_base_damage.c')
-rw-r--r-- | src/battle/calculate_base_damage.c | 1474 |
1 files changed, 1474 insertions, 0 deletions
diff --git a/src/battle/calculate_base_damage.c b/src/battle/calculate_base_damage.c new file mode 100644 index 000000000..0f2605e5b --- /dev/null +++ b/src/battle/calculate_base_damage.c @@ -0,0 +1,1474 @@ +#include "global.h" +#include "abilities.h" +#include "battle.h" +#include "berry.h" +#include "data2.h" +#include "event_data.h" +#include "hold_effects.h" +#include "item.h" +#include "items.h" +#include "main.h" +#include "pokemon.h" +#include "species.h" +#include "sprite.h" +#include "string_util.h" +#include "strings2.h" +#include "text.h" + +extern u8 gPlayerPartyCount; +extern u8 gEnemyPartyCount; + +extern u16 unk_20160BC[]; +extern struct SecretBaseRecord gSecretBaseRecord; +extern u32 dword_2017100[]; +extern u16 gBattleTypeFlags; +extern struct BattlePokemon gBattleMons[4]; +extern u16 gCurrentMove; +extern u8 gLastUsedAbility; +extern u8 gCritMultiplier; +extern u16 gBattleWeather; +extern struct BattleEnigmaBerry gEnigmaBerries[]; +extern u16 gBattleMovePower; +extern struct SpriteTemplate gUnknown_02024E8C; +extern u16 gTrainerBattleOpponent; +extern struct PokemonStorage gPokemonStorage; + +extern u8 gBadEggNickname[]; +extern struct SpriteTemplate gSpriteTemplate_8208288[]; +extern u8 gTrainerClassToPicIndex[]; +extern u8 gTrainerClassToNameIndex[]; +extern u8 gUnknown_08208238[]; +extern u8 gUnknown_0820823C[]; +extern u8 gStatStageRatios[]; +extern u8 gHoldEffectToType[][2]; + +#define APPLY_STAT_MOD(var, mon, stat, statIndex) \ +{ \ + (var) = (stat) * (gStatStageRatios)[(mon)->statStages[(statIndex)] * 2]; \ + (var) /= (gStatStageRatios + 1)[(mon)->statStages[(statIndex)] * 2]; \ +} + +#ifdef NONMATCHING +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 a7, u8 a8) +{ + s32 i; + s32 damage = 0; + u8 type; + u16 attack, defense; + u16 spAttack, spDefense; + u8 defenderHoldEffect; + u8 defenderHoldEffectParam; + u8 attackerHoldEffect; + u8 attackerHoldEffectParam; + s32 a, b; + + if (!powerOverride) + gBattleMovePower = gBattleMoves[move].power; + else + gBattleMovePower = powerOverride; + + if (!typeOverride) + type = gBattleMoves[move].type; + else + type = typeOverride & 0x3F; + + attack = attacker->attack; + defense = defender->defense; + spAttack = attacker->spAttack; + spDefense = defender->spDefense; + + if (attacker->item == ITEM_ENIGMA_BERRY) + { + attackerHoldEffect = gEnigmaBerries[a7].holdEffect; + attackerHoldEffectParam = gEnigmaBerries[a7].holdEffectParam; + } + else + { + attackerHoldEffect = ItemId_GetHoldEffect(attacker->item); + attackerHoldEffectParam = ItemId_GetHoldEffectParam(attacker->item); + } + + if (defender->item == ITEM_ENIGMA_BERRY) + { + defenderHoldEffect = gEnigmaBerries[a8].holdEffect; + defenderHoldEffectParam = gEnigmaBerries[a8].holdEffectParam; + } + else + { + defenderHoldEffect = ItemId_GetHoldEffect(defender->item); + defenderHoldEffectParam = ItemId_GetHoldEffectParam(defender->item); + } + + if (attacker->ability == ABILITY_HUGE_POWER || attacker->ability == ABILITY_PURE_POWER) + attack *= 2; + + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) + { + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) + && gTrainerBattleOpponent != 1024 + && FlagGet(BADGE01_GET) + && !GetBankSide(a7)) + attack = (110 * attack) / 100; + + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) + { + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) + && gTrainerBattleOpponent != 1024 + && FlagGet(BADGE05_GET) + && !GetBankSide(a8)) + defense = (110 * defense) / 100; + + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) + { + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) + && gTrainerBattleOpponent != 1024 + && FlagGet(BADGE07_GET) + && !GetBankSide(a7)) + spAttack = (110 * spAttack) / 100; + + if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))) + { + if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER) + && gTrainerBattleOpponent != 1024 + && FlagGet(BADGE07_GET) + && !GetBankSide(a8)) + spDefense = (110 * spDefense) / 100; + } + } + } + } + + for (i = 0; i < 17; i++) + { + if (attackerHoldEffect == gHoldEffectToType[i][0] + && type == gHoldEffectToType[i][1]) + { + if (type <= 8) + attack = (attack * (attackerHoldEffectParam + 100)) / 100; + else + spAttack = (spAttack * (attackerHoldEffectParam + 100)) / 100; + break; + } + } + + if (attackerHoldEffect == HOLD_EFFECT_CHOICE_BAND) + attack = (150 * attack) / 100; + if (attackerHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) && (attacker->species == SPECIES_LATIAS || attacker->species == SPECIES_LATIOS)) + spAttack = (150 * spAttack) / 100; + if (defenderHoldEffect == HOLD_EFFECT_SOUL_DEW && !(gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER) && (defender->species == SPECIES_LATIAS || defender->species == SPECIES_LATIOS)) + spDefense = (150 * spDefense) / 100; + if (attackerHoldEffect == HOLD_EFFECT_DEEP_SEA_TOOTH && attacker->species == SPECIES_CLAMPERL) + spAttack *= 2; + if (defenderHoldEffect == HOLD_EFFECT_DEEP_SEA_SCALE && defender->species == SPECIES_CLAMPERL) + spDefense *= 2; + if (attackerHoldEffect == HOLD_EFFECT_LIGHT_BALL && attacker->species == SPECIES_PIKACHU) + spAttack *= 2; + if (defenderHoldEffect == HOLD_EFFECT_METAL_POWDER && defender->species == SPECIES_DITTO) + defense *= 2; + if (attackerHoldEffect == HOLD_EFFECT_THICK_CLUB && (attacker->species == SPECIES_CUBONE || attacker->species == SPECIES_MAROWAK)) + attack *= 2; + if (defender->ability == ABILITY_THICK_FAT && (type == TYPE_FIRE || type == TYPE_ICE)) + spAttack /= 2; + if (attacker->ability == ABILITY_HUSTLE) + attack = (150 * attack) / 100; + if (attacker->ability == ABILITY_PLUS && AbilityBattleEffects(0xE, 0, ABILITY_MINUS, 0, 0)) + spAttack = (150 * spAttack) / 100; + if (attacker->ability == ABILITY_MINUS && AbilityBattleEffects(0xE, 0, ABILITY_PLUS, 0, 0)) + spAttack = (150 * spAttack) / 100; + if (attacker->ability == ABILITY_GUTS && attacker->status1) + attack = (150 * attack) / 100; + if (defender->ability == ABILITY_MARVEL_SCALE && defender->status1) + defense = (150 * defense) / 100; + if (type == TYPE_ELECTRIC && AbilityBattleEffects(0xE, 0, 0, 0xFD, 0)) + gBattleMovePower /= 2; + if (type == TYPE_FIRE && AbilityBattleEffects(0xE, 0, 0, 0xFE, 0)) + gBattleMovePower /= 2; + if (type == TYPE_GRASS && attacker->ability == ABILITY_OVERGROW && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (type == TYPE_FIRE && attacker->ability == ABILITY_BLAZE && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (type == TYPE_WATER && attacker->ability == ABILITY_TORRENT && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (type == TYPE_BUG && attacker->ability == ABILITY_SWARM && attacker->hp <= (attacker->maxHP / 3)) + gBattleMovePower = (150 * gBattleMovePower) / 100; + if (gBattleMoves[gCurrentMove].effect == 7) + defense /= 2; + + if (type < TYPE_MYSTERY) // is physical? + { + if (gCritMultiplier == 2) + { + if (attacker->statStages[1] > 6) + APPLY_STAT_MOD(a, attacker, attack, 1) + else + a = attack; + } + else + APPLY_STAT_MOD(a, attacker, attack, 1) + + a = a * gBattleMovePower * (2 * attacker->level / 5 + 2); + + if (gCritMultiplier == 2) + { + if (defender->statStages[2] < 6) + APPLY_STAT_MOD(b, defender, defense, 2) + else + b = defense; + } + else + APPLY_STAT_MOD(b, defender, defense, 2) + + damage = (a / b) / 50; + + if ((attacker->status1 & 0x10) && attacker->ability != ABILITY_GUTS) + damage /= 2; + + if ((a4 & 1) && gCritMultiplier == 1) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2) + damage = 2 * (damage / 3); + else + damage /= 2; + } + + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2) + damage /= 2; + + // moves always do at least 1 damage. + if (damage == 0) + damage = 1; + } + + if (type == TYPE_MYSTERY) + damage = 0; // is ??? type. does 0 damage. + + if (type > TYPE_MYSTERY) // is special? + { + if (gCritMultiplier == 2) + { + if (attacker->statStages[4] > 6) + APPLY_STAT_MOD(a, attacker, spAttack, 4) + else + a = spAttack; + } + else + APPLY_STAT_MOD(a, attacker, spAttack, 4) + + a = a * gBattleMovePower * (2 * attacker->level / 5 + 2); + + if (gCritMultiplier == 2) + { + if (defender->statStages[5] < 6) + APPLY_STAT_MOD(b, defender, spDefense, 5) + else + b = spDefense; + } + else + APPLY_STAT_MOD(b, defender, spDefense, 5) + + damage = (a / b) / 50; + + if ((a4 & 2) && gCritMultiplier == 1) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && CountAliveMons(2) == 2) + damage = 2 * (damage / 3); + else + damage /= 2; + } + + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && gBattleMoves[move].target == 8 && CountAliveMons(2) == 2) + damage /= 2; + + // are effects of weather negated with cloud nine or air lock? + if (!AbilityBattleEffects(0xE, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(0xE, 0, ABILITY_AIR_LOCK, 0, 0)) + { + // rain? + if (gBattleWeather & 1) + { + if (type == TYPE_FIRE) + damage /= 2; + else if (type == TYPE_WATER) + damage = (15 * damage) / 10; + } + + // does lack of sun half solar beam damage? + if ((gBattleWeather & 0x9F) && gCurrentMove == 76) + damage /= 2; + + // sunny? + if (gBattleWeather & 0x60) + { + if (type == TYPE_FIRE) + damage = (15 * damage) / 10; + else if (type == TYPE_WATER) + damage /= 2; + } + } + + // flash fire triggered? + if ((dword_2017100[a7] & 1) && type == TYPE_FIRE) + damage = (15 * damage) / 10; + } + + return damage + 2; +} +#else +__attribute__((naked)) +s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 a7, u8 a8) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x2C\n\ + adds r7, r0, 0\n\ + str r1, [sp, 0x4]\n\ + str r2, [sp, 0x8]\n\ + ldr r0, [sp, 0x4C]\n\ + ldr r1, [sp, 0x50]\n\ + ldr r2, [sp, 0x54]\n\ + ldr r4, [sp, 0x58]\n\ + lsls r3, 16\n\ + lsrs r3, 16\n\ + str r3, [sp, 0xC]\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + lsls r1, 24\n\ + lsrs r6, r1, 24\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + str r2, [sp, 0x10]\n\ + lsls r4, 24\n\ + lsrs r4, 24\n\ + movs r5, 0\n\ + cmp r3, 0\n\ + bne _0803BA80\n\ + ldr r2, _0803BA78 @ =gBattleMovePower\n\ + ldr r1, _0803BA7C @ =gBattleMoves\n\ + ldr r3, [sp, 0x8]\n\ + lsls r0, r3, 1\n\ + adds r0, r3\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x1]\n\ + strh r0, [r2]\n\ + b _0803BA84\n\ + .align 2, 0\n\ +_0803BA78: .4byte gBattleMovePower\n\ +_0803BA7C: .4byte gBattleMoves\n\ +_0803BA80:\n\ + ldr r0, _0803BA9C @ =gBattleMovePower\n\ + strh r3, [r0]\n\ +_0803BA84:\n\ + cmp r6, 0\n\ + bne _0803BAA4\n\ + ldr r1, _0803BAA0 @ =gBattleMoves\n\ + ldr r6, [sp, 0x8]\n\ + lsls r0, r6, 1\n\ + adds r0, r6\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x2]\n\ + mov r9, r0\n\ + b _0803BAAE\n\ + .align 2, 0\n\ +_0803BA9C: .4byte gBattleMovePower\n\ +_0803BAA0: .4byte gBattleMoves\n\ +_0803BAA4:\n\ + movs r0, 0x3F\n\ + mov r9, r0\n\ + mov r1, r9\n\ + ands r1, r6\n\ + mov r9, r1\n\ +_0803BAAE:\n\ + ldrh r6, [r7, 0x2]\n\ + ldr r2, [sp, 0x4]\n\ + ldrh r2, [r2, 0x4]\n\ + str r2, [sp, 0x14]\n\ + ldrh r3, [r7, 0x8]\n\ + mov r8, r3\n\ + ldr r0, [sp, 0x4]\n\ + ldrh r0, [r0, 0xA]\n\ + str r0, [sp, 0x18]\n\ + ldrh r0, [r7, 0x2E]\n\ + cmp r0, 0xAF\n\ + bne _0803BAE0\n\ + ldr r1, _0803BADC @ =gEnigmaBerries\n\ + ldr r2, [sp, 0x10]\n\ + lsls r0, r2, 3\n\ + subs r0, r2\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r3, [r0, 0x7]\n\ + mov r10, r3\n\ + ldrb r0, [r0, 0x1A]\n\ + b _0803BAF6\n\ + .align 2, 0\n\ +_0803BADC: .4byte gEnigmaBerries\n\ +_0803BAE0:\n\ + ldrh r0, [r7, 0x2E]\n\ + bl ItemId_GetHoldEffect\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r10, r0\n\ + ldrh r0, [r7, 0x2E]\n\ + bl ItemId_GetHoldEffectParam\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ +_0803BAF6:\n\ + str r0, [sp, 0x20]\n\ + ldr r1, [sp, 0x4]\n\ + ldrh r0, [r1, 0x2E]\n\ + cmp r0, 0xAF\n\ + bne _0803BB26\n\ + ldr r1, _0803BB10 @ =gEnigmaBerries\n\ + lsls r0, r4, 3\n\ + subs r0, r4\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x7]\n\ + str r0, [sp, 0x1C]\n\ + b _0803BB3C\n\ + .align 2, 0\n\ +_0803BB10: .4byte gEnigmaBerries\n\ +_0803BB14:\n\ + ldr r0, [sp, 0x20]\n\ + adds r0, 0x64\n\ + muls r0, r6\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + b _0803BCDC\n\ +_0803BB26:\n\ + ldr r2, [sp, 0x4]\n\ + ldrh r0, [r2, 0x2E]\n\ + bl ItemId_GetHoldEffect\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + str r0, [sp, 0x1C]\n\ + ldr r3, [sp, 0x4]\n\ + ldrh r0, [r3, 0x2E]\n\ + bl ItemId_GetHoldEffectParam\n\ +_0803BB3C:\n\ + adds r0, r7, 0\n\ + adds r0, 0x20\n\ + ldrb r1, [r0]\n\ + str r0, [sp, 0x24]\n\ + cmp r1, 0x25\n\ + beq _0803BB4C\n\ + cmp r1, 0x4A\n\ + bne _0803BB50\n\ +_0803BB4C:\n\ + lsls r0, r6, 17\n\ + lsrs r6, r0, 16\n\ +_0803BB50:\n\ + ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0803BCBC @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803BB5E\n\ + b _0803BC78\n\ +_0803BB5E:\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803BB98\n\ + ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + beq _0803BB98\n\ + ldr r0, _0803BCC4 @ =0x00000807\n\ + bl FlagGet\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BB98\n\ + ldr r0, [sp, 0x10]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0803BB98\n\ + movs r0, 0x6E\n\ + muls r0, r6\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ +_0803BB98:\n\ + ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0803BCBC @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803BC78\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803BBE2\n\ + ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + beq _0803BBE2\n\ + ldr r0, _0803BCC8 @ =0x0000080b\n\ + bl FlagGet\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BBE2\n\ + adds r0, r4, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0803BBE2\n\ + movs r0, 0x6E\n\ + ldr r1, [sp, 0x14]\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x14]\n\ +_0803BBE2:\n\ + ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0803BCBC @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803BC78\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803BC2E\n\ + ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + beq _0803BC2E\n\ + ldr r0, _0803BCCC @ =0x0000080d\n\ + bl FlagGet\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BC2E\n\ + ldr r0, [sp, 0x10]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0803BC2E\n\ + movs r0, 0x6E\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ +_0803BC2E:\n\ + ldr r0, _0803BCB8 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + ldr r0, _0803BCBC @ =0x00000902\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803BC78\n\ + movs r0, 0x8\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803BC78\n\ + ldr r0, _0803BCC0 @ =gTrainerBattleOpponent\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 3\n\ + cmp r1, r0\n\ + beq _0803BC78\n\ + ldr r0, _0803BCCC @ =0x0000080d\n\ + bl FlagGet\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BC78\n\ + adds r0, r4, 0\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0803BC78\n\ + movs r0, 0x6E\n\ + ldr r3, [sp, 0x18]\n\ + muls r0, r3\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x18]\n\ +_0803BC78:\n\ + movs r2, 0\n\ + ldr r4, _0803BCD0 @ =gHoldEffectToType\n\ + ldr r0, [sp, 0x4]\n\ + adds r0, 0x20\n\ + str r0, [sp, 0x28]\n\ + adds r3, r4, 0\n\ +_0803BC84:\n\ + lsls r1, r2, 1\n\ + ldrb r0, [r3]\n\ + cmp r10, r0\n\ + bne _0803BCD4\n\ + adds r0, r4, 0x1\n\ + adds r0, r1, r0\n\ + ldrb r0, [r0]\n\ + cmp r9, r0\n\ + bne _0803BCD4\n\ + mov r1, r9\n\ + cmp r1, 0x8\n\ + bhi _0803BC9E\n\ + b _0803BB14\n\ +_0803BC9E:\n\ + ldr r0, [sp, 0x20]\n\ + adds r0, 0x64\n\ + mov r2, r8\n\ + muls r2, r0\n\ + adds r0, r2, 0\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + b _0803BCDC\n\ + .align 2, 0\n\ +_0803BCB8: .4byte gBattleTypeFlags\n\ +_0803BCBC: .4byte 0x00000902\n\ +_0803BCC0: .4byte gTrainerBattleOpponent\n\ +_0803BCC4: .4byte 0x00000807\n\ +_0803BCC8: .4byte 0x0000080b\n\ +_0803BCCC: .4byte 0x0000080d\n\ +_0803BCD0: .4byte gHoldEffectToType\n\ +_0803BCD4:\n\ + adds r3, 0x2\n\ + adds r2, 0x1\n\ + cmp r2, 0x10\n\ + bls _0803BC84\n\ +_0803BCDC:\n\ + mov r3, r10\n\ + cmp r3, 0x1D\n\ + bne _0803BCF0\n\ + movs r0, 0x96\n\ + muls r0, r6\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ +_0803BCF0:\n\ + mov r0, r10\n\ + cmp r0, 0x22\n\ + bne _0803BD28\n\ + ldr r0, _0803BFDC @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803BD28\n\ + ldr r1, _0803BFE0 @ =0xfffffe69\n\ + adds r0, r1, 0\n\ + ldrh r2, [r7]\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, 0x1\n\ + bhi _0803BD28\n\ + movs r0, 0x96\n\ + mov r3, r8\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ +_0803BD28:\n\ + ldr r0, [sp, 0x1C]\n\ + cmp r0, 0x22\n\ + bne _0803BD60\n\ + ldr r0, _0803BFDC @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x80\n\ + lsls r0, 1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + bne _0803BD60\n\ + ldr r1, _0803BFE0 @ =0xfffffe69\n\ + adds r0, r1, 0\n\ + ldr r2, [sp, 0x4]\n\ + ldrh r2, [r2]\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, 0x1\n\ + bhi _0803BD60\n\ + movs r0, 0x96\n\ + ldr r3, [sp, 0x18]\n\ + muls r0, r3\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x18]\n\ +_0803BD60:\n\ + mov r0, r10\n\ + cmp r0, 0x23\n\ + bne _0803BD76\n\ + ldrh r1, [r7]\n\ + ldr r0, _0803BFE4 @ =0x00000175\n\ + cmp r1, r0\n\ + bne _0803BD76\n\ + mov r1, r8\n\ + lsls r0, r1, 17\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ +_0803BD76:\n\ + ldr r2, [sp, 0x1C]\n\ + cmp r2, 0x24\n\ + bne _0803BD8E\n\ + ldr r3, [sp, 0x4]\n\ + ldrh r1, [r3]\n\ + ldr r0, _0803BFE4 @ =0x00000175\n\ + cmp r1, r0\n\ + bne _0803BD8E\n\ + ldr r1, [sp, 0x18]\n\ + lsls r0, r1, 17\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x18]\n\ +_0803BD8E:\n\ + mov r2, r10\n\ + cmp r2, 0x2D\n\ + bne _0803BDA2\n\ + ldrh r0, [r7]\n\ + cmp r0, 0x19\n\ + bne _0803BDA2\n\ + mov r3, r8\n\ + lsls r0, r3, 17\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ +_0803BDA2:\n\ + ldr r0, [sp, 0x1C]\n\ + cmp r0, 0x40\n\ + bne _0803BDB8\n\ + ldr r1, [sp, 0x4]\n\ + ldrh r0, [r1]\n\ + cmp r0, 0x84\n\ + bne _0803BDB8\n\ + ldr r2, [sp, 0x14]\n\ + lsls r0, r2, 17\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x14]\n\ +_0803BDB8:\n\ + mov r3, r10\n\ + cmp r3, 0x41\n\ + bne _0803BDCE\n\ + ldrh r0, [r7]\n\ + subs r0, 0x68\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r0, 0x1\n\ + bhi _0803BDCE\n\ + lsls r0, r6, 17\n\ + lsrs r6, r0, 16\n\ +_0803BDCE:\n\ + ldr r1, [sp, 0x28]\n\ + ldrb r0, [r1]\n\ + cmp r0, 0x2F\n\ + bne _0803BDE6\n\ + mov r2, r9\n\ + cmp r2, 0xA\n\ + beq _0803BDE0\n\ + cmp r2, 0xF\n\ + bne _0803BDE6\n\ +_0803BDE0:\n\ + mov r3, r8\n\ + lsrs r3, 1\n\ + mov r8, r3\n\ +_0803BDE6:\n\ + ldr r0, [sp, 0x24]\n\ + ldrb r4, [r0]\n\ + cmp r4, 0x37\n\ + bne _0803BDFC\n\ + movs r0, 0x96\n\ + muls r0, r6\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ +_0803BDFC:\n\ + cmp r4, 0x39\n\ + bne _0803BE2A\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0xE\n\ + movs r1, 0\n\ + movs r2, 0x3A\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BE2A\n\ + movs r0, 0x96\n\ + mov r1, r8\n\ + muls r1, r0\n\ + adds r0, r1, 0\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ +_0803BE2A:\n\ + ldr r2, [sp, 0x24]\n\ + ldrb r0, [r2]\n\ + cmp r0, 0x3A\n\ + bne _0803BE5C\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0xE\n\ + movs r1, 0\n\ + movs r2, 0x39\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BE5C\n\ + movs r0, 0x96\n\ + mov r3, r8\n\ + muls r3, r0\n\ + adds r0, r3, 0\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ +_0803BE5C:\n\ + ldr r1, [sp, 0x24]\n\ + ldrb r0, [r1]\n\ + cmp r0, 0x3E\n\ + bne _0803BE78\n\ + ldr r0, [r7, 0x4C]\n\ + cmp r0, 0\n\ + beq _0803BE78\n\ + movs r0, 0x96\n\ + muls r0, r6\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ +_0803BE78:\n\ + ldr r2, [sp, 0x28]\n\ + ldrb r0, [r2]\n\ + cmp r0, 0x3F\n\ + bne _0803BE9A\n\ + ldr r3, [sp, 0x4]\n\ + ldr r0, [r3, 0x4C]\n\ + cmp r0, 0\n\ + beq _0803BE9A\n\ + movs r0, 0x96\n\ + ldr r1, [sp, 0x14]\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + str r0, [sp, 0x14]\n\ +_0803BE9A:\n\ + mov r2, r9\n\ + cmp r2, 0xD\n\ + bne _0803BEBE\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0xE\n\ + movs r1, 0\n\ + movs r2, 0\n\ + movs r3, 0xFD\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BEBE\n\ + ldr r1, _0803BFE8 @ =gBattleMovePower\n\ + ldrh r0, [r1]\n\ + lsrs r0, 1\n\ + strh r0, [r1]\n\ +_0803BEBE:\n\ + mov r3, r9\n\ + cmp r3, 0xA\n\ + bne _0803BEE2\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0xE\n\ + movs r1, 0\n\ + movs r2, 0\n\ + movs r3, 0xFE\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _0803BEE2\n\ + ldr r1, _0803BFE8 @ =gBattleMovePower\n\ + ldrh r0, [r1]\n\ + lsrs r0, 1\n\ + strh r0, [r1]\n\ +_0803BEE2:\n\ + mov r0, r9\n\ + cmp r0, 0xC\n\ + bne _0803BF12\n\ + ldr r1, [sp, 0x24]\n\ + ldrb r0, [r1]\n\ + cmp r0, 0x41\n\ + bne _0803BF12\n\ + ldrh r0, [r7, 0x2C]\n\ + movs r1, 0x3\n\ + bl __udivsi3\n\ + ldrh r1, [r7, 0x28]\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r1, r0\n\ + bhi _0803BF12\n\ + ldr r4, _0803BFE8 @ =gBattleMovePower\n\ + ldrh r1, [r4]\n\ + movs r0, 0x96\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + strh r0, [r4]\n\ +_0803BF12:\n\ + mov r2, r9\n\ + cmp r2, 0xA\n\ + bne _0803BF42\n\ + ldr r3, [sp, 0x24]\n\ + ldrb r0, [r3]\n\ + cmp r0, 0x42\n\ + bne _0803BF42\n\ + ldrh r0, [r7, 0x2C]\n\ + movs r1, 0x3\n\ + bl __udivsi3\n\ + ldrh r1, [r7, 0x28]\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r1, r0\n\ + bhi _0803BF42\n\ + ldr r4, _0803BFE8 @ =gBattleMovePower\n\ + ldrh r1, [r4]\n\ + movs r0, 0x96\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + strh r0, [r4]\n\ +_0803BF42:\n\ + mov r0, r9\n\ + cmp r0, 0xB\n\ + bne _0803BF72\n\ + ldr r1, [sp, 0x24]\n\ + ldrb r0, [r1]\n\ + cmp r0, 0x43\n\ + bne _0803BF72\n\ + ldrh r0, [r7, 0x2C]\n\ + movs r1, 0x3\n\ + bl __udivsi3\n\ + ldrh r1, [r7, 0x28]\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r1, r0\n\ + bhi _0803BF72\n\ + ldr r4, _0803BFE8 @ =gBattleMovePower\n\ + ldrh r1, [r4]\n\ + movs r0, 0x96\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + strh r0, [r4]\n\ +_0803BF72:\n\ + mov r2, r9\n\ + cmp r2, 0x6\n\ + bne _0803BFA2\n\ + ldr r3, [sp, 0x24]\n\ + ldrb r0, [r3]\n\ + cmp r0, 0x44\n\ + bne _0803BFA2\n\ + ldrh r0, [r7, 0x2C]\n\ + movs r1, 0x3\n\ + bl __udivsi3\n\ + ldrh r1, [r7, 0x28]\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + cmp r1, r0\n\ + bhi _0803BFA2\n\ + ldr r4, _0803BFE8 @ =gBattleMovePower\n\ + ldrh r1, [r4]\n\ + movs r0, 0x96\n\ + muls r0, r1\n\ + movs r1, 0x64\n\ + bl __divsi3\n\ + strh r0, [r4]\n\ +_0803BFA2:\n\ + ldr r2, _0803BFEC @ =gBattleMoves\n\ + ldr r0, _0803BFF0 @ =gCurrentMove\n\ + ldrh r1, [r0]\n\ + lsls r0, r1, 1\n\ + adds r0, r1\n\ + lsls r0, 2\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ + cmp r0, 0x7\n\ + bne _0803BFBC\n\ + ldr r0, [sp, 0x14]\n\ + lsrs r0, 1\n\ + str r0, [sp, 0x14]\n\ +_0803BFBC:\n\ + mov r1, r9\n\ + cmp r1, 0x8\n\ + bls _0803BFC4\n\ + b _0803C122\n\ +_0803BFC4:\n\ + ldr r0, _0803BFF4 @ =gCritMultiplier\n\ + ldrb r1, [r0]\n\ + adds r4, r0, 0\n\ + cmp r1, 0x2\n\ + bne _0803C000\n\ + movs r0, 0x19\n\ + ldrsb r0, [r7, r0]\n\ + cmp r0, 0x6\n\ + ble _0803BFFC\n\ + ldr r2, _0803BFF8 @ =gStatStageRatios\n\ + b _0803C006\n\ + .align 2, 0\n\ +_0803BFDC: .4byte gBattleTypeFlags\n\ +_0803BFE0: .4byte 0xfffffe69\n\ +_0803BFE4: .4byte 0x00000175\n\ +_0803BFE8: .4byte gBattleMovePower\n\ +_0803BFEC: .4byte gBattleMoves\n\ +_0803BFF0: .4byte gCurrentMove\n\ +_0803BFF4: .4byte gCritMultiplier\n\ +_0803BFF8: .4byte gStatStageRatios\n\ +_0803BFFC:\n\ + adds r5, r6, 0\n\ + b _0803C01E\n\ +_0803C000:\n\ + ldr r2, _0803C050 @ =gStatStageRatios\n\ + movs r0, 0x19\n\ + ldrsb r0, [r7, r0]\n\ +_0803C006:\n\ + lsls r0, 1\n\ + adds r1, r0, r2\n\ + ldrb r1, [r1]\n\ + adds r5, r6, 0\n\ + muls r5, r1\n\ + adds r2, 0x1\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + adds r0, r5, 0\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ +_0803C01E:\n\ + ldr r0, _0803C054 @ =gBattleMovePower\n\ + ldrh r0, [r0]\n\ + muls r5, r0\n\ + adds r0, r7, 0\n\ + adds r0, 0x2A\n\ + ldrb r0, [r0]\n\ + lsls r0, 1\n\ + movs r1, 0x5\n\ + bl __divsi3\n\ + adds r0, 0x2\n\ + muls r5, r0\n\ + ldrb r0, [r4]\n\ + cmp r0, 0x2\n\ + bne _0803C05C\n\ + ldr r2, [sp, 0x4]\n\ + movs r0, 0x1A\n\ + ldrsb r0, [r2, r0]\n\ + cmp r0, 0x5\n\ + bgt _0803C058\n\ + ldr r2, _0803C050 @ =gStatStageRatios\n\ + ldr r3, [sp, 0x4]\n\ + movs r0, 0x1A\n\ + ldrsb r0, [r3, r0]\n\ + b _0803C064\n\ + .align 2, 0\n\ +_0803C050: .4byte gStatStageRatios\n\ +_0803C054: .4byte gBattleMovePower\n\ +_0803C058:\n\ + ldr r3, [sp, 0x14]\n\ + b _0803C07E\n\ +_0803C05C:\n\ + ldr r2, _0803C0DC @ =gStatStageRatios\n\ + ldr r1, [sp, 0x4]\n\ + movs r0, 0x1A\n\ + ldrsb r0, [r1, r0]\n\ +_0803C064:\n\ + lsls r0, 1\n\ + adds r1, r0, r2\n\ + ldrb r1, [r1]\n\ + ldr r6, [sp, 0x14]\n\ + adds r3, r6, 0\n\ + muls r3, r1\n\ + adds r2, 0x1\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + adds r0, r3, 0\n\ + bl __divsi3\n\ + adds r3, r0, 0\n\ +_0803C07E:\n\ + adds r0, r5, 0\n\ + adds r1, r3, 0\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ + movs r1, 0x32\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ + ldr r0, [r7, 0x4C]\n\ + movs r1, 0x10\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803C0A8\n\ + ldr r1, [sp, 0x24]\n\ + ldrb r0, [r1]\n\ + cmp r0, 0x3E\n\ + beq _0803C0A8\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ +_0803C0A8:\n\ + movs r0, 0x1\n\ + ldr r2, [sp, 0xC]\n\ + ands r0, r2\n\ + cmp r0, 0\n\ + beq _0803C0EA\n\ + ldrb r1, [r4]\n\ + cmp r1, 0x1\n\ + bne _0803C0EA\n\ + ldr r0, _0803C0E0 @ =gBattleTypeFlags\n\ + ldrh r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _0803C0E4\n\ + movs r0, 0x2\n\ + bl CountAliveMons\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x2\n\ + bne _0803C0E4\n\ + adds r0, r5, 0\n\ + movs r1, 0x3\n\ + bl __divsi3\n\ + lsls r5, r0, 1\n\ + b _0803C0EA\n\ + .align 2, 0\n\ +_0803C0DC: .4byte gStatStageRatios\n\ +_0803C0E0: .4byte gBattleTypeFlags\n\ +_0803C0E4:\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ +_0803C0EA:\n\ + ldr r0, _0803C148 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803C11C\n\ + ldr r0, _0803C14C @ =gBattleMoves\n\ + ldr r3, [sp, 0x8]\n\ + lsls r1, r3, 1\n\ + adds r1, r3\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x6]\n\ + cmp r0, 0x8\n\ + bne _0803C11C\n\ + movs r0, 0x2\n\ + bl CountAliveMons\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x2\n\ + bne _0803C11C\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ +_0803C11C:\n\ + cmp r5, 0\n\ + bne _0803C122\n\ + movs r5, 0x1\n\ +_0803C122:\n\ + mov r6, r9\n\ + cmp r6, 0x9\n\ + bne _0803C12A\n\ + movs r5, 0\n\ +_0803C12A:\n\ + mov r0, r9\n\ + cmp r0, 0x9\n\ + bhi _0803C132\n\ + b _0803C330\n\ +_0803C132:\n\ + ldr r0, _0803C150 @ =gCritMultiplier\n\ + ldrb r1, [r0]\n\ + adds r4, r0, 0\n\ + cmp r1, 0x2\n\ + bne _0803C15C\n\ + movs r0, 0x1C\n\ + ldrsb r0, [r7, r0]\n\ + cmp r0, 0x6\n\ + ble _0803C158\n\ + ldr r2, _0803C154 @ =gStatStageRatios\n\ + b _0803C162\n\ + .align 2, 0\n\ +_0803C148: .4byte gBattleTypeFlags\n\ +_0803C14C: .4byte gBattleMoves\n\ +_0803C150: .4byte gCritMultiplier\n\ +_0803C154: .4byte gStatStageRatios\n\ +_0803C158:\n\ + mov r5, r8\n\ + b _0803C17A\n\ +_0803C15C:\n\ + ldr r2, _0803C1A8 @ =gStatStageRatios\n\ + movs r0, 0x1C\n\ + ldrsb r0, [r7, r0]\n\ +_0803C162:\n\ + lsls r0, 1\n\ + adds r1, r0, r2\n\ + ldrb r1, [r1]\n\ + mov r5, r8\n\ + muls r5, r1\n\ + adds r2, 0x1\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + adds r0, r5, 0\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ +_0803C17A:\n\ + ldr r0, _0803C1AC @ =gBattleMovePower\n\ + ldrh r0, [r0]\n\ + muls r5, r0\n\ + adds r0, r7, 0\n\ + adds r0, 0x2A\n\ + ldrb r0, [r0]\n\ + lsls r0, 1\n\ + movs r1, 0x5\n\ + bl __divsi3\n\ + adds r0, 0x2\n\ + muls r5, r0\n\ + ldrb r0, [r4]\n\ + cmp r0, 0x2\n\ + bne _0803C1B4\n\ + ldr r1, [sp, 0x4]\n\ + movs r0, 0x1D\n\ + ldrsb r0, [r1, r0]\n\ + cmp r0, 0x5\n\ + bgt _0803C1B0\n\ + ldr r2, _0803C1A8 @ =gStatStageRatios\n\ + b _0803C1BC\n\ + .align 2, 0\n\ +_0803C1A8: .4byte gStatStageRatios\n\ +_0803C1AC: .4byte gBattleMovePower\n\ +_0803C1B0:\n\ + ldr r3, [sp, 0x18]\n\ + b _0803C1D6\n\ +_0803C1B4:\n\ + ldr r2, _0803C21C @ =gStatStageRatios\n\ + ldr r1, [sp, 0x4]\n\ + movs r0, 0x1D\n\ + ldrsb r0, [r1, r0]\n\ +_0803C1BC:\n\ + lsls r0, 1\n\ + adds r1, r0, r2\n\ + ldrb r1, [r1]\n\ + ldr r6, [sp, 0x18]\n\ + adds r3, r6, 0\n\ + muls r3, r1\n\ + adds r2, 0x1\n\ + adds r0, r2\n\ + ldrb r1, [r0]\n\ + adds r0, r3, 0\n\ + bl __divsi3\n\ + adds r3, r0, 0\n\ +_0803C1D6:\n\ + adds r0, r5, 0\n\ + adds r1, r3, 0\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ + movs r1, 0x32\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ + movs r0, 0x2\n\ + ldr r1, [sp, 0xC]\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803C22A\n\ + ldrb r1, [r4]\n\ + cmp r1, 0x1\n\ + bne _0803C22A\n\ + ldr r0, _0803C220 @ =gBattleTypeFlags\n\ + ldrh r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + beq _0803C224\n\ + movs r0, 0x2\n\ + bl CountAliveMons\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x2\n\ + bne _0803C224\n\ + adds r0, r5, 0\n\ + movs r1, 0x3\n\ + bl __divsi3\n\ + lsls r5, r0, 1\n\ + b _0803C22A\n\ + .align 2, 0\n\ +_0803C21C: .4byte gStatStageRatios\n\ +_0803C220: .4byte gBattleTypeFlags\n\ +_0803C224:\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ +_0803C22A:\n\ + ldr r0, _0803C2A4 @ =gBattleTypeFlags\n\ + ldrh r1, [r0]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803C25C\n\ + ldr r0, _0803C2A8 @ =gBattleMoves\n\ + ldr r2, [sp, 0x8]\n\ + lsls r1, r2, 1\n\ + adds r1, r2\n\ + lsls r1, 2\n\ + adds r1, r0\n\ + ldrb r0, [r1, 0x6]\n\ + cmp r0, 0x8\n\ + bne _0803C25C\n\ + movs r0, 0x2\n\ + bl CountAliveMons\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0x2\n\ + bne _0803C25C\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ +_0803C25C:\n\ + movs r0, 0\n\ + str r0, [sp]\n\ + movs r0, 0xE\n\ + movs r1, 0\n\ + movs r2, 0xD\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r0, 0\n\ + bne _0803C30C\n\ + str r0, [sp]\n\ + movs r0, 0xE\n\ + movs r1, 0\n\ + movs r2, 0x4D\n\ + movs r3, 0\n\ + bl AbilityBattleEffects\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _0803C30C\n\ + ldr r2, _0803C2AC @ =gBattleWeather\n\ + ldrh r1, [r2]\n\ + movs r0, 0x1\n\ + ands r0, r1\n\ + adds r4, r2, 0\n\ + cmp r0, 0\n\ + beq _0803C2C4\n\ + mov r3, r9\n\ + cmp r3, 0xA\n\ + beq _0803C2B0\n\ + cmp r3, 0xB\n\ + beq _0803C2B8\n\ + b _0803C2C4\n\ + .align 2, 0\n\ +_0803C2A4: .4byte gBattleTypeFlags\n\ +_0803C2A8: .4byte gBattleMoves\n\ +_0803C2AC: .4byte gBattleWeather\n\ +_0803C2B0:\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ + b _0803C2C4\n\ +_0803C2B8:\n\ + lsls r0, r5, 4\n\ + subs r0, r5\n\ + movs r1, 0xA\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ +_0803C2C4:\n\ + ldrh r1, [r4]\n\ + movs r0, 0x9F\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803C2DC\n\ + ldr r0, _0803C2F4 @ =gCurrentMove\n\ + ldrh r0, [r0]\n\ + cmp r0, 0x4C\n\ + bne _0803C2DC\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ +_0803C2DC:\n\ + ldrh r1, [r4]\n\ + movs r0, 0x60\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803C30C\n\ + mov r6, r9\n\ + cmp r6, 0xA\n\ + beq _0803C2F8\n\ + cmp r6, 0xB\n\ + beq _0803C306\n\ + b _0803C30C\n\ + .align 2, 0\n\ +_0803C2F4: .4byte gCurrentMove\n\ +_0803C2F8:\n\ + lsls r0, r5, 4\n\ + subs r0, r5\n\ + movs r1, 0xA\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ + b _0803C30C\n\ +_0803C306:\n\ + lsrs r0, r5, 31\n\ + adds r0, r5, r0\n\ + asrs r5, r0, 1\n\ +_0803C30C:\n\ + ldr r1, _0803C344 @ =0x02017100\n\ + ldr r2, [sp, 0x10]\n\ + lsls r0, r2, 2\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + movs r1, 0x1\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0803C330\n\ + mov r3, r9\n\ + cmp r3, 0xA\n\ + bne _0803C330\n\ + lsls r0, r5, 4\n\ + subs r0, r5\n\ + movs r1, 0xA\n\ + bl __divsi3\n\ + adds r5, r0, 0\n\ +_0803C330:\n\ + adds r0, r5, 0x2\n\ + add sp, 0x2C\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_0803C344: .4byte 0x02017100\n\ + .syntax divided"); +} +#endif |