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path: root/src/battle_anim_special.c
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Diffstat (limited to 'src/battle_anim_special.c')
-rwxr-xr-xsrc/battle_anim_special.c74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
index 7d158f671..d8cf71be6 100755
--- a/src/battle_anim_special.c
+++ b/src/battle_anim_special.c
@@ -26,12 +26,12 @@ extern u16 gUnknown_03005F14;
extern s16 gBattleAnimArgs[];
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
-extern u8 gHealthboxIDs[];
-extern u8 gBankSpriteIds[];
+extern u8 gHealthboxSpriteIds[];
+extern u8 gBattlerSpriteIds[];
extern u16 gBattlerPartyIndexes[];
extern u16 gLastUsedItem;
extern u8 gDoingBattleAnim;
-extern u8 gEffectBank;
+extern u8 gEffectBattler;
extern const u8 gUnknown_08D2EE48[];
extern const u8 gUnknown_08D2EDFC[];
@@ -380,7 +380,7 @@ void unref_sub_813F0F4(u8 taskId)
REG_BG1CNT_BITFIELD.areaOverflowMode = 1;
REG_BG1CNT_BITFIELD.charBaseBlock = 1;
- healthBoxSpriteId = gHealthboxIDs[battler];
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
@@ -460,9 +460,9 @@ static void sub_813F300(u8 taskId)
sub_8078914(&subStruct);
DmaFill32Defvars(3, 0, subStruct.field_4, 0x800);
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
- spriteId1 = gSprites[gHealthboxIDs[battler]].oam.affineParam;
- spriteId2 = gSprites[gHealthboxIDs[battler]].data[5];
- gSprites[gHealthboxIDs[battler]].oam.priority = 1;
+ spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
+ spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
+ gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
gSprites[spriteId1].oam.priority = 1;
gSprites[spriteId2].oam.priority = 1;
DestroyAnimVisualTask(taskId);
@@ -479,7 +479,7 @@ void sub_813F4EC(u8 taskId)
u8 paletteNum1, paletteNum2;
u16 offset1, offset2;
- healthBoxSpriteId = gHealthboxIDs[gBattleAnimAttacker];
+ healthBoxSpriteId = gHealthboxSpriteIds[gBattleAnimAttacker];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
paletteNum1 = AllocSpritePalette(0xD709);
@@ -502,7 +502,7 @@ void sub_813F5E8(u8 taskId)
u8 spriteId1, spriteId2;
u8 paletteIndex1, paletteIndex2;
- healthBoxSpriteId = gHealthboxIDs[gBattleAnimAttacker];
+ healthBoxSpriteId = gHealthboxSpriteIds[gBattleAnimAttacker];
spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
spriteId2 = gSprites[healthBoxSpriteId].data[5];
@@ -565,7 +565,7 @@ void sub_813F798(u8 taskId)
{
u8 spriteId;
- spriteId = gBankSpriteIds[gBattleAnimAttacker];
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[0])
{
case 0:
@@ -597,7 +597,7 @@ void sub_813F844(u8 taskId)
u8 priority, subpriority;
u32 selectedPalettes;
- spriteId = gBankSpriteIds[gBattleAnimAttacker];
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
else
@@ -690,7 +690,7 @@ void sub_813FA94(u8 taskId)
gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
gSprites[spriteId].callback = sub_813FD90;
- ewram17840.unk9_1 = gSprites[gBankSpriteIds[gBattleAnimTarget]].invisible;
+ ewram17840.unk9_1 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].func = sub_813FB7C;
}
@@ -727,14 +727,14 @@ void sub_813FBB8(u8 taskId)
gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) - 16;
gSprites[spriteId].callback = SpriteCallbackDummy;
- StartSpriteAnim(&gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 1);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 1);
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].func = sub_813FCBC;
}
static void sub_813FCBC(u8 taskId)
{
- if (gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
{
PlaySE12WithPanning(SE_NAGERU, 0);
gSprites[gTasks[taskId].data[0]].callback = sub_813FD90;
@@ -745,9 +745,9 @@ static void sub_813FCBC(u8 taskId)
static void sub_813FD34(u8 taskId)
{
- if (gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
{
- StartSpriteAnim(&gSprites[gBankSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
DestroyTask(taskId);
}
}
@@ -811,7 +811,7 @@ static void sub_813FE70(struct Sprite *sprite)
{
sprite->data[5] = CreateTask(TaskDummy, 50);
sprite->callback = sub_813FEC8;
- gSprites[gBankSpriteIds[gBattleAnimTarget]].data[1] = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
}
}
@@ -820,7 +820,7 @@ static void sub_813FEC8(struct Sprite *sprite)
u8 spriteId;
u8 taskId;
- spriteId = gBankSpriteIds[gBattleAnimTarget];
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
taskId = sprite->data[5];
if (++gTasks[taskId].data[1] == 11)
@@ -1139,8 +1139,8 @@ static void sub_8140454(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
- FreeOamMatrix(gSprites[gBankSpriteIds[*battler]].oam.matrixNum);
- DestroySprite(&gSprites[gBankSpriteIds[*battler]]);
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
sprite->data[0] = 0;
sprite->callback = sub_81404E4;
}
@@ -1223,10 +1223,10 @@ static void sub_81405F4(struct Sprite *sprite)
sub_8141314(1, gBattleAnimTarget, 14, ballIndex);
LABEL:
- gSprites[gBankSpriteIds[gBattleAnimTarget]].invisible = 0;
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimTarget]], 1);
- AnimateSprite(&gSprites[gBankSpriteIds[gBattleAnimTarget]]);
- gSprites[gBankSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
}
static void sub_81406BC(struct Sprite *sprite)
@@ -1236,21 +1236,21 @@ static void sub_81406BC(struct Sprite *sprite)
if (sprite->animEnded)
sprite->invisible = 1;
- if (gSprites[gBankSpriteIds[gBattleAnimTarget]].affineAnimEnded)
+ if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gBankSpriteIds[gBattleAnimTarget]], 0);
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
next = TRUE;
}
else
{
- gSprites[gBankSpriteIds[gBattleAnimTarget]].data[1] -= 288;
- gSprites[gBankSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBankSpriteIds[gBattleAnimTarget]].data[1] >> 8;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
}
if (sprite->animEnded && next)
{
- gSprites[gBankSpriteIds[gBattleAnimTarget]].pos2.y = 0;
- gSprites[gBankSpriteIds[gBattleAnimTarget]].invisible = ewram17840.unk9_1;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = ewram17840.unk9_1;
sprite->data[0] = 0;
sprite->callback = sub_81405C8;
gDoingBattleAnim = 0;
@@ -1824,7 +1824,7 @@ void sub_814151C(u8 taskId)
u32 done;
done = FALSE;
- spriteId = gBankSpriteIds[gBattleAnimAttacker];
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
switch (gTasks[taskId].data[10])
{
case 0:
@@ -1905,7 +1905,7 @@ void sub_81416C4(u8 taskId)
}
break;
case 2:
- spriteId = gBankSpriteIds[gBattleAnimAttacker];
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
DmaClear32(3, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800);
sub_80324E0(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
@@ -1921,7 +1921,7 @@ void sub_81417D8(u8 taskId)
void sub_8141808(u8 taskId)
{
- gBattleAnimTarget = gEffectBank;
+ gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
}
@@ -2107,13 +2107,13 @@ static void sub_8141C30(struct Sprite *sprite)
sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), 1) + gBattleAnimArgs[3];
sprite->data[5] = -32;
InitAnimArcTranslation(sprite);
- StartSpriteAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 1);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 1);
sprite->callback = sub_8141CBC;
}
static void sub_8141CBC(struct Sprite *sprite)
{
- if (gSprites[gBankSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
sprite->callback = sub_8141CF4;
}
@@ -2129,11 +2129,11 @@ static void sub_8141CF4(struct Sprite *sprite)
static void sub_8141D20(struct Sprite *sprite)
{
- if (gSprites[gBankSpriteIds[gBattleAnimAttacker]].animEnded)
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
{
if (++sprite->data[0] > 0)
{
- StartSpriteAnim(&gSprites[gBankSpriteIds[gBattleAnimAttacker]], 0);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
DestroyAnimSprite(sprite);
}
}