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-rw-r--r--src/battle_ai.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_ai.c b/src/battle_ai.c
index 6f91a104d..4206e8f83 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -896,7 +896,7 @@ static void BattleAICmd_if_user_cant_damage(void)
static void BattleAICmd_get_turn_count(void)
{
- AI_THINKING_STRUCT->funcResult = gBattleResults.BattleTurnCounter;
+ AI_THINKING_STRUCT->funcResult = gBattleResults.battleTurnCounter;
gAIScriptPtr += 1;
}
@@ -1412,8 +1412,8 @@ static void BattleAICmd_get_highest_possible_damage(void)
s32 i;
gDynamicBasePower = 0;
- BATTLE_STRUCT->DynamicMoveType = 0;
- BATTLE_STRUCT->DmgMultiplier = 1;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
AI_THINKING_STRUCT->funcResult = 0;
@@ -1452,8 +1452,8 @@ static void BattleAICmd_if_damage_bonus(void)
u8 damageVar;
gDynamicBasePower = 0;
- BATTLE_STRUCT->DynamicMoveType = 0;
- BATTLE_STRUCT->DmgMultiplier = 1;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
@@ -1659,8 +1659,8 @@ static void BattleAICmd_if_can_faint(void)
}
gDynamicBasePower = 0;
- BATTLE_STRUCT->DynamicMoveType = 0;
- BATTLE_STRUCT->DmgMultiplier = 1;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
@@ -1688,8 +1688,8 @@ static void BattleAICmd_if_cant_faint(void)
}
gDynamicBasePower = 0;
- BATTLE_STRUCT->DynamicMoveType = 0;
- BATTLE_STRUCT->DmgMultiplier = 1;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ BATTLE_STRUCT->dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
gCurrentMove = AI_THINKING_STRUCT->moveConsidered;
@@ -1843,7 +1843,7 @@ static void BattleAICmd_if_last_move_did_damage(void)
if (gAIScriptPtr[2] == 0)
{
- if (gDisableStructs[index].DisabledMove == 0)
+ if (gDisableStructs[index].disabledMove == 0)
{
gAIScriptPtr += 7;
return;
@@ -1856,7 +1856,7 @@ static void BattleAICmd_if_last_move_did_damage(void)
gAIScriptPtr += 7;
return;
}
- else if (gDisableStructs[index].EncoredMove != 0)
+ else if (gDisableStructs[index].encoredMove != 0)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 3);
return;
@@ -1869,7 +1869,7 @@ static void BattleAICmd_if_encored(void)
switch (gAIScriptPtr[1])
{
case 0: // _08109348
- if (gDisableStructs[gActiveBank].DisabledMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBank].disabledMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -1877,7 +1877,7 @@ static void BattleAICmd_if_encored(void)
gAIScriptPtr += 6;
return;
case 1: // _08109370
- if (gDisableStructs[gActiveBank].EncoredMove == AI_THINKING_STRUCT->moveConsidered)
+ if (gDisableStructs[gActiveBank].encoredMove == AI_THINKING_STRUCT->moveConsidered)
{
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
return;
@@ -1954,7 +1954,7 @@ static void BattleAICmd_is_first_turn(void)
else
index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].IsFirstTurn;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].isFirstTurn;
gAIScriptPtr += 2;
}
@@ -1968,7 +1968,7 @@ static void BattleAICmd_get_stockpile_count(void)
else
index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].StockpileCounter;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].stockpileCounter;
gAIScriptPtr += 2;
}
@@ -2025,7 +2025,7 @@ static void BattleAICmd_get_protect_count(void)
else
index = gBankTarget;
- AI_THINKING_STRUCT->funcResult = gDisableStructs[index].ProtectUses;
+ AI_THINKING_STRUCT->funcResult = gDisableStructs[index].protectUses;
gAIScriptPtr += 2;
}
@@ -2104,7 +2104,7 @@ static void BattleAICmd_if_level_compare(void)
static void BattleAICmd_if_taunted(void)
{
- if (gDisableStructs[gBankTarget].taunt != 0)
+ if (gDisableStructs[gBankTarget].tauntTimer1 != 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;
@@ -2112,7 +2112,7 @@ static void BattleAICmd_if_taunted(void)
static void BattleAICmd_if_not_taunted(void)
{
- if (gDisableStructs[gBankTarget].taunt == 0)
+ if (gDisableStructs[gBankTarget].tauntTimer1 == 0)
gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 1);
else
gAIScriptPtr += 5;