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Diffstat (limited to 'src/battle/calculate_base_damage.c')
-rw-r--r--src/battle/calculate_base_damage.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/battle/calculate_base_damage.c b/src/battle/calculate_base_damage.c
index 217ab28a3..5e63ee92c 100644
--- a/src/battle/calculate_base_damage.c
+++ b/src/battle/calculate_base_damage.c
@@ -71,7 +71,7 @@ const u8 gHoldEffectToType[][2] =
{HOLD_EFFECT_NORMAL_POWER, TYPE_NORMAL}
};
-u8 GetBankSide(u8 bank);
+u8 GetBattlerSide(u8 bank);
#define APPLY_STAT_MOD(var, mon, stat, statIndex) \
{ \
@@ -137,7 +137,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE01_GET)
- && !GetBankSide(bankAtk))
+ && !GetBattlerSide(bankAtk))
attack = (110 * attack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
@@ -145,7 +145,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE05_GET)
- && !GetBankSide(bankDef))
+ && !GetBattlerSide(bankDef))
defense = (110 * defense) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
@@ -153,7 +153,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE07_GET)
- && !GetBankSide(bankAtk))
+ && !GetBattlerSide(bankAtk))
spAttack = (110 * spAttack) / 100;
}
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER)))
@@ -161,7 +161,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
if ((gBattleTypeFlags & BATTLE_TYPE_TRAINER)
&& gTrainerBattleOpponent != 1024
&& FlagGet(FLAG_BADGE07_GET)
- && !GetBankSide(bankDef))
+ && !GetBattlerSide(bankDef))
spDefense = (110 * spDefense) / 100;
}