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Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 49da3c9e6..3c3464b9e 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -313,7 +313,7 @@ void BattleLoadOpponentMonSprite(struct Pokemon *pkmn, u8 b)
gMonFrontPicCoords[species].coords,
gMonFrontPicCoords[species].y_offset,
eVoidSharedArr2,
- gUnknown_081FAF4C[var],
+ gMonSpriteGfx_Sprite_ptr[var],
species,
r7);
paletteOffset = 0x100 + b * 16;
@@ -365,7 +365,7 @@ void BattleLoadPlayerMonSprite(struct Pokemon *pkmn, u8 b)
gMonBackPicCoords[species].coords,
gMonBackPicCoords[species].y_offset,
eVoidSharedArr2,
- gUnknown_081FAF4C[var],
+ gMonSpriteGfx_Sprite_ptr[var],
species,
r7);
paletteOffset = 0x100 + b * 16;
@@ -408,9 +408,9 @@ void sub_8031A6C(u16 a, u8 b)
gTrainerFrontPicCoords[a].coords,
gTrainerFrontPicCoords[a].y_offset,
eVoidSharedArr,
- gUnknown_081FAF4C[status],
+ gMonSpriteGfx_Sprite_ptr[status],
0);
- spriteSheet.data = gUnknown_081FAF4C[status];
+ spriteSheet.data = gMonSpriteGfx_Sprite_ptr[status];
spriteSheet.size = gTrainerFrontPicTable[a].size;
spriteSheet.tag = gTrainerFrontPicTable[a].tag;
LoadCompressedObjectPic(&spriteSheet);
@@ -427,7 +427,7 @@ void LoadPlayerTrainerBankSprite(u16 a, u8 b)
gTrainerBackPicCoords[a].coords,
gTrainerBackPicCoords[a].y_offset,
eVoidSharedArr,
- gUnknown_081FAF4C[status],
+ gMonSpriteGfx_Sprite_ptr[status],
0);
LoadCompressedPalette(gTrainerBackPicPaletteTable[a].data, 0x100 + b * 16, 32);
}
@@ -662,7 +662,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
gMonBackPicCoords[species].coords,
gMonBackPicCoords[species].y_offset,
eVoidSharedArr2,
- gUnknown_081FAF4C[0],
+ gMonSpriteGfx_Sprite_ptr[0],
species,
shared19348.unk10);
}
@@ -682,7 +682,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
gMonBackPicCoords[species].coords,
gMonBackPicCoords[species].y_offset,
eVoidSharedArr2,
- gUnknown_081FAF4C[r10],
+ gMonSpriteGfx_Sprite_ptr[r10],
species,
gTransformedPersonalities[a]);
}
@@ -695,12 +695,12 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
gMonFrontPicCoords[species].coords,
gMonFrontPicCoords[species].y_offset,
eVoidSharedArr2,
- gUnknown_081FAF4C[r10],
+ gMonSpriteGfx_Sprite_ptr[r10],
species,
gTransformedPersonalities[a]);
}
}
- DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[a]].oam.tileNum * 32), 0x800);
+ DmaCopy32Defvars(3, gMonSpriteGfx_Sprite_ptr[r10], (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[a]].oam.tileNum * 32), 0x800);
paletteOffset = 0x100 + a * 16;
lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue);
LZDecompressWram(lzPaletteData, gSharedMem);
@@ -739,15 +739,15 @@ void BattleLoadSubstituteSprite(u8 a, u8 b)
else
r4 = GetBattlerPosition(a);
if (IsContest())
- LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpriteGfx_Sprite_ptr[r4]);
else if (GetBattlerSide(a) != 0)
- LZDecompressVram(gSubstituteDollGfx, gUnknown_081FAF4C[r4]);
+ LZDecompressVram(gSubstituteDollGfx, gMonSpriteGfx_Sprite_ptr[r4]);
else
- LZDecompressVram(gSubstituteDollTilemap, gUnknown_081FAF4C[r4]);
+ LZDecompressVram(gSubstituteDollTilemap, gMonSpriteGfx_Sprite_ptr[r4]);
// There is probably a way to do this without all the temp variables, but I couldn't figure it out.
foo = a * 16;
gSubstituteDollPal_ = gSubstituteDollPal;
- src = gUnknown_081FAF4C[r4];
+ src = gMonSpriteGfx_Sprite_ptr[r4];
for (i = 0; i < 3; i++)
DmaCopy32(3, src, src + i * 0x800 + 0x800, 0x800);
LoadCompressedPalette(gSubstituteDollPal_, 0x100 + foo, 32);