diff options
Diffstat (limited to 'src/battle')
-rw-r--r-- | src/battle/anim/glow.c | 2 | ||||
-rw-r--r-- | src/battle/anim/love_bg.c | 6 | ||||
-rw-r--r-- | src/battle/anim/scary_face.c | 10 | ||||
-rw-r--r-- | src/battle/battle_controller_player.c | 4 |
4 files changed, 11 insertions, 11 deletions
diff --git a/src/battle/anim/glow.c b/src/battle/anim/glow.c index 63466c0ff..174655080 100644 --- a/src/battle/anim/glow.c +++ b/src/battle/anim/glow.c @@ -13,7 +13,7 @@ extern u8 gAnimBankTarget; extern u16 gUnknown_083D7A5C[5]; -extern struct INCBIN_U8 gBattleAnimSpritePalette_206; +extern const u8 gBattleAnimSpritePalette_206[]; // glow (a whitening effect where the Pokemon glows white in a cycle.) // Used in Heal Bell. diff --git a/src/battle/anim/love_bg.c b/src/battle/anim/love_bg.c index c3828c681..72d9325f2 100644 --- a/src/battle/anim/love_bg.c +++ b/src/battle/anim/love_bg.c @@ -10,9 +10,9 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; -extern struct INCBIN_U8 gAttractTilemap; -extern struct INCBIN_U8 gAttractGfx; -extern struct INCBIN_U8 gAttractPal; +extern const u8 gAttractTilemap[]; +extern const u8 gAttractGfx[]; +extern const u8 gAttractPal[]; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG1_X; diff --git a/src/battle/anim/scary_face.c b/src/battle/anim/scary_face.c index 8d51521ee..8bc7bbd07 100644 --- a/src/battle/anim/scary_face.c +++ b/src/battle/anim/scary_face.c @@ -10,11 +10,11 @@ extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; -extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest; -extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer; -extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent; -extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace; -extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace; +extern const u8 gBattleAnimBackgroundTilemap_ScaryFaceContest[]; +extern const u8 gBattleAnimBackgroundTilemap_ScaryFacePlayer[]; +extern const u8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[]; +extern const u8 gBattleAnimBackgroundImage_ScaryFace[]; +extern const u8 gBattleAnimBackgroundPalette_ScaryFace[]; extern u16 gBattle_BG1_Y; extern u16 gBattle_BG1_X; diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c index 3e259a21b..f9190eb39 100644 --- a/src/battle/battle_controller_player.c +++ b/src/battle/battle_controller_player.c @@ -614,7 +614,7 @@ struct ChooseMoveStruct u8 pp[4]; u8 unkC[0x12-0xC]; u8 unk12; - u8 unk13; + u8 effectStringId; u8 filler14[0x20-0x14]; }; @@ -637,7 +637,7 @@ void sub_802C68C(void) PlaySE(SE_SELECT); if (r6->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE) - r4 = (r6->unk12 != TYPE_GHOST && (r6->unk13 ^ 7)) ? 0x10 : 0; + r4 = (r6->unk12 != TYPE_GHOST && (r6->effectStringId ^ 7)) ? 0x10 : 0; else r4 = gBattleMoves[r6->moves[gMoveSelectionCursor[gActiveBank]]].target; |