diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 80cbed64e..45f2c30c0 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -28,17 +28,17 @@ extern u8 gActiveBattler; extern u8 gBattlersCount; extern u16 gBattlerPartyIndexes[]; extern u8 gBanksBySide[]; -extern u8 gBankSpriteIds[]; +extern u8 gBattlerSpriteIds[]; extern u16 gUnknown_02024DE8; extern u8 gDoingBattleAnim; extern u32 gTransformedPersonalities[]; extern struct Window gUnknown_03004210; -extern void (*gBattleBankFunc[])(void); -extern u8 gHealthboxIDs[]; +extern void (*gBattlerControllerFuncs[])(void); +extern u8 gHealthboxSpriteIds[]; extern u8 gUnknown_0300434C[]; -extern struct MusicPlayerInfo gMPlay_SE1; -extern struct MusicPlayerInfo gMPlay_SE2; -extern struct MusicPlayerInfo gMPlay_BGM; +extern struct MusicPlayerInfo gMPlayInfo_SE1; +extern struct MusicPlayerInfo gMPlayInfo_SE2; +extern struct MusicPlayerInfo gMPlayInfo_BGM; extern u32 gBitTable[]; extern u16 gBattleTypeFlags; extern u8 gBattleMonForms[]; @@ -198,9 +198,9 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e) } if (ewram17800[a].substituteSprite && sub_803163C(d) == 0) return TRUE; - if (ewram17800[a].substituteSprite && d == 2 && gSprites[gBankSpriteIds[a]].invisible) + if (ewram17800[a].substituteSprite && d == 2 && gSprites[gBattlerSpriteIds[a]].invisible) { - refresh_graphics_maybe(a, 1, gBankSpriteIds[a]); + refresh_graphics_maybe(a, 1, gBattlerSpriteIds[a]); sub_80324E0(a); return TRUE; } @@ -262,7 +262,7 @@ void sub_80316CC(u8 taskId) } } -u8 sub_8031720(int unused1, int unused2) +u8 IsMoveWithoutAnimation(int unused1, int unused2) { return 0; } @@ -276,8 +276,8 @@ bool8 mplay_80342A4(u8 a) ewram17810[a].unk8++; if (ewram17810[gActiveBattler].unk8 < 30) return TRUE; - m4aMPlayStop(&gMPlay_SE1); - m4aMPlayStop(&gMPlay_SE2); + m4aMPlayStop(&gMPlayInfo_SE1); + m4aMPlayStop(&gMPlayInfo_SE2); } if (zero == 0) { @@ -554,9 +554,9 @@ u8 battle_load_something(u8 *pState, u8 *b) break; case 3: if ((gBattleTypeFlags & 0x80) && *b == 0) - gHealthboxIDs[*b] = battle_make_oam_safari_battle(); + gHealthboxSpriteIds[*b] = battle_make_oam_safari_battle(); else - gHealthboxIDs[*b] = battle_make_oam_normal_battle(*b); + gHealthboxSpriteIds[*b] = battle_make_oam_normal_battle(*b); (*b)++; if (*b == gBattlersCount) { @@ -567,9 +567,9 @@ u8 battle_load_something(u8 *pState, u8 *b) case 4: sub_8043F44(*b); if (gBanksBySide[*b] <= 1) - nullsub_11(gHealthboxIDs[*b], 0); + nullsub_11(gHealthboxSpriteIds[*b], 0); else - nullsub_11(gHealthboxIDs[*b], 1); + nullsub_11(gHealthboxSpriteIds[*b], 1); (*b)++; if (*b == gBattlersCount) { @@ -581,13 +581,13 @@ u8 battle_load_something(u8 *pState, u8 *b) if (GetBattlerSide(*b) == 0) { if (!(gBattleTypeFlags & 0x80)) - sub_8045A5C(gHealthboxIDs[*b], &gPlayerParty[gBattlerPartyIndexes[*b]], 0); + sub_8045A5C(gHealthboxSpriteIds[*b], &gPlayerParty[gBattlerPartyIndexes[*b]], 0); } else { - sub_8045A5C(gHealthboxIDs[*b], &gEnemyParty[gBattlerPartyIndexes[*b]], 0); + sub_8045A5C(gHealthboxSpriteIds[*b], &gEnemyParty[gBattlerPartyIndexes[*b]], 0); } - sub_8043DB0(gHealthboxIDs[*b]); + sub_8043DB0(gHealthboxSpriteIds[*b]); (*b)++; if (*b == gBattlersCount) { @@ -621,12 +621,12 @@ void sub_8031F24(void) s32 i; for (i = 0; i < gBattlersCount; i++) - ewram17800[i].invisible = gSprites[gBankSpriteIds[i]].invisible; + ewram17800[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible; } void sub_8031F88(u8 a) { - ewram17800[a].invisible = gSprites[gBankSpriteIds[a]].invisible; + ewram17800[a].invisible = gSprites[gBattlerSpriteIds[a]].invisible; } void sub_8031FC4(u8 a, u8 b, bool8 c) @@ -640,7 +640,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) if (c) { - StartSpriteAnim(&gSprites[gBankSpriteIds[a]], ewram17840.unk0); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[a]], ewram17840.unk0); paletteOffset = 0x100 + a * 16; LoadPalette(ewram16400 + ewram17840.unk0 * 32, paletteOffset, 32); gBattleMonForms[a] = ewram17840.unk0; @@ -649,7 +649,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) BlendPalette(paletteOffset, 16, 6, RGB(31, 31, 31)); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a); + gSprites[gBattlerSpriteIds[a]].pos1.y = sub_8077F68(a); } else { @@ -702,7 +702,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) gTransformedPersonalities[a]); } } - DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[a]].oam.tileNum * 32), 0x800); + DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[a]].oam.tileNum * 32), 0x800); paletteOffset = 0x100 + a * 16; lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue); LZDecompressWram(lzPaletteData, gSharedMem); @@ -721,8 +721,8 @@ void sub_8031FC4(u8 a, u8 b, bool8 c) ewram17800[a].transformedSpecies = species; gBattleMonForms[a] = gBattleMonForms[b]; } - gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a); - StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]); + gSprites[gBattlerSpriteIds[a]].pos1.y = sub_8077F68(a); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[a]], gBattleMonForms[a]); } } @@ -862,15 +862,15 @@ void sub_80326EC(u8 a) { if (IsBankSpritePresent(i) != 0) { - gSprites[gBankSpriteIds[i]].oam.affineMode = a; + gSprites[gBattlerSpriteIds[i]].oam.affineMode = a; if (a == 0) { - ewram17810[i].unk6 = gSprites[gBankSpriteIds[i]].oam.matrixNum; - gSprites[gBankSpriteIds[i]].oam.matrixNum = 0; + ewram17810[i].unk6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0; } else { - gSprites[gBankSpriteIds[i]].oam.matrixNum = ewram17810[i].unk6; + gSprites[gBattlerSpriteIds[i]].oam.matrixNum = ewram17810[i].unk6; } } } @@ -896,7 +896,7 @@ void sub_80328A4(struct Sprite *sprite) { bool8 invisible = FALSE; u8 r4 = sprite->data[0]; - struct Sprite *r7 = &gSprites[gBankSpriteIds[r4]]; + struct Sprite *r7 = &gSprites[gBattlerSpriteIds[r4]]; if (!r7->inUse || IsBankSpritePresent(r4) == 0) { |