diff options
Diffstat (limited to 'src/battle_ai.c')
-rw-r--r-- | src/battle_ai.c | 249 |
1 files changed, 123 insertions, 126 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c index fabe0b61d..b31df7ba0 100644 --- a/src/battle_ai.c +++ b/src/battle_ai.c @@ -15,7 +15,7 @@ extern u16 gBattleTypeFlags; extern u16 gBattleWeather; extern u8 gActiveBank; -extern u8 gBattlePartyID[][2]; +extern u16 gBattlePartyID[MAX_BANKS_BATTLE]; extern u16 gCurrentMove; extern int gBattleMoveDamage; extern u8 gBankAttacker; @@ -23,13 +23,10 @@ extern u8 gBankTarget; extern u8 gAbsentBankFlags; extern u8 gBattleMoveFlags; extern u16 gDynamicBasePower; -extern u16 gLastUsedMove[]; -extern u32 gUnknown_02024ACC[]; -extern u32 gStatuses3[]; -extern u16 gSideAffecting[]; -extern struct BattlePokemon gBattleMons[]; -extern struct BattlePokemon gUnknown_02024A8C[]; -extern u8 gBattleResults[]; +extern u16 gLastUsedMove[MAX_BANKS_BATTLE]; +extern u32 gStatuses3[MAX_BANKS_BATTLE]; +extern u16 gSideAffecting[2]; +extern struct BattlePokemon gBattleMons[MAX_BANKS_BATTLE]; extern u8 gCritMultiplier; extern u16 gTrainerBattleOpponent; extern u8 *BattleAIs[]; @@ -120,7 +117,7 @@ static void BattleAICmd_get_gender(void); static void BattleAICmd_is_first_turn(void); static void BattleAICmd_get_stockpile_count(void); static void BattleAICmd_is_double_battle(void); -static void BattleAICmd_get_item(void); +static void BattleAICmd_get_used_item(void); static void BattleAICmd_get_move_type_from_result(void); static void BattleAICmd_get_move_power_from_result(void); static void BattleAICmd_get_move_effect_from_result(void); @@ -142,84 +139,84 @@ typedef void (*BattleAICmdFunc)(void); static const BattleAICmdFunc sBattleAICmdTable[] = { - BattleAICmd_if_random_less_than, - BattleAICmd_if_random_greater_than, - BattleAICmd_if_random_equal, - BattleAICmd_if_random_not_equal, - BattleAICmd_score, - BattleAICmd_if_hp_less_than, - BattleAICmd_if_hp_more_than, - BattleAICmd_if_hp_equal, - BattleAICmd_if_hp_not_equal, - BattleAICmd_if_status, - BattleAICmd_if_not_status, - BattleAICmd_if_status2, - BattleAICmd_if_not_status2, - BattleAICmd_if_status3, - BattleAICmd_if_not_status3, - BattleAICmd_if_status4, - BattleAICmd_if_not_status4, - BattleAICmd_if_less_than, - BattleAICmd_if_more_than, - BattleAICmd_if_equal, - BattleAICmd_if_not_equal, - BattleAICmd_if_less_than_32, - BattleAICmd_if_more_than_32, - BattleAICmd_if_equal_32, - BattleAICmd_if_not_equal_32, - BattleAICmd_if_move, - BattleAICmd_if_not_move, - BattleAICmd_if_in_bytes, - BattleAICmd_if_not_in_bytes, - BattleAICmd_if_in_words, - BattleAICmd_if_not_in_words, - BattleAICmd_if_user_can_damage, - BattleAICmd_if_user_cant_damage, - BattleAICmd_get_turn_count, - BattleAICmd_get_type, - BattleAICmd_get_move_power, - BattleAICmd_is_most_powerful_move, - BattleAICmd_get_move, - BattleAICmd_if_arg_equal, - BattleAICmd_if_arg_not_equal, - BattleAICmd_if_would_go_first, - BattleAICmd_if_would_not_go_first, - BattleAICmd_nullsub_2A, - BattleAICmd_nullsub_2B, - BattleAICmd_count_alive_pokemon, - BattleAICmd_get_considered_move, - BattleAICmd_get_considered_move_effect, - BattleAICmd_get_ability, - BattleAICmd_get_highest_possible_damage, - BattleAICmd_if_damage_bonus, - BattleAICmd_nullsub_32, - BattleAICmd_nullsub_33, - BattleAICmd_if_status_in_party, - BattleAICmd_if_status_not_in_party, - BattleAICmd_get_weather, - BattleAICmd_if_effect, - BattleAICmd_if_not_effect, - BattleAICmd_if_stat_level_less_than, - BattleAICmd_if_stat_level_more_than, - BattleAICmd_if_stat_level_equal, - BattleAICmd_if_stat_level_not_equal, - BattleAICmd_if_can_faint, - BattleAICmd_if_cant_faint, - BattleAICmd_if_has_move, - BattleAICmd_if_dont_have_move, - BattleAICmd_if_move_effect, - BattleAICmd_if_not_move_effect, - BattleAICmd_if_last_move_did_damage, - BattleAICmd_if_encored, - BattleAICmd_flee, - BattleAICmd_if_random_100, - BattleAICmd_watch, - BattleAICmd_get_hold_effect, - BattleAICmd_get_gender, - BattleAICmd_is_first_turn, - BattleAICmd_get_stockpile_count, - BattleAICmd_is_double_battle, - BattleAICmd_get_item, + BattleAICmd_if_random_less_than, //0x0 + BattleAICmd_if_random_greater_than, //0x1 + BattleAICmd_if_random_equal, //0x2 + BattleAICmd_if_random_not_equal, //0x3 + BattleAICmd_score, //0x4 + BattleAICmd_if_hp_less_than, //0x5 + BattleAICmd_if_hp_more_than, //0x6 + BattleAICmd_if_hp_equal, //0x7 + BattleAICmd_if_hp_not_equal, //0x8 + BattleAICmd_if_status, //0x9 + BattleAICmd_if_not_status, //0xA + BattleAICmd_if_status2, //0xB + BattleAICmd_if_not_status2, //0xC + BattleAICmd_if_status3, //0xD + BattleAICmd_if_not_status3, //0xE + BattleAICmd_if_status4, //0xF + BattleAICmd_if_not_status4, //0x10 + BattleAICmd_if_less_than, //0x11 + BattleAICmd_if_more_than, //0x12 + BattleAICmd_if_equal, //0x13 + BattleAICmd_if_not_equal, //0x14 + BattleAICmd_if_less_than_32, //0x15 + BattleAICmd_if_more_than_32, //0x16 + BattleAICmd_if_equal_32, //0x17 + BattleAICmd_if_not_equal_32, //0x18 + BattleAICmd_if_move, //0x19 + BattleAICmd_if_not_move, //0x1A + BattleAICmd_if_in_bytes, //0x1B + BattleAICmd_if_not_in_bytes, //0x1C + BattleAICmd_if_in_words, //0x1D + BattleAICmd_if_not_in_words, //0x1E + BattleAICmd_if_user_can_damage, //0x1F + BattleAICmd_if_user_cant_damage, //0x20 + BattleAICmd_get_turn_count, //0x21 + BattleAICmd_get_type, //0x22 + BattleAICmd_get_move_power, //0x23 + BattleAICmd_is_most_powerful_move, //0x24 + BattleAICmd_get_move, //0x25 + BattleAICmd_if_arg_equal, //0x26 + BattleAICmd_if_arg_not_equal, //0x27 + BattleAICmd_if_would_go_first, //0x28 + BattleAICmd_if_would_not_go_first, //0x29 + BattleAICmd_nullsub_2A, //0x2A + BattleAICmd_nullsub_2B, //0x2B + BattleAICmd_count_alive_pokemon, //0x2C + BattleAICmd_get_considered_move, //0x2D + BattleAICmd_get_considered_move_effect, //0x2E + BattleAICmd_get_ability, //0x2F + BattleAICmd_get_highest_possible_damage, //0x30 + BattleAICmd_if_damage_bonus, //0x31 + BattleAICmd_nullsub_32, //0x32 + BattleAICmd_nullsub_33, //0x33 + BattleAICmd_if_status_in_party, //0x34 + BattleAICmd_if_status_not_in_party, //0x35 + BattleAICmd_get_weather, //0x36 + BattleAICmd_if_effect, //0x37 + BattleAICmd_if_not_effect, //0x38 + BattleAICmd_if_stat_level_less_than, //0x39 + BattleAICmd_if_stat_level_more_than, //0x3A + BattleAICmd_if_stat_level_equal, //0x3B + BattleAICmd_if_stat_level_not_equal, //0x3C + BattleAICmd_if_can_faint, //0x3D + BattleAICmd_if_cant_faint, //0x3E + BattleAICmd_if_has_move, //0x3F + BattleAICmd_if_dont_have_move, //0x40 + BattleAICmd_if_move_effect, //0x41 + BattleAICmd_if_not_move_effect, //0x42 + BattleAICmd_if_last_move_did_damage, //0x43 + BattleAICmd_if_encored, //0x44 + BattleAICmd_flee, //0x45 + BattleAICmd_if_random_100, //0x46 + BattleAICmd_watch, //0x47 + BattleAICmd_get_hold_effect, //0x48 + BattleAICmd_get_gender, //0x49 + BattleAICmd_is_first_turn, //0x4A + BattleAICmd_get_stockpile_count, //0x4B + BattleAICmd_is_double_battle, //0x4C + BattleAICmd_get_used_item, //0x4D BattleAICmd_get_move_type_from_result, BattleAICmd_get_move_power_from_result, BattleAICmd_get_move_effect_from_result, @@ -449,13 +446,13 @@ void unref_sub_81074A0(u8 a) UNK_2016A00_STRUCT->movesUsed[a / 2][i] = 0; } -void sub_81074C4(u8 a, u8 b) +void RecordAbilityBattle(u8 a, u8 b) { if (GetBankSide(a) == 0) UNK_2016A00_STRUCT->unk20[GetBankIdentity(a) & 1] = b; } -void sub_81074F8(u8 a, u8 b) +void RecordItemBattle(u8 a, u8 b) { if (GetBankSide(a) == 0) UNK_2016A00_STRUCT->unk22[GetBankIdentity(a) & 1] = b; @@ -899,7 +896,7 @@ static void BattleAICmd_if_user_cant_damage(void) static void BattleAICmd_get_turn_count(void) { - AI_THINKING_STRUCT->funcResult = gBattleResults[19]; + AI_THINKING_STRUCT->funcResult = gBattleResults.BattleTurnCounter; gAIScriptPtr += 1; } @@ -946,8 +943,8 @@ static void BattleAICmd_is_most_powerful_move(void) && sDiscouragedPowerfulMoveEffects[i] == 0xFFFF) { gDynamicBasePower = 0; - unk_2000000[0x1601C] = 0; // why is this a manual array? - unk_2000000[0x1601F] = 1; + ewram[0x1601C] = 0; // why is this a manual array? + ewram[0x1601F] = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; @@ -965,8 +962,8 @@ static void BattleAICmd_is_most_powerful_move(void) && gBattleMoves[gBattleMons[gBankAttacker].moves[i]].power > 1) { gCurrentMove = gBattleMons[gBankAttacker].moves[i]; - sub_801CAF8(gBankAttacker, gBankTarget); - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + AI_CalcDmg(gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); damages[i] = (gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[i]) / 100; if (damages[i] == 0) // moves always do at least 1 damage. @@ -1135,11 +1132,11 @@ _081082BA:\n\ ldrb r0, [r7]\n\ ldr r4, _08108354 @ =gBankTarget\n\ ldrb r1, [r4]\n\ - bl sub_801CAF8\n\ + bl AI_CalcDmg\n\ ldrh r0, [r5]\n\ ldrb r1, [r7]\n\ ldrb r2, [r4]\n\ - bl move_effectiveness_something\n\ + bl TypeCalc\n\ mov r4, sp\n\ add r4, r8\n\ ldr r2, _08108358 @ =gBattleMoveDamage\n\ @@ -1312,14 +1309,14 @@ static void BattleAICmd_count_alive_pokemon(void) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) { u32 status; - var = gBattlePartyID[index][0]; + var = gBattlePartyID[index]; status = GetBankIdentity(index) ^ 2; - var2 = gBattlePartyID[GetBankByPlayerAI(status)][0]; + var2 = gBattlePartyID[GetBankByPlayerAI(status)]; } else { - var = gBattlePartyID[index][0]; - var2 = gBattlePartyID[index][0]; + var = gBattlePartyID[index]; + var2 = gBattlePartyID[index]; } for (i = 0; i < 6; i++) @@ -1415,8 +1412,8 @@ static void BattleAICmd_get_highest_possible_damage(void) s32 i; gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; AI_THINKING_STRUCT->funcResult = 0; @@ -1428,7 +1425,7 @@ static void BattleAICmd_get_highest_possible_damage(void) if (gCurrentMove) { - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); // reduce by 1/3. if (gBattleMoveDamage == 120) @@ -1455,15 +1452,15 @@ static void BattleAICmd_if_damage_bonus(void) u8 damageVar; gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gBattleMoveDamage = 40; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); if (gBattleMoveDamage == 120) gBattleMoveDamage = 80; @@ -1565,13 +1562,13 @@ static void BattleAICmd_if_status_not_in_party(void) static void BattleAICmd_get_weather(void) { - if (gBattleWeather & 7) + if (gBattleWeather & WEATHER_RAINY) AI_THINKING_STRUCT->funcResult = WEATHER_RAIN; - if (gBattleWeather & 0x18) + if (gBattleWeather & WEATHER_SANDSTORMY) AI_THINKING_STRUCT->funcResult = WEATHER_SANDSTORM; - if (gBattleWeather & 0x60) + if (gBattleWeather & WEATHER_SUNNY) AI_THINKING_STRUCT->funcResult = WEATHER_SUN; - if (gBattleWeather & 0x80) + if (gBattleWeather & weather_hail) AI_THINKING_STRUCT->funcResult = WEATHER_HAIL; gAIScriptPtr += 1; @@ -1662,13 +1659,13 @@ static void BattleAICmd_if_can_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - sub_801CAF8(gBankAttacker, gBankTarget); - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + AI_CalcDmg(gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1691,13 +1688,13 @@ static void BattleAICmd_if_cant_faint(void) } gDynamicBasePower = 0; - BATTLE_STRUCT->unk.unk1 = 0; - BATTLE_STRUCT->unk.unk4 = 1; + BATTLE_STRUCT->DynamicMoveType = 0; + BATTLE_STRUCT->DmgMultiplier = 1; gBattleMoveFlags = 0; gCritMultiplier = 1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; - sub_801CAF8(gBankAttacker, gBankTarget); - move_effectiveness_something(gCurrentMove, gBankAttacker, gBankTarget); + AI_CalcDmg(gBankAttacker, gBankTarget); + TypeCalc(gCurrentMove, gBankAttacker, gBankTarget); gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT->simulatedRNG[AI_THINKING_STRUCT->movesetIndex] / 100; @@ -1846,7 +1843,7 @@ static void BattleAICmd_if_last_move_did_damage(void) if (gAIScriptPtr[2] == 0) { - if (gDisableStructs[index].unk4 == 0) + if (gDisableStructs[index].DisabledMove == 0) { gAIScriptPtr += 7; return; @@ -1859,7 +1856,7 @@ static void BattleAICmd_if_last_move_did_damage(void) gAIScriptPtr += 7; return; } - else if (gDisableStructs[index].unk6 != 0) + else if (gDisableStructs[index].EncoredMove != 0) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3); return; @@ -1872,7 +1869,7 @@ static void BattleAICmd_if_encored(void) switch (gAIScriptPtr[1]) { case 0: // _08109348 - if (gDisableStructs[gActiveBank].unk4 == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBank].DisabledMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -1880,7 +1877,7 @@ static void BattleAICmd_if_encored(void) gAIScriptPtr += 6; return; case 1: // _08109370 - if (gDisableStructs[gActiveBank].unk6 == AI_THINKING_STRUCT->moveConsidered) + if (gDisableStructs[gActiveBank].EncoredMove == AI_THINKING_STRUCT->moveConsidered) { gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2); return; @@ -1957,7 +1954,7 @@ static void BattleAICmd_is_first_turn(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk16; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].IsFirstTurn; gAIScriptPtr += 2; } @@ -1971,7 +1968,7 @@ static void BattleAICmd_get_stockpile_count(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk9; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].StockpileCounter; gAIScriptPtr += 2; } @@ -1983,7 +1980,7 @@ static void BattleAICmd_is_double_battle(void) gAIScriptPtr += 1; } -static void BattleAICmd_get_item(void) +static void BattleAICmd_get_used_item(void) { u8 index; @@ -2028,7 +2025,7 @@ static void BattleAICmd_get_protect_count(void) else index = gBankTarget; - AI_THINKING_STRUCT->funcResult = gDisableStructs[index].unk8; + AI_THINKING_STRUCT->funcResult = gDisableStructs[index].ProtectUses; gAIScriptPtr += 2; } |