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-rw-r--r--src/battle_setup.c58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/battle_setup.c b/src/battle_setup.c
index f69596a3d..893719a43 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -11,6 +11,7 @@
#include "var.h"
#include "script.h"
#include "field_message_box.h"
+#include "trainer.h"
extern void prev_quest_postbuffer_cursor_backup_reset(void);
extern void overworld_poison_timer_set(void);
@@ -896,7 +897,7 @@ void sub_8082718()
ShowFieldMessage(sub_8082880());
}
-void sub_8082728(void) // sets the music to be played after a battle
+void PlayTrainerEncounterMusic(void)
{
u16 music;
@@ -904,48 +905,47 @@ void sub_8082728(void) // sets the music to be played after a battle
{
switch (sub_803FC58(gTrainerBattleOpponent))
{
- // TODO: Replace with music constants.
- case 0:
- music = 380;
+ case TRAINER_ENCOUNTER_MUSIC_MALE:
+ music = BGM_BOYEYE;
break;
- case 1:
- music = 407;
+ case TRAINER_ENCOUNTER_MUSIC_FEMALE:
+ music = BGM_GIRLEYE;
break;
- case 2:
- music = 379;
+ case TRAINER_ENCOUNTER_MUSIC_GIRL:
+ music = BGM_SYOUJOEYE;
break;
- case 4:
- music = 416;
+ case TRAINER_ENCOUNTER_MUSIC_INTENSE:
+ music = BGM_HAGESHII;
break;
- case 5:
- music = 417;
+ case TRAINER_ENCOUNTER_MUSIC_COOL:
+ music = BGM_KAKKOII;
break;
- case 6:
- music = 419;
+ case TRAINER_ENCOUNTER_MUSIC_AQUA:
+ music = BGM_AQA_0;
break;
- case 7:
- music = 441;
+ case TRAINER_ENCOUNTER_MUSIC_MAGMA:
+ music = BGM_MGM0;
break;
- case 8:
- music = 385;
+ case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
+ music = BGM_SWIMEYE;
break;
- case 9:
- music = 449;
+ case TRAINER_ENCOUNTER_MUSIC_TWINS:
+ music = BGM_HUTAGO;
break;
- case 10:
- music = 450;
+ case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
+ music = BGM_SITENNOU;
break;
- case 11:
- music = 451;
+ case TRAINER_ENCOUNTER_MUSIC_HIKER:
+ music = BGM_YAMA_EYE;
break;
- case 12:
- music = 453;
+ case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
+ music = BGM_INTER_V;
break;
- case 13:
- music = 397;
+ case TRAINER_ENCOUNTER_MUSIC_RICH:
+ music = BGM_TEST;
break;
default:
- music = 423;
+ music = BGM_AYASII;
}
PlayNewMapMusic(music);