diff options
Diffstat (limited to 'src/engine/save.c')
-rw-r--r-- | src/engine/save.c | 797 |
1 files changed, 797 insertions, 0 deletions
diff --git a/src/engine/save.c b/src/engine/save.c new file mode 100644 index 000000000..adf39268e --- /dev/null +++ b/src/engine/save.c @@ -0,0 +1,797 @@ +#include "global.h" +#include "gba/gba.h" +#include "gba/flash_internal.h" +#include "save.h" +#include "load_save.h" +#include "rom4.h" +#include "save_failed_screen.h" + +#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1) +#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1)))) +#define GETBLOCKOFFSET(n) (0xF80 * (n - 1)) +#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum. + +extern struct SaveSection unk_2000000; // slow save RAM + +u16 gLastWrittenSector; +u32 gLastSaveCounter; +u16 gLastKnownGoodSector; +u32 gDamagedSaveSectors; +u32 gSaveCounter; +struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM. +u16 gUnknown_03005EB4; +u16 gSaveFileStatus; +u32 gGameContinueCallback; + +extern struct PokemonStorage gPokemonStorage; +extern struct HallOfFame gHallOfFame; + +static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused + +const struct SaveSectionLocation gSaveSectionLocations[] = +{ + {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)}, + {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)}, + {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)} +}; + +const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] = +{ + {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // gHallOfFame is not a proper sym, so the struct must be used. + {((u8 *) &gHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)} +}; + +const u8 gFlashSectors[] = { 0x1E, 0x1F }; + +void ClearSaveData(void) +{ + u16 i; + + for (i = 0; i < NUM_SECTORS; i++) + EraseFlashSector(i); +} + +void ResetSaveCounters(void) +{ + gSaveCounter = 0; + gLastWrittenSector = 0; + gDamagedSaveSectors = 0; +} + +bool32 SetDamagedSectorBits(u8 op, u8 bit) +{ + bool32 retVal = FALSE; + + switch (op) + { + case ENABLE: + gDamagedSaveSectors |= (1 << bit); + break; + case DISABLE: + gDamagedSaveSectors &= ~(1 << bit); + break; + case CHECK: // unused + if (gDamagedSaveSectors & (1 << bit)) + retVal = TRUE; + break; + } + + return retVal; +} + +u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location) +{ + u32 retVal; + u16 i; + + gFastSaveSection = &unk_2000000; + + if (a1 != 0xFFFF) // for link + { + retVal = HandleWriteSector(a1, location); + } + else + { + gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write. + gLastSaveCounter = gSaveCounter; + gLastWrittenSector++; + gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations); + gSaveCounter++; + retVal = 1; + + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) + HandleWriteSector(i, location); + + if (gDamagedSaveSectors != 0) // skip the damaged sector. + { + retVal = 0xFF; + gLastWrittenSector = gLastKnownGoodSector; + gSaveCounter = gLastSaveCounter; + } + } + + return retVal; +} + +u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location) +{ + u16 i; + u16 sector; + u8 *data; + u16 size; + + sector = a1 + gLastWrittenSector; + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + + data = location[a1].data; + size = location[a1].size; + + // clear save section. + for (i = 0; i < sizeof(struct SaveSection); i++) + ((char *)gFastSaveSection)[i] = 0; + + gFastSaveSection->id = a1; + gFastSaveSection->security = UNKNOWN_CHECK_VALUE; + gFastSaveSection->counter = gSaveCounter; + + for (i = 0; i < size; i++) + gFastSaveSection->data[i] = data[i]; + + gFastSaveSection->checksum = CalculateChecksum(data, size); + return TryWriteSector(sector, gFastSaveSection->data); +} + +u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size) +{ + u16 i; + struct SaveSection *section = &unk_2000000; + + for (i = 0; i < sizeof(struct SaveSection); i++) + ((char *)section)[i] = 0; + + section->security = UNKNOWN_CHECK_VALUE; + + for (i = 0; i < size; i++) + section->data[i] = data[i]; + + section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used. + return TryWriteSector(sector, section->data); +} + +u8 TryWriteSector(u8 sector, u8 *data) +{ + if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged? + { + SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits. + return 0xFF; + } + else + { + SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now. + return 1; + } +} + +u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused +{ + gFastSaveSection = &unk_2000000; + gLastKnownGoodSector = gLastWrittenSector; + gLastSaveCounter = gSaveCounter; + gLastWrittenSector++; + gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations); + gSaveCounter++; + gUnknown_03005EB4 = 0; + gDamagedSaveSectors = 0; + return 0; +} + +u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused +{ + gFastSaveSection = &unk_2000000; + gLastKnownGoodSector = gLastWrittenSector; + gLastSaveCounter = gSaveCounter; + gUnknown_03005EB4 = 0; + gDamagedSaveSectors = 0; + return 0; +} + +u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location) +{ + u8 retVal; + + if (gUnknown_03005EB4 < a1 - 1) + { + retVal = 1; + HandleWriteSector(gUnknown_03005EB4, location); + gUnknown_03005EB4++; + if (gDamagedSaveSectors) + { + retVal = 0xFF; + gLastWrittenSector = gLastKnownGoodSector; + gSaveCounter = gLastSaveCounter; + } + } + else + { + retVal = 0xFF; + } + + return retVal; +} + +u8 sub_812556C(u16 a1, const struct SaveSectionLocation *location) +{ + u8 retVal = 1; + + sub_81255B8(a1 - 1, location); + + if (gDamagedSaveSectors) + { + retVal = 0xFF; + gLastWrittenSector = gLastKnownGoodSector; + gSaveCounter = gLastSaveCounter; + } + return retVal; +} + +u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location) +{ + u16 i; + u16 sector; + u8 *data; + u16 size; + u8 status; + + sector = a1 + gLastWrittenSector; + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + + data = location[a1].data; + size = location[a1].size; + + // clear temp save section. + for (i = 0; i < sizeof(struct SaveSection); i++) + ((char *)gFastSaveSection)[i] = 0; + + gFastSaveSection->id = a1; + gFastSaveSection->security = UNKNOWN_CHECK_VALUE; + gFastSaveSection->counter = gSaveCounter; + + // set temp section's data. + for (i = 0; i < size; i++) + gFastSaveSection->data[i] = data[i]; + + // calculate checksum. + gFastSaveSection->checksum = CalculateChecksum(data, size); + + EraseFlashSector(sector); + + status = 1; + + for (i = 0; i < sizeof(struct UnkSaveSection); i++) + { + if (ProgramFlashByte(sector, i, ((u8 *)gFastSaveSection)[i])) + { + status = 0xFF; + break; + } + } + + if (status == 0xFF) + { + SetDamagedSectorBits(ENABLE, sector); + return 0xFF; + } + else + { + status = 1; + + for (i = 0; i < 7; i++) + { + if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i])) + { + status = 0xFF; + break; + } + } + + if (status == 0xFF) + { + SetDamagedSectorBits(ENABLE, sector); + return 0xFF; + } + else + { + SetDamagedSectorBits(DISABLE, sector); + return 1; + } + } +} + +u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location) +{ + u16 sector; + + sector = a1 + gLastWrittenSector - 1; + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + + if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)])) + { + // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter. + SetDamagedSectorBits(ENABLE, sector); + gLastWrittenSector = gLastKnownGoodSector; + gSaveCounter = gLastSaveCounter; + return 0xFF; + } + else + { + SetDamagedSectorBits(DISABLE, sector); + return 1; + } +} + +u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location) +{ + u16 sector; + + sector = a1 + gLastWrittenSector - 1; + sector %= ARRAY_COUNT(gSaveSectionLocations); + sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + + if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25)) + { + // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter. + SetDamagedSectorBits(ENABLE, sector); + gLastWrittenSector = gLastKnownGoodSector; + gSaveCounter = gLastSaveCounter; + return 0xFF; + } + else + { + SetDamagedSectorBits(DISABLE, sector); + return 1; + } +} + +u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location) +{ + u8 retVal; + gFastSaveSection = &unk_2000000; + if (a1 != 0xFFFF) + { + retVal = 0xFF; + } + else + { + retVal = GetSaveValidStatus(location); + sub_81258BC(0xFFFF, location); + } + + return retVal; +} + +u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location) +{ + u16 i; + u16 checksum; + u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2); + u16 id; + + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) + { + DoReadFlashWholeSection(i + v3, gFastSaveSection); + id = gFastSaveSection->id; + if (id == 0) + gLastWrittenSector = i; + checksum = CalculateChecksum(gFastSaveSection->data, location[id].size); + if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE + && gFastSaveSection->checksum == checksum) + { + u16 j; + for (j = 0; j < location[id].size; j++) + ((u8 *)location[id].data)[j] = gFastSaveSection->data[j]; + } + } + + return 1; +} + +u8 GetSaveValidStatus(const struct SaveSectionLocation *location) +{ + u16 i; + u16 checksum; + u32 saveSlot1Counter = 0; + u32 saveSlot2Counter = 0; + u32 slotCheckField = 0; + bool8 securityPassed = FALSE; + u8 saveSlot1Status; + u8 saveSlot2Status; + + // check save slot 1. + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) + { + DoReadFlashWholeSection(i, gFastSaveSection); + if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE) + { + securityPassed = TRUE; + checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size); + if (gFastSaveSection->checksum == checksum) + { + saveSlot1Counter = gFastSaveSection->counter; + slotCheckField |= 1 << gFastSaveSection->id; + } + } + } + + if (securityPassed) + { + if (slotCheckField == GETVALIDSTATUSBITFIELD) + saveSlot1Status = 1; + else + saveSlot1Status = 255; + } + else + { + saveSlot1Status = 0; + } + + slotCheckField = 0; + securityPassed = FALSE; + + // check save slot 2. + for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++) + { + DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection); + if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE) + { + securityPassed = TRUE; + checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size); + if (gFastSaveSection->checksum == checksum) + { + saveSlot2Counter = gFastSaveSection->counter; + slotCheckField |= 1 << gFastSaveSection->id; + } + } + } + + if (securityPassed) + { + if (slotCheckField == GETVALIDSTATUSBITFIELD) + saveSlot2Status = 1; + else + saveSlot2Status = 255; + } + else + { + saveSlot2Status = 0; + } + + if (saveSlot1Status == 1 && saveSlot2Status == 1) + { + if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1)) + { + if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1)) + { + gSaveCounter = saveSlot2Counter; + } + else + { + gSaveCounter = saveSlot1Counter; + } + } + else + { + if (saveSlot1Counter < saveSlot2Counter) + { + gSaveCounter = saveSlot2Counter; + } + else + { + gSaveCounter = saveSlot1Counter; + } + } + return 1; + } + + if (saveSlot1Status == 1) + { + gSaveCounter = saveSlot1Counter; + if (saveSlot2Status == 255) + return 255; + return 1; + } + + if (saveSlot2Status == 1) + { + gSaveCounter = saveSlot2Counter; + if (saveSlot1Status == 255) + return 255; + return 1; + } + + if (saveSlot1Status == 0 && saveSlot2Status == 0) + { + gSaveCounter = 0; + gLastWrittenSector = 0; + return 0; + } + + gSaveCounter = 0; + gLastWrittenSector = 0; + return 2; +} + +u8 sub_8125B88(u8 a1, u8 *data, u16 size) +{ + u16 i; + struct SaveSection *section = &unk_2000000; + DoReadFlashWholeSection(a1, section); + if (section->security == UNKNOWN_CHECK_VALUE) + { + u16 checksum = CalculateChecksum(section->data, size); + if (section->id == checksum) + { + for (i = 0; i < size; i++) + data[i] = section->data[i]; + return 1; + } + else + { + return 2; + } + } + else + { + return 0; + } +} + +u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section) +{ + ReadFlash(sector, 0, section->data, sizeof(struct SaveSection)); + return 1; +} + +u16 CalculateChecksum(void *data, u16 size) +{ + u16 i; + u32 checksum = 0; + + for (i = 0; i < (size / 4); i++) + checksum += *((u32 *)data)++; + + return ((checksum >> 16) + checksum); +} + +u8 HandleSavingData(u8 saveType) +{ + u8 i; + switch (saveType) + { + case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused + for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++) + EraseFlashSector(i); + case HOF_SAVE: // hall of fame. + if (GetGameStat(10) < 999) + IncrementGameStat(10); + for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++) + HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size); + SaveSerializedGame(); + save_write_to_flash(0xFFFF, gSaveSectionLocations); + break; + case NORMAL_SAVE: // normal save. also called by overwriting your own save. + default: + SaveSerializedGame(); + save_write_to_flash(0xFFFF, gSaveSectionLocations); + break; + case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2. + SaveSerializedGame(); + for (i = 0; i < 5; i++) + save_write_to_flash(i, gSaveSectionLocations); + break; + case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer + SaveSerializedGame(); + save_write_to_flash(0, gSaveSectionLocations); + break; + case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely. + for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++) + EraseFlashSector(i); // erase HOF. + SaveSerializedGame(); + save_write_to_flash(0xFFFF, gSaveSectionLocations); + break; + } + return 0; +} + +u8 TrySavingData(u8 saveType) // TrySave +{ + if (gFlashMemoryPresent != TRUE) + return 0xFF; + HandleSavingData(saveType); + if (!gDamagedSaveSectors) + return 1; + DoSaveFailedScreen(saveType); + return 0xFF; +} + +u8 sub_8125D80(void) // trade.s save +{ + if (gFlashMemoryPresent != TRUE) + return 1; + SaveSerializedGame(); + RestoreSaveBackupVarsAndIncrement(gSaveSectionLocations); + return 0; +} + +bool8 sub_8125DA8(void) // trade.s save +{ + u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); + if (gDamagedSaveSectors) + DoSaveFailedScreen(0); + if (retVal == 0xFF) + return 1; + else + return 0; +} + +u8 sub_8125DDC(void) // trade.s save +{ + sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); + if (gDamagedSaveSectors) + DoSaveFailedScreen(0); + return 0; +} + +u8 sub_8125E04(void) // trade.s save +{ + sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations); + if (gDamagedSaveSectors) + DoSaveFailedScreen(0); + return 0; +} + +u8 sub_8125E2C(void) +{ + if (gFlashMemoryPresent != TRUE) + return 1; + + SaveSerializedGame(); + RestoreSaveBackupVars(gSaveSectionLocations); + sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations); + return 0; +} + +bool8 sub_8125E6C(void) +{ + u8 retVal = FALSE; + u16 val = ++gUnknown_03005EB4; + if (val <= 4) + { + sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations); + sub_81257F0(val, gSaveSectionLocations); + } + else + { + sub_81257F0(val, gSaveSectionLocations); + retVal = TRUE; + } + if (gDamagedSaveSectors) + DoSaveFailedScreen(1); + return retVal; +} + +u8 sub_8125EC8(u8 a1) +{ + u8 result; + + if (gFlashMemoryPresent != TRUE) + { + gSaveFileStatus = 4; + return 0xFF; + } + + switch (a1) + { + case 0: + default: + result = sub_812587C(0xFFFF, gSaveSectionLocations); + LoadSerializedGame(); + gSaveFileStatus = result; + gGameContinueCallback = 0; + break; + case 3: + result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size); + if (result == 1) + result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size); + break; + } + + return result; +} + +bool8 unref_sub_8125F4C(struct UnkSaveSection *a1) +{ + u16 i; + char *raw = (char *)a1; + + for (i = 0; i < sizeof(struct SaveSection); i++) + raw[i] = 0; + + ReadFlash(gFlashSectors[0], 0, a1->data, 4096); + + if (a1->security != UNKNOWN_CHECK_VALUE) + return FALSE; + + return TRUE; +} + +u8 unref_sub_8125FA0(void) +{ + u16 i; + u8 v0 = TrySavingData(0); + + for (i = 0; i < 2; i++) + EraseFlashSector(gFlashSectors[i]); + + if (v0 == 255) + { + return 3; + } + else if (v0 == 3) + { + return 2; + } + else + { + sub_8125EC8(0); + return 1; + } +} + +u8 unref_sub_8125FF0(u8 *data, u16 size) +{ + u16 i; + struct UnkSaveSection *section = (struct UnkSaveSection *)&unk_2000000; + + for (i = 0; i < sizeof(struct SaveSection); i++) + ((char *)section)[i] = 0; + + section->security = UNKNOWN_CHECK_VALUE; + + for (i = 0; i < size; i++) + section->data[i] = data[i]; + + gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], (u8 *)section, sizeof(struct SaveSection)); + + if (gLastSaveSectorStatus) + return 0xFF; + else + return 1; +} + +u8 unref_sub_8126068(u8 sector, u8 *data, u32 size) +{ + if (ProgramFlashSectorAndVerify(sector, data)) + return 255; + else + return 1; +} + +u8 unref_sub_8126080(u8 sector, u8 *data) +{ + ReadFlash(sector, 0, data, sizeof(struct SaveSection)); + return 1; +} |