diff options
Diffstat (limited to 'src/data/region_map_names_en.h')
-rw-r--r-- | src/data/region_map_names_en.h | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/data/region_map_names_en.h b/src/data/region_map_names_en.h deleted file mode 100644 index 9dde3d71a..000000000 --- a/src/data/region_map_names_en.h +++ /dev/null @@ -1,79 +0,0 @@ -const u8 gMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN"); -const u8 gMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN"); -const u8 gMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN"); -const u8 gMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN"); -const u8 gMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN"); -const u8 gMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN"); -const u8 gMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN"); -const u8 gMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY"); -const u8 gMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY"); -const u8 gMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY"); -const u8 gMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY"); -const u8 gMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY"); -const u8 gMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY"); -const u8 gMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY"); -const u8 gMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY"); -const u8 gMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY"); -const u8 gMapName_Route101[] = _("ROUTE 101"); -const u8 gMapName_Route102[] = _("ROUTE 102"); -const u8 gMapName_Route103[] = _("ROUTE 103"); -const u8 gMapName_Route104[] = _("ROUTE 104"); -const u8 gMapName_Route105[] = _("ROUTE 105"); -const u8 gMapName_Route106[] = _("ROUTE 106"); -const u8 gMapName_Route107[] = _("ROUTE 107"); -const u8 gMapName_Route108[] = _("ROUTE 108"); -const u8 gMapName_Route109[] = _("ROUTE 109"); -const u8 gMapName_Route110[] = _("ROUTE 110"); -const u8 gMapName_Route111[] = _("ROUTE 111"); -const u8 gMapName_Route112[] = _("ROUTE 112"); -const u8 gMapName_Route113[] = _("ROUTE 113"); -const u8 gMapName_Route114[] = _("ROUTE 114"); -const u8 gMapName_Route115[] = _("ROUTE 115"); -const u8 gMapName_Route116[] = _("ROUTE 116"); -const u8 gMapName_Route117[] = _("ROUTE 117"); -const u8 gMapName_Route118[] = _("ROUTE 118"); -const u8 gMapName_Route119[] = _("ROUTE 119"); -const u8 gMapName_Route120[] = _("ROUTE 120"); -const u8 gMapName_Route121[] = _("ROUTE 121"); -const u8 gMapName_Route122[] = _("ROUTE 122"); -const u8 gMapName_Route123[] = _("ROUTE 123"); -const u8 gMapName_Route124[] = _("ROUTE 124"); -const u8 gMapName_Route125[] = _("ROUTE 125"); -const u8 gMapName_Route126[] = _("ROUTE 126"); -const u8 gMapName_Route127[] = _("ROUTE 127"); -const u8 gMapName_Route128[] = _("ROUTE 128"); -const u8 gMapName_Route129[] = _("ROUTE 129"); -const u8 gMapName_Route130[] = _("ROUTE 130"); -const u8 gMapName_Route131[] = _("ROUTE 131"); -const u8 gMapName_Route132[] = _("ROUTE 132"); -const u8 gMapName_Route133[] = _("ROUTE 133"); -const u8 gMapName_Route134[] = _("ROUTE 134"); -const u8 gMapName_Underwater[] = _("UNDERWATER"); -const u8 gMapName_GraniteCave[] = _("GRANITE CAVE"); -const u8 gMapName_MtChimney[] = _("MT. CHIMNEY"); -const u8 gMapName_SafariZone[] = _("SAFARI ZONE"); -const u8 gMapName_BattleTower[] = _("BATTLE TOWER"); -const u8 gMapName_PetalburgWoods[] = _("PETALBURG WOODS"); -const u8 gMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); -const u8 gMapName_AbandonedShip[] = _("ABANDONED SHIP"); -const u8 gMapName_NewMauville[] = _("NEW MAUVILLE"); -const u8 gMapName_MeteorFalls[] = _("METEOR FALLS"); -const u8 gMapName_MtPyre[] = _("MT. PYRE"); -const u8 gMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT"); -const u8 gMapName_ShoalCave[] = _("SHOAL CAVE"); -const u8 gMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); -const u8 gMapName_VictoryRoad[] = _("VICTORY ROAD"); -const u8 gMapName_MirageIsland[] = _("MIRAGE ISLAND"); -const u8 gMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); -const u8 gMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); -const u8 gMapName_FieryPath[] = _("FIERY PATH"); -const u8 gMapName_JaggedPass[] = _("JAGGED PASS"); -const u8 gMapName_SealedChamber[] = _("SEALED CHAMBER"); -const u8 gMapName_ScorchedSlab[] = _("SCORCHED SLAB"); -const u8 gMapName_IslandCave[] = _("ISLAND CAVE"); -const u8 gMapName_DesertRuins[] = _("DESERT RUINS"); -const u8 gMapName_AncientTomb[] = _("ANCIENT TOMB"); -const u8 gMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); -const u8 gMapName_SkyPillar[] = _("SKY PILLAR"); -const u8 gMapName_SecretBase[] = _("SECRET BASE"); -const u8 gMapName_None[] = _(""); |