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-rw-r--r--src/engine/save.c929
1 files changed, 0 insertions, 929 deletions
diff --git a/src/engine/save.c b/src/engine/save.c
deleted file mode 100644
index 0b7a3dd79..000000000
--- a/src/engine/save.c
+++ /dev/null
@@ -1,929 +0,0 @@
-#include "global.h"
-#include "gba/gba.h"
-#include "gba/flash_internal.h"
-#include "save.h"
-#include "load_save.h"
-#include "overworld.h"
-#include "pokemon.h"
-#include "save_failed_screen.h"
-#include "ewram.h"
-
-#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
-
-//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum.
-#define TOTAL_FLASH_SECTORS 32
-
-struct SaveBlockChunk
-{
- u8 *data;
- u16 size;
-};
-
-struct SaveSector
-{
- u8 data[0xFF4];
- u16 id;
- u16 checksum;
- u32 signature;
- u32 counter;
-}; // size is 0x1000
-
-// headless save section?
-struct UnkSaveSection
-{
- u8 data[0xFF4];
- u32 signature;
-}; // size is 0xFF8
-
-static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *);
-static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
-static u8 TryWriteSector(u8, u8 *);
-static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
-static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
-static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location);
-static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location);
-static u8 sub_81255B8(u16, const struct SaveBlockChunk *location);
-static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location);
-static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location);
-static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location);
-static u8 sub_81258BC(u16, const struct SaveBlockChunk *location);
-static u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
-static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size);
-static u8 DoReadFlashWholeSection(u8, struct SaveSector *);
-static u16 CalculateChecksum(void *, u16);
-bool8 unref_sub_8125F4C(struct UnkSaveSection *a1);
-u8 unref_sub_8125FA0(void);
-u8 unref_sub_8125FF0(u8 *data, u16 size);
-u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
-u8 unref_sub_8126080(u8 sector, u8 *data);
-
-// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
-u16 gFirstSaveSector;
-u32 gPrevSaveCounter;
-u16 gLastKnownGoodSector;
-u32 gDamagedSaveSectors;
-u32 gSaveCounter;
-struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
-u16 gUnknown_03005EB4;
-u16 gSaveFileStatus;
-u32 gGameContinueCallback;
-
-static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
-
-// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
-#define SECTOR_DATA_SIZE 3968
-#define SECTOR_FOOTER_SIZE 128
-
-/*
- * Sector Layout:
- *
- * Sectors 0 - 13: Save Slot 1
- * Sectors 14 - 27: Save Slot 2
- * Sectors 28 - 29: Hall of Fame
- * Sectors 30 - 31: e-Reader battle tower data, maybe?
- *
- * There are two save slots for saving the player's game data. We alternate between
- * them each time the game is saved, so that if the current save slot is corrupt,
- * we can load the previous one. We also rotate the sectors in each save slot
- * so that the same data is not always being written to the same sector. This
- * might be done to reduce wear on the flash memory, but I'm not sure, since all
- * 14 sectors get written anyway.
- */
-
-#define HALL_OF_FAME_SECTOR 28
-
-#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
-#define NUM_HALL_OF_FAME_SECTORS 2
-
-// Divide save blocks into individual chunks to be written to flash sectors
-
-#define SAVEBLOCK_CHUNK(structure, chunkNum) \
-{ \
- (u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \
- min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
-} \
-
-static const struct SaveBlockChunk sSaveBlockChunks[] =
-{
- SAVEBLOCK_CHUNK(gSaveBlock2, 0),
-
- SAVEBLOCK_CHUNK(gSaveBlock1, 0),
- SAVEBLOCK_CHUNK(gSaveBlock1, 1),
- SAVEBLOCK_CHUNK(gSaveBlock1, 2),
- SAVEBLOCK_CHUNK(gSaveBlock1, 3),
-
- SAVEBLOCK_CHUNK(gPokemonStorage, 0),
- SAVEBLOCK_CHUNK(gPokemonStorage, 1),
- SAVEBLOCK_CHUNK(gPokemonStorage, 2),
- SAVEBLOCK_CHUNK(gPokemonStorage, 3),
- SAVEBLOCK_CHUNK(gPokemonStorage, 4),
- SAVEBLOCK_CHUNK(gPokemonStorage, 5),
- SAVEBLOCK_CHUNK(gPokemonStorage, 6),
- SAVEBLOCK_CHUNK(gPokemonStorage, 7),
- SAVEBLOCK_CHUNK(gPokemonStorage, 8),
-};
-
-static const struct SaveBlockChunk sHallOfFameChunks[] =
-{
- SAVEBLOCK_CHUNK(*eHallOfFame, 0),
- SAVEBLOCK_CHUNK(*eHallOfFame, 1),
-};
-
-void Save_EraseAllData(void)
-{
- u16 i;
-
- for (i = 0; i < NUM_SECTORS; i++)
- EraseFlashSector(i);
-}
-
-void Save_ResetSaveCounters(void)
-{
- gSaveCounter = 0;
- gFirstSaveSector = 0;
- gDamagedSaveSectors = 0;
-}
-
-enum
-{
- SECTOR_DAMAGED,
- SECTOR_OK,
- SECTOR_CHECK, // unused
-};
-
-static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
-{
- bool32 retVal = FALSE;
-
- switch (op)
- {
- case SECTOR_DAMAGED:
- gDamagedSaveSectors |= (1 << sectorNum);
- break;
- case SECTOR_OK:
- gDamagedSaveSectors &= ~(1 << sectorNum);
- break;
- case SECTOR_CHECK: // unused
- if (gDamagedSaveSectors & (1 << sectorNum))
- retVal = TRUE;
- break;
- }
-
- return retVal;
-}
-
-// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'.
-// Otherwise, it will write a single chunk with the given 'chunkId'.
-static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks)
-{
- u32 retVal;
- u16 i;
-
- gFastSaveSection = eSaveSection;
-
- if (chunkId != 0xFFFF) // write single chunk
- {
- retVal = WriteSingleChunk(chunkId, chunks);
- }
- else // write all chunks
- {
- gLastKnownGoodSector = gFirstSaveSector;
- gPrevSaveCounter = gSaveCounter;
- gFirstSaveSector++;
- gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
- gSaveCounter++;
- retVal = SAVE_STATUS_OK;
-
- for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
- WriteSingleChunk(i, chunks);
-
- // Check for any bad sectors
- if (gDamagedSaveSectors != 0) // skip the damaged sector.
- {
- retVal = SAVE_STATUS_ERROR;
- gFirstSaveSector = gLastKnownGoodSector;
- gSaveCounter = gPrevSaveCounter;
- }
- }
-
- return retVal;
-}
-
-static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
-{
- u16 i;
- u16 sectorNum;
- u8 *chunkData;
- u16 chunkSize;
-
- // select sector number
- sectorNum = chunkId + gFirstSaveSector;
- sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
- // select save slot
- sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
-
- chunkData = chunks[chunkId].data;
- chunkSize = chunks[chunkId].size;
-
- // clear save section.
- for (i = 0; i < sizeof(struct SaveSector); i++)
- ((u8 *)gFastSaveSection)[i] = 0;
-
- gFastSaveSection->id = chunkId;
- gFastSaveSection->signature = FILE_SIGNATURE;
- gFastSaveSection->counter = gSaveCounter;
- for (i = 0; i < chunkSize; i++)
- gFastSaveSection->data[i] = chunkData[i];
- gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
-
- return TryWriteSector(sectorNum, gFastSaveSection->data);
-}
-
-static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
-{
- u16 i;
- struct SaveSector *section = eSaveSection;
-
- for (i = 0; i < sizeof(struct SaveSector); i++)
- ((char *)section)[i] = 0;
-
- section->signature = FILE_SIGNATURE;
- for (i = 0; i < size; i++)
- section->data[i] = data[i];
- section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
-
- return TryWriteSector(sectorNum, section->data);
-}
-
-static u8 TryWriteSector(u8 sectorNum, u8 *data)
-{
- if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
- {
- SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
- return SAVE_STATUS_ERROR;
- }
- else
- {
- SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now.
- return SAVE_STATUS_OK;
- }
-}
-
-static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
-{
- gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gFirstSaveSector;
- gPrevSaveCounter = gSaveCounter;
- gFirstSaveSector++;
- gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
- gSaveCounter++;
- gUnknown_03005EB4 = 0;
- gDamagedSaveSectors = 0;
- return 0;
-}
-
-static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused
-{
- gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gFirstSaveSector;
- gPrevSaveCounter = gSaveCounter;
- gUnknown_03005EB4 = 0;
- gDamagedSaveSectors = 0;
- return 0;
-}
-
-static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk)
-{
- u8 retVal;
-
- if (gUnknown_03005EB4 < a1 - 1)
- {
- retVal = SAVE_STATUS_OK;
- WriteSingleChunk(gUnknown_03005EB4, chunk);
- gUnknown_03005EB4++;
- if (gDamagedSaveSectors)
- {
- retVal = SAVE_STATUS_ERROR;
- gFirstSaveSector = gLastKnownGoodSector;
- gSaveCounter = gPrevSaveCounter;
- }
- }
- else
- {
- retVal = SAVE_STATUS_ERROR;
- }
-
- return retVal;
-}
-
-static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk)
-{
- u8 retVal = SAVE_STATUS_OK;
-
- sub_81255B8(a1 - 1, chunk);
-
- if (gDamagedSaveSectors)
- {
- retVal = SAVE_STATUS_ERROR;
- gFirstSaveSector = gLastKnownGoodSector;
- gSaveCounter = gPrevSaveCounter;
- }
- return retVal;
-}
-
-static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks)
-{
- u16 i;
- u16 sector;
- u8 *data;
- u16 size;
- u8 status;
-
- // select sector number
- sector = chunkId + gFirstSaveSector;
- sector %= NUM_SECTORS_PER_SAVE_SLOT;
- // select save slot
- sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
-
- data = chunks[chunkId].data;
- size = chunks[chunkId].size;
-
- // clear temp save section.
- for (i = 0; i < sizeof(struct SaveSector); i++)
- ((char *)gFastSaveSection)[i] = 0;
-
- gFastSaveSection->id = chunkId;
- gFastSaveSection->signature = FILE_SIGNATURE;
- gFastSaveSection->counter = gSaveCounter;
-
- // set temp section's data.
- for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
-
- // calculate checksum.
- gFastSaveSection->checksum = CalculateChecksum(data, size);
-
- EraseFlashSector(sector);
-
- status = SAVE_STATUS_OK;
-
- for (i = 0; i < sizeof(struct UnkSaveSection); i++)
- {
- if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
- {
- status = SAVE_STATUS_ERROR;
- break;
- }
- }
-
- if (status == SAVE_STATUS_ERROR)
- {
- SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
- return SAVE_STATUS_ERROR;
- }
- else
- {
- status = SAVE_STATUS_OK;
-
- for (i = 0; i < 7; i++)
- {
- if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
- {
- status = SAVE_STATUS_ERROR;
- break;
- }
- }
-
- if (status == SAVE_STATUS_ERROR)
- {
- SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
- return SAVE_STATUS_ERROR;
- }
- else
- {
- SetSectorDamagedStatus(SECTOR_OK, sector);
- return SAVE_STATUS_OK;
- }
- }
-}
-
-static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
-{
- u16 sector;
-
- // select sector number
- sector = a1 + gFirstSaveSector - 1;
- sector %= NUM_SECTORS_PER_SAVE_SLOT;
- // select save slot
- sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
-
- if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
- {
- // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
- gFirstSaveSector = gLastKnownGoodSector;
- gSaveCounter = gPrevSaveCounter;
- return SAVE_STATUS_ERROR;
- }
- else
- {
- SetSectorDamagedStatus(SECTOR_OK, sector);
- return SAVE_STATUS_OK;
- }
-}
-
-static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
-{
- u16 sector;
-
- sector = a1 + gFirstSaveSector - 1;
- sector %= NUM_SECTORS_PER_SAVE_SLOT;
- sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
-
- if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
- {
- // sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
- gFirstSaveSector = gLastKnownGoodSector;
- gSaveCounter = gPrevSaveCounter;
- return SAVE_STATUS_ERROR;
- }
- else
- {
- SetSectorDamagedStatus(SECTOR_OK, sector);
- return SAVE_STATUS_OK;
- }
-}
-
-static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *chunk)
-{
- u8 retVal;
- gFastSaveSection = eSaveSection;
- if (a1 != 0xFFFF)
- {
- retVal = SAVE_STATUS_ERROR;
- }
- else
- {
- retVal = GetSaveValidStatus(chunk);
- sub_81258BC(0xFFFF, chunk);
- }
-
- return retVal;
-}
-
-static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks)
-{
- u16 i;
- u16 checksum;
- u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- u16 id;
-
- for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
- {
- DoReadFlashWholeSection(i + sector, gFastSaveSection);
- id = gFastSaveSection->id;
- if (id == 0)
- gFirstSaveSector = i;
- checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
- if (gFastSaveSection->signature == FILE_SIGNATURE
- && gFastSaveSection->checksum == checksum)
- {
- u16 j;
- for (j = 0; j < chunks[id].size; j++)
- chunks[id].data[j] = gFastSaveSection->data[j];
- }
- }
-
- return 1;
-}
-
-static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
-{
- u16 sector;
- bool8 signatureValid;
- u16 checksum;
- u32 slot1saveCounter = 0;
- u32 slot2saveCounter = 0;
- u8 slot1Status;
- u8 slot2Status;
- u32 validSectors;
- const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
-
- // check save slot 1.
- validSectors = 0;
- signatureValid = FALSE;
- for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
- {
- DoReadFlashWholeSection(sector, gFastSaveSection);
- if (gFastSaveSection->signature == FILE_SIGNATURE)
- {
- signatureValid = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
- if (gFastSaveSection->checksum == checksum)
- {
- slot1saveCounter = gFastSaveSection->counter;
- validSectors |= 1 << gFastSaveSection->id;
- }
- }
- }
-
- if (signatureValid)
- {
- if (validSectors == ALL_SECTORS)
- slot1Status = SAVE_STATUS_OK;
- else
- slot1Status = SAVE_STATUS_ERROR;
- }
- else
- {
- slot1Status = SAVE_STATUS_EMPTY;
- }
-
- // check save slot 2.
- validSectors = 0;
- signatureValid = FALSE;
- for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
- {
- DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
- if (gFastSaveSection->signature == FILE_SIGNATURE)
- {
- signatureValid = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
- if (gFastSaveSection->checksum == checksum)
- {
- slot2saveCounter = gFastSaveSection->counter;
- validSectors |= 1 << gFastSaveSection->id;
- }
- }
- }
-
- if (signatureValid)
- {
- if (validSectors == ALL_SECTORS)
- slot2Status = SAVE_STATUS_OK;
- else
- slot2Status = SAVE_STATUS_ERROR;
- }
- else
- {
- slot2Status = SAVE_STATUS_EMPTY;
- }
-
- if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
- {
- // Choose counter of the most recent save file
- if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
- {
- if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
- gSaveCounter = slot2saveCounter;
- else
- gSaveCounter = slot1saveCounter;
- }
- else
- {
- if (slot1saveCounter < slot2saveCounter)
- gSaveCounter = slot2saveCounter;
- else
- gSaveCounter = slot1saveCounter;
- }
- return SAVE_STATUS_OK;
- }
-
- if (slot1Status == SAVE_STATUS_OK)
- {
- gSaveCounter = slot1saveCounter;
- if (slot2Status == SAVE_STATUS_ERROR)
- return SAVE_STATUS_ERROR;
- else
- return SAVE_STATUS_OK;
- }
-
- if (slot2Status == SAVE_STATUS_OK)
- {
- gSaveCounter = slot2saveCounter;
- if (slot1Status == SAVE_STATUS_ERROR)
- return SAVE_STATUS_ERROR;
- else
- return SAVE_STATUS_OK;
- }
-
- if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
- {
- gSaveCounter = 0;
- gFirstSaveSector = 0;
- return SAVE_STATUS_EMPTY;
- }
-
- gSaveCounter = 0;
- gFirstSaveSector = 0;
- return 2;
-}
-
-static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size)
-{
- u16 i;
- struct SaveSector *section = eSaveSection;
-
- DoReadFlashWholeSection(sector, section);
- if (section->signature == FILE_SIGNATURE)
- {
- u16 checksum = CalculateChecksum(section->data, size);
- if (section->id == checksum)
- {
- for (i = 0; i < size; i++)
- data[i] = section->data[i];
- return SAVE_STATUS_OK;
- }
- else
- {
- return 2;
- }
- }
- else
- {
- return SAVE_STATUS_EMPTY;
- }
-}
-
-static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section)
-{
- ReadFlash(sector, 0, section->data, sizeof(struct SaveSector));
- return 1;
-}
-
-static u16 CalculateChecksum(void *data, u16 size)
-{
- u16 i;
- u32 checksum = 0;
-
- for (i = 0; i < (size / 4); i++)
- checksum += *((u32 *)data)++;
-
- return ((checksum >> 16) + checksum);
-}
-
-#if DEBUG
-void sub_813B79C(void)
-{
- struct SaveSector *sbSector;
- struct SaveSector *hofSector;
- const struct SaveBlockChunk *sbChunks;
- const struct SaveBlockChunk *hofChunks;
- u16 i;
-
- sbSector = eSaveSection;
- sbChunks = sSaveBlockChunks;
- for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT * 2; i++)
- {
- DoReadFlashWholeSection(i, sbSector);
- sbSector->checksum = CalculateChecksum(sbSector, sbChunks[sbSector->id].size);
- ProgramFlashSectorAndVerify(i, sbSector->data);
- }
-
- hofSector = eSaveSection;
- hofChunks = sHallOfFameChunks;
- for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
- {
- DoReadFlashWholeSection(HALL_OF_FAME_SECTOR + i, hofSector);
- hofSector->id = CalculateChecksum(hofSector, hofChunks[i].size); // why id?
- ProgramFlashSectorAndVerify(HALL_OF_FAME_SECTOR + i, hofSector->data);
- }
-}
-#endif
-
-u8 Save_WriteDataInternal(u8 saveType)
-{
- u8 i;
-
- switch (saveType)
- {
- case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused
- for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
- EraseFlashSector(i);
- // fall through
- case SAVE_HALL_OF_FAME: // hall of fame.
- if (GetGameStat(GAME_STAT_ENTERED_HOF) < 999)
- IncrementGameStat(GAME_STAT_ENTERED_HOF);
- for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
- HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size);
- SaveSerializedGame();
- WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
- break;
- case SAVE_NORMAL: // normal save. also called by overwriting your own save.
- default:
- SaveSerializedGame();
- WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
- break;
- case SAVE_LINK: // link save. updates only gSaveBlock1 and gSaveBlock2.
- SaveSerializedGame();
- for (i = 0; i < 5; i++)
- WriteSaveBlockChunks(i, sSaveBlockChunks);
- break;
- case SAVE_EREADER: // used in mossdeep "game corner" before/after battling old man e-reader trainer
- SaveSerializedGame();
- WriteSaveBlockChunks(0, sSaveBlockChunks);
- break;
- case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely.
- // Erase Hall of Fame.
- for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
- EraseFlashSector(i);
- SaveSerializedGame();
- WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
- break;
- }
- return 0;
-}
-
-#if DEBUG
-extern u32 gUnknown_Debug_03004BD0;
-#endif
-
-u8 Save_WriteData(u8 saveType) // TrySave
-{
- if (gFlashMemoryPresent != TRUE)
- return SAVE_STATUS_ERROR;
-
- Save_WriteDataInternal(saveType);
- if (!gDamagedSaveSectors
-#if DEBUG
- && gUnknown_Debug_03004BD0 == 0
-#endif
- )
- return SAVE_STATUS_OK;
-
- DoSaveFailedScreen(saveType);
- return SAVE_STATUS_ERROR;
-}
-
-u8 sub_8125D80(void) // trade.s save
-{
- if (gFlashMemoryPresent != TRUE)
- return 1;
- SaveSerializedGame();
- RestoreSaveBackupVarsAndIncrement(sSaveBlockChunks);
- return 0;
-}
-
-bool8 sub_8125DA8(void) // trade.s save
-{
- u8 retVal = sub_812550C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(0);
- if (retVal == SAVE_STATUS_ERROR)
- return 1;
- else
- return 0;
-}
-
-u8 sub_8125DDC(void) // trade.s save
-{
- sub_812556C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(0);
- return 0;
-}
-
-u8 sub_8125E04(void) // trade.s save
-{
- WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(0);
- return 0;
-}
-
-u8 sub_8125E2C(void)
-{
- if (gFlashMemoryPresent != TRUE)
- return 1;
-
- SaveSerializedGame();
- RestoreSaveBackupVars(sSaveBlockChunks);
- sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
- return 0;
-}
-
-// something to do with multiplayer. Possibly record mizing?
-bool8 sub_8125E6C(void)
-{
- u8 retVal = FALSE;
- u16 val = ++gUnknown_03005EB4;
- if (val <= 4)
- {
- sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
- WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
- }
- else
- {
- WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
- retVal = TRUE;
- }
- if (gDamagedSaveSectors)
- DoSaveFailedScreen(1);
- return retVal;
-}
-
-u8 Save_LoadGameData(u8 saveType)
-{
- u8 result;
-
- if (gFlashMemoryPresent != TRUE)
- {
- gSaveFileStatus = SAVE_STATUS_NO_FLASH;
- return SAVE_STATUS_ERROR;
- }
-
- switch (saveType)
- {
- case SAVE_NORMAL:
- default:
- result = sub_812587C(0xFFFF, sSaveBlockChunks);
- LoadSerializedGame();
- gSaveFileStatus = result;
- gGameContinueCallback = 0;
- break;
- case SAVE_HALL_OF_FAME:
- result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size);
- if (result == SAVE_STATUS_OK)
- result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size);
- break;
- }
-
- return result;
-}
-
-const u8 sUnusedFlashSectors[] = { 30, 31 };
-
-bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
-{
- u16 i;
- char *raw = (char *)a1;
-
- for (i = 0; i < sizeof(struct SaveSector); i++)
- raw[i] = 0;
-
- ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096);
-
- if (a1->signature != FILE_SIGNATURE)
- return FALSE;
-
- return TRUE;
-}
-
-u8 unref_sub_8125FA0(void)
-{
- u16 i;
- u8 status = Save_WriteData(SAVE_NORMAL);
-
- for (i = 0; i < 2; i++)
- EraseFlashSector(sUnusedFlashSectors[i]);
-
- if (status == SAVE_STATUS_ERROR)
- {
- return 3;
- }
- else if (status == 3)
- {
- return 2;
- }
- else
- {
- Save_LoadGameData(SAVE_NORMAL);
- return 1;
- }
-}
-
-u8 unref_sub_8125FF0(u8 *data, u16 size)
-{
- u16 i;
- struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection;
-
- for (i = 0; i < sizeof(struct SaveSector); i++)
- ((char *)section)[i] = 0;
-
- section->signature = FILE_SIGNATURE;
-
- for (i = 0; i < size; i++)
- section->data[i] = data[i];
-
- gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector));
-
- if (gLastSaveSectorStatus)
- return SAVE_STATUS_ERROR;
- else
- return SAVE_STATUS_OK;
-}
-
-u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
-{
- if (ProgramFlashSectorAndVerify(sector, data))
- return SAVE_STATUS_ERROR;
- else
- return SAVE_STATUS_OK;
-}
-
-u8 unref_sub_8126080(u8 sector, u8 *data)
-{
- ReadFlash(sector, 0, data, sizeof(struct SaveSector));
- return 1;
-}