diff options
Diffstat (limited to 'src/battle_setup.c')
-rw-r--r-- | src/battle_setup.c | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c index f69596a3d..893719a43 100644 --- a/src/battle_setup.c +++ b/src/battle_setup.c @@ -11,6 +11,7 @@ #include "var.h" #include "script.h" #include "field_message_box.h" +#include "trainer.h" extern void prev_quest_postbuffer_cursor_backup_reset(void); extern void overworld_poison_timer_set(void); @@ -896,7 +897,7 @@ void sub_8082718() ShowFieldMessage(sub_8082880()); } -void sub_8082728(void) // sets the music to be played after a battle +void PlayTrainerEncounterMusic(void) { u16 music; @@ -904,48 +905,47 @@ void sub_8082728(void) // sets the music to be played after a battle { switch (sub_803FC58(gTrainerBattleOpponent)) { - // TODO: Replace with music constants. - case 0: - music = 380; + case TRAINER_ENCOUNTER_MUSIC_MALE: + music = BGM_BOYEYE; break; - case 1: - music = 407; + case TRAINER_ENCOUNTER_MUSIC_FEMALE: + music = BGM_GIRLEYE; break; - case 2: - music = 379; + case TRAINER_ENCOUNTER_MUSIC_GIRL: + music = BGM_SYOUJOEYE; break; - case 4: - music = 416; + case TRAINER_ENCOUNTER_MUSIC_INTENSE: + music = BGM_HAGESHII; break; - case 5: - music = 417; + case TRAINER_ENCOUNTER_MUSIC_COOL: + music = BGM_KAKKOII; break; - case 6: - music = 419; + case TRAINER_ENCOUNTER_MUSIC_AQUA: + music = BGM_AQA_0; break; - case 7: - music = 441; + case TRAINER_ENCOUNTER_MUSIC_MAGMA: + music = BGM_MGM0; break; - case 8: - music = 385; + case TRAINER_ENCOUNTER_MUSIC_SWIMMER: + music = BGM_SWIMEYE; break; - case 9: - music = 449; + case TRAINER_ENCOUNTER_MUSIC_TWINS: + music = BGM_HUTAGO; break; - case 10: - music = 450; + case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR: + music = BGM_SITENNOU; break; - case 11: - music = 451; + case TRAINER_ENCOUNTER_MUSIC_HIKER: + music = BGM_YAMA_EYE; break; - case 12: - music = 453; + case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER: + music = BGM_INTER_V; break; - case 13: - music = 397; + case TRAINER_ENCOUNTER_MUSIC_RICH: + music = BGM_TEST; break; default: - music = 423; + music = BGM_AYASII; } PlayNewMapMusic(music); |