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path: root/src/battle_gfx_sfx_util.c
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Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 80cbed64e..45f2c30c0 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -28,17 +28,17 @@ extern u8 gActiveBattler;
extern u8 gBattlersCount;
extern u16 gBattlerPartyIndexes[];
extern u8 gBanksBySide[];
-extern u8 gBankSpriteIds[];
+extern u8 gBattlerSpriteIds[];
extern u16 gUnknown_02024DE8;
extern u8 gDoingBattleAnim;
extern u32 gTransformedPersonalities[];
extern struct Window gUnknown_03004210;
-extern void (*gBattleBankFunc[])(void);
-extern u8 gHealthboxIDs[];
+extern void (*gBattlerControllerFuncs[])(void);
+extern u8 gHealthboxSpriteIds[];
extern u8 gUnknown_0300434C[];
-extern struct MusicPlayerInfo gMPlay_SE1;
-extern struct MusicPlayerInfo gMPlay_SE2;
-extern struct MusicPlayerInfo gMPlay_BGM;
+extern struct MusicPlayerInfo gMPlayInfo_SE1;
+extern struct MusicPlayerInfo gMPlayInfo_SE2;
+extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern u32 gBitTable[];
extern u16 gBattleTypeFlags;
extern u8 gBattleMonForms[];
@@ -198,9 +198,9 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
}
if (ewram17800[a].substituteSprite && sub_803163C(d) == 0)
return TRUE;
- if (ewram17800[a].substituteSprite && d == 2 && gSprites[gBankSpriteIds[a]].invisible)
+ if (ewram17800[a].substituteSprite && d == 2 && gSprites[gBattlerSpriteIds[a]].invisible)
{
- refresh_graphics_maybe(a, 1, gBankSpriteIds[a]);
+ refresh_graphics_maybe(a, 1, gBattlerSpriteIds[a]);
sub_80324E0(a);
return TRUE;
}
@@ -262,7 +262,7 @@ void sub_80316CC(u8 taskId)
}
}
-u8 sub_8031720(int unused1, int unused2)
+u8 IsMoveWithoutAnimation(int unused1, int unused2)
{
return 0;
}
@@ -276,8 +276,8 @@ bool8 mplay_80342A4(u8 a)
ewram17810[a].unk8++;
if (ewram17810[gActiveBattler].unk8 < 30)
return TRUE;
- m4aMPlayStop(&gMPlay_SE1);
- m4aMPlayStop(&gMPlay_SE2);
+ m4aMPlayStop(&gMPlayInfo_SE1);
+ m4aMPlayStop(&gMPlayInfo_SE2);
}
if (zero == 0)
{
@@ -554,9 +554,9 @@ u8 battle_load_something(u8 *pState, u8 *b)
break;
case 3:
if ((gBattleTypeFlags & 0x80) && *b == 0)
- gHealthboxIDs[*b] = battle_make_oam_safari_battle();
+ gHealthboxSpriteIds[*b] = battle_make_oam_safari_battle();
else
- gHealthboxIDs[*b] = battle_make_oam_normal_battle(*b);
+ gHealthboxSpriteIds[*b] = battle_make_oam_normal_battle(*b);
(*b)++;
if (*b == gBattlersCount)
{
@@ -567,9 +567,9 @@ u8 battle_load_something(u8 *pState, u8 *b)
case 4:
sub_8043F44(*b);
if (gBanksBySide[*b] <= 1)
- nullsub_11(gHealthboxIDs[*b], 0);
+ nullsub_11(gHealthboxSpriteIds[*b], 0);
else
- nullsub_11(gHealthboxIDs[*b], 1);
+ nullsub_11(gHealthboxSpriteIds[*b], 1);
(*b)++;
if (*b == gBattlersCount)
{
@@ -581,13 +581,13 @@ u8 battle_load_something(u8 *pState, u8 *b)
if (GetBattlerSide(*b) == 0)
{
if (!(gBattleTypeFlags & 0x80))
- sub_8045A5C(gHealthboxIDs[*b], &gPlayerParty[gBattlerPartyIndexes[*b]], 0);
+ sub_8045A5C(gHealthboxSpriteIds[*b], &gPlayerParty[gBattlerPartyIndexes[*b]], 0);
}
else
{
- sub_8045A5C(gHealthboxIDs[*b], &gEnemyParty[gBattlerPartyIndexes[*b]], 0);
+ sub_8045A5C(gHealthboxSpriteIds[*b], &gEnemyParty[gBattlerPartyIndexes[*b]], 0);
}
- sub_8043DB0(gHealthboxIDs[*b]);
+ sub_8043DB0(gHealthboxSpriteIds[*b]);
(*b)++;
if (*b == gBattlersCount)
{
@@ -621,12 +621,12 @@ void sub_8031F24(void)
s32 i;
for (i = 0; i < gBattlersCount; i++)
- ewram17800[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
+ ewram17800[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
}
void sub_8031F88(u8 a)
{
- ewram17800[a].invisible = gSprites[gBankSpriteIds[a]].invisible;
+ ewram17800[a].invisible = gSprites[gBattlerSpriteIds[a]].invisible;
}
void sub_8031FC4(u8 a, u8 b, bool8 c)
@@ -640,7 +640,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
if (c)
{
- StartSpriteAnim(&gSprites[gBankSpriteIds[a]], ewram17840.unk0);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[a]], ewram17840.unk0);
paletteOffset = 0x100 + a * 16;
LoadPalette(ewram16400 + ewram17840.unk0 * 32, paletteOffset, 32);
gBattleMonForms[a] = ewram17840.unk0;
@@ -649,7 +649,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
BlendPalette(paletteOffset, 16, 6, RGB(31, 31, 31));
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
+ gSprites[gBattlerSpriteIds[a]].pos1.y = sub_8077F68(a);
}
else
{
@@ -702,7 +702,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
gTransformedPersonalities[a]);
}
}
- DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[a]].oam.tileNum * 32), 0x800);
+ DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBattlerSpriteIds[a]].oam.tileNum * 32), 0x800);
paletteOffset = 0x100 + a * 16;
lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue);
LZDecompressWram(lzPaletteData, gSharedMem);
@@ -721,8 +721,8 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
ewram17800[a].transformedSpecies = species;
gBattleMonForms[a] = gBattleMonForms[b];
}
- gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
- StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBattlerSpriteIds[a]].pos1.y = sub_8077F68(a);
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[a]], gBattleMonForms[a]);
}
}
@@ -862,15 +862,15 @@ void sub_80326EC(u8 a)
{
if (IsBankSpritePresent(i) != 0)
{
- gSprites[gBankSpriteIds[i]].oam.affineMode = a;
+ gSprites[gBattlerSpriteIds[i]].oam.affineMode = a;
if (a == 0)
{
- ewram17810[i].unk6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
- gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
+ ewram17810[i].unk6 = gSprites[gBattlerSpriteIds[i]].oam.matrixNum;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = 0;
}
else
{
- gSprites[gBankSpriteIds[i]].oam.matrixNum = ewram17810[i].unk6;
+ gSprites[gBattlerSpriteIds[i]].oam.matrixNum = ewram17810[i].unk6;
}
}
}
@@ -896,7 +896,7 @@ void sub_80328A4(struct Sprite *sprite)
{
bool8 invisible = FALSE;
u8 r4 = sprite->data[0];
- struct Sprite *r7 = &gSprites[gBankSpriteIds[r4]];
+ struct Sprite *r7 = &gSprites[gBattlerSpriteIds[r4]];
if (!r7->inUse || IsBankSpritePresent(r4) == 0)
{