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-rw-r--r--src/battle_main.c32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/battle_main.c b/src/battle_main.c
index 56eabd515..b38468386 100644
--- a/src/battle_main.c
+++ b/src/battle_main.c
@@ -3443,7 +3443,7 @@ void SwitchInClearSetData(void)
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
{
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
- gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BANK | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
+ gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED | STATUS3_MUDSPORT | STATUS3_WATERSPORT);
for (i = 0; i < gBattlersCount; i++)
{
@@ -4545,7 +4545,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreMovePriorities)
if (heldItemEffect == HOLD_EFFECT_MACHO_BRACE)
bank1AdjustedSpeed /= 2;
- if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS)
bank1AdjustedSpeed /= 4;
if (heldItemEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (heldItemEffectParam * 0xFFFF) / 100)
@@ -4575,7 +4575,7 @@ u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreMovePriorities)
if (heldItemEffect == HOLD_EFFECT_MACHO_BRACE)
bank2AdjustedSpeed /= 2;
- if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
+ if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS)
bank2AdjustedSpeed /= 4;
if (heldItemEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (heldItemEffectParam * 0xFFFF) / 100)
@@ -4787,7 +4787,7 @@ void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
gActiveBattler = gBattlerAttacker = eFocusPunchBattler;
eFocusPunchBattler++;
if (gChosenMovesByBanks[gActiveBattler] == MOVE_FOCUS_PUNCH
- && !(gBattleMons[gActiveBattler].status1 & STATUS_SLEEP)
+ && !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
@@ -4846,7 +4846,7 @@ void HandleEndTurn_BattleWon(void)
gBattleTextBuff1[0] = gBattleOutcome;
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
else if (gBattleTypeFlags & (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER))
{
@@ -4896,7 +4896,7 @@ void HandleEndTurn_BattleLost(void)
gBattleTextBuff1[0] = gBattleOutcome;
gBattlerAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
gBattlescriptCurrInstr = BattleScript_LinkBattleWonOrLost;
- gBattleOutcome &= ~(OUTCOME_LINK_BATTLE_RUN);
+ gBattleOutcome &= ~(B_OUTCOME_LINK_BATTLE_RAN);
}
else
{
@@ -4983,7 +4983,7 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
if (!gPaletteFade.active)
{
ResetSpriteData();
- if (gLeveledUpInBattle == 0 || gBattleOutcome != BATTLE_WON)
+ if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
{
gBattleMainFunc = ReturnFromBattleToOverworld;
return;
@@ -5049,7 +5049,7 @@ static void ReturnFromBattleToOverworld(void)
if (gBattleTypeFlags & BATTLE_TYPE_ROAMER)
{
UpdateRoamerHPStatus(&gEnemyParty[0]);
- if (gBattleOutcome == BATTLE_WON || gBattleOutcome == BATTLE_CAUGHT)
+ if (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT)
SetRoamerInactive();
}
@@ -5407,7 +5407,7 @@ bool8 TryRunFromBattle(u8 bank)
if (effect)
{
gCurrentTurnActionNumber = gBattlersCount;
- gBattleOutcome = BATTLE_RAN;
+ gBattleOutcome = B_OUTCOME_RAN;
}
return effect;
@@ -5426,16 +5426,16 @@ void HandleAction_Run(void)
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
if (gActionForBanks[gActiveBattler] == B_ACTION_RUN)
- gBattleOutcome |= BATTLE_LOST;
+ gBattleOutcome |= B_OUTCOME_LOST;
}
else
{
if (gActionForBanks[gActiveBattler] == B_ACTION_RUN)
- gBattleOutcome |= BATTLE_WON;
+ gBattleOutcome |= B_OUTCOME_WON;
}
}
- gBattleOutcome |= OUTCOME_LINK_BATTLE_RUN;
+ gBattleOutcome |= B_OUTCOME_LINK_BATTLE_RAN;
}
else
{
@@ -5460,7 +5460,7 @@ void HandleAction_Run(void)
else
{
gCurrentTurnActionNumber = gBattlersCount;
- gBattleOutcome = BATTLE_POKE_FLED;
+ gBattleOutcome = B_OUTCOME_MON_FLED;
}
}
}
@@ -5540,7 +5540,7 @@ void HandleAction_SafriZoneRun(void)
gBattlerAttacker = gBanksByTurnOrder[gCurrentTurnActionNumber];
PlaySE(SE_NIGERU);
gCurrentTurnActionNumber = gBattlersCount;
- gBattleOutcome = BATTLE_RAN;
+ gBattleOutcome = B_OUTCOME_RAN;
}
void HandleAction_Action9(void)
@@ -5573,7 +5573,7 @@ void HandleAction_NothingIsFainted(void)
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
- | HITMARKER_x8000000 | HITMARKER_x4000000);
+ | HITMARKER_CHARGING | HITMARKER_x4000000);
}
void HandleAction_ActionFinished(void)
@@ -5585,7 +5585,7 @@ void HandleAction_ActionFinished(void)
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_IGNORE_ON_AIR
| HITMARKER_IGNORE_UNDERGROUND | HITMARKER_IGNORE_UNDERWATER | HITMARKER_x100000
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
- | HITMARKER_x8000000 | HITMARKER_x4000000);
+ | HITMARKER_CHARGING | HITMARKER_x4000000);
gBattleMoveDamage = 0;
ewram16002 = 0;