summaryrefslogtreecommitdiff
path: root/src/battle_anim.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/battle_anim.c')
-rw-r--r--src/battle_anim.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle_anim.c b/src/battle_anim.c
index 15883c502..3c9062165 100644
--- a/src/battle_anim.c
+++ b/src/battle_anim.c
@@ -1925,14 +1925,14 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
if (toBG_2 == 0)
{
volatile u8 pointlessZero;
- struct UnknownStruct2 s;
+ struct Struct_sub_8078914 s;
u8 r2;
sub_8078914(&s);
- DmaFill32Large(3, 0, s.unk0, 0x2000, 0x1000);
+ DmaFill32Large(3, 0, s.field_0, 0x2000, 0x1000);
pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in?
pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in?
- DmaFill16Defvars(3, 0xFF, (void *)s.unk4, 0x1000);
+ DmaFill16Defvars(3, 0xFF, (void *)s.field_4, 0x1000);
REG_BG1CNT_BITFIELD.priority = 2;
REG_BG1CNT_BITFIELD.screenSize = 1;
@@ -1948,14 +1948,14 @@ void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
REG_BG1HOFS = gBattle_BG1_X;
REG_BG1VOFS = gBattle_BG1_Y;
- LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, s.unk8 * 16, 32);
- DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (u16 *)PLTT + s.unk8 * 16, 32);
+ LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, s.field_8 * 16, 32);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (u16 *)PLTT + s.field_8 * 16, 32);
if (IsContest())
r2 = 0;
else
r2 = GetBattlerPosition(bank);
- sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
+ sub_80E4EF8(0, 0, r2, s.field_8, (u32)s.field_0, (((s32)s.field_4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
if (IsContest())
sub_8076380();
}
@@ -1991,13 +1991,13 @@ static void sub_8076380(void)
{
int i;
int j;
- struct UnknownStruct2 s;
+ struct Struct_sub_8078914 s;
u16 *ptr;
if (IsSpeciesNotUnown(gContestResources__moveAnim.species))
{
sub_8078914(&s);
- ptr = s.unk4;
+ ptr = (u16 *)s.field_4;
for (i = 0; i < 8; i++)
{
for (j = 0; j < 4; j++)
@@ -2037,15 +2037,15 @@ void sub_80763FC(u16 a, u16 *b, u32 c, u8 d)
void sub_8076464(u8 a)
{
volatile u8 pointlessZero;
- struct UnknownStruct2 s;
+ struct Struct_sub_8078914 s;
sub_8078914(&s);
if (a == 0 || IsContest())
{
- DmaFill32Large(3, 0, s.unk0, 0x2000, 0x1000);
+ DmaFill32Large(3, 0, s.field_0, 0x2000, 0x1000);
pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in?
pointlessZero = 0; // is there a stubbed out Dma macro here that left the 0 load in?
- DmaFill32Defvars(3, 0, s.unk4, 0x800);
+ DmaFill32Defvars(3, 0, s.field_4, 0x800);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
@@ -2064,7 +2064,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
{
u8 spriteId, palIndex;
s16 x, y;
- struct UnknownStruct2 s;
+ struct Struct_sub_8078914 s;
spriteId = gTasks[taskId].data[0];
palIndex = gTasks[taskId].data[6];
@@ -2076,7 +2076,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
{
gBattle_BG1_X = x + gTasks[taskId].data[3];
gBattle_BG1_Y = y + gTasks[taskId].data[4];
- DmaCopy32Defvars(3, gPlttBufferFaded + 0x100 + palIndex * 16, gPlttBufferFaded + 0x100 + s.unk8 * 16 - 256, 32);
+ DmaCopy32Defvars(3, gPlttBufferFaded + 0x100 + palIndex * 16, gPlttBufferFaded + 0x100 + s.field_8 * 16 - 256, 32);
}
else
{