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-rw-r--r--src/battle_anim_effects_3.c6065
1 files changed, 6065 insertions, 0 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
new file mode 100644
index 000000000..90e7d8e2c
--- /dev/null
+++ b/src/battle_anim_effects_3.c
@@ -0,0 +1,6065 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "blend_palette.h"
+#include "contest.h"
+#include "data2.h"
+#include "decompress.h"
+#include "ewram.h"
+#include "palette.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "trig.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimAttacker;
+extern u8 gBattleAnimTarget;
+extern u8 gAnimVisualTaskCount;
+extern u8 gAnimFriendship;
+extern s32 gAnimMoveDmg;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattle_WIN1H;
+extern u16 gBattle_WIN1V;
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gWeatherMoveAnim;
+
+extern const struct SpriteTemplate gBattleAnimSpriteTemplate_83D7220;
+extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7C18[];
+extern const union AffineAnimCmd *const gSpriteAffineAnimTable_81E7BEC[];
+extern const u32 gUnknown_08D2AA98[];
+extern const u32 gUnknown_08D2A9E0[];
+extern const u16 gUnknown_08D2AA80[];
+extern const u8 gUnknown_08D2E014[];
+extern const u8 gUnknown_08D2E170[];
+extern const u16 gUnknown_08D2E150[];
+extern u8 gBattleMonForms[];
+extern u8 gBankSpriteIds[];
+extern u16 gBattlerPartyIndexes[];
+
+extern u8 sub_8046234(s16 x, s16 y, u8 a3);
+extern void sub_80DA48C(struct Sprite *);
+extern void sub_80E3C4C(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
+
+static void sub_812C184(struct Sprite *sprite);
+static void sub_812C268(struct Sprite *sprite);
+static void sub_812C2A4(struct Sprite *sprite);
+static void sub_812C380(struct Sprite *sprite);
+static void sub_812C40C(struct Sprite *sprite);
+static void sub_812C450(struct Sprite *sprite);
+static void sub_812C4FC(struct Sprite *sprite);
+static void sub_812C588(u8 taskId);
+static void sub_812C64C(u8 taskId);
+static void sub_812C798(struct Sprite *sprite);
+static void sub_812C7C8(struct Sprite *sprite);
+static void sub_812CA04(struct Sprite *sprite);
+static void sub_812CAD0(struct Sprite *sprite);
+static void sub_812CBB4(struct Sprite *sprite);
+static void sub_812CD64(struct Sprite *sprite);
+static void sub_812CEF0(u8 taskId);
+static void sub_812D06C(u8 taskId);
+static void sub_812D254(struct Sprite *sprite);
+static void sub_812D4EC(struct Sprite *sprite);
+static void sub_812D5E8(struct Sprite *sprite);
+static void sub_812DFEC(struct Sprite *sprite);
+static void sub_812E09C(struct Sprite *sprite);
+static void sub_812E0F8(struct Sprite *sprite);
+static void sub_812E638(u8 taskId);
+static void sub_812E7F0(struct Sprite *sprite);
+static void sub_812E8B4(u8 taskId);
+static void sub_812ED24(struct Sprite *sprite);
+static void sub_812EE00(struct Sprite *sprite);
+static void sub_812EEEC(struct Sprite *sprite);
+static void AnimTask_RolePlaySilhouetteStep1(u8 taskId);
+static void sub_812F290(u8 taskId);
+static void sub_812F474(u8 taskId);
+static void sub_812F76C(u8 taskId);
+static void sub_812F8DC(struct Sprite *sprite);
+static void sub_812FE20(u8 taskId);
+static void sub_812FEB8(u8, bool8);
+static void sub_813003C(u8 taskId);
+static void sub_81301B4(struct Sprite *sprite);
+static void sub_81302E4(u8 taskId);
+static void sub_8130424(s16, s16, s16, s16, u8, u8, s16*, s16*);
+static void sub_81306A4(u8 taskId);
+static void sub_813085C(struct Sprite *sprite);
+static void sub_8130970(u8 taskId);
+static void sub_8130A94(struct Sprite *sprite);
+static void sub_8130B38(struct Sprite *sprite);
+static void sub_8130DBC(u8 taskId);
+static void sub_8130FE0(struct Sprite *sprite);
+static void sub_8131408(u8 taskId);
+static void sub_81315C8(struct Sprite *sprite);
+static void sub_8131810(u8 taskId);
+static void sub_8131838(struct Sprite *sprite);
+static void sub_812C144(struct Sprite *sprite);
+static void sub_812C220(struct Sprite *sprite);
+static void sub_812C2BC(struct Sprite *sprite);
+static void sub_812C358(struct Sprite *sprite);
+static void sub_812C720(struct Sprite *sprite);
+static void sub_812C80C(struct Sprite *sprite);
+static void sub_812C848(struct Sprite *sprite);
+static void sub_812C908(struct Sprite *sprite);
+static void sub_812C990(struct Sprite *sprite);
+static void sub_812CAFC(struct Sprite *sprite);
+static void sub_812CC28(struct Sprite *sprite);
+static void sub_812CCE8(struct Sprite *sprite);
+static void sub_812D294(struct Sprite *sprite);
+static void sub_812D3AC(struct Sprite *sprite);
+static void sub_812D4B4(struct Sprite *sprite);
+static void sub_812D588(struct Sprite *sprite);
+static void sub_812DEAC(struct Sprite *sprite);
+static void sub_812D724(struct Sprite *sprite);
+static void sub_812E4F0(struct Sprite *sprite);
+static void sub_812E7A0(struct Sprite *sprite);
+static void sub_812EA4C(struct Sprite *sprite);
+static void sub_812EC78(struct Sprite *sprite);
+static void sub_812ED84(struct Sprite *sprite);
+static void sub_812EEA4(struct Sprite *sprite);
+static void sub_812F88C(struct Sprite *sprite);
+static void sub_812F948(struct Sprite *sprite);
+static void sub_812FF94(struct Sprite *sprite);
+static void sub_81300F4(struct Sprite *sprite);
+static void sub_81304DC(struct Sprite *sprite);
+static void sub_813051C(struct Sprite *sprite);
+static void sub_81307B0(struct Sprite *sprite);
+static void sub_8130A2C(struct Sprite *sprite);
+static void sub_8130AEC(struct Sprite *sprite);
+static void sub_8130F5C(struct Sprite *sprite);
+static void sub_8131264(struct Sprite *sprite);
+extern void sub_80D1FDC(struct Sprite *sprite);// kiss_fountain.c
+static void sub_8131564(struct Sprite *sprite);
+static void AnimTask_TeeterDanceMovementStep(u8);
+
+/*static*/ void sub_8131EB8(struct Sprite *sprite);// rest not yet decompiled
+void AnimKnockOffStrike(struct Sprite *sprite);
+void AnimRecycle(struct Sprite *sprite);
+static void AnimRecycleStep(struct Sprite *sprite);
+static void AnimTask_SlackOffSquishStep(u8 taskId);
+
+const union AnimCmd gSpriteAnim_8402164[] =
+{
+ ANIMCMD_FRAME(0 , 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_840217C[] =
+{
+ gSpriteAnim_8402164,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402180 =
+{
+ .tileTag = ANIM_TAG_SCRATCH,
+ .paletteTag = ANIM_TAG_SCRATCH,
+ .oam = &gOamData_837E054,
+ .anims = gSpriteAnimTable_840217C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80793C4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402198 =
+{
+ .tileTag = ANIM_TAG_BLACK_SMOKE,
+ .paletteTag = ANIM_TAG_BLACK_SMOKE,
+ .oam = &gOamData_837DF54,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812C144,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84021B0 =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80794A8,
+};
+
+const union AnimCmd gSpriteAnim_84021C8[] =
+{
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(32, 40),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_84021D8[] =
+{
+ gSpriteAnim_84021C8,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84021DC =
+{
+ .tileTag = ANIM_TAG_OPENING_EYE,
+ .paletteTag = ANIM_TAG_OPENING_EYE,
+ .oam = &gOamData_837DF34,
+ .anims = gSpriteAnimTable_84021D8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80793C4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84021F4 =
+{
+ .tileTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .paletteTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .oam = &gOamData_837E05C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812C220,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_840220C =
+{
+ .tileTag = ANIM_TAG_TEAL_ALERT,
+ .paletteTag = ANIM_TAG_TEAL_ALERT,
+ .oam = &gOamData_837DF94,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812C2BC,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402224[] =
+{
+ AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFE0, 0x18, 0, 5),
+ AFFINEANIMCMD_FRAME(0x18, 0xFFE0, 0, 5),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402244[] =
+{
+ AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_840225C[] =
+{
+ gSpriteAffineAnim_8402224,
+ gSpriteAffineAnim_8402244,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402264 =
+{
+ .tileTag = ANIM_TAG_EYE,
+ .paletteTag = ANIM_TAG_EYE,
+ .oam = &gOamData_837E11C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_840225C,
+ .callback = sub_812C358,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_840227C =
+{
+ .tileTag = ANIM_TAG_SPIKES,
+ .paletteTag = ANIM_TAG_SPIKES,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812C720,
+};
+
+const union AnimCmd gSpriteAnim_8402294[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_84022AC[] =
+{
+ gSpriteAnim_8402294,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84022B0 =
+{
+ .tileTag = ANIM_TAG_LEER,
+ .paletteTag = ANIM_TAG_LEER,
+ .oam = &gOamData_837DF34,
+ .anims = gSpriteAnimTable_84022AC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812C80C,
+};
+
+const union AnimCmd gSpriteAnim_84022C8[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_84022D0[] =
+{
+ gSpriteAnim_84022C8,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_84022D4[] =
+{
+ AFFINEANIMCMD_FRAME(0xFFF9, 0xFFF9, -3, 16),
+ AFFINEANIMCMD_FRAME(0x7, 0x7, 3, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_84022EC[] =
+{
+ gSpriteAffineAnim_84022D4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84022F0 =
+{
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
+ .oam = &gOamData_837DF94,
+ .anims = gSpriteAnimTable_84022D0,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_84022EC,
+ .callback = sub_812C848,
+};
+
+const union AnimCmd gSpriteAnim_8402308[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(16, 16),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_840231C[] =
+{
+ gSpriteAnim_8402308,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402320[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFE0, 0xFFE0, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_8402338[] =
+{
+ gSpriteAffineAnim_8402320,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_840233C =
+{
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
+ .oam = &gOamData_837DFF4,
+ .anims = gSpriteAnimTable_840231C,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_8402338,
+ .callback = sub_812C908,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402354[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_840236C[] =
+{
+ AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF0, 0x0, 0, 19),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_8402384[] =
+{
+ gSpriteAffineAnim_8402354,
+ gSpriteAffineAnim_840236C,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_840238C =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gOamData_837DFFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_8402384,
+ .callback = sub_812C990,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84023A4 =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812CAFC,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84023BC =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812CC28,
+};
+
+const union AnimCmd gSpriteAnim_84023D4[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gSpriteAnimTable_84023E4[] =
+{
+ gSpriteAnim_84023D4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84023E8 =
+{
+ .tileTag = ANIM_TAG_RAPID_SPIN,
+ .paletteTag = ANIM_TAG_RAPID_SPIN,
+ .oam = &gOamData_837DF54,
+ .anims = gSpriteAnimTable_84023E4,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812CCE8,
+};
+
+const union AffineAnimCmd gUnknown_08402400[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 4),
+ AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
+ AFFINEANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_8402420[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_8402428[] =
+{
+ gSpriteAnim_8402420,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_840242C[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 40),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 10),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 10),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 40),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_8402454[] =
+{
+ gSpriteAffineAnim_840242C,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402458 =
+{
+ .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .oam = &gOamData_837DFFC,
+ .anims = gSpriteAnimTable_8402428,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_8402454,
+ .callback = sub_812D294,
+};
+
+const union AnimCmd gSpriteAnim_8402470[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_8402494[] =
+{
+ gSpriteAnim_8402470,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402498 =
+{
+ .tileTag = ANIM_TAG_ECLIPSING_ORB,
+ .paletteTag = ANIM_TAG_ECLIPSING_ORB,
+ .oam = &gOamData_837DF34,
+ .anims = gSpriteAnimTable_8402494,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80793C4,
+};
+
+const union AffineAnimCmd gUnknown_084024B0[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 20, 0, 8),
+ AFFINEANIMCMD_FRAME(12, -20, 0, 8),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84024D0 =
+{
+ .tileTag = ANIM_TAG_POKEBALL,
+ .paletteTag = ANIM_TAG_POKEBALL,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812D3AC,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84024E8 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812D4B4,
+};
+
+const struct SpriteTemplate gSpriteTemplate_8402500 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812D588,
+};
+
+const union AffineAnimCmd gUnknown_08402518[] =
+{
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 12),
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_LOOP(1),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gUnknown_08402540[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(0, -18, 0, 6),
+ AFFINEANIMCMD_FRAME(-18, -18, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 15),
+ AFFINEANIMCMD_FRAME(4, 4, 0, 13),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402578 =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812D724,
+};
+
+const union AffineAnimCmd gUnknown_08402590[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(7, -30, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(-2, 3, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+const s8 gUnknown_084025C0[] =
+{
+ 0xE8,
+ 0x18,
+ 0xFC,
+ 0x00,
+};
+
+const union AnimCmd gSpriteAnim_84025C4[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(4, 6),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gSpriteAnim_84025D0[] =
+{
+ ANIMCMD_FRAME(8, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd gSpriteAnim_84025D8[] =
+{
+ ANIMCMD_FRAME(12, 6),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_84025E0[] =
+{
+ gSpriteAnim_84025C4,
+ gSpriteAnim_84025D0,
+ gSpriteAnim_84025D8,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84025EC =
+{
+ .tileTag = ANIM_TAG_GREEN_STAR,
+ .paletteTag = ANIM_TAG_GREEN_STAR,
+ .oam = &gOamData_837DF2C,
+ .anims = gSpriteAnimTable_84025E0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812DEAC,
+};
+
+const s8 gUnknown_08402604[] =
+{
+ 0x78,
+ 0x50,
+ 0x28,
+ 0x00,
+};
+
+const u8 gUnknown_08402608[] =
+{
+ 0,
+ 0,
+ 0,
+ 0,
+ 50,
+};
+
+const union AffineAnimCmd gUnknown_08402610[] =
+{
+ AFFINEANIMCMD_FRAME(0, -15, 0, 7),
+ AFFINEANIMCMD_FRAME(0, 15, 0, 7),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402630 =
+{
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812E4F0,
+};
+
+const union AnimCmd gSpriteAnim_8402648[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gSpriteAnim_840266C[] =
+{
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gSpriteAnim_8402690[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_8402698[] =
+{
+ gSpriteAnim_8402648,
+ gSpriteAnim_840266C,
+ gSpriteAnim_8402690,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84026A4 =
+{
+ .tileTag = ANIM_TAG_PINK_PETAL,
+ .paletteTag = ANIM_TAG_PINK_PETAL,
+ .oam = &gOamData_837DF24,
+ .anims = gSpriteAnimTable_8402698,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812E7A0,
+};
+
+const u16 gUnknown_4026BC[] = INCBIN_U16("graphics/unknown/unknown_4026BC.gbapal");
+
+const union AnimCmd gSpriteAnim_84026DC[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 9),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_84026EC[] =
+{
+ gSpriteAnim_84026DC,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84026F0 =
+{
+ .tileTag = ANIM_TAG_PAIN_SPLIT,
+ .paletteTag = ANIM_TAG_PAIN_SPLIT,
+ .oam = &gOamData_837DF2C,
+ .anims = gSpriteAnimTable_84026EC,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812EA4C,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402708 =
+{
+ .tileTag = ANIM_TAG_CONFETTI,
+ .paletteTag = ANIM_TAG_CONFETTI,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812EC78,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402720 =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gOamData_837DFFC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_8402384,
+ .callback = sub_812ED84,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402738 =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812EEA4,
+};
+
+const union AffineAnimCmd gUnknown_08402750[] =
+{
+ AFFINEANIMCMD_FRAME(16, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, -3, 0, 16),
+ AFFINEANIMCMD_FRAME(4, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(-5, 3, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402780[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_84027A0[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_84027C0[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 0, 8),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_84027E0[] =
+{
+ gSpriteAffineAnim_8402780,
+ gSpriteAffineAnim_84027A0,
+ gSpriteAffineAnim_84027C0,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84027EC =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gOamData_837DF94,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_84027E0,
+ .callback = sub_812F88C,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402804[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFA, 0, 16),
+ AFFINEANIMCMD_FRAME(0x4, 0x6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402824[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x6, 0, 16),
+ AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFA, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402844[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x6, 0, 16),
+ AFFINEANIMCMD_FRAME(0xFFFC, 0xFFFA, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402864[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0xA, 0, 30),
+ AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_8402884[] =
+{
+ gSpriteAffineAnim_8402804,
+ gSpriteAffineAnim_8402824,
+ gSpriteAffineAnim_8402844,
+ gSpriteAffineAnim_8402864,
+};
+
+//arg[0]: frame (0-3)
+//arg[1]: x
+//arg[2]: y
+//arg[3]: ??? (time on screen?)
+const struct SpriteTemplate gPinkSmokeTemplate =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gOamData_837DFF4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_8402884,
+ .callback = sub_812F948,
+};
+
+const union AffineAnimCmd gUnknown_084028AC[] =
+{
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_FRAME(16, -16, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gSpriteTemplate_84028CC =
+{
+ .tileTag = ANIM_TAG_SWEAT_DROP,
+ .paletteTag = ANIM_TAG_SWEAT_DROP,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_812FF94,
+};
+
+const u16 gUnknown_084028E4[] = INCBIN_U16("graphics/battle_anims/sprites/effect.gbapal");
+
+const union AnimCmd gSpriteAnim_8402914[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd gSpriteAnim_8402920[] =
+{
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+const union AnimCmd *const gSpriteAnimTable_840292C[] =
+{
+ gSpriteAnim_8402914,
+ gSpriteAnim_8402920,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402934 =
+{
+ .tileTag = ANIM_TAG_NOISE_LINE,
+ .paletteTag = ANIM_TAG_NOISE_LINE,
+ .oam = &gOamData_837DF34,
+ .anims = gSpriteAnimTable_840292C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81300F4,
+};
+
+const struct SpriteTemplate gSpriteTemplate_840294C =
+{
+ .tileTag = ANIM_TAG_SMALL_RED_EYE,
+ .paletteTag = ANIM_TAG_SMALL_RED_EYE,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81304DC,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402964 =
+{
+ .tileTag = ANIM_TAG_PAW_PRINT,
+ .paletteTag = ANIM_TAG_PAW_PRINT,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_813051C,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_840297C[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_840298C[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 24),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_84029A4[] =
+{
+ gSpriteAffineAnim_840297C,
+ gSpriteAffineAnim_840298C,
+};
+
+const struct SpriteTemplate gSpriteTemplate_84029AC =
+{
+ .tileTag = ANIM_TAG_RED_BALL,
+ .paletteTag = ANIM_TAG_RED_BALL,
+ .oam = &gOamData_837DF94,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_84029A4,
+ .callback = SpriteCallbackDummy,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84029C4 =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_81307B0,
+};
+
+const union AffineAnimCmd gUnknown_084029DC[] =
+{
+ AFFINEANIMCMD_FRAME(0, -16, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 16, 0, 6),
+ AFFINEANIMCMD_END,//0
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_84029F4 =
+{
+ .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8130A2C,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A0C =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8130AEC,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A24 =
+{
+ .tileTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .paletteTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .oam = &gOamData_837E054,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8130F5C,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A3C =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8131264,
+};
+
+const struct SpriteTemplate gSpriteTemplate_8402A54 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_837DF2C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80D1FDC,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402A6C =
+{
+ .tileTag = ANIM_TAG_X_SIGN,
+ .paletteTag = ANIM_TAG_X_SIGN,
+ .oam = &gOamData_837DF3C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8131564,
+};
+
+const struct SpriteTemplate gSpriteTemplate_8402A84 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gOamData_837DF34,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_8131EB8,
+};
+
+const union AnimCmd gSpriteAnim_8402A9C[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gSpriteAnimTable_8402AA8[] =
+{
+ gSpriteAnim_8402A9C,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402AAC[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402AC4[] =
+{
+ AFFINEANIMCMD_FRAME(0xFF00, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 8),
+ AFFINEANIMCMD_END,
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_8402ADC[] =
+{
+ gSpriteAffineAnim_8402AAC,
+ gSpriteAffineAnim_8402AC4,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402AE4 =
+{
+ .tileTag = ANIM_TAG_SLAM_HIT_2,
+ .paletteTag = ANIM_TAG_SLAM_HIT_2,
+ .oam = &gOamData_837DF9C,
+ .anims = gSpriteAnimTable_8402AA8,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_8402ADC,
+ .callback = AnimKnockOffStrike,
+};
+
+const union AffineAnimCmd gSpriteAffineAnim_8402AFC[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 64),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+const union AffineAnimCmd *const gSpriteAffineAnimTable_8402B0C[] =
+{
+ gSpriteAffineAnim_8402AFC,
+};
+
+const struct SpriteTemplate gBattleAnimSpriteTemplate_8402B10 =
+{
+ .tileTag = ANIM_TAG_RECYCLE,
+ .paletteTag = ANIM_TAG_RECYCLE,
+ .oam = &gOamData_837E0BC,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gSpriteAffineAnimTable_8402B0C,
+ .callback = AnimRecycle,
+};
+
+const union AffineAnimCmd gSlackOffSquishAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, 16, 0, 4),
+ AFFINEANIMCMD_FRAME(-2, 0, 0, 8),
+ AFFINEANIMCMD_FRAME(0, 4, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(1, -5, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+static void sub_812C144(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+
+ if (gBattleAnimArgs[3] == 0)
+ sprite->data[0] = gBattleAnimArgs[2];
+ else
+ sprite->data[0] = -gBattleAnimArgs[2];
+
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->callback = sub_812C184;
+}
+
+static void sub_812C184(struct Sprite *sprite)
+{
+ if (sprite->data[1] > 0)
+ {
+ sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[0];
+ sprite->invisible ^= 1;
+ sprite->data[1]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_812C1D0(u8 taskId)
+{
+ sub_8046234(
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2) + 8,
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3) + 8,
+ 0);
+ DestroyAnimVisualTask(taskId);
+
+}
+
+static void sub_812C220(struct Sprite *sprite)
+{
+ sprite->data[0] = 90;
+ sprite->callback = WaitAnimForDuration;
+ sprite->data[1] = 7;
+ StoreSpriteCallbackInData(sprite, sub_812C268);
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+}
+
+static void sub_812C268(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[1]) << 8) | sprite->data[1];
+ if (--sprite->data[1] < 0)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_812C2A4;
+ }
+}
+
+static void sub_812C2A4(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_812C2BC(struct Sprite *sprite)
+{
+ u16 rotation;
+ u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+
+ sub_8078764(sprite, TRUE);
+
+ rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y);
+ rotation += 0x6000;
+ if (IsContest())
+ rotation += 0x4000;
+
+ sub_8078FDC(sprite, 0, 0x100, 0x100, rotation);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = x;
+ sprite->data[4] = y;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+static void sub_812C358(struct Sprite *sprite)
+{
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x1000;
+ sprite->data[0] = 4;
+ sprite->callback = sub_812C380;
+}
+
+static void sub_812C380(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[0]) << 8) | sprite->data[0];
+
+ if (sprite->data[1])
+ sprite->data[0]--;
+ else
+ sprite->data[0]++;
+
+ if (sprite->data[0] == 15 || sprite->data[0] == 4)
+ sprite->data[1] ^= 1;
+
+ if (sprite->data[2]++ > 70)
+ {
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[2] = 0;
+ sprite->invisible = 1;
+ sprite->affineAnimPaused = 1;
+ sprite->callback = sub_812C40C;
+ }
+}
+
+static void sub_812C40C(struct Sprite *sprite)
+{
+ if (sprite->data[2]++ > 9)
+ {
+ sprite->invisible = 0;
+ sprite->affineAnimPaused = 0;
+ if (sprite->affineAnimEnded)
+ sprite->callback = sub_812C450;
+ }
+}
+
+static void sub_812C450(struct Sprite *sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ case 1:
+ sprite->pos2.x = 1;
+ sprite->pos2.y = 0;
+ break;
+ case 2:
+ case 3:
+ sprite->pos2.x = -1;
+ sprite->pos2.y = 0;
+ break;
+ case 4:
+ case 5:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 1;
+ break;
+ case 6:
+ default:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = -1;
+ break;
+ }
+
+ if (++sprite->data[3] > 7)
+ sprite->data[3] = 0;
+
+ if (sprite->data[4]++ > 15)
+ {
+ sprite->data[0] = 16;
+ sprite->data[1] = 0;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = sprite->data[0];
+ sprite->callback = sub_812C4FC;
+ }
+}
+
+static void sub_812C4FC(struct Sprite *sprite)
+{
+ REG_BLDALPHA = ((16 - sprite->data[0]) << 8) | sprite->data[0];
+
+ if (sprite->data[1]++ > 1)
+ {
+ sprite->data[0]--;
+ sprite->data[1] = 0;
+ }
+
+ if (sprite->data[0] == 0)
+ sprite->invisible = 1;
+
+ if (sprite->data[0] < 0)
+ {
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_812C560(u8 taskId)
+{
+ gTasks[taskId].func = sub_812C588;
+ gAnimVisualTaskCount--;
+}
+
+static void sub_812C588(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = sub_80789BC();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+void sub_812C624(u8 taskId)
+{
+ gTasks[taskId].func = sub_812C64C;
+ gAnimVisualTaskCount--;
+}
+
+static void sub_812C64C(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = sub_80789BC();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+
+ lastColor = gPlttBufferUnfaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferUnfaded[paletteIndex * 16 + i + 1] = gPlttBufferUnfaded[paletteIndex * 16 + i];
+ gPlttBufferUnfaded[paletteIndex * 16 + 1] = lastColor;
+
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+static void sub_812C720(struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+
+ InitAnimSpritePos(sprite, 1);
+ SetAverageBattlerPositions(gBattleAnimTarget, 0, &x, &y);
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = x + gBattleAnimArgs[2];
+ sprite->data[4] = y + gBattleAnimArgs[3];
+ sprite->data[5] = -50;
+
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_812C798;
+}
+
+static void sub_812C798(struct Sprite *sprite)
+{
+ if (TranslateAnimArc(sprite))
+ {
+ sprite->data[0] = 30;
+ sprite->data[1] = 0;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData(sprite, sub_812C7C8);
+ }
+}
+
+static void sub_812C7C8(struct Sprite *sprite)
+{
+ if (sprite->data[1] & 1)
+ sprite->invisible ^= 1;
+
+ if (++sprite->data[1] == 16)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_812C80C(struct Sprite *sprite)
+{
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+// This is likely fakematching due to some strange type casting behavior.
+static void sub_812C848(struct Sprite *sprite)
+{
+ int var0;
+ int var1;
+ if (sprite->data[0] == 0)
+ {
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ else
+ {
+ var1 = -gBattleAnimArgs[2];
+ sprite->data[1] = var1;
+ var1 = -gBattleAnimArgs[3];
+ sprite->data[2] = var1;
+ }
+ }
+ else
+ {
+ var1 = -gBattleAnimArgs[2];
+ sprite->data[1] = var1;
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ }
+
+ sprite->data[0]++;
+ var0 = (sprite->data[0] * 20) & 0xFF;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = (sprite->data[3] + (s32)((u32)sprite->data[3] >> 31)) >> 1;
+ sprite->pos2.y = Sin(var0 & 0xFF, 5) + ((s32)(sprite->data[4] + ((u32)sprite->data[4] >> 31)) >> 1);
+
+ if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_812C908(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_812C924(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_812C960(u8 taskId)
+{
+ if (gAnimMoveDmg > 0)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_812C990(struct Sprite *sprite)
+{
+ REG_WINOUT = 0x1F3F;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WIN0H = 0;
+ REG_WIN0V = 0;
+
+ sub_8078764(sprite, FALSE);
+
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = 1;
+ sprite->callback = sub_812CA04;
+}
+
+static void sub_812CA04(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ sprite->data[0]++;
+ break;
+ case 1:
+ case 3:
+ sprite->data[1] += 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 21)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] -= 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 41)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ break;
+ case 5:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_812CAD0;
+ }
+ break;
+ }
+}
+
+static void sub_812CAD0(struct Sprite *sprite)
+{
+ REG_WINOUT = 0x3F3F;
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_812CAFC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->oam.tileNum += 16;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->oam.matrixNum = 8;
+ sprite->pos2.x = -12;
+ sprite->data[1] = 2;
+ }
+ else
+ {
+ sprite->pos2.x = 12;
+ sprite->data[1] = -2;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (sprite->data[3] != 255)
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_812CBB4;
+}
+
+static void sub_812CBB4(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[1];
+ if (sprite->pos2.x == 0)
+ {
+ sprite->data[2]++;
+ if (sprite->data[3] == 0)
+ {
+ PlaySE1WithPanning(222, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
+ }
+ }
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[1];
+ if (abs(sprite->pos2.x) == 12)
+ {
+ sprite->data[0]--;
+ sprite->data[2]--;
+ }
+
+ }
+
+ if (sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_812CC28(struct Sprite *sprite)
+{
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->data[3] = 255;
+ sub_812CAFC(sprite);
+}
+
+void sub_812CC44(u8 taskId)
+{
+ if (IsContest())
+ {
+ REG_WININ = 0x1F3F;
+ gBattle_WIN1H = 0x98F0;
+ gBattle_WIN1V = 0x00A0;
+ REG_WIN1H = gBattle_WIN0H;
+ REG_WIN1V = gBattle_WIN0V;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_812CCA8(u8 taskId)
+{
+ if (IsContest())
+ {
+ REG_WININ = 0x3F3F;
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_812CCE8(struct Sprite *sprite)
+{
+ int var0;
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
+ }
+
+ sprite->pos2.y = gBattleAnimArgs[2];
+ var0 = 0;
+ if (sprite->pos2.y > gBattleAnimArgs[3])
+ var0 = 1;
+
+ sprite->data[0] = var0;
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = sub_812CD64;
+}
+
+static void sub_812CD64(struct Sprite *sprite)
+{
+ sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
+ sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
+ sprite->pos2.y += sprite->data[3];
+
+ if (sprite->data[0])
+ {
+ if (sprite->pos2.y < sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (sprite->pos2.y > sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_812CDC8(u8 taskId)
+{
+ s16 var0;
+ u8 toBG2;
+ s16 var2;
+ int var3;
+ int var4;
+ s16 i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ var0 = sub_8077FC0(gBattleAnimAttacker);
+ toBG2 = GetBattlerPosition_permutated(gBattleAnimAttacker);
+ }
+ else
+ {
+ var0 = sub_8077FC0(gBattleAnimTarget);
+ toBG2 = GetBattlerPosition_permutated(gBattleAnimTarget);
+ }
+
+ task->data[0] = var0 + 36;
+ task->data[1] = task->data[0];
+ task->data[2] = var0 - 33;
+ if (task->data[2] < 0)
+ task->data[2] = 0;
+
+ task->data[3] = task->data[0];
+ task->data[4] = 8;
+ task->data[5] = gBattleAnimArgs[1];
+ task->data[6] = 0;
+ task->data[7] = 0;
+
+ if (toBG2 == 1)
+ {
+ var3 = gBattle_BG1_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+ else
+ {
+ var3 = gBattle_BG2_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+
+ task->data[9] = var4;
+ task->data[10] = gBattleAnimArgs[2];
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ task->data[11] = var4;
+ var2 = task->data[8];
+ }
+ else
+ {
+ task->data[11] = var3;
+ var2 = task->data[9];
+ }
+
+ task->data[15] = 0;
+
+ i = task->data[2];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = var2;
+ gScanlineEffectRegBuffers[1][i] = var2;
+ i++;
+ }
+
+ if (toBG2 == 1)
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+
+ scanlineParams.dmaControl = 0xA2600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = sub_812CEF0;
+}
+
+static void sub_812CEF0(u8 taskId)
+{
+ s16 i;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] -= task->data[5];
+ if (task->data[0] < task->data[2])
+ task->data[0] = task->data[2];
+
+ if (task->data[4] == 0)
+ {
+ task->data[1] -= task->data[5];
+ if (task->data[1] < task->data[2])
+ {
+ task->data[1] = task->data[2];
+ task->data[15] = 1;
+ }
+ }
+ else
+ {
+ task->data[4]--;
+ }
+
+ if (++task->data[6] > 1)
+ {
+ task->data[6] = 0;
+ task->data[7] = task->data[7] == 0 ? 1 : 0;
+
+ if (task->data[7])
+ task->data[12] = task->data[8];
+ else
+ task->data[12] = task->data[9];
+ }
+
+ i = task->data[0];
+ while (i < task->data[1])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[12];
+ gScanlineEffectRegBuffers[1][i] = task->data[12];
+ i++;
+ }
+
+ i = task->data[1];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[11];
+ gScanlineEffectRegBuffers[1][i] = task->data[11];
+ i++;
+ }
+
+ if (task->data[15])
+ {
+ if (task->data[10])
+ gScanlineEffect.state = 3;
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_812D008(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[4] = 32;
+ task->data[5] = -20;
+ task->data[6] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ task->func = sub_812D06C;
+}
+
+static void sub_812D06C(u8 taskId)
+{
+ int var0, var1;
+ s16 x, y;
+ u16 i, j;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ var0 = task->data[2];
+ if (task->data[1] & 1)
+ {
+ var1 = task->data[4];
+ x = var0 - var1;
+ }
+ else
+ {
+ var1 = task->data[4];
+ x = var0 + var1;
+ }
+
+ y = task->data[3] + task->data[5];
+ spriteId = CreateSprite(&gBattleAnimSpriteTemplate_83D7220, x, y, 6 - task->data[1]);
+ PlaySE12WithPanning(186, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].hFlip = task->data[1] & 1;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ }
+
+ if (task->data[1] & 1)
+ {
+ task->data[4] -= 6;
+ task->data[5] -= 6;
+ }
+
+ PrepareAffineAnimInTaskData(task, task->data[15], gUnknown_08402400);
+ task->data[1]++;
+ task->data[0] = 1;
+ break;
+ case 1:
+ if (RunAffineAnimFromTaskData(task) == 0)
+ {
+ if (task->data[1] == 6)
+ {
+ task->data[6] = 8;
+ task->data[0] = 3;
+ }
+ else
+ {
+ if (task->data[1] <= 2)
+ task->data[6] = 10;
+ else
+ task->data[6] = 0;
+
+ task->data[0] = 2;
+ }
+ }
+ break;
+ case 2:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 0;
+ break;
+ case 3:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 4;
+ break;
+ case 4:
+ for (i = 0, j = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].template == &gBattleAnimSpriteTemplate_83D7220)
+ {
+ gSprites[i].data[0] = taskId;
+ gSprites[i].data[1] = 6;
+ StartSpriteAnim(&gSprites[i], 2);
+ gSprites[i].callback = sub_812D254;
+
+ if (++j == 6)
+ break;
+ }
+ }
+
+ task->data[6] = j;
+ task->data[0] = 5;
+ break;
+ case 5:
+ if (task->data[6] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812D254(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_812D294(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ InitAnimSpritePos(sprite, 0);
+
+ sprite->data[0]++;
+ if (sprite->data[0] < 40)
+ {
+ u16 var = sprite->data[0];
+ if ((var & 1) == 0)
+ sprite->invisible = 1;
+ else
+ sprite->invisible = 0;
+ }
+
+ if (sprite->data[0] > 30)
+ sprite->invisible = 0;
+
+ if (sprite->data[0] == 61)
+ {
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->callback = StartAnimLinearTranslation;
+ }
+}
+
+void sub_812D350(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_084024B0);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812D3AC(struct Sprite *sprite)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ PrepareBattlerSpriteForRotScale(spriteId, 0);
+ sprite->data[1] = 256;
+ sprite->data[2] = 256;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 96;
+ sprite->data[2] -= 26;
+ obj_id_set_rotscale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 5)
+ sprite->data[0]++;
+ // fall through
+ case 2:
+ sprite->data[1] += 96;
+ sprite->data[2] += 48;
+ obj_id_set_rotscale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 9)
+ {
+ sprite->data[3] = 0;
+ gSprites[spriteId].invisible = 1;
+ sub_8078F40(spriteId);
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.y -= 6;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_812D4B4(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x = -16;
+ else
+ sprite->pos1.x = 256;
+
+ sprite->pos1.y = 0;
+ sprite->callback = sub_812D4EC;
+}
+
+static void sub_812D4EC(struct Sprite *sprite)
+{
+ u32 newX;
+
+ sprite->data[0] += 72;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = sprite->data[0] >> 4;
+ else
+ sprite->pos2.x = -(sprite->data[0] >> 4);
+
+ sprite->data[1] += 16;
+ sprite->pos2.y += sprite->data[1] >> 8;
+
+ if (++sprite->data[2] % 3 == 0)
+ {
+ CreateSpriteAndAnimate(
+ &gSpriteTemplate_8402500,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y,
+ sprite->subpriority + 1);
+ }
+
+ newX = sprite->pos1.x + sprite->pos2.x + 32;
+ if (newX > 304)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_812D588(struct Sprite *sprite)
+{
+ u8 rand;
+ s8 y;
+
+ rand = Random() & 3;
+ if (rand == 0)
+ sprite->oam.tileNum += 4;
+ else
+ sprite->oam.tileNum += 5;
+
+ y = Random() & 7;
+ if (y > 3)
+ y = -y;
+
+ sprite->pos2.y = y;
+ sprite->callback = sub_812D5E8;
+}
+
+static void sub_812D5E8(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < 30)
+ {
+ if (++sprite->data[1] == 2)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[1] = 0;
+ }
+ }
+ else
+ {
+ if (sprite->data[1] == 2)
+ sprite->invisible = 0;
+
+ if (sprite->data[1] == 3)
+ {
+ sprite->invisible = 1;
+ sprite->data[1] = -1;
+ }
+
+ sprite->data[1]++;
+ }
+
+ if (sprite->data[0] > 60)
+ DestroySprite(sprite);
+}
+
+void sub_812D674(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402518);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_812D6CC(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402540);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_812D724(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[1] = 0x900;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->data[1] -= 96;
+ if (sprite->pos1.y + sprite->pos2.y > sprite->data[2])
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_812D790(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402590);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (RunAffineAnimFromTaskData(&gTasks[taskId]) == 0)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_812D7E8(u8 taskId)
+{
+ int i, j;
+ u8 position;
+ struct Struct_sub_8078914 subStruct;
+ u8 *dest;
+ u8 *src;
+ u16 *field_4;
+ u16 *ptr;
+ u16 stretch;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ REG_MOSAIC = 0;
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
+ REG_BG1CNT_BITFIELD.mosaic = 1;
+ else
+ REG_BG2CNT_BITFIELD.mosaic = 1;
+
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]++;
+ stretch = gTasks[taskId].data[1];
+ REG_MOSAIC = (stretch << 4) | stretch;
+ if (stretch == 15)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
+ sub_8078954(&subStruct, gBattleAnimAttacker);
+
+ if (IsContest())
+ position = 0;
+ else
+ position = GetBattlerPosition(gBattleAnimAttacker);
+
+ dest = gUnknown_081FAF4C[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
+ src = subStruct.field_0;
+ DmaCopy32(3, dest, src, 0x800);
+
+ if (IsContest())
+ {
+ if (IsSpeciesNotUnown(EWRAM_19348[0]) != IsSpeciesNotUnown(EWRAM_19348[1]))
+ {
+ field_4 = (u16 *)subStruct.field_4;
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ u16 temp = field_4[j + i * 0x20];
+ field_4[j + i * 0x20] = field_4[(7 - j) + i * 0x20];
+ field_4[(7 - j) + i * 0x20] = temp;
+ }
+ }
+
+ for (i = 0; i < 8; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ field_4[j + i * 0x20] ^= 0x400;
+ }
+ }
+ }
+
+ ptr = EWRAM_19348;
+ if (IsSpeciesNotUnown(ptr[1]))
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
+ else
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7BEC;
+
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0);
+ }
+
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]--;
+ stretch = gTasks[taskId].data[1];
+ REG_MOSAIC = (stretch << 4) | stretch;
+
+ if (stretch == 0)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 4:
+ REG_MOSAIC = 0;
+ if (GetBattlerPosition_permutated(gBattleAnimAttacker) == 1)
+ REG_BG1CNT_BITFIELD.mosaic = 0;
+ else
+ REG_BG2CNT_BITFIELD.mosaic = 0;
+
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ if (gTasks[taskId].data[10] == 0)
+ sub_8032984(gBattleAnimAttacker, eTransformStatuses[gBattleAnimAttacker].species);
+ }
+ }
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void c3_80DFBE4(u8 taskId)
+{
+ gBattleAnimArgs[7] = gSprites[gBankSpriteIds[gBattleAnimAttacker]].invisible;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_812DB58(u8 taskId)
+{
+ sub_8031FC4(gBattleAnimAttacker, gBattleAnimTarget, 1);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_812DB84(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ REG_BLDCNT = BLDCNT_TGT2_BD | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1
+ | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1;
+ REG_BLDALPHA = 0x1000;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x1000);
+ LZDecompressVram(gUnknown_08D2AA98, subStruct.field_4);
+ LZDecompressVram(gUnknown_08D2A9E0, subStruct.field_0);
+ LoadCompressedPalette(gUnknown_08D2AA80, subStruct.field_8 * 16, 32);
+ if (IsContest())
+ {
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattle_BG1_X = -135;
+ else
+ gBattle_BG1_X = -10;
+
+ gBattle_BG1_Y = 0;
+ }
+
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+
+ gTasks[taskId].data[0]++;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
+ break;
+ case 1:
+ if (gTasks[taskId].data[4]++ > 0)
+ {
+ gTasks[taskId].data[4] = 0;
+ if (++gTasks[taskId].data[1] > 12)
+ gTasks[taskId].data[1] = 12;
+
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[1] == 12)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] < 0)
+ gTasks[taskId].data[1] = 0;
+
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1];
+
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gBattle_BG1_X = gUnknown_084025C0[gTasks[taskId].data[2]] + gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 4)
+ gTasks[taskId].data[0] = 4;
+ else
+ gTasks[taskId].data[0] = 3;
+ }
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] == 4)
+ {
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[0] = 1;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
+ }
+ break;
+ case 4:
+ sub_8078914(&subStruct);
+ DmaFill32Large(3, 0, subStruct.field_0, 0x2000, 0x1000);
+ DmaClear32(3, subStruct.field_4, 0x800);
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_BG1CNT_BITFIELD.priority = 1;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812DEAC(struct Sprite *sprite)
+{
+ s16 var0;
+ u8 spriteId1;
+ u8 spriteId2;
+
+ var0 = Random();
+ var0 &= 0x3F;
+ if (var0 > 31)
+ var0 = 32 - var0;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + var0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + 32;
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+
+ spriteId1 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ spriteId2 = CreateSprite(&gBattleAnimSpriteTemplate_84025EC, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ StartSpriteAnim(&gSprites[spriteId1], 1);
+ StartSpriteAnim(&gSprites[spriteId2], 2);
+
+ gSprites[spriteId1].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId1].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId2].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId2].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId1].data[7] = -1;
+ gSprites[spriteId2].data[7] = -1;
+ gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].invisible = 1;
+ gSprites[spriteId1].callback = sub_812E0F8;
+ gSprites[spriteId2].callback = sub_812E0F8;
+
+ sprite->data[6] = spriteId1;
+ sprite->data[7] = spriteId2;
+ sprite->callback = sub_812DFEC;
+}
+
+static void sub_812DFEC(struct Sprite *sprite)
+{
+ int var0;
+ s8 var1;
+
+ var0 = (u16)sprite->data[2] + (u16)sprite->data[3];
+ var1 = var0 >> 8;
+ sprite->pos2.y -= var1;
+ sprite->data[3] = var0 & 0xFF;
+ if (sprite->data[4] == 0 && sprite->pos2.y < -8)
+ {
+ gSprites[sprite->data[6]].invisible = 0;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] == 1 && sprite->pos2.y < -16)
+ {
+ gSprites[sprite->data[7]].invisible = 0;
+ sprite->data[4]++;
+ }
+
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = 1;
+ sprite->callback = sub_812E09C;
+ }
+}
+
+static void sub_812E09C(struct Sprite *sprite)
+{
+ if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy
+ && gSprites[sprite->data[7]].callback == SpriteCallbackDummy)
+ {
+ DestroySprite(&gSprites[sprite->data[6]]);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_812E0F8(struct Sprite *sprite)
+{
+ u16 d2;
+ register u16 d3 asm("r1");
+ int var0;
+ s8 var1;
+
+ if (!sprite->invisible)
+ {
+ d2 = sprite->data[2];
+ d3 = sprite->data[3];
+ var0 = d2 + d3;
+ var1 = var0 >> 8;
+ sprite->pos2.y -= var1;
+ sprite->data[3] = var0 & 0xFF;
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = 1;
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+void sub_812E14C(u8 taskId)
+{
+ struct Struct_sub_8078914 subStruct;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ REG_BLDCNT = BLDCNT_TGT2_BD | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1
+ | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1;
+ REG_BLDALPHA = 0xD03;
+ REG_BG1CNT_BITFIELD.screenSize = 0;
+ REG_BG1CNT_BITFIELD.priority = 1;
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 1;
+
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x1000);
+ LZDecompressVram(gUnknown_08D2AA98, subStruct.field_4);
+ LZDecompressVram(gUnknown_08D2A9E0, subStruct.field_0);
+ LoadCompressedPalette(gUnknown_08D2AA80, subStruct.field_8 * 16, 32);
+
+ if (IsContest())
+ {
+ sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0);
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ u8 position = GetBattlerPosition(gBattleAnimTarget);
+ if (IsDoubleBattle() == TRUE)
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -155;
+ if (position == B_POSITION_OPPONENT_RIGHT)
+ gBattle_BG1_X = -115;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = 14;
+ if (position == B_POSITION_PLAYER_RIGHT)
+ gBattle_BG1_X = -20;
+ }
+ else
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -135;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = -10;
+ }
+
+ gBattle_BG1_Y = 0;
+ }
+
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 0;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattle_BG1_X = gTasks[taskId].data[10] + gUnknown_08402604[gTasks[taskId].data[2]];
+ else
+ gBattle_BG1_X = gTasks[taskId].data[10] - gUnknown_08402604[gTasks[taskId].data[2]];
+
+ if (++gTasks[taskId].data[2] == 5)
+ gTasks[taskId].data[0] = 5;
+ else
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] <= 4)
+ gTasks[taskId].data[1] = 5;
+
+ REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | 3;
+ if (gTasks[taskId].data[1] == 5)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] > gUnknown_08402608[gTasks[taskId].data[2]])
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ if (++gTasks[taskId].data[1] > 13)
+ gTasks[taskId].data[1] = 13;
+
+ REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | 3;
+ if (gTasks[taskId].data[1] == 13)
+ gTasks[taskId].data[0] = 1;
+ break;
+ case 5:
+ sub_8078914(&subStruct);
+ DmaClear32(3, subStruct.field_4, 0x800);
+
+ if (!IsContest())
+ REG_BG1CNT_BITFIELD.charBaseBlock = 0;
+
+ REG_BG1CNT_BITFIELD.priority = 1;
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_812E498(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(0), &gUnknown_08402610);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+static void sub_812E4F0(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ InitAnimSpritePos(sprite, 0);
+ sprite->data[0]++;
+ }
+ else if (sprite->data[0]++ > 20)
+ {
+ sprite->data[1] += 160;
+ sprite->data[2] += 128;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = -(sprite->data[1] >> 8);
+ else
+ sprite->pos2.x = sprite->data[1] >> 8;
+
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->pos2.y > 64)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_812E568(u8 taskId)
+{
+ u8 side;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[1] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = 0;
+ if (gBattleAnimArgs[2] > 2)
+ gBattleAnimArgs[2] = 2;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 8 - (2 * gBattleAnimArgs[2]);
+ task->data[4] = 0x100 + (gBattleAnimArgs[2] * 128);
+ task->data[5] = gBattleAnimArgs[2] + 2;
+ task->data[6] = gBattleAnimArgs[1] - 1;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ if (gBattleAnimArgs[0] == 0)
+ side = GetBattlerSide(gBattleAnimAttacker);
+ else
+ side = GetBattlerSide(gBattleAnimTarget);
+
+ if (side == B_SIDE_OPPONENT)
+ {
+ task->data[4] *= -1;
+ task->data[5] *= -1;
+ }
+
+ PrepareBattlerSpriteForRotScale(task->data[15], 0);
+ task->func = sub_812E638;
+}
+
+static void sub_812E638(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
+ sub_8078F9C(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[5];
+ task->data[2] += task->data[4];
+ obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
+ sub_8078F9C(task->data[15]);
+ if (++task->data[1] >= task->data[3] * 2)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
+ sub_8078F9C(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ task->data[1] = 0;
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ sub_8078F40(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812E7A0(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 0;
+ sprite->pos1.y = gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x = 240;
+ sprite->pos1.y = gBattleAnimArgs[0] - 30;
+ }
+
+ sprite->data[2] = gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ sprite->callback = sub_812E7F0;
+}
+
+static void sub_812E7F0(struct Sprite *sprite)
+{
+ sprite->data[0] += 3;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += 5;
+ sprite->pos1.y -= 1;
+
+ if (sprite->pos1.x > 240)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16);
+ }
+ else
+ {
+ sprite->pos1.x -= 5;
+ sprite->pos1.y += 1;
+
+ if (sprite->pos1.x < 0)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16);
+ }
+}
+
+void sub_812E860(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[12] = 0x20;
+ task->data[13] = 0x40;
+ task->data[14] = 0x800;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ PrepareBattlerSpriteForRotScale(task->data[15], 0);
+ task->func = sub_812E8B4;
+}
+
+static void sub_812E8B4(u8 taskId)
+{
+ int temp;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[2] += 0x200;
+ if (task->data[2] >= task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((div & 1) == 0)
+ {
+ task->data[2] = task->data[14] - mod;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[2] = mod - task->data[14];
+ }
+ }
+ break;
+ case 1:
+ task->data[2] -= 0x200;
+ if (task->data[2] <= -task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((1 & div) == 0)
+ {
+ task->data[2] = mod - task->data[14];
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[2] = task->data[14] - mod;
+ }
+ }
+ break;
+ case 2:
+ sub_8078F40(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ obj_id_set_rotscale(task->data[15], 0x100, 0x100, task->data[2]);
+ sub_8078F9C(task->data[15]);
+ gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
+
+ if (++task->data[1] > 8)
+ {
+ if (task->data[12])
+ {
+ task->data[12]--;
+ task->data[14] -= task->data[13];
+ if (task->data[14] < 16)
+ task->data[14] = 16;
+ }
+ else
+ {
+ task->data[0] = 2;
+ }
+ }
+}
+
+static void sub_812EA4C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = 0x80;
+ sprite->data[2] = 0x300;
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3])
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = (-sprite->data[2] / 3) * 2;
+ }
+
+ sprite->data[1] += 192;
+ sprite->data[2] += 128;
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_812EB10(u8 taskId)
+{
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ if (gBattleAnimArgs[0] == 0)
+ gTasks[taskId].data[11] = gBattleAnimAttacker;
+ else
+ gTasks[taskId].data[11] = gBattleAnimTarget;
+
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[10] = spriteId;
+ PrepareBattlerSpriteForRotScale(spriteId, 0);
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ obj_id_set_rotscale(spriteId, 0xE0, 0x140, 0);
+ sub_8079A64(spriteId);
+ break;
+ case 1:
+ obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF00);
+ sub_8079A64(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ case 2:
+ obj_id_set_rotscale(spriteId, 0xD0, 0x130, 0xF100);
+ sub_8079A64(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ }
+
+ gSprites[spriteId].pos2.x = 2;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ spriteId = gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 3)
+ {
+ gTasks[taskId].data[2] = 0;
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ }
+
+ if (++gTasks[taskId].data[1] == 13)
+ {
+ sub_8078F40(spriteId);
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+static void sub_812EC78(struct Sprite *sprite)
+{
+ u8 tileOffset;
+ int rand1;
+ int rand2;
+
+ tileOffset = Random() % 12;
+ sprite->oam.tileNum += tileOffset;
+ rand1 = Random() & 0x1FF;
+ rand2 = Random() & 0xFF;
+
+ if (rand1 & 1)
+ sprite->data[0] = 0x5E0 + rand1;
+ else
+ sprite->data[0] = 0x5E0 - rand1;
+
+ if (rand2 & 1)
+ sprite->data[1] = 0x480 + rand2;
+ else
+ sprite->data[1] = 0x480 - rand2;
+
+ sprite->data[2] = gBattleAnimArgs[0];
+ if (sprite->data[2] == 0)
+ sprite->pos1.x = -8;
+ else
+ sprite->pos1.x = 248;
+
+ sprite->pos1.y = 104;
+ sprite->callback = sub_812ED24;
+}
+
+static void sub_812ED24(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+
+ sprite->data[0] -= 22;
+ sprite->data[1] -= 48;
+ if (sprite->data[0] < 0)
+ sprite->data[0] = 0;
+
+ if (++sprite->data[3] == 31)
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_812ED84(struct Sprite *sprite)
+{
+ REG_WINOUT = 0x1F3F;
+ REG_DISPCNT |= DISPCNT_OBJWIN_ON;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ REG_WIN0H = 0;
+ REG_WIN0V = 0;
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sub_8078764(sprite, FALSE);
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = 1;
+ sprite->callback = sub_812EE00;
+}
+
+static void sub_812EE00(struct Sprite *sprite)
+{
+ switch (sprite->data[1])
+ {
+ case 0:
+ sprite->invisible = 0;
+ if (sprite->affineAnimEnded)
+ sprite->data[1]++;
+ break;
+ case 1:
+ if (--sprite->data[0] == 0)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[1]++;
+ }
+ break;
+ case 2:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = 1;
+ sprite->data[1]++;
+ }
+ break;
+ case 3:
+ REG_WINOUT = 0x3F3F;
+ REG_DISPCNT ^= DISPCNT_OBJWIN_ON;
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_812EEA4(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->callback = sub_812EEEC;
+ sprite->callback(sprite);
+}
+
+static void sub_812EEEC(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+
+ if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) - 1;
+ else
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimAttacker) + 1;
+
+ if (sprite->data[5] == 0)
+ {
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ }
+ else if (sprite->data[5] == 1)
+ {
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Copies the target mon's sprite, and makes a white silhouette that shrinks away.
+void AnimTask_RolePlaySilhouette(u8 taskId)
+{
+ u8 isBackPic;
+ u32 personality;
+ u32 otId;
+ u16 species;
+ s16 xOffset;
+ u32 priority;
+ u8 spriteId;
+ s16 coord1, coord2;
+
+ GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
+ if (IsContest())
+ {
+ isBackPic = 1;
+ personality = eWRAM_19348Struct->personality;
+ otId = eWRAM_19348Struct->otId;
+ species = eWRAM_19348Struct->species;
+ xOffset = 20;
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ isBackPic = 0;
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = eTransformStatuses[gBattleAnimTarget].species;
+ }
+
+ xOffset = 20;
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
+ }
+ else
+ {
+ isBackPic = 1;
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = eTransformStatuses[gBattleAnimTarget].species;
+ }
+
+ xOffset = -20;
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
+ }
+ }
+
+ coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
+ spriteId = sub_8079F44(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId);
+
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
+ FillPalette(RGB_WHITE, (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32);
+ gSprites[spriteId].oam.priority = priority;
+ REG_BLDCNT = BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL;
+ REG_BLDALPHA = BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]);
+
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = AnimTask_RolePlaySilhouetteStep1;
+}
+
+static void AnimTask_RolePlaySilhouetteStep1(u8 taskId)
+{
+ if (gTasks[taskId].data[10]++ > 1)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[1]++;
+ REG_BLDALPHA = ((16 - gTasks[taskId].data[1]) << 8) | gTasks[taskId].data[1];
+ if (gTasks[taskId].data[1] == 10)
+ {
+ gTasks[taskId].data[10] = 256;
+ gTasks[taskId].data[11] = 256;
+ gTasks[taskId].func = sub_812F290;
+ }
+ }
+}
+
+static void sub_812F290(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+ gTasks[taskId].data[10] -= 16;
+ gTasks[taskId].data[11] += 128;
+ gSprites[spriteId].oam.affineMode |= 2;
+ sub_8078FDC(&gSprites[spriteId], 1, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ if (++gTasks[taskId].data[12] == 9)
+ {
+ sub_8079098(&gSprites[spriteId]);
+ DestroySpriteAndFreeResources_(&gSprites[spriteId]);
+ gTasks[taskId].func = sub_8078634;
+ }
+}
+
+void sub_812F314(u8 taskId)
+{
+ u8 battler;
+ u16 bgX, bgY;
+ s16 y, i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[5] = battler;
+ task->data[6] = 32;
+ task->data[7] = 0;
+ task->data[8] = 24;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ task->data[8] *= -1;
+
+ task->data[13] = sub_8077FC0(battler) - 34;
+ if (task->data[13] < 0)
+ task->data[13] = 0;
+
+ task->data[14] = task->data[13] + 66;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (GetBattlerPosition_permutated(battler) == 1)
+ {
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ REG_BLDCNT = 0x3F42;
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ REG_BLDCNT = 0x3F44;
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ for (y = 0, i = 0; y < 160; y++, i += 2)
+ {
+ gScanlineEffectRegBuffers[0][i] = bgX;
+ gScanlineEffectRegBuffers[1][i] = bgX;
+ gScanlineEffectRegBuffers[0][i + 1] = bgY;
+ gScanlineEffectRegBuffers[1][i + 1] = bgY;
+ }
+
+ scanlineParams.dmaControl = 0xA6600001;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = sub_812F474;
+}
+
+static void sub_812F474(u8 taskId)
+{
+ struct Task *task;
+ s16 var1;
+ s16 var2;
+ s16 bgX, bgY;
+ s16 offset;
+ s16 var0;
+ s16 i;
+ s16 sineIndex;
+ s16 var3;
+
+ task = &gTasks[taskId];
+ if (GetBattlerPosition_permutated(task->data[5]) == 1)
+ {
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ offset = task->data[14] * 2;
+ var1 = 0;
+ var2 = 0;
+ i = 0;
+ task->data[1] = (task->data[1] + 2) & 0xFF;
+ sineIndex = task->data[1];
+ task->data[9] = 0x7E0 / task->data[6];
+ task->data[10] = -((task->data[7] * 2) / task->data[9]);
+ task->data[11] = task->data[7];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+ var0 = task->data[14];
+ while (var0 > task->data[13])
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY;
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5);
+ sineIndex = (sineIndex + 10) & 0xFF;
+ task->data[11] += task->data[10];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+
+ i++;
+ offset -= 2;
+ var1 += task->data[6];
+ var2 = var1 >> 5;
+ var0--;
+ }
+
+ var0 *= 2;
+ while (var0 >= 0)
+ {
+ gScanlineEffectRegBuffers[0][var0] = bgX + 240;
+ gScanlineEffectRegBuffers[1][var0] = bgX + 240;
+ var0 -= 2;
+ }
+
+ if (++task->data[6] > 63)
+ {
+ task->data[6] = 64;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ }
+ else
+ {
+ task->data[7] += task->data[8];
+ }
+ break;
+ case 1:
+ if (++task->data[2] > 12)
+ {
+ gScanlineEffect.state = 3;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]++;
+ else
+ task->data[4]--;
+
+ REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
+ if (task->data[3] == 16 && task->data[4] == 0)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_812F724(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], &gUnknown_08402750);
+ task->func = sub_812F76C;
+}
+
+static void sub_812F76C(u8 taskId)
+{
+ u16 var0;
+
+ struct Task *task = &gTasks[taskId];
+ var0 = task->data[0];
+ task->data[0]++;
+ var0 -= 20;
+ if (var0 < 23)
+ {
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x = 1;
+ else
+ gSprites[task->data[15]].pos2.x = -1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_812F804(struct Sprite *sprite, s16 b, s16 c, s16 d, s16 e, u16 f)
+{
+ sprite->pos1.x = b;
+ sprite->pos1.y = c;
+ sprite->data[4] = b << 4;
+ sprite->data[5] = c << 4;
+ sprite->data[6] = ((d - b) << 4) / f;
+ sprite->data[7] = ((e - c) << 4) / f;
+}
+
+void sub_812F86C(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+}
+
+static void sub_812F88C(struct Sprite *sprite)
+{
+ s16 x = sprite->pos1.x;
+ s16 y = sprite->pos1.y;
+
+ sub_8078650(sprite);
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ sub_812F804(sprite, sprite->pos1.x, sprite->pos1.y, x, y, 64);
+ sprite->data[0] = 0;
+ sprite->callback = sub_812F8DC;
+}
+
+static void sub_812F8DC(struct Sprite *sprite)
+{
+ int index;
+
+ sprite->data[0]++;
+ index = (sprite->data[0] * 8) & 0xFF;
+ sub_812F86C(sprite);
+ sprite->pos2.y = Sin(index, 8);
+ if (sprite->data[0] > 58)
+ {
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] > 3)
+ DestroySpriteAndMatrix(sprite);
+ }
+ }
+}
+
+static void sub_812F948(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[3];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2];
+ sprite->callback = sub_80DA48C;
+}
+
+static void sub_812F9B0(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = 0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = gTasks[taskId].data[7];
+ var1 = gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ if (gTasks[taskId].data[0] < 1)
+ {
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_812FAF8(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = var0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
+ var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ gTasks[taskId].data[7] = var0;
+ gTasks[taskId].data[8] = var1;
+ if (gTasks[taskId].data[0] < 1)
+ {
+ gTasks[taskId].data[0] = 30;
+ gTasks[taskId].data[13] = 0;
+ gTasks[taskId].func = sub_812F9B0;
+ }
+}
+
+void sub_812FC68(u8 taskId)
+{
+ gTasks[taskId].data[15] = gBankSpriteIds[gBattleAnimAttacker];
+ gTasks[taskId].data[14] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[13] = gBattleAnimArgs[6];
+ if (gBattleAnimArgs[3])
+ gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (gBattleAnimArgs[1] & 0x8000)
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF;
+ else
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000;
+
+ if (gBattleAnimArgs[2] & 0x8000)
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000;
+ }
+
+ gTasks[taskId].data[8] = 0;
+ gTasks[taskId].data[7] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].func = sub_812FAF8;
+}
+
+void sub_812FD7C(u8 taskId)
+{
+ u8 battler;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[1] == 0)
+ DestroyAnimVisualTask(taskId);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = gBattleAnimArgs[1];
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[4] = GetBattlerSpriteCoord(battler, 0);
+ task->data[5] = GetBattlerSpriteCoord(battler, 1);
+ task->data[6] = GetBattlerSubpriority(battler);
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(task, task->data[15], &gUnknown_084028AC);
+ task->func = sub_812FE20;
+}
+
+static void sub_812FE20(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 6)
+ sub_812FEB8(taskId, TRUE);
+
+ if (task->data[1] == 18)
+ sub_812FEB8(taskId, FALSE);
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (--task->data[3] == 0)
+ {
+ task->data[0]++;
+ }
+ else
+ {
+ task->data[1] = 0;
+ PrepareAffineAnimInTaskData(task, task->data[15], &gUnknown_084028AC);
+ }
+ }
+ break;
+ case 1:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_812FEB8(u8 taskId, bool8 arg1)
+{
+ u8 i;
+ s8 xOffset, yOffset;
+ struct Task *task;
+ s16 xCoords[4];
+ s16 yCoords[2];
+
+ task = &gTasks[taskId];
+ if (!arg1)
+ {
+ xOffset = 18;
+ yOffset = -20;
+ }
+ else
+ {
+ xOffset = 30;
+ yOffset = 20;
+ }
+
+ xCoords[0] = task->data[4] - xOffset;
+ xCoords[1] = task->data[4] - xOffset - 4;
+ xCoords[2] = task->data[4] + xOffset;
+ xCoords[3] = task->data[4] + xOffset + 4;
+ yCoords[0] = task->data[5] + yOffset;
+ yCoords[1] = task->data[5] + yOffset + 6;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = CreateSprite(&gSpriteTemplate_84028CC, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
+ gSprites[spriteId].data[2] = -1;
+ gSprites[spriteId].data[3] = taskId;
+ gSprites[spriteId].data[4] = 2;
+ task->data[2]++;
+ }
+ }
+}
+
+static void sub_812FF94(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[1];
+ sprite->pos1.y += sprite->data[2];
+ if (++sprite->data[0] > 6)
+ {
+ gTasks[sprite->data[3]].data[sprite->data[4]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void sub_812FFE4(u8 taskId)
+{
+ u8 spriteId;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16;
+ gTasks[taskId].func = sub_813003C;
+}
+
+static void sub_813003C(u8 taskId)
+{
+ if (gTasks[taskId].data[1])
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 8, gUnknown_084028E4[gTasks[taskId].data[0]]);
+ if (++gTasks[taskId].data[0] > 23)
+ gTasks[taskId].data[0] = 0;
+
+ gTasks[taskId].data[1]--;
+ }
+ else
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 0, RGB(0, 0, 0));
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_81300A4(u8 taskId)
+{
+ sub_80E3C4C(
+ taskId,
+ 0,
+ 0x1A0,
+ gBattleAnimAttacker,
+ gBattleAnimArgs[0],
+ 10,
+ 2,
+ 30,
+ gUnknown_08D2E014,
+ gUnknown_08D2E170,
+ gUnknown_08D2E150);
+}
+
+static void sub_81300F4(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1) + gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[0] = 640;
+ sprite->data[1] = -640;
+ }
+ else if (gBattleAnimArgs[2] == 1)
+ {
+ sprite->vFlip = 1;
+ sprite->data[0] = 640;
+ sprite->data[1] = 640;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 640;
+ }
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[0] = -sprite->data[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->callback = sub_81301B4;
+}
+
+static void sub_81301B4(struct Sprite *sprite)
+{
+ sprite->data[6] += sprite->data[0];
+ sprite->data[7] += sprite->data[1];
+ sprite->pos2.x = sprite->data[6] >> 8;
+ sprite->pos2.y = sprite->data[7] >> 8;
+ if (++sprite->data[5] == 14)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_81301EC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (IsContest())
+ {
+ task->data[5] = 8;
+ task->data[6] = 3;
+ task->data[7] = 1;
+ }
+ else
+ {
+ task->data[5] = 12;
+ task->data[6] = 3;
+ task->data[7] = 0;
+ }
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4;
+ else
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4;
+
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 0) / 4;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ task->func = sub_81302E4;
+}
+
+static void sub_81302E4(u8 taskId)
+{
+ u8 i;
+ s16 x, y;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ sub_8130424(
+ task->data[11],
+ task->data[12],
+ task->data[13],
+ task->data[14],
+ task->data[5],
+ task->data[2],
+ &x,
+ &y);
+
+ for (i = 0; i < 2; i++)
+ {
+ u8 spriteId = CreateSprite(&gSpriteTemplate_840294C, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (task->data[7] == 0)
+ {
+ if (i == 0)
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ else
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ if (i == 0)
+ {
+ gSprites[spriteId].pos2.x = -task->data[6];
+ gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = task->data[6];
+ gSprites[spriteId].pos2.y = -task->data[6];
+ }
+ }
+
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 10;
+ task->data[10]++;
+ }
+ }
+
+ if (task->data[2] == task->data[5])
+ task->data[0]++;
+
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8130424(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
+{
+ int x2;
+ int y2;
+
+ if (arg5 == 0)
+ {
+ *x = arg0;
+ *y = arg1;
+ return;
+ }
+
+ if (arg5 >= arg4)
+ {
+ *x = arg2;
+ *y = arg3;
+ return;
+ }
+
+ arg4--;
+ x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
+ y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
+ *x = x2 >> 8;
+ *y = y2 >> 8;
+}
+
+static void sub_81304DC(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 36)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_813051C(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = sub_8078CC0;
+}
+
+void sub_8130554(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + GetBattlerSpriteCoordAttr(gBattleAnimTarget, 0) / 4;
+ task->data[15] = CreateSprite(&gSpriteTemplate_84029AC, task->data[11], task->data[12], GetBattlerSubpriority(gBattleAnimTarget) - 5);
+ if (task->data[15] != MAX_SPRITES)
+ {
+ gSprites[task->data[15]].data[0] = 16;
+ gSprites[task->data[15]].data[2] = task->data[13];
+ gSprites[task->data[15]].data[4] = task->data[14];
+ gSprites[task->data[15]].data[5] = -32;
+ InitAnimArcTranslation(&gSprites[task->data[15]]);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
+
+ task->func = sub_81306A4;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void sub_81306A4(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ TranslateAnimArc(&gSprites[task->data[15]]);
+ if (++task->data[2] > 7)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (TranslateAnimArc(&gSprites[task->data[15]]))
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ gSprites[task->data[15]].invisible = task->data[2] & 1;
+ if (task->data[2] == 16)
+ {
+ FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum);
+ DestroySprite(&gSprites[task->data[15]]);
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_81307B0(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->oam.tileNum += 16;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, 3);
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 4) - 8;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, 5) + 8;
+ }
+
+ sprite->callback = sub_813085C;
+}
+
+static void sub_813085C(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.x += sprite->data[7];
+ if (++sprite->data[2] == 12)
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x -= sprite->data[7] * 4;
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.x += sprite->data[7] * 3;
+ if (++sprite->data[1] == 8)
+ {
+ if (--sprite->data[6])
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+ break;
+ }
+}
+
+void sub_8130918(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC);
+ gTasks[taskId].func = sub_8130970;
+ }
+}
+
+static void sub_8130970(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = 2;
+ else
+ gSprites[task->data[15]].pos2.x = -2;
+ }
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ if (--task->data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], &gUnknown_084029DC);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+static void sub_8130A2C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, 2);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, 2);
+ }
+
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->callback = sub_8130A94;
+}
+
+static void sub_8130A94(struct Sprite *sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = (sprite->data[2] + 1) & 1;
+ sprite->invisible = sprite->data[2];
+ if (sprite->data[2] && --sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void sub_8130AEC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->oam.matrixNum |= 0x8;
+ sprite->pos1.x = 100;
+ sprite->data[7] = 1;
+ }
+ else
+ {
+ sprite->pos1.x = 140;
+ sprite->data[7] = -1;
+ }
+
+ sprite->pos1.y = 56;
+ sprite->callback = sub_8130B38;
+}
+
+static void sub_8130B38(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y -= sprite->data[7] * 2;
+ if (sprite->data[1] & 1)
+ sprite->pos1.x -= sprite->data[7] * 2;
+
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 4)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ sprite->data[1]++;
+ sprite->pos1.y -= sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ sprite->data[0]++;
+ break;
+ case 5:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 15)
+ sprite->oam.tileNum += 16;
+
+ if (sprite->data[1] == 18)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ sprite->pos1.x += sprite->data[7] * 6;
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->data[7] * 2;
+ if (++sprite->data[1] == 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 8:
+ sprite->pos1.x -= sprite->data[7] * 3;
+ if (++sprite->data[1] == 5)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_8130D20(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(0);
+ if (!IsContest())
+ {
+ if (IsDoubleBattle() == TRUE)
+ {
+ int x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
+ int y = GetBattlerSpriteCoord(gBattleAnimAttacker ^ 2, 0);
+ if (x > y)
+ task->data[14] = 1;
+ else
+ task->data[14] = -1;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[14] = -1;
+ else
+ task->data[14] = 1;
+ }
+ }
+ else
+ {
+ task->data[14] = 1;
+ }
+
+ task->func = sub_8130DBC;
+}
+
+static void sub_8130DBC(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 13)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] == 2)
+ {
+ task->data[1] = 0;
+ if (task->data[2] == 0)
+ {
+ task->data[2]++;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 4:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ if (++task->data[1] == 3)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 8:
+ gSprites[task->data[15]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void sub_8130F5C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[7] = gBattleAnimAttacker;
+ }
+ else
+ {
+ sprite->data[7] = gBattleAnimTarget;
+ }
+
+ if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
+ sprite->oam.matrixNum = 8;
+
+ sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ sprite->callback = sub_8130FE0;
+}
+
+static void sub_8130FE0(struct Sprite *sprite)
+{
+ u16 x, y;
+
+ switch (sprite->data[5])
+ {
+ case 0:
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->data[6] = 0;
+ case 0:
+ case 4:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
+ break;
+ case 1:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], 5) - 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) + 4;
+ break;
+ case 2:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], 3) - 4;
+ break;
+ case 3:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], 4) + 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], 2) - 4;
+ break;
+ case 5:
+ x = GetBattlerSpriteCoord(sprite->data[7], 2);
+ y = GetBattlerSpriteCoord(sprite->data[7], 3);
+ break;
+ }
+
+ if (sprite->data[6] == 4)
+ sprite->data[0] = 24;
+ else if (sprite->data[6] == 5)
+ sprite->data[0] = 6;
+ else
+ sprite->data[0] = 12;
+
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = y;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5]++;
+ break;
+ case 1:
+ if (TranslateAnimLinear(sprite))
+ {
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ sprite->data[5]++;
+ sprite->data[6]++;
+ break;
+ case 4:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ break;
+ case 5:
+ sprite->data[0] = 0;
+ sprite->data[1] = 16;
+ sprite->data[2] = 0;
+ sprite->data[5] = 3;
+ break;
+ }
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] == 4)
+ sprite->data[5] = 0;
+ break;
+ case 3:
+ if (!(sprite->data[0] & 1))
+ sprite->data[1]--;
+ else
+ sprite->data[2]++;
+
+ REG_BLDALPHA = (sprite->data[2] << 8) | sprite->data[1];
+ if (++sprite->data[0] == 32)
+ {
+ sprite->invisible = 1;
+ sprite->data[5]++;
+ }
+ break;
+ case 4:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void sub_81311E4(struct Sprite *sprite)
+{
+ sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ if (!(sprite->data[5] & 1))
+ {
+ CreateSprite(
+ &gSpriteTemplate_8402500,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y, 5);
+ }
+
+ if (sprite->data[5] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[5]++;
+}
+
+static void sub_8131264(struct Sprite *sprite)
+{
+ GetBattlerSpriteCoord(gBattleAnimTarget, 2); // unused local variable
+ GetBattlerSpriteCoord(gBattleAnimTarget, 3); // unused local variable
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER || IsContest())
+ {
+ sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ }
+
+ sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[0];
+ sprite->pos1.y = sprite->data[1];
+ sprite->callback = sub_81311E4;
+}
+
+void sub_81312E4(u8 taskId)
+{
+ int i;
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareBattlerSpriteForRotScale(spriteId, 0);
+ gTasks[taskId].data[1] = 0x100;
+ gTasks[taskId].data[2] = 0x100;
+ gTasks[taskId].data[0]++;
+ }
+ else if (gTasks[taskId].data[0] == 1)
+ {
+ gTasks[taskId].data[1] += 0x60;
+ gTasks[taskId].data[2] -= 0xD;
+ obj_id_set_rotscale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0);
+ if (++gTasks[taskId].data[3] == 9)
+ {
+ gTasks[taskId].data[3] = 0;
+ sub_8078F40(spriteId);
+ gSprites[spriteId].invisible = 1;
+ gTasks[taskId].data[0]++;
+ }
+ }
+ else
+ {
+ refresh_graphics_maybe(gBattleAnimAttacker, 0, spriteId);
+ if (IsContest())
+ {
+ gSprites[gBankSpriteIds[gBattleAnimAttacker]].affineAnims = gSpriteAffineAnimTable_81E7C18;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0);
+ }
+
+ for (i = 0; i < 16; i++)
+ gTasks[taskId].data[i] = 0;
+
+ gTasks[taskId].func = sub_8131408;
+ }
+}
+
+static void sub_8131408(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(0);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gSprites[spriteId].pos2.y = -200;
+ gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].invisible = 0;
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
+ gSprites[spriteId].pos2.x = 0;
+
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
+ gTasks[taskId].data[10] -= 0x800;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[10] -= 112;
+ if (gTasks[taskId].data[10] < 0)
+ gTasks[taskId].data[10] = 0;
+
+ gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER_NEG));
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+static void sub_8131564(struct Sprite *sprite)
+{
+ s16 y2;
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) - 2;
+ y2 = -144;
+ }
+ else
+ {
+ sprite->subpriority = GetBattlerSubpriority(gBattleAnimTarget) + 2;
+ y2 = -96;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
+ sprite->pos2.y = y2;
+ sprite->callback = sub_81315C8;
+}
+
+static void sub_81315C8(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[1] += 4;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ if (sprite->data[1] > 127)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] += 6;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ if (sprite->data[1] > 127)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] > 8)
+ {
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] == 7)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void sub_81316F8(u8 taskId)
+{
+ s16 spriteId1, spriteId2;
+
+ if (IsContest())
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId1 = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (spriteId1 < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId2 = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
+ if (spriteId2 < 0)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId1]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId2].pos2.x += 24;
+ gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].data[0] = 0;
+ gSprites[spriteId1].data[0] = 0;
+ gSprites[spriteId2].data[1] = 0;
+ gSprites[spriteId1].data[1] = 0;
+ gSprites[spriteId2].data[2] = 0;
+ gSprites[spriteId1].data[2] = 0;
+ gSprites[spriteId2].data[3] = 16;
+ gSprites[spriteId1].data[3] = -16;
+ gSprites[spriteId2].data[4] = 0;
+ gSprites[spriteId1].data[4] = 128;
+ gSprites[spriteId2].data[5] = 24;
+ gSprites[spriteId1].data[5] = 24;
+ gSprites[spriteId2].data[6] = taskId;
+ gSprites[spriteId1].data[6] = taskId;
+ gSprites[spriteId2].data[7] = 0;
+ gSprites[spriteId1].data[7] = 0;
+ gTasks[taskId].data[0] = 2;
+ gSprites[spriteId2].invisible = 0;
+ gSprites[spriteId1].invisible = 1;
+ gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId2].callback = sub_8131838;
+ gSprites[spriteId1].callback = sub_8131838;
+ gTasks[taskId].func = sub_8131810;
+}
+
+static void sub_8131810(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_8131838(struct Sprite *sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[4] = (sprite->data[4] + sprite->data[3]) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] == 60)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ sprite->data[5] -= 2;
+ if (sprite->data[5] < 0)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ }
+ break;
+ }
+}
+
+void AnimTask_GetReturnPowerLevel(u8 taskId)
+{
+ gBattleAnimArgs[7] = 0;
+ if (gAnimFriendship < 60)
+ gBattleAnimArgs[7] = 0;
+ if (gAnimFriendship > 60 && gAnimFriendship < 92)
+ gBattleAnimArgs[7] = 1;
+ if (gAnimFriendship > 91 && gAnimFriendship < 201)
+ gBattleAnimArgs[7] = 2;
+ if (gAnimFriendship > 200)
+ gBattleAnimArgs[7] = 3;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+#ifdef NONMATCHING
+// Makes the mon run out of screen, run past the opposing mon, and return to its original position.
+// No args.
+void AnimTask_SnatchOpposingMonMove(u8 taskId)
+{
+ u8 spriteId, spriteId2;
+ u32 personality;
+ u32 otId;
+ u16 species;
+ u8 subpriority;
+ u8 isBackPic;
+ s16 x;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
+ gTasks[taskId].data[1] += 0x800;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
+ else
+ gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
+
+ gTasks[taskId].data[1] &= 0xFF;
+ x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ if ((u16)(x + 32) > 304)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ if (IsContest())
+ {
+ personality = eWRAM_19348Struct->personality;
+ otId = eWRAM_19348Struct->otId;
+ species = eWRAM_19348Struct->species;
+ subpriority = GetBattlerSubpriority(gBattleAnimAttacker);
+ isBackPic = 0;
+ x = -32;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
+ if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = eTransformStatuses[gBattleAnimTarget].species;
+
+ subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority + 1;
+ isBackPic = 0;
+ x = 272;
+ }
+ else
+ {
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
+ if (eTransformStatuses[gBattleAnimTarget].species == SPECIES_NONE)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = eTransformStatuses[gBattleAnimTarget].species;
+
+ subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority - 1;
+ isBackPic = 1;
+ x = -32;
+ }
+ }
+
+ spriteId2 = sub_8079F44(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId);
+ if (eTransformStatuses[gBattleAnimTarget].species != SPECIES_NONE)
+ BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);
+
+ gTasks[taskId].data[15] = spriteId2;
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ spriteId2 = gTasks[taskId].data[15];
+ gTasks[taskId].data[1] += 0x800;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ else
+ gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8);
+
+ gTasks[taskId].data[1] &= 0xFF;
+ x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x;
+ if (gTasks[taskId].data[14] == 0)
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
+ {
+ gTasks[taskId].data[14]++;
+ gBattleAnimArgs[7] = 0xFFFF;
+ }
+ }
+ else
+ {
+ if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
+ {
+ gTasks[taskId].data[14]++;
+ gBattleAnimArgs[7] = 0xFFFF;
+ }
+ }
+ }
+
+ if ((u16)(x + 32) > 304)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 3:
+ spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
+ spriteId2 = gTasks[taskId].data[15];
+ DestroySpriteAndFreeResources_(&gSprites[spriteId2]);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32;
+ else
+ gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x;
+
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ spriteId = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
+ gTasks[taskId].data[1] += 0x800;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].pos2.x = 0;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].pos2.x = 0;
+ }
+
+ gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1];
+ if (gSprites[spriteId].pos2.x == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+#else
+NAKED
+void AnimTask_SnatchOpposingMonMove(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x14\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ ldr r1, _08131974 @ =gTasks\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ movs r1, 0x8\n\
+ ldrsh r0, [r0, r1]\n\
+ cmp r0, 0x4\n\
+ bls _0813196A\n\
+ b _08131EA0\n\
+_0813196A:\n\
+ lsls r0, 2\n\
+ ldr r1, _08131978 @ =_0813197C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_08131974: .4byte gTasks\n\
+_08131978: .4byte _0813197C\n\
+ .align 2, 0\n\
+_0813197C:\n\
+ .4byte _08131990\n\
+ .4byte _08131A44\n\
+ .4byte _08131C20\n\
+ .4byte _08131D40\n\
+ .4byte _08131DC4\n\
+_08131990:\n\
+ movs r0, 0\n\
+ bl GetAnimBattlerSpriteId\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ ldr r1, _081319DC @ =gTasks\n\
+ mov r2, r8\n\
+ lsls r4, r2, 2\n\
+ adds r0, r4, r2\n\
+ lsls r0, 3\n\
+ adds r6, r0, r1\n\
+ movs r3, 0x80\n\
+ lsls r3, 4\n\
+ adds r0, r3, 0\n\
+ ldrh r1, [r6, 0xA]\n\
+ adds r0, r1\n\
+ strh r0, [r6, 0xA]\n\
+ ldr r0, _081319E0 @ =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ mov r9, r4\n\
+ cmp r0, 0\n\
+ bne _081319E8\n\
+ ldr r2, _081319E4 @ =gSprites\n\
+ lsls r3, r7, 4\n\
+ adds r1, r3, r7\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ ldrh r0, [r6, 0xA]\n\
+ lsls r0, 16\n\
+ asrs r0, 24\n\
+ ldrh r4, [r1, 0x24]\n\
+ adds r0, r4\n\
+ strh r0, [r1, 0x24]\n\
+ b _08131A02\n\
+ .align 2, 0\n\
+_081319DC: .4byte gTasks\n\
+_081319E0: .4byte gBattleAnimAttacker\n\
+_081319E4: .4byte gSprites\n\
+_081319E8:\n\
+ ldr r3, _08131A3C @ =gSprites\n\
+ lsls r4, r7, 4\n\
+ adds r2, r4, r7\n\
+ lsls r2, 2\n\
+ adds r2, r3\n\
+ ldrh r1, [r6, 0xA]\n\
+ lsls r1, 16\n\
+ asrs r1, 24\n\
+ ldrh r0, [r2, 0x24]\n\
+ subs r0, r1\n\
+ strh r0, [r2, 0x24]\n\
+ adds r2, r3, 0\n\
+ adds r3, r4, 0\n\
+_08131A02:\n\
+ ldr r1, _08131A40 @ =gTasks\n\
+ mov r0, r9\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r4, r0, r1\n\
+ ldrb r0, [r4, 0xA]\n\
+ strh r0, [r4, 0xA]\n\
+ adds r1, r3, r7\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ ldrh r0, [r1, 0x24]\n\
+ ldrh r1, [r1, 0x20]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ movs r1, 0x80\n\
+ lsls r1, 14\n\
+ adds r0, r1\n\
+ movs r1, 0x98\n\
+ lsls r1, 17\n\
+ cmp r0, r1\n\
+ bhi _08131A2E\n\
+ b _08131EA0\n\
+_08131A2E:\n\
+ movs r0, 0\n\
+ strh r0, [r4, 0xA]\n\
+ ldrh r0, [r4, 0x8]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x8]\n\
+ b _08131EA0\n\
+ .align 2, 0\n\
+_08131A3C: .4byte gSprites\n\
+_08131A40: .4byte gTasks\n\
+_08131A44:\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _08131A74\n\
+ ldr r0, _08131A6C @ =gSharedMem + 0x19348\n\
+ ldr r2, [r0, 0x8]\n\
+ mov r10, r2\n\
+ ldr r3, [r0, 0xC]\n\
+ mov r9, r3\n\
+ ldrh r5, [r0]\n\
+ ldr r0, _08131A70 @ =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSubpriority\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ movs r7, 0\n\
+ b _08131B92\n\
+ .align 2, 0\n\
+_08131A6C: .4byte gSharedMem + 0x19348\n\
+_08131A70: .4byte gBattleAnimAttacker\n\
+_08131A74:\n\
+ ldr r4, _08131AD4 @ =gBattleAnimAttacker\n\
+ ldrb r0, [r4]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08131B10\n\
+ ldr r7, _08131AD8 @ =gBattlerPartyIndexes\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ movs r6, 0x64\n\
+ muls r0, r6\n\
+ ldr r5, _08131ADC @ =gPlayerParty\n\
+ adds r0, r5\n\
+ movs r1, 0\n\
+ bl GetMonData\n\
+ mov r10, r0\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x1\n\
+ bl GetMonData\n\
+ mov r9, r0\n\
+ ldrb r2, [r4]\n\
+ lsls r1, r2, 2\n\
+ ldr r0, _08131AE0 @ =gSharedMem + 0x17800\n\
+ adds r1, r0\n\
+ ldrh r0, [r1, 0x2]\n\
+ cmp r0, 0\n\
+ bne _08131AE4\n\
+ lsls r0, r2, 1\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ b _08131AE6\n\
+ .align 2, 0\n\
+_08131AD4: .4byte gBattleAnimAttacker\n\
+_08131AD8: .4byte gBattlerPartyIndexes\n\
+_08131ADC: .4byte gPlayerParty\n\
+_08131AE0: .4byte gSharedMem + 0x17800\n\
+_08131AE4:\n\
+ ldrh r5, [r1, 0x2]\n\
+_08131AE6:\n\
+ movs r0, 0x1\n\
+ bl GetAnimBattlerSpriteId\n\
+ ldr r2, _08131B0C @ =gSprites\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r1, r0, 4\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ movs r7, 0\n\
+ movs r6, 0x88\n\
+ lsls r6, 1\n\
+ b _08131B94\n\
+ .align 2, 0\n\
+_08131B0C: .4byte gSprites\n\
+_08131B10:\n\
+ ldr r7, _08131B64 @ =gBattlerPartyIndexes\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ movs r6, 0x64\n\
+ muls r0, r6\n\
+ ldr r5, _08131B68 @ =gEnemyParty\n\
+ adds r0, r5\n\
+ movs r1, 0\n\
+ bl GetMonData\n\
+ mov r10, r0\n\
+ ldrb r0, [r4]\n\
+ lsls r0, 1\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0x1\n\
+ bl GetMonData\n\
+ mov r9, r0\n\
+ ldrb r2, [r4]\n\
+ lsls r1, r2, 2\n\
+ ldr r0, _08131B6C @ =gSharedMem + 0x17800\n\
+ adds r1, r0\n\
+ ldrh r0, [r1, 0x2]\n\
+ cmp r0, 0\n\
+ bne _08131B70\n\
+ lsls r0, r2, 1\n\
+ adds r0, r7\n\
+ ldrh r0, [r0]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ b _08131B72\n\
+ .align 2, 0\n\
+_08131B64: .4byte gBattlerPartyIndexes\n\
+_08131B68: .4byte gEnemyParty\n\
+_08131B6C: .4byte gSharedMem + 0x17800\n\
+_08131B70:\n\
+ ldrh r5, [r1, 0x2]\n\
+_08131B72:\n\
+ movs r0, 0x1\n\
+ bl GetAnimBattlerSpriteId\n\
+ ldr r2, _08131C04 @ =gSprites\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r1, r0, 4\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ adds r1, 0x43\n\
+ ldrb r0, [r1]\n\
+ subs r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ movs r7, 0x1\n\
+_08131B92:\n\
+ ldr r6, _08131C08 @ =0x0000ffe0\n\
+_08131B94:\n\
+ ldr r0, _08131C0C @ =gBattleAnimTarget\n\
+ ldrb r0, [r0]\n\
+ movs r1, 0x1\n\
+ bl GetBattlerSpriteCoord\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ lsls r3, r6, 16\n\
+ asrs r3, 16\n\
+ str r0, [sp]\n\
+ str r4, [sp, 0x4]\n\
+ mov r4, r10\n\
+ str r4, [sp, 0x8]\n\
+ mov r0, r9\n\
+ str r0, [sp, 0xC]\n\
+ adds r0, r5, 0\n\
+ adds r1, r7, 0\n\
+ movs r2, 0\n\
+ bl sub_8079F44\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r0, _08131C10 @ =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ ldr r1, _08131C14 @ =gSharedMem + 0x17800\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x2]\n\
+ cmp r0, 0\n\
+ beq _08131BF2\n\
+ ldr r1, _08131C04 @ =gSprites\n\
+ lsls r0, r5, 4\n\
+ adds r0, r5\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x5]\n\
+ lsrs r0, 4\n\
+ lsls r0, 4\n\
+ movs r2, 0x80\n\
+ lsls r2, 1\n\
+ adds r1, r2, 0\n\
+ orrs r0, r1\n\
+ ldr r3, _08131C18 @ =0x00007fff\n\
+ movs r1, 0x10\n\
+ movs r2, 0x6\n\
+ bl BlendPalette\n\
+_08131BF2:\n\
+ ldr r0, _08131C1C @ =gTasks\n\
+ mov r3, r8\n\
+ lsls r1, r3, 2\n\
+ add r1, r8\n\
+ lsls r1, 3\n\
+ adds r1, r0\n\
+ strh r5, [r1, 0x26]\n\
+ b _08131DB6\n\
+ .align 2, 0\n\
+_08131C04: .4byte gSprites\n\
+_08131C08: .4byte 0x0000ffe0\n\
+_08131C0C: .4byte gBattleAnimTarget\n\
+_08131C10: .4byte gBattleAnimAttacker\n\
+_08131C14: .4byte gSharedMem + 0x17800\n\
+_08131C18: .4byte 0x00007fff\n\
+_08131C1C: .4byte gTasks\n\
+_08131C20:\n\
+ ldr r1, _08131C6C @ =gTasks\n\
+ mov r0, r8\n\
+ lsls r4, r0, 2\n\
+ adds r0, r4, r0\n\
+ lsls r0, 3\n\
+ adds r6, r0, r1\n\
+ ldrh r0, [r6, 0x26]\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ movs r1, 0x80\n\
+ lsls r1, 4\n\
+ adds r0, r1, 0\n\
+ ldrh r2, [r6, 0xA]\n\
+ adds r0, r2\n\
+ strh r0, [r6, 0xA]\n\
+ ldr r0, _08131C70 @ =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ mov r9, r4\n\
+ cmp r0, 0\n\
+ bne _08131C78\n\
+ ldr r3, _08131C74 @ =gSprites\n\
+ lsls r4, r5, 4\n\
+ adds r2, r4, r5\n\
+ lsls r2, 2\n\
+ adds r2, r3\n\
+ ldrh r1, [r6, 0xA]\n\
+ lsls r1, 16\n\
+ asrs r1, 24\n\
+ ldrh r0, [r2, 0x24]\n\
+ subs r0, r1\n\
+ strh r0, [r2, 0x24]\n\
+ adds r2, r3, 0\n\
+ adds r3, r4, 0\n\
+ b _08131C8E\n\
+ .align 2, 0\n\
+_08131C6C: .4byte gTasks\n\
+_08131C70: .4byte gBattleAnimAttacker\n\
+_08131C74: .4byte gSprites\n\
+_08131C78:\n\
+ ldr r2, _08131CDC @ =gSprites\n\
+ lsls r3, r5, 4\n\
+ adds r1, r3, r5\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ ldrh r0, [r6, 0xA]\n\
+ lsls r0, 16\n\
+ asrs r0, 24\n\
+ ldrh r4, [r1, 0x24]\n\
+ adds r0, r4\n\
+ strh r0, [r1, 0x24]\n\
+_08131C8E:\n\
+ ldr r1, _08131CE0 @ =gTasks\n\
+ mov r0, r9\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r6, r0, r1\n\
+ ldrb r0, [r6, 0xA]\n\
+ strh r0, [r6, 0xA]\n\
+ adds r1, r3, r5\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ ldrh r0, [r1, 0x24]\n\
+ ldrh r1, [r1, 0x20]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ movs r1, 0x24\n\
+ ldrsh r0, [r6, r1]\n\
+ cmp r0, 0\n\
+ bne _08131D0E\n\
+ ldr r0, _08131CE4 @ =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08131CEC\n\
+ lsls r4, r5, 16\n\
+ asrs r4, 16\n\
+ ldr r0, _08131CE8 @ =gBattleAnimTarget\n\
+ ldrb r0, [r0]\n\
+ movs r1, 0\n\
+ bl GetBattlerSpriteCoord\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r4, r0\n\
+ bge _08131D0E\n\
+ b _08131D02\n\
+ .align 2, 0\n\
+_08131CDC: .4byte gSprites\n\
+_08131CE0: .4byte gTasks\n\
+_08131CE4: .4byte gBattleAnimAttacker\n\
+_08131CE8: .4byte gBattleAnimTarget\n\
+_08131CEC:\n\
+ lsls r4, r5, 16\n\
+ asrs r4, 16\n\
+ ldr r0, _08131D30 @ =gBattleAnimTarget\n\
+ ldrb r0, [r0]\n\
+ movs r1, 0\n\
+ bl GetBattlerSpriteCoord\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r4, r0\n\
+ ble _08131D0E\n\
+_08131D02:\n\
+ ldrh r0, [r6, 0x24]\n\
+ adds r0, 0x1\n\
+ strh r0, [r6, 0x24]\n\
+ ldr r1, _08131D34 @ =gBattleAnimArgs\n\
+ ldr r0, _08131D38 @ =0x0000ffff\n\
+ strh r0, [r1, 0xE]\n\
+_08131D0E:\n\
+ lsls r0, r5, 16\n\
+ movs r2, 0x80\n\
+ lsls r2, 14\n\
+ adds r0, r2\n\
+ movs r1, 0x98\n\
+ lsls r1, 17\n\
+ cmp r0, r1\n\
+ bhi _08131D20\n\
+ b _08131EA0\n\
+_08131D20:\n\
+ ldr r0, _08131D3C @ =gTasks\n\
+ mov r1, r9\n\
+ add r1, r8\n\
+ lsls r1, 3\n\
+ adds r1, r0\n\
+ movs r0, 0\n\
+ strh r0, [r1, 0xA]\n\
+ b _08131DB6\n\
+ .align 2, 0\n\
+_08131D30: .4byte gBattleAnimTarget\n\
+_08131D34: .4byte gBattleAnimArgs\n\
+_08131D38: .4byte 0x0000ffff\n\
+_08131D3C: .4byte gTasks\n\
+_08131D40:\n\
+ movs r0, 0\n\
+ bl GetAnimBattlerSpriteId\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ ldr r1, _08131D8C @ =gTasks\n\
+ mov r3, r8\n\
+ lsls r4, r3, 2\n\
+ adds r0, r4, r3\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x26]\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ lsls r0, r5, 4\n\
+ adds r0, r5\n\
+ lsls r0, 2\n\
+ ldr r5, _08131D90 @ =gSprites\n\
+ adds r0, r5\n\
+ bl DestroySpriteAndFreeResources_\n\
+ ldr r0, _08131D94 @ =gBattleAnimAttacker\n\
+ ldrb r0, [r0]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ mov r9, r4\n\
+ cmp r0, 0\n\
+ bne _08131D98\n\
+ lsls r1, r7, 4\n\
+ adds r1, r7\n\
+ lsls r1, 2\n\
+ adds r1, r5\n\
+ ldrh r0, [r1, 0x20]\n\
+ negs r0, r0\n\
+ subs r0, 0x20\n\
+ strh r0, [r1, 0x24]\n\
+ b _08131DAC\n\
+ .align 2, 0\n\
+_08131D8C: .4byte gTasks\n\
+_08131D90: .4byte gSprites\n\
+_08131D94: .4byte gBattleAnimAttacker\n\
+_08131D98:\n\
+ lsls r0, r7, 4\n\
+ adds r0, r7\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ ldrh r2, [r0, 0x20]\n\
+ movs r4, 0x88\n\
+ lsls r4, 1\n\
+ adds r1, r4, 0\n\
+ subs r1, r2\n\
+ strh r1, [r0, 0x24]\n\
+_08131DAC:\n\
+ ldr r0, _08131DC0 @ =gTasks\n\
+ mov r1, r9\n\
+ add r1, r8\n\
+ lsls r1, 3\n\
+ adds r1, r0\n\
+_08131DB6:\n\
+ ldrh r0, [r1, 0x8]\n\
+ adds r0, 0x1\n\
+ strh r0, [r1, 0x8]\n\
+ b _08131EA0\n\
+ .align 2, 0\n\
+_08131DC0: .4byte gTasks\n\
+_08131DC4:\n\
+ movs r0, 0\n\
+ bl GetAnimBattlerSpriteId\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ ldr r1, _08131E38 @ =gTasks\n\
+ mov r0, r8\n\
+ lsls r4, r0, 2\n\
+ adds r0, r4, r0\n\
+ lsls r0, 3\n\
+ adds r2, r0, r1\n\
+ movs r1, 0x80\n\
+ lsls r1, 4\n\
+ adds r0, r1, 0\n\
+ ldrh r3, [r2, 0xA]\n\
+ adds r0, r3\n\
+ strh r0, [r2, 0xA]\n\
+ ldr r0, _08131E3C @ =gBattleAnimAttacker\n\
+ mov r10, r0\n\
+ ldrb r0, [r0]\n\
+ str r2, [sp, 0x10]\n\
+ bl GetBattlerSide\n\
+ lsls r0, 24\n\
+ mov r9, r4\n\
+ ldr r2, [sp, 0x10]\n\
+ cmp r0, 0\n\
+ bne _08131E44\n\
+ ldr r1, _08131E40 @ =gSprites\n\
+ lsls r5, r7, 4\n\
+ adds r0, r5, r7\n\
+ lsls r0, 2\n\
+ adds r6, r0, r1\n\
+ ldrh r0, [r2, 0xA]\n\
+ lsls r0, 16\n\
+ asrs r0, 24\n\
+ ldrh r1, [r6, 0x24]\n\
+ adds r0, r1\n\
+ strh r0, [r6, 0x24]\n\
+ movs r2, 0x24\n\
+ ldrsh r4, [r6, r2]\n\
+ movs r3, 0x20\n\
+ ldrsh r0, [r6, r3]\n\
+ adds r4, r0\n\
+ mov r1, r10\n\
+ ldrb r0, [r1]\n\
+ movs r1, 0\n\
+ bl GetBattlerSpriteCoord\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ adds r3, r5, 0\n\
+ cmp r4, r0\n\
+ blt _08131E7C\n\
+ movs r2, 0\n\
+ strh r2, [r6, 0x24]\n\
+ b _08131E7C\n\
+ .align 2, 0\n\
+_08131E38: .4byte gTasks\n\
+_08131E3C: .4byte gBattleAnimAttacker\n\
+_08131E40: .4byte gSprites\n\
+_08131E44:\n\
+ ldr r1, _08131EB0 @ =gSprites\n\
+ lsls r5, r7, 4\n\
+ adds r0, r5, r7\n\
+ lsls r0, 2\n\
+ adds r6, r0, r1\n\
+ ldrh r1, [r2, 0xA]\n\
+ lsls r1, 16\n\
+ asrs r1, 24\n\
+ ldrh r0, [r6, 0x24]\n\
+ subs r0, r1\n\
+ strh r0, [r6, 0x24]\n\
+ movs r3, 0x24\n\
+ ldrsh r4, [r6, r3]\n\
+ movs r1, 0x20\n\
+ ldrsh r0, [r6, r1]\n\
+ adds r4, r0\n\
+ mov r2, r10\n\
+ ldrb r0, [r2]\n\
+ movs r1, 0\n\
+ bl GetBattlerSpriteCoord\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ adds r3, r5, 0\n\
+ cmp r4, r0\n\
+ bgt _08131E7C\n\
+ movs r4, 0\n\
+ strh r4, [r6, 0x24]\n\
+_08131E7C:\n\
+ ldr r1, _08131EB4 @ =gTasks\n\
+ mov r0, r9\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0xA]\n\
+ strh r1, [r0, 0xA]\n\
+ ldr r1, _08131EB0 @ =gSprites\n\
+ adds r0, r3, r7\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ movs r1, 0x24\n\
+ ldrsh r0, [r0, r1]\n\
+ cmp r0, 0\n\
+ bne _08131EA0\n\
+ mov r0, r8\n\
+ bl DestroyAnimVisualTask\n\
+_08131EA0:\n\
+ add sp, 0x14\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08131EB0: .4byte gSprites\n\
+_08131EB4: .4byte gTasks\n\
+ .syntax divided");
+}
+#endif // NONMATCHING
+
+void sub_8131EB8(struct Sprite *sprite)
+{
+ switch (sprite->data[7])
+ {
+ case 0:
+ if (gBattleAnimArgs[7] == -1)
+ {
+ PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63));
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
+ sprite->data[0] = -32;
+ sprite->data[7]++;
+ sprite->invisible = 0;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT && !IsContest())
+ sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_BATTLER_TARGET)].subpriority - 1;
+ }
+ else
+ {
+ sprite->invisible = 1;
+ }
+ break;
+ case 1:
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]);
+ sprite->data[1] += 5;
+ if (sprite->data[1] > 0x7F)
+ {
+ sprite->data[0] = sprite->data[0] / 2;
+ sprite->data[3]++;
+ sprite->data[1] -= 0x7F;
+ }
+
+ sprite->data[2] += 0x100;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ sprite->pos2.x -= (sprite->data[2] >> 8);
+ else
+ sprite->pos2.x += (sprite->data[2] >> 8);
+
+ sprite->data[2] &= 0xFF;
+ if (sprite->data[3] == 2)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+// Quickly moves the mon towards its partner and back.
+// No args.
+void AnimTask_SnatchPartnerMove(u8 taskId)
+{
+ s16 attackerX, targetX;
+ u8 spriteId;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ gTasks[taskId].data[0] = 6;
+ if (attackerX > targetX)
+ gTasks[taskId].data[0] *= -1;
+
+ gTasks[taskId].data[1] = attackerX;
+ gTasks[taskId].data[2] = targetX;
+ gTasks[taskId].data[15]++;
+ break;
+ case 1:
+ spriteId = gBankSpriteIds[gBattleAnimAttacker];
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ if (gTasks[taskId].data[0] > 0)
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2])
+ gTasks[taskId].data[15]++;
+ }
+ else
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[0] *= -1;
+ gTasks[taskId].data[15]++;
+ break;
+ case 3:
+ spriteId = gBankSpriteIds[gBattleAnimAttacker];
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ if (gTasks[taskId].data[0] < 0)
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1])
+ gTasks[taskId].data[15]++;
+ }
+ else
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 4:
+ default:
+ spriteId = gBankSpriteIds[gBattleAnimAttacker];
+ gSprites[spriteId].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Moves the mon's sprite back and forth in an unpredictable swaying motion.
+// No args.
+void AnimTask_TeeterDanceMovement(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[3] = GetAnimBattlerSpriteId(ANIM_BATTLER_ATTACKER);
+ task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+ task->data[6] = gSprites[task->data[3]].pos1.y;
+ task->data[5] = gSprites[task->data[3]].pos1.x;
+ task->data[9] = 0;
+ task->data[11] = 0;
+ task->data[10] = 1;
+ task->data[12] = 0;
+ task->func = AnimTask_TeeterDanceMovementStep;
+}
+
+static void AnimTask_TeeterDanceMovementStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[11] += 8;
+ task->data[11] &= 0xFF;
+ gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ task->data[9] += 2;
+ task->data[9] &= 0xFF;
+ gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5];
+ if (task->data[9] == 0)
+ {
+ gSprites[task->data[3]].pos1.x = task->data[5];
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ task->data[11] += 8;
+ task->data[11] &= 0xFF;
+ gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ if (task->data[11] == 0)
+ {
+ gSprites[task->data[3]].pos2.x = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void AnimKnockOffStrikeStep(struct Sprite *sprite)
+{
+ // These two cases are identical.
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->data[1] += sprite->data[0];
+ sprite->data[1] &= 0xFF;
+ }
+ else
+ {
+ sprite->data[1] += sprite->data[0];
+ sprite->data[1] &= 0xFF;
+ }
+
+ sprite->pos2.x = Cos(sprite->data[1], 20);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+
+ sprite->data[2]++;
+}
+
+// Animates a strike that swipes downard at the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+void AnimKnockOffStrike(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = -11;
+ sprite->data[1] = 192;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->data[0] = 11;
+ sprite->data[1] = 192;
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = AnimKnockOffStrikeStep;
+}
+
+// Gradually fades a rotating recyle arrow sprite in and back out.
+// No args.
+void AnimRecycle(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
+ if (sprite->pos1.y < 16)
+ sprite->pos1.y = 16;
+
+ sprite->data[6] = 0;
+ sprite->data[7] = 16;
+ sprite->callback = AnimRecycleStep;
+ REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]);
+}
+
+static void AnimRecycleStep(struct Sprite *sprite)
+{
+ switch (sprite->data[2])
+ {
+ case 0:
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ if (!(sprite->data[1] & 1))
+ {
+ if (sprite->data[6] < 16)
+ sprite->data[6]++;
+ }
+ else
+ {
+ if (sprite->data[7] != 0)
+ sprite->data[7]--;
+ }
+
+ sprite->data[1]++;
+ REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]);
+ if (sprite->data[7] == 0)
+ sprite->data[2]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[0] == 10)
+ {
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ if (!(sprite->data[1] & 1))
+ {
+ if (sprite->data[6] != 0)
+ sprite->data[6]--;
+ }
+ else
+ {
+ if (sprite->data[7] < 16)
+ sprite->data[7]++;
+ }
+
+ sprite->data[1]++;
+ REG_BLDALPHA = BLDALPHA_BLEND(sprite->data[6], sprite->data[7]);
+ if (sprite->data[7] == 16)
+ sprite->data[2]++;
+ }
+ break;
+ case 3:
+ DestroySpriteAndMatrix(sprite);
+ break;
+ }
+}
+
+void AnimTask_GetWeather(u8 taskId)
+{
+ gBattleAnimArgs[7] = ANIM_WEATHER_NONE;
+ if (gWeatherMoveAnim & WEATHER_SUN_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_SUN;
+ else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_RAIN;
+ else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_SANDSTORM;
+ else if (gWeatherMoveAnim & WEATHER_HAIL_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_HAIL;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+// Squishes the mon sprite vertically, and shakes it back and forth.
+// arg 0: which battler
+void AnimTask_SlackOffSquish(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(task, task->data[15], gSlackOffSquishAffineAnimCmds);
+ task->func = AnimTask_SlackOffSquishStep;
+}
+
+static void AnimTask_SlackOffSquishStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] > 16 && gTasks[taskId].data[0] < 40)
+ {
+ if (++task->data[1] > 2)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = -1;
+ else
+ gSprites[task->data[15]].pos2.x = 1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+} \ No newline at end of file