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-rw-r--r--src/engine/save.c797
1 files changed, 797 insertions, 0 deletions
diff --git a/src/engine/save.c b/src/engine/save.c
new file mode 100644
index 000000000..adf39268e
--- /dev/null
+++ b/src/engine/save.c
@@ -0,0 +1,797 @@
+#include "global.h"
+#include "gba/gba.h"
+#include "gba/flash_internal.h"
+#include "save.h"
+#include "load_save.h"
+#include "rom4.h"
+#include "save_failed_screen.h"
+
+#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1)
+#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1))))
+#define GETBLOCKOFFSET(n) (0xF80 * (n - 1))
+#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum.
+
+extern struct SaveSection unk_2000000; // slow save RAM
+
+u16 gLastWrittenSector;
+u32 gLastSaveCounter;
+u16 gLastKnownGoodSector;
+u32 gDamagedSaveSectors;
+u32 gSaveCounter;
+struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+u16 gUnknown_03005EB4;
+u16 gSaveFileStatus;
+u32 gGameContinueCallback;
+
+extern struct PokemonStorage gPokemonStorage;
+extern struct HallOfFame gHallOfFame;
+
+static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
+
+const struct SaveSectionLocation gSaveSectionLocations[] =
+{
+ {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)},
+ {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)},
+ {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)},
+ {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)},
+ {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)},
+ {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)}
+};
+
+const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] =
+{
+ {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // gHallOfFame is not a proper sym, so the struct must be used.
+ {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)}
+};
+
+const u8 gFlashSectors[] = { 0x1E, 0x1F };
+
+void ClearSaveData(void)
+{
+ u16 i;
+
+ for (i = 0; i < NUM_SECTORS; i++)
+ EraseFlashSector(i);
+}
+
+void ResetSaveCounters(void)
+{
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ gDamagedSaveSectors = 0;
+}
+
+bool32 SetDamagedSectorBits(u8 op, u8 bit)
+{
+ bool32 retVal = FALSE;
+
+ switch (op)
+ {
+ case ENABLE:
+ gDamagedSaveSectors |= (1 << bit);
+ break;
+ case DISABLE:
+ gDamagedSaveSectors &= ~(1 << bit);
+ break;
+ case CHECK: // unused
+ if (gDamagedSaveSectors & (1 << bit))
+ retVal = TRUE;
+ break;
+ }
+
+ return retVal;
+}
+
+u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+{
+ u32 retVal;
+ u16 i;
+
+ gFastSaveSection = &unk_2000000;
+
+ if (a1 != 0xFFFF) // for link
+ {
+ retVal = HandleWriteSector(a1, location);
+ }
+ else
+ {
+ gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
+ gLastSaveCounter = gSaveCounter;
+ gLastWrittenSector++;
+ gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gSaveCounter++;
+ retVal = 1;
+
+ for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ HandleWriteSector(i, location);
+
+ if (gDamagedSaveSectors != 0) // skip the damaged sector.
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ }
+
+ return retVal;
+}
+
+u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+
+ sector = a1 + gLastWrittenSector;
+ sector %= ARRAY_COUNT(gSaveSectionLocations);
+ sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+
+ data = location[a1].data;
+ size = location[a1].size;
+
+ // clear save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = a1;
+ gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+ return TryWriteSector(sector, gFastSaveSection->data);
+}
+
+u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = &unk_2000000;
+
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)section)[i] = 0;
+
+ section->security = UNKNOWN_CHECK_VALUE;
+
+ for (i = 0; i < size; i++)
+ section->data[i] = data[i];
+
+ section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
+ return TryWriteSector(sector, section->data);
+}
+
+u8 TryWriteSector(u8 sector, u8 *data)
+{
+ if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
+ {
+ SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
+ return 1;
+ }
+}
+
+u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+{
+ gFastSaveSection = &unk_2000000;
+ gLastKnownGoodSector = gLastWrittenSector;
+ gLastSaveCounter = gSaveCounter;
+ gLastWrittenSector++;
+ gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gSaveCounter++;
+ gUnknown_03005EB4 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+{
+ gFastSaveSection = &unk_2000000;
+ gLastKnownGoodSector = gLastWrittenSector;
+ gLastSaveCounter = gSaveCounter;
+ gUnknown_03005EB4 = 0;
+ gDamagedSaveSectors = 0;
+ return 0;
+}
+
+u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal;
+
+ if (gUnknown_03005EB4 < a1 - 1)
+ {
+ retVal = 1;
+ HandleWriteSector(gUnknown_03005EB4, location);
+ gUnknown_03005EB4++;
+ if (gDamagedSaveSectors)
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ }
+ else
+ {
+ retVal = 0xFF;
+ }
+
+ return retVal;
+}
+
+u8 sub_812556C(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal = 1;
+
+ sub_81255B8(a1 - 1, location);
+
+ if (gDamagedSaveSectors)
+ {
+ retVal = 0xFF;
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ }
+ return retVal;
+}
+
+u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 sector;
+ u8 *data;
+ u16 size;
+ u8 status;
+
+ sector = a1 + gLastWrittenSector;
+ sector %= ARRAY_COUNT(gSaveSectionLocations);
+ sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+
+ data = location[a1].data;
+ size = location[a1].size;
+
+ // clear temp save section.
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)gFastSaveSection)[i] = 0;
+
+ gFastSaveSection->id = a1;
+ gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->counter = gSaveCounter;
+
+ // set temp section's data.
+ for (i = 0; i < size; i++)
+ gFastSaveSection->data[i] = data[i];
+
+ // calculate checksum.
+ gFastSaveSection->checksum = CalculateChecksum(data, size);
+
+ EraseFlashSector(sector);
+
+ status = 1;
+
+ for (i = 0; i < sizeof(struct UnkSaveSection); i++)
+ {
+ if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i]))
+ {
+ status = 0xFF;
+ break;
+ }
+ }
+
+ if (status == 0xFF)
+ {
+ SetDamagedSectorBits(ENABLE, sector);
+ return 0xFF;
+ }
+ else
+ {
+ status = 1;
+
+ for (i = 0; i < 7; i++)
+ {
+ if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
+ {
+ status = 0xFF;
+ break;
+ }
+ }
+
+ if (status == 0xFF)
+ {
+ SetDamagedSectorBits(ENABLE, sector);
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+ }
+}
+
+u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector - 1;
+ sector %= ARRAY_COUNT(gSaveSectionLocations);
+ sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 sector;
+
+ sector = a1 + gLastWrittenSector - 1;
+ sector %= ARRAY_COUNT(gSaveSectionLocations);
+ sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+
+ if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
+ {
+ // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
+ SetDamagedSectorBits(ENABLE, sector);
+ gLastWrittenSector = gLastKnownGoodSector;
+ gSaveCounter = gLastSaveCounter;
+ return 0xFF;
+ }
+ else
+ {
+ SetDamagedSectorBits(DISABLE, sector);
+ return 1;
+ }
+}
+
+u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location)
+{
+ u8 retVal;
+ gFastSaveSection = &unk_2000000;
+ if (a1 != 0xFFFF)
+ {
+ retVal = 0xFF;
+ }
+ else
+ {
+ retVal = GetSaveValidStatus(location);
+ sub_81258BC(0xFFFF, location);
+ }
+
+ return retVal;
+}
+
+u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 checksum;
+ u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ u16 id;
+
+ for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ {
+ DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ id = gFastSaveSection->id;
+ if (id == 0)
+ gLastWrittenSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
+ && gFastSaveSection->checksum == checksum)
+ {
+ u16 j;
+ for (j = 0; j < location[id].size; j++)
+ ((u8 *)location[id].data)[j] = gFastSaveSection->data[j];
+ }
+ }
+
+ return 1;
+}
+
+u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+{
+ u16 i;
+ u16 checksum;
+ u32 saveSlot1Counter = 0;
+ u32 saveSlot2Counter = 0;
+ u32 slotCheckField = 0;
+ bool8 securityPassed = FALSE;
+ u8 saveSlot1Status;
+ u8 saveSlot2Status;
+
+ // check save slot 1.
+ for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ {
+ DoReadFlashWholeSection(i, gFastSaveSection);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ {
+ securityPassed = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ saveSlot1Counter = gFastSaveSection->counter;
+ slotCheckField |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (securityPassed)
+ {
+ if (slotCheckField == GETVALIDSTATUSBITFIELD)
+ saveSlot1Status = 1;
+ else
+ saveSlot1Status = 255;
+ }
+ else
+ {
+ saveSlot1Status = 0;
+ }
+
+ slotCheckField = 0;
+ securityPassed = FALSE;
+
+ // check save slot 2.
+ for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ {
+ DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection);
+ if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ {
+ securityPassed = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ if (gFastSaveSection->checksum == checksum)
+ {
+ saveSlot2Counter = gFastSaveSection->counter;
+ slotCheckField |= 1 << gFastSaveSection->id;
+ }
+ }
+ }
+
+ if (securityPassed)
+ {
+ if (slotCheckField == GETVALIDSTATUSBITFIELD)
+ saveSlot2Status = 1;
+ else
+ saveSlot2Status = 255;
+ }
+ else
+ {
+ saveSlot2Status = 0;
+ }
+
+ if (saveSlot1Status == 1 && saveSlot2Status == 1)
+ {
+ if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ {
+ if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
+ {
+ gSaveCounter = saveSlot2Counter;
+ }
+ else
+ {
+ gSaveCounter = saveSlot1Counter;
+ }
+ }
+ else
+ {
+ if (saveSlot1Counter < saveSlot2Counter)
+ {
+ gSaveCounter = saveSlot2Counter;
+ }
+ else
+ {
+ gSaveCounter = saveSlot1Counter;
+ }
+ }
+ return 1;
+ }
+
+ if (saveSlot1Status == 1)
+ {
+ gSaveCounter = saveSlot1Counter;
+ if (saveSlot2Status == 255)
+ return 255;
+ return 1;
+ }
+
+ if (saveSlot2Status == 1)
+ {
+ gSaveCounter = saveSlot2Counter;
+ if (saveSlot1Status == 255)
+ return 255;
+ return 1;
+ }
+
+ if (saveSlot1Status == 0 && saveSlot2Status == 0)
+ {
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ return 0;
+ }
+
+ gSaveCounter = 0;
+ gLastWrittenSector = 0;
+ return 2;
+}
+
+u8 sub_8125B88(u8 a1, u8 *data, u16 size)
+{
+ u16 i;
+ struct SaveSection *section = &unk_2000000;
+ DoReadFlashWholeSection(a1, section);
+ if (section->security == UNKNOWN_CHECK_VALUE)
+ {
+ u16 checksum = CalculateChecksum(section->data, size);
+ if (section->id == checksum)
+ {
+ for (i = 0; i < size; i++)
+ data[i] = section->data[i];
+ return 1;
+ }
+ else
+ {
+ return 2;
+ }
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+{
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ return 1;
+}
+
+u16 CalculateChecksum(void *data, u16 size)
+{
+ u16 i;
+ u32 checksum = 0;
+
+ for (i = 0; i < (size / 4); i++)
+ checksum += *((u32 *)data)++;
+
+ return ((checksum >> 16) + checksum);
+}
+
+u8 HandleSavingData(u8 saveType)
+{
+ u8 i;
+ switch (saveType)
+ {
+ case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
+ for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
+ EraseFlashSector(i);
+ case HOF_SAVE: // hall of fame.
+ if (GetGameStat(10) < 999)
+ IncrementGameStat(10);
+ for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++)
+ HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size);
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ break;
+ case NORMAL_SAVE: // normal save. also called by overwriting your own save.
+ default:
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ break;
+ case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2.
+ SaveSerializedGame();
+ for (i = 0; i < 5; i++)
+ save_write_to_flash(i, gSaveSectionLocations);
+ break;
+ case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
+ SaveSerializedGame();
+ save_write_to_flash(0, gSaveSectionLocations);
+ break;
+ case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely.
+ for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
+ EraseFlashSector(i); // erase HOF.
+ SaveSerializedGame();
+ save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ break;
+ }
+ return 0;
+}
+
+u8 TrySavingData(u8 saveType) // TrySave
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 0xFF;
+ HandleSavingData(saveType);
+ if (!gDamagedSaveSectors)
+ return 1;
+ DoSaveFailedScreen(saveType);
+ return 0xFF;
+}
+
+u8 sub_8125D80(void) // trade.s save
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+ SaveSerializedGame();
+ RestoreSaveBackupVarsAndIncrement(gSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_8125DA8(void) // trade.s save
+{
+ u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ if (retVal == 0xFF)
+ return 1;
+ else
+ return 0;
+}
+
+u8 sub_8125DDC(void) // trade.s save
+{
+ sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8125E04(void) // trade.s save
+{
+ sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(0);
+ return 0;
+}
+
+u8 sub_8125E2C(void)
+{
+ if (gFlashMemoryPresent != TRUE)
+ return 1;
+
+ SaveSerializedGame();
+ RestoreSaveBackupVars(gSaveSectionLocations);
+ sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
+ return 0;
+}
+
+bool8 sub_8125E6C(void)
+{
+ u8 retVal = FALSE;
+ u16 val = ++gUnknown_03005EB4;
+ if (val <= 4)
+ {
+ sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
+ sub_81257F0(val, gSaveSectionLocations);
+ }
+ else
+ {
+ sub_81257F0(val, gSaveSectionLocations);
+ retVal = TRUE;
+ }
+ if (gDamagedSaveSectors)
+ DoSaveFailedScreen(1);
+ return retVal;
+}
+
+u8 sub_8125EC8(u8 a1)
+{
+ u8 result;
+
+ if (gFlashMemoryPresent != TRUE)
+ {
+ gSaveFileStatus = 4;
+ return 0xFF;
+ }
+
+ switch (a1)
+ {
+ case 0:
+ default:
+ result = sub_812587C(0xFFFF, gSaveSectionLocations);
+ LoadSerializedGame();
+ gSaveFileStatus = result;
+ gGameContinueCallback = 0;
+ break;
+ case 3:
+ result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size);
+ if (result == 1)
+ result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size);
+ break;
+ }
+
+ return result;
+}
+
+bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
+{
+ u16 i;
+ char *raw = (char *)a1;
+
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ raw[i] = 0;
+
+ ReadFlash(gFlashSectors[0], 0, a1->data, 4096);
+
+ if (a1->security != UNKNOWN_CHECK_VALUE)
+ return FALSE;
+
+ return TRUE;
+}
+
+u8 unref_sub_8125FA0(void)
+{
+ u16 i;
+ u8 v0 = TrySavingData(0);
+
+ for (i = 0; i < 2; i++)
+ EraseFlashSector(gFlashSectors[i]);
+
+ if (v0 == 255)
+ {
+ return 3;
+ }
+ else if (v0 == 3)
+ {
+ return 2;
+ }
+ else
+ {
+ sub_8125EC8(0);
+ return 1;
+ }
+}
+
+u8 unref_sub_8125FF0(u8 *data, u16 size)
+{
+ u16 i;
+ struct UnkSaveSection *section = (struct UnkSaveSection *)&unk_2000000;
+
+ for (i = 0; i < sizeof(struct SaveSection); i++)
+ ((char *)section)[i] = 0;
+
+ section->security = UNKNOWN_CHECK_VALUE;
+
+ for (i = 0; i < size; i++)
+ section->data[i] = data[i];
+
+ gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], (u8 *)section, sizeof(struct SaveSection));
+
+ if (gLastSaveSectorStatus)
+ return 0xFF;
+ else
+ return 1;
+}
+
+u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
+{
+ if (ProgramFlashSectorAndVerify(sector, data))
+ return 255;
+ else
+ return 1;
+}
+
+u8 unref_sub_8126080(u8 sector, u8 *data)
+{
+ ReadFlash(sector, 0, data, sizeof(struct SaveSection));
+ return 1;
+}