summaryrefslogtreecommitdiff
path: root/src/data/text/move_descriptions_en.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/data/text/move_descriptions_en.h')
-rw-r--r--src/data/text/move_descriptions_en.h1416
1 files changed, 708 insertions, 708 deletions
diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h
index 0bfb31ff1..3c3a961d1 100644
--- a/src/data/text/move_descriptions_en.h
+++ b/src/data/text/move_descriptions_en.h
@@ -1,1772 +1,1772 @@
-static const u8 gMoveDescription_Pound[] = _(
+static const u8 MoveDescription_Pound[] = _(
"Pounds the foe with\n"
"forelegs or tail.");
-static const u8 gMoveDescription_KarateChop[] = _(
+static const u8 MoveDescription_KarateChop[] = _(
"A chopping attack with a\n"
"high critical-hit ratio.");
-static const u8 gMoveDescription_DoubleSlap[] = _(
+static const u8 MoveDescription_DoubleSlap[] = _(
"Repeatedly slaps the foe\n"
"2 to 5 times.");
-static const u8 gMoveDescription_CometPunch[] = _(
+static const u8 MoveDescription_CometPunch[] = _(
"Repeatedly punches the foe\n"
"2 to 5 times.");
-static const u8 gMoveDescription_MegaPunch[] = _(
+static const u8 MoveDescription_MegaPunch[] = _(
"A strong punch thrown with\n"
"incredible power.");
-static const u8 gMoveDescription_PayDay[] = _(
+static const u8 MoveDescription_PayDay[] = _(
"Throws coins at the foe.\n"
"Money is recovered after.");
-static const u8 gMoveDescription_FirePunch[] = _(
+static const u8 MoveDescription_FirePunch[] = _(
"A fiery punch that may burn\n"
"the foe.");
-static const u8 gMoveDescription_IcePunch[] = _(
+static const u8 MoveDescription_IcePunch[] = _(
"An icy punch that may\n"
"freeze the foe.");
-static const u8 gMoveDescription_ThunderPunch[] = _(
+static const u8 MoveDescription_ThunderPunch[] = _(
"An electrified punch that\n"
"may paralyze the foe.");
-static const u8 gMoveDescription_Scratch[] = _(
+static const u8 MoveDescription_Scratch[] = _(
"Scratches the foe with\n"
"sharp claws.");
-static const u8 gMoveDescription_ViceGrip[] = _(
+static const u8 MoveDescription_ViceGrip[] = _(
"Grips the foe with large and\n"
"powerful pincers.");
-static const u8 gMoveDescription_Guillotine[] = _(
+static const u8 MoveDescription_Guillotine[] = _(
"A powerful pincer attack\n"
"that may cause fainting.");
-static const u8 gMoveDescription_RazorWind[] = _(
+static const u8 MoveDescription_RazorWind[] = _(
"A 2-turn move that strikes\n"
"the foe on the 2nd turn.");
-static const u8 gMoveDescription_SwordsDance[] = _(
+static const u8 MoveDescription_SwordsDance[] = _(
"A fighting dance that\n"
"sharply raises ATTACK.");
-static const u8 gMoveDescription_Cut[] = _(
+static const u8 MoveDescription_Cut[] = _(
"Cuts the foe with sharp\n"
"scythes, claws, etc.");
-static const u8 gMoveDescription_Gust[] = _(
+static const u8 MoveDescription_Gust[] = _(
"Strikes the foe with a gust\n"
"of wind whipped up by wings.");
-static const u8 gMoveDescription_WingAttack[] = _(
+static const u8 MoveDescription_WingAttack[] = _(
"Strikes the foe with wings\n"
"spread wide.");
-static const u8 gMoveDescription_Whirlwind[] = _(
+static const u8 MoveDescription_Whirlwind[] = _(
"Blows away the foe with\n"
"wind and ends the battle.");
-static const u8 gMoveDescription_Fly[] = _(
+static const u8 MoveDescription_Fly[] = _(
"Flies up on the first turn,\n"
"then strikes the next turn.");
-static const u8 gMoveDescription_Bind[] = _(
+static const u8 MoveDescription_Bind[] = _(
"Binds and squeezes the foe\n"
"for 2 to 5 turns.");
-static const u8 gMoveDescription_Slam[] = _(
+static const u8 MoveDescription_Slam[] = _(
"Slams the foe with a long\n"
"tail, vine, etc.");
-static const u8 gMoveDescription_VineWhip[] = _(
+static const u8 MoveDescription_VineWhip[] = _(
"Strikes the foe with\n"
"slender, whiplike vines.");
-static const u8 gMoveDescription_Stomp[] = _(
+static const u8 MoveDescription_Stomp[] = _(
"Stomps the enemy with a big\n"
"foot. May cause flinching.");
-static const u8 gMoveDescription_DoubleKick[] = _(
+static const u8 MoveDescription_DoubleKick[] = _(
"A double-kicking attack\n"
"that strikes the foe twice.");
-static const u8 gMoveDescription_MegaKick[] = _(
+static const u8 MoveDescription_MegaKick[] = _(
"An extremely powerful kick\n"
"with intense force.");
-static const u8 gMoveDescription_JumpKick[] = _(
+static const u8 MoveDescription_JumpKick[] = _(
"A strong jumping kick. May\n"
"miss and hurt the kicker.");
-static const u8 gMoveDescription_RollingKick[] = _(
+static const u8 MoveDescription_RollingKick[] = _(
"A fast kick delivered from\n"
"a rapid spin.");
-static const u8 gMoveDescription_SandAttack[] = _(
+static const u8 MoveDescription_SandAttack[] = _(
"Reduces the foe’s accuracy\n"
"by hurling sand in its face.");
-static const u8 gMoveDescription_Headbutt[] = _(
+static const u8 MoveDescription_Headbutt[] = _(
"A ramming attack that may\n"
"cause flinching.");
-static const u8 gMoveDescription_HornAttack[] = _(
+static const u8 MoveDescription_HornAttack[] = _(
"Jabs the foe with sharp\n"
"horns.");
-static const u8 gMoveDescription_FuryAttack[] = _(
+static const u8 MoveDescription_FuryAttack[] = _(
"Jabs the foe 2 to 5 times\n"
"with sharp horns, etc.");
-static const u8 gMoveDescription_HornDrill[] = _(
+static const u8 MoveDescription_HornDrill[] = _(
"A one-hit KO attack that\n"
"uses a horn like a drill.");
-static const u8 gMoveDescription_Tackle[] = _(
+static const u8 MoveDescription_Tackle[] = _(
"Charges the foe with a full-\n"
"body tackle.");
-static const u8 gMoveDescription_BodySlam[] = _(
+static const u8 MoveDescription_BodySlam[] = _(
"A full-body slam that may\n"
"cause paralysis.");
-static const u8 gMoveDescription_Wrap[] = _(
+static const u8 MoveDescription_Wrap[] = _(
"Wraps and squeezes the foe\n"
"2 to 5 times with vines, etc.");
-static const u8 gMoveDescription_TakeDown[] = _(
+static const u8 MoveDescription_TakeDown[] = _(
"A reckless charge attack\n"
"that also hurts the user.");
-static const u8 gMoveDescription_Thrash[] = _(
+static const u8 MoveDescription_Thrash[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
-static const u8 gMoveDescription_DoubleEdge[] = _(
+static const u8 MoveDescription_DoubleEdge[] = _(
"A life-risking tackle that\n"
"also hurts the user.");
-static const u8 gMoveDescription_TailWhip[] = _(
+static const u8 MoveDescription_TailWhip[] = _(
"Wags the tail to lower the\n"
"foe’s DEFENSE.");
-static const u8 gMoveDescription_PoisonSting[] = _(
+static const u8 MoveDescription_PoisonSting[] = _(
"A toxic attack with barbs,\n"
"etc., that may poison.");
-static const u8 gMoveDescription_Twineedle[] = _(
+static const u8 MoveDescription_Twineedle[] = _(
"Stingers on the forelegs\n"
"jab the foe twice.");
-static const u8 gMoveDescription_PinMissile[] = _(
+static const u8 MoveDescription_PinMissile[] = _(
"Sharp pins are fired to\n"
"strike 2 to 5 times.");
-static const u8 gMoveDescription_Leer[] = _(
+static const u8 MoveDescription_Leer[] = _(
"Frightens the foe with a\n"
"leer to lower DEFENSE.");
-static const u8 gMoveDescription_Bite[] = _(
+static const u8 MoveDescription_Bite[] = _(
"Bites with vicious fangs.\n"
"May cause flinching.");
-static const u8 gMoveDescription_Growl[] = _(
+static const u8 MoveDescription_Growl[] = _(
"Growls cutely to reduce the\n"
"foe’s ATTACK.");
-static const u8 gMoveDescription_Roar[] = _(
+static const u8 MoveDescription_Roar[] = _(
"Makes the foe flee to end\n"
"the battle.");
-static const u8 gMoveDescription_Sing[] = _(
+static const u8 MoveDescription_Sing[] = _(
"A soothing song lulls the\n"
"foe into a deep slumber.");
-static const u8 gMoveDescription_Supersonic[] = _(
+static const u8 MoveDescription_Supersonic[] = _(
"Emits bizarre sound waves\n"
"that may confuse the foe.");
-static const u8 gMoveDescription_SonicBoom[] = _(
+static const u8 MoveDescription_SonicBoom[] = _(
"Launches shock waves that\n"
"always inflict 20 HP damage.");
-static const u8 gMoveDescription_Disable[] = _(
+static const u8 MoveDescription_Disable[] = _(
"Psychically disables one of\n"
"the foe’s moves.");
-static const u8 gMoveDescription_Acid[] = _(
+static const u8 MoveDescription_Acid[] = _(
"Sprays a hide-melting acid.\n"
"May lower DEFENSE.");
-static const u8 gMoveDescription_Ember[] = _(
+static const u8 MoveDescription_Ember[] = _(
"A weak fire attack that may\n"
"inflict a burn.");
-static const u8 gMoveDescription_Flamethrower[] = _(
+static const u8 MoveDescription_Flamethrower[] = _(
"A powerful fire attack that\n"
"may inflict a burn.");
-static const u8 gMoveDescription_Mist[] = _(
+static const u8 MoveDescription_Mist[] = _(
"Creates a mist that stops\n"
"reduction of abilities.");
-static const u8 gMoveDescription_WaterGun[] = _(
+static const u8 MoveDescription_WaterGun[] = _(
"Squirts water to attack\n"
"the foe.");
-static const u8 gMoveDescription_HydroPump[] = _(
+static const u8 MoveDescription_HydroPump[] = _(
"Blasts water at high power\n"
"to strike the foe.");
-static const u8 gMoveDescription_Surf[] = _(
+static const u8 MoveDescription_Surf[] = _(
"Creates a huge wave, then\n"
"crashes it down on the foe.");
-static const u8 gMoveDescription_IceBeam[] = _(
+static const u8 MoveDescription_IceBeam[] = _(
"Blasts the foe with an icy\n"
"beam that may freeze it.");
-static const u8 gMoveDescription_Blizzard[] = _(
+static const u8 MoveDescription_Blizzard[] = _(
"Hits the foe with an icy\n"
"storm that may freeze it.");
-static const u8 gMoveDescription_Psybeam[] = _(
+static const u8 MoveDescription_Psybeam[] = _(
"Fires a peculiar ray that\n"
"may confuse the foe.");
-static const u8 gMoveDescription_BubbleBeam[] = _(
+static const u8 MoveDescription_BubbleBeam[] = _(
"Forcefully sprays bubbles\n"
"that may lower SPEED.");
-static const u8 gMoveDescription_AuroraBeam[] = _(
+static const u8 MoveDescription_AuroraBeam[] = _(
"Fires a rainbow-colored\n"
"beam that may lower ATTACK.");
-static const u8 gMoveDescription_HyperBeam[] = _(
+static const u8 MoveDescription_HyperBeam[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_Peck[] = _(
+static const u8 MoveDescription_Peck[] = _(
"Attacks the foe with a\n"
"jabbing beak, etc.");
-static const u8 gMoveDescription_DrillPeck[] = _(
+static const u8 MoveDescription_DrillPeck[] = _(
"A corkscrewing attack with\n"
"the beak acting as a drill.");
-static const u8 gMoveDescription_Submission[] = _(
+static const u8 MoveDescription_Submission[] = _(
"A reckless body slam that\n"
"also hurts the user.");
-static const u8 gMoveDescription_LowKick[] = _(
+static const u8 MoveDescription_LowKick[] = _(
"A kick that inflicts more\n"
"damage on heavier foes.");
-static const u8 gMoveDescription_Counter[] = _(
+static const u8 MoveDescription_Counter[] = _(
"Retaliates any physical hit\n"
"with double the power.");
-static const u8 gMoveDescription_SeismicToss[] = _(
+static const u8 MoveDescription_SeismicToss[] = _(
"Inflicts damage identical\n"
"to the user’s level.");
-static const u8 gMoveDescription_Strength[] = _(
+static const u8 MoveDescription_Strength[] = _(
"Builds enormous power,\n"
"then slams the foe.");
-static const u8 gMoveDescription_Absorb[] = _(
+static const u8 MoveDescription_Absorb[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
-static const u8 gMoveDescription_MegaDrain[] = _(
+static const u8 MoveDescription_MegaDrain[] = _(
"An attack that absorbs\n"
"half the damage inflicted.");
-static const u8 gMoveDescription_LeechSeed[] = _(
+static const u8 MoveDescription_LeechSeed[] = _(
"Plants a seed on the foe to\n"
"steal HP on every turn.");
-static const u8 gMoveDescription_Growth[] = _(
+static const u8 MoveDescription_Growth[] = _(
"Forces the body to grow\n"
"and heightens SP. ATK.");
-static const u8 gMoveDescription_RazorLeaf[] = _(
+static const u8 MoveDescription_RazorLeaf[] = _(
"Cuts the enemy with leaves.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_SolarBeam[] = _(
+static const u8 MoveDescription_SolarBeam[] = _(
"Absorbs light in one turn,\n"
"then attacks next turn.");
-static const u8 gMoveDescription_PoisonPowder[] = _(
+static const u8 MoveDescription_PoisonPowder[] = _(
"Scatters a toxic powder\n"
"that may poison the foe.");
-static const u8 gMoveDescription_StunSpore[] = _(
+static const u8 MoveDescription_StunSpore[] = _(
"Scatters a powder that may\n"
"paralyze the foe.");
-static const u8 gMoveDescription_SleepPowder[] = _(
+static const u8 MoveDescription_SleepPowder[] = _(
"Scatters a powder that may\n"
"cause the foe to sleep.");
-static const u8 gMoveDescription_PetalDance[] = _(
+static const u8 MoveDescription_PetalDance[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
-static const u8 gMoveDescription_StringShot[] = _(
+static const u8 MoveDescription_StringShot[] = _(
"Binds the foe with string\n"
"to reduce its SPEED.");
-static const u8 gMoveDescription_DragonRage[] = _(
+static const u8 MoveDescription_DragonRage[] = _(
"Launches shock waves that\n"
"always inflict 40 HP damage.");
-static const u8 gMoveDescription_FireSpin[] = _(
+static const u8 MoveDescription_FireSpin[] = _(
"Traps the foe in a ring of\n"
"fire for 2 to 5 turns.");
-static const u8 gMoveDescription_ThunderShock[] = _(
+static const u8 MoveDescription_ThunderShock[] = _(
"An electrical attack that\n"
"may paralyze the foe.");
-static const u8 gMoveDescription_Thunderbolt[] = _(
+static const u8 MoveDescription_Thunderbolt[] = _(
"A strong electrical attack\n"
"that may paralyze the foe.");
-static const u8 gMoveDescription_ThunderWave[] = _(
+static const u8 MoveDescription_ThunderWave[] = _(
"A weak jolt of electricity\n"
"that paralyzes the foe.");
-static const u8 gMoveDescription_Thunder[] = _(
+static const u8 MoveDescription_Thunder[] = _(
"A lightning attack that may\n"
"cause paralysis.");
-static const u8 gMoveDescription_RockThrow[] = _(
+static const u8 MoveDescription_RockThrow[] = _(
"Throws small rocks to\n"
"strike the foe.");
-static const u8 gMoveDescription_Earthquake[] = _(
+static const u8 MoveDescription_Earthquake[] = _(
"A powerful quake, but has\n"
"no effect on flying foes.");
-static const u8 gMoveDescription_Fissure[] = _(
+static const u8 MoveDescription_Fissure[] = _(
"A one-hit KO move that\n"
"drops the foe in a fissure.");
-static const u8 gMoveDescription_Dig[] = _(
+static const u8 MoveDescription_Dig[] = _(
"Digs underground the first\n"
"turn and strikes next turn.");
-static const u8 gMoveDescription_Toxic[] = _(
+static const u8 MoveDescription_Toxic[] = _(
"Poisons the foe with an\n"
"intensifying toxin.");
-static const u8 gMoveDescription_Confusion[] = _(
+static const u8 MoveDescription_Confusion[] = _(
"A psychic attack that may\n"
"cause confusion.");
-static const u8 gMoveDescription_Psychic[] = _(
+static const u8 MoveDescription_Psychic[] = _(
"A powerful psychic attack\n"
"that may lower SP. DEF.");
-static const u8 gMoveDescription_Hypnosis[] = _(
+static const u8 MoveDescription_Hypnosis[] = _(
"A hypnotizing move that\n"
"may induce sleep.");
-static const u8 gMoveDescription_Meditate[] = _(
+static const u8 MoveDescription_Meditate[] = _(
"Meditates in a peaceful\n"
"fashion to raise ATTACK.");
-static const u8 gMoveDescription_Agility[] = _(
+static const u8 MoveDescription_Agility[] = _(
"Relaxes the body to sharply\n"
"boost SPEED.");
-static const u8 gMoveDescription_QuickAttack[] = _(
+static const u8 MoveDescription_QuickAttack[] = _(
"An extremely fast attack\n"
"that always strikes first.");
-static const u8 gMoveDescription_Rage[] = _(
+static const u8 MoveDescription_Rage[] = _(
"Raises the user’s ATTACK\n"
"every time it is hit.");
-static const u8 gMoveDescription_Teleport[] = _(
+static const u8 MoveDescription_Teleport[] = _(
"A psychic move for fleeing\n"
"from battle instantly.");
-static const u8 gMoveDescription_NightShade[] = _(
+static const u8 MoveDescription_NightShade[] = _(
"Inflicts damage identical\n"
"to the user’s level.");
-static const u8 gMoveDescription_Mimic[] = _(
+static const u8 MoveDescription_Mimic[] = _(
"Copies a move used by the\n"
"foe during one battle.");
-static const u8 gMoveDescription_Screech[] = _(
+static const u8 MoveDescription_Screech[] = _(
"Emits a screech to sharply\n"
"reduce the foe’s DEFENSE.");
-static const u8 gMoveDescription_DoubleTeam[] = _(
+static const u8 MoveDescription_DoubleTeam[] = _(
"Creates illusory copies to\n"
"raise evasiveness.");
-static const u8 gMoveDescription_Recover[] = _(
+static const u8 MoveDescription_Recover[] = _(
"Recovers up to half the\n"
"user’s maximum HP.");
-static const u8 gMoveDescription_Harden[] = _(
+static const u8 MoveDescription_Harden[] = _(
"Stiffens the body’s \n"
"muscles to raise DEFENSE.");
-static const u8 gMoveDescription_Minimize[] = _(
+static const u8 MoveDescription_Minimize[] = _(
"Minimizes the user’s size\n"
"to raise evasiveness.");
-static const u8 gMoveDescription_Smokescreen[] = _(
+static const u8 MoveDescription_Smokescreen[] = _(
"Lowers the foe’s accuracy\n"
"using smoke, ink, etc.");
-static const u8 gMoveDescription_ConfuseRay[] = _(
+static const u8 MoveDescription_ConfuseRay[] = _(
"A sinister ray that\n"
"confuses the foe.");
-static const u8 gMoveDescription_Withdraw[] = _(
+static const u8 MoveDescription_Withdraw[] = _(
"Withdraws the body into its\n"
"hard shell to raise DEFENSE.");
-static const u8 gMoveDescription_DefenseCurl[] = _(
+static const u8 MoveDescription_DefenseCurl[] = _(
"Curls up to conceal weak\n"
"spots and raise DEFENSE.");
-static const u8 gMoveDescription_Barrier[] = _(
+static const u8 MoveDescription_Barrier[] = _(
"Creates a barrier that\n"
"sharply raises DEFENSE.");
-static const u8 gMoveDescription_LightScreen[] = _(
+static const u8 MoveDescription_LightScreen[] = _(
"Creates a wall of light that\n"
"lowers SP. ATK damage.");
-static const u8 gMoveDescription_Haze[] = _(
+static const u8 MoveDescription_Haze[] = _(
"Creates a black haze that\n"
"eliminates all stat changes.");
-static const u8 gMoveDescription_Reflect[] = _(
+static const u8 MoveDescription_Reflect[] = _(
"Creates a wall of light that\n"
"weakens physical attacks.");
-static const u8 gMoveDescription_FocusEnergy[] = _(
+static const u8 MoveDescription_FocusEnergy[] = _(
"Focuses power to raise the\n"
"critical-hit ratio.");
-static const u8 gMoveDescription_Bide[] = _(
+static const u8 MoveDescription_Bide[] = _(
"Endures attack for 2\n"
"turns to retaliate double.");
-static const u8 gMoveDescription_Metronome[] = _(
+static const u8 MoveDescription_Metronome[] = _(
"Waggles a finger to use any\n"
"POKéMON move at random.");
-static const u8 gMoveDescription_MirrorMove[] = _(
+static const u8 MoveDescription_MirrorMove[] = _(
"Counters the foe’s attack\n"
"with the same move.");
-static const u8 gMoveDescription_SelfDestruct[] = _(
+static const u8 MoveDescription_SelfDestruct[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
-static const u8 gMoveDescription_EggBomb[] = _(
+static const u8 MoveDescription_EggBomb[] = _(
"An egg is forcibly hurled at\n"
"the foe.");
-static const u8 gMoveDescription_Lick[] = _(
+static const u8 MoveDescription_Lick[] = _(
"Licks with a long tongue to\n"
"injure. May also paralyze.");
-static const u8 gMoveDescription_Smog[] = _(
+static const u8 MoveDescription_Smog[] = _(
"An exhaust-gas attack\n"
"that may also poison.");
-static const u8 gMoveDescription_Sludge[] = _(
+static const u8 MoveDescription_Sludge[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
-static const u8 gMoveDescription_BoneClub[] = _(
+static const u8 MoveDescription_BoneClub[] = _(
"Clubs the foe with a bone.\n"
"May cause flinching.");
-static const u8 gMoveDescription_FireBlast[] = _(
+static const u8 MoveDescription_FireBlast[] = _(
"A fiery blast that scorches\n"
"all. May cause a burn.");
-static const u8 gMoveDescription_Waterfall[] = _(
+static const u8 MoveDescription_Waterfall[] = _(
"Charges the foe with speed\n"
"to climb waterfalls.");
-static const u8 gMoveDescription_Clamp[] = _(
+static const u8 MoveDescription_Clamp[] = _(
"Traps and squeezes the\n"
"foe for 2 to 5 turns.");
-static const u8 gMoveDescription_Swift[] = _(
+static const u8 MoveDescription_Swift[] = _(
"Sprays star-shaped rays\n"
"that never miss.");
-static const u8 gMoveDescription_SkullBash[] = _(
+static const u8 MoveDescription_SkullBash[] = _(
"Tucks in the head, then\n"
"attacks on the next turn.");
-static const u8 gMoveDescription_SpikeCannon[] = _(
+static const u8 MoveDescription_SpikeCannon[] = _(
"Launches sharp spikes that\n"
"strike 2 to 5 times.");
-static const u8 gMoveDescription_Constrict[] = _(
+static const u8 MoveDescription_Constrict[] = _(
"Constricts to inflict pain.\n"
"May lower SPEED.");
-static const u8 gMoveDescription_Amnesia[] = _(
+static const u8 MoveDescription_Amnesia[] = _(
"Forgets about something\n"
"and sharply raises SP. DEF.");
-static const u8 gMoveDescription_Kinesis[] = _(
+static const u8 MoveDescription_Kinesis[] = _(
"Distracts the foe.\n"
"May lower accuracy.");
-static const u8 gMoveDescription_SoftBoiled[] = _(
+static const u8 MoveDescription_SoftBoiled[] = _(
"Recovers up to half the\n"
"user’s maximum HP.");
-static const u8 gMoveDescription_HiJumpKick[] = _(
+static const u8 MoveDescription_HiJumpKick[] = _(
"A jumping knee kick. If it\n"
"misses, the user is hurt.");
-static const u8 gMoveDescription_Glare[] = _(
+static const u8 MoveDescription_Glare[] = _(
"Intimidates and frightens\n"
"the foe into paralysis.");
-static const u8 gMoveDescription_DreamEater[] = _(
+static const u8 MoveDescription_DreamEater[] = _(
"Takes one half the damage\n"
"inflicted on a sleeping foe.");
-static const u8 gMoveDescription_PoisonGas[] = _(
+static const u8 MoveDescription_PoisonGas[] = _(
"Envelops the foe in a toxic\n"
"gas that may poison.");
-static const u8 gMoveDescription_Barrage[] = _(
+static const u8 MoveDescription_Barrage[] = _(
"Hurls round objects at the\n"
"foe 2 to 5 times.");
-static const u8 gMoveDescription_LeechLife[] = _(
+static const u8 MoveDescription_LeechLife[] = _(
"An attack that steals half\n"
"the damage inflicted.");
-static const u8 gMoveDescription_LovelyKiss[] = _(
+static const u8 MoveDescription_LovelyKiss[] = _(
"Demands a kiss with a scary\n"
"face that induces sleep.");
-static const u8 gMoveDescription_SkyAttack[] = _(
+static const u8 MoveDescription_SkyAttack[] = _(
"Searches out weak spots,\n"
"then strikes the next turn.");
-static const u8 gMoveDescription_Transform[] = _(
+static const u8 MoveDescription_Transform[] = _(
"Alters the user’s cells to\n"
"become a copy of the foe.");
-static const u8 gMoveDescription_Bubble[] = _(
+static const u8 MoveDescription_Bubble[] = _(
"An attack using bubbles.\n"
"May lower the foe’s SPEED.");
-static const u8 gMoveDescription_DizzyPunch[] = _(
+static const u8 MoveDescription_DizzyPunch[] = _(
"A rhythmic punch that may\n"
"confuse the foe.");
-static const u8 gMoveDescription_Spore[] = _(
+static const u8 MoveDescription_Spore[] = _(
"Scatters a cloud of spores\n"
"that always induce sleep.");
-static const u8 gMoveDescription_Flash[] = _(
+static const u8 MoveDescription_Flash[] = _(
"Looses a powerful blast of\n"
"light that cuts accuracy.");
-static const u8 gMoveDescription_Psywave[] = _(
+static const u8 MoveDescription_Psywave[] = _(
"Attacks with a psychic\n"
"wave of varying intensity.");
-static const u8 gMoveDescription_Splash[] = _(
+static const u8 MoveDescription_Splash[] = _(
"It’s just a splash...\n"
"Has no effect whatsoever.");
-static const u8 gMoveDescription_AcidArmor[] = _(
+static const u8 MoveDescription_AcidArmor[] = _(
"Liquifies the user’s body\n"
"to sharply raise DEFENSE.");
-static const u8 gMoveDescription_Crabhammer[] = _(
+static const u8 MoveDescription_Crabhammer[] = _(
"Hammers with a pincer. Has a\n"
"high critical-hit ratio.");
-static const u8 gMoveDescription_Explosion[] = _(
+static const u8 MoveDescription_Explosion[] = _(
"Inflicts severe damage but\n"
"makes the user faint.");
-static const u8 gMoveDescription_FurySwipes[] = _(
+static const u8 MoveDescription_FurySwipes[] = _(
"Rakes the foe with sharp\n"
"claws, etc., 2 to 5 times.");
-static const u8 gMoveDescription_Bonemerang[] = _(
+static const u8 MoveDescription_Bonemerang[] = _(
"Throws a bone boomerang\n"
"that strikes twice.");
-static const u8 gMoveDescription_Rest[] = _(
+static const u8 MoveDescription_Rest[] = _(
"The user sleeps for 2 turns,\n"
"restoring HP and status.");
-static const u8 gMoveDescription_RockSlide[] = _(
+static const u8 MoveDescription_RockSlide[] = _(
"Large boulders are hurled.\n"
"May cause flinching.");
-static const u8 gMoveDescription_HyperFang[] = _(
+static const u8 MoveDescription_HyperFang[] = _(
"Attacks with sharp fangs.\n"
"May cause flinching.");
-static const u8 gMoveDescription_Sharpen[] = _(
+static const u8 MoveDescription_Sharpen[] = _(
"Reduces the polygon count\n"
"and raises ATTACK.");
-static const u8 gMoveDescription_Conversion[] = _(
+static const u8 MoveDescription_Conversion[] = _(
"Changes the user’s type\n"
"into an own move’s type.");
-static const u8 gMoveDescription_TriAttack[] = _(
+static const u8 MoveDescription_TriAttack[] = _(
"Fires three types of beams\n"
"at the same time.");
-static const u8 gMoveDescription_SuperFang[] = _(
+static const u8 MoveDescription_SuperFang[] = _(
"Attacks with sharp fangs\n"
"and cuts half the foe’s HP.");
-static const u8 gMoveDescription_Slash[] = _(
+static const u8 MoveDescription_Slash[] = _(
"Slashes with claws, etc. Has\n"
"a high critical-hit ratio.");
-static const u8 gMoveDescription_Substitute[] = _(
+static const u8 MoveDescription_Substitute[] = _(
"Creates a decoy using 1/4\n"
"of the user’s maximum HP.");
-static const u8 gMoveDescription_Struggle[] = _(
+static const u8 MoveDescription_Struggle[] = _(
"Used only if all PP are gone.\n"
"Also hurts the user a little.");
-static const u8 gMoveDescription_Sketch[] = _(
+static const u8 MoveDescription_Sketch[] = _(
"Copies the foe’s last move\n"
"permanently.");
-static const u8 gMoveDescription_TripleKick[] = _(
+static const u8 MoveDescription_TripleKick[] = _(
"Kicks the foe 3 times in a\n"
"row with rising intensity.");
-static const u8 gMoveDescription_Thief[] = _(
+static const u8 MoveDescription_Thief[] = _(
"While attacking, it may\n"
"steal the foe’s held item.");
-static const u8 gMoveDescription_SpiderWeb[] = _(
+static const u8 MoveDescription_SpiderWeb[] = _(
"Ensnares the foe to stop it\n"
"from fleeing or switching.");
-static const u8 gMoveDescription_MindReader[] = _(
+static const u8 MoveDescription_MindReader[] = _(
"Senses the foe’s action to\n"
"ensure the next move’s hit.");
-static const u8 gMoveDescription_Nightmare[] = _(
+static const u8 MoveDescription_Nightmare[] = _(
"Inflicts 1/4 damage on a\n"
"sleeping foe every turn.");
-static const u8 gMoveDescription_FlameWheel[] = _(
+static const u8 MoveDescription_FlameWheel[] = _(
"A fiery charge attack that\n"
"may inflict a burn.");
-static const u8 gMoveDescription_Snore[] = _(
+static const u8 MoveDescription_Snore[] = _(
"A loud attack that can be\n"
"used only while asleep.");
-static const u8 gMoveDescription_Curse[] = _(
+static const u8 MoveDescription_Curse[] = _(
"A move that functions\n"
"differently for GHOSTS.");
-static const u8 gMoveDescription_Flail[] = _(
+static const u8 MoveDescription_Flail[] = _(
"Inflicts more damage when\n"
"the user’s HP is down.");
-static const u8 gMoveDescription_Conversion2[] = _(
+static const u8 MoveDescription_Conversion2[] = _(
"Makes the user resistant\n"
"to the last attack’s type.");
-static const u8 gMoveDescription_Aeroblast[] = _(
+static const u8 MoveDescription_Aeroblast[] = _(
"Launches a vacuumed blast.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_CottonSpore[] = _(
+static const u8 MoveDescription_CottonSpore[] = _(
"Spores cling to the foe,\n"
"sharply reducing SPEED.");
-static const u8 gMoveDescription_Reversal[] = _(
+static const u8 MoveDescription_Reversal[] = _(
"Inflicts more damage when\n"
"the user’s HP is down.");
-static const u8 gMoveDescription_Spite[] = _(
+static const u8 MoveDescription_Spite[] = _(
"Spitefully cuts the PP\n"
"of the foe’s last move.");
-static const u8 gMoveDescription_PowderSnow[] = _(
+static const u8 MoveDescription_PowderSnow[] = _(
"Blasts the foe with a snowy\n"
"gust. May cause freezing.");
-static const u8 gMoveDescription_Protect[] = _(
+static const u8 MoveDescription_Protect[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
-static const u8 gMoveDescription_MachPunch[] = _(
+static const u8 MoveDescription_MachPunch[] = _(
"A punch is thrown at wicked\n"
"speed to strike first.");
-static const u8 gMoveDescription_ScaryFace[] = _(
+static const u8 MoveDescription_ScaryFace[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
-static const u8 gMoveDescription_FaintAttack[] = _(
+static const u8 MoveDescription_FaintAttack[] = _(
"Draws the foe close, then\n"
"strikes without fail.");
-static const u8 gMoveDescription_SweetKiss[] = _(
+static const u8 MoveDescription_SweetKiss[] = _(
"Demands a kiss with a cute\n"
"look. May cause confusion.");
-static const u8 gMoveDescription_BellyDrum[] = _(
+static const u8 MoveDescription_BellyDrum[] = _(
"Maximizes ATTACK while\n"
"sacrificing HP.");
-static const u8 gMoveDescription_SludgeBomb[] = _(
+static const u8 MoveDescription_SludgeBomb[] = _(
"Sludge is hurled to inflict\n"
"damage. May also poison.");
-static const u8 gMoveDescription_MudSlap[] = _(
+static const u8 MoveDescription_MudSlap[] = _(
"Hurls mud in the foe’s face\n"
"to reduce its accuracy.");
-static const u8 gMoveDescription_Octazooka[] = _(
+static const u8 MoveDescription_Octazooka[] = _(
"Fires a lump of ink to\n"
"damage and cut accuracy.");
-static const u8 gMoveDescription_Spikes[] = _(
+static const u8 MoveDescription_Spikes[] = _(
"Sets spikes that hurt a \n"
"foe switching out.");
-static const u8 gMoveDescription_ZapCannon[] = _(
+static const u8 MoveDescription_ZapCannon[] = _(
"Powerful and sure to cause\n"
"paralysis, but inaccurate.");
-static const u8 gMoveDescription_Foresight[] = _(
+static const u8 MoveDescription_Foresight[] = _(
"Negates the foe’s efforts\n"
"to heighten evasiveness.");
-static const u8 gMoveDescription_DestinyBond[] = _(
+static const u8 MoveDescription_DestinyBond[] = _(
"If the user faints, the foe\n"
"is also made to faint.");
-static const u8 gMoveDescription_PerishSong[] = _(
+static const u8 MoveDescription_PerishSong[] = _(
"Any POKéMON hearing this\n"
"song faints in 3 turns.");
-static const u8 gMoveDescription_IcyWind[] = _(
+static const u8 MoveDescription_IcyWind[] = _(
"A chilling attack that\n"
"lowers the foe’s SPEED.");
-static const u8 gMoveDescription_Detect[] = _(
+static const u8 MoveDescription_Detect[] = _(
"Evades attack, but may fail\n"
"if used in succession.");
-static const u8 gMoveDescription_BoneRush[] = _(
+static const u8 MoveDescription_BoneRush[] = _(
"Strikes the foe with a bone\n"
"in hand 2 to 5 times.");
-static const u8 gMoveDescription_LockOn[] = _(
+static const u8 MoveDescription_LockOn[] = _(
"Locks on to the foe to\n"
"ensure the next move hits.");
-static const u8 gMoveDescription_Outrage[] = _(
+static const u8 MoveDescription_Outrage[] = _(
"A rampage of 2 to 3 turns\n"
"that confuses the user.");
-static const u8 gMoveDescription_Sandstorm[] = _(
+static const u8 MoveDescription_Sandstorm[] = _(
"Causes a sandstorm that\n"
"rages for several turns.");
-static const u8 gMoveDescription_GigaDrain[] = _(
+static const u8 MoveDescription_GigaDrain[] = _(
"An attack that steals half\n"
"the damage inflicted.");
-static const u8 gMoveDescription_Endure[] = _(
+static const u8 MoveDescription_Endure[] = _(
"Endures any attack for\n"
"1 turn, leaving at least 1HP.");
-static const u8 gMoveDescription_Charm[] = _(
+static const u8 MoveDescription_Charm[] = _(
"Charms the foe and sharply\n"
"reduces its ATTACK.");
-static const u8 gMoveDescription_Rollout[] = _(
+static const u8 MoveDescription_Rollout[] = _(
"An attack lasting 5 turns\n"
"with rising intensity.");
-static const u8 gMoveDescription_FalseSwipe[] = _(
+static const u8 MoveDescription_FalseSwipe[] = _(
"An attack that leaves the\n"
"foe with at least 1 HP.");
-static const u8 gMoveDescription_Swagger[] = _(
+static const u8 MoveDescription_Swagger[] = _(
"Confuses the foe, but also\n"
"sharply raises ATTACK.");
-static const u8 gMoveDescription_MilkDrink[] = _(
+static const u8 MoveDescription_MilkDrink[] = _(
"Recovers up to half the\n"
"user’s maximum HP.");
-static const u8 gMoveDescription_Spark[] = _(
+static const u8 MoveDescription_Spark[] = _(
"An electrified tackle that\n"
"may paralyze the foe.");
-static const u8 gMoveDescription_FuryCutter[] = _(
+static const u8 MoveDescription_FuryCutter[] = _(
"An attack that intensifies\n"
"on each successive hit.");
-static const u8 gMoveDescription_SteelWing[] = _(
+static const u8 MoveDescription_SteelWing[] = _(
"Strikes the foe with hard\n"
"wings spread wide.");
-static const u8 gMoveDescription_MeanLook[] = _(
+static const u8 MoveDescription_MeanLook[] = _(
"Fixes the foe with a mean\n"
"look that prevents escape.");
-static const u8 gMoveDescription_Attract[] = _(
+static const u8 MoveDescription_Attract[] = _(
"Makes the opposite gender\n"
"less likely to attack.");
-static const u8 gMoveDescription_SleepTalk[] = _(
+static const u8 MoveDescription_SleepTalk[] = _(
"Uses an own move randomly\n"
"while asleep.");
-static const u8 gMoveDescription_HealBell[] = _(
+static const u8 MoveDescription_HealBell[] = _(
"Chimes soothingly to heal\n"
"all status abnormalities.");
-static const u8 gMoveDescription_Return[] = _(
+static const u8 MoveDescription_Return[] = _(
"An attack that increases\n"
"in power with friendship.");
-static const u8 gMoveDescription_Present[] = _(
+static const u8 MoveDescription_Present[] = _(
"A gift in the form of a\n"
"bomb. May restore HP.");
-static const u8 gMoveDescription_Frustration[] = _(
+static const u8 MoveDescription_Frustration[] = _(
"An attack that is stronger\n"
"if the TRAINER is disliked.");
-static const u8 gMoveDescription_Safeguard[] = _(
+static const u8 MoveDescription_Safeguard[] = _(
"A mystical force prevents\n"
"all status problems.");
-static const u8 gMoveDescription_PainSplit[] = _(
+static const u8 MoveDescription_PainSplit[] = _(
"Adds the user and foe’s HP,\n"
"then shares them equally.");
-static const u8 gMoveDescription_SacredFire[] = _(
+static const u8 MoveDescription_SacredFire[] = _(
"A mystical fire attack that\n"
"may inflict a burn.");
-static const u8 gMoveDescription_Magnitude[] = _(
+static const u8 MoveDescription_Magnitude[] = _(
"A ground-shaking attack\n"
"of random intensity.");
-static const u8 gMoveDescription_DynamicPunch[] = _(
+static const u8 MoveDescription_DynamicPunch[] = _(
"Powerful and sure to cause\n"
"confusion, but inaccurate.");
-static const u8 gMoveDescription_Megahorn[] = _(
+static const u8 MoveDescription_Megahorn[] = _(
"A brutal ramming attack\n"
"using out-thrust horns.");
-static const u8 gMoveDescription_DragonBreath[] = _(
+static const u8 MoveDescription_DragonBreath[] = _(
"Strikes the foe with an\n"
"incredible blast of breath.");
-static const u8 gMoveDescription_BatonPass[] = _(
+static const u8 MoveDescription_BatonPass[] = _(
"Switches out the user while\n"
"keeping effects in play.");
-static const u8 gMoveDescription_Encore[] = _(
+static const u8 MoveDescription_Encore[] = _(
"Makes the foe repeat its\n"
"last move over 2 to 6 turns.");
-static const u8 gMoveDescription_Pursuit[] = _(
+static const u8 MoveDescription_Pursuit[] = _(
"Inflicts bad damage if used\n"
"on a foe switching out.");
-static const u8 gMoveDescription_RapidSpin[] = _(
+static const u8 MoveDescription_RapidSpin[] = _(
"Spins the body at high\n"
"speed to strike the foe.");
-static const u8 gMoveDescription_SweetScent[] = _(
+static const u8 MoveDescription_SweetScent[] = _(
"Allures the foe to reduce\n"
"evasiveness.");
-static const u8 gMoveDescription_IronTail[] = _(
+static const u8 MoveDescription_IronTail[] = _(
"Attacks with a rock-hard\n"
"tail. May lower DEFENSE.");
-static const u8 gMoveDescription_MetalClaw[] = _(
+static const u8 MoveDescription_MetalClaw[] = _(
"A claw attack that may\n"
"raise the user’s ATTACK.");
-static const u8 gMoveDescription_VitalThrow[] = _(
+static const u8 MoveDescription_VitalThrow[] = _(
"Makes the user’s move last,\n"
"but it never misses.");
-static const u8 gMoveDescription_MorningSun[] = _(
+static const u8 MoveDescription_MorningSun[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
-static const u8 gMoveDescription_Synthesis[] = _(
+static const u8 MoveDescription_Synthesis[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
-static const u8 gMoveDescription_Moonlight[] = _(
+static const u8 MoveDescription_Moonlight[] = _(
"Restores HP. The amount\n"
"varies with the weather.");
-static const u8 gMoveDescription_HiddenPower[] = _(
+static const u8 MoveDescription_HiddenPower[] = _(
"The effectiveness varies\n"
"with the user.");
-static const u8 gMoveDescription_CrossChop[] = _(
+static const u8 MoveDescription_CrossChop[] = _(
"A double-chopping attack.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_Twister[] = _(
+static const u8 MoveDescription_Twister[] = _(
"Whips up a vicious twister\n"
"to tear at the foe.");
-static const u8 gMoveDescription_RainDance[] = _(
+static const u8 MoveDescription_RainDance[] = _(
"Boosts the power of WATER-\n"
"type moves for 5 turns.");
-static const u8 gMoveDescription_SunnyDay[] = _(
+static const u8 MoveDescription_SunnyDay[] = _(
"Boosts the power of FIRE-\n"
"type moves for 5 turns.");
-static const u8 gMoveDescription_Crunch[] = _(
+static const u8 MoveDescription_Crunch[] = _(
"Crunches with sharp fangs.\n"
"May lower SP. DEF.");
-static const u8 gMoveDescription_MirrorCoat[] = _(
+static const u8 MoveDescription_MirrorCoat[] = _(
"Counters the foe’s special\n"
"attack at double the power.");
-static const u8 gMoveDescription_PsychUp[] = _(
+static const u8 MoveDescription_PsychUp[] = _(
"Copies the foe’s effect(s)\n"
"and gives to the user.");
-static const u8 gMoveDescription_ExtremeSpeed[] = _(
+static const u8 MoveDescription_ExtremeSpeed[] = _(
"An extremely fast and\n"
"powerful attack.");
-static const u8 gMoveDescription_AncientPower[] = _(
+static const u8 MoveDescription_AncientPower[] = _(
"An attack that may raise\n"
"all stats.");
-static const u8 gMoveDescription_ShadowBall[] = _(
+static const u8 MoveDescription_ShadowBall[] = _(
"Hurls a black blob that may\n"
"lower the foe’s SP. DEF.");
-static const u8 gMoveDescription_FutureSight[] = _(
+static const u8 MoveDescription_FutureSight[] = _(
"Heightens inner power to\n"
"strike 2 turns later.");
-static const u8 gMoveDescription_RockSmash[] = _(
+static const u8 MoveDescription_RockSmash[] = _(
"A rock-crushing attack\n"
"that may lower DEFENSE.");
-static const u8 gMoveDescription_Whirlpool[] = _(
+static const u8 MoveDescription_Whirlpool[] = _(
"Traps and hurts the foe in\n"
"a whirlpool for 2 to 5 turns.");
-static const u8 gMoveDescription_BeatUp[] = _(
+static const u8 MoveDescription_BeatUp[] = _(
"Summons party POKéMON to\n"
"join in the attack.");
-static const u8 gMoveDescription_FakeOut[] = _(
+static const u8 MoveDescription_FakeOut[] = _(
"A 1st-turn, 1st-strike move\n"
"that causes flinching.");
-static const u8 gMoveDescription_Uproar[] = _(
+static const u8 MoveDescription_Uproar[] = _(
"Causes an uproar for 2 to 5\n"
"turns and prevents sleep.");
-static const u8 gMoveDescription_Stockpile[] = _(
+static const u8 MoveDescription_Stockpile[] = _(
"Charges up power for up to\n"
"3 turns.");
-static const u8 gMoveDescription_SpitUp[] = _(
+static const u8 MoveDescription_SpitUp[] = _(
"Releases stockpiled power\n"
"(the more the better).");
-static const u8 gMoveDescription_Swallow[] = _(
+static const u8 MoveDescription_Swallow[] = _(
"Absorbs stockpiled power\n"
"and restores HP.");
-static const u8 gMoveDescription_HeatWave[] = _(
+static const u8 MoveDescription_HeatWave[] = _(
"Exhales a hot breath on the\n"
"foe. May inflict a burn.");
-static const u8 gMoveDescription_Hail[] = _(
+static const u8 MoveDescription_Hail[] = _(
"Summons a hailstorm that\n"
"strikes every turn.");
-static const u8 gMoveDescription_Torment[] = _(
+static const u8 MoveDescription_Torment[] = _(
"Torments the foe and stops\n"
"successive use of a move.");
-static const u8 gMoveDescription_Flatter[] = _(
+static const u8 MoveDescription_Flatter[] = _(
"Confuses the foe, but\n"
"raises its SP. ATK.");
-static const u8 gMoveDescription_WillOWisp[] = _(
+static const u8 MoveDescription_WillOWisp[] = _(
"Inflicts a burn on the foe\n"
"with intense fire.");
-static const u8 gMoveDescription_Memento[] = _(
+static const u8 MoveDescription_Memento[] = _(
"The user faints and lowers\n"
"the foe’s abilities.");
-static const u8 gMoveDescription_Facade[] = _(
+static const u8 MoveDescription_Facade[] = _(
"Boosts ATTACK when burned,\n"
"paralyzed, or poisoned.");
-static const u8 gMoveDescription_FocusPunch[] = _(
+static const u8 MoveDescription_FocusPunch[] = _(
"A powerful loyalty attack.\n"
"The user flinches if hit.");
-static const u8 gMoveDescription_SmellingSalt[] = _(
+static const u8 MoveDescription_SmellingSalt[] = _(
"Powerful against paralyzed\n"
"foes, but also heals them.");
-static const u8 gMoveDescription_FollowMe[] = _(
+static const u8 MoveDescription_FollowMe[] = _(
"Draws attention to make\n"
"foes attack only the user.");
-static const u8 gMoveDescription_NaturePower[] = _(
+static const u8 MoveDescription_NaturePower[] = _(
"The type of attack varies\n"
"depending on the location.");
-static const u8 gMoveDescription_Charge[] = _(
+static const u8 MoveDescription_Charge[] = _(
"Charges power to boost the\n"
"electric move used next.");
-static const u8 gMoveDescription_Taunt[] = _(
+static const u8 MoveDescription_Taunt[] = _(
"Taunts the foe into only\n"
"using attack moves.");
-static const u8 gMoveDescription_HelpingHand[] = _(
+static const u8 MoveDescription_HelpingHand[] = _(
"Boosts the power of the\n"
"recipient’s moves.");
-static const u8 gMoveDescription_Trick[] = _(
+static const u8 MoveDescription_Trick[] = _(
"Tricks the foe into trading\n"
"held items.");
-static const u8 gMoveDescription_RolePlay[] = _(
+static const u8 MoveDescription_RolePlay[] = _(
"Mimics the target and\n"
"copies its special ability.");
-static const u8 gMoveDescription_Wish[] = _(
+static const u8 MoveDescription_Wish[] = _(
"A wish that restores HP.\n"
"It takes time to work.");
-static const u8 gMoveDescription_Assist[] = _(
+static const u8 MoveDescription_Assist[] = _(
"Attacks randomly with one\n"
"of the partner’s moves.");
-static const u8 gMoveDescription_Ingrain[] = _(
+static const u8 MoveDescription_Ingrain[] = _(
"Lays roots that restore HP.\n"
"The user can’t switch out.");
-static const u8 gMoveDescription_Superpower[] = _(
+static const u8 MoveDescription_Superpower[] = _(
"Boosts strength sharply,\n"
"but lowers abilities.");
-static const u8 gMoveDescription_MagicCoat[] = _(
+static const u8 MoveDescription_MagicCoat[] = _(
"Reflects special effects\n"
"back to the attacker.");
-static const u8 gMoveDescription_Recycle[] = _(
+static const u8 MoveDescription_Recycle[] = _(
"Recycles a used item for\n"
"one more use.");
-static const u8 gMoveDescription_Revenge[] = _(
+static const u8 MoveDescription_Revenge[] = _(
"An attack that gains power\n"
"if injured by the foe.");
-static const u8 gMoveDescription_BrickBreak[] = _(
+static const u8 MoveDescription_BrickBreak[] = _(
"Destroys barriers such as\n"
"REFLECT and causes damage.");
-static const u8 gMoveDescription_Yawn[] = _(
+static const u8 MoveDescription_Yawn[] = _(
"Lulls the foe into yawning,\n"
"then sleeping next turn.");
-static const u8 gMoveDescription_KnockOff[] = _(
+static const u8 MoveDescription_KnockOff[] = _(
"Knocks down the foe’s held\n"
"item to prevent its use.");
-static const u8 gMoveDescription_Endeavor[] = _(
+static const u8 MoveDescription_Endeavor[] = _(
"Gains power if the user’s HP\n"
"is lower than the foe’s HP.");
-static const u8 gMoveDescription_Eruption[] = _(
+static const u8 MoveDescription_Eruption[] = _(
"The higher the user’s HP,\n"
"the more damage caused.");
-static const u8 gMoveDescription_SkillSwap[] = _(
+static const u8 MoveDescription_SkillSwap[] = _(
"The user swaps special\n"
"abilities with the target.");
-static const u8 gMoveDescription_Imprison[] = _(
+static const u8 MoveDescription_Imprison[] = _(
"Prevents foes from using\n"
"moves known by the user.");
-static const u8 gMoveDescription_Refresh[] = _(
+static const u8 MoveDescription_Refresh[] = _(
"Heals poisoning, paralysis,\n"
"or a burn.");
-static const u8 gMoveDescription_Grudge[] = _(
+static const u8 MoveDescription_Grudge[] = _(
"If the user faints, deletes\n"
"the PP of the final move.");
-static const u8 gMoveDescription_Snatch[] = _(
+static const u8 MoveDescription_Snatch[] = _(
"Steals the effects of the\n"
"move the foe uses next.");
-static const u8 gMoveDescription_SecretPower[] = _(
+static const u8 MoveDescription_SecretPower[] = _(
"An attack with effects\n"
"that vary by location.");
-static const u8 gMoveDescription_Dive[] = _(
+static const u8 MoveDescription_Dive[] = _(
"Dives underwater the first\n"
"turn and strikes next turn.");
-static const u8 gMoveDescription_ArmThrust[] = _(
+static const u8 MoveDescription_ArmThrust[] = _(
"Straight-arm punches that\n"
"strike the foe 2 to 5 times.");
-static const u8 gMoveDescription_Camouflage[] = _(
+static const u8 MoveDescription_Camouflage[] = _(
"Alters the POKéMON’s type\n"
"depending on the location.");
-static const u8 gMoveDescription_TailGlow[] = _(
+static const u8 MoveDescription_TailGlow[] = _(
"Flashes a light that sharply\n"
"raises SP. ATK.");
-static const u8 gMoveDescription_LusterPurge[] = _(
+static const u8 MoveDescription_LusterPurge[] = _(
"Attacks with a burst of\n"
"light. May lower SP. DEF.");
-static const u8 gMoveDescription_MistBall[] = _(
+static const u8 MoveDescription_MistBall[] = _(
"Attacks with a flurry of\n"
"down. May lower SP. ATK.");
-static const u8 gMoveDescription_FeatherDance[] = _(
+static const u8 MoveDescription_FeatherDance[] = _(
"Envelops the foe with down\n"
"to sharply reduce ATTACK.");
-static const u8 gMoveDescription_TeeterDance[] = _(
+static const u8 MoveDescription_TeeterDance[] = _(
"Confuses all POKéMON on\n"
"the scene.");
-static const u8 gMoveDescription_BlazeKick[] = _(
+static const u8 MoveDescription_BlazeKick[] = _(
"A kick with a high critical-\n"
"hit ratio. May cause a burn.");
-static const u8 gMoveDescription_MudSport[] = _(
+static const u8 MoveDescription_MudSport[] = _(
"Covers the user in mud to\n"
"raise electrical resistance.");
-static const u8 gMoveDescription_IceBall[] = _(
+static const u8 MoveDescription_IceBall[] = _(
"A 5-turn attack that gains\n"
"power on successive hits.");
-static const u8 gMoveDescription_NeedleArm[] = _(
+static const u8 MoveDescription_NeedleArm[] = _(
"Attacks with thorny arms.\n"
"May cause flinching.");
-static const u8 gMoveDescription_SlackOff[] = _(
+static const u8 MoveDescription_SlackOff[] = _(
"Slacks off and restores\n"
"half the maximum HP.");
-static const u8 gMoveDescription_HyperVoice[] = _(
+static const u8 MoveDescription_HyperVoice[] = _(
"A loud attack that uses\n"
"sound waves to injure.");
-static const u8 gMoveDescription_PoisonFang[] = _(
+static const u8 MoveDescription_PoisonFang[] = _(
"A sharp-fanged attack.\n"
"May badly poison the foe.");
-static const u8 gMoveDescription_CrushClaw[] = _(
+static const u8 MoveDescription_CrushClaw[] = _(
"Tears at the foe with sharp\n"
"claws. May lower DEFENSE.");
-static const u8 gMoveDescription_BlastBurn[] = _(
+static const u8 MoveDescription_BlastBurn[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_HydroCannon[] = _(
+static const u8 MoveDescription_HydroCannon[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_MeteorMash[] = _(
+static const u8 MoveDescription_MeteorMash[] = _(
"Fires a meteor-like punch.\n"
"May raise ATTACK.");
-static const u8 gMoveDescription_Astonish[] = _(
+static const u8 MoveDescription_Astonish[] = _(
"An attack that may shock\n"
"the foe into flinching.");
-static const u8 gMoveDescription_WeatherBall[] = _(
+static const u8 MoveDescription_WeatherBall[] = _(
"The move’s type and power\n"
"change with the weather.");
-static const u8 gMoveDescription_Aromatherapy[] = _(
+static const u8 MoveDescription_Aromatherapy[] = _(
"Heals all status problems\n"
"with a soothing scent.");
-static const u8 gMoveDescription_FakeTears[] = _(
+static const u8 MoveDescription_FakeTears[] = _(
"Feigns crying to sharply\n"
"lower the foe’s SP. DEF.");
-static const u8 gMoveDescription_AirCutter[] = _(
+static const u8 MoveDescription_AirCutter[] = _(
"Hacks with razorlike wind.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_Overheat[] = _(
+static const u8 MoveDescription_Overheat[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
-static const u8 gMoveDescription_OdorSleuth[] = _(
+static const u8 MoveDescription_OdorSleuth[] = _(
"Negates the foe’s efforts\n"
"to heighten evasiveness.");
-static const u8 gMoveDescription_RockTomb[] = _(
+static const u8 MoveDescription_RockTomb[] = _(
"Stops the foe from moving\n"
"with rocks and cuts SPEED.");
-static const u8 gMoveDescription_SilverWind[] = _(
+static const u8 MoveDescription_SilverWind[] = _(
"A powdery attack that may\n"
"raise abilities.");
-static const u8 gMoveDescription_MetalSound[] = _(
+static const u8 MoveDescription_MetalSound[] = _(
"Emits a horrible screech\n"
"that sharply lowers SP. DEF.");
-static const u8 gMoveDescription_GrassWhistle[] = _(
+static const u8 MoveDescription_GrassWhistle[] = _(
"Lulls the foe into sleep\n"
"with a pleasant melody.");
-static const u8 gMoveDescription_Tickle[] = _(
+static const u8 MoveDescription_Tickle[] = _(
"Makes the foe laugh to\n"
"lower ATTACK and DEFENSE.");
-static const u8 gMoveDescription_CosmicPower[] = _(
+static const u8 MoveDescription_CosmicPower[] = _(
"Raises DEFENSE and SP. DEF\n"
"with a mystic power.");
-static const u8 gMoveDescription_WaterSpout[] = _(
+static const u8 MoveDescription_WaterSpout[] = _(
"Inflicts more damage if the\n"
"user’s HP is high.");
-static const u8 gMoveDescription_SignalBeam[] = _(
+static const u8 MoveDescription_SignalBeam[] = _(
"A strange beam attack that\n"
"may confuse the foe.");
-static const u8 gMoveDescription_ShadowPunch[] = _(
+static const u8 MoveDescription_ShadowPunch[] = _(
"An unavoidable punch that\n"
"is thrown from shadows.");
-static const u8 gMoveDescription_Extrasensory[] = _(
+static const u8 MoveDescription_Extrasensory[] = _(
"Attacks with a peculiar\n"
"power. May cause flinching.");
-static const u8 gMoveDescription_SkyUppercut[] = _(
+static const u8 MoveDescription_SkyUppercut[] = _(
"An uppercut thrown as if\n"
"leaping into the sky.");
-static const u8 gMoveDescription_SandTomb[] = _(
+static const u8 MoveDescription_SandTomb[] = _(
"Traps and hurts the foe in\n"
"quicksand for 2 to 5 turns.");
-static const u8 gMoveDescription_SheerCold[] = _(
+static const u8 MoveDescription_SheerCold[] = _(
"A chilling attack that\n"
"causes fainting if it hits.");
-static const u8 gMoveDescription_MuddyWater[] = _(
+static const u8 MoveDescription_MuddyWater[] = _(
"Attacks with muddy water.\n"
"May lower accuracy.");
-static const u8 gMoveDescription_BulletSeed[] = _(
+static const u8 MoveDescription_BulletSeed[] = _(
"Shoots 2 to 5 seeds in a row\n"
"to strike the foe.");
-static const u8 gMoveDescription_AerialAce[] = _(
+static const u8 MoveDescription_AerialAce[] = _(
"An extremely speedy and\n"
"unavoidable attack.");
-static const u8 gMoveDescription_IcicleSpear[] = _(
+static const u8 MoveDescription_IcicleSpear[] = _(
"Attacks the foe by firing\n"
"2 to 5 icicles in a row.");
-static const u8 gMoveDescription_IronDefense[] = _(
+static const u8 MoveDescription_IronDefense[] = _(
"Hardens the body’s surface\n"
"to sharply raise DEFENSE.");
-static const u8 gMoveDescription_Block[] = _(
+static const u8 MoveDescription_Block[] = _(
"Blocks the foe’s way to\n"
"prevent escape.");
-static const u8 gMoveDescription_Howl[] = _(
+static const u8 MoveDescription_Howl[] = _(
"Howls to raise the spirit\n"
"and boosts ATTACK.");
-static const u8 gMoveDescription_DragonClaw[] = _(
+static const u8 MoveDescription_DragonClaw[] = _(
"Slashes the foe with sharp\n"
"claws.");
-static const u8 gMoveDescription_FrenzyPlant[] = _(
+static const u8 MoveDescription_FrenzyPlant[] = _(
"Powerful, but leaves the\n"
"user immobile the next turn.");
-static const u8 gMoveDescription_BulkUp[] = _(
+static const u8 MoveDescription_BulkUp[] = _(
"Bulks up the body to boost\n"
"both ATTACK and DEFENSE.");
-static const u8 gMoveDescription_Bounce[] = _(
+static const u8 MoveDescription_Bounce[] = _(
"Bounces up, then down the\n"
"next turn. May paralyze.");
-static const u8 gMoveDescription_MudShot[] = _(
+static const u8 MoveDescription_MudShot[] = _(
"Hurls mud at the foe and\n"
"reduces SPEED.");
-static const u8 gMoveDescription_PoisonTail[] = _(
+static const u8 MoveDescription_PoisonTail[] = _(
"Has a high critical-hit\n"
"ratio. May also poison.");
-static const u8 gMoveDescription_Covet[] = _(
+static const u8 MoveDescription_Covet[] = _(
"Cutely begs to obtain an\n"
"item held by the foe.");
-static const u8 gMoveDescription_VoltTackle[] = _(
+static const u8 MoveDescription_VoltTackle[] = _(
"A life-risking tackle that\n"
"slightly hurts the user.");
-static const u8 gMoveDescription_MagicalLeaf[] = _(
+static const u8 MoveDescription_MagicalLeaf[] = _(
"Attacks with a strange leaf\n"
"that cannot be evaded.");
-static const u8 gMoveDescription_WaterSport[] = _(
+static const u8 MoveDescription_WaterSport[] = _(
"The user becomes soaked to\n"
"raise resistance to fire.");
-static const u8 gMoveDescription_CalmMind[] = _(
+static const u8 MoveDescription_CalmMind[] = _(
"Raises SP. ATK and SP. DEF\n"
"by focusing the mind.");
-static const u8 gMoveDescription_LeafBlade[] = _(
+static const u8 MoveDescription_LeafBlade[] = _(
"Slashes with a sharp leaf.\n"
"High critical-hit ratio.");
-static const u8 gMoveDescription_DragonDance[] = _(
+static const u8 MoveDescription_DragonDance[] = _(
"A mystical dance that ups\n"
"ATTACK and SPEED.");
-static const u8 gMoveDescription_RockBlast[] = _(
+static const u8 MoveDescription_RockBlast[] = _(
"Hurls boulders at the foe\n"
"2 to 5 times in a row.");
-static const u8 gMoveDescription_ShockWave[] = _(
+static const u8 MoveDescription_ShockWave[] = _(
"A fast and unavoidable\n"
"electric attack.");
-static const u8 gMoveDescription_WaterPulse[] = _(
+static const u8 MoveDescription_WaterPulse[] = _(
"Attacks with ultrasonic\n"
"waves. May confuse the foe");
-static const u8 gMoveDescription_DoomDesire[] = _(
+static const u8 MoveDescription_DoomDesire[] = _(
"Summons strong sunlight to\n"
"attack 2 turns later.");
-static const u8 gMoveDescription_PsychoBoost[] = _(
+static const u8 MoveDescription_PsychoBoost[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
const u8 * const gMoveDescriptions[] = {
- gMoveDescription_Pound,
- gMoveDescription_KarateChop,
- gMoveDescription_DoubleSlap,
- gMoveDescription_CometPunch,
- gMoveDescription_MegaPunch,
- gMoveDescription_PayDay,
- gMoveDescription_FirePunch,
- gMoveDescription_IcePunch,
- gMoveDescription_ThunderPunch,
- gMoveDescription_Scratch,
- gMoveDescription_ViceGrip,
- gMoveDescription_Guillotine,
- gMoveDescription_RazorWind,
- gMoveDescription_SwordsDance,
- gMoveDescription_Cut,
- gMoveDescription_Gust,
- gMoveDescription_WingAttack,
- gMoveDescription_Whirlwind,
- gMoveDescription_Fly,
- gMoveDescription_Bind,
- gMoveDescription_Slam,
- gMoveDescription_VineWhip,
- gMoveDescription_Stomp,
- gMoveDescription_DoubleKick,
- gMoveDescription_MegaKick,
- gMoveDescription_JumpKick,
- gMoveDescription_RollingKick,
- gMoveDescription_SandAttack,
- gMoveDescription_Headbutt,
- gMoveDescription_HornAttack,
- gMoveDescription_FuryAttack,
- gMoveDescription_HornDrill,
- gMoveDescription_Tackle,
- gMoveDescription_BodySlam,
- gMoveDescription_Wrap,
- gMoveDescription_TakeDown,
- gMoveDescription_Thrash,
- gMoveDescription_DoubleEdge,
- gMoveDescription_TailWhip,
- gMoveDescription_PoisonSting,
- gMoveDescription_Twineedle,
- gMoveDescription_PinMissile,
- gMoveDescription_Leer,
- gMoveDescription_Bite,
- gMoveDescription_Growl,
- gMoveDescription_Roar,
- gMoveDescription_Sing,
- gMoveDescription_Supersonic,
- gMoveDescription_SonicBoom,
- gMoveDescription_Disable,
- gMoveDescription_Acid,
- gMoveDescription_Ember,
- gMoveDescription_Flamethrower,
- gMoveDescription_Mist,
- gMoveDescription_WaterGun,
- gMoveDescription_HydroPump,
- gMoveDescription_Surf,
- gMoveDescription_IceBeam,
- gMoveDescription_Blizzard,
- gMoveDescription_Psybeam,
- gMoveDescription_BubbleBeam,
- gMoveDescription_AuroraBeam,
- gMoveDescription_HyperBeam,
- gMoveDescription_Peck,
- gMoveDescription_DrillPeck,
- gMoveDescription_Submission,
- gMoveDescription_LowKick,
- gMoveDescription_Counter,
- gMoveDescription_SeismicToss,
- gMoveDescription_Strength,
- gMoveDescription_Absorb,
- gMoveDescription_MegaDrain,
- gMoveDescription_LeechSeed,
- gMoveDescription_Growth,
- gMoveDescription_RazorLeaf,
- gMoveDescription_SolarBeam,
- gMoveDescription_PoisonPowder,
- gMoveDescription_StunSpore,
- gMoveDescription_SleepPowder,
- gMoveDescription_PetalDance,
- gMoveDescription_StringShot,
- gMoveDescription_DragonRage,
- gMoveDescription_FireSpin,
- gMoveDescription_ThunderShock,
- gMoveDescription_Thunderbolt,
- gMoveDescription_ThunderWave,
- gMoveDescription_Thunder,
- gMoveDescription_RockThrow,
- gMoveDescription_Earthquake,
- gMoveDescription_Fissure,
- gMoveDescription_Dig,
- gMoveDescription_Toxic,
- gMoveDescription_Confusion,
- gMoveDescription_Psychic,
- gMoveDescription_Hypnosis,
- gMoveDescription_Meditate,
- gMoveDescription_Agility,
- gMoveDescription_QuickAttack,
- gMoveDescription_Rage,
- gMoveDescription_Teleport,
- gMoveDescription_NightShade,
- gMoveDescription_Mimic,
- gMoveDescription_Screech,
- gMoveDescription_DoubleTeam,
- gMoveDescription_Recover,
- gMoveDescription_Harden,
- gMoveDescription_Minimize,
- gMoveDescription_Smokescreen,
- gMoveDescription_ConfuseRay,
- gMoveDescription_Withdraw,
- gMoveDescription_DefenseCurl,
- gMoveDescription_Barrier,
- gMoveDescription_LightScreen,
- gMoveDescription_Haze,
- gMoveDescription_Reflect,
- gMoveDescription_FocusEnergy,
- gMoveDescription_Bide,
- gMoveDescription_Metronome,
- gMoveDescription_MirrorMove,
- gMoveDescription_SelfDestruct,
- gMoveDescription_EggBomb,
- gMoveDescription_Lick,
- gMoveDescription_Smog,
- gMoveDescription_Sludge,
- gMoveDescription_BoneClub,
- gMoveDescription_FireBlast,
- gMoveDescription_Waterfall,
- gMoveDescription_Clamp,
- gMoveDescription_Swift,
- gMoveDescription_SkullBash,
- gMoveDescription_SpikeCannon,
- gMoveDescription_Constrict,
- gMoveDescription_Amnesia,
- gMoveDescription_Kinesis,
- gMoveDescription_SoftBoiled,
- gMoveDescription_HiJumpKick,
- gMoveDescription_Glare,
- gMoveDescription_DreamEater,
- gMoveDescription_PoisonGas,
- gMoveDescription_Barrage,
- gMoveDescription_LeechLife,
- gMoveDescription_LovelyKiss,
- gMoveDescription_SkyAttack,
- gMoveDescription_Transform,
- gMoveDescription_Bubble,
- gMoveDescription_DizzyPunch,
- gMoveDescription_Spore,
- gMoveDescription_Flash,
- gMoveDescription_Psywave,
- gMoveDescription_Splash,
- gMoveDescription_AcidArmor,
- gMoveDescription_Crabhammer,
- gMoveDescription_Explosion,
- gMoveDescription_FurySwipes,
- gMoveDescription_Bonemerang,
- gMoveDescription_Rest,
- gMoveDescription_RockSlide,
- gMoveDescription_HyperFang,
- gMoveDescription_Sharpen,
- gMoveDescription_Conversion,
- gMoveDescription_TriAttack,
- gMoveDescription_SuperFang,
- gMoveDescription_Slash,
- gMoveDescription_Substitute,
- gMoveDescription_Struggle,
- gMoveDescription_Sketch,
- gMoveDescription_TripleKick,
- gMoveDescription_Thief,
- gMoveDescription_SpiderWeb,
- gMoveDescription_MindReader,
- gMoveDescription_Nightmare,
- gMoveDescription_FlameWheel,
- gMoveDescription_Snore,
- gMoveDescription_Curse,
- gMoveDescription_Flail,
- gMoveDescription_Conversion2,
- gMoveDescription_Aeroblast,
- gMoveDescription_CottonSpore,
- gMoveDescription_Reversal,
- gMoveDescription_Spite,
- gMoveDescription_PowderSnow,
- gMoveDescription_Protect,
- gMoveDescription_MachPunch,
- gMoveDescription_ScaryFace,
- gMoveDescription_FaintAttack,
- gMoveDescription_SweetKiss,
- gMoveDescription_BellyDrum,
- gMoveDescription_SludgeBomb,
- gMoveDescription_MudSlap,
- gMoveDescription_Octazooka,
- gMoveDescription_Spikes,
- gMoveDescription_ZapCannon,
- gMoveDescription_Foresight,
- gMoveDescription_DestinyBond,
- gMoveDescription_PerishSong,
- gMoveDescription_IcyWind,
- gMoveDescription_Detect,
- gMoveDescription_BoneRush,
- gMoveDescription_LockOn,
- gMoveDescription_Outrage,
- gMoveDescription_Sandstorm,
- gMoveDescription_GigaDrain,
- gMoveDescription_Endure,
- gMoveDescription_Charm,
- gMoveDescription_Rollout,
- gMoveDescription_FalseSwipe,
- gMoveDescription_Swagger,
- gMoveDescription_MilkDrink,
- gMoveDescription_Spark,
- gMoveDescription_FuryCutter,
- gMoveDescription_SteelWing,
- gMoveDescription_MeanLook,
- gMoveDescription_Attract,
- gMoveDescription_SleepTalk,
- gMoveDescription_HealBell,
- gMoveDescription_Return,
- gMoveDescription_Present,
- gMoveDescription_Frustration,
- gMoveDescription_Safeguard,
- gMoveDescription_PainSplit,
- gMoveDescription_SacredFire,
- gMoveDescription_Magnitude,
- gMoveDescription_DynamicPunch,
- gMoveDescription_Megahorn,
- gMoveDescription_DragonBreath,
- gMoveDescription_BatonPass,
- gMoveDescription_Encore,
- gMoveDescription_Pursuit,
- gMoveDescription_RapidSpin,
- gMoveDescription_SweetScent,
- gMoveDescription_IronTail,
- gMoveDescription_MetalClaw,
- gMoveDescription_VitalThrow,
- gMoveDescription_MorningSun,
- gMoveDescription_Synthesis,
- gMoveDescription_Moonlight,
- gMoveDescription_HiddenPower,
- gMoveDescription_CrossChop,
- gMoveDescription_Twister,
- gMoveDescription_RainDance,
- gMoveDescription_SunnyDay,
- gMoveDescription_Crunch,
- gMoveDescription_MirrorCoat,
- gMoveDescription_PsychUp,
- gMoveDescription_ExtremeSpeed,
- gMoveDescription_AncientPower,
- gMoveDescription_ShadowBall,
- gMoveDescription_FutureSight,
- gMoveDescription_RockSmash,
- gMoveDescription_Whirlpool,
- gMoveDescription_BeatUp,
- gMoveDescription_FakeOut,
- gMoveDescription_Uproar,
- gMoveDescription_Stockpile,
- gMoveDescription_SpitUp,
- gMoveDescription_Swallow,
- gMoveDescription_HeatWave,
- gMoveDescription_Hail,
- gMoveDescription_Torment,
- gMoveDescription_Flatter,
- gMoveDescription_WillOWisp,
- gMoveDescription_Memento,
- gMoveDescription_Facade,
- gMoveDescription_FocusPunch,
- gMoveDescription_SmellingSalt,
- gMoveDescription_FollowMe,
- gMoveDescription_NaturePower,
- gMoveDescription_Charge,
- gMoveDescription_Taunt,
- gMoveDescription_HelpingHand,
- gMoveDescription_Trick,
- gMoveDescription_RolePlay,
- gMoveDescription_Wish,
- gMoveDescription_Assist,
- gMoveDescription_Ingrain,
- gMoveDescription_Superpower,
- gMoveDescription_MagicCoat,
- gMoveDescription_Recycle,
- gMoveDescription_Revenge,
- gMoveDescription_BrickBreak,
- gMoveDescription_Yawn,
- gMoveDescription_KnockOff,
- gMoveDescription_Endeavor,
- gMoveDescription_Eruption,
- gMoveDescription_SkillSwap,
- gMoveDescription_Imprison,
- gMoveDescription_Refresh,
- gMoveDescription_Grudge,
- gMoveDescription_Snatch,
- gMoveDescription_SecretPower,
- gMoveDescription_Dive,
- gMoveDescription_ArmThrust,
- gMoveDescription_Camouflage,
- gMoveDescription_TailGlow,
- gMoveDescription_LusterPurge,
- gMoveDescription_MistBall,
- gMoveDescription_FeatherDance,
- gMoveDescription_TeeterDance,
- gMoveDescription_BlazeKick,
- gMoveDescription_MudSport,
- gMoveDescription_IceBall,
- gMoveDescription_NeedleArm,
- gMoveDescription_SlackOff,
- gMoveDescription_HyperVoice,
- gMoveDescription_PoisonFang,
- gMoveDescription_CrushClaw,
- gMoveDescription_BlastBurn,
- gMoveDescription_HydroCannon,
- gMoveDescription_MeteorMash,
- gMoveDescription_Astonish,
- gMoveDescription_WeatherBall,
- gMoveDescription_Aromatherapy,
- gMoveDescription_FakeTears,
- gMoveDescription_AirCutter,
- gMoveDescription_Overheat,
- gMoveDescription_OdorSleuth,
- gMoveDescription_RockTomb,
- gMoveDescription_SilverWind,
- gMoveDescription_MetalSound,
- gMoveDescription_GrassWhistle,
- gMoveDescription_Tickle,
- gMoveDescription_CosmicPower,
- gMoveDescription_WaterSpout,
- gMoveDescription_SignalBeam,
- gMoveDescription_ShadowPunch,
- gMoveDescription_Extrasensory,
- gMoveDescription_SkyUppercut,
- gMoveDescription_SandTomb,
- gMoveDescription_SheerCold,
- gMoveDescription_MuddyWater,
- gMoveDescription_BulletSeed,
- gMoveDescription_AerialAce,
- gMoveDescription_IcicleSpear,
- gMoveDescription_IronDefense,
- gMoveDescription_Block,
- gMoveDescription_Howl,
- gMoveDescription_DragonClaw,
- gMoveDescription_FrenzyPlant,
- gMoveDescription_BulkUp,
- gMoveDescription_Bounce,
- gMoveDescription_MudShot,
- gMoveDescription_PoisonTail,
- gMoveDescription_Covet,
- gMoveDescription_VoltTackle,
- gMoveDescription_MagicalLeaf,
- gMoveDescription_WaterSport,
- gMoveDescription_CalmMind,
- gMoveDescription_LeafBlade,
- gMoveDescription_DragonDance,
- gMoveDescription_RockBlast,
- gMoveDescription_ShockWave,
- gMoveDescription_WaterPulse,
- gMoveDescription_DoomDesire,
- gMoveDescription_PsychoBoost,
+ MoveDescription_Pound,
+ MoveDescription_KarateChop,
+ MoveDescription_DoubleSlap,
+ MoveDescription_CometPunch,
+ MoveDescription_MegaPunch,
+ MoveDescription_PayDay,
+ MoveDescription_FirePunch,
+ MoveDescription_IcePunch,
+ MoveDescription_ThunderPunch,
+ MoveDescription_Scratch,
+ MoveDescription_ViceGrip,
+ MoveDescription_Guillotine,
+ MoveDescription_RazorWind,
+ MoveDescription_SwordsDance,
+ MoveDescription_Cut,
+ MoveDescription_Gust,
+ MoveDescription_WingAttack,
+ MoveDescription_Whirlwind,
+ MoveDescription_Fly,
+ MoveDescription_Bind,
+ MoveDescription_Slam,
+ MoveDescription_VineWhip,
+ MoveDescription_Stomp,
+ MoveDescription_DoubleKick,
+ MoveDescription_MegaKick,
+ MoveDescription_JumpKick,
+ MoveDescription_RollingKick,
+ MoveDescription_SandAttack,
+ MoveDescription_Headbutt,
+ MoveDescription_HornAttack,
+ MoveDescription_FuryAttack,
+ MoveDescription_HornDrill,
+ MoveDescription_Tackle,
+ MoveDescription_BodySlam,
+ MoveDescription_Wrap,
+ MoveDescription_TakeDown,
+ MoveDescription_Thrash,
+ MoveDescription_DoubleEdge,
+ MoveDescription_TailWhip,
+ MoveDescription_PoisonSting,
+ MoveDescription_Twineedle,
+ MoveDescription_PinMissile,
+ MoveDescription_Leer,
+ MoveDescription_Bite,
+ MoveDescription_Growl,
+ MoveDescription_Roar,
+ MoveDescription_Sing,
+ MoveDescription_Supersonic,
+ MoveDescription_SonicBoom,
+ MoveDescription_Disable,
+ MoveDescription_Acid,
+ MoveDescription_Ember,
+ MoveDescription_Flamethrower,
+ MoveDescription_Mist,
+ MoveDescription_WaterGun,
+ MoveDescription_HydroPump,
+ MoveDescription_Surf,
+ MoveDescription_IceBeam,
+ MoveDescription_Blizzard,
+ MoveDescription_Psybeam,
+ MoveDescription_BubbleBeam,
+ MoveDescription_AuroraBeam,
+ MoveDescription_HyperBeam,
+ MoveDescription_Peck,
+ MoveDescription_DrillPeck,
+ MoveDescription_Submission,
+ MoveDescription_LowKick,
+ MoveDescription_Counter,
+ MoveDescription_SeismicToss,
+ MoveDescription_Strength,
+ MoveDescription_Absorb,
+ MoveDescription_MegaDrain,
+ MoveDescription_LeechSeed,
+ MoveDescription_Growth,
+ MoveDescription_RazorLeaf,
+ MoveDescription_SolarBeam,
+ MoveDescription_PoisonPowder,
+ MoveDescription_StunSpore,
+ MoveDescription_SleepPowder,
+ MoveDescription_PetalDance,
+ MoveDescription_StringShot,
+ MoveDescription_DragonRage,
+ MoveDescription_FireSpin,
+ MoveDescription_ThunderShock,
+ MoveDescription_Thunderbolt,
+ MoveDescription_ThunderWave,
+ MoveDescription_Thunder,
+ MoveDescription_RockThrow,
+ MoveDescription_Earthquake,
+ MoveDescription_Fissure,
+ MoveDescription_Dig,
+ MoveDescription_Toxic,
+ MoveDescription_Confusion,
+ MoveDescription_Psychic,
+ MoveDescription_Hypnosis,
+ MoveDescription_Meditate,
+ MoveDescription_Agility,
+ MoveDescription_QuickAttack,
+ MoveDescription_Rage,
+ MoveDescription_Teleport,
+ MoveDescription_NightShade,
+ MoveDescription_Mimic,
+ MoveDescription_Screech,
+ MoveDescription_DoubleTeam,
+ MoveDescription_Recover,
+ MoveDescription_Harden,
+ MoveDescription_Minimize,
+ MoveDescription_Smokescreen,
+ MoveDescription_ConfuseRay,
+ MoveDescription_Withdraw,
+ MoveDescription_DefenseCurl,
+ MoveDescription_Barrier,
+ MoveDescription_LightScreen,
+ MoveDescription_Haze,
+ MoveDescription_Reflect,
+ MoveDescription_FocusEnergy,
+ MoveDescription_Bide,
+ MoveDescription_Metronome,
+ MoveDescription_MirrorMove,
+ MoveDescription_SelfDestruct,
+ MoveDescription_EggBomb,
+ MoveDescription_Lick,
+ MoveDescription_Smog,
+ MoveDescription_Sludge,
+ MoveDescription_BoneClub,
+ MoveDescription_FireBlast,
+ MoveDescription_Waterfall,
+ MoveDescription_Clamp,
+ MoveDescription_Swift,
+ MoveDescription_SkullBash,
+ MoveDescription_SpikeCannon,
+ MoveDescription_Constrict,
+ MoveDescription_Amnesia,
+ MoveDescription_Kinesis,
+ MoveDescription_SoftBoiled,
+ MoveDescription_HiJumpKick,
+ MoveDescription_Glare,
+ MoveDescription_DreamEater,
+ MoveDescription_PoisonGas,
+ MoveDescription_Barrage,
+ MoveDescription_LeechLife,
+ MoveDescription_LovelyKiss,
+ MoveDescription_SkyAttack,
+ MoveDescription_Transform,
+ MoveDescription_Bubble,
+ MoveDescription_DizzyPunch,
+ MoveDescription_Spore,
+ MoveDescription_Flash,
+ MoveDescription_Psywave,
+ MoveDescription_Splash,
+ MoveDescription_AcidArmor,
+ MoveDescription_Crabhammer,
+ MoveDescription_Explosion,
+ MoveDescription_FurySwipes,
+ MoveDescription_Bonemerang,
+ MoveDescription_Rest,
+ MoveDescription_RockSlide,
+ MoveDescription_HyperFang,
+ MoveDescription_Sharpen,
+ MoveDescription_Conversion,
+ MoveDescription_TriAttack,
+ MoveDescription_SuperFang,
+ MoveDescription_Slash,
+ MoveDescription_Substitute,
+ MoveDescription_Struggle,
+ MoveDescription_Sketch,
+ MoveDescription_TripleKick,
+ MoveDescription_Thief,
+ MoveDescription_SpiderWeb,
+ MoveDescription_MindReader,
+ MoveDescription_Nightmare,
+ MoveDescription_FlameWheel,
+ MoveDescription_Snore,
+ MoveDescription_Curse,
+ MoveDescription_Flail,
+ MoveDescription_Conversion2,
+ MoveDescription_Aeroblast,
+ MoveDescription_CottonSpore,
+ MoveDescription_Reversal,
+ MoveDescription_Spite,
+ MoveDescription_PowderSnow,
+ MoveDescription_Protect,
+ MoveDescription_MachPunch,
+ MoveDescription_ScaryFace,
+ MoveDescription_FaintAttack,
+ MoveDescription_SweetKiss,
+ MoveDescription_BellyDrum,
+ MoveDescription_SludgeBomb,
+ MoveDescription_MudSlap,
+ MoveDescription_Octazooka,
+ MoveDescription_Spikes,
+ MoveDescription_ZapCannon,
+ MoveDescription_Foresight,
+ MoveDescription_DestinyBond,
+ MoveDescription_PerishSong,
+ MoveDescription_IcyWind,
+ MoveDescription_Detect,
+ MoveDescription_BoneRush,
+ MoveDescription_LockOn,
+ MoveDescription_Outrage,
+ MoveDescription_Sandstorm,
+ MoveDescription_GigaDrain,
+ MoveDescription_Endure,
+ MoveDescription_Charm,
+ MoveDescription_Rollout,
+ MoveDescription_FalseSwipe,
+ MoveDescription_Swagger,
+ MoveDescription_MilkDrink,
+ MoveDescription_Spark,
+ MoveDescription_FuryCutter,
+ MoveDescription_SteelWing,
+ MoveDescription_MeanLook,
+ MoveDescription_Attract,
+ MoveDescription_SleepTalk,
+ MoveDescription_HealBell,
+ MoveDescription_Return,
+ MoveDescription_Present,
+ MoveDescription_Frustration,
+ MoveDescription_Safeguard,
+ MoveDescription_PainSplit,
+ MoveDescription_SacredFire,
+ MoveDescription_Magnitude,
+ MoveDescription_DynamicPunch,
+ MoveDescription_Megahorn,
+ MoveDescription_DragonBreath,
+ MoveDescription_BatonPass,
+ MoveDescription_Encore,
+ MoveDescription_Pursuit,
+ MoveDescription_RapidSpin,
+ MoveDescription_SweetScent,
+ MoveDescription_IronTail,
+ MoveDescription_MetalClaw,
+ MoveDescription_VitalThrow,
+ MoveDescription_MorningSun,
+ MoveDescription_Synthesis,
+ MoveDescription_Moonlight,
+ MoveDescription_HiddenPower,
+ MoveDescription_CrossChop,
+ MoveDescription_Twister,
+ MoveDescription_RainDance,
+ MoveDescription_SunnyDay,
+ MoveDescription_Crunch,
+ MoveDescription_MirrorCoat,
+ MoveDescription_PsychUp,
+ MoveDescription_ExtremeSpeed,
+ MoveDescription_AncientPower,
+ MoveDescription_ShadowBall,
+ MoveDescription_FutureSight,
+ MoveDescription_RockSmash,
+ MoveDescription_Whirlpool,
+ MoveDescription_BeatUp,
+ MoveDescription_FakeOut,
+ MoveDescription_Uproar,
+ MoveDescription_Stockpile,
+ MoveDescription_SpitUp,
+ MoveDescription_Swallow,
+ MoveDescription_HeatWave,
+ MoveDescription_Hail,
+ MoveDescription_Torment,
+ MoveDescription_Flatter,
+ MoveDescription_WillOWisp,
+ MoveDescription_Memento,
+ MoveDescription_Facade,
+ MoveDescription_FocusPunch,
+ MoveDescription_SmellingSalt,
+ MoveDescription_FollowMe,
+ MoveDescription_NaturePower,
+ MoveDescription_Charge,
+ MoveDescription_Taunt,
+ MoveDescription_HelpingHand,
+ MoveDescription_Trick,
+ MoveDescription_RolePlay,
+ MoveDescription_Wish,
+ MoveDescription_Assist,
+ MoveDescription_Ingrain,
+ MoveDescription_Superpower,
+ MoveDescription_MagicCoat,
+ MoveDescription_Recycle,
+ MoveDescription_Revenge,
+ MoveDescription_BrickBreak,
+ MoveDescription_Yawn,
+ MoveDescription_KnockOff,
+ MoveDescription_Endeavor,
+ MoveDescription_Eruption,
+ MoveDescription_SkillSwap,
+ MoveDescription_Imprison,
+ MoveDescription_Refresh,
+ MoveDescription_Grudge,
+ MoveDescription_Snatch,
+ MoveDescription_SecretPower,
+ MoveDescription_Dive,
+ MoveDescription_ArmThrust,
+ MoveDescription_Camouflage,
+ MoveDescription_TailGlow,
+ MoveDescription_LusterPurge,
+ MoveDescription_MistBall,
+ MoveDescription_FeatherDance,
+ MoveDescription_TeeterDance,
+ MoveDescription_BlazeKick,
+ MoveDescription_MudSport,
+ MoveDescription_IceBall,
+ MoveDescription_NeedleArm,
+ MoveDescription_SlackOff,
+ MoveDescription_HyperVoice,
+ MoveDescription_PoisonFang,
+ MoveDescription_CrushClaw,
+ MoveDescription_BlastBurn,
+ MoveDescription_HydroCannon,
+ MoveDescription_MeteorMash,
+ MoveDescription_Astonish,
+ MoveDescription_WeatherBall,
+ MoveDescription_Aromatherapy,
+ MoveDescription_FakeTears,
+ MoveDescription_AirCutter,
+ MoveDescription_Overheat,
+ MoveDescription_OdorSleuth,
+ MoveDescription_RockTomb,
+ MoveDescription_SilverWind,
+ MoveDescription_MetalSound,
+ MoveDescription_GrassWhistle,
+ MoveDescription_Tickle,
+ MoveDescription_CosmicPower,
+ MoveDescription_WaterSpout,
+ MoveDescription_SignalBeam,
+ MoveDescription_ShadowPunch,
+ MoveDescription_Extrasensory,
+ MoveDescription_SkyUppercut,
+ MoveDescription_SandTomb,
+ MoveDescription_SheerCold,
+ MoveDescription_MuddyWater,
+ MoveDescription_BulletSeed,
+ MoveDescription_AerialAce,
+ MoveDescription_IcicleSpear,
+ MoveDescription_IronDefense,
+ MoveDescription_Block,
+ MoveDescription_Howl,
+ MoveDescription_DragonClaw,
+ MoveDescription_FrenzyPlant,
+ MoveDescription_BulkUp,
+ MoveDescription_Bounce,
+ MoveDescription_MudShot,
+ MoveDescription_PoisonTail,
+ MoveDescription_Covet,
+ MoveDescription_VoltTackle,
+ MoveDescription_MagicalLeaf,
+ MoveDescription_WaterSport,
+ MoveDescription_CalmMind,
+ MoveDescription_LeafBlade,
+ MoveDescription_DragonDance,
+ MoveDescription_RockBlast,
+ MoveDescription_ShockWave,
+ MoveDescription_WaterPulse,
+ MoveDescription_DoomDesire,
+ MoveDescription_PsychoBoost,
};