diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 49da3c9e6..3c3464b9e 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -313,7 +313,7 @@ void BattleLoadOpponentMonSprite(struct Pokemon *pkmn, u8 b) gMonFrontPicCoords[species].coords, gMonFrontPicCoords[species].y_offset, eVoidSharedArr2, - gUnknown_081FAF4C[var], + gMonSpriteGfx_Sprite_ptr[var], species, r7); paletteOffset = 0x100 + b * 16; @@ -365,7 +365,7 @@ void BattleLoadPlayerMonSprite(struct Pokemon *pkmn, u8 b) gMonBackPicCoords[species].coords, gMonBackPicCoords[species].y_offset, eVoidSharedArr2, - gUnknown_081FAF4C[var], + gMonSpriteGfx_Sprite_ptr[var], species, r7); paletteOffset = 0x100 + b * 16; @@ -408,9 +408,9 @@ void sub_8031A6C(u16 a, u8 b) gTrainerFrontPicCoords[a].coords, gTrainerFrontPicCoords[a].y_offset, eVoidSharedArr, - gUnknown_081FAF4C[status], + gMonSpriteGfx_Sprite_ptr[status], 0); - spriteSheet.data = gUnknown_081FAF4C[status]; + spriteSheet.data = gMonSpriteGfx_Sprite_ptr[status]; spriteSheet.size = gTrainerFrontPicTable[a].size; spriteSheet.tag = gTrainerFrontPicTable[a].tag; LoadCompressedObjectPic(&spriteSheet); @@ -427,7 +427,7 @@ void LoadPlayerTrainerBankSprite(u16 a, u8 b) gTrainerBackPicCoords[a].coords, gTrainerBackPicCoords[a].y_offset, eVoidSharedArr, - gUnknown_081FAF4C[status], + gMonSpriteGfx_Sprite_ptr[status], 0); LoadCompressedPalette(gTrainerBackPicPaletteTable[a].data, 0x100 + b * 16, 32); } @@ -662,7 +662,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) gMonBackPicCoords[species].coords, gMonBackPicCoords[species].y_offset, eVoidSharedArr2, - gUnknown_081FAF4C[0], + gMonSpriteGfx_Sprite_ptr[0], species, shared19348.unk10); } @@ -682,7 +682,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) gMonBackPicCoords[species].coords, gMonBackPicCoords[species].y_offset, eVoidSharedArr2, - gUnknown_081FAF4C[r10], + gMonSpriteGfx_Sprite_ptr[r10], species, gTransformedPersonalities[a]); } @@ -695,12 +695,12 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) gMonFrontPicCoords[species].coords, gMonFrontPicCoords[species].y_offset, eVoidSharedArr2, - gUnknown_081FAF4C[r10], + gMonSpriteGfx_Sprite_ptr[r10], species, gTransformedPersonalities[a]); } } - DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[a]].oam.tileNum * 32), 0x800); + DmaCopy32Defvars(3, gMonSpriteGfx_Sprite_ptr[r10], (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[a]].oam.tileNum * 32), 0x800); paletteOffset = 0x100 + a * 16; lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue); LZDecompressWram(lzPaletteData, gSharedMem); @@ -739,15 +739,15 @@ void BattleLoadSubstituteSprite(u8 a, u8 b) else r4 = GetBattlerPosition(a); if (IsContest()) - LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpriteGfx_Sprite_ptr[r4]); else if (GetBattlerSide(a) != 0) - LZDecompressVram(gSubstituteDollGfx, gUnknown_081FAF4C[r4]); + LZDecompressVram(gSubstituteDollGfx, gMonSpriteGfx_Sprite_ptr[r4]); else - LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]); + LZDecompressVram(gSubstituteDollTilemap, gMonSpriteGfx_Sprite_ptr[r4]); // There is probably a way to do this without all the temp variables, but I couldn't figure it out. foo = a * 16; gSubstituteDollPal_ = gSubstituteDollPal; - src = gUnknown_081FAF4C[r4]; + src = gMonSpriteGfx_Sprite_ptr[r4]; for (i = 0; i < 3; i++) DmaCopy32(3, src, src + i * 0x800 + 0x800, 0x800); LoadCompressedPalette(gSubstituteDollPal_, 0x100 + foo, 32); |