diff options
Diffstat (limited to 'src/battle')
| -rw-r--r-- | src/battle/battle_transition.c | 4 | ||||
| -rw-r--r-- | src/battle/battle_util.c | 6 | 
2 files changed, 5 insertions, 5 deletions
| diff --git a/src/battle/battle_transition.c b/src/battle/battle_transition.c index f7cdc0694..a94974b27 100644 --- a/src/battle/battle_transition.c +++ b/src/battle/battle_transition.c @@ -6,6 +6,7 @@  #include "palette.h"  #include "trig.h"  #include "field_effect.h" +#include "field_weather.h"  #include "random.h"  #include "sprite.h"  #include "sound.h" @@ -15,7 +16,6 @@  #include "ewram.h"  #include "scanline_effect.h" -void sub_807DE10(void);  void ScanlineEffect_Clear(void);  extern const struct OamData gFieldOamData_32x32; @@ -567,7 +567,7 @@ static void Task_BattleTransitionMain(u8 taskID)  static bool8 Transition_Phase1(struct Task* task)  { -    sub_807DE10(); +    SetWeatherScreenFadeOut();      CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);      if (sPhase1_Tasks[task->tTransitionID] != NULL)      { diff --git a/src/battle/battle_util.c b/src/battle/battle_util.c index f93664593..87b6952ff 100644 --- a/src/battle/battle_util.c +++ b/src/battle/battle_util.c @@ -4,6 +4,7 @@  #include "data2.h"  #include "event_data.h"  #include "ewram.h" +#include "field_weather.h"  #include "item.h"  #include "link.h"  #include "pokemon.h" @@ -85,7 +86,6 @@ u8 CountTrailingZeroBits(u32 a);  u8 GetMoveTarget(u16 move, u8 useMoveTarget);  u8 sub_803FC34(u8 bank);  u16 sub_803FBFC(u8 a); -u8 weather_get_current(void);  void RecordAbilityBattle(u8 bank, u8 ability);  void RecordItemBattle(u8 bank, u8 holdEffect);  s8 GetPokeFlavourRelation(u32 pid, u8 flavor); @@ -1747,7 +1747,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)              {              case 0xFF: //weather from overworld              //_08018586 -                switch (weather_get_current()) +                switch (GetCurrentWeather())                  {                  case WEATHER_RAIN_LIGHT:                  case WEATHER_RAIN_MED: @@ -1781,7 +1781,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)                  }                  if (effect)                  { -                    gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current(); +                    gBattleCommunication[MULTISTRING_CHOOSER] = GetCurrentWeather();                      BattleScriptPushCursorAndCallback(BattleScript_OverworldWeatherStarts);                  }                  break; | 
