diff options
Diffstat (limited to 'src/battle_anim_effects_3.c')
-rw-r--r-- | src/battle_anim_effects_3.c | 6065 |
1 files changed, 6065 insertions, 0 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c new file mode 100644 index 000000000..90e7d8e2c --- /dev/null +++ b/src/battle_anim_effects_3.c @@ -0,0 +1,6065 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "blend_palette.h" +#include "contest.h" +#include "data2.h" +#include "decompress.h" +#include "ewram.h" +#include "palette.h" +#include "random.h" +#include "rom_8077ABC.h" +#include "scanline_effect.h" +#include "sound.h" +#include "trig.h" +#include "constants/songs.h" +#include "constants/species.h" + +extern s16 gBattleAnimArgs[]; +extern u8 gBattleAnimAttacker; +extern u8 gBattleAnimTarget; +extern u8 gAnimVisualTaskCount; +extern u8 gAnimFriendship; +extern s32 gAnimMoveDmg; +extern u16 gBattle_WIN0H; +extern u16 gBattle_WIN0V; +extern u16 gBattle_WIN1H; +extern u16 gBattle_WIN1V; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gWeatherMoveAnim; + +extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220; +extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7C18[]; +extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7BEC[]; +extern const u32 gUnknown_08D2AA98[]; +extern const u32 gUnknown_08D2A9E0[]; +extern const u16 gUnknown_08D2AA80[]; +extern const u8 gUnknown_08D2E014[]; +extern const u8 gUnknown_08D2E170[]; +extern const u16 gUnknown_08D2E150[]; +extern u8 gBattleMonForms[]; +extern u8 gBankSpriteIds[]; +extern u16 gBattlerPartyIndexes[]; + +extern u8 sub_8046234(s16 x, s16 y, u8 a3); +extern void sub_80DA48C(struct Sprite *); +extern void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette); + +static void sub_812C184(struct Sprite *sprite); +static void sub_812C268(struct Sprite *sprite); +static void sub_812C2A4(struct Sprite *sprite); +static void sub_812C380(struct Sprite *sprite); +static void sub_812C40C(struct Sprite *sprite); +static void sub_812C450(struct Sprite *sprite); +static void sub_812C4FC(struct Sprite *sprite); +static void sub_812C588(u8 taskId); +static void sub_812C64C(u8 taskId); +static void sub_812C798(struct Sprite *sprite); +static void sub_812C7C8(struct Sprite *sprite); +static void sub_812CA04(struct Sprite *sprite); +static void sub_812CAD0(struct Sprite *sprite); +static void sub_812CBB4(struct Sprite *sprite); +static void sub_812CD64(struct Sprite *sprite); +static void sub_812CEF0(u8 taskId); +static void sub_812D06C(u8 taskId); +static void sub_812D254(struct Sprite *sprite); +static void sub_812D4EC(struct Sprite *sprite); +static void sub_812D5E8(struct Sprite *sprite); +static void sub_812DFEC(struct Sprite *sprite); +static void sub_812E09C(struct Sprite *sprite); +static void sub_812E0F8(struct Sprite *sprite); +static void sub_812E638(u8 taskId); +static void sub_812E7F0(struct Sprite *sprite); +static void sub_812E8B4(u8 taskId); +static void sub_812ED24(struct Sprite *sprite); +static void sub_812EE00(struct Sprite *sprite); +static void sub_812EEEC(struct Sprite *sprite); +static void AnimTask_RolePlaySilhouetteStep1(u8 taskId); +static void sub_812F290(u8 taskId); +static void sub_812F474(u8 taskId); +static void sub_812F76C(u8 taskId); +static void sub_812F8DC(struct Sprite *sprite); +static void sub_812FE20(u8 taskId); +static void sub_812FEB8(u8, bool8); +static void sub_813003C(u8 taskId); +static void sub_81301B4(struct Sprite *sprite); +static void sub_81302E4(u8 taskId); +static void sub_8130424(s16, s16, s16, s16, u8, u8, s16*, s16*); +static void sub_81306A4(u8 taskId); +static void sub_813085C(struct Sprite *sprite); +static void sub_8130970(u8 taskId); +static void sub_8130A94(struct Sprite *sprite); +static void sub_8130B38(struct Sprite *sprite); +static void sub_8130DBC(u8 taskId); +static void sub_8130FE0(struct Sprite *sprite); +static void sub_8131408(u8 taskId); +static void sub_81315C8(struct Sprite *sprite); +static void sub_8131810(u8 taskId); +static void sub_8131838(struct Sprite *sprite); +static void sub_812C144(struct Sprite *sprite); +static void sub_812C220(struct Sprite *sprite); +static void sub_812C2BC(struct Sprite *sprite); +static void sub_812C358(struct Sprite *sprite); +static void sub_812C720(struct Sprite *sprite); +static void sub_812C80C(struct Sprite *sprite); +static void sub_812C848(struct Sprite *sprite); +static void sub_812C908(struct Sprite *sprite); +static void sub_812C990(struct Sprite *sprite); +static void sub_812CAFC(struct Sprite *sprite); +static void sub_812CC28(struct Sprite *sprite); +static void sub_812CCE8(struct Sprite *sprite); +static void sub_812D294(struct Sprite *sprite); +static void sub_812D3AC(struct Sprite *sprite); +static void sub_812D4B4(struct Sprite *sprite); +static void sub_812D588(struct Sprite *sprite); +static void sub_812DEAC(struct Sprite *sprite); +static void sub_812D724(struct Sprite *sprite); +static void sub_812E4F0(struct Sprite *sprite); +static void sub_812E7A0(struct Sprite *sprite); +static void sub_812EA4C(struct Sprite *sprite); +static void sub_812EC78(struct Sprite *sprite); +static void sub_812ED84(struct Sprite *sprite); +static void sub_812EEA4(struct Sprite *sprite); +static void sub_812F88C(struct Sprite *sprite); +static void sub_812F948(struct Sprite *sprite); +static void sub_812FF94(struct Sprite *sprite); +static void sub_81300F4(struct Sprite *sprite); +static void sub_81304DC(struct Sprite *sprite); +static void sub_813051C(struct Sprite *sprite); +static void sub_81307B0(struct Sprite *sprite); +static void sub_8130A2C(struct Sprite *sprite); +static void sub_8130AEC(struct Sprite *sprite); +static void sub_8130F5C(struct Sprite *sprite); +static void sub_8131264(struct Sprite *sprite); +extern void sub_80D1FDC(struct Sprite *sprite);// kiss_fountain.c +static void sub_8131564(struct Sprite *sprite); +static void AnimTask_TeeterDanceMovementStep(u8); + +/*static*/ void sub_8131EB8(struct Sprite *sprite);// rest not yet decompiled +void AnimKnockOffStrike(struct Sprite *sprite); +void AnimRecycle(struct Sprite *sprite); +static void AnimRecycleStep(struct Sprite *sprite); +static void AnimTask_SlackOffSquishStep(u8 taskId); + +const union AnimCmd gSpriteAnim_8402164[] = +{ + ANIMCMD_FRAME(0 , 4), + ANIMCMD_FRAME(16, 4), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_840217C[] = +{ + gSpriteAnim_8402164, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402180 = +{ + .tileTag = ANIM_TAG_SCRATCH, + .paletteTag = ANIM_TAG_SCRATCH, + .oam = &gOamData_837E054, + .anims = gSpriteAnimTable_840217C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80793C4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402198 = +{ + .tileTag = ANIM_TAG_BLACK_SMOKE, + .paletteTag = ANIM_TAG_BLACK_SMOKE, + .oam = &gOamData_837DF54, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812C144, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84021B0 = +{ + .tileTag = ANIM_TAG_BLACK_BALL, + .paletteTag = ANIM_TAG_BLACK_BALL, + .oam = &gOamData_837DF24, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80794A8, +}; + +const union AnimCmd gSpriteAnim_84021C8[] = +{ + ANIMCMD_FRAME(0, 40), + ANIMCMD_FRAME(16, 8), + ANIMCMD_FRAME(32, 40), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_84021D8[] = +{ + gSpriteAnim_84021C8, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84021DC = +{ + .tileTag = ANIM_TAG_OPENING_EYE, + .paletteTag = ANIM_TAG_OPENING_EYE, + .oam = &gOamData_837DF34, + .anims = gSpriteAnimTable_84021D8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80793C4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84021F4 = +{ + .tileTag = ANIM_TAG_ROUND_WHITE_HALO, + .paletteTag = ANIM_TAG_ROUND_WHITE_HALO, + .oam = &gOamData_837E05C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812C220, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_840220C = +{ + .tileTag = ANIM_TAG_TEAL_ALERT, + .paletteTag = ANIM_TAG_TEAL_ALERT, + .oam = &gOamData_837DF94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812C2BC, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402224[] = +{ + AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0), + AFFINEANIMCMD_FRAME(0xFFE0, 0x18, 0, 5), + AFFINEANIMCMD_FRAME(0x18, 0xFFE0, 0, 5), + AFFINEANIMCMD_JUMP(1), +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402244[] = +{ + AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0), + AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_840225C[] = +{ + gSpriteAffineAnim_8402224, + gSpriteAffineAnim_8402244, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402264 = +{ + .tileTag = ANIM_TAG_EYE, + .paletteTag = ANIM_TAG_EYE, + .oam = &gOamData_837E11C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_840225C, + .callback = sub_812C358, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_840227C = +{ + .tileTag = ANIM_TAG_SPIKES, + .paletteTag = ANIM_TAG_SPIKES, + .oam = &gOamData_837DF2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812C720, +}; + +const union AnimCmd gSpriteAnim_8402294[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(64, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_84022AC[] = +{ + gSpriteAnim_8402294, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84022B0 = +{ + .tileTag = ANIM_TAG_LEER, + .paletteTag = ANIM_TAG_LEER, + .oam = &gOamData_837DF34, + .anims = gSpriteAnimTable_84022AC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812C80C, +}; + +const union AnimCmd gSpriteAnim_84022C8[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_84022D0[] = +{ + gSpriteAnim_84022C8, +}; + +const union AffineAnimCmd gSpriteAffineAnim_84022D4[] = +{ + AFFINEANIMCMD_FRAME(0xFFF9, 0xFFF9, -3, 16), + AFFINEANIMCMD_FRAME(0x7, 0x7, 3, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_84022EC[] = +{ + gSpriteAffineAnim_84022D4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84022F0 = +{ + .tileTag = ANIM_TAG_LETTER_Z, + .paletteTag = ANIM_TAG_LETTER_Z, + .oam = &gOamData_837DF94, + .anims = gSpriteAnimTable_84022D0, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_84022EC, + .callback = sub_812C848, +}; + +const union AnimCmd gSpriteAnim_8402308[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(16, 16), + ANIMCMD_FRAME(32, 4), + ANIMCMD_FRAME(48, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_840231C[] = +{ + gSpriteAnim_8402308, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402320[] = +{ + AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0), + AFFINEANIMCMD_FRAME(0xFFE0, 0xFFE0, 0, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_8402338[] = +{ + gSpriteAffineAnim_8402320, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_840233C = +{ + .tileTag = ANIM_TAG_FANG_ATTACK, + .paletteTag = ANIM_TAG_FANG_ATTACK, + .oam = &gOamData_837DFF4, + .anims = gSpriteAnimTable_840231C, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_8402338, + .callback = sub_812C908, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402354[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0), + AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gSpriteAffineAnim_840236C[] = +{ + AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF0, 0x0, 0, 19), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_8402384[] = +{ + gSpriteAffineAnim_8402354, + gSpriteAffineAnim_840236C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_840238C = +{ + .tileTag = ANIM_TAG_SPOTLIGHT, + .paletteTag = ANIM_TAG_SPOTLIGHT, + .oam = &gOamData_837DFFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_8402384, + .callback = sub_812C990, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84023A4 = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812CAFC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84023BC = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812CC28, +}; + +const union AnimCmd gSpriteAnim_84023D4[] = +{ + ANIMCMD_FRAME(0, 2), + ANIMCMD_FRAME(8, 2), + ANIMCMD_FRAME(16, 2), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gSpriteAnimTable_84023E4[] = +{ + gSpriteAnim_84023D4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84023E8 = +{ + .tileTag = ANIM_TAG_RAPID_SPIN, + .paletteTag = ANIM_TAG_RAPID_SPIN, + .oam = &gOamData_837DF54, + .anims = gSpriteAnimTable_84023E4, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812CCE8, +}; + +const union AffineAnimCmd gUnknown_08402400[] = +{ + AFFINEANIMCMD_FRAME(-12, 8, 0, 4), + AFFINEANIMCMD_FRAME(20, -20, 0, 4), + AFFINEANIMCMD_FRAME(-8, 12, 0, 4), + AFFINEANIMCMD_END, +}; + +const union AnimCmd gSpriteAnim_8402420[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_8402428[] = +{ + gSpriteAnim_8402420, +}; + +const union AffineAnimCmd gSpriteAffineAnim_840242C[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 40), + AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 10), + AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 10), + AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 40), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_8402454[] = +{ + gSpriteAffineAnim_840242C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402458 = +{ + .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE, + .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE, + .oam = &gOamData_837DFFC, + .anims = gSpriteAnimTable_8402428, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_8402454, + .callback = sub_812D294, +}; + +const union AnimCmd gSpriteAnim_8402470[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_FRAME(32, 3, .hFlip = TRUE), + ANIMCMD_FRAME(16, 3, .hFlip = TRUE), + ANIMCMD_FRAME(0, 3, .hFlip = TRUE), + ANIMCMD_LOOP(1), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_8402494[] = +{ + gSpriteAnim_8402470, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402498 = +{ + .tileTag = ANIM_TAG_ECLIPSING_ORB, + .paletteTag = ANIM_TAG_ECLIPSING_ORB, + .oam = &gOamData_837DF34, + .anims = gSpriteAnimTable_8402494, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80793C4, +}; + +const union AffineAnimCmd gUnknown_084024B0[] = +{ + AFFINEANIMCMD_FRAME(-12, 20, 0, 8), + AFFINEANIMCMD_FRAME(12, -20, 0, 8), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84024D0 = +{ + .tileTag = ANIM_TAG_POKEBALL, + .paletteTag = ANIM_TAG_POKEBALL, + .oam = &gOamData_837DF2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812D3AC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84024E8 = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gOamData_837DF2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812D4B4, +}; + +const struct SpriteTemplate gSpriteTemplate_8402500 = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gOamData_837DF24, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812D588, +}; + +const union AffineAnimCmd gUnknown_08402518[] = +{ + AFFINEANIMCMD_FRAME(8, -8, 0, 12), + AFFINEANIMCMD_FRAME(-16, 16, 0, 12), + AFFINEANIMCMD_FRAME(8, -8, 0, 12), + AFFINEANIMCMD_LOOP(1), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gUnknown_08402540[] = +{ + AFFINEANIMCMD_FRAME(0, 6, 0, 20), + AFFINEANIMCMD_FRAME(0, 0, 0, 20), + AFFINEANIMCMD_FRAME(0, -18, 0, 6), + AFFINEANIMCMD_FRAME(-18, -18, 0, 3), + AFFINEANIMCMD_FRAME(0, 0, 0, 15), + AFFINEANIMCMD_FRAME(4, 4, 0, 13), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402578 = +{ + .tileTag = ANIM_TAG_BLUE_ORB, + .paletteTag = ANIM_TAG_BLUE_ORB, + .oam = &gOamData_837DF24, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812D724, +}; + +const union AffineAnimCmd gUnknown_08402590[] = +{ + AFFINEANIMCMD_FRAME(0, 6, 0, 20), + AFFINEANIMCMD_FRAME(0, 0, 0, 20), + AFFINEANIMCMD_FRAME(7, -30, 0, 6), + AFFINEANIMCMD_FRAME(0, 0, 0, 20), + AFFINEANIMCMD_FRAME(-2, 3, 0, 20), + AFFINEANIMCMD_END, +}; + +const s8 gUnknown_084025C0[] = +{ + 0xE8, + 0x18, + 0xFC, + 0x00, +}; + +const union AnimCmd gSpriteAnim_84025C4[] = +{ + ANIMCMD_FRAME(0, 6), + ANIMCMD_FRAME(4, 6), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gSpriteAnim_84025D0[] = +{ + ANIMCMD_FRAME(8, 6), + ANIMCMD_END, +}; + +const union AnimCmd gSpriteAnim_84025D8[] = +{ + ANIMCMD_FRAME(12, 6), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_84025E0[] = +{ + gSpriteAnim_84025C4, + gSpriteAnim_84025D0, + gSpriteAnim_84025D8, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84025EC = +{ + .tileTag = ANIM_TAG_GREEN_STAR, + .paletteTag = ANIM_TAG_GREEN_STAR, + .oam = &gOamData_837DF2C, + .anims = gSpriteAnimTable_84025E0, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812DEAC, +}; + +const s8 gUnknown_08402604[] = +{ + 0x78, + 0x50, + 0x28, + 0x00, +}; + +const u8 gUnknown_08402608[] = +{ + 0, + 0, + 0, + 0, + 50, +}; + +const union AffineAnimCmd gUnknown_08402610[] = +{ + AFFINEANIMCMD_FRAME(0, -15, 0, 7), + AFFINEANIMCMD_FRAME(0, 15, 0, 7), + AFFINEANIMCMD_LOOP(2), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402630 = +{ + .tileTag = ANIM_TAG_ANGER, + .paletteTag = ANIM_TAG_ANGER, + .oam = &gOamData_837DF2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812E4F0, +}; + +const union AnimCmd gSpriteAnim_8402648[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_FRAME(1, 8), + ANIMCMD_FRAME(2, 8), + ANIMCMD_FRAME(3, 8), + ANIMCMD_FRAME(3, 8, .vFlip = TRUE), + ANIMCMD_FRAME(2, 8, .vFlip = TRUE), + ANIMCMD_FRAME(0, 8, .vFlip = TRUE), + ANIMCMD_FRAME(1, 8, .vFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gSpriteAnim_840266C[] = +{ + ANIMCMD_FRAME(0, 8, .hFlip = TRUE), + ANIMCMD_FRAME(1, 8, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .hFlip = TRUE), + ANIMCMD_FRAME(3, 8, .hFlip = TRUE), + ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gSpriteAnim_8402690[] = +{ + ANIMCMD_FRAME(0, 8), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_8402698[] = +{ + gSpriteAnim_8402648, + gSpriteAnim_840266C, + gSpriteAnim_8402690, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84026A4 = +{ + .tileTag = ANIM_TAG_PINK_PETAL, + .paletteTag = ANIM_TAG_PINK_PETAL, + .oam = &gOamData_837DF24, + .anims = gSpriteAnimTable_8402698, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812E7A0, +}; + +const u16 gUnknown_4026BC[] = INCBIN_U16("graphics/unknown/unknown_4026BC.gbapal"); + +const union AnimCmd gSpriteAnim_84026DC[] = +{ + ANIMCMD_FRAME(0, 5), + ANIMCMD_FRAME(4, 9), + ANIMCMD_FRAME(8, 5), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_84026EC[] = +{ + gSpriteAnim_84026DC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84026F0 = +{ + .tileTag = ANIM_TAG_PAIN_SPLIT, + .paletteTag = ANIM_TAG_PAIN_SPLIT, + .oam = &gOamData_837DF2C, + .anims = gSpriteAnimTable_84026EC, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812EA4C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402708 = +{ + .tileTag = ANIM_TAG_CONFETTI, + .paletteTag = ANIM_TAG_CONFETTI, + .oam = &gOamData_837DF24, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812EC78, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402720 = +{ + .tileTag = ANIM_TAG_SPOTLIGHT, + .paletteTag = ANIM_TAG_SPOTLIGHT, + .oam = &gOamData_837DFFC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_8402384, + .callback = sub_812ED84, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402738 = +{ + .tileTag = ANIM_TAG_BLUE_ORB, + .paletteTag = ANIM_TAG_BLUE_ORB, + .oam = &gOamData_837DF24, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812EEA4, +}; + +const union AffineAnimCmd gUnknown_08402750[] = +{ + AFFINEANIMCMD_FRAME(16, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, -3, 0, 16), + AFFINEANIMCMD_FRAME(4, 0, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 24), + AFFINEANIMCMD_FRAME(-5, 3, 0, 16), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402780[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gSpriteAffineAnim_84027A0[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gSpriteAffineAnim_84027C0[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_84027E0[] = +{ + gSpriteAffineAnim_8402780, + gSpriteAffineAnim_84027A0, + gSpriteAffineAnim_84027C0, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84027EC = +{ + .tileTag = ANIM_TAG_PINK_CLOUD, + .paletteTag = ANIM_TAG_PINK_CLOUD, + .oam = &gOamData_837DF94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_84027E0, + .callback = sub_812F88C, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402804[] = +{ + AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFA, 0, 16), + AFFINEANIMCMD_FRAME(0x4, 0x6, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402824[] = +{ + AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x6, 0, 16), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFA, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402844[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x4, 0x6, 0, 16), + AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFA, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402864[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x8, 0xA, 0, 30), + AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF6, 0, 16), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_8402884[] = +{ + gSpriteAffineAnim_8402804, + gSpriteAffineAnim_8402824, + gSpriteAffineAnim_8402844, + gSpriteAffineAnim_8402864, +}; + +//arg[0]: frame (0-3) +//arg[1]: x +//arg[2]: y +//arg[3]: ??? (time on screen?) +const struct SpriteTemplate gPinkSmokeTemplate = +{ + .tileTag = ANIM_TAG_PINK_CLOUD, + .paletteTag = ANIM_TAG_PINK_CLOUD, + .oam = &gOamData_837DFF4, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_8402884, + .callback = sub_812F948, +}; + +const union AffineAnimCmd gUnknown_084028AC[] = +{ + AFFINEANIMCMD_FRAME(-16, 16, 0, 6), + AFFINEANIMCMD_FRAME(16, -16, 0, 12), + AFFINEANIMCMD_FRAME(-16, 16, 0, 6), + AFFINEANIMCMD_END, +}; + +const struct SpriteTemplate gSpriteTemplate_84028CC = +{ + .tileTag = ANIM_TAG_SWEAT_DROP, + .paletteTag = ANIM_TAG_SWEAT_DROP, + .oam = &gOamData_837DF24, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_812FF94, +}; + +const u16 gUnknown_084028E4[] = INCBIN_U16("graphics/battle_anims/sprites/effect.gbapal"); + +const union AnimCmd gSpriteAnim_8402914[] = +{ + ANIMCMD_FRAME(0, 3), + ANIMCMD_FRAME(16, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd gSpriteAnim_8402920[] = +{ + ANIMCMD_FRAME(32, 3), + ANIMCMD_FRAME(48, 3), + ANIMCMD_JUMP(0), +}; + +const union AnimCmd *const gSpriteAnimTable_840292C[] = +{ + gSpriteAnim_8402914, + gSpriteAnim_8402920, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402934 = +{ + .tileTag = ANIM_TAG_NOISE_LINE, + .paletteTag = ANIM_TAG_NOISE_LINE, + .oam = &gOamData_837DF34, + .anims = gSpriteAnimTable_840292C, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81300F4, +}; + +const struct SpriteTemplate gSpriteTemplate_840294C = +{ + .tileTag = ANIM_TAG_SMALL_RED_EYE, + .paletteTag = ANIM_TAG_SMALL_RED_EYE, + .oam = &gOamData_837DF24, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81304DC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402964 = +{ + .tileTag = ANIM_TAG_PAW_PRINT, + .paletteTag = ANIM_TAG_PAW_PRINT, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_813051C, +}; + +const union AffineAnimCmd gSpriteAffineAnim_840297C[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gSpriteAffineAnim_840298C[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 24), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_84029A4[] = +{ + gSpriteAffineAnim_840297C, + gSpriteAffineAnim_840298C, +}; + +const struct SpriteTemplate gSpriteTemplate_84029AC = +{ + .tileTag = ANIM_TAG_RED_BALL, + .paletteTag = ANIM_TAG_RED_BALL, + .oam = &gOamData_837DF94, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_84029A4, + .callback = SpriteCallbackDummy, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84029C4 = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_81307B0, +}; + +const union AffineAnimCmd gUnknown_084029DC[] = +{ + AFFINEANIMCMD_FRAME(0, -16, 0, 6), + AFFINEANIMCMD_FRAME(0, 16, 0, 6), + AFFINEANIMCMD_END,//0 +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_84029F4 = +{ + .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT, + .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8130A2C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A0C = +{ + .tileTag = ANIM_TAG_TAG_HAND, + .paletteTag = ANIM_TAG_TAG_HAND, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8130AEC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A24 = +{ + .tileTag = ANIM_TAG_MAGNIFYING_GLASS, + .paletteTag = ANIM_TAG_MAGNIFYING_GLASS, + .oam = &gOamData_837E054, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8130F5C, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A3C = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gOamData_837DF2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8131264, +}; + +const struct SpriteTemplate gSpriteTemplate_8402A54 = +{ + .tileTag = ANIM_TAG_GOLD_STARS, + .paletteTag = ANIM_TAG_GOLD_STARS, + .oam = &gOamData_837DF2C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_80D1FDC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A6C = +{ + .tileTag = ANIM_TAG_X_SIGN, + .paletteTag = ANIM_TAG_X_SIGN, + .oam = &gOamData_837DF3C, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8131564, +}; + +const struct SpriteTemplate gSpriteTemplate_8402A84 = +{ + .tileTag = ANIM_TAG_ITEM_BAG, + .paletteTag = ANIM_TAG_ITEM_BAG, + .oam = &gOamData_837DF34, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_8131EB8, +}; + +const union AnimCmd gSpriteAnim_8402A9C[] = +{ + ANIMCMD_FRAME(0, 4), + ANIMCMD_FRAME(64, 4), + ANIMCMD_END, +}; + +const union AnimCmd *const gSpriteAnimTable_8402AA8[] = +{ + gSpriteAnim_8402A9C, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402AAC[] = +{ + AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402AC4[] = +{ + AFFINEANIMCMD_FRAME(0xFF00, 0x100, 0, 0), + AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 8), + AFFINEANIMCMD_END, +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_8402ADC[] = +{ + gSpriteAffineAnim_8402AAC, + gSpriteAffineAnim_8402AC4, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402AE4 = +{ + .tileTag = ANIM_TAG_SLAM_HIT_2, + .paletteTag = ANIM_TAG_SLAM_HIT_2, + .oam = &gOamData_837DF9C, + .anims = gSpriteAnimTable_8402AA8, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_8402ADC, + .callback = AnimKnockOffStrike, +}; + +const union AffineAnimCmd gSpriteAffineAnim_8402AFC[] = +{ + AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 64), + AFFINEANIMCMD_JUMP(0), +}; + +const union AffineAnimCmd *const gSpriteAffineAnimTable_8402B0C[] = +{ + gSpriteAffineAnim_8402AFC, +}; + +const struct SpriteTemplate gBattleAnimSpriteTemplate_8402B10 = +{ + .tileTag = ANIM_TAG_RECYCLE, + .paletteTag = ANIM_TAG_RECYCLE, + .oam = &gOamData_837E0BC, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gSpriteAffineAnimTable_8402B0C, + .callback = AnimRecycle, +}; + +const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] = +{ + AFFINEANIMCMD_FRAME(0, 16, 0, 4), + AFFINEANIMCMD_FRAME(-2, 0, 0, 8), + AFFINEANIMCMD_FRAME(0, 4, 0, 4), + AFFINEANIMCMD_FRAME(0, 0, 0, 24), + AFFINEANIMCMD_FRAME(1, -5, 0, 16), + AFFINEANIMCMD_END, +}; + +static void sub_812C144(struct Sprite *sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + + if (gBattleAnimArgs[3] == 0) + sprite->data[0] = gBattleAnimArgs[2]; + else + sprite->data[0] = -gBattleAnimArgs[2]; + + sprite->data[1] = gBattleAnimArgs[4]; + sprite->callback = sub_812C184; +} + +static void sub_812C184(struct Sprite *sprite) +{ + if (sprite->data[1] > 0) + { + sprite->pos2.x = sprite->data[2] >> 8; + sprite->data[2] += sprite->data[0]; + sprite->invisible ^= 1; + sprite->data[1]--; + } + else + { + DestroyAnimSprite(sprite); + } +} + +void sub_812C1D0(u8 taskId) +{ + sub_8046234( + GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8, + GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8, + 0); + DestroyAnimVisualTask(taskId); + +} + +static void sub_812C220(struct Sprite *sprite) +{ + sprite->data[0] = 90; + sprite->callback = WaitAnimForDuration; + sprite->data[1] = 7; + StoreSpriteCallbackInData(sprite, sub_812C268); + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1]; +} + +static void sub_812C268(struct Sprite *sprite) +{ + REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1]; + if (--sprite->data[1] < 0) + { + sprite->invisible = 1; + sprite->callback = sub_812C2A4; + } +} + +static void sub_812C2A4(struct Sprite *sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); +} + +static void sub_812C2BC(struct Sprite *sprite) +{ + u16 rotation; + u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + + sub_8078764(sprite, TRUE); + + rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y); + rotation += 0x6000; + if (IsContest()) + rotation += 0x4000; + + sub_8078FDC(sprite, 0, 0x100, 0x100, rotation); + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = x; + sprite->data[4] = y; + sprite->callback = StartAnimLinearTranslation; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +static void sub_812C358(struct Sprite *sprite) +{ + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = 0x1000; + sprite->data[0] = 4; + sprite->callback = sub_812C380; +} + +static void sub_812C380(struct Sprite *sprite) +{ + REG_BLDALPHA = ((16 - sprite->data[0]) << 8) | sprite->data[0]; + + if (sprite->data[1]) + sprite->data[0]--; + else + sprite->data[0]++; + + if (sprite->data[0] == 15 || sprite->data[0] == 4) + sprite->data[1] ^= 1; + + if (sprite->data[2]++ > 70) + { + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + StartSpriteAffineAnim(sprite, 1); + sprite->data[2] = 0; + sprite->invisible = 1; + sprite->affineAnimPaused = 1; + sprite->callback = sub_812C40C; + } +} + +static void sub_812C40C(struct Sprite *sprite) +{ + if (sprite->data[2]++ > 9) + { + sprite->invisible = 0; + sprite->affineAnimPaused = 0; + if (sprite->affineAnimEnded) + sprite->callback = sub_812C450; + } +} + +static void sub_812C450(struct Sprite *sprite) +{ + switch (sprite->data[3]) + { + case 0: + case 1: + sprite->pos2.x = 1; + sprite->pos2.y = 0; + break; + case 2: + case 3: + sprite->pos2.x = -1; + sprite->pos2.y = 0; + break; + case 4: + case 5: + sprite->pos2.x = 0; + sprite->pos2.y = 1; + break; + case 6: + default: + sprite->pos2.x = 0; + sprite->pos2.y = -1; + break; + } + + if (++sprite->data[3] > 7) + sprite->data[3] = 0; + + if (sprite->data[4]++ > 15) + { + sprite->data[0] = 16; + sprite->data[1] = 0; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = sprite->data[0]; + sprite->callback = sub_812C4FC; + } +} + +static void sub_812C4FC(struct Sprite *sprite) +{ + REG_BLDALPHA = ((16 - sprite->data[0]) << 8) | sprite->data[0]; + + if (sprite->data[1]++ > 1) + { + sprite->data[0]--; + sprite->data[1] = 0; + } + + if (sprite->data[0] == 0) + sprite->invisible = 1; + + if (sprite->data[0] < 0) + { + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimSprite(sprite); + } +} + +void sub_812C560(u8 taskId) +{ + gTasks[taskId].func = sub_812C588; + gAnimVisualTaskCount--; +} + +static void sub_812C588(u8 taskId) +{ + int i; + u16 lastColor; + u8 paletteIndex = sub_80789BC(); + + if (++gTasks[taskId].data[5] == 4) + { + lastColor = gPlttBufferFaded[paletteIndex * 16 + 11]; + for (i = 10; i > 0; i--) + gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i]; + + gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor; + gTasks[taskId].data[5] = 0; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + DestroyTask(taskId); +} + +void sub_812C624(u8 taskId) +{ + gTasks[taskId].func = sub_812C64C; + gAnimVisualTaskCount--; +} + +static void sub_812C64C(u8 taskId) +{ + int i; + u16 lastColor; + u8 paletteIndex = sub_80789BC(); + + if (++gTasks[taskId].data[5] == 4) + { + lastColor = gPlttBufferFaded[paletteIndex * 16 + 11]; + for (i = 10; i > 0; i--) + gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i]; + gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor; + + lastColor = gPlttBufferUnfaded[paletteIndex * 16 + 11]; + for (i = 10; i > 0; i--) + gPlttBufferUnfaded[paletteIndex * 16 + i + 1] = gPlttBufferUnfaded[paletteIndex * 16 + i]; + gPlttBufferUnfaded[paletteIndex * 16 + 1] = lastColor; + + gTasks[taskId].data[5] = 0; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + DestroyTask(taskId); +} + +static void sub_812C720(struct Sprite *sprite) +{ + u16 x; + u16 y; + + InitAnimSpritePos(sprite, 1); + SetAverageBattlerPositions(gBattleAnimTarget, 0, &x, &y); + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = x + gBattleAnimArgs[2]; + sprite->data[4] = y + gBattleAnimArgs[3]; + sprite->data[5] = -50; + + InitAnimArcTranslation(sprite); + sprite->callback = sub_812C798; +} + +static void sub_812C798(struct Sprite *sprite) +{ + if (TranslateAnimArc(sprite)) + { + sprite->data[0] = 30; + sprite->data[1] = 0; + sprite->callback = WaitAnimForDuration; + StoreSpriteCallbackInData(sprite, sub_812C7C8); + } +} + +static void sub_812C7C8(struct Sprite *sprite) +{ + if (sprite->data[1] & 1) + sprite->invisible ^= 1; + + if (++sprite->data[1] == 16) + DestroyAnimSprite(sprite); +} + +static void sub_812C80C(struct Sprite *sprite) +{ + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->callback = sub_8078600; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// This is likely fakematching due to some strange type casting behavior. +static void sub_812C848(struct Sprite *sprite) +{ + int var0; + int var1; + if (sprite->data[0] == 0) + { + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + + if (!IsContest()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->data[1] = gBattleAnimArgs[2]; + sprite->data[2] = gBattleAnimArgs[3]; + } + else + { + var1 = -gBattleAnimArgs[2]; + sprite->data[1] = var1; + var1 = -gBattleAnimArgs[3]; + sprite->data[2] = var1; + } + } + else + { + var1 = -gBattleAnimArgs[2]; + sprite->data[1] = var1; + sprite->data[2] = gBattleAnimArgs[3]; + } + } + + sprite->data[0]++; + var0 = (sprite->data[0] * 20) & 0xFF; + sprite->data[3] += sprite->data[1]; + sprite->data[4] += sprite->data[2]; + sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1; + sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1); + + if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240) + DestroyAnimSprite(sprite); +} + +static void sub_812C908(struct Sprite *sprite) +{ + if (sprite->animEnded) + DestroyAnimSprite(sprite); +} + +void sub_812C924(u8 taskId) +{ + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) + gBattleAnimArgs[7] = 0; + else + gBattleAnimArgs[7] = 1; + + DestroyAnimVisualTask(taskId); +} + +void sub_812C960(u8 taskId) +{ + if (gAnimMoveDmg > 0) + gBattleAnimArgs[7] = 0; + else + gBattleAnimArgs[7] = 1; + + DestroyAnimVisualTask(taskId); +} + +static void sub_812C990(struct Sprite *sprite) +{ + REG_WINOUT = 0x1F3F; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WIN0H = 0; + REG_WIN0V = 0; + + sub_8078764(sprite, FALSE); + + sprite->oam.objMode = ST_OAM_OBJ_WINDOW; + sprite->invisible = 1; + sprite->callback = sub_812CA04; +} + +static void sub_812CA04(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->invisible = 0; + if (sprite->affineAnimEnded) + sprite->data[0]++; + break; + case 1: + case 3: + sprite->data[1] += 117; + sprite->pos2.x = sprite->data[1] >> 8; + if (++sprite->data[2] == 21) + { + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->data[1] -= 117; + sprite->pos2.x = sprite->data[1] >> 8; + if (++sprite->data[2] == 41) + { + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 4: + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[0]++; + break; + case 5: + if (sprite->affineAnimEnded) + { + sprite->invisible = 1; + sprite->callback = sub_812CAD0; + } + break; + } +} + +static void sub_812CAD0(struct Sprite *sprite) +{ + REG_WINOUT = 0x3F3F; + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + DestroyAnimSprite(sprite); +} + +static void sub_812CAFC(struct Sprite *sprite) +{ + if (gBattleAnimArgs[3] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + } + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->oam.tileNum += 16; + + if (gBattleAnimArgs[2] == 0) + { + sprite->oam.matrixNum = 8; + sprite->pos2.x = -12; + sprite->data[1] = 2; + } + else + { + sprite->pos2.x = 12; + sprite->data[1] = -2; + } + + sprite->data[0] = gBattleAnimArgs[4]; + + if (sprite->data[3] != 255) + sprite->data[3] = gBattleAnimArgs[2]; + + sprite->callback = sub_812CBB4; +} + +static void sub_812CBB4(struct Sprite *sprite) +{ + if (sprite->data[2] == 0) + { + sprite->pos2.x += sprite->data[1]; + if (sprite->pos2.x == 0) + { + sprite->data[2]++; + if (sprite->data[3] == 0) + { + PlaySE1WithPanning(222, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); + } + } + } + else + { + sprite->pos2.x -= sprite->data[1]; + if (abs(sprite->pos2.x) == 12) + { + sprite->data[0]--; + sprite->data[2]--; + } + + } + + if (sprite->data[0] == 0) + DestroyAnimSprite(sprite); +} + +static void sub_812CC28(struct Sprite *sprite) +{ + sprite->oam.objMode = ST_OAM_OBJ_WINDOW; + sprite->data[3] = 255; + sub_812CAFC(sprite); +} + +void sub_812CC44(u8 taskId) +{ + if (IsContest()) + { + REG_WININ = 0x1F3F; + gBattle_WIN1H = 0x98F0; + gBattle_WIN1V = 0x00A0; + REG_WIN1H = gBattle_WIN0H; + REG_WIN1V = gBattle_WIN0V; + } + + DestroyAnimVisualTask(taskId); +} + +void sub_812CCA8(u8 taskId) +{ + if (IsContest()) + { + REG_WININ = 0x3F3F; + gBattle_WIN1H = 0; + gBattle_WIN1V = 0; + } + + DestroyAnimVisualTask(taskId); +} + +static void sub_812CCE8(struct Sprite *sprite) +{ + int var0; + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1); + } + + sprite->pos2.y = gBattleAnimArgs[2]; + var0 = 0; + if (sprite->pos2.y > gBattleAnimArgs[3]) + var0 = 1; + + sprite->data[0] = var0; + sprite->data[1] = 0; + sprite->data[2] = gBattleAnimArgs[4]; + sprite->data[3] = gBattleAnimArgs[5]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->callback = sub_812CD64; +} + +static void sub_812CD64(struct Sprite *sprite) +{ + sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF; + sprite->pos2.x = gSineTable[sprite->data[1]] >> 4; + sprite->pos2.y += sprite->data[3]; + + if (sprite->data[0]) + { + if (sprite->pos2.y < sprite->data[4]) + DestroyAnimSprite(sprite); + } + else + { + if (sprite->pos2.y > sprite->data[4]) + DestroyAnimSprite(sprite); + } +} + +void sub_812CDC8(u8 taskId) +{ + s16 var0; + u8 toBG2; + s16 var2; + int var3; + int var4; + s16 i; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + { + var0 = sub_8077FC0(gBattleAnimAttacker); + toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker); + } + else + { + var0 = sub_8077FC0(gBattleAnimTarget); + toBG2 = GetBattlerPosition_permutated(gBattleAnimTarget); + } + + task->data[0] = var0 + 36; + task->data[1] = task->data[0]; + task->data[2] = var0 - 33; + if (task->data[2] < 0) + task->data[2] = 0; + + task->data[3] = task->data[0]; + task->data[4] = 8; + task->data[5] = gBattleAnimArgs[1]; + task->data[6] = 0; + task->data[7] = 0; + + if (toBG2 == 1) + { + var3 = gBattle_BG1_X; + task->data[8] = var3; + var4 = var3 + 240; + } + else + { + var3 = gBattle_BG2_X; + task->data[8] = var3; + var4 = var3 + 240; + } + + task->data[9] = var4; + task->data[10] = gBattleAnimArgs[2]; + + if (gBattleAnimArgs[2] == 0) + { + task->data[11] = var4; + var2 = task->data[8]; + } + else + { + task->data[11] = var3; + var2 = task->data[9]; + } + + task->data[15] = 0; + + i = task->data[2]; + while (i <= task->data[3]) + { + gScanlineEffectRegBuffers[0][i] = var2; + gScanlineEffectRegBuffers[1][i] = var2; + i++; + } + + if (toBG2 == 1) + scanlineParams.dmaDest = ®_BG1HOFS; + else + scanlineParams.dmaDest = ®_BG2HOFS; + + scanlineParams.dmaControl = 0xA2600001; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + + task->func = sub_812CEF0; +} + +static void sub_812CEF0(u8 taskId) +{ + s16 i; + struct Task *task = &gTasks[taskId]; + + task->data[0] -= task->data[5]; + if (task->data[0] < task->data[2]) + task->data[0] = task->data[2]; + + if (task->data[4] == 0) + { + task->data[1] -= task->data[5]; + if (task->data[1] < task->data[2]) + { + task->data[1] = task->data[2]; + task->data[15] = 1; + } + } + else + { + task->data[4]--; + } + + if (++task->data[6] > 1) + { + task->data[6] = 0; + task->data[7] = task->data[7] == 0 ? 1 : 0; + + if (task->data[7]) + task->data[12] = task->data[8]; + else + task->data[12] = task->data[9]; + } + + i = task->data[0]; + while (i < task->data[1]) + { + gScanlineEffectRegBuffers[0][i] = task->data[12]; + gScanlineEffectRegBuffers[1][i] = task->data[12]; + i++; + } + + i = task->data[1]; + while (i <= task->data[3]) + { + gScanlineEffectRegBuffers[0][i] = task->data[11]; + gScanlineEffectRegBuffers[1][i] = task->data[11]; + i++; + } + + if (task->data[15]) + { + if (task->data[10]) + gScanlineEffect.state = 3; + + DestroyAnimVisualTask(taskId); + } +} + +void sub_812D008(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[4] = 32; + task->data[5] = -20; + task->data[6] = 0; + task->data[15] = GetAnimBattlerSpriteId(0); + task->func = sub_812D06C; +} + +static void sub_812D06C(u8 taskId) +{ + int var0, var1; + s16 x, y; + u16 i, j; + u8 spriteId; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + var0 = task->data[2]; + if (task->data[1] & 1) + { + var1 = task->data[4]; + x = var0 - var1; + } + else + { + var1 = task->data[4]; + x = var0 + var1; + } + + y = task->data[3] + task->data[5]; + spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D7220, x, y, 6 - task->data[1]); + PlaySE12WithPanning(186, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].hFlip = task->data[1] & 1; + gSprites[spriteId].callback = SpriteCallbackDummy; + } + + if (task->data[1] & 1) + { + task->data[4] -= 6; + task->data[5] -= 6; + } + + PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_08402400); + task->data[1]++; + task->data[0] = 1; + break; + case 1: + if (RunAffineAnimFromTaskData(task) == 0) + { + if (task->data[1] == 6) + { + task->data[6] = 8; + task->data[0] = 3; + } + else + { + if (task->data[1] <= 2) + task->data[6] = 10; + else + task->data[6] = 0; + + task->data[0] = 2; + } + } + break; + case 2: + if (task->data[6] != 0) + task->data[6]--; + else + task->data[0] = 0; + break; + case 3: + if (task->data[6] != 0) + task->data[6]--; + else + task->data[0] = 4; + break; + case 4: + for (i = 0, j = 0; i < MAX_SPRITES; i++) + { + if (gSprites[i].template == &gBattleAnimSpriteTemplate_83D7220) + { + gSprites[i].data[0] = taskId; + gSprites[i].data[1] = 6; + StartSpriteAnim(&gSprites[i], 2); + gSprites[i].callback = sub_812D254; + + if (++j == 6) + break; + } + } + + task->data[6] = j; + task->data[0] = 5; + break; + case 5: + if (task->data[6] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_812D254(struct Sprite *sprite) +{ + if (sprite->animEnded) + { + gTasks[sprite->data[0]].data[sprite->data[1]]--; + DestroySprite(sprite); + } +} + +static void sub_812D294(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + InitAnimSpritePos(sprite, 0); + + sprite->data[0]++; + if (sprite->data[0] < 40) + { + u16 var = sprite->data[0]; + if ((var & 1) == 0) + sprite->invisible = 1; + else + sprite->invisible = 0; + } + + if (sprite->data[0] > 30) + sprite->invisible = 0; + + if (sprite->data[0] == 61) + { + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data[0] = 20; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->callback = StartAnimLinearTranslation; + } +} + +void sub_812D350(u8 taskId) +{ + switch (gTasks[taskId].data[0]) + { + case 0: + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_084024B0); + gTasks[taskId].data[0]++; + break; + case 1: + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_812D3AC(struct Sprite *sprite) +{ + u8 spriteId = GetAnimBattlerSpriteId(0); + + switch (sprite->data[0]) + { + case 0: + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + PrepareBattlerSpriteForRotScale(spriteId, 0); + sprite->data[1] = 256; + sprite->data[2] = 256; + sprite->data[0]++; + break; + case 1: + sprite->data[1] += 96; + sprite->data[2] -= 26; + obj_id_set_rotscale(spriteId, sprite->data[1], sprite->data[2], 0); + + if (++sprite->data[3] == 5) + sprite->data[0]++; + // fall through + case 2: + sprite->data[1] += 96; + sprite->data[2] += 48; + obj_id_set_rotscale(spriteId, sprite->data[1], sprite->data[2], 0); + + if (++sprite->data[3] == 9) + { + sprite->data[3] = 0; + gSprites[spriteId].invisible = 1; + sub_8078F40(spriteId); + sprite->data[0]++; + } + break; + case 3: + sprite->pos2.y -= 6; + if (sprite->pos1.y + sprite->pos2.y < -32) + DestroyAnimSprite(sprite); + break; + } +} + +static void sub_812D4B4(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos1.x = -16; + else + sprite->pos1.x = 256; + + sprite->pos1.y = 0; + sprite->callback = sub_812D4EC; +} + +static void sub_812D4EC(struct Sprite *sprite) +{ + u32 newX; + + sprite->data[0] += 72; + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = sprite->data[0] >> 4; + else + sprite->pos2.x = -(sprite->data[0] >> 4); + + sprite->data[1] += 16; + sprite->pos2.y += sprite->data[1] >> 8; + + if (++sprite->data[2] % 3 == 0) + { + CreateSpriteAndAnimate( + &gSpriteTemplate_8402500, + sprite->pos1.x + sprite->pos2.x, + sprite->pos1.y + sprite->pos2.y, + sprite->subpriority + 1); + } + + newX = sprite->pos1.x + sprite->pos2.x + 32; + if (newX > 304) + DestroyAnimSprite(sprite); +} + +static void sub_812D588(struct Sprite *sprite) +{ + u8 rand; + s8 y; + + rand = Random() & 3; + if (rand == 0) + sprite->oam.tileNum += 4; + else + sprite->oam.tileNum += 5; + + y = Random() & 7; + if (y > 3) + y = -y; + + sprite->pos2.y = y; + sprite->callback = sub_812D5E8; +} + +static void sub_812D5E8(struct Sprite *sprite) +{ + if (++sprite->data[0] < 30) + { + if (++sprite->data[1] == 2) + { + sprite->invisible ^= 1; + sprite->data[1] = 0; + } + } + else + { + if (sprite->data[1] == 2) + sprite->invisible = 0; + + if (sprite->data[1] == 3) + { + sprite->invisible = 1; + sprite->data[1] = -1; + } + + sprite->data[1]++; + } + + if (sprite->data[0] > 60) + DestroySprite(sprite); +} + +void sub_812D674(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402518); + gTasks[taskId].data[0]++; + } + else + { + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) + DestroyAnimVisualTask(taskId); + } +} + +void sub_812D6CC(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402540); + gTasks[taskId].data[0]++; + } + else + { + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) + DestroyAnimVisualTask(taskId); + } +} + +static void sub_812D724(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + InitAnimSpritePos(sprite, 0); + sprite->data[1] = 0x900; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0]++; + break; + case 1: + sprite->pos2.y -= sprite->data[1] >> 8; + sprite->data[1] -= 96; + if (sprite->pos1.y + sprite->pos2.y > sprite->data[2]) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_812D790(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402590); + gTasks[taskId].data[0]++; + } + else + { + if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0) + DestroyAnimVisualTask(taskId); + } +} + +void sub_812D7E8(u8 taskId) +{ + int i, j; + u8 position; + struct Struct_sub_8078914 subStruct; + u8 *dest; + u8 *src; + u16 *field_4; + u16 *ptr; + u16 stretch; + + switch (gTasks[taskId].data[0]) + { + case 0: + REG_MOSAIC = 0; + if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1) + REG_BG1CNT_BITFIELD.mosaic = 1; + else + REG_BG2CNT_BITFIELD.mosaic = 1; + + gTasks[taskId].data[10] = gBattleAnimArgs[0]; + gTasks[taskId].data[0]++; + break; + case 1: + if (gTasks[taskId].data[2]++ > 1) + { + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[1]++; + stretch = gTasks[taskId].data[1]; + REG_MOSAIC = (stretch << 4) | stretch; + if (stretch == 15) + gTasks[taskId].data[0]++; + } + break; + case 2: + sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]); + sub_8078954(&subStruct, gBattleAnimAttacker); + + if (IsContest()) + position = 0; + else + position = GetBattlerPosition(gBattleAnimAttacker); + + dest = gUnknown_081FAF4C[position] + (gBattleMonForms[gBattleAnimAttacker] << 11); + src = subStruct.field_0; + DmaCopy32(3, dest, src, 0x800); + + if (IsContest()) + { + if (IsSpeciesNotUnown(EWRAM_19348[0]) != IsSpeciesNotUnown(EWRAM_19348[1])) + { + field_4 = (u16 *)subStruct.field_4; + for (i = 0; i < 8; i++) + { + for (j = 0; j < 4; j++) + { + u16 temp = field_4[j + i * 0x20]; + field_4[j + i * 0x20] = field_4[(7 - j) + i * 0x20]; + field_4[(7 - j) + i * 0x20] = temp; + } + } + + for (i = 0; i < 8; i++) + { + for (j = 0; j < 8; j++) + { + field_4[j + i * 0x20] ^= 0x400; + } + } + } + + ptr = EWRAM_19348; + if (IsSpeciesNotUnown(ptr[1])) + gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18; + else + gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7BEC; + + StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0); + } + + gTasks[taskId].data[0]++; + break; + case 3: + if (gTasks[taskId].data[2]++ > 1) + { + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[1]--; + stretch = gTasks[taskId].data[1]; + REG_MOSAIC = (stretch << 4) | stretch; + + if (stretch == 0) + gTasks[taskId].data[0]++; + } + break; + case 4: + REG_MOSAIC = 0; + if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1) + REG_BG1CNT_BITFIELD.mosaic = 0; + else + REG_BG2CNT_BITFIELD.mosaic = 0; + + if (!IsContest()) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + { + if (gTasks[taskId].data[10] == 0) + sub_8032984(gBattleAnimAttacker, eTransformStatuses[gBattleAnimAttacker].species); + } + } + + DestroyAnimVisualTask(taskId); + break; + } +} + +void c3_80DFBE4(u8 taskId) +{ + gBattleAnimArgs[7] = gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible; + DestroyAnimVisualTask(taskId); +} + +void sub_812DB58(u8 taskId) +{ + sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, 1); + DestroyAnimVisualTask(taskId); +} + +void sub_812DB84(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + + switch (gTasks[taskId].data[0]) + { + case 0: + REG_BLDCNT = BLDCNT_TGT2_BD | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 + | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.priority = 1; + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + sub_8078914(&subStruct); + DmaClear32(3, subStruct.field_4, 0x1000); + LZDecompressVram(gUnknown_08D2AA98, subStruct.field_4); + LZDecompressVram(gUnknown_08D2A9E0, subStruct.field_0); + LoadCompressedPalette(gUnknown_08D2AA80, subStruct.field_8 * 16, 32); + if (IsContest()) + { + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + gBattle_BG1_X = -56; + gBattle_BG1_Y = 0; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + gBattle_BG1_X = -135; + else + gBattle_BG1_X = -10; + + gBattle_BG1_Y = 0; + } + + gTasks[taskId].data[10] = gBattle_BG1_X; + gTasks[taskId].data[11] = gBattle_BG1_Y; + + gTasks[taskId].data[0]++; + PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); + break; + case 1: + if (gTasks[taskId].data[4]++ > 0) + { + gTasks[taskId].data[4] = 0; + if (++gTasks[taskId].data[1] > 12) + gTasks[taskId].data[1] = 12; + + REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1]; + + if (gTasks[taskId].data[1] == 12) + gTasks[taskId].data[0]++; + } + break; + case 2: + if (--gTasks[taskId].data[1] < 0) + gTasks[taskId].data[1] = 0; + + REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1]; + + if (gTasks[taskId].data[1] == 0) + { + gBattle_BG1_X = gUnknown_084025C0[gTasks[taskId].data[2]] + gTasks[taskId].data[10]; + if (++gTasks[taskId].data[2] == 4) + gTasks[taskId].data[0] = 4; + else + gTasks[taskId].data[0] = 3; + } + break; + case 3: + if (++gTasks[taskId].data[3] == 4) + { + gTasks[taskId].data[3] = 0; + gTasks[taskId].data[0] = 1; + PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); + } + break; + case 4: + sub_8078914(&subStruct); + DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000); + DmaClear32(3, subStruct.field_4, 0x800); + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_BG1CNT_BITFIELD.priority = 1; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_812DEAC(struct Sprite *sprite) +{ + s16 var0; + u8 spriteId1; + u8 spriteId2; + + var0 = Random(); + var0 &= 0x3F; + if (var0 > 31) + var0 = 32 - var0; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32; + sprite->data[1] = gBattleAnimArgs[0]; + sprite->data[2] = gBattleAnimArgs[1]; + + spriteId1 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + spriteId2 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1); + StartSpriteAnim(&gSprites[spriteId1], 1); + StartSpriteAnim(&gSprites[spriteId2], 2); + + gSprites[spriteId1].data[1] = gBattleAnimArgs[0]; + gSprites[spriteId1].data[2] = gBattleAnimArgs[1]; + gSprites[spriteId2].data[1] = gBattleAnimArgs[0]; + gSprites[spriteId2].data[2] = gBattleAnimArgs[1]; + gSprites[spriteId1].data[7] = -1; + gSprites[spriteId2].data[7] = -1; + gSprites[spriteId1].invisible = 1; + gSprites[spriteId2].invisible = 1; + gSprites[spriteId1].callback = sub_812E0F8; + gSprites[spriteId2].callback = sub_812E0F8; + + sprite->data[6] = spriteId1; + sprite->data[7] = spriteId2; + sprite->callback = sub_812DFEC; +} + +static void sub_812DFEC(struct Sprite *sprite) +{ + int var0; + s8 var1; + + var0 = (u16)sprite->data[2] + (u16)sprite->data[3]; + var1 = var0 >> 8; + sprite->pos2.y -= var1; + sprite->data[3] = var0 & 0xFF; + if (sprite->data[4] == 0 && sprite->pos2.y < -8) + { + gSprites[sprite->data[6]].invisible = 0; + sprite->data[4]++; + } + + if (sprite->data[4] == 1 && sprite->pos2.y < -16) + { + gSprites[sprite->data[7]].invisible = 0; + sprite->data[4]++; + } + + if (--sprite->data[1] == -1) + { + sprite->invisible = 1; + sprite->callback = sub_812E09C; + } +} + +static void sub_812E09C(struct Sprite *sprite) +{ + if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy + && gSprites[sprite->data[7]].callback == SpriteCallbackDummy) + { + DestroySprite(&gSprites[sprite->data[6]]); + DestroySprite(&gSprites[sprite->data[7]]); + DestroyAnimSprite(sprite); + } +} + +static void sub_812E0F8(struct Sprite *sprite) +{ + u16 d2; + register u16 d3 asm("r1"); + int var0; + s8 var1; + + if (!sprite->invisible) + { + d2 = sprite->data[2]; + d3 = sprite->data[3]; + var0 = d2 + d3; + var1 = var0 >> 8; + sprite->pos2.y -= var1; + sprite->data[3] = var0 & 0xFF; + if (--sprite->data[1] == -1) + { + sprite->invisible = 1; + sprite->callback = SpriteCallbackDummy; + } + } +} + +void sub_812E14C(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + + switch (gTasks[taskId].data[0]) + { + case 0: + REG_BLDCNT = BLDCNT_TGT2_BD | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 + | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1; + REG_BLDALPHA = 0xD03; + REG_BG1CNT_BITFIELD.screenSize = 0; + REG_BG1CNT_BITFIELD.priority = 1; + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + sub_8078914(&subStruct); + DmaClear32(3, subStruct.field_4, 0x1000); + LZDecompressVram(gUnknown_08D2AA98, subStruct.field_4); + LZDecompressVram(gUnknown_08D2A9E0, subStruct.field_0); + LoadCompressedPalette(gUnknown_08D2AA80, subStruct.field_8 * 16, 32); + + if (IsContest()) + { + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + gBattle_BG1_X = -56; + gBattle_BG1_Y = 0; + } + else + { + u8 position = GetBattlerPosition(gBattleAnimTarget); + if (IsDoubleBattle() == TRUE) + { + if (position == B_POSITION_OPPONENT_LEFT) + gBattle_BG1_X = -155; + if (position == B_POSITION_OPPONENT_RIGHT) + gBattle_BG1_X = -115; + if (position == B_POSITION_PLAYER_LEFT) + gBattle_BG1_X = 14; + if (position == B_POSITION_PLAYER_RIGHT) + gBattle_BG1_X = -20; + } + else + { + if (position == B_POSITION_OPPONENT_LEFT) + gBattle_BG1_X = -135; + if (position == B_POSITION_PLAYER_LEFT) + gBattle_BG1_X = -10; + } + + gBattle_BG1_Y = 0; + } + + gTasks[taskId].data[10] = gBattle_BG1_X; + gTasks[taskId].data[11] = gBattle_BG1_Y; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[3] = 0; + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) + gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_08402604[gTasks[taskId].data[2]]; + else + gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_08402604[gTasks[taskId].data[2]]; + + if (++gTasks[taskId].data[2] == 5) + gTasks[taskId].data[0] = 5; + else + gTasks[taskId].data[0]++; + break; + case 2: + if (--gTasks[taskId].data[1] <= 4) + gTasks[taskId].data[1] = 5; + + REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | 3; + if (gTasks[taskId].data[1] == 5) + gTasks[taskId].data[0]++; + break; + case 3: + if (++gTasks[taskId].data[3] > gUnknown_08402608[gTasks[taskId].data[2]]) + gTasks[taskId].data[0]++; + break; + case 4: + if (++gTasks[taskId].data[1] > 13) + gTasks[taskId].data[1] = 13; + + REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | 3; + if (gTasks[taskId].data[1] == 13) + gTasks[taskId].data[0] = 1; + break; + case 5: + sub_8078914(&subStruct); + DmaClear32(3, subStruct.field_4, 0x800); + + if (!IsContest()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + REG_BG1CNT_BITFIELD.priority = 1; + gBattle_BG1_X = 0; + gBattle_BG1_Y = 0; + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_812E498(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402610); + gTasks[taskId].data[0]++; + } + else + { + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + { + DestroyAnimVisualTask(taskId); + } + } +} + +static void sub_812E4F0(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + InitAnimSpritePos(sprite, 0); + sprite->data[0]++; + } + else if (sprite->data[0]++ > 20) + { + sprite->data[1] += 160; + sprite->data[2] += 128; + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + sprite->pos2.x = -(sprite->data[1] >> 8); + else + sprite->pos2.x = sprite->data[1] >> 8; + + sprite->pos2.y += sprite->data[2] >> 8; + if (sprite->pos2.y > 64) + DestroyAnimSprite(sprite); + } +} + +void sub_812E568(u8 taskId) +{ + u8 side; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[1] == 0) + { + DestroyAnimVisualTask(taskId); + return; + } + + if (gBattleAnimArgs[2] < 0) + gBattleAnimArgs[2] = 0; + if (gBattleAnimArgs[2] > 2) + gBattleAnimArgs[2] = 2; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 8 - (2 * gBattleAnimArgs[2]); + task->data[4] = 0x100 + (gBattleAnimArgs[2] * 128); + task->data[5] = gBattleAnimArgs[2] + 2; + task->data[6] = gBattleAnimArgs[1] - 1; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + if (gBattleAnimArgs[0] == 0) + side = GetBattlerSide(gBattleAnimAttacker); + else + side = GetBattlerSide(gBattleAnimTarget); + + if (side == B_SIDE_OPPONENT) + { + task->data[4] *= -1; + task->data[5] *= -1; + } + + PrepareBattlerSpriteForRotScale(task->data[15], 0); + task->func = sub_812E638; +} + +static void sub_812E638(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + gSprites[task->data[15]].pos2.x += task->data[5]; + task->data[2] -= task->data[4]; + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + if (++task->data[1] >= task->data[3]) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 1: + gSprites[task->data[15]].pos2.x -= task->data[5]; + task->data[2] += task->data[4]; + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + if (++task->data[1] >= task->data[3] * 2) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + gSprites[task->data[15]].pos2.x += task->data[5]; + task->data[2] -= task->data[4]; + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + if (++task->data[1] >= task->data[3]) + { + if (task->data[6]) + { + task->data[6]--; + task->data[1] = 0; + task->data[0] = 0; + } + else + { + task->data[0]++; + } + } + break; + case 3: + sub_8078F40(task->data[15]); + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_812E7A0(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x = 0; + sprite->pos1.y = gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x = 240; + sprite->pos1.y = gBattleAnimArgs[0] - 30; + } + + sprite->data[2] = gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + sprite->callback = sub_812E7F0; +} + +static void sub_812E7F0(struct Sprite *sprite) +{ + sprite->data[0] += 3; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + sprite->pos1.x += 5; + sprite->pos1.y -= 1; + + if (sprite->pos1.x > 240) + DestroyAnimSprite(sprite); + + sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16); + } + else + { + sprite->pos1.x -= 5; + sprite->pos1.y += 1; + + if (sprite->pos1.x < 0) + DestroyAnimSprite(sprite); + + sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16); + } +} + +void sub_812E860(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[12] = 0x20; + task->data[13] = 0x40; + task->data[14] = 0x800; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + + PrepareBattlerSpriteForRotScale(task->data[15], 0); + task->func = sub_812E8B4; +} + +static void sub_812E8B4(u8 taskId) +{ + int temp; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[2] += 0x200; + if (task->data[2] >= task->data[14]) + { + s16 diff = task->data[14] - task->data[2]; + s16 div = diff / (task->data[14] * 2); + s16 mod = diff % (task->data[14] * 2); + + if ((div & 1) == 0) + { + task->data[2] = task->data[14] - mod; + task->data[0] = 1; + } + else + { + task->data[2] = mod - task->data[14]; + } + } + break; + case 1: + task->data[2] -= 0x200; + if (task->data[2] <= -task->data[14]) + { + s16 diff = task->data[14] - task->data[2]; + s16 div = diff / (task->data[14] * 2); + s16 mod = diff % (task->data[14] * 2); + + if ((1 & div) == 0) + { + task->data[2] = mod - task->data[14]; + task->data[0] = 0; + } + else + { + task->data[2] = task->data[14] - mod; + } + } + break; + case 2: + sub_8078F40(task->data[15]); + DestroyAnimVisualTask(taskId); + return; + } + + obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]); + sub_8078F9C(task->data[15]); + gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6); + + if (++task->data[1] > 8) + { + if (task->data[12]) + { + task->data[12]--; + task->data[14] -= task->data[13]; + if (task->data[14] < 16) + task->data[14] = 16; + } + else + { + task->data[0] = 2; + } + } +} + +static void sub_812EA4C(struct Sprite *sprite) +{ + if (sprite->data[0] == 0) + { + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + } + + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[1] = 0x80; + sprite->data[2] = 0x300; + sprite->data[3] = gBattleAnimArgs[1]; + sprite->data[0]++; + } + else + { + sprite->pos2.x = sprite->data[1] >> 8; + sprite->pos2.y += sprite->data[2] >> 8; + if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3]) + { + sprite->data[4] = 1; + sprite->data[2] = (-sprite->data[2] / 3) * 2; + } + + sprite->data[1] += 192; + sprite->data[2] += 128; + if (sprite->animEnded) + DestroyAnimSprite(sprite); + } +} + +void sub_812EB10(u8 taskId) +{ + u8 spriteId; + + if (gTasks[taskId].data[0] == 0) + { + if (gBattleAnimArgs[0] == 0) + gTasks[taskId].data[11] = gBattleAnimAttacker; + else + gTasks[taskId].data[11] = gBattleAnimTarget; + + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[10] = spriteId; + PrepareBattlerSpriteForRotScale(spriteId, 0); + + switch (gBattleAnimArgs[1]) + { + case 0: + obj_id_set_rotscale(spriteId, 0xE0, 0x140, 0); + sub_8079A64(spriteId); + break; + case 1: + obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF00); + sub_8079A64(spriteId); + if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.y += 16; + break; + case 2: + obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF100); + sub_8079A64(spriteId); + if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.y += 16; + break; + } + + gSprites[spriteId].pos2.x = 2; + gTasks[taskId].data[0]++; + } + else + { + spriteId = gTasks[taskId].data[10]; + if (++gTasks[taskId].data[2] == 3) + { + gTasks[taskId].data[2] = 0; + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + } + + if (++gTasks[taskId].data[1] == 13) + { + sub_8078F40(spriteId); + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +static void sub_812EC78(struct Sprite *sprite) +{ + u8 tileOffset; + int rand1; + int rand2; + + tileOffset = Random() % 12; + sprite->oam.tileNum += tileOffset; + rand1 = Random() & 0x1FF; + rand2 = Random() & 0xFF; + + if (rand1 & 1) + sprite->data[0] = 0x5E0 + rand1; + else + sprite->data[0] = 0x5E0 - rand1; + + if (rand2 & 1) + sprite->data[1] = 0x480 + rand2; + else + sprite->data[1] = 0x480 - rand2; + + sprite->data[2] = gBattleAnimArgs[0]; + if (sprite->data[2] == 0) + sprite->pos1.x = -8; + else + sprite->pos1.x = 248; + + sprite->pos1.y = 104; + sprite->callback = sub_812ED24; +} + +static void sub_812ED24(struct Sprite *sprite) +{ + if (sprite->data[2] == 0) + { + sprite->pos2.x += sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + else + { + sprite->pos2.x -= sprite->data[0] >> 8; + sprite->pos2.y -= sprite->data[1] >> 8; + } + + sprite->data[0] -= 22; + sprite->data[1] -= 48; + if (sprite->data[0] < 0) + sprite->data[0] = 0; + + if (++sprite->data[3] == 31) + DestroyAnimSprite(sprite); +} + +static void sub_812ED84(struct Sprite *sprite) +{ + REG_WINOUT = 0x1F3F; + REG_DISPCNT |= DISPCNT_OBJWIN_ON; + gBattle_WIN0H = 0; + gBattle_WIN0V = 0; + REG_WIN0H = 0; + REG_WIN0V = 0; + + sprite->data[0] = gBattleAnimArgs[2]; + sub_8078764(sprite, FALSE); + sprite->oam.objMode = ST_OAM_OBJ_WINDOW; + sprite->invisible = 1; + sprite->callback = sub_812EE00; +} + +static void sub_812EE00(struct Sprite *sprite) +{ + switch (sprite->data[1]) + { + case 0: + sprite->invisible = 0; + if (sprite->affineAnimEnded) + sprite->data[1]++; + break; + case 1: + if (--sprite->data[0] == 0) + { + ChangeSpriteAffineAnim(sprite, 1); + sprite->data[1]++; + } + break; + case 2: + if (sprite->affineAnimEnded) + { + sprite->invisible = 1; + sprite->data[1]++; + } + break; + case 3: + REG_WINOUT = 0x3F3F; + REG_DISPCNT ^= DISPCNT_OBJWIN_ON; + DestroyAnimSprite(sprite); + break; + } +} + +static void sub_812EEA4(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + sprite->data[0] = gBattleAnimArgs[0]; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->callback = sub_812EEEC; + sprite->callback(sprite); +} + +static void sub_812EEEC(struct Sprite *sprite) +{ + sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8); + sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8); + sprite->data[1] = (sprite->data[1] + 9) & 0xFF; + + if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195) + sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1; + else + sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1; + + if (sprite->data[5] == 0) + { + sprite->data[2] += 0x400; + sprite->data[3] += 0x100; + sprite->data[4]++; + if (sprite->data[4] == sprite->data[0]) + { + sprite->data[4] = 0; + sprite->data[5] = 1; + } + } + else if (sprite->data[5] == 1) + { + sprite->data[2] -= 0x400; + sprite->data[3] -= 0x100; + sprite->data[4]++; + if (sprite->data[4] == sprite->data[0]) + DestroyAnimSprite(sprite); + } +} + +// Copies the target mon's sprite, and makes a white silhouette that shrinks away. +void AnimTask_RolePlaySilhouette(u8 taskId) +{ + u8 isBackPic; + u32 personality; + u32 otId; + u16 species; + s16 xOffset; + u32 priority; + u8 spriteId; + s16 coord1, coord2; + + GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + if (IsContest()) + { + isBackPic = 1; + personality = eWRAM_19348Struct->personality; + otId = eWRAM_19348Struct->otId; + species = eWRAM_19348Struct->species; + xOffset = 20; + priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + isBackPic = 0; + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) + { + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + else + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + } + else + { + species = eTransformStatuses[gBattleAnimTarget].species; + } + + xOffset = 20; + priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); + } + else + { + isBackPic = 1; + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) + { + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + else + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES); + } + else + { + species = eTransformStatuses[gBattleAnimTarget].species; + } + + xOffset = -20; + priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker); + } + } + + coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1); + spriteId = sub_8079F44(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId); + + gSprites[spriteId].oam.priority = priority; + gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND; + FillPalette(RGB_WHITE, (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32); + gSprites[spriteId].oam.priority = priority; + REG_BLDCNT = BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL; + REG_BLDALPHA = BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]); + + gTasks[taskId].data[0] = spriteId; + gTasks[taskId].func = AnimTask_RolePlaySilhouetteStep1; +} + +static void AnimTask_RolePlaySilhouetteStep1(u8 taskId) +{ + if (gTasks[taskId].data[10]++ > 1) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[1]++; + REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1]; + if (gTasks[taskId].data[1] == 10) + { + gTasks[taskId].data[10] = 256; + gTasks[taskId].data[11] = 256; + gTasks[taskId].func = sub_812F290; + } + } +} + +static void sub_812F290(u8 taskId) +{ + u8 spriteId = gTasks[taskId].data[0]; + gTasks[taskId].data[10] -= 16; + gTasks[taskId].data[11] += 128; + gSprites[spriteId].oam.affineMode |= 2; + sub_8078FDC(&gSprites[spriteId], 1, gTasks[taskId].data[10], gTasks[taskId].data[11], 0); + if (++gTasks[taskId].data[12] == 9) + { + sub_8079098(&gSprites[spriteId]); + DestroySpriteAndFreeResources_(&gSprites[spriteId]); + gTasks[taskId].func = sub_8078634; + } +} + +void sub_812F314(u8 taskId) +{ + u8 battler; + u16 bgX, bgY; + s16 y, i; + struct ScanlineEffectParams scanlineParams; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 16; + task->data[4] = 0; + task->data[5] = battler; + task->data[6] = 32; + task->data[7] = 0; + task->data[8] = 24; + + if (GetBattlerSide(battler) == B_SIDE_OPPONENT) + task->data[8] *= -1; + + task->data[13] = sub_8077FC0(battler) - 34; + if (task->data[13] < 0) + task->data[13] = 0; + + task->data[14] = task->data[13] + 66; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (GetBattlerPosition_permutated(battler) == 1) + { + scanlineParams.dmaDest = ®_BG1HOFS; + REG_BLDCNT = 0x3F42; + bgX = gBattle_BG1_X; + bgY = gBattle_BG1_Y; + } + else + { + scanlineParams.dmaDest = ®_BG2HOFS; + REG_BLDCNT = 0x3F44; + bgX = gBattle_BG2_X; + bgY = gBattle_BG2_Y; + } + + for (y = 0, i = 0; y < 160; y++, i += 2) + { + gScanlineEffectRegBuffers[0][i] = bgX; + gScanlineEffectRegBuffers[1][i] = bgX; + gScanlineEffectRegBuffers[0][i + 1] = bgY; + gScanlineEffectRegBuffers[1][i + 1] = bgY; + } + + scanlineParams.dmaControl = 0xA6600001; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); + task->func = sub_812F474; +} + +static void sub_812F474(u8 taskId) +{ + struct Task *task; + s16 var1; + s16 var2; + s16 bgX, bgY; + s16 offset; + s16 var0; + s16 i; + s16 sineIndex; + s16 var3; + + task = &gTasks[taskId]; + if (GetBattlerPosition_permutated(task->data[5]) == 1) + { + bgX = gBattle_BG1_X; + bgY = gBattle_BG1_Y; + } + else + { + bgX = gBattle_BG2_X; + bgY = gBattle_BG2_Y; + } + + switch (task->data[0]) + { + case 0: + offset = task->data[14] * 2; + var1 = 0; + var2 = 0; + i = 0; + task->data[1] = (task->data[1] + 2) & 0xFF; + sineIndex = task->data[1]; + task->data[9] = 0x7E0 / task->data[6]; + task->data[10] = -((task->data[7] * 2) / task->data[9]); + task->data[11] = task->data[7]; + var3 = task->data[11] >> 5; + task->data[12] = var3; + var0 = task->data[14]; + while (var0 > task->data[13]) + { + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY; + gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5); + sineIndex = (sineIndex + 10) & 0xFF; + task->data[11] += task->data[10]; + var3 = task->data[11] >> 5; + task->data[12] = var3; + + i++; + offset -= 2; + var1 += task->data[6]; + var2 = var1 >> 5; + var0--; + } + + var0 *= 2; + while (var0 >= 0) + { + gScanlineEffectRegBuffers[0][var0] = bgX + 240; + gScanlineEffectRegBuffers[1][var0] = bgX + 240; + var0 -= 2; + } + + if (++task->data[6] > 63) + { + task->data[6] = 64; + task->data[2]++; + if (task->data[2] & 1) + task->data[3]--; + else + task->data[4]++; + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + if (task->data[3] == 0 && task->data[4] == 16) + { + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + } + else + { + task->data[7] += task->data[8]; + } + break; + case 1: + if (++task->data[2] > 12) + { + gScanlineEffect.state = 3; + task->data[2] = 0; + task->data[0]++; + } + break; + case 2: + task->data[2]++; + if (task->data[2] & 1) + task->data[3]++; + else + task->data[4]--; + + REG_BLDALPHA = (task->data[4] << 8) | task->data[3]; + if (task->data[3] == 16 && task->data[4] == 0) + { + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + } + break; + case 3: + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_812F724(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[0] = 0; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], &gUnknown_08402750); + task->func = sub_812F76C; +} + +static void sub_812F76C(u8 taskId) +{ + u16 var0; + + struct Task *task = &gTasks[taskId]; + var0 = task->data[0]; + task->data[0]++; + var0 -= 20; + if (var0 < 23) + { + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.x = 1; + else + gSprites[task->data[15]].pos2.x = -1; + } + } + else + { + gSprites[task->data[15]].pos2.x = 0; + } + + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +} + +static void sub_812F804(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f) +{ + sprite->pos1.x = b; + sprite->pos1.y = c; + sprite->data[4] = b << 4; + sprite->data[5] = c << 4; + sprite->data[6] = ((d - b) << 4) / f; + sprite->data[7] = ((e - c) << 4) / f; +} + +void sub_812F86C(struct Sprite *sprite) +{ + sprite->data[4] += sprite->data[6]; + sprite->data[5] += sprite->data[7]; + sprite->pos1.x = sprite->data[4] >> 4; + sprite->pos1.y = sprite->data[5] >> 4; +} + +static void sub_812F88C(struct Sprite *sprite) +{ + s16 x = sprite->pos1.x; + s16 y = sprite->pos1.y; + + sub_8078650(sprite); + StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]); + sub_812F804(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64); + sprite->data[0] = 0; + sprite->callback = sub_812F8DC; +} + +static void sub_812F8DC(struct Sprite *sprite) +{ + int index; + + sprite->data[0]++; + index = (sprite->data[0] * 8) & 0xFF; + sub_812F86C(sprite); + sprite->pos2.y = Sin(index, 8); + if (sprite->data[0] > 58) + { + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->data[2]++; + sprite->invisible = sprite->data[2] & 1; + if (sprite->data[2] > 3) + DestroySpriteAndMatrix(sprite); + } + } +} + +static void sub_812F948(struct Sprite *sprite) +{ + sprite->data[0] = gBattleAnimArgs[3]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]); + if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER) + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; + sprite->callback = sub_80DA48C; +} + +static void sub_812F9B0(u8 taskId) +{ + u16 var0 = 0; + u16 var1 = 0; + + gTasks[taskId].data[0]--; + if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1)) + { + if (gTasks[taskId].data[9] == 0) + { + gTasks[taskId].data[9] = gTasks[taskId].data[4]; + gTasks[taskId].data[4] = -gTasks[taskId].data[4]; + } + else + { + gTasks[taskId].data[9] = 0; + } + + if (gTasks[taskId].data[10] == 0) + { + gTasks[taskId].data[10] = gTasks[taskId].data[5]; + gTasks[taskId].data[5] = -gTasks[taskId].data[5]; + } + else + { + gTasks[taskId].data[10] = 0; + } + + gTasks[taskId].data[1] = gTasks[taskId].data[13]; + } + + var0 = gTasks[taskId].data[7]; + var1 = gTasks[taskId].data[8]; + if (gTasks[taskId].data[2] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + + if (gTasks[taskId].data[3] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + + if (gTasks[taskId].data[0] < 1) + { + DestroyTask(taskId); + gAnimVisualTaskCount--; + } +} + +static void sub_812FAF8(u8 taskId) +{ + u16 var0 = 0; + u16 var1 = 0; + + gTasks[taskId].data[0]--; + if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1)) + { + if (gTasks[taskId].data[9] == 0) + { + gTasks[taskId].data[9] = gTasks[taskId].data[4]; + gTasks[taskId].data[4] = -gTasks[taskId].data[4]; + } + else + { + gTasks[taskId].data[9] = var0; + } + + if (gTasks[taskId].data[10] == 0) + { + gTasks[taskId].data[10] = gTasks[taskId].data[5]; + gTasks[taskId].data[5] = -gTasks[taskId].data[5]; + } + else + { + gTasks[taskId].data[10] = 0; + } + + gTasks[taskId].data[1] = gTasks[taskId].data[13]; + } + + var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7]; + var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8]; + if (gTasks[taskId].data[2] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8); + + if (gTasks[taskId].data[3] & 0x8000) + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8); + else + gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8); + + gTasks[taskId].data[7] = var0; + gTasks[taskId].data[8] = var1; + if (gTasks[taskId].data[0] < 1) + { + gTasks[taskId].data[0] = 30; + gTasks[taskId].data[13] = 0; + gTasks[taskId].func = sub_812F9B0; + } +} + +void sub_812FC68(u8 taskId) +{ + gTasks[taskId].data[15] = gBankSpriteIds[gBattleAnimAttacker]; + gTasks[taskId].data[14] = gBattleAnimArgs[0]; + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[13] = gBattleAnimArgs[6]; + if (gBattleAnimArgs[3]) + gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000; + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + gTasks[taskId].data[2] = gBattleAnimArgs[1]; + gTasks[taskId].data[3] = gBattleAnimArgs[2]; + } + else + { + if (gBattleAnimArgs[1] & 0x8000) + gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF; + else + gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000; + + if (gBattleAnimArgs[2] & 0x8000) + gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF; + else + gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000; + } + + gTasks[taskId].data[8] = 0; + gTasks[taskId].data[7] = 0; + gTasks[taskId].data[4] = gBattleAnimArgs[4]; + gTasks[taskId].data[5] = gBattleAnimArgs[5]; + gTasks[taskId].func = sub_812FAF8; +} + +void sub_812FD7C(u8 taskId) +{ + u8 battler; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[1] == 0) + DestroyAnimVisualTask(taskId); + + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = gBattleAnimArgs[1]; + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + task->data[4] = GetBattlerSpriteCoord(battler, 0); + task->data[5] = GetBattlerSpriteCoord(battler, 1); + task->data[6] = GetBattlerSubpriority(battler); + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(task, task->data[15], &gUnknown_084028AC); + task->func = sub_812FE20; +} + +static void sub_812FE20(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] == 6) + sub_812FEB8(taskId, TRUE); + + if (task->data[1] == 18) + sub_812FEB8(taskId, FALSE); + + if (!RunAffineAnimFromTaskData(task)) + { + if (--task->data[3] == 0) + { + task->data[0]++; + } + else + { + task->data[1] = 0; + PrepareAffineAnimInTaskData(task, task->data[15], &gUnknown_084028AC); + } + } + break; + case 1: + if (task->data[2] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_812FEB8(u8 taskId, bool8 arg1) +{ + u8 i; + s8 xOffset, yOffset; + struct Task *task; + s16 xCoords[4]; + s16 yCoords[2]; + + task = &gTasks[taskId]; + if (!arg1) + { + xOffset = 18; + yOffset = -20; + } + else + { + xOffset = 30; + yOffset = 20; + } + + xCoords[0] = task->data[4] - xOffset; + xCoords[1] = task->data[4] - xOffset - 4; + xCoords[2] = task->data[4] + xOffset; + xCoords[3] = task->data[4] + xOffset + 4; + yCoords[0] = task->data[5] + yOffset; + yCoords[1] = task->data[5] + yOffset + 6; + + for (i = 0; i < 4; i++) + { + u8 spriteId = CreateSprite(&gSpriteTemplate_84028CC, xCoords[i], yCoords[i & 1], task->data[6] - 5); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data[0] = 0; + gSprites[spriteId].data[1] = i < 2 ? -2 : 2; + gSprites[spriteId].data[2] = -1; + gSprites[spriteId].data[3] = taskId; + gSprites[spriteId].data[4] = 2; + task->data[2]++; + } + } +} + +static void sub_812FF94(struct Sprite *sprite) +{ + sprite->pos1.x += sprite->data[1]; + sprite->pos1.y += sprite->data[2]; + if (++sprite->data[0] > 6) + { + gTasks[sprite->data[3]].data[sprite->data[4]]--; + DestroySprite(sprite); + } +} + +void sub_812FFE4(u8 taskId) +{ + u8 spriteId; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16; + gTasks[taskId].func = sub_813003C; +} + +static void sub_813003C(u8 taskId) +{ + if (gTasks[taskId].data[1]) + { + BlendPalette(gTasks[taskId].data[2], 16, 8, gUnknown_084028E4[gTasks[taskId].data[0]]); + if (++gTasks[taskId].data[0] > 23) + gTasks[taskId].data[0] = 0; + + gTasks[taskId].data[1]--; + } + else + { + BlendPalette(gTasks[taskId].data[2], 16, 0, RGB(0, 0, 0)); + DestroyAnimVisualTask(taskId); + } +} + +void sub_81300A4(u8 taskId) +{ + sub_80E3C4C( + taskId, + 0, + 0x1A0, + gBattleAnimAttacker, + gBattleAnimArgs[0], + 10, + 2, + 30, + gUnknown_08D2E014, + gUnknown_08D2E170, + gUnknown_08D2E150); +} + +static void sub_81300F4(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1]; + if (gBattleAnimArgs[2] == 0) + { + sprite->data[0] = 640; + sprite->data[1] = -640; + } + else if (gBattleAnimArgs[2] == 1) + { + sprite->vFlip = 1; + sprite->data[0] = 640; + sprite->data[1] = 640; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->data[0] = 640; + } + + if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) + { + sprite->data[0] = -sprite->data[0]; + sprite->hFlip = 1; + } + + sprite->callback = sub_81301B4; +} + +static void sub_81301B4(struct Sprite *sprite) +{ + sprite->data[6] += sprite->data[0]; + sprite->data[7] += sprite->data[1]; + sprite->pos2.x = sprite->data[6] >> 8; + sprite->pos2.y = sprite->data[7] >> 8; + if (++sprite->data[5] == 14) + DestroyAnimSprite(sprite); +} + +void sub_81301EC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (IsContest()) + { + task->data[5] = 8; + task->data[6] = 3; + task->data[7] = 1; + } + else + { + task->data[5] = 12; + task->data[6] = 3; + task->data[7] = 0; + } + + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4; + else + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4; + + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4; + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + task->func = sub_81302E4; +} + +static void sub_81302E4(u8 taskId) +{ + u8 i; + s16 x, y; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 3) + { + task->data[1] = 0; + sub_8130424( + task->data[11], + task->data[12], + task->data[13], + task->data[14], + task->data[5], + task->data[2], + &x, + &y); + + for (i = 0; i < 2; i++) + { + u8 spriteId = CreateSprite(&gSpriteTemplate_840294C, x, y, 35); + if (spriteId != MAX_SPRITES) + { + if (task->data[7] == 0) + { + if (i == 0) + gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6]; + else + gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6]; + } + else + { + if (i == 0) + { + gSprites[spriteId].pos2.x = -task->data[6]; + gSprites[spriteId].pos2.y = task->data[6]; + } + else + { + gSprites[spriteId].pos2.x = task->data[6]; + gSprites[spriteId].pos2.y = -task->data[6]; + } + } + + gSprites[spriteId].data[0] = 0; + gSprites[spriteId].data[1] = taskId; + gSprites[spriteId].data[2] = 10; + task->data[10]++; + } + } + + if (task->data[2] == task->data[5]) + task->data[0]++; + + task->data[2]++; + } + break; + case 1: + if (task->data[10] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_8130424(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y) +{ + int x2; + int y2; + + if (arg5 == 0) + { + *x = arg0; + *y = arg1; + return; + } + + if (arg5 >= arg4) + { + *x = arg2; + *y = arg3; + return; + } + + arg4--; + x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4); + y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4); + *x = x2 >> 8; + *y = y2 >> 8; +} + +static void sub_81304DC(struct Sprite *sprite) +{ + if (++sprite->data[0] > 36) + { + gTasks[sprite->data[1]].data[sprite->data[2]]--; + DestroySprite(sprite); + } +} + +static void sub_813051C(struct Sprite *sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + sprite->data[2] = gBattleAnimArgs[2]; + sprite->data[4] = gBattleAnimArgs[3]; + sprite->data[0] = gBattleAnimArgs[4]; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->callback = sub_8078CC0; +} + +void sub_8130554(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3); + task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + GetBattlerSpriteCoordAttr(gBattleAnimTarget, 0) / 4; + task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gBattleAnimTarget) - 5); + if (task->data[15] != MAX_SPRITES) + { + gSprites[task->data[15]].data[0] = 16; + gSprites[task->data[15]].data[2] = task->data[13]; + gSprites[task->data[15]].data[4] = task->data[14]; + gSprites[task->data[15]].data[5] = -32; + InitAnimArcTranslation(&gSprites[task->data[15]]); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) + StartSpriteAffineAnim(&gSprites[task->data[15]], 1); + + task->func = sub_81306A4; + } + else + { + DestroyAnimVisualTask(taskId); + } +} + +static void sub_81306A4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + TranslateAnimArc(&gSprites[task->data[15]]); + if (++task->data[2] > 7) + task->data[0]++; + } + break; + case 1: + if (TranslateAnimArc(&gSprites[task->data[15]])) + { + task->data[1] = 0; + task->data[2] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + gSprites[task->data[15]].invisible = task->data[2] & 1; + if (task->data[2] == 16) + { + FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum); + DestroySprite(&gSprites[task->data[15]]); + task->data[0]++; + } + } + break; + case 3: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_81307B0(struct Sprite *sprite) +{ + u8 battler; + + if (gBattleAnimArgs[0] == 0) + battler = gBattleAnimAttacker; + else + battler = gBattleAnimTarget; + + sprite->oam.tileNum += 16; + sprite->data[6] = gBattleAnimArgs[2]; + sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1; + sprite->pos1.y = GetBattlerSpriteCoord(battler, 3); + if (gBattleAnimArgs[1] == 0) + { + sprite->oam.matrixNum |= 0x8; + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 4) - 8; + } + else + { + sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 5) + 8; + } + + sprite->callback = sub_813085C; +} + +static void sub_813085C(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->pos2.x += sprite->data[7]; + if (++sprite->data[2] == 12) + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] == 8) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->pos2.x -= sprite->data[7] * 4; + if (++sprite->data[1] == 6) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 3: + sprite->pos2.x += sprite->data[7] * 3; + if (++sprite->data[1] == 8) + { + if (--sprite->data[6]) + { + sprite->data[1] = 0; + sprite->data[0]--; + } + else + { + DestroyAnimSprite(sprite); + } + } + break; + } +} + +void sub_8130918(u8 taskId) +{ + if (gBattleAnimArgs[0] == 0) + { + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[0] = gBattleAnimArgs[1]; + gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC); + gTasks[taskId].func = sub_8130970; + } +} + +static void sub_8130970(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (++task->data[1] > 1) + { + task->data[1] = 0; + if (!(task->data[2] & 1)) + gSprites[task->data[15]].pos2.x = 2; + else + gSprites[task->data[15]].pos2.x = -2; + } + + if (!RunAffineAnimFromTaskData(task)) + { + gSprites[task->data[15]].pos2.x = 0; + if (--task->data[0]) + { + PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC); + task->data[1] = 0; + task->data[2] = 0; + } + else + { + DestroyAnimVisualTask(taskId); + } + } +} + +static void sub_8130A2C(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2); + } + else + { + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2); + } + + if (sprite->pos1.y < 8) + sprite->pos1.y = 8; + + sprite->data[0] = 0; + sprite->data[1] = gBattleAnimArgs[1]; + sprite->data[2] = 0; + sprite->data[3] = gBattleAnimArgs[2]; + sprite->callback = sub_8130A94; +} + +static void sub_8130A94(struct Sprite *sprite) +{ + if (++sprite->data[0] >= sprite->data[1]) + { + sprite->data[0] = 0; + sprite->data[2] = (sprite->data[2] + 1) & 1; + sprite->invisible = sprite->data[2]; + if (sprite->data[2] && --sprite->data[3] == 0) + DestroyAnimSprite(sprite); + } +} + +static void sub_8130AEC(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->oam.matrixNum |= 0x8; + sprite->pos1.x = 100; + sprite->data[7] = 1; + } + else + { + sprite->pos1.x = 140; + sprite->data[7] = -1; + } + + sprite->pos1.y = 56; + sprite->callback = sub_8130B38; +} + +static void sub_8130B38(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos1.y -= sprite->data[7] * 2; + if (sprite->data[1] & 1) + sprite->pos1.x -= sprite->data[7] * 2; + + if (++sprite->data[1] == 9) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] == 4) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->data[1]++; + sprite->pos1.y += sprite->data[7] * 3; + sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + if (sprite->data[1] == 12) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 3: + if (++sprite->data[1] == 2) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 4: + sprite->data[1]++; + sprite->pos1.y -= sprite->data[7] * 3; + sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + if (sprite->data[1] == 12) + sprite->data[0]++; + break; + case 5: + sprite->data[1]++; + sprite->pos1.y += sprite->data[7] * 3; + sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3); + if (sprite->data[1] == 15) + sprite->oam.tileNum += 16; + + if (sprite->data[1] == 18) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 6: + sprite->pos1.x += sprite->data[7] * 6; + if (++sprite->data[1] == 9) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 7: + sprite->pos1.x += sprite->data[7] * 2; + if (++sprite->data[1] == 1) + { + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 8: + sprite->pos1.x -= sprite->data[7] * 3; + if (++sprite->data[1] == 5) + DestroyAnimSprite(sprite); + break; + } +} + +void sub_8130D20(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[15] = GetAnimBattlerSpriteId(0); + if (!IsContest()) + { + if (IsDoubleBattle() == TRUE) + { + int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0); + int y = GetBattlerSpriteCoord(gBattleAnimAttacker ^ 2, 0); + if (x > y) + task->data[14] = 1; + else + task->data[14] = -1; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + task->data[14] = -1; + else + task->data[14] = 1; + } + } + else + { + task->data[14] = 1; + } + + task->func = sub_8130DBC; +} + +static void sub_8130DBC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] == 13) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 1: + gSprites[task->data[15]].pos2.x -= task->data[14] * 3; + if (++task->data[1] == 6) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + gSprites[task->data[15]].pos2.x += task->data[14] * 3; + if (++task->data[1] == 6) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 3: + if (++task->data[1] == 2) + { + task->data[1] = 0; + if (task->data[2] == 0) + { + task->data[2]++; + task->data[0] = 1; + } + else + { + task->data[0]++; + } + } + break; + case 4: + gSprites[task->data[15]].pos2.x += task->data[14]; + if (++task->data[1] == 3) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 5: + if (++task->data[1] == 6) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 6: + gSprites[task->data[15]].pos2.x -= task->data[14] * 4; + if (++task->data[1] == 5) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 7: + gSprites[task->data[15]].pos2.x += task->data[14] * 4; + if (++task->data[1] == 5) + { + task->data[1] = 0; + task->data[0]++; + } + break; + case 8: + gSprites[task->data[15]].pos2.x = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_8130F5C(struct Sprite *sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + InitAnimSpritePos(sprite, 1); + sprite->data[7] = gBattleAnimAttacker; + } + else + { + sprite->data[7] = gBattleAnimTarget; + } + + if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT) + sprite->oam.matrixNum = 8; + + sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]); + sprite->oam.objMode = ST_OAM_OBJ_BLEND; + sprite->callback = sub_8130FE0; +} + +static void sub_8130FE0(struct Sprite *sprite) +{ + u16 x, y; + + switch (sprite->data[5]) + { + case 0: + switch (sprite->data[6]) + { + default: + sprite->data[6] = 0; + case 0: + case 4: + x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4; + break; + case 1: + x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) + 4; + break; + case 2: + x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4; + break; + case 3: + x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4; + y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) - 4; + break; + case 5: + x = GetBattlerSpriteCoord(sprite->data[7], 2); + y = GetBattlerSpriteCoord(sprite->data[7], 3); + break; + } + + if (sprite->data[6] == 4) + sprite->data[0] = 24; + else if (sprite->data[6] == 5) + sprite->data[0] = 6; + else + sprite->data[0] = 12; + + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = x; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = y; + InitAnimLinearTranslation(sprite); + sprite->data[5]++; + break; + case 1: + if (TranslateAnimLinear(sprite)) + { + switch (sprite->data[6]) + { + default: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 0; + sprite->data[5]++; + sprite->data[6]++; + break; + case 4: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[5] = 0; + sprite->data[6]++; + break; + case 5: + sprite->data[0] = 0; + sprite->data[1] = 16; + sprite->data[2] = 0; + sprite->data[5] = 3; + break; + } + } + break; + case 2: + if (++sprite->data[0] == 4) + sprite->data[5] = 0; + break; + case 3: + if (!(sprite->data[0] & 1)) + sprite->data[1]--; + else + sprite->data[2]++; + + REG_BLDALPHA = (sprite->data[2] << 8) | sprite->data[1]; + if (++sprite->data[0] == 32) + { + sprite->invisible = 1; + sprite->data[5]++; + } + break; + case 4: + DestroyAnimSprite(sprite); + break; + } +} + +static void sub_81311E4(struct Sprite *sprite) +{ + sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4]; + sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4]; + if (!(sprite->data[5] & 1)) + { + CreateSprite( + &gSpriteTemplate_8402500, + sprite->pos1.x + sprite->pos2.x, + sprite->pos1.y + sprite->pos2.y, 5); + } + + if (sprite->data[5] == sprite->data[4]) + DestroyAnimSprite(sprite); + + sprite->data[5]++; +} + +static void sub_8131264(struct Sprite *sprite) +{ + GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable + GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable + + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest()) + { + sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0]; + sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2]; + } + else + { + sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + } + + sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[4] = gBattleAnimArgs[4]; + sprite->pos1.x = sprite->data[0]; + sprite->pos1.y = sprite->data[1]; + sprite->callback = sub_81311E4; +} + +void sub_81312E4(u8 taskId) +{ + int i; + u8 spriteId = GetAnimBattlerSpriteId(0); + + if (gTasks[taskId].data[0] == 0) + { + PrepareBattlerSpriteForRotScale(spriteId, 0); + gTasks[taskId].data[1] = 0x100; + gTasks[taskId].data[2] = 0x100; + gTasks[taskId].data[0]++; + } + else if (gTasks[taskId].data[0] == 1) + { + gTasks[taskId].data[1] += 0x60; + gTasks[taskId].data[2] -= 0xD; + obj_id_set_rotscale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0); + if (++gTasks[taskId].data[3] == 9) + { + gTasks[taskId].data[3] = 0; + sub_8078F40(spriteId); + gSprites[spriteId].invisible = 1; + gTasks[taskId].data[0]++; + } + } + else + { + refresh_graphics_maybe(gBattleAnimAttacker, 0, spriteId); + if (IsContest()) + { + gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18; + StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0); + } + + for (i = 0; i < 16; i++) + gTasks[taskId].data[i] = 0; + + gTasks[taskId].func = sub_8131408; + } +} + +static void sub_8131408(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(0); + + switch (gTasks[taskId].data[0]) + { + case 0: + gSprites[spriteId].pos2.y = -200; + gSprites[spriteId].pos2.x = 200; + gSprites[spriteId].invisible = 0; + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[0]++; + break; + case 1: + gTasks[taskId].data[10] += 112; + gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32) + gSprites[spriteId].pos2.x = 0; + + if (gSprites[spriteId].pos2.y > 0) + gSprites[spriteId].pos2.y = 0; + + if (gSprites[spriteId].pos2.y == 0) + { + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); + gTasks[taskId].data[10] -= 0x800; + gTasks[taskId].data[0]++; + } + break; + case 2: + gTasks[taskId].data[10] -= 112; + if (gTasks[taskId].data[10] < 0) + gTasks[taskId].data[10] = 0; + + gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8; + if (gTasks[taskId].data[10] == 0) + gTasks[taskId].data[0]++; + break; + case 3: + gTasks[taskId].data[10] += 112; + gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8; + if (gSprites[spriteId].pos2.y > 0) + gSprites[spriteId].pos2.y = 0; + + if (gSprites[spriteId].pos2.y == 0) + { + PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG)); + DestroyAnimVisualTask(taskId); + } + break; + } +} + +static void sub_8131564(struct Sprite *sprite) +{ + s16 y2; + + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) - 2; + y2 = -144; + } + else + { + sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 2; + y2 = -96; + } + + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3); + sprite->pos2.y = y2; + sprite->callback = sub_81315C8; +} + +static void sub_81315C8(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos2.y += 10; + if (sprite->pos2.y >= 0) + { + PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); + sprite->pos2.y = 0; + sprite->data[0]++; + } + break; + case 1: + sprite->data[1] += 4; + sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3); + if (sprite->data[1] > 127) + { + PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); + sprite->data[1] = 0; + sprite->pos2.y = 0; + sprite->data[0]++; + } + break; + case 2: + sprite->data[1] += 6; + sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4); + if (sprite->data[1] > 127) + { + sprite->data[1] = 0; + sprite->pos2.y = 0; + sprite->data[0]++; + } + break; + case 3: + if (++sprite->data[1] > 8) + { + PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET)); + sprite->data[1] = 0; + sprite->data[0]++; + } + break; + case 4: + if (++sprite->data[1] > 8) + { + sprite->data[1] = 0; + sprite->data[2]++; + sprite->invisible = sprite->data[2] & 1; + if (sprite->data[2] == 7) + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_81316F8(u8 taskId) +{ + s16 spriteId1, spriteId2; + + if (IsContest()) + { + DestroyAnimVisualTask(taskId); + return; + } + + spriteId1 = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + if (spriteId1 < 0) + { + DestroyAnimVisualTask(taskId); + return; + } + + spriteId2 = duplicate_obj_of_side_rel2move_in_transparent_mode(1); + if (spriteId2 < 0) + { + obj_delete_but_dont_free_vram(&gSprites[spriteId1]); + DestroyAnimVisualTask(taskId); + return; + } + + gSprites[spriteId2].pos2.x += 24; + gSprites[spriteId1].pos2.x -= 24; + gSprites[spriteId2].data[0] = 0; + gSprites[spriteId1].data[0] = 0; + gSprites[spriteId2].data[1] = 0; + gSprites[spriteId1].data[1] = 0; + gSprites[spriteId2].data[2] = 0; + gSprites[spriteId1].data[2] = 0; + gSprites[spriteId2].data[3] = 16; + gSprites[spriteId1].data[3] = -16; + gSprites[spriteId2].data[4] = 0; + gSprites[spriteId1].data[4] = 128; + gSprites[spriteId2].data[5] = 24; + gSprites[spriteId1].data[5] = 24; + gSprites[spriteId2].data[6] = taskId; + gSprites[spriteId1].data[6] = taskId; + gSprites[spriteId2].data[7] = 0; + gSprites[spriteId1].data[7] = 0; + gTasks[taskId].data[0] = 2; + gSprites[spriteId2].invisible = 0; + gSprites[spriteId1].invisible = 1; + gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL; + gSprites[spriteId2].callback = sub_8131838; + gSprites[spriteId1].callback = sub_8131838; + gTasks[taskId].func = sub_8131810; +} + +static void sub_8131810(u8 taskId) +{ + if (gTasks[taskId].data[0] == 0) + DestroyAnimVisualTask(taskId); +} + +static void sub_8131838(struct Sprite *sprite) +{ + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->invisible ^= 1; + } + + sprite->data[4] = (sprite->data[4] + sprite->data[3]) & 0xFF; + sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]); + switch (sprite->data[0]) + { + case 0: + if (++sprite->data[2] == 60) + { + sprite->data[2] = 0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[2] > 0) + { + sprite->data[2] = 0; + sprite->data[5] -= 2; + if (sprite->data[5] < 0) + { + gTasks[sprite->data[6]].data[sprite->data[7]]--; + obj_delete_but_dont_free_vram(sprite); + } + } + break; + } +} + +void AnimTask_GetReturnPowerLevel(u8 taskId) +{ + gBattleAnimArgs[7] = 0; + if (gAnimFriendship < 60) + gBattleAnimArgs[7] = 0; + if (gAnimFriendship > 60 && gAnimFriendship < 92) + gBattleAnimArgs[7] = 1; + if (gAnimFriendship > 91 && gAnimFriendship < 201) + gBattleAnimArgs[7] = 2; + if (gAnimFriendship > 200) + gBattleAnimArgs[7] = 3; + + DestroyAnimVisualTask(taskId); +} + +#ifdef NONMATCHING +// Makes the mon run out of screen, run past the opposing mon, and return to its original position. +// No args. +void AnimTask_SnatchOpposingMonMove(u8 taskId) +{ + u8 spriteId, spriteId2; + u32 personality; + u32 otId; + u16 species; + u8 subpriority; + u8 isBackPic; + s16 x; + + switch (gTasks[taskId].data[0]) + { + case 0: + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + else + gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + + gTasks[taskId].data[1] &= 0xFF; + x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x; + if ((u16)(x + 32) > 304) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + } + break; + case 1: + if (IsContest()) + { + personality = eWRAM_19348Struct->personality; + otId = eWRAM_19348Struct->otId; + species = eWRAM_19348Struct->species; + subpriority = GetBattlerSubpriority(gBattleAnimAttacker); + isBackPic = 0; + x = -32; + } + else + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY); + otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = eTransformStatuses[gBattleAnimTarget].species; + + subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority + 1; + isBackPic = 0; + x = 272; + } + else + { + personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY); + otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID); + if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE) + species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES); + else + species = eTransformStatuses[gBattleAnimTarget].species; + + subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority - 1; + isBackPic = 1; + x = -32; + } + } + + spriteId2 = sub_8079F44(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId); + if (eTransformStatuses[gBattleAnimTarget].species != SPECIES_NONE) + BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE); + + gTasks[taskId].data[15] = spriteId2; + gTasks[taskId].data[0]++; + break; + case 2: + spriteId2 = gTasks[taskId].data[15]; + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8); + else + gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8); + + gTasks[taskId].data[1] &= 0xFF; + x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x; + if (gTasks[taskId].data[14] == 0) + { + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X)) + { + gTasks[taskId].data[14]++; + gBattleAnimArgs[7] = 0xFFFF; + } + } + else + { + if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X)) + { + gTasks[taskId].data[14]++; + gBattleAnimArgs[7] = 0xFFFF; + } + } + } + + if ((u16)(x + 32) > 304) + { + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[0]++; + } + break; + case 3: + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + spriteId2 = gTasks[taskId].data[15]; + DestroySpriteAndFreeResources_(&gSprites[spriteId2]); + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32; + else + gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x; + + gTasks[taskId].data[0]++; + break; + case 4: + spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + gTasks[taskId].data[1] += 0x800; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + { + gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].pos2.x = 0; + } + else + { + gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8); + if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X)) + gSprites[spriteId].pos2.x = 0; + } + + gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1]; + if (gSprites[spriteId].pos2.x == 0) + DestroyAnimVisualTask(taskId); + break; + } +} +#else +NAKED +void AnimTask_SnatchOpposingMonMove(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r10\n\ + mov r6, r9\n\ + mov r5, r8\n\ + push {r5-r7}\n\ + sub sp, 0x14\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + mov r8, r0\n\ + ldr r1, _08131974 @ =gTasks\n\ + lsls r0, 2\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + movs r1, 0x8\n\ + ldrsh r0, [r0, r1]\n\ + cmp r0, 0x4\n\ + bls _0813196A\n\ + b _08131EA0\n\ +_0813196A:\n\ + lsls r0, 2\n\ + ldr r1, _08131978 @ =_0813197C\n\ + adds r0, r1\n\ + ldr r0, [r0]\n\ + mov pc, r0\n\ + .align 2, 0\n\ +_08131974: .4byte gTasks\n\ +_08131978: .4byte _0813197C\n\ + .align 2, 0\n\ +_0813197C:\n\ + .4byte _08131990\n\ + .4byte _08131A44\n\ + .4byte _08131C20\n\ + .4byte _08131D40\n\ + .4byte _08131DC4\n\ +_08131990:\n\ + movs r0, 0\n\ + bl GetAnimBattlerSpriteId\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r1, _081319DC @ =gTasks\n\ + mov r2, r8\n\ + lsls r4, r2, 2\n\ + adds r0, r4, r2\n\ + lsls r0, 3\n\ + adds r6, r0, r1\n\ + movs r3, 0x80\n\ + lsls r3, 4\n\ + adds r0, r3, 0\n\ + ldrh r1, [r6, 0xA]\n\ + adds r0, r1\n\ + strh r0, [r6, 0xA]\n\ + ldr r0, _081319E0 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + cmp r0, 0\n\ + bne _081319E8\n\ + ldr r2, _081319E4 @ =gSprites\n\ + lsls r3, r7, 4\n\ + adds r1, r3, r7\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r6, 0xA]\n\ + lsls r0, 16\n\ + asrs r0, 24\n\ + ldrh r4, [r1, 0x24]\n\ + adds r0, r4\n\ + strh r0, [r1, 0x24]\n\ + b _08131A02\n\ + .align 2, 0\n\ +_081319DC: .4byte gTasks\n\ +_081319E0: .4byte gBattleAnimAttacker\n\ +_081319E4: .4byte gSprites\n\ +_081319E8:\n\ + ldr r3, _08131A3C @ =gSprites\n\ + lsls r4, r7, 4\n\ + adds r2, r4, r7\n\ + lsls r2, 2\n\ + adds r2, r3\n\ + ldrh r1, [r6, 0xA]\n\ + lsls r1, 16\n\ + asrs r1, 24\n\ + ldrh r0, [r2, 0x24]\n\ + subs r0, r1\n\ + strh r0, [r2, 0x24]\n\ + adds r2, r3, 0\n\ + adds r3, r4, 0\n\ +_08131A02:\n\ + ldr r1, _08131A40 @ =gTasks\n\ + mov r0, r9\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r4, r0, r1\n\ + ldrb r0, [r4, 0xA]\n\ + strh r0, [r4, 0xA]\n\ + adds r1, r3, r7\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r1, 0x24]\n\ + ldrh r1, [r1, 0x20]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + movs r1, 0x80\n\ + lsls r1, 14\n\ + adds r0, r1\n\ + movs r1, 0x98\n\ + lsls r1, 17\n\ + cmp r0, r1\n\ + bhi _08131A2E\n\ + b _08131EA0\n\ +_08131A2E:\n\ + movs r0, 0\n\ + strh r0, [r4, 0xA]\n\ + ldrh r0, [r4, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x8]\n\ + b _08131EA0\n\ + .align 2, 0\n\ +_08131A3C: .4byte gSprites\n\ +_08131A40: .4byte gTasks\n\ +_08131A44:\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _08131A74\n\ + ldr r0, _08131A6C @ =gSharedMem + 0x19348\n\ + ldr r2, [r0, 0x8]\n\ + mov r10, r2\n\ + ldr r3, [r0, 0xC]\n\ + mov r9, r3\n\ + ldrh r5, [r0]\n\ + ldr r0, _08131A70 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSubpriority\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + movs r7, 0\n\ + b _08131B92\n\ + .align 2, 0\n\ +_08131A6C: .4byte gSharedMem + 0x19348\n\ +_08131A70: .4byte gBattleAnimAttacker\n\ +_08131A74:\n\ + ldr r4, _08131AD4 @ =gBattleAnimAttacker\n\ + ldrb r0, [r4]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08131B10\n\ + ldr r7, _08131AD8 @ =gBattlerPartyIndexes\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + movs r6, 0x64\n\ + muls r0, r6\n\ + ldr r5, _08131ADC @ =gPlayerParty\n\ + adds r0, r5\n\ + movs r1, 0\n\ + bl GetMonData\n\ + mov r10, r0\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x1\n\ + bl GetMonData\n\ + mov r9, r0\n\ + ldrb r2, [r4]\n\ + lsls r1, r2, 2\n\ + ldr r0, _08131AE0 @ =gSharedMem + 0x17800\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x2]\n\ + cmp r0, 0\n\ + bne _08131AE4\n\ + lsls r0, r2, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + b _08131AE6\n\ + .align 2, 0\n\ +_08131AD4: .4byte gBattleAnimAttacker\n\ +_08131AD8: .4byte gBattlerPartyIndexes\n\ +_08131ADC: .4byte gPlayerParty\n\ +_08131AE0: .4byte gSharedMem + 0x17800\n\ +_08131AE4:\n\ + ldrh r5, [r1, 0x2]\n\ +_08131AE6:\n\ + movs r0, 0x1\n\ + bl GetAnimBattlerSpriteId\n\ + ldr r2, _08131B0C @ =gSprites\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r1, r0, 4\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + adds r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + movs r7, 0\n\ + movs r6, 0x88\n\ + lsls r6, 1\n\ + b _08131B94\n\ + .align 2, 0\n\ +_08131B0C: .4byte gSprites\n\ +_08131B10:\n\ + ldr r7, _08131B64 @ =gBattlerPartyIndexes\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + movs r6, 0x64\n\ + muls r0, r6\n\ + ldr r5, _08131B68 @ =gEnemyParty\n\ + adds r0, r5\n\ + movs r1, 0\n\ + bl GetMonData\n\ + mov r10, r0\n\ + ldrb r0, [r4]\n\ + lsls r0, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0x1\n\ + bl GetMonData\n\ + mov r9, r0\n\ + ldrb r2, [r4]\n\ + lsls r1, r2, 2\n\ + ldr r0, _08131B6C @ =gSharedMem + 0x17800\n\ + adds r1, r0\n\ + ldrh r0, [r1, 0x2]\n\ + cmp r0, 0\n\ + bne _08131B70\n\ + lsls r0, r2, 1\n\ + adds r0, r7\n\ + ldrh r0, [r0]\n\ + muls r0, r6\n\ + adds r0, r5\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + b _08131B72\n\ + .align 2, 0\n\ +_08131B64: .4byte gBattlerPartyIndexes\n\ +_08131B68: .4byte gEnemyParty\n\ +_08131B6C: .4byte gSharedMem + 0x17800\n\ +_08131B70:\n\ + ldrh r5, [r1, 0x2]\n\ +_08131B72:\n\ + movs r0, 0x1\n\ + bl GetAnimBattlerSpriteId\n\ + ldr r2, _08131C04 @ =gSprites\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r1, r0, 4\n\ + adds r1, r0\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + adds r1, 0x43\n\ + ldrb r0, [r1]\n\ + subs r0, 0x1\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + movs r7, 0x1\n\ +_08131B92:\n\ + ldr r6, _08131C08 @ =0x0000ffe0\n\ +_08131B94:\n\ + ldr r0, _08131C0C @ =gBattleAnimTarget\n\ + ldrb r0, [r0]\n\ + movs r1, 0x1\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + lsls r3, r6, 16\n\ + asrs r3, 16\n\ + str r0, [sp]\n\ + str r4, [sp, 0x4]\n\ + mov r4, r10\n\ + str r4, [sp, 0x8]\n\ + mov r0, r9\n\ + str r0, [sp, 0xC]\n\ + adds r0, r5, 0\n\ + adds r1, r7, 0\n\ + movs r2, 0\n\ + bl sub_8079F44\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + ldr r0, _08131C10 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + lsls r0, 2\n\ + ldr r1, _08131C14 @ =gSharedMem + 0x17800\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x2]\n\ + cmp r0, 0\n\ + beq _08131BF2\n\ + ldr r1, _08131C04 @ =gSprites\n\ + lsls r0, r5, 4\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + ldrb r0, [r0, 0x5]\n\ + lsrs r0, 4\n\ + lsls r0, 4\n\ + movs r2, 0x80\n\ + lsls r2, 1\n\ + adds r1, r2, 0\n\ + orrs r0, r1\n\ + ldr r3, _08131C18 @ =0x00007fff\n\ + movs r1, 0x10\n\ + movs r2, 0x6\n\ + bl BlendPalette\n\ +_08131BF2:\n\ + ldr r0, _08131C1C @ =gTasks\n\ + mov r3, r8\n\ + lsls r1, r3, 2\n\ + add r1, r8\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + strh r5, [r1, 0x26]\n\ + b _08131DB6\n\ + .align 2, 0\n\ +_08131C04: .4byte gSprites\n\ +_08131C08: .4byte 0x0000ffe0\n\ +_08131C0C: .4byte gBattleAnimTarget\n\ +_08131C10: .4byte gBattleAnimAttacker\n\ +_08131C14: .4byte gSharedMem + 0x17800\n\ +_08131C18: .4byte 0x00007fff\n\ +_08131C1C: .4byte gTasks\n\ +_08131C20:\n\ + ldr r1, _08131C6C @ =gTasks\n\ + mov r0, r8\n\ + lsls r4, r0, 2\n\ + adds r0, r4, r0\n\ + lsls r0, 3\n\ + adds r6, r0, r1\n\ + ldrh r0, [r6, 0x26]\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + movs r1, 0x80\n\ + lsls r1, 4\n\ + adds r0, r1, 0\n\ + ldrh r2, [r6, 0xA]\n\ + adds r0, r2\n\ + strh r0, [r6, 0xA]\n\ + ldr r0, _08131C70 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + cmp r0, 0\n\ + bne _08131C78\n\ + ldr r3, _08131C74 @ =gSprites\n\ + lsls r4, r5, 4\n\ + adds r2, r4, r5\n\ + lsls r2, 2\n\ + adds r2, r3\n\ + ldrh r1, [r6, 0xA]\n\ + lsls r1, 16\n\ + asrs r1, 24\n\ + ldrh r0, [r2, 0x24]\n\ + subs r0, r1\n\ + strh r0, [r2, 0x24]\n\ + adds r2, r3, 0\n\ + adds r3, r4, 0\n\ + b _08131C8E\n\ + .align 2, 0\n\ +_08131C6C: .4byte gTasks\n\ +_08131C70: .4byte gBattleAnimAttacker\n\ +_08131C74: .4byte gSprites\n\ +_08131C78:\n\ + ldr r2, _08131CDC @ =gSprites\n\ + lsls r3, r5, 4\n\ + adds r1, r3, r5\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r6, 0xA]\n\ + lsls r0, 16\n\ + asrs r0, 24\n\ + ldrh r4, [r1, 0x24]\n\ + adds r0, r4\n\ + strh r0, [r1, 0x24]\n\ +_08131C8E:\n\ + ldr r1, _08131CE0 @ =gTasks\n\ + mov r0, r9\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r6, r0, r1\n\ + ldrb r0, [r6, 0xA]\n\ + strh r0, [r6, 0xA]\n\ + adds r1, r3, r5\n\ + lsls r1, 2\n\ + adds r1, r2\n\ + ldrh r0, [r1, 0x24]\n\ + ldrh r1, [r1, 0x20]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r5, r0, 16\n\ + movs r1, 0x24\n\ + ldrsh r0, [r6, r1]\n\ + cmp r0, 0\n\ + bne _08131D0E\n\ + ldr r0, _08131CE4 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + bne _08131CEC\n\ + lsls r4, r5, 16\n\ + asrs r4, 16\n\ + ldr r0, _08131CE8 @ =gBattleAnimTarget\n\ + ldrb r0, [r0]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r4, r0\n\ + bge _08131D0E\n\ + b _08131D02\n\ + .align 2, 0\n\ +_08131CDC: .4byte gSprites\n\ +_08131CE0: .4byte gTasks\n\ +_08131CE4: .4byte gBattleAnimAttacker\n\ +_08131CE8: .4byte gBattleAnimTarget\n\ +_08131CEC:\n\ + lsls r4, r5, 16\n\ + asrs r4, 16\n\ + ldr r0, _08131D30 @ =gBattleAnimTarget\n\ + ldrb r0, [r0]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + cmp r4, r0\n\ + ble _08131D0E\n\ +_08131D02:\n\ + ldrh r0, [r6, 0x24]\n\ + adds r0, 0x1\n\ + strh r0, [r6, 0x24]\n\ + ldr r1, _08131D34 @ =gBattleAnimArgs\n\ + ldr r0, _08131D38 @ =0x0000ffff\n\ + strh r0, [r1, 0xE]\n\ +_08131D0E:\n\ + lsls r0, r5, 16\n\ + movs r2, 0x80\n\ + lsls r2, 14\n\ + adds r0, r2\n\ + movs r1, 0x98\n\ + lsls r1, 17\n\ + cmp r0, r1\n\ + bhi _08131D20\n\ + b _08131EA0\n\ +_08131D20:\n\ + ldr r0, _08131D3C @ =gTasks\n\ + mov r1, r9\n\ + add r1, r8\n\ + lsls r1, 3\n\ + adds r1, r0\n\ + movs r0, 0\n\ + strh r0, [r1, 0xA]\n\ + b _08131DB6\n\ + .align 2, 0\n\ +_08131D30: .4byte gBattleAnimTarget\n\ +_08131D34: .4byte gBattleAnimArgs\n\ +_08131D38: .4byte 0x0000ffff\n\ +_08131D3C: .4byte gTasks\n\ +_08131D40:\n\ + movs r0, 0\n\ + bl GetAnimBattlerSpriteId\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r1, _08131D8C @ =gTasks\n\ + mov r3, r8\n\ + lsls r4, r3, 2\n\ + adds r0, r4, r3\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrh r0, [r0, 0x26]\n\ + lsls r0, 24\n\ + lsrs r5, r0, 24\n\ + lsls r0, r5, 4\n\ + adds r0, r5\n\ + lsls r0, 2\n\ + ldr r5, _08131D90 @ =gSprites\n\ + adds r0, r5\n\ + bl DestroySpriteAndFreeResources_\n\ + ldr r0, _08131D94 @ =gBattleAnimAttacker\n\ + ldrb r0, [r0]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + cmp r0, 0\n\ + bne _08131D98\n\ + lsls r1, r7, 4\n\ + adds r1, r7\n\ + lsls r1, 2\n\ + adds r1, r5\n\ + ldrh r0, [r1, 0x20]\n\ + negs r0, r0\n\ + subs r0, 0x20\n\ + strh r0, [r1, 0x24]\n\ + b _08131DAC\n\ + .align 2, 0\n\ +_08131D8C: .4byte gTasks\n\ +_08131D90: .4byte gSprites\n\ +_08131D94: .4byte gBattleAnimAttacker\n\ +_08131D98:\n\ + lsls r0, r7, 4\n\ + adds r0, r7\n\ + lsls r0, 2\n\ + adds r0, r5\n\ + ldrh r2, [r0, 0x20]\n\ + movs r4, 0x88\n\ + lsls r4, 1\n\ + adds r1, r4, 0\n\ + subs r1, r2\n\ + strh r1, [r0, 0x24]\n\ +_08131DAC:\n\ + ldr r0, _08131DC0 @ =gTasks\n\ + mov r1, r9\n\ + add r1, r8\n\ + lsls r1, 3\n\ + adds r1, r0\n\ +_08131DB6:\n\ + ldrh r0, [r1, 0x8]\n\ + adds r0, 0x1\n\ + strh r0, [r1, 0x8]\n\ + b _08131EA0\n\ + .align 2, 0\n\ +_08131DC0: .4byte gTasks\n\ +_08131DC4:\n\ + movs r0, 0\n\ + bl GetAnimBattlerSpriteId\n\ + lsls r0, 24\n\ + lsrs r7, r0, 24\n\ + ldr r1, _08131E38 @ =gTasks\n\ + mov r0, r8\n\ + lsls r4, r0, 2\n\ + adds r0, r4, r0\n\ + lsls r0, 3\n\ + adds r2, r0, r1\n\ + movs r1, 0x80\n\ + lsls r1, 4\n\ + adds r0, r1, 0\n\ + ldrh r3, [r2, 0xA]\n\ + adds r0, r3\n\ + strh r0, [r2, 0xA]\n\ + ldr r0, _08131E3C @ =gBattleAnimAttacker\n\ + mov r10, r0\n\ + ldrb r0, [r0]\n\ + str r2, [sp, 0x10]\n\ + bl GetBattlerSide\n\ + lsls r0, 24\n\ + mov r9, r4\n\ + ldr r2, [sp, 0x10]\n\ + cmp r0, 0\n\ + bne _08131E44\n\ + ldr r1, _08131E40 @ =gSprites\n\ + lsls r5, r7, 4\n\ + adds r0, r5, r7\n\ + lsls r0, 2\n\ + adds r6, r0, r1\n\ + ldrh r0, [r2, 0xA]\n\ + lsls r0, 16\n\ + asrs r0, 24\n\ + ldrh r1, [r6, 0x24]\n\ + adds r0, r1\n\ + strh r0, [r6, 0x24]\n\ + movs r2, 0x24\n\ + ldrsh r4, [r6, r2]\n\ + movs r3, 0x20\n\ + ldrsh r0, [r6, r3]\n\ + adds r4, r0\n\ + mov r1, r10\n\ + ldrb r0, [r1]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r5, 0\n\ + cmp r4, r0\n\ + blt _08131E7C\n\ + movs r2, 0\n\ + strh r2, [r6, 0x24]\n\ + b _08131E7C\n\ + .align 2, 0\n\ +_08131E38: .4byte gTasks\n\ +_08131E3C: .4byte gBattleAnimAttacker\n\ +_08131E40: .4byte gSprites\n\ +_08131E44:\n\ + ldr r1, _08131EB0 @ =gSprites\n\ + lsls r5, r7, 4\n\ + adds r0, r5, r7\n\ + lsls r0, 2\n\ + adds r6, r0, r1\n\ + ldrh r1, [r2, 0xA]\n\ + lsls r1, 16\n\ + asrs r1, 24\n\ + ldrh r0, [r6, 0x24]\n\ + subs r0, r1\n\ + strh r0, [r6, 0x24]\n\ + movs r3, 0x24\n\ + ldrsh r4, [r6, r3]\n\ + movs r1, 0x20\n\ + ldrsh r0, [r6, r1]\n\ + adds r4, r0\n\ + mov r2, r10\n\ + ldrb r0, [r2]\n\ + movs r1, 0\n\ + bl GetBattlerSpriteCoord\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + adds r3, r5, 0\n\ + cmp r4, r0\n\ + bgt _08131E7C\n\ + movs r4, 0\n\ + strh r4, [r6, 0x24]\n\ +_08131E7C:\n\ + ldr r1, _08131EB4 @ =gTasks\n\ + mov r0, r9\n\ + add r0, r8\n\ + lsls r0, 3\n\ + adds r0, r1\n\ + ldrb r1, [r0, 0xA]\n\ + strh r1, [r0, 0xA]\n\ + ldr r1, _08131EB0 @ =gSprites\n\ + adds r0, r3, r7\n\ + lsls r0, 2\n\ + adds r0, r1\n\ + movs r1, 0x24\n\ + ldrsh r0, [r0, r1]\n\ + cmp r0, 0\n\ + bne _08131EA0\n\ + mov r0, r8\n\ + bl DestroyAnimVisualTask\n\ +_08131EA0:\n\ + add sp, 0x14\n\ + pop {r3-r5}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + mov r10, r5\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_08131EB0: .4byte gSprites\n\ +_08131EB4: .4byte gTasks\n\ + .syntax divided"); +} +#endif // NONMATCHING + +void sub_8131EB8(struct Sprite *sprite) +{ + switch (sprite->data[7]) + { + case 0: + if (gBattleAnimArgs[7] == -1) + { + PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63)); + sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16; + sprite->data[0] = -32; + sprite->data[7]++; + sprite->invisible = 0; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT && !IsContest()) + sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority - 1; + } + else + { + sprite->invisible = 1; + } + break; + case 1: + sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]); + sprite->data[1] += 5; + if (sprite->data[1] > 0x7F) + { + sprite->data[0] = sprite->data[0] / 2; + sprite->data[3]++; + sprite->data[1] -= 0x7F; + } + + sprite->data[2] += 0x100; + if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) + sprite->pos2.x -= (sprite->data[2] >> 8); + else + sprite->pos2.x += (sprite->data[2] >> 8); + + sprite->data[2] &= 0xFF; + if (sprite->data[3] == 2) + DestroyAnimSprite(sprite); + break; + } +} + +// Quickly moves the mon towards its partner and back. +// No args. +void AnimTask_SnatchPartnerMove(u8 taskId) +{ + s16 attackerX, targetX; + u8 spriteId; + + switch (gTasks[taskId].data[15]) + { + case 0: + attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X); + targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X); + gTasks[taskId].data[0] = 6; + if (attackerX > targetX) + gTasks[taskId].data[0] *= -1; + + gTasks[taskId].data[1] = attackerX; + gTasks[taskId].data[2] = targetX; + gTasks[taskId].data[15]++; + break; + case 1: + spriteId = gBankSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + if (gTasks[taskId].data[0] > 0) + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2]) + gTasks[taskId].data[15]++; + } + else + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2]) + gTasks[taskId].data[15]++; + } + break; + case 2: + gTasks[taskId].data[0] *= -1; + gTasks[taskId].data[15]++; + break; + case 3: + spriteId = gBankSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x += gTasks[taskId].data[0]; + if (gTasks[taskId].data[0] < 0) + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1]) + gTasks[taskId].data[15]++; + } + else + { + if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1]) + gTasks[taskId].data[15]++; + } + break; + case 4: + default: + spriteId = gBankSpriteIds[gBattleAnimAttacker]; + gSprites[spriteId].pos2.x = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +// Moves the mon's sprite back and forth in an unpredictable swaying motion. +// No args. +void AnimTask_TeeterDanceMovement(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[3] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER); + task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1; + task->data[6] = gSprites[task->data[3]].pos1.y; + task->data[5] = gSprites[task->data[3]].pos1.x; + task->data[9] = 0; + task->data[11] = 0; + task->data[10] = 1; + task->data[12] = 0; + task->func = AnimTask_TeeterDanceMovementStep; +} + +static void AnimTask_TeeterDanceMovementStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + task->data[11] += 8; + task->data[11] &= 0xFF; + gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + task->data[9] += 2; + task->data[9] &= 0xFF; + gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5]; + if (task->data[9] == 0) + { + gSprites[task->data[3]].pos1.x = task->data[5]; + task->data[0]++; + } + break; + case 1: + task->data[11] += 8; + task->data[11] &= 0xFF; + gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5; + if (task->data[11] == 0) + { + gSprites[task->data[3]].pos2.x = 0; + task->data[0]++; + } + break; + case 2: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void AnimKnockOffStrikeStep(struct Sprite *sprite) +{ + // These two cases are identical. + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->data[1] += sprite->data[0]; + sprite->data[1] &= 0xFF; + } + else + { + sprite->data[1] += sprite->data[0]; + sprite->data[1] &= 0xFF; + } + + sprite->pos2.x = Cos(sprite->data[1], 20); + sprite->pos2.y = Sin(sprite->data[1], 20); + if (sprite->animEnded) + DestroyAnimSprite(sprite); + + sprite->data[2]++; +} + +// Animates a strike that swipes downard at the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +void AnimKnockOffStrike(struct Sprite *sprite) +{ + if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data[0] = -11; + sprite->data[1] = 192; + StartSpriteAffineAnim(sprite, 1); + } + else + { + sprite->data[0] = 11; + sprite->data[1] = 192; + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = AnimKnockOffStrikeStep; +} + +// Gradually fades a rotating recyle arrow sprite in and back out. +// No args. +void AnimRecycle(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP); + if (sprite->pos1.y < 16) + sprite->pos1.y = 16; + + sprite->data[6] = 0; + sprite->data[7] = 16; + sprite->callback = AnimRecycleStep; + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]); +} + +static void AnimRecycleStep(struct Sprite *sprite) +{ + switch (sprite->data[2]) + { + case 0: + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + if (!(sprite->data[1] & 1)) + { + if (sprite->data[6] < 16) + sprite->data[6]++; + } + else + { + if (sprite->data[7] != 0) + sprite->data[7]--; + } + + sprite->data[1]++; + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]); + if (sprite->data[7] == 0) + sprite->data[2]++; + } + break; + case 1: + if (++sprite->data[0] == 10) + { + sprite->data[0] = 0; + sprite->data[1] = 0; + sprite->data[2]++; + } + break; + case 2: + if (++sprite->data[0] > 1) + { + sprite->data[0] = 0; + if (!(sprite->data[1] & 1)) + { + if (sprite->data[6] != 0) + sprite->data[6]--; + } + else + { + if (sprite->data[7] < 16) + sprite->data[7]++; + } + + sprite->data[1]++; + REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]); + if (sprite->data[7] == 16) + sprite->data[2]++; + } + break; + case 3: + DestroySpriteAndMatrix(sprite); + break; + } +} + +void AnimTask_GetWeather(u8 taskId) +{ + gBattleAnimArgs[7] = ANIM_WEATHER_NONE; + if (gWeatherMoveAnim & WEATHER_SUN_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_SUN; + else if (gWeatherMoveAnim & WEATHER_RAIN_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_RAIN; + else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_SANDSTORM; + else if (gWeatherMoveAnim & WEATHER_HAIL_ANY) + gBattleAnimArgs[7] = ANIM_WEATHER_HAIL; + + DestroyAnimVisualTask(taskId); +} + +// Squishes the mon sprite vertically, and shakes it back and forth. +// arg 0: which battler +void AnimTask_SlackOffSquish(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + task->data[0] = 0; + task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + PrepareAffineAnimInTaskData(task, task->data[15], gSlackOffSquishAffineAnimCmds); + task->func = AnimTask_SlackOffSquishStep; +} + +static void AnimTask_SlackOffSquishStep(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0] > 16 && gTasks[taskId].data[0] < 40) + { + if (++task->data[1] > 2) + { + task->data[1] = 0; + task->data[2]++; + if (!(task->data[2] & 1)) + gSprites[task->data[15]].pos2.x = -1; + else + gSprites[task->data[15]].pos2.x = 1; + } + } + else + { + gSprites[task->data[15]].pos2.x = 0; + } + + if (!RunAffineAnimFromTaskData(&gTasks[taskId])) + DestroyAnimVisualTask(taskId); +}
\ No newline at end of file |