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path: root/src/battle_anim_special.c
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Diffstat (limited to 'src/battle_anim_special.c')
-rwxr-xr-xsrc/battle_anim_special.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
index d9cc2a477..e86b9359c 100755
--- a/src/battle_anim_special.c
+++ b/src/battle_anim_special.c
@@ -582,7 +582,7 @@ void sub_813F798(u8 taskId)
break;
case 2:
sub_8078F40(spriteId);
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
DestroyAnimVisualTask(taskId);
break;
}
@@ -847,7 +847,7 @@ static void sub_813FEC8(struct Sprite *sprite)
break;
case 2:
sub_8078F40(spriteId);
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
gTasks[taskId].data[0]++;
break;
default:
@@ -1173,7 +1173,7 @@ static void sub_81404E4(struct Sprite *sprite)
}
break;
case 2:
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->data[0]++;
break;
default:
@@ -1223,7 +1223,7 @@ static void sub_81405F4(struct Sprite *sprite)
sub_8141314(1, gBattleAnimTarget, 14, ballIndex);
LABEL:
- gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
@@ -1234,7 +1234,7 @@ static void sub_81406BC(struct Sprite *sprite)
int next = FALSE;
if (sprite->animEnded)
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
@@ -1942,7 +1942,7 @@ static void sub_814191C(u8 taskId)
gSprites[spriteId].callback = sub_8141B74;
gSprites[spriteId].pos2.x = -32;
gSprites[spriteId].pos2.y = 32;
- gSprites[spriteId].invisible = 1;
+ gSprites[spriteId].invisible = TRUE;
if (gTasks[taskId].data[11] == 0)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
@@ -1998,7 +1998,7 @@ static void sub_8141B74(struct Sprite *sprite)
}
else
{
- sprite->invisible = 0;
+ sprite->invisible = FALSE;
sprite->pos2.x += 5;
sprite->pos2.y -= 5;
if (sprite->pos2.x > 32)
@@ -2050,7 +2050,7 @@ static void sub_8141CF4(struct Sprite *sprite)
if (TranslateAnimArc(sprite))
{
sprite->data[0] = 0;
- sprite->invisible = 1;
+ sprite->invisible = TRUE;
sprite->callback = sub_8141D20;
}
}