summaryrefslogtreecommitdiff
path: root/src/battle_anim.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r--src/battle_anim.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 287d80ab1..3be28dd77 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1283,9 +1283,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
};
extern u16 gBattlerPartyIndexes[4];
-extern u8 gBankSpriteIds[];
-extern u8 gBankAttacker;
-extern u8 gBankTarget;
+extern u8 gBattlerSpriteIds[];
+extern u8 gBattlerAttacker;
+extern u8 gBattlerTarget;
// sBattleAnimScriptPtr is a pointer to the next set of battle script commands.
EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL;
@@ -1313,9 +1313,9 @@ u16 gSoundAnimFramesToWait;
s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
u16 gAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT];
-extern struct MusicPlayerInfo gMPlay_BGM;
-extern struct MusicPlayerInfo gMPlay_SE1;
-extern struct MusicPlayerInfo gMPlay_SE2;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_SE1;
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
extern const u16 gSingingMoves[];
extern const u8 *const gBattleAnims_Moves[];
@@ -1464,8 +1464,8 @@ void ClearBattleAnimationVars(void)
void DoMoveAnim(u16 move)
{
- gBattleAnimAttacker = gBankAttacker;
- gBattleAnimTarget = gBankTarget;
+ gBattleAnimAttacker = gBattlerAttacker;
+ gBattleAnimTarget = gBattlerTarget;
LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE);
}
@@ -1516,7 +1516,7 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
if (move == gSingingMoves[i])
{
// Lower the volume for the short song that gets played.
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
break;
}
}
@@ -1772,8 +1772,8 @@ static void ScriptCmd_end(void)
}
else
{
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
}
}
@@ -1792,7 +1792,7 @@ static void ScriptCmd_end(void)
if (!continuousAnim) // may have been used for debug?
{
- m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256);
if (IsContest() == 0)
{
UpdateBattlerSpritePriorities();
@@ -1844,7 +1844,7 @@ static void ScriptCmd_monbg(void)
toBG_2 = 1;
MoveBattlerSpriteToBG(bank, toBG_2);
- spriteId = gBankSpriteIds[bank];
+ spriteId = gBattlerSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
@@ -1875,7 +1875,7 @@ static void ScriptCmd_monbg(void)
else
toBG_2 = 1;
MoveBattlerSpriteToBG(bank, toBG_2);
- spriteId = gBankSpriteIds[bank];
+ spriteId = gBattlerSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
@@ -1912,7 +1912,7 @@ bool8 IsAnimBankSpriteVisible(u8 bank)
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBankSpriteIds[bank]].invisible)
+ if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBattlerSpriteIds[bank]].invisible)
return TRUE;
return FALSE;
@@ -1938,12 +1938,12 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
REG_BG1CNT_BITFIELD.screenSize = 1;
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gBankSpriteIds[bank];
+ spriteId = gBattlerSpriteIds[bank];
gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348[0]) != 0)
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
REG_BG1HOFS = gBattle_BG1_X;
REG_BG1VOFS = gBattle_BG1_Y;
@@ -1972,10 +1972,10 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
REG_BG2CNT_BITFIELD.screenSize = 1;
REG_BG2CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gBankSpriteIds[bank];
+ spriteId = gBattlerSpriteIds[bank];
gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBattlerSpriteIds[bank]].invisible = TRUE;
REG_BG2HOFS = gBattle_BG2_X;
REG_BG2VOFS = gBattle_BG2_Y;
@@ -2106,9 +2106,9 @@ static void ScriptCmd_clearmonbg(void)
bank = gBattleAnimTarget;
if (gMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gBankSpriteIds[bank]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -2177,7 +2177,7 @@ static void ScriptCmd_monbg_22(void)
else
r1 = 1;
MoveBattlerSpriteToBG(bank, r1);
- gSprites[gBankSpriteIds[bank]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
}
bank ^= 2;
@@ -2190,7 +2190,7 @@ static void ScriptCmd_monbg_22(void)
else
r1 = 1;
MoveBattlerSpriteToBG(bank, r1);
- gSprites[gBankSpriteIds[bank]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
}
sBattleAnimScriptPtr++;
}
@@ -2215,9 +2215,9 @@ static void ScriptCmd_clearmonbg_23(void)
bank = gBattleAnimTarget;
if (IsAnimBankSpriteVisible(bank))
- gSprites[gBankSpriteIds[bank]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2))
- gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
+ gSprites[gBattlerSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -3037,8 +3037,8 @@ static void ScriptCmd_waitsound(void)
{
if (++gSoundAnimFramesToWait > 90)
{
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
gSoundAnimFramesToWait = 0;
}
else
@@ -3230,7 +3230,7 @@ static void ScriptCmd_doublebattle_2E(void)
// Cease playing sounds.
static void ScriptCmd_stopsound(void)
{
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
sBattleAnimScriptPtr++;
}