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Diffstat (limited to 'src/debug/sound_check_menu.c')
-rw-r--r--src/debug/sound_check_menu.c252
1 files changed, 126 insertions, 126 deletions
diff --git a/src/debug/sound_check_menu.c b/src/debug/sound_check_menu.c
index 1fcf52f38..d57c699da 100644
--- a/src/debug/sound_check_menu.c
+++ b/src/debug/sound_check_menu.c
@@ -19,7 +19,7 @@
// window selections
enum
{
- BGM_WINDOW,
+ MUS_WINDOW,
SE_WINDOW
};
@@ -151,7 +151,7 @@ void CB2_StartSoundCheckMenu(void)
SetMainCallback2(CB2_SoundCheckMenu);
REG_DISPCNT = 0x7140;
taskId = CreateTask(Task_InitSoundCheckMenu, 0);
- gTasks[taskId].tWindowSelected = BGM_WINDOW;
+ gTasks[taskId].tWindowSelected = MUS_WINDOW;
gTasks[taskId].tBgmIndex = 0;
gTasks[taskId].tSeIndex = 0;
gTasks[taskId].data[3] = 0;
@@ -196,7 +196,7 @@ extern const u8 *const gSENames[];
void sub_80BA384(u8 taskId) // Task_HandleDrawingSoundCheckMenuText
{
HighlightSelectedWindow(gTasks[taskId].tWindowSelected);
- PrintSoundNumber(gTasks[taskId].tBgmIndex + BGM_STOP, 7, 8); // print by BGM index
+ PrintSoundNumber(gTasks[taskId].tBgmIndex + MUS_STOP, 7, 8); // print by BGM index
sub_80BA79C(gBGMNames[gTasks[taskId].tBgmIndex], 11, 8);
PrintSoundNumber(gTasks[taskId].tSeIndex, 7, 15);
sub_80BA79C(gSENames[gTasks[taskId].tSeIndex], 11, 15);
@@ -247,19 +247,19 @@ bool8 Task_ProcessSoundCheckMenuInput(u8 taskId)
{
if (gTasks[taskId].tBgmIndex != 0)
{
- m4aSongNumStop(gTasks[taskId].data[3] + BGM_STOP);
- m4aSongNumStart(gTasks[taskId].tBgmIndex + BGM_STOP);
+ m4aSongNumStop(gTasks[taskId].data[3] + MUS_STOP);
+ m4aSongNumStart(gTasks[taskId].tBgmIndex + MUS_STOP);
gTasks[taskId].data[3] = gTasks[taskId].tBgmIndex;
}
else
{
- m4aSongNumStop(gTasks[taskId].data[3] + BGM_STOP);
+ m4aSongNumStop(gTasks[taskId].data[3] + MUS_STOP);
gTasks[taskId].data[3] = 0;
}
}
else if (gTasks[taskId].tBgmIndex != 0)
{
- m4aSongNumStart(gTasks[taskId].tBgmIndex + BGM_STOP);
+ m4aSongNumStart(gTasks[taskId].tBgmIndex + MUS_STOP);
gTasks[taskId].data[3] = gTasks[taskId].tBgmIndex;
}
}
@@ -346,7 +346,7 @@ void HighlightSelectedWindow(u8 windowType)
{
switch (windowType)
{
- case BGM_WINDOW:
+ case MUS_WINDOW:
default:
REG_WIN1H = WIN_RANGE(17, 223);
REG_WIN1V = WIN_RANGE(41, 87);
@@ -819,124 +819,124 @@ void sub_80BB1D4(void)
}
#define SOUND_LIST_BGM \
- X(BGM_STOP, "STOP") \
- X(BGM_TETSUJI, "TETSUJI") \
- X(BGM_FIELD13, "FIELD13") \
- X(BGM_KACHI22, "KACHI22") \
- X(BGM_KACHI2, "KACHI2") \
- X(BGM_KACHI3, "KACHI3") \
- X(BGM_KACHI5, "KACHI5") \
- X(BGM_PCC, "PCC") \
- X(BGM_NIBI, "NIBI") \
- X(BGM_SUIKUN, "SUIKUN") \
- X(BGM_DOORO1, "DOORO1") \
- X(BGM_DOORO_X1, "DOORO-X1") \
- X(BGM_DOORO_X3, "DOORO-X3") \
- X(BGM_MACHI_S2, "MACHI-S2") \
- X(BGM_MACHI_S4, "MACHI-S4") \
- X(BGM_GIM, "GIM") \
- X(BGM_NAMINORI, "NAMINORI") \
- X(BGM_DAN01, "DAN01") \
- X(BGM_FANFA1, "FANFA1") \
- X(BGM_ME_ASA, "ME-ASA") \
- X(BGM_ME_BACHI, "ME-BACHI") \
- X(BGM_FANFA4, "FANFA4") \
- X(BGM_FANFA5, "FANFA5") \
- X(BGM_ME_WAZA, "ME-WAZA") \
- X(BGM_BIJYUTU, "BIJYUTU") \
- X(BGM_DOORO_X4, "DOORO-X4") \
- X(BGM_FUNE_KAN, "FUNE-KAN") \
- X(BGM_ME_SHINKA, "ME-SHINKA") \
- X(BGM_SHINKA, "SHINKA") \
- X(BGM_ME_WASURE, "ME-WASURE") \
- X(BGM_SYOUJOEYE, "SYOUJOEYE") \
- X(BGM_BOYEYE, "BOYEYE") \
- X(BGM_DAN02, "DAN02") \
- X(BGM_MACHI_S3, "MACHI-S3") \
- X(BGM_ODAMAKI, "ODAMAKI") \
- X(BGM_B_TOWER, "B-TOWER") \
- X(BGM_SWIMEYE, "SWIMEYE") \
- X(BGM_DAN03, "DAN03") \
- X(BGM_ME_KINOMI, "ME-KINOMI") \
- X(BGM_ME_TAMA, "ME-TAMA") \
- X(BGM_ME_B_BIG, "ME-B-BIG") \
- X(BGM_ME_B_SMALL, "ME-B-SMALL") \
- X(BGM_ME_ZANNEN, "ME-ZANNEN") \
- X(BGM_BD_TIME, "BD-TIME") \
- X(BGM_TEST1, "TEST1") \
- X(BGM_TEST2, "TEST2") \
- X(BGM_TEST3, "TEST3") \
- X(BGM_TEST4, "TEST4") \
- X(BGM_TEST, "TEST") \
- X(BGM_GOMACHI0, "GOMACHI0") \
- X(BGM_GOTOWN, "GOTOWN") \
- X(BGM_POKECEN, "POKECEN") \
- X(BGM_NEXTROAD, "NEXTROAD") \
- X(BGM_GRANROAD, "GRANROAD") \
- X(BGM_CYCLING, "CYCLING") \
- X(BGM_FRIENDLY, "FRIENDLY") \
- X(BGM_MISHIRO, "MISHIRO") \
- X(BGM_TOZAN, "TOZAN") \
- X(BGM_GIRLEYE, "GIRLEYE") \
- X(BGM_MINAMO, "MINAMO") \
- X(BGM_ASHROAD, "ASHROAD") \
- X(BGM_EVENT0, "EVENT0") \
- X(BGM_DEEPDEEP, "DEEPDEEP") \
- X(BGM_KACHI1, "KACHI1") \
- X(BGM_TITLE3, "TITLE3") \
- X(BGM_DEMO1, "DEMO1") \
- X(BGM_GIRL_SUP, "GIRL-SUP") \
- X(BGM_HAGESHII, "HAGESHII") \
- X(BGM_KAKKOII, "KAKKOII") \
- X(BGM_KAZANBAI, "KAZANBAI") \
- X(BGM_AQA_0, "AQA-0") \
- X(BGM_TSURETEK, "TSURETEK") \
- X(BGM_BOY_SUP, "BOY-SUP") \
- X(BGM_RAINBOW, "RAINBOW") \
- X(BGM_AYASII, "AYASII") \
- X(BGM_KACHI4, "KACHI4") \
- X(BGM_ROPEWAY, "ROPEWAY") \
- X(BGM_CASINO, "CASINO") \
- X(BGM_HIGHTOWN, "HIGHTOWN") \
- X(BGM_SAFARI, "SAFARI") \
- X(BGM_C_ROAD, "C-ROAD") \
- X(BGM_AJITO, "AJITO") \
- X(BGM_M_BOAT, "M-BOAT") \
- X(BGM_M_DUNGON, "M-DUNGON") \
- X(BGM_FINECITY, "FINECITY") \
- X(BGM_MACHUPI, "MACHUPI") \
- X(BGM_P_SCHOOL, "P-SCHOOL") \
- X(BGM_DENDOU, "DENDOU") \
- X(BGM_TONEKUSA, "TONEKUSA") \
- X(BGM_MABOROSI, "MABOROSI") \
- X(BGM_CON_FAN, "CON-FAN") \
- X(BGM_CONTEST0, "CONTEST0") \
- X(BGM_MGM0, "MGM0") \
- X(BGM_T_BATTLE, "T-BATTLE") \
- X(BGM_OOAME, "OOAME") \
- X(BGM_HIDERI, "HIDERI") \
- X(BGM_RUNECITY, "RUNECITY") \
- X(BGM_CON_K, "CON-K") \
- X(BGM_EIKOU_R, "EIKOU-R") \
- X(BGM_KARAKURI, "KARAKURI") \
- X(BGM_HUTAGO, "HUTAGO") \
- X(BGM_SITENNOU, "SITENNOU") \
- X(BGM_YAMA_EYE, "YAMA-EYE") \
- X(BGM_CONLOBBY, "CONLOBBY") \
- X(BGM_INTER_V, "INTER-V") \
- X(BGM_DAIGO, "DAIGO") \
- X(BGM_THANKFOR, "THANKFOR") \
- X(BGM_END, "END") \
- X(BGM_BATTLE27, "BATTLE27") \
- X(BGM_BATTLE31, "BATTLE31") \
- X(BGM_BATTLE20, "BATTLE20") \
- X(BGM_BATTLE32, "BATTLE32") \
- X(BGM_BATTLE33, "BATTLE33") \
- X(BGM_BATTLE36, "BATTLE36") \
- X(BGM_BATTLE34, "BATTLE34") \
- X(BGM_BATTLE35, "BATTLE35") \
- X(BGM_BATTLE38, "BATTLE38") \
- X(BGM_BATTLE30, "BATTLE30")
+ X(MUS_STOP, "STOP") \
+ X(MUS_TETSUJI, "TETSUJI") \
+ X(MUS_FIELD13, "FIELD13") \
+ X(MUS_KACHI22, "KACHI22") \
+ X(MUS_KACHI2, "KACHI2") \
+ X(MUS_KACHI3, "KACHI3") \
+ X(MUS_KACHI5, "KACHI5") \
+ X(MUS_PCC, "PCC") \
+ X(MUS_NIBI, "NIBI") \
+ X(MUS_SUIKUN, "SUIKUN") \
+ X(MUS_DOORO1, "DOORO1") \
+ X(MUS_DOORO_X1, "DOORO-X1") \
+ X(MUS_DOORO_X3, "DOORO-X3") \
+ X(MUS_MACHI_S2, "MACHI-S2") \
+ X(MUS_MACHI_S4, "MACHI-S4") \
+ X(MUS_GIM, "GIM") \
+ X(MUS_NAMINORI, "NAMINORI") \
+ X(MUS_DAN01, "DAN01") \
+ X(MUS_FANFA1, "FANFA1") \
+ X(MUS_ME_ASA, "ME-ASA") \
+ X(MUS_ME_BACHI, "ME-BACHI") \
+ X(MUS_FANFA4, "FANFA4") \
+ X(MUS_FANFA5, "FANFA5") \
+ X(MUS_ME_WAZA, "ME-WAZA") \
+ X(MUS_BIJYUTU, "BIJYUTU") \
+ X(MUS_DOORO_X4, "DOORO-X4") \
+ X(MUS_FUNE_KAN, "FUNE-KAN") \
+ X(MUS_ME_SHINKA, "ME-SHINKA") \
+ X(MUS_SHINKA, "SHINKA") \
+ X(MUS_ME_WASURE, "ME-WASURE") \
+ X(MUS_SYOUJOEYE, "SYOUJOEYE") \
+ X(MUS_BOYEYE, "BOYEYE") \
+ X(MUS_DAN02, "DAN02") \
+ X(MUS_MACHI_S3, "MACHI-S3") \
+ X(MUS_ODAMAKI, "ODAMAKI") \
+ X(MUS_B_TOWER, "B-TOWER") \
+ X(MUS_SWIMEYE, "SWIMEYE") \
+ X(MUS_DAN03, "DAN03") \
+ X(MUS_ME_KINOMI, "ME-KINOMI") \
+ X(MUS_ME_TAMA, "ME-TAMA") \
+ X(MUS_ME_B_BIG, "ME-B-BIG") \
+ X(MUS_ME_B_SMALL, "ME-B-SMALL") \
+ X(MUS_ME_ZANNEN, "ME-ZANNEN") \
+ X(MUS_BD_TIME, "BD-TIME") \
+ X(MUS_TEST1, "TEST1") \
+ X(MUS_TEST2, "TEST2") \
+ X(MUS_TEST3, "TEST3") \
+ X(MUS_TEST4, "TEST4") \
+ X(MUS_TEST, "TEST") \
+ X(MUS_GOMACHI0, "GOMACHI0") \
+ X(MUS_GOTOWN, "GOTOWN") \
+ X(MUS_POKECEN, "POKECEN") \
+ X(MUS_NEXTROAD, "NEXTROAD") \
+ X(MUS_GRANROAD, "GRANROAD") \
+ X(MUS_CYCLING, "CYCLING") \
+ X(MUS_FRIENDLY, "FRIENDLY") \
+ X(MUS_MISHIRO, "MISHIRO") \
+ X(MUS_TOZAN, "TOZAN") \
+ X(MUS_GIRLEYE, "GIRLEYE") \
+ X(MUS_MINAMO, "MINAMO") \
+ X(MUS_ASHROAD, "ASHROAD") \
+ X(MUS_EVENT0, "EVENT0") \
+ X(MUS_DEEPDEEP, "DEEPDEEP") \
+ X(MUS_KACHI1, "KACHI1") \
+ X(MUS_TITLE3, "TITLE3") \
+ X(MUS_DEMO1, "DEMO1") \
+ X(MUS_GIRL_SUP, "GIRL-SUP") \
+ X(MUS_HAGESHII, "HAGESHII") \
+ X(MUS_KAKKOII, "KAKKOII") \
+ X(MUS_KAZANBAI, "KAZANBAI") \
+ X(MUS_AQA_0, "AQA-0") \
+ X(MUS_TSURETEK, "TSURETEK") \
+ X(MUS_BOY_SUP, "BOY-SUP") \
+ X(MUS_RAINBOW, "RAINBOW") \
+ X(MUS_AYASII, "AYASII") \
+ X(MUS_KACHI4, "KACHI4") \
+ X(MUS_ROPEWAY, "ROPEWAY") \
+ X(MUS_CASINO, "CASINO") \
+ X(MUS_HIGHTOWN, "HIGHTOWN") \
+ X(MUS_SAFARI, "SAFARI") \
+ X(MUS_C_ROAD, "C-ROAD") \
+ X(MUS_AJITO, "AJITO") \
+ X(MUS_M_BOAT, "M-BOAT") \
+ X(MUS_M_DUNGON, "M-DUNGON") \
+ X(MUS_FINECITY, "FINECITY") \
+ X(MUS_MACHUPI, "MACHUPI") \
+ X(MUS_P_SCHOOL, "P-SCHOOL") \
+ X(MUS_DENDOU, "DENDOU") \
+ X(MUS_TONEKUSA, "TONEKUSA") \
+ X(MUS_MABOROSI, "MABOROSI") \
+ X(MUS_CON_FAN, "CON-FAN") \
+ X(MUS_CONTEST0, "CONTEST0") \
+ X(MUS_MGM0, "MGM0") \
+ X(MUS_T_BATTLE, "T-BATTLE") \
+ X(MUS_OOAME, "OOAME") \
+ X(MUS_HIDERI, "HIDERI") \
+ X(MUS_RUNECITY, "RUNECITY") \
+ X(MUS_CON_K, "CON-K") \
+ X(MUS_EIKOU_R, "EIKOU-R") \
+ X(MUS_KARAKURI, "KARAKURI") \
+ X(MUS_HUTAGO, "HUTAGO") \
+ X(MUS_SITENNOU, "SITENNOU") \
+ X(MUS_YAMA_EYE, "YAMA-EYE") \
+ X(MUS_CONLOBBY, "CONLOBBY") \
+ X(MUS_INTER_V, "INTER-V") \
+ X(MUS_DAIGO, "DAIGO") \
+ X(MUS_THANKFOR, "THANKFOR") \
+ X(MUS_END, "END") \
+ X(MUS_BATTLE27, "BATTLE27") \
+ X(MUS_BATTLE31, "BATTLE31") \
+ X(MUS_BATTLE20, "BATTLE20") \
+ X(MUS_BATTLE32, "BATTLE32") \
+ X(MUS_BATTLE33, "BATTLE33") \
+ X(MUS_BATTLE36, "BATTLE36") \
+ X(MUS_BATTLE34, "BATTLE34") \
+ X(MUS_BATTLE35, "BATTLE35") \
+ X(MUS_BATTLE38, "BATTLE38") \
+ X(MUS_BATTLE30, "BATTLE30")
#define SOUND_LIST_SE \
X(SE_STOP, "STOP") \