diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 287d80ab1..3be28dd77 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1283,9 +1283,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] = }; extern u16 gBattlerPartyIndexes[4]; -extern u8 gBankSpriteIds[]; -extern u8 gBankAttacker; -extern u8 gBankTarget; +extern u8 gBattlerSpriteIds[]; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; // sBattleAnimScriptPtr is a pointer to the next set of battle script commands. EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL; @@ -1313,9 +1313,9 @@ u16 gSoundAnimFramesToWait; s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; u16 gAnimSpriteIndexArray[ANIM_SPRITE_INDEX_COUNT]; -extern struct MusicPlayerInfo gMPlay_BGM; -extern struct MusicPlayerInfo gMPlay_SE1; -extern struct MusicPlayerInfo gMPlay_SE2; +extern struct MusicPlayerInfo gMPlayInfo_BGM; +extern struct MusicPlayerInfo gMPlayInfo_SE1; +extern struct MusicPlayerInfo gMPlayInfo_SE2; extern const u16 gSingingMoves[]; extern const u8 *const gBattleAnims_Moves[]; @@ -1464,8 +1464,8 @@ void ClearBattleAnimationVars(void) void DoMoveAnim(u16 move) { - gBattleAnimAttacker = gBankAttacker; - gBattleAnimTarget = gBankTarget; + gBattleAnimAttacker = gBattlerAttacker; + gBattleAnimTarget = gBattlerTarget; LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE); } @@ -1516,7 +1516,7 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim) if (move == gSingingMoves[i]) { // Lower the volume for the short song that gets played. - m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128); + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128); break; } } @@ -1772,8 +1772,8 @@ static void ScriptCmd_end(void) } else { - m4aMPlayStop(&gMPlay_SE1); - m4aMPlayStop(&gMPlay_SE2); + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); } } @@ -1792,7 +1792,7 @@ static void ScriptCmd_end(void) if (!continuousAnim) // may have been used for debug? { - m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256); + m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 256); if (IsContest() == 0) { UpdateBattlerSpritePriorities(); @@ -1844,7 +1844,7 @@ static void ScriptCmd_monbg(void) toBG_2 = 1; MoveBattlerSpriteToBG(bank, toBG_2); - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; @@ -1875,7 +1875,7 @@ static void ScriptCmd_monbg(void) else toBG_2 = 1; MoveBattlerSpriteToBG(bank, toBG_2); - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; @@ -1912,7 +1912,7 @@ bool8 IsAnimBankSpriteVisible(u8 bank) return FALSE; if (IsContest()) return TRUE; // this line wont ever be reached. - if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBankSpriteIds[bank]].invisible) + if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBattlerSpriteIds[bank]].invisible) return TRUE; return FALSE; @@ -1938,12 +1938,12 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2) REG_BG1CNT_BITFIELD.screenSize = 1; REG_BG1CNT_BITFIELD.areaOverflowMode = 0; - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348[0]) != 0) gBattle_BG1_X--; gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; - gSprites[gBankSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; REG_BG1HOFS = gBattle_BG1_X; REG_BG1VOFS = gBattle_BG1_Y; @@ -1972,10 +1972,10 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2) REG_BG2CNT_BITFIELD.screenSize = 1; REG_BG2CNT_BITFIELD.areaOverflowMode = 0; - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; - gSprites[gBankSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; REG_BG2HOFS = gBattle_BG2_X; REG_BG2VOFS = gBattle_BG2_Y; @@ -2106,9 +2106,9 @@ static void ScriptCmd_clearmonbg(void) bank = gBattleAnimTarget; if (gMonAnimTaskIdArray[0] != 0xFF) - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF) - gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank ^ 2]].invisible = FALSE; else animBankId = 0; @@ -2177,7 +2177,7 @@ static void ScriptCmd_monbg_22(void) else r1 = 1; MoveBattlerSpriteToBG(bank, r1); - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; } bank ^= 2; @@ -2190,7 +2190,7 @@ static void ScriptCmd_monbg_22(void) else r1 = 1; MoveBattlerSpriteToBG(bank, r1); - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; } sBattleAnimScriptPtr++; } @@ -2215,9 +2215,9 @@ static void ScriptCmd_clearmonbg_23(void) bank = gBattleAnimTarget; if (IsAnimBankSpriteVisible(bank)) - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2)) - gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank ^ 2]].invisible = FALSE; else animBankId = 0; @@ -3037,8 +3037,8 @@ static void ScriptCmd_waitsound(void) { if (++gSoundAnimFramesToWait > 90) { - m4aMPlayStop(&gMPlay_SE1); - m4aMPlayStop(&gMPlay_SE2); + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); gSoundAnimFramesToWait = 0; } else @@ -3230,7 +3230,7 @@ static void ScriptCmd_doublebattle_2E(void) // Cease playing sounds. static void ScriptCmd_stopsound(void) { - m4aMPlayStop(&gMPlay_SE1); - m4aMPlayStop(&gMPlay_SE2); + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); sBattleAnimScriptPtr++; } |