diff options
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r-- | src/battle_anim.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c index 287d80ab1..3e7e8fe7c 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1283,9 +1283,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] = }; extern u16 gBattlerPartyIndexes[4]; -extern u8 gBankSpriteIds[]; -extern u8 gBankAttacker; -extern u8 gBankTarget; +extern u8 gBattlerSpriteIds[]; +extern u8 gBattlerAttacker; +extern u8 gBattlerTarget; // sBattleAnimScriptPtr is a pointer to the next set of battle script commands. EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL; @@ -1464,8 +1464,8 @@ void ClearBattleAnimationVars(void) void DoMoveAnim(u16 move) { - gBattleAnimAttacker = gBankAttacker; - gBattleAnimTarget = gBankTarget; + gBattleAnimAttacker = gBattlerAttacker; + gBattleAnimTarget = gBattlerTarget; LaunchBattleAnimation(gBattleAnims_Moves, move, TRUE); } @@ -1844,7 +1844,7 @@ static void ScriptCmd_monbg(void) toBG_2 = 1; MoveBattlerSpriteToBG(bank, toBG_2); - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; @@ -1875,7 +1875,7 @@ static void ScriptCmd_monbg(void) else toBG_2 = 1; MoveBattlerSpriteToBG(bank, toBG_2); - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10); gTasks[taskId].data[0] = spriteId; gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; @@ -1912,7 +1912,7 @@ bool8 IsAnimBankSpriteVisible(u8 bank) return FALSE; if (IsContest()) return TRUE; // this line wont ever be reached. - if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBankSpriteIds[bank]].invisible) + if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBattlerSpriteIds[bank]].invisible) return TRUE; return FALSE; @@ -1938,12 +1938,12 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2) REG_BG1CNT_BITFIELD.screenSize = 1; REG_BG1CNT_BITFIELD.areaOverflowMode = 0; - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348[0]) != 0) gBattle_BG1_X--; gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; - gSprites[gBankSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; REG_BG1HOFS = gBattle_BG1_X; REG_BG1VOFS = gBattle_BG1_Y; @@ -1972,10 +1972,10 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2) REG_BG2CNT_BITFIELD.screenSize = 1; REG_BG2CNT_BITFIELD.areaOverflowMode = 0; - spriteId = gBankSpriteIds[bank]; + spriteId = gBattlerSpriteIds[bank]; gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32; gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32; - gSprites[gBankSpriteIds[bank]].invisible = TRUE; + gSprites[gBattlerSpriteIds[bank]].invisible = TRUE; REG_BG2HOFS = gBattle_BG2_X; REG_BG2VOFS = gBattle_BG2_Y; @@ -2106,9 +2106,9 @@ static void ScriptCmd_clearmonbg(void) bank = gBattleAnimTarget; if (gMonAnimTaskIdArray[0] != 0xFF) - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF) - gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank ^ 2]].invisible = FALSE; else animBankId = 0; @@ -2177,7 +2177,7 @@ static void ScriptCmd_monbg_22(void) else r1 = 1; MoveBattlerSpriteToBG(bank, r1); - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; } bank ^= 2; @@ -2190,7 +2190,7 @@ static void ScriptCmd_monbg_22(void) else r1 = 1; MoveBattlerSpriteToBG(bank, r1); - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; } sBattleAnimScriptPtr++; } @@ -2215,9 +2215,9 @@ static void ScriptCmd_clearmonbg_23(void) bank = gBattleAnimTarget; if (IsAnimBankSpriteVisible(bank)) - gSprites[gBankSpriteIds[bank]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank]].invisible = FALSE; if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2)) - gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE; + gSprites[gBattlerSpriteIds[bank ^ 2]].invisible = FALSE; else animBankId = 0; |