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-rw-r--r--src/engine/save.c683
1 files changed, 390 insertions, 293 deletions
diff --git a/src/engine/save.c b/src/engine/save.c
index d5de2e408..be907edcc 100644
--- a/src/engine/save.c
+++ b/src/engine/save.c
@@ -4,55 +4,132 @@
#include "save.h"
#include "load_save.h"
#include "overworld.h"
+#include "pokemon.h"
#include "save_failed_screen.h"
#include "ewram.h"
-#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1)
-#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1))))
-#define GETBLOCKOFFSET(n) (0xF80 * (n - 1))
-#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
-u16 gLastWrittenSector;
-u32 gLastSaveCounter;
+//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define TOTAL_FLASH_SECTORS 32
+
+struct SaveBlockChunk
+{
+ u8 *data;
+ u16 size;
+};
+
+struct SaveSector
+{
+ u8 data[0xFF4];
+ u16 id;
+ u16 checksum;
+ u32 signature;
+ u32 counter;
+}; // size is 0x1000
+
+// headless save section?
+struct UnkSaveSection
+{
+ u8 data[0xFF4];
+ u32 signature;
+}; // size is 0xFF8
+
+static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *);
+static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
+static u8 TryWriteSector(u8, u8 *);
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81255B8(u16, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81258BC(u16, const struct SaveBlockChunk *location);
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
+static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size);
+static u8 DoReadFlashWholeSection(u8, struct SaveSector *);
+static u16 CalculateChecksum(void *, u16);
+bool8 unref_sub_8125F4C(struct UnkSaveSection *a1);
+u8 unref_sub_8125FA0(void);
+u8 unref_sub_8125FF0(u8 *data, u16 size);
+u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
+u8 unref_sub_8126080(u8 sector, u8 *data);
+
+// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
+u16 gFirstSaveSector;
+u32 gPrevSaveCounter;
u16 gLastKnownGoodSector;
u32 gDamagedSaveSectors;
u32 gSaveCounter;
-struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
u16 gUnknown_03005EB4;
u16 gSaveFileStatus;
u32 gGameContinueCallback;
-extern struct PokemonStorage gPokemonStorage;
-
static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
-const struct SaveSectionLocation gSaveSectionLocations[] =
-{
- {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)}
+// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
+#define SECTOR_DATA_SIZE 3968
+#define SECTOR_FOOTER_SIZE 128
+
+/*
+ * Sector Layout:
+ *
+ * Sectors 0 - 13: Save Slot 1
+ * Sectors 14 - 27: Save Slot 2
+ * Sectors 28 - 29: Hall of Fame
+ * Sectors 30 - 31: e-Reader battle tower data, maybe?
+ *
+ * There are two save slots for saving the player's game data. We alternate between
+ * them each time the game is saved, so that if the current save slot is corrupt,
+ * we can load the previous one. We also rotate the sectors in each save slot
+ * so that the same data is not always being written to the same sector. This
+ * might be done to reduce wear on the flash memory, but I'm not sure, since all
+ * 14 sectors get written anyway.
+ */
+
+#define HALL_OF_FAME_SECTOR 28
+
+#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
+#define NUM_HALL_OF_FAME_SECTORS 2
+
+// Divide save blocks into individual chunks to be written to flash sectors
+
+#define SAVEBLOCK_CHUNK(structure, chunkNum) \
+{ \
+ (u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \
+ min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
+} \
+
+static const struct SaveBlockChunk sSaveBlockChunks[] =
+{
+ SAVEBLOCK_CHUNK(gSaveBlock2, 0),
+
+ SAVEBLOCK_CHUNK(gSaveBlock1, 0),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 1),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 2),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 3),
+
+ SAVEBLOCK_CHUNK(gPokemonStorage, 0),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 1),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 2),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 3),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 4),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 5),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 6),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 7),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 8),
};
-const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] =
+static const struct SaveBlockChunk sHallOfFameChunks[] =
{
- {((u8 *) eHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // eHallOfFame is not a proper sym, so the struct must be used.
- {((u8 *) eHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)}
+ SAVEBLOCK_CHUNK(*eHallOfFame, 0),
+ SAVEBLOCK_CHUNK(*eHallOfFame, 1),
};
-const u8 gFlashSectors[] = { 0x1E, 0x1F };
-
-void ClearSaveData(void)
+void Save_EraseAllData(void)
{
u16 i;
@@ -60,27 +137,34 @@ void ClearSaveData(void)
EraseFlashSector(i);
}
-void ResetSaveCounters(void)
+void Save_ResetSaveCounters(void)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
gDamagedSaveSectors = 0;
}
-bool32 SetDamagedSectorBits(u8 op, u8 bit)
+enum
+{
+ SECTOR_DAMAGED,
+ SECTOR_OK,
+ SECTOR_CHECK, // unused
+};
+
+static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
{
bool32 retVal = FALSE;
switch (op)
{
- case ENABLE:
- gDamagedSaveSectors |= (1 << bit);
+ case SECTOR_DAMAGED:
+ gDamagedSaveSectors |= (1 << sectorNum);
break;
- case DISABLE:
- gDamagedSaveSectors &= ~(1 << bit);
+ case SECTOR_OK:
+ gDamagedSaveSectors &= ~(1 << sectorNum);
break;
- case CHECK: // unused
- if (gDamagedSaveSectors & (1 << bit))
+ case SECTOR_CHECK: // unused
+ if (gDamagedSaveSectors & (1 << sectorNum))
retVal = TRUE;
break;
}
@@ -88,163 +172,166 @@ bool32 SetDamagedSectorBits(u8 op, u8 bit)
return retVal;
}
-u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'.
+// Otherwise, it will write a single chunk with the given 'chunkId'.
+static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u32 retVal;
u16 i;
gFastSaveSection = eSaveSection;
- if (a1 != 0xFFFF) // for link
+ if (chunkId != 0xFFFF) // write single chunk
{
- retVal = HandleWriteSector(a1, location);
+ retVal = WriteSingleChunk(chunkId, chunks);
}
- else
+ else // write all chunks
{
- gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
- retVal = 1;
+ retVal = SAVE_STATUS_OK;
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
- HandleWriteSector(i, location);
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ WriteSingleChunk(i, chunks);
+ // Check for any bad sectors
if (gDamagedSaveSectors != 0) // skip the damaged sector.
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
return retVal;
}
-u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
- u16 sector;
- u8 *data;
- u16 size;
+ u16 sectorNum;
+ u8 *chunkData;
+ u16 chunkSize;
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sectorNum = chunkId + gFirstSaveSector;
+ sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- data = location[a1].data;
- size = location[a1].size;
+ chunkData = chunks[chunkId].data;
+ chunkSize = chunks[chunkId].size;
// clear save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)gFastSaveSection)[i] = 0;
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ ((u8 *)gFastSaveSection)[i] = 0;
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
+ for (i = 0; i < chunkSize; i++)
+ gFastSaveSection->data[i] = chunkData[i];
+ gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
- for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
-
- gFastSaveSection->checksum = CalculateChecksum(data, size);
- return TryWriteSector(sector, gFastSaveSection->data);
+ return TryWriteSector(sectorNum, gFastSaveSection->data);
}
-u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
+ struct SaveSector *section = eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
- section->security = UNKNOWN_CHECK_VALUE;
-
+ section->signature = FILE_SIGNATURE;
for (i = 0; i < size; i++)
section->data[i] = data[i];
-
section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
- return TryWriteSector(sector, section->data);
+
+ return TryWriteSector(sectorNum, section->data);
}
-u8 TryWriteSector(u8 sector, u8 *data)
+static u8 TryWriteSector(u8 sectorNum, u8 *data)
{
- if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
+ if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
{
- SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now.
+ return SAVE_STATUS_OK;
}
}
-u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal;
if (gUnknown_03005EB4 < a1 - 1)
{
- retVal = 1;
- HandleWriteSector(gUnknown_03005EB4, location);
+ retVal = SAVE_STATUS_OK;
+ WriteSingleChunk(gUnknown_03005EB4, chunk);
gUnknown_03005EB4++;
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
else
{
- retVal = 0xFF;
+ retVal = SAVE_STATUS_ERROR;
}
return retVal;
}
-u8 sub_812556C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk)
{
- u8 retVal = 1;
+ u8 retVal = SAVE_STATUS_OK;
- sub_81255B8(a1 - 1, location);
+ sub_81255B8(a1 - 1, chunk);
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
return retVal;
}
-u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 sector;
@@ -252,19 +339,21 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
u16 size;
u8 status;
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sector = chunkId + gFirstSaveSector;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- data = location[a1].data;
- size = location[a1].size;
+ data = chunks[chunkId].data;
+ size = chunks[chunkId].size;
// clear temp save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)gFastSaveSection)[i] = 0;
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
// set temp section's data.
@@ -276,275 +365,275 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
EraseFlashSector(sector);
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < sizeof(struct UnkSaveSection); i++)
{
if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < 7; i++)
{
if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
}
-u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
-u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
-u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal;
gFastSaveSection = eSaveSection;
if (a1 != 0xFFFF)
{
- retVal = 0xFF;
+ retVal = SAVE_STATUS_ERROR;
}
else
{
- retVal = GetSaveValidStatus(location);
- sub_81258BC(0xFFFF, location);
+ retVal = GetSaveValidStatus(chunk);
+ sub_81258BC(0xFFFF, chunk);
}
return retVal;
}
-u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 checksum;
- u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
u16 id;
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
{
- DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ DoReadFlashWholeSection(i + sector, gFastSaveSection);
id = gFastSaveSection->id;
if (id == 0)
- gLastWrittenSector = i;
- checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
+ gFirstSaveSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
+ if (gFastSaveSection->signature == FILE_SIGNATURE
&& gFastSaveSection->checksum == checksum)
{
u16 j;
- for (j = 0; j < location[id].size; j++)
- location[id].data[j] = gFastSaveSection->data[j];
+ for (j = 0; j < chunks[id].size; j++)
+ chunks[id].data[j] = gFastSaveSection->data[j];
}
}
return 1;
}
-u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
{
- u16 i;
+ u16 sector;
+ bool8 signatureValid;
u16 checksum;
- u32 saveSlot1Counter = 0;
- u32 saveSlot2Counter = 0;
- u32 slotCheckField = 0;
- bool8 securityPassed = FALSE;
- u8 saveSlot1Status;
- u8 saveSlot2Status;
+ u32 slot1saveCounter = 0;
+ u32 slot2saveCounter = 0;
+ u8 slot1Status;
+ u8 slot2Status;
+ u32 validSectors;
+ const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
// check save slot 1.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i, gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ DoReadFlashWholeSection(sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
{
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot1Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ slot1saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
- if (securityPassed)
+ if (signatureValid)
{
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot1Status = 1;
+ if (validSectors == ALL_SECTORS)
+ slot1Status = SAVE_STATUS_OK;
else
- saveSlot1Status = 255;
+ slot1Status = SAVE_STATUS_ERROR;
}
else
{
- saveSlot1Status = 0;
+ slot1Status = SAVE_STATUS_EMPTY;
}
- slotCheckField = 0;
- securityPassed = FALSE;
-
// check save slot 2.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
{
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot2Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ slot2saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
- if (securityPassed)
+ if (signatureValid)
{
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot2Status = 1;
+ if (validSectors == ALL_SECTORS)
+ slot2Status = SAVE_STATUS_OK;
else
- saveSlot2Status = 255;
+ slot2Status = SAVE_STATUS_ERROR;
}
else
{
- saveSlot2Status = 0;
+ slot2Status = SAVE_STATUS_EMPTY;
}
- if (saveSlot1Status == 1 && saveSlot2Status == 1)
+ if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
{
- if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ // Choose counter of the most recent save file
+ if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
{
- if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
- {
- gSaveCounter = saveSlot2Counter;
- }
+ if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
+ gSaveCounter = slot2saveCounter;
else
- {
- gSaveCounter = saveSlot1Counter;
- }
+ gSaveCounter = slot1saveCounter;
}
else
{
- if (saveSlot1Counter < saveSlot2Counter)
- {
- gSaveCounter = saveSlot2Counter;
- }
+ if (slot1saveCounter < slot2saveCounter)
+ gSaveCounter = slot2saveCounter;
else
- {
- gSaveCounter = saveSlot1Counter;
- }
+ gSaveCounter = slot1saveCounter;
}
- return 1;
+ return SAVE_STATUS_OK;
}
- if (saveSlot1Status == 1)
+ if (slot1Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot1Counter;
- if (saveSlot2Status == 255)
- return 255;
- return 1;
+ gSaveCounter = slot1saveCounter;
+ if (slot2Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
}
- if (saveSlot2Status == 1)
+ if (slot2Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot2Counter;
- if (saveSlot1Status == 255)
- return 255;
- return 1;
+ gSaveCounter = slot2saveCounter;
+ if (slot1Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
}
- if (saveSlot1Status == 0 && saveSlot2Status == 0)
+ if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
- return 0;
+ gFirstSaveSector = 0;
+ return SAVE_STATUS_EMPTY;
}
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
return 2;
}
-u8 sub_8125B88(u8 a1, u8 *data, u16 size)
+static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
- DoReadFlashWholeSection(a1, section);
- if (section->security == UNKNOWN_CHECK_VALUE)
+ struct SaveSector *section = eSaveSection;
+
+ DoReadFlashWholeSection(sector, section);
+ if (section->signature == FILE_SIGNATURE)
{
u16 checksum = CalculateChecksum(section->data, size);
if (section->id == checksum)
{
for (i = 0; i < size; i++)
data[i] = section->data[i];
- return 1;
+ return SAVE_STATUS_OK;
}
else
{
@@ -553,17 +642,17 @@ u8 sub_8125B88(u8 a1, u8 *data, u16 size)
}
else
{
- return 0;
+ return SAVE_STATUS_EMPTY;
}
}
-u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section)
{
- ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSector));
return 1;
}
-u16 CalculateChecksum(void *data, u16 size)
+static u16 CalculateChecksum(void *data, u16 size)
{
u16 i;
u32 checksum = 0;
@@ -574,55 +663,60 @@ u16 CalculateChecksum(void *data, u16 size)
return ((checksum >> 16) + checksum);
}
-u8 HandleSavingData(u8 saveType)
+u8 Save_WriteDataInternal(u8 saveType)
{
u8 i;
+
switch (saveType)
{
- case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
+ case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
EraseFlashSector(i);
- case HOF_SAVE: // hall of fame.
+ // fall through
+ case SAVE_HALL_OF_FAME: // hall of fame.
if (GetGameStat(10) < 999)
IncrementGameStat(10);
- for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++)
- HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size);
+ for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
+ HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size);
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
- case NORMAL_SAVE: // normal save. also called by overwriting your own save.
+ case SAVE_NORMAL: // normal save. also called by overwriting your own save.
default:
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
- case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2.
+ case SAVE_LINK: // link save. updates only gSaveBlock1 and gSaveBlock2.
SaveSerializedGame();
for (i = 0; i < 5; i++)
- save_write_to_flash(i, gSaveSectionLocations);
+ WriteSaveBlockChunks(i, sSaveBlockChunks);
break;
- case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
+ case SAVE_EREADER: // used in mossdeep "game corner" before/after battling old man e-reader trainer
SaveSerializedGame();
- save_write_to_flash(0, gSaveSectionLocations);
+ WriteSaveBlockChunks(0, sSaveBlockChunks);
break;
- case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely.
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
- EraseFlashSector(i); // erase HOF.
+ case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely.
+ // Erase Hall of Fame.
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
+ EraseFlashSector(i);
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
}
return 0;
}
-u8 TrySavingData(u8 saveType) // TrySave
+u8 Save_WriteData(u8 saveType) // TrySave
{
if (gFlashMemoryPresent != TRUE)
- return 0xFF;
- HandleSavingData(saveType);
+ return SAVE_STATUS_ERROR;
+
+ Save_WriteDataInternal(saveType);
if (!gDamagedSaveSectors)
- return 1;
+ return SAVE_STATUS_OK;
+
DoSaveFailedScreen(saveType);
- return 0xFF;
+ return SAVE_STATUS_ERROR;
}
u8 sub_8125D80(void) // trade.s save
@@ -630,16 +724,16 @@ u8 sub_8125D80(void) // trade.s save
if (gFlashMemoryPresent != TRUE)
return 1;
SaveSerializedGame();
- RestoreSaveBackupVarsAndIncrement(gSaveSectionLocations);
+ RestoreSaveBackupVarsAndIncrement(sSaveBlockChunks);
return 0;
}
bool8 sub_8125DA8(void) // trade.s save
{
- u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ u8 retVal = sub_812550C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
- if (retVal == 0xFF)
+ if (retVal == SAVE_STATUS_ERROR)
return 1;
else
return 0;
@@ -647,7 +741,7 @@ bool8 sub_8125DA8(void) // trade.s save
u8 sub_8125DDC(void) // trade.s save
{
- sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ sub_812556C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -655,7 +749,7 @@ u8 sub_8125DDC(void) // trade.s save
u8 sub_8125E04(void) // trade.s save
{
- sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -667,23 +761,24 @@ u8 sub_8125E2C(void)
return 1;
SaveSerializedGame();
- RestoreSaveBackupVars(gSaveSectionLocations);
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
+ RestoreSaveBackupVars(sSaveBlockChunks);
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
return 0;
}
+// something to do with multiplayer. Possibly record mizing?
bool8 sub_8125E6C(void)
{
u8 retVal = FALSE;
u16 val = ++gUnknown_03005EB4;
if (val <= 4)
{
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
- sub_81257F0(val, gSaveSectionLocations);
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
}
else
{
- sub_81257F0(val, gSaveSectionLocations);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
retVal = TRUE;
}
if (gDamagedSaveSectors)
@@ -691,46 +786,48 @@ bool8 sub_8125E6C(void)
return retVal;
}
-u8 sub_8125EC8(u8 a1)
+u8 Save_LoadGameData(u8 saveType)
{
u8 result;
if (gFlashMemoryPresent != TRUE)
{
- gSaveFileStatus = 4;
- return 0xFF;
+ gSaveFileStatus = SAVE_STATUS_NO_FLASH;
+ return SAVE_STATUS_ERROR;
}
- switch (a1)
+ switch (saveType)
{
- case 0:
+ case SAVE_NORMAL:
default:
- result = sub_812587C(0xFFFF, gSaveSectionLocations);
+ result = sub_812587C(0xFFFF, sSaveBlockChunks);
LoadSerializedGame();
gSaveFileStatus = result;
gGameContinueCallback = 0;
break;
- case 3:
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size);
- if (result == 1)
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size);
+ case SAVE_HALL_OF_FAME:
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size);
+ if (result == SAVE_STATUS_OK)
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size);
break;
}
return result;
}
+static const u8 sUnusedFlashSectors[] = { 30, 31 };
+
bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
{
u16 i;
char *raw = (char *)a1;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
raw[i] = 0;
- ReadFlash(gFlashSectors[0], 0, a1->data, 4096);
+ ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096);
- if (a1->security != UNKNOWN_CHECK_VALUE)
+ if (a1->signature != FILE_SIGNATURE)
return FALSE;
return TRUE;
@@ -739,22 +836,22 @@ bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
u8 unref_sub_8125FA0(void)
{
u16 i;
- u8 v0 = TrySavingData(0);
+ u8 status = Save_WriteData(SAVE_NORMAL);
for (i = 0; i < 2; i++)
- EraseFlashSector(gFlashSectors[i]);
+ EraseFlashSector(sUnusedFlashSectors[i]);
- if (v0 == 255)
+ if (status == SAVE_STATUS_ERROR)
{
return 3;
}
- else if (v0 == 3)
+ else if (status == 3)
{
return 2;
}
else
{
- sub_8125EC8(0);
+ Save_LoadGameData(SAVE_NORMAL);
return 1;
}
}
@@ -764,32 +861,32 @@ u8 unref_sub_8125FF0(u8 *data, u16 size)
u16 i;
struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
- section->security = UNKNOWN_CHECK_VALUE;
+ section->signature = FILE_SIGNATURE;
for (i = 0; i < size; i++)
section->data[i] = data[i];
- gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], section, sizeof(struct SaveSection));
+ gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector));
if (gLastSaveSectorStatus)
- return 0xFF;
+ return SAVE_STATUS_ERROR;
else
- return 1;
+ return SAVE_STATUS_OK;
}
u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
{
if (ProgramFlashSectorAndVerify(sector, data))
- return 255;
+ return SAVE_STATUS_ERROR;
else
- return 1;
+ return SAVE_STATUS_OK;
}
u8 unref_sub_8126080(u8 sector, u8 *data)
{
- ReadFlash(sector, 0, data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, data, sizeof(struct SaveSector));
return 1;
}