diff options
Diffstat (limited to 'src/battle_transition.c')
-rw-r--r-- | src/battle_transition.c | 2511 |
1 files changed, 2511 insertions, 0 deletions
diff --git a/src/battle_transition.c b/src/battle_transition.c new file mode 100644 index 000000000..a0c94f713 --- /dev/null +++ b/src/battle_transition.c @@ -0,0 +1,2511 @@ +#include "global.h" +#include "battle_transition.h" +#include "main.h" +#include "overworld.h" +#include "task.h" +#include "palette.h" +#include "trig.h" +#include "field_effect.h" +#include "field_weather.h" +#include "random.h" +#include "sprite.h" +#include "sound.h" +#include "trainer.h" +#include "field_camera.h" +#include "ewram.h" +#include "scanline_effect.h" +#include "constants/songs.h" +#include "constants/field_effects.h" + +void ScanlineEffect_Clear(void); + +extern const struct OamData gFieldOamData_32x32; + +struct TransitionData +{ + vs8 VBlank_DMA; + u16 WININ; + u16 WINOUT; + u16 field_6; + u16 WIN0V; + u16 field_A; + u16 field_C; + u16 BLDCNT; + u16 BLDALPHA; + u16 BLDY; + s16 field_14; + s16 field_16; + s16 field_18; + s16 field_1A; + s16 field_1C; + s16 field_1E; // unused + s16 field_20; + s16 field_22; // unused + s16 data[11]; +}; + +typedef bool8 (*TransitionState)(struct Task* task); +typedef bool8 (*TransitionSpriteCallback)(struct Sprite* sprite); + +// this file's functions +static void LaunchBattleTransitionTask(u8 transitionID); +static void Task_BattleTransitionMain(u8 taskID); +static void Phase1Task_TransitionAll(u8 taskID); +static void Phase2Task_Transition_Blur(u8 taskID); +static void Phase2Task_Transition_Swirl(u8 taskID); +static void Phase2Task_Transition_Shuffle(u8 taskID); +static void Phase2Task_Transition_BigPokeball(u8 taskID); +static void Phase2Task_Transition_PokeballsTrail(u8 taskID); +static void Phase2Task_Transition_Clockwise_BlackFade(u8 taskID); +static void Phase2Task_Transition_Ripple(u8 taskID); +static void Phase2Task_Transition_Wave(u8 taskID); +static void Phase2Task_Transition_Slice(u8 taskID); +static void Phase2Task_Transition_WhiteFade(u8 taskID); +static void Phase2Task_Transition_GridSquares(u8 taskID); +static void Phase2Task_Transition_Shards(u8 taskID); +static void Phase2Task_Transition_Sydney(u8 taskID); +static void Phase2Task_Transition_Phoebe(u8 taskID); +static void Phase2Task_Transition_Glacia(u8 taskID); +static void Phase2Task_Transition_Drake(u8 taskID); +static void Phase2Task_Transition_Steven(u8 taskID); +static bool8 Transition_Phase1(struct Task* task); +static bool8 Transition_WaitForPhase1(struct Task* task); +static bool8 Transition_Phase2(struct Task* task); +static bool8 Transition_WaitForPhase2(struct Task* task); +static void VBlankCB_Phase2_Transition_Swirl(void); +static void HBlankCB_Phase2_Transition_Swirl(void); +static void VBlankCB_Phase2_Transition_Shuffle(void); +static void HBlankCB_Phase2_Transition_Shuffle(void); +static void VBlankCB0_Phase2_Transition_BigPokeball(void); +static void VBlankCB1_Phase2_Transition_BigPokeball(void); +static void VBlankCB_Phase2_Transition_Clockwise_BlackFade(void); +static void VBlankCB_Phase2_Transition_Ripple(void); +static void HBlankCB_Phase2_Transition_Ripple(void); +static void VBlankCB_Phase2_Transition_Wave(void); +static void VBlankCB_Phase2_Transition_Slice(void); +static void HBlankCB_Phase2_Transition_Slice(void); +static void VBlankCB0_Phase2_Transition_WhiteFade(void); +static void VBlankCB1_Phase2_Transition_WhiteFade(void); +static void HBlankCB_Phase2_Transition_WhiteFade(void); +static void VBlankCB0_Phase2_Mugshots(void); +static void VBlankCB1_Phase2_Mugshots(void); +static void HBlankCB_Phase2_Mugshots(void); +static void VBlankCB_Phase2_Transition_Shards(void); +static bool8 Phase2_Transition_Blur_Func1(struct Task* task); +static bool8 Phase2_Transition_Blur_Func2(struct Task* task); +static bool8 Phase2_Transition_Blur_Func3(struct Task* task); +static bool8 Phase2_Transition_Swirl_Func1(struct Task* task); +static bool8 Phase2_Transition_Swirl_Func2(struct Task* task); +static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task); +static bool8 Phase2_Transition_Shuffle_Func2(struct Task* task); +static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task); +static bool8 Phase2_Transition_BigPokeball_Func2(struct Task* task); +static bool8 Phase2_Transition_BigPokeball_Func3(struct Task* task); +static bool8 Phase2_Transition_BigPokeball_Func4(struct Task* task); +static bool8 Phase2_Transition_BigPokeball_Func5(struct Task* task); +static bool8 Phase2_Transition_BigPokeball_Func6(struct Task* task); +static bool8 Phase2_Transition_PokeballsTrail_Func1(struct Task* task); +static bool8 Phase2_Transition_PokeballsTrail_Func2(struct Task* task); +static bool8 Phase2_Transition_PokeballsTrail_Func3(struct Task* task); +static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task); +static bool8 Phase2_Transition_Clockwise_BlackFade_Func2(struct Task* task); +static bool8 Phase2_Transition_Clockwise_BlackFade_Func3(struct Task* task); +static bool8 Phase2_Transition_Clockwise_BlackFade_Func4(struct Task* task); +static bool8 Phase2_Transition_Clockwise_BlackFade_Func5(struct Task* task); +static bool8 Phase2_Transition_Clockwise_BlackFade_Func6(struct Task* task); +static bool8 Phase2_Transition_Clockwise_BlackFade_Func7(struct Task* task); +static bool8 Phase2_Transition_Ripple_Func1(struct Task* task); +static bool8 Phase2_Transition_Ripple_Func2(struct Task* task); +static bool8 Phase2_Transition_Wave_Func1(struct Task* task); +static bool8 Phase2_Transition_Wave_Func2(struct Task* task); +static bool8 Phase2_Transition_Wave_Func3(struct Task* task); +static bool8 Phase2_Transition_Slice_Func1(struct Task* task); +static bool8 Phase2_Transition_Slice_Func2(struct Task* task); +static bool8 Phase2_Transition_Slice_Func3(struct Task* task); +static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task); +static bool8 Phase2_Transition_WhiteFade_Func2(struct Task* task); +static bool8 Phase2_Transition_WhiteFade_Func3(struct Task* task); +static bool8 Phase2_Transition_WhiteFade_Func4(struct Task* task); +static bool8 Phase2_Transition_WhiteFade_Func5(struct Task* task); +static bool8 Phase2_Transition_GridSquares_Func1(struct Task* task); +static bool8 Phase2_Transition_GridSquares_Func2(struct Task* task); +static bool8 Phase2_Transition_GridSquares_Func3(struct Task* task); +static bool8 Phase2_Transition_Shards_Func1(struct Task* task); +static bool8 Phase2_Transition_Shards_Func2(struct Task* task); +static bool8 Phase2_Transition_Shards_Func3(struct Task* task); +static bool8 Phase2_Transition_Shards_Func4(struct Task* task); +static bool8 Phase2_Transition_Shards_Func5(struct Task* task); +static bool8 Phase2_Mugshot_Func1(struct Task* task); +static bool8 Phase2_Mugshot_Func2(struct Task* task); +static bool8 Phase2_Mugshot_Func3(struct Task* task); +static bool8 Phase2_Mugshot_Func4(struct Task* task); +static bool8 Phase2_Mugshot_Func5(struct Task* task); +static bool8 Phase2_Mugshot_Func6(struct Task* task); +static bool8 Phase2_Mugshot_Func7(struct Task* task); +static bool8 Phase2_Mugshot_Func8(struct Task* task); +static bool8 Phase2_Mugshot_Func9(struct Task* task); +static bool8 Phase2_Mugshot_Func10(struct Task* task); +static void Phase2Task_MugShotTransition(u8 taskID); +static void Mugshots_CreateOpponentPlayerSprites(struct Task* task); +static void sub_811CA10(s16 spriteID, s16 value); +static void sub_811CA28(s16 spriteID); +static s16 sub_811CA44(s16 spriteID); +static bool8 sub_811C934(struct Sprite* sprite); +static bool8 sub_811C938(struct Sprite* sprite); +static bool8 sub_811C984(struct Sprite* sprite); +static bool8 sub_811C9B8(struct Sprite* sprite); +static bool8 sub_811C9E4(struct Sprite* sprite); +static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4); +static bool8 sub_811D52C(void); +static void Phase1_Task_RunFuncs(u8 taskID); +static bool8 Phase1_TransitionAll_Func1(struct Task* task); +static bool8 Phase1_TransitionAll_Func2(struct Task* task); +static void sub_811D658(void); +static void VBlankCB_BattleTransition(void); +static void sub_811D6A8(u16** a0, u16** a1); +static void sub_811D690(u16** a0); +static void sub_811D6D4(void); +static void sub_811D6E8(s16* array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize); +static void sub_811D764(u16* a0, s16 a1, s16 a2, s16 a3); +static void sub_811D8FC(s16* a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6); +static bool8 sub_811D978(s16* a0, bool8 a1, bool8 a2); +static void sub_811CFD0(struct Sprite* sprite); +static void sub_811B720(struct Sprite* sprite); +static void sub_811C90C(struct Sprite* sprite); + +// const data + +static const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp"); +static const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp"); +static const u8 sSpriteImage_83FC148[] = INCBIN_U8("graphics/battle_transitions/pokeball.4bpp"); +static const u32 sUnknown_083FC348[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp"); +static const u8 sSpriteImage_83FC528[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp"); +static const u8 sSpriteImage_83FCD28[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp"); +static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp"); + +static struct TransitionData * const sTransitionStructPtr = &TRANSITION_STRUCT; + +static const TaskFunc sPhase1_Tasks[TRANSITIONS_NO] = +{ + [0 ... TRANSITIONS_NO - 1] = &Phase1Task_TransitionAll +}; + +static const TaskFunc sPhase2_Tasks[TRANSITIONS_NO] = +{ + Phase2Task_Transition_Blur, // 0 + Phase2Task_Transition_Swirl, // 1 + Phase2Task_Transition_Shuffle, // 2 + Phase2Task_Transition_BigPokeball, // 3 + Phase2Task_Transition_PokeballsTrail, // 4 + Phase2Task_Transition_Clockwise_BlackFade, // 5 + Phase2Task_Transition_Ripple, // 6 + Phase2Task_Transition_Wave, // 7 + Phase2Task_Transition_Slice, // 8 + Phase2Task_Transition_WhiteFade, // 9 + Phase2Task_Transition_GridSquares, // 10 + Phase2Task_Transition_Shards, // 11 + Phase2Task_Transition_Sydney, // 12 + Phase2Task_Transition_Phoebe, // 13 + Phase2Task_Transition_Glacia, // 14 + Phase2Task_Transition_Drake, // 15 + Phase2Task_Transition_Steven, // 16 +}; + +static const TransitionState sMainTransitionPhases[] = +{ + &Transition_Phase1, + &Transition_WaitForPhase1, + &Transition_Phase2, + &Transition_WaitForPhase2 +}; + +static const TransitionState sPhase2_Transition_Blur_Funcs[] = +{ + Phase2_Transition_Blur_Func1, + Phase2_Transition_Blur_Func2, + Phase2_Transition_Blur_Func3 +}; + +static const TransitionState sPhase2_Transition_Swirl_Funcs[] = +{ + Phase2_Transition_Swirl_Func1, + Phase2_Transition_Swirl_Func2, +}; + +static const TransitionState sPhase2_Transition_Shuffle_Funcs[] = +{ + Phase2_Transition_Shuffle_Func1, + Phase2_Transition_Shuffle_Func2, +}; + +static const TransitionState sPhase2_Transition_BigPokeball_Funcs[] = +{ + Phase2_Transition_BigPokeball_Func1, + Phase2_Transition_BigPokeball_Func2, + Phase2_Transition_BigPokeball_Func3, + Phase2_Transition_BigPokeball_Func4, + Phase2_Transition_BigPokeball_Func5, + Phase2_Transition_BigPokeball_Func6 +}; + +static const TransitionState sPhase2_Transition_PokeballsTrail_Funcs[] = +{ + Phase2_Transition_PokeballsTrail_Func1, + Phase2_Transition_PokeballsTrail_Func2, + Phase2_Transition_PokeballsTrail_Func3 +}; + +static const s16 sUnknown_083FD7E4[2] = {-16, 256}; +static const s16 sUnknown_083FD7E8[5] = {0, 32, 64, 18, 48}; +static const s16 sUnknown_083FD7F2[2] = {8, -8}; + +static const TransitionState sPhase2_Transition_Clockwise_BlackFade_Funcs[] = +{ + Phase2_Transition_Clockwise_BlackFade_Func1, + Phase2_Transition_Clockwise_BlackFade_Func2, + Phase2_Transition_Clockwise_BlackFade_Func3, + Phase2_Transition_Clockwise_BlackFade_Func4, + Phase2_Transition_Clockwise_BlackFade_Func5, + Phase2_Transition_Clockwise_BlackFade_Func6, + Phase2_Transition_Clockwise_BlackFade_Func7 +}; + +static const TransitionState sPhase2_Transition_Ripple_Funcs[] = +{ + Phase2_Transition_Ripple_Func1, + Phase2_Transition_Ripple_Func2 +}; + +static const TransitionState sPhase2_Transition_Wave_Funcs[] = +{ + Phase2_Transition_Wave_Func1, + Phase2_Transition_Wave_Func2, + Phase2_Transition_Wave_Func3 +}; + +static const TransitionState sPhase2_Mugshot_Transition_Funcs[] = +{ + Phase2_Mugshot_Func1, + Phase2_Mugshot_Func2, + Phase2_Mugshot_Func3, + Phase2_Mugshot_Func4, + Phase2_Mugshot_Func5, + Phase2_Mugshot_Func6, + Phase2_Mugshot_Func7, + Phase2_Mugshot_Func8, + Phase2_Mugshot_Func9, + Phase2_Mugshot_Func10 +}; + +static const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_NO] = {TRAINER_PIC_SIDNEY, TRAINER_PIC_PHOEBE, TRAINER_PIC_GLACIA, TRAINER_PIC_DRAKE, TRAINER_PIC_STEVEN}; +static const s16 sMugshotsOpponentRotationScales[MUGSHOTS_NO][2] = +{ + {0x200, 0x200}, + {0x200, 0x200}, + {0x1B0, 0x1B0}, + {0x1A0, 0x1A0}, + {0x188, 0x188}, +}; +static const s16 sMugshotsOpponentCoords[MUGSHOTS_NO][2] = +{ + {0, 0}, + {0, 0}, + {-4, 4}, + {0, 5}, + {0, 7}, +}; + +static const TransitionSpriteCallback sUnknown_083FD880[] = +{ + sub_811C934, + sub_811C938, + sub_811C984, + sub_811C9B8, + sub_811C934, + sub_811C9E4, + sub_811C934 +}; + +static const s16 sUnknown_083FD89C[2] = {12, -12}; +static const s16 sUnknown_083FD8A0[2] = {-1, 1}; + +static const TransitionState sPhase2_Transition_Slice_Funcs[] = +{ + Phase2_Transition_Slice_Func1, + Phase2_Transition_Slice_Func2, + Phase2_Transition_Slice_Func3 +}; + +static const TransitionState sPhase2_Transition_WhiteFade_Funcs[] = +{ + Phase2_Transition_WhiteFade_Func1, + Phase2_Transition_WhiteFade_Func2, + Phase2_Transition_WhiteFade_Func3, + Phase2_Transition_WhiteFade_Func4, + Phase2_Transition_WhiteFade_Func5 +}; + +static const s16 sUnknown_083FD8C4[8] = {0, 20, 15, 40, 10, 25, 35, 5}; + +static const TransitionState sPhase2_Transition_GridSquares_Funcs[] = +{ + Phase2_Transition_GridSquares_Func1, + Phase2_Transition_GridSquares_Func2, + Phase2_Transition_GridSquares_Func3 +}; + +static const TransitionState sPhase2_Transition_Shards_Funcs[] = +{ + Phase2_Transition_Shards_Func1, + Phase2_Transition_Shards_Func2, + Phase2_Transition_Shards_Func3, + Phase2_Transition_Shards_Func4, + Phase2_Transition_Shards_Func5 +}; + +static const s16 sUnknown_083FD8F4[][5] = +{ + {56, 0, 0, 160, 0}, + {104, 160, 240, 88, 1}, + {240, 72, 56, 0, 1}, + {0, 32, 144, 160, 0}, + {144, 160, 184, 0, 1}, + {56, 0, 168, 160, 0}, + {168, 160, 48, 0, 1}, +}; + +static const s16 sUnknown_083FD93A[] = {8, 4, 2, 1, 1, 1, 0}; + +static const TransitionState sPhase1_TransitionAll_Funcs[] = +{ + Phase1_TransitionAll_Func1, + Phase1_TransitionAll_Func2 +}; + +static const struct SpriteFrameImage sSpriteImageTable_83FD950[] = +{ + sSpriteImage_83FC148, 0x200 +}; + +static const union AnimCmd sSpriteAnim_83FD958[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_83FD960[] = +{ + sSpriteAnim_83FD958 +}; + +static const union AffineAnimCmd sSpriteAffineAnim_83FD964[] = +{ + AFFINEANIMCMD_FRAME(0, 0, -4, 1), + AFFINEANIMCMD_JUMP(0) +}; + +static const union AffineAnimCmd sSpriteAffineAnim_83FD974[] = +{ + AFFINEANIMCMD_FRAME(0, 0, 4, 1), + AFFINEANIMCMD_JUMP(0) +}; + +static const union AffineAnimCmd *const sSpriteAffineAnimTable_83FD984[] = +{ + sSpriteAffineAnim_83FD964, + sSpriteAffineAnim_83FD974 +}; + +static const struct SpriteTemplate sSpriteTemplate_83FD98C = +{ + .tileTag = 0xFFFF, + .paletteTag = 4105, + .oam = &gFieldOamData_32x32, + .anims = sSpriteAnimTable_83FD960, + .images = sSpriteImageTable_83FD950, + .affineAnims = sSpriteAffineAnimTable_83FD984, + .callback = sub_811B720 +}; + +static const struct OamData gOamData_83FD9A4 = +{ + .y = 0, + .affineMode = 0, + .objMode = 0, + .mosaic = 0, + .bpp = 0, + .shape = 0, + .x = 0, + .matrixNum = 0, + .size = 3, + .tileNum = 0, + .priority = 0, + .paletteNum = 0, + .affineParam = 0, +}; + +static const struct SpriteFrameImage sSpriteImageTable_83FD9AC[] = +{ + sSpriteImage_83FC528, 0x800 +}; + +static const struct SpriteFrameImage sSpriteImageTable_83FD9B4[] = +{ + sSpriteImage_83FCD28, 0x800 +}; + +static const union AnimCmd sSpriteAnim_83FD9BC[] = +{ + ANIMCMD_FRAME(0, 1), + ANIMCMD_END +}; + +static const union AnimCmd *const sSpriteAnimTable_83FD9C4[] = +{ + sSpriteAnim_83FD9BC +}; + +static const struct SpriteTemplate sSpriteTemplate_83FD9C8 = +{ + .tileTag = 0xFFFF, + .paletteTag = 4106, + .oam = &gOamData_83FD9A4, + .anims = sSpriteAnimTable_83FD9C4, + .images = sSpriteImageTable_83FD9AC, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_811C90C +}; + +static const struct SpriteTemplate sSpriteTemplate_83FD9E0 = +{ + .tileTag = 0xFFFF, + .paletteTag = 4106, + .oam = &gOamData_83FD9A4, + .anims = sSpriteAnimTable_83FD9C4, + .images = sSpriteImageTable_83FD9B4, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = sub_811C90C +}; + +static const u16 gFieldEffectObjectPalette10[] = INCBIN_U16("graphics/field_effect_objects/palettes/10.gbapal"); + +const struct SpritePalette gFieldEffectObjectPaletteInfo10 = +{ + gFieldEffectObjectPalette10, 0x1009 +}; + +static const u16 sMugshotPal_Sydney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal"); +static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal"); +static const u16 sMugshotPal_Glacia[] = INCBIN_U16("graphics/battle_transitions/glacia_bg.gbapal"); +static const u16 sMugshotPal_Drake[] = INCBIN_U16("graphics/battle_transitions/drake_bg.gbapal"); +static const u16 sMugshotPal_Steven[] = INCBIN_U16("graphics/battle_transitions/steven_bg.gbapal"); +static const u16 sMugshotPal_Brendan[] = INCBIN_U16("graphics/battle_transitions/brendan_bg.gbapal"); +static const u16 sMugshotPal_May[] = INCBIN_U16("graphics/battle_transitions/may_bg.gbapal"); + +static const u16 * const sOpponentMugshotsPals[MUGSHOTS_NO] = +{ + sMugshotPal_Sydney, + sMugshotPal_Phoebe, + sMugshotPal_Glacia, + sMugshotPal_Drake, + sMugshotPal_Steven +}; + +static const u16 * const sPlayerMugshotsPals[2] = +{ + sMugshotPal_Brendan, + sMugshotPal_May +}; + +static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal"); +static const struct SpritePalette sSpritePalette_UnusedTrainer = +{ + sUnusedTrainerPalette, 0x100A +}; + +static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin"); +static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin"); + +// actual code starts here + +void BattleTransition_StartOnField(u8 transitionID) +{ + gMain.callback2 = CB2_OverworldBasic; + LaunchBattleTransitionTask(transitionID); +} + +void BattleTransition_Start(u8 transitionID) +{ + LaunchBattleTransitionTask(transitionID); +} + +#define tState data[0] +#define tTransitionID data[1] +#define tTransitionDone data[15] + +bool8 IsBattleTransitionDone(void) +{ + u8 taskID = FindTaskIdByFunc(Task_BattleTransitionMain); + if (gTasks[taskID].tTransitionDone) + { + DestroyTask(taskID); + return TRUE; + } + else + return FALSE; +} + +static void LaunchBattleTransitionTask(u8 transitionID) +{ + u8 taskID = CreateTask(Task_BattleTransitionMain, 2); + gTasks[taskID].tTransitionID = transitionID; +} + +static void Task_BattleTransitionMain(u8 taskID) +{ + while (sMainTransitionPhases[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Transition_Phase1(struct Task* task) +{ + SetWeatherScreenFadeOut(); + CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400); + if (sPhase1_Tasks[task->tTransitionID] != NULL) + { + CreateTask(sPhase1_Tasks[task->tTransitionID], 4); + task->tState++; + return FALSE; + } + else + { + task->tState = 2; + return TRUE; + } +} + +static bool8 Transition_WaitForPhase1(struct Task* task) +{ + if (FindTaskIdByFunc(sPhase1_Tasks[task->tTransitionID]) == 0xFF) + { + task->tState++; + return TRUE; + } + else + return FALSE; +} + +static bool8 Transition_Phase2(struct Task* task) +{ + CreateTask(sPhase2_Tasks[task->tTransitionID], 0); + task->tState++; + return FALSE; +} + +static bool8 Transition_WaitForPhase2(struct Task* task) +{ + task->tTransitionDone = 0; + if (FindTaskIdByFunc(sPhase2_Tasks[task->tTransitionID]) == 0xFF) + task->tTransitionDone = 1; + return FALSE; +} + +static void Phase1Task_TransitionAll(u8 taskID) +{ + if (gTasks[taskID].tState == 0) + { + gTasks[taskID].tState++; + CreatePhase1Task(0, 0, 3, 2, 2); + } + else if (sub_811D52C()) + DestroyTask(taskID); +} + +static void Phase2Task_Transition_Blur(u8 taskID) +{ + while (sPhase2_Transition_Blur_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Blur_Func1(struct Task* task) +{ + REG_MOSAIC = 0; + REG_BG1CNT |= BGCNT_MOSAIC; + REG_BG2CNT |= BGCNT_MOSAIC; + REG_BG3CNT |= BGCNT_MOSAIC; + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_Blur_Func2(struct Task* task) +{ + if (task->data[1] != 0) + task->data[1]--; + else + { + task->data[1] = 4; + if (++task->data[2] == 10) + BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 16, RGB(0, 0, 0)); + REG_MOSAIC = (task->data[2] & 15) * 17; + if (task->data[2] > 14) + task->tState++; + } + return FALSE; +} + +static bool8 Phase2_Transition_Blur_Func3(struct Task* task) +{ + if (!gPaletteFade.active) + { + u8 taskID = FindTaskIdByFunc(Phase2Task_Transition_Blur); + DestroyTask(taskID); + } + return FALSE; +} + +static void Phase2Task_Transition_Swirl(u8 taskID) +{ + while (sPhase2_Transition_Swirl_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Swirl_Func1(struct Task* task) +{ + u16 savedIME; + + sub_811D658(); + ScanlineEffect_Clear(); + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 16, RGB(0, 0, 0)); + sub_811D6E8(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_14, 0, 2, 0, 160); + + SetVBlankCallback(VBlankCB_Phase2_Transition_Swirl); + SetHBlankCallback(HBlankCB_Phase2_Transition_Swirl); + + savedIME = REG_IME; + REG_IME = 0; + REG_IE |= (INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); + REG_IME = savedIME; + REG_DISPSTAT |= (DISPSTAT_VBLANK_INTR | DISPSTAT_HBLANK_INTR); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_Swirl_Func2(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + task->data[1] += 4; + task->data[2] += 8; + + sub_811D6E8(gScanlineEffectRegBuffers[0], TRANSITION_STRUCT.field_14, task->data[1], 2, task->data[2], 160); + + if (!gPaletteFade.active) + { + u8 taskID = FindTaskIdByFunc(Phase2Task_Transition_Swirl); + DestroyTask(taskID); + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static void VBlankCB_Phase2_Transition_Swirl(void) +{ + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +static void HBlankCB_Phase2_Transition_Swirl(void) +{ + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + REG_BG1HOFS = var; + REG_BG2HOFS = var; + REG_BG3HOFS = var; +} + +static void Phase2Task_Transition_Shuffle(u8 taskID) +{ + while (sPhase2_Transition_Shuffle_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task) +{ + u16 savedIME; + + sub_811D658(); + ScanlineEffect_Clear(); + + BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 16, RGB(0, 0, 0)); + memset(gScanlineEffectRegBuffers[1], TRANSITION_STRUCT.field_16, 0x140); + + SetVBlankCallback(VBlankCB_Phase2_Transition_Shuffle); + SetHBlankCallback(HBlankCB_Phase2_Transition_Shuffle); + + savedIME = REG_IME; + REG_IME = 0; + REG_IE |= (INTR_FLAG_VBLANK | INTR_FLAG_HBLANK); + REG_IME = savedIME; + REG_DISPSTAT |= (DISPSTAT_VBLANK_INTR | DISPSTAT_HBLANK_INTR); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_Shuffle_Func2(struct Task* task) +{ + u8 i; + u16 r3, r4; + + TRANSITION_STRUCT.VBlank_DMA = 0; + r4 = task->data[1]; + r3 = task->data[2] >> 8; + task->data[1] += 4224; + task->data[2] += 384; + + for (i = 0; i < 160; i++, r4 += 4224) + { + u16 var = r4 / 256; + gScanlineEffectRegBuffers[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3); + } + + if (!gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Shuffle)); + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static void VBlankCB_Phase2_Transition_Shuffle(void) +{ + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +static void HBlankCB_Phase2_Transition_Shuffle(void) +{ + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + REG_BG1VOFS = var; + REG_BG2VOFS = var; + REG_BG3VOFS = var; +} + +static void Phase2Task_Transition_BigPokeball(u8 taskID) +{ + while (sPhase2_Transition_BigPokeball_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task) +{ + u16 i; + u16 *dst1, *dst2; + + sub_811D658(); + ScanlineEffect_Clear(); + + task->data[1] = 16; + task->data[2] = 0; + task->data[4] = 0; + task->data[5] = 0x4000; + TRANSITION_STRUCT.WININ = 63; + TRANSITION_STRUCT.WINOUT = 0; + TRANSITION_STRUCT.field_6 = 240; + TRANSITION_STRUCT.WIN0V = 160; + TRANSITION_STRUCT.BLDCNT = 0x3F41; + TRANSITION_STRUCT.BLDALPHA = task->data[1] * 256; // 16 * 256 = 0x1000 + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = 240; + } + + SetVBlankCallback(VBlankCB0_Phase2_Transition_BigPokeball); + + sub_811D6A8(&dst1, & dst2); + CpuFill16(0, dst1, 0x800); + CpuSet(sBigPokeball_Tileset, dst2, 0x2C0); + LoadPalette(gFieldEffectObjectPalette10, 240, 32); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_BigPokeball_Func2(struct Task* task) +{ + s16 i, j; + u16 *dst1, *dst2; + const u16* BigPokeballMap; + + BigPokeballMap = sBigPokeball_Tilemap; + sub_811D6A8(&dst1, &dst2); + for (i = 0; i < 20; i++) + { + for (j = 0; j < 30; j++, BigPokeballMap++) + { + dst1[i * 32 + j] = *BigPokeballMap | 0xF000; + } + } + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5], 160); + + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_BigPokeball_Func3(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + if (task->data[3] == 0 || --task->data[3] == 0) + { + task->data[2]++; + task->data[3] = 2; + } + TRANSITION_STRUCT.BLDALPHA = (task->data[1] << 8) | task->data[2]; + if (task->data[2] > 15) + task->tState++; + task->data[4] += 8; + task->data[5] -= 256; + + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5] >> 8, 160); + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_BigPokeball_Func4(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + if (task->data[3] == 0 || --task->data[3] == 0) + { + task->data[1]--; + task->data[3] = 2; + } + TRANSITION_STRUCT.BLDALPHA = (task->data[1] << 8) | task->data[2]; + if (task->data[1] == 0) + task->tState++; + task->data[4] += 8; + task->data[5] -= 256; + + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5] >> 8, 160); + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_BigPokeball_Func5(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + task->data[4] += 8; + task->data[5] -= 256; + + sub_811D6E8(gScanlineEffectRegBuffers[0], 0, task->data[4], 132, task->data[5] >> 8, 160); + + if (task->data[5] <= 0) + { + task->tState++; + task->data[1] = 160; + task->data[2] = 256; + task->data[3] = 0; + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_BigPokeball_Func6(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + if (task->data[2] < 1024) + task->data[2] += 128; + if (task->data[1] != 0) + { + task->data[1] -= (task->data[2] >> 8); + if (task->data[1] < 0) + task->data[1] = 0; + } + sub_811D764(gScanlineEffectRegBuffers[0], 120, 80, task->data[1]); + if (task->data[1] == 0) + { + DmaStop(0); + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_BigPokeball)); + } + if (task->data[3] == 0) + { + task->data[3]++; + SetVBlankCallback(VBlankCB1_Phase2_Transition_BigPokeball); + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static void Transition_BigPokeball_Vblank(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0V = TRANSITION_STRUCT.WIN0V; + REG_BLDCNT = TRANSITION_STRUCT.BLDCNT; + REG_BLDALPHA = TRANSITION_STRUCT.BLDALPHA; +} + +static void VBlankCB0_Phase2_Transition_BigPokeball(void) +{ + Transition_BigPokeball_Vblank(); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_BG0HOFS, 0xA2400001); +} + +static void VBlankCB1_Phase2_Transition_BigPokeball(void) +{ + Transition_BigPokeball_Vblank(); + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); +} + +static void Phase2Task_Transition_PokeballsTrail(u8 taskID) +{ + while (sPhase2_Transition_PokeballsTrail_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_PokeballsTrail_Func1(struct Task* task) +{ + u16 *dst1, *dst2; + + sub_811D6A8(&dst1, &dst2); + CpuSet(sPokeballTrail_Tileset, dst2, 0x20); + CpuFill32(0, dst1, 0x800); + LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_PokeballsTrail_Func2(struct Task* task) +{ + s16 i; + s16 rand; + s16 arr0[2]; + s16 arr1[5]; + + memcpy(arr0, sUnknown_083FD7E4, sizeof(sUnknown_083FD7E4)); + memcpy(arr1, sUnknown_083FD7E8, sizeof(sUnknown_083FD7E8)); + rand = Random() & 1; + for (i = 0; i <= 4; i++, rand ^= 1) + { + gFieldEffectArguments[0] = arr0[rand]; // x + gFieldEffectArguments[1] = (i * 32) + 16; // y + gFieldEffectArguments[2] = rand; + gFieldEffectArguments[3] = arr1[i]; + FieldEffectStart(FLDEFF_POKEBALL); + } + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_PokeballsTrail_Func3(struct Task* task) +{ + if (!FieldEffectActiveListContains(FLDEFF_POKEBALL)) + { + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_PokeballsTrail)); + } + return FALSE; +} + +bool8 FldEff_Pokeball(void) +{ + u8 spriteID = CreateSpriteAtEnd(&sSpriteTemplate_83FD98C, gFieldEffectArguments[0], gFieldEffectArguments[1], 0); + gSprites[spriteID].oam.priority = 0; + gSprites[spriteID].oam.affineMode = 1; + gSprites[spriteID].data[0] = gFieldEffectArguments[2]; + gSprites[spriteID].data[1] = gFieldEffectArguments[3]; + gSprites[spriteID].data[2] = -1; + InitSpriteAffineAnim(&gSprites[spriteID]); + StartSpriteAffineAnim(&gSprites[spriteID], gFieldEffectArguments[2]); + return FALSE; +} + +#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \ +{ \ + u32 index = (posY) * 32 + posX; \ + ptr[index] = toStore; \ +} + +static void sub_811B720(struct Sprite* sprite) +{ + s16 arr0[2]; + + memcpy(arr0, sUnknown_083FD7F2, sizeof(sUnknown_083FD7F2)); + if (sprite->data[1] != 0) + sprite->data[1]--; + else + { + if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240) + { + s16 posX = sprite->pos1.x >> 3; + s16 posY = sprite->pos1.y >> 3; + + if (posX != sprite->data[2]) + { + u32 var; + u16 *ptr; + + sprite->data[2] = posX; + var = (((REG_BG0CNT >> 8) & 0x1F) << 11); // r2 + ptr = (u16 *)(VRAM + var); + + SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001); + SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001); + SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001); + SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001); + } + } + sprite->pos1.x += arr0[sprite->data[0]]; + if (sprite->pos1.x < -15 || sprite->pos1.x > 255) + FieldEffectStop(sprite, FLDEFF_POKEBALL); + } +} + +static void Phase2Task_Transition_Clockwise_BlackFade(u8 taskID) +{ + while (sPhase2_Transition_Clockwise_BlackFade_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task) +{ + u16 i; + + sub_811D658(); + ScanlineEffect_Clear(); + + TRANSITION_STRUCT.WININ = 0; + TRANSITION_STRUCT.WINOUT = 63; + TRANSITION_STRUCT.field_6 = -3855; + TRANSITION_STRUCT.WIN0V = 160; + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = 0xF3F4; + } + + SetVBlankCallback(VBlankCB_Phase2_Transition_Clockwise_BlackFade); + TRANSITION_STRUCT.data[4] = 120; + + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_Clockwise_BlackFade_Func2(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + + sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], -1, 1, 1); + do + { + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] + 1) | 0x7800; + } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1)); + + TRANSITION_STRUCT.data[4] += 16; + if (TRANSITION_STRUCT.data[4] >= 240) + { + TRANSITION_STRUCT.data[5] = 0; + task->tState++; + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Clockwise_BlackFade_Func3(struct Task* task) +{ + s16 r1, r3; + vu8 var = 0; + + TRANSITION_STRUCT.VBlank_DMA = 0; + + sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, 240, TRANSITION_STRUCT.data[5], 1, 1); + + while (1) + { + r1 = 120, r3 = TRANSITION_STRUCT.data[2] + 1; + if (TRANSITION_STRUCT.data[5] >= 80) + r1 = TRANSITION_STRUCT.data[2], r3 = 240; + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8); + if (var != 0) + break; + var = sub_811D978(TRANSITION_STRUCT.data, 1, 1); + } + + TRANSITION_STRUCT.data[5] += 8; + if (TRANSITION_STRUCT.data[5] >= 160) + { + TRANSITION_STRUCT.data[4] = 240; + task->tState++; + } + else + { + while (TRANSITION_STRUCT.data[3] < TRANSITION_STRUCT.data[5]) + { + gScanlineEffectRegBuffers[0][++TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8); + } + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Clockwise_BlackFade_Func4(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + + sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], 160, 1, 1); + do + { + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] << 8) | 0xF0; + } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1)); + + TRANSITION_STRUCT.data[4] -= 16; + if (TRANSITION_STRUCT.data[4] <= 0) + { + TRANSITION_STRUCT.data[5] = 160; + task->tState++; + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Clockwise_BlackFade_Func5(struct Task* task) +{ + s16 r1, r2, r3; + vu8 var = 0; + + TRANSITION_STRUCT.VBlank_DMA = 0; + + sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, 0, TRANSITION_STRUCT.data[5], 1, 1); + + while (1) + { + r1 = gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] & 0xFF, r2 = TRANSITION_STRUCT.data[2]; + if (TRANSITION_STRUCT.data[5] <= 80) + r2 = 120, r1 = TRANSITION_STRUCT.data[2]; + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8); + r3 = 0; + if (var != 0) + break; + var = sub_811D978(TRANSITION_STRUCT.data, 1, 1); + } + + TRANSITION_STRUCT.data[5] -= 8; + if (TRANSITION_STRUCT.data[5] <= 0) + { + TRANSITION_STRUCT.data[4] = r3; + task->tState++; + } + else + { + while (TRANSITION_STRUCT.data[3] > TRANSITION_STRUCT.data[5]) + { + gScanlineEffectRegBuffers[0][--TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8); + } + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Clockwise_BlackFade_Func6(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + + sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], 0, 1, 1); + do + { + s16 r2, r3; + + r2 = 120, r3 = TRANSITION_STRUCT.data[2]; + if (TRANSITION_STRUCT.data[2] >= 120) + r2 = 0, r3 = 240; + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r3) | (r2 << 8); + + } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1)); + + TRANSITION_STRUCT.data[4] += 16; + if (TRANSITION_STRUCT.data[2] > 120) + task->tState++; + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Clockwise_BlackFade_Func7(struct Task* task) +{ + DmaStop(0); + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Clockwise_BlackFade)); + return FALSE; +} + +static void VBlankCB_Phase2_Transition_Clockwise_BlackFade(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA != 0) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0V = TRANSITION_STRUCT.WIN0V; + REG_WIN0H = gScanlineEffectRegBuffers[1][0]; + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); +} + +static void Phase2Task_Transition_Ripple(u8 taskID) +{ + while (sPhase2_Transition_Ripple_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Ripple_Func1(struct Task* task) +{ + u8 i; + + sub_811D658(); + ScanlineEffect_Clear(); + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = TRANSITION_STRUCT.field_16; + } + + SetVBlankCallback(VBlankCB_Phase2_Transition_Ripple); + SetHBlankCallback(HBlankCB_Phase2_Transition_Ripple); + + REG_IE |= INTR_FLAG_HBLANK; + REG_DISPSTAT |= DISPSTAT_HBLANK_INTR; + + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_Ripple_Func2(struct Task* task) +{ + u8 i; + s16 r3; + u16 r4, r8; + + TRANSITION_STRUCT.VBlank_DMA = 0; + + r3 = task->data[2] >> 8; + r4 = task->data[1]; + r8 = 384; + task->data[1] += 0x400; + if (task->data[2] <= 0x1FFF) + task->data[2] += 0x180; + + for (i = 0; i < 160; i++, r4 += r8) + { + // todo: fix the asm + s16 var = r4 >> 8; + asm(""); + gScanlineEffectRegBuffers[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3); + asm(""); + } + + if (++task->data[3] == 81) + { + task->data[4]++; + BeginNormalPaletteFade(0xFFFFFFFF, -2, 0, 16, RGB(0, 0, 0)); + } + + if (task->data[4] != 0 && !gPaletteFade.active) + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Ripple)); + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static void VBlankCB_Phase2_Transition_Ripple(void) +{ + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); +} + +static void HBlankCB_Phase2_Transition_Ripple(void) +{ + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + REG_BG1VOFS = var; + REG_BG2VOFS = var; + REG_BG3VOFS = var; +} + +static void Phase2Task_Transition_Wave(u8 taskID) +{ + while (sPhase2_Transition_Wave_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Wave_Func1(struct Task* task) +{ + u8 i; + + sub_811D658(); + ScanlineEffect_Clear(); + + TRANSITION_STRUCT.WININ = 63; + TRANSITION_STRUCT.WINOUT = 0; + TRANSITION_STRUCT.field_6 = 240; + TRANSITION_STRUCT.WIN0V = 160; + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = 242; + } + + SetVBlankCallback(VBlankCB_Phase2_Transition_Wave); + + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_Wave_Func2(struct Task* task) +{ + u8 i, r5; + u16* toStore; + bool8 nextFunc; + + TRANSITION_STRUCT.VBlank_DMA = 0; + toStore = gScanlineEffectRegBuffers[0]; + r5 = task->data[2]; + task->data[2] += 16; + task->data[1] += 8; + + for (i = 0, nextFunc = TRUE; i < 160; i++, r5 += 4, toStore++) + { + s16 value = task->data[1] + Sin(r5, 40); + if (value < 0) + value = 0; + if (value > 240) + value = 240; + *toStore = (value << 8) | (0xF1); + if (value < 240) + nextFunc = FALSE; + } + if (nextFunc) + task->tState++; + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Wave_Func3(struct Task* task) +{ + DmaStop(0); + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Wave)); + return FALSE; +} + +static void VBlankCB_Phase2_Transition_Wave(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA != 0) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0V = TRANSITION_STRUCT.WIN0V; + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); +} + +#define tMugshotOpponentID data[13] +#define tMugshotPlayerID data[14] +#define tMugshotID data[15] + +static void Phase2Task_Transition_Sydney(u8 taskID) +{ + gTasks[taskID].tMugshotID = MUGSHOT_SYDNEY; + Phase2Task_MugShotTransition(taskID); +} + +static void Phase2Task_Transition_Phoebe(u8 taskID) +{ + gTasks[taskID].tMugshotID = MUGSHOT_PHOEBE; + Phase2Task_MugShotTransition(taskID); +} + +static void Phase2Task_Transition_Glacia(u8 taskID) +{ + gTasks[taskID].tMugshotID = MUGSHOT_GLACIA; + Phase2Task_MugShotTransition(taskID); +} + +static void Phase2Task_Transition_Drake(u8 taskID) +{ + gTasks[taskID].tMugshotID = MUGSHOT_DRAKE; + Phase2Task_MugShotTransition(taskID); +} + +static void Phase2Task_Transition_Steven(u8 taskID) +{ + gTasks[taskID].tMugshotID = MUGSHOT_STEVEN; + Phase2Task_MugShotTransition(taskID); +} + +static void Phase2Task_MugShotTransition(u8 taskID) +{ + while (sPhase2_Mugshot_Transition_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Mugshot_Func1(struct Task* task) +{ + u8 i; + + sub_811D658(); + ScanlineEffect_Clear(); + Mugshots_CreateOpponentPlayerSprites(task); + + task->data[1] = 0; + task->data[2] = 1; + task->data[3] = 239; + TRANSITION_STRUCT.WININ = 63; + TRANSITION_STRUCT.WINOUT = 62; + TRANSITION_STRUCT.WIN0V = 160; + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = 0xF0F1; + } + + SetVBlankCallback(VBlankCB0_Phase2_Mugshots); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Mugshot_Func2(struct Task* task) +{ + s16 i, j; + u16 *dst1, *dst2; + const u16* MugshotsMap; + + MugshotsMap = sMugshotsTilemap; + sub_811D6A8(&dst1, &dst2); + CpuSet(sUnknown_083FC348, dst2, 0xF0); + LoadPalette(sOpponentMugshotsPals[task->tMugshotID], 0xF0, 0x20); + LoadPalette(sPlayerMugshotsPals[gSaveBlock2.playerGender], 0xFA, 0xC); + + for (i = 0; i < 20; i++) + { + for (j = 0; j < 32; j++, MugshotsMap++) + { + dst1[i * 32 + j] = *MugshotsMap | 0xF000; + } + } + + REG_IE |= INTR_FLAG_HBLANK; + REG_DISPSTAT |= DISPSTAT_HBLANK_INTR; + SetHBlankCallback(HBlankCB_Phase2_Mugshots); + task->tState++; + return FALSE; +} + +static bool8 Phase2_Mugshot_Func3(struct Task* task) +{ + u8 i, r5; + u16* toStore; + s16 value; + s32 mergedValue; + + TRANSITION_STRUCT.VBlank_DMA = 0; + + toStore = gScanlineEffectRegBuffers[0]; + r5 = task->data[1]; + task->data[1] += 0x10; + + for (i = 0; i < 80; i++, toStore++, r5 += 0x10) + { + value = task->data[2] + Sin(r5, 0x10); + if (value < 0) + value = 1; + if (value > 0xF0) + value = 0xF0; + *toStore = value; + } + for (; i < 160; i++, toStore++, r5 += 0x10) + { + value = task->data[3] - Sin(r5, 0x10); + if (value < 0) + value = 0; + if (value > 0xEF) + value = 0xEF; + *toStore = (value << 8) | (0xF0); + } + + task->data[2] += 8; + task->data[3] -= 8; + if (task->data[2] > 0xF0) + task->data[2] = 0xF0; + if (task->data[3] < 0) + task->data[3] = 0; + mergedValue = *(s32*)(&task->data[2]); + if (mergedValue == 0xF0) + task->tState++; + + TRANSITION_STRUCT.field_18 -= 8; + TRANSITION_STRUCT.field_1A += 8; + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Mugshot_Func4(struct Task* task) +{ + u8 i; + u16* toStore; + + TRANSITION_STRUCT.VBlank_DMA = 0; + + for (i = 0, toStore = gScanlineEffectRegBuffers[0]; i < 160; i++, toStore++) + { + *toStore = 0xF0; + } + + task->tState++; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + TRANSITION_STRUCT.field_18 -= 8; + TRANSITION_STRUCT.field_1A += 8; + + sub_811CA10(task->tMugshotOpponentID, 0); + sub_811CA10(task->tMugshotPlayerID, 1); + sub_811CA28(task->tMugshotOpponentID); + + PlaySE(SE_BT_START); + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Mugshot_Func5(struct Task* task) +{ + TRANSITION_STRUCT.field_18 -= 8; + TRANSITION_STRUCT.field_1A += 8; + if (sub_811CA44(task->tMugshotOpponentID)) + { + task->tState++; + sub_811CA28(task->tMugshotPlayerID); + } + return FALSE; +} + +static bool8 Phase2_Mugshot_Func6(struct Task* task) +{ + TRANSITION_STRUCT.field_18 -= 8; + TRANSITION_STRUCT.field_1A += 8; + if (sub_811CA44(task->tMugshotPlayerID)) + { + TRANSITION_STRUCT.VBlank_DMA = 0; + SetVBlankCallback(NULL); + DmaStop(0); + memset(gScanlineEffectRegBuffers[0], 0, 0x140); + memset(gScanlineEffectRegBuffers[1], 0, 0x140); + REG_WIN0H = 0xF0; + REG_BLDY = 0; + task->tState++; + task->data[3] = 0; + task->data[4] = 0; + TRANSITION_STRUCT.BLDCNT = 0xBF; + SetVBlankCallback(VBlankCB1_Phase2_Mugshots); + } + return FALSE; +} + +static bool8 Phase2_Mugshot_Func7(struct Task* task) +{ + bool32 r6; + + TRANSITION_STRUCT.VBlank_DMA = 0; + r6 = TRUE; + TRANSITION_STRUCT.field_18 -= 8; + TRANSITION_STRUCT.field_1A += 8; + + if (task->data[4] < 0x50) + task->data[4] += 2; + if (task->data[4] > 0x50) + task->data[4] = 0x50; + + if (++task->data[3] & 1) + { + s16 i; + for (i = 0, r6 = FALSE; i <= task->data[4]; i++) + { + s16 index1 = 0x50 - i; + s16 index2 = 0x50 + i; + if (gScanlineEffectRegBuffers[0][index1] <= 15) + { + r6 = TRUE; + gScanlineEffectRegBuffers[0][index1]++; + } + if (gScanlineEffectRegBuffers[0][index2] <= 15) + { + r6 = TRUE; + gScanlineEffectRegBuffers[0][index2]++; + } + } + } + + if (task->data[4] == 0x50 && !r6) + task->tState++; + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Mugshot_Func8(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + BlendPalettes(0xFFFFFFFF, 16, RGB(31, 31, 31)); + TRANSITION_STRUCT.BLDCNT = 0xFF; + task->data[3] = 0; + + task->tState++; + return TRUE; +} + +static bool8 Phase2_Mugshot_Func9(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + + task->data[3]++; + memset(gScanlineEffectRegBuffers[0], task->data[3], 0x140); + if (task->data[3] > 15) + task->tState++; + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Mugshot_Func10(struct Task* task) +{ + DmaStop(0); + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(task->func)); + return FALSE; +} + +static void VBlankCB0_Phase2_Mugshots(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA != 0) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + REG_BG0VOFS = TRANSITION_STRUCT.field_1C; + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0V = TRANSITION_STRUCT.WIN0V; + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); +} + +static void VBlankCB1_Phase2_Mugshots(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA != 0) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + REG_BLDCNT = TRANSITION_STRUCT.BLDCNT; + DmaSet(0, gScanlineEffectRegBuffers[1], ®_BLDY, 0xA2400001); +} + +static void HBlankCB_Phase2_Mugshots(void) +{ + if (REG_VCOUNT < 80) + REG_BG0HOFS = TRANSITION_STRUCT.field_18; + else + REG_BG0HOFS = TRANSITION_STRUCT.field_1A; +} + +static void Mugshots_CreateOpponentPlayerSprites(struct Task* task) +{ + struct Sprite *opponentSprite, *playerSprite; + + s16 mugshotID = task->tMugshotID; + task->tMugshotOpponentID = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotID], + sMugshotsOpponentCoords[mugshotID][0] - 32, + sMugshotsOpponentCoords[mugshotID][1] + 42, + 0, ewramC03C); + task->tMugshotPlayerID = CreateTrainerSprite(gSaveBlock2.playerGender, 272, 106, 0, ewramC03C); + + opponentSprite = &gSprites[task->tMugshotOpponentID]; + playerSprite = &gSprites[task->tMugshotPlayerID]; + + opponentSprite->callback = sub_811C90C; + playerSprite->callback = sub_811C90C; + + opponentSprite->oam.affineMode = 3; + playerSprite->oam.affineMode = 3; + + opponentSprite->oam.matrixNum = AllocOamMatrix(); + playerSprite->oam.matrixNum = AllocOamMatrix(); + + opponentSprite->oam.shape = 1; + playerSprite->oam.shape = 1; + + opponentSprite->oam.size = 3; + playerSprite->oam.size = 3; + + CalcCenterToCornerVec(opponentSprite, 1, 3, 3); + CalcCenterToCornerVec(playerSprite, 1, 3, 3); + + SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotID][0], sMugshotsOpponentRotationScales[mugshotID][1], 0); + SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 0x200, 0); +} + +static void sub_811C90C(struct Sprite* sprite) +{ + while (sUnknown_083FD880[sprite->data[0]](sprite)); +} + +static bool8 sub_811C934(struct Sprite* sprite) +{ + return FALSE; +} + +static bool8 sub_811C938(struct Sprite* sprite) +{ + s16 arr0[2]; + s16 arr1[2]; + + memcpy(arr0, sUnknown_083FD89C, sizeof(sUnknown_083FD89C)); + memcpy(arr1, sUnknown_083FD8A0, sizeof(sUnknown_083FD8A0)); + + sprite->data[0]++; + sprite->data[1] = arr0[sprite->data[7]]; + sprite->data[2] = arr1[sprite->data[7]]; + return TRUE; +} + +static bool8 sub_811C984(struct Sprite* sprite) +{ + sprite->pos1.x += sprite->data[1]; + if (sprite->data[7] && sprite->pos1.x < 133) + sprite->data[0]++; + else if (!sprite->data[7] && sprite->pos1.x > 103) + sprite->data[0]++; + return FALSE; +} + +static bool8 sub_811C9B8(struct Sprite* sprite) +{ + sprite->data[1] += sprite->data[2]; + sprite->pos1.x += sprite->data[1]; + if (sprite->data[1] == 0) + { + sprite->data[0]++; + sprite->data[2] = -sprite->data[2]; + sprite->data[6] = 1; + } + return FALSE; +} + +static bool8 sub_811C9E4(struct Sprite* sprite) +{ + sprite->data[1] += sprite->data[2]; + sprite->pos1.x += sprite->data[1]; + if (sprite->pos1.x < -31 || sprite->pos1.x > 271) + sprite->data[0]++; + return FALSE; +} + +static void sub_811CA10(s16 spriteID, s16 value) +{ + gSprites[spriteID].data[7] = value; +} + +static void sub_811CA28(s16 spriteID) +{ + gSprites[spriteID].data[0]++; +} + +static s16 sub_811CA44(s16 spriteID) +{ + return gSprites[spriteID].data[6]; +} + +#undef tMugshotOpponentID +#undef tMugshotPlayerID +#undef tMugshotID + +static void Phase2Task_Transition_Slice(u8 taskID) +{ + while (sPhase2_Transition_Slice_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Slice_Func1(struct Task* task) +{ + u16 i; + + sub_811D658(); + ScanlineEffect_Clear(); + + task->data[2] = 256; + task->data[3] = 1; + TRANSITION_STRUCT.WININ = 63; + TRANSITION_STRUCT.WINOUT = 0; + TRANSITION_STRUCT.WIN0V = 160; + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = TRANSITION_STRUCT.field_14; + gScanlineEffectRegBuffers[1][160 + i] = 0xF0; + } + + REG_IE |= INTR_FLAG_HBLANK; + REG_DISPSTAT |= DISPSTAT_HBLANK_INTR; + + SetVBlankCallback(VBlankCB_Phase2_Transition_Slice); + SetHBlankCallback(HBlankCB_Phase2_Transition_Slice); + + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_Slice_Func2(struct Task* task) +{ + u16 i; + + TRANSITION_STRUCT.VBlank_DMA = 0; + + task->data[1] += (task->data[2] >> 8); + if (task->data[1] > 0xF0) + task->data[1] = 0xF0; + if (task->data[2] <= 0xFFF) + task->data[2] += task->data[3]; + if (task->data[3] < 128) + task->data[3] <<= 1; // multiplying by two + + for (i = 0; i < 160; i++) + { + u16* storeLoc1 = &gScanlineEffectRegBuffers[0][i]; + u16* storeLoc2 = &gScanlineEffectRegBuffers[0][i + 160]; + if (1 & i) + { + *storeLoc1 = TRANSITION_STRUCT.field_14 + task->data[1]; + *storeLoc2 = 0xF0 - task->data[1]; + } + else + { + *storeLoc1 = TRANSITION_STRUCT.field_14 - task->data[1]; + *storeLoc2 = (task->data[1] << 8) | (0xF1); + } + } + + if (task->data[1] > 0xEF) + task->tState++; + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Slice_Func3(struct Task* task) +{ + DmaStop(0); + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Slice)); + return FALSE; +} + +static void VBlankCB_Phase2_Transition_Slice(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0V = TRANSITION_STRUCT.WIN0V; + if (TRANSITION_STRUCT.VBlank_DMA) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640); + DmaSet(0, &gScanlineEffectRegBuffers[1][160], ®_WIN0H, 0xA2400001); +} + +static void HBlankCB_Phase2_Transition_Slice(void) +{ + u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT]; + REG_BG1HOFS = var; + REG_BG2HOFS = var; + REG_BG3HOFS = var; +} + +static void Phase2Task_Transition_WhiteFade(u8 taskID) +{ + while (sPhase2_Transition_WhiteFade_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task) +{ + u16 i; + + sub_811D658(); + ScanlineEffect_Clear(); + + TRANSITION_STRUCT.BLDCNT = 0xBF; + TRANSITION_STRUCT.BLDY = 0; + TRANSITION_STRUCT.WININ = 0x1E; + TRANSITION_STRUCT.WINOUT = 0x3F; + TRANSITION_STRUCT.WIN0V = 0xA0; + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[1][i] = 0; + gScanlineEffectRegBuffers[1][i + 160] = 0xF0; + } + + REG_IE |= INTR_FLAG_HBLANK; + REG_DISPSTAT |= DISPSTAT_HBLANK_INTR; + + SetHBlankCallback(HBlankCB_Phase2_Transition_WhiteFade); + SetVBlankCallback(VBlankCB0_Phase2_Transition_WhiteFade); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_WhiteFade_Func2(struct Task* task) +{ + s16 i, posY; + s16 arr1[8]; + struct Sprite* sprite; + + memcpy(arr1, sUnknown_083FD8C4, sizeof(sUnknown_083FD8C4)); + for (i = 0, posY = 0; i < 8; i++, posY += 0x14) + { + sprite = &gSprites[CreateInvisibleSprite(sub_811CFD0)]; + sprite->pos1.x = 0xF0; + sprite->pos1.y = posY; + sprite->data[5] = arr1[i]; + } + sprite->data[6]++; + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_WhiteFade_Func3(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + if (TRANSITION_STRUCT.field_20 > 7) + { + BlendPalettes(0xFFFFFFFF, 16, RGB(31, 31, 31)); + task->tState++; + } + return FALSE; +} + +static bool8 Phase2_Transition_WhiteFade_Func4(struct Task* task) +{ + TRANSITION_STRUCT.VBlank_DMA = 0; + + DmaStop(0); + SetVBlankCallback(0); + SetHBlankCallback(0); + + TRANSITION_STRUCT.field_6 = 0xF0; + TRANSITION_STRUCT.BLDY = 0; + TRANSITION_STRUCT.BLDCNT = 0xFF; + TRANSITION_STRUCT.WININ = 0x3F; + + SetVBlankCallback(VBlankCB1_Phase2_Transition_WhiteFade); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_WhiteFade_Func5(struct Task* task) +{ + if (++TRANSITION_STRUCT.BLDY > 16) + { + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_WhiteFade)); + } + return FALSE; +} + +static void VBlankCB0_Phase2_Transition_WhiteFade(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + REG_BLDCNT = TRANSITION_STRUCT.BLDCNT; + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0V = TRANSITION_STRUCT.field_6; + if (TRANSITION_STRUCT.VBlank_DMA) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640); + DmaSet(0, &gScanlineEffectRegBuffers[1][160], ®_WIN0H, 0xA2400001); +} + +static void VBlankCB1_Phase2_Transition_WhiteFade(void) +{ + VBlankCB_BattleTransition(); + REG_BLDY = TRANSITION_STRUCT.BLDY; + REG_BLDCNT = TRANSITION_STRUCT.BLDCNT; + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0H = TRANSITION_STRUCT.field_6; + REG_WIN0V = TRANSITION_STRUCT.WIN0V; +} + +static void HBlankCB_Phase2_Transition_WhiteFade(void) +{ + REG_BLDY = gScanlineEffectRegBuffers[1][REG_VCOUNT]; +} + +static void sub_811CFD0(struct Sprite* sprite) +{ + if (sprite->data[5]) + { + sprite->data[5]--; + if (sprite->data[6]) + TRANSITION_STRUCT.VBlank_DMA = 1; + } + else + { + u16 i; + u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->pos1.y]; + u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160]; + for (i = 0; i < 20; i++) + { + ptr1[i] = sprite->data[0] >> 8; + ptr2[i] = (u8)(sprite->pos1.x); + } + if (sprite->pos1.x == 0 && sprite->data[0] == 0x1000) + sprite->data[1] = 1; + + sprite->pos1.x -= 16; + sprite->data[0] += 0x80; + + if (sprite->pos1.x < 0) + sprite->pos1.x = 0; + if (sprite->data[0] > 0x1000) + sprite->data[0] = 0x1000; + + if (sprite->data[6]) + TRANSITION_STRUCT.VBlank_DMA = 1; + + if (sprite->data[1]) + { + if (sprite->data[6] == 0 || (TRANSITION_STRUCT.field_20 > 6 && sprite->data[2]++ > 7)) + { + TRANSITION_STRUCT.field_20++; + DestroySprite(sprite); + } + } + } +} + +static void Phase2Task_Transition_GridSquares(u8 taskID) +{ + while (sPhase2_Transition_GridSquares_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_GridSquares_Func1(struct Task* task) +{ + u16 *dst1, *dst2; + + sub_811D6A8(&dst1, &dst2); + CpuSet(sShrinkingBoxTileset, dst2, 0x10); + CpuFill16(0xF000, dst1, 0x800); + LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20); + + task->tState++; + return FALSE; +} + +static bool8 Phase2_Transition_GridSquares_Func2(struct Task* task) +{ + u16* dst1; + + if (task->data[1] == 0) + { + sub_811D690(&dst1); + task->data[1] = 3; + task->data[2]++; + CpuSet(sShrinkingBoxTileset + (task->data[2] * 8), dst1, 0x10); + if (task->data[2] > 0xD) + { + task->tState++; + task->data[1] = 16; + } + } + + task->data[1]--; + return FALSE; +} + +static bool8 Phase2_Transition_GridSquares_Func3(struct Task* task) +{ + if (--task->data[1] == 0) + { + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_GridSquares)); + } + return FALSE; +} + +static void Phase2Task_Transition_Shards(u8 taskID) +{ + while (sPhase2_Transition_Shards_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase2_Transition_Shards_Func1(struct Task* task) +{ + u16 i; + + sub_811D658(); + ScanlineEffect_Clear(); + + TRANSITION_STRUCT.WININ = 0x3F; + TRANSITION_STRUCT.WINOUT = 0; + TRANSITION_STRUCT.WIN0V = 0xA0; + + for (i = 0; i < 160; i++) + { + gScanlineEffectRegBuffers[0][i] = 0xF0; + } + + CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 0xA0); + SetVBlankCallback(VBlankCB_Phase2_Transition_Shards); + + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_Shards_Func2(struct Task* task) +{ + sub_811D8FC(TRANSITION_STRUCT.data, + sUnknown_083FD8F4[task->data[1]][0], + sUnknown_083FD8F4[task->data[1]][1], + sUnknown_083FD8F4[task->data[1]][2], + sUnknown_083FD8F4[task->data[1]][3], + 1, 1); + task->data[2] = sUnknown_083FD8F4[task->data[1]][4]; + task->tState++; + return TRUE; +} + +static bool8 Phase2_Transition_Shards_Func3(struct Task* task) +{ + s16 i; + bool8 nextFunc; + + TRANSITION_STRUCT.VBlank_DMA = 0; + + for (i = 0, nextFunc = FALSE; i < 16; i++) + { + s16 r3 = gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] >> 8; + s16 r4 = gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] & 0xFF; + if (task->data[2] == 0) + { + if (r3 < TRANSITION_STRUCT.data[2]) + r3 = TRANSITION_STRUCT.data[2]; + if (r3 > r4) + r3 = r4; + } + else + { + if (r4 > TRANSITION_STRUCT.data[2]) + r4 = TRANSITION_STRUCT.data[2]; + if (r4 <= r3) + r4 = r3; + } + gScanlineEffectRegBuffers[0][TRANSITION_STRUCT.data[3]] = (r4) | (r3 << 8); + if (nextFunc) + { + task->tState++; + break; + } + else + nextFunc = sub_811D978(TRANSITION_STRUCT.data, 1, 1); + } + + TRANSITION_STRUCT.VBlank_DMA++; + return FALSE; +} + +static bool8 Phase2_Transition_Shards_Func4(struct Task* task) +{ + if (++task->data[1] < 7) + { + task->tState++; + task->data[3] = sUnknown_083FD93A[task->data[1] - 1]; + return TRUE; + } + else + { + DmaStop(0); + sub_811D6D4(); + DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Shards)); + return FALSE; + } +} + +static bool8 Phase2_Transition_Shards_Func5(struct Task* task) +{ + if (--task->data[3] == 0) + { + task->tState = 1; + return TRUE; + } + else + return FALSE; +} + +static void VBlankCB_Phase2_Transition_Shards(void) +{ + DmaStop(0); + VBlankCB_BattleTransition(); + if (TRANSITION_STRUCT.VBlank_DMA) + DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320); + REG_WININ = TRANSITION_STRUCT.WININ; + REG_WINOUT = TRANSITION_STRUCT.WINOUT; + REG_WIN0V = TRANSITION_STRUCT.WIN0V; + REG_WIN0H = gScanlineEffectRegBuffers[1][0]; + DmaSet(0, gScanlineEffectRegBuffers[1], ®_WIN0H, 0xA2400001); +} + +static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4) +{ + u8 taskID = CreateTask(Phase1_Task_RunFuncs, 3); + gTasks[taskID].data[1] = a0; + gTasks[taskID].data[2] = a1; + gTasks[taskID].data[3] = a2; + gTasks[taskID].data[4] = a3; + gTasks[taskID].data[5] = a4; + gTasks[taskID].data[6] = a0; +} + +static bool8 sub_811D52C(void) +{ + if (FindTaskIdByFunc(Phase1_Task_RunFuncs) == 0xFF) + return TRUE; + else + return FALSE; +} + +static void Phase1_Task_RunFuncs(u8 taskID) +{ + while (sPhase1_TransitionAll_Funcs[gTasks[taskID].tState](&gTasks[taskID])); +} + +static bool8 Phase1_TransitionAll_Func1(struct Task* task) +{ + if (task->data[6] == 0 || --task->data[6] == 0) + { + task->data[6] = task->data[1]; + task->data[7] += task->data[4]; + if (task->data[7] > 16) + task->data[7] = 16; + BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11)); + } + if (task->data[7] > 15) + { + task->tState++; + task->data[6] = task->data[2]; + } + return FALSE; +} + +static bool8 Phase1_TransitionAll_Func2(struct Task* task) +{ + if (task->data[6] == 0 || --task->data[6] == 0) + { + task->data[6] = task->data[2]; + task->data[7] -= task->data[5]; + if (task->data[7] < 0) + task->data[7] = 0; + BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11)); + } + if (task->data[7] == 0) + { + if (--task->data[3] == 0) + DestroyTask(FindTaskIdByFunc(Phase1_Task_RunFuncs)); + else + { + task->data[6] = task->data[1]; + task->tState = 0; + } + } + return FALSE; +} + +static void sub_811D658(void) +{ + struct TransitionData* const* dummy = &sTransitionStructPtr; + memset(*dummy, 0, sizeof(struct TransitionData)); + sub_8057B14(&TRANSITION_STRUCT.field_14, &TRANSITION_STRUCT.field_16); +} + +static void VBlankCB_BattleTransition(void) +{ + LoadOam(); + ProcessSpriteCopyRequests(); + TransferPlttBuffer(); +} + +static void sub_811D690(u16** a0) +{ + u16 reg, *vram; + + reg = REG_BG0CNT >> 2; + reg <<= 0xE; + vram = (u16*)(VRAM + reg); + + *a0 = vram; +} + +static void sub_811D6A8(u16** a0, u16** a1) +{ + u16 reg0, reg1, *vram0, *vram1; + + reg0 = REG_BG0CNT >> 8; + reg1 = REG_BG0CNT >> 2; + + reg0 <<= 0xB; + reg1 <<= 0xE; + + vram0 = (u16*)(VRAM + reg0); + *a0 = vram0; + + vram1 = (u16*)(VRAM + reg1); + *a1 = vram1; +} + +static void sub_811D6D4(void) +{ + BlendPalettes(0xFFFFFFFF, 16, RGB(0, 0, 0)); +} + +static void sub_811D6E8(s16* array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize) +{ + u8 i; + for (i = 0; arrSize > 0; arrSize--, i++, index += indexIncrementer) + { + array[i] = sinAdd + Sin(0xFF & index, amplitude); + } +} + +static void sub_811D764(u16* array, s16 a1, s16 a2, s16 a3) +{ + s16 i; + + memset(array, 0xA, 160 * sizeof(s16)); + for (i = 0; i < 64; i++) + { + s16 sinResult, cosResult; + s16 toStoreOrr, r2, r3, toStore, r7, r8; + + sinResult = Sin(i, a3); + cosResult = Cos(i, a3); + + toStoreOrr = a1 - sinResult; + toStore = a1 + sinResult; + r7 = a2 - cosResult; + r8 = a2 + cosResult; + + if (toStoreOrr < 0) + toStoreOrr = 0; + if (toStore > 0xF0) + toStore = 0xF0; + if (r7 < 0) + r7 = 0; + if (r8 > 0x9F) + r8 = 0x9F; + + toStore |= (toStoreOrr << 8); + array[r7] = toStore; + array[r8] = toStore; + + cosResult = Cos(i + 1, a3); + r3 = a2 - cosResult; + r2 = a2 + cosResult; + + if (r3 < 0) + r3 = 0; + if (r2 > 0x9F) + r2 = 0x9F; + + while (r7 > r3) + array[--r7] = toStore; + while (r7 < r3) + array[++r7] = toStore; + + while (r8 > r2) + array[--r8] = toStore; + while (r8 < r2) + array[++r8] = toStore; + } +} + +static void sub_811D8FC(s16* data, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6) +{ + data[0] = a1; + data[1] = a2; + data[2] = a1; + data[3] = a2; + data[4] = a3; + data[5] = a4; + data[6] = a5; + data[7] = a6; + data[8] = a3 - a1; + if (data[8] < 0) + { + data[8] = -data[8]; + data[6] = -a5; + } + data[9] = a4 - a2; + if (data[9] < 0) + { + data[9] = -data[9]; + data[7] = -a6; + } + data[10] = 0; +} + +static bool8 sub_811D978(s16* data, bool8 a1, bool8 a2) +{ + u8 var; + if (data[8] > data[9]) + { + data[2] += data[6]; + data[10] += data[9]; + if (data[10] > data[8]) + { + data[3] += data[7]; + data[10] -= data[8]; + } + } + else + { + data[3] += data[7]; + data[10] += data[8]; + if (data[10] > data[9]) + { + data[2] += data[6]; + data[10] -= data[9]; + } + } + var = 0; + if ((data[6] > 0 && data[2] >= data[4]) || (data[6] < 0 && data[2] <= data[4])) + { + var++; + if (a1) + data[2] = data[4]; + } + if ((data[7] > 0 && data[3] >= data[5]) || (data[7] < 0 && data[3] <= data[5])) + { + var++; + if (a2) + data[3] = data[5]; + } + if (var == 2) + return TRUE; + else + return FALSE; +} |