diff options
Diffstat (limited to 'src/battle_ai_script_commands.c')
-rw-r--r-- | src/battle_ai_script_commands.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 0c8b8fb1b..405776db6 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -26,9 +26,9 @@ extern u8 gBattlerTarget; extern u8 gAbsentBattlerFlags; extern u8 gMoveResultFlags; extern u16 gDynamicBasePower; -extern u16 gLastUsedMove[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; extern u32 gStatuses3[MAX_BATTLERS_COUNT]; -extern u16 gSideAffecting[2]; +extern u16 gSideStatuses[2]; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; extern u8 gCritMultiplier; extern u16 gTrainerBattleOpponent; @@ -448,7 +448,7 @@ void sub_810745C(void) { if (AI_BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] == 0) { - AI_BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastUsedMove[gBattlerTarget]; + AI_BATTLE_HISTORY->usedMoves[gBattlerTarget >> 1][i] = gLastMoves[gBattlerTarget]; return; } } @@ -468,7 +468,7 @@ void RecordAbilityBattle(u8 a, u8 b) AI_BATTLE_HISTORY->abilities[GetBattlerPosition(a) & 1] = b; } -void RecordItemBattle(u8 a, u8 b) +void RecordItemEffectBattle(u8 a, u8 b) { if (GetBattlerSide(a) == 0) AI_BATTLE_HISTORY->itemEffects[GetBattlerPosition(a) & 1] = b; @@ -697,7 +697,7 @@ static void BattleAICmd_if_status4(void) arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) != 0) + if ((gSideStatuses[arg1] & arg2) != 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -716,7 +716,7 @@ static void BattleAICmd_if_not_status4(void) arg1 = GetBattlerPosition(index) & 1; arg2 = T1_READ_32(gAIScriptPtr + 2); - if ((gSideAffecting[arg1] & arg2) == 0) + if ((gSideStatuses[arg1] & arg2) == 0) gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 6); else gAIScriptPtr += 10; @@ -1256,9 +1256,9 @@ _081083D0: .4byte gAIScriptPtr\n\ static void BattleAICmd_get_move(void) { if (gAIScriptPtr[1] == USER) - AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerAttacker]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerAttacker]; else - AI_THINKING_STRUCT->funcResult = gLastUsedMove[gBattlerTarget]; + AI_THINKING_STRUCT->funcResult = gLastMoves[gBattlerTarget]; gAIScriptPtr += 2; } |