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Diffstat (limited to 'src/engine/save_failed_screen.c')
-rw-r--r--src/engine/save_failed_screen.c192
1 files changed, 188 insertions, 4 deletions
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c
index 74a1e9612..421cd0779 100644
--- a/src/engine/save_failed_screen.c
+++ b/src/engine/save_failed_screen.c
@@ -61,16 +61,18 @@ static const u8 sClockFrames[8][3] =
static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
+#define static
+
static void VBlankCB(void);
static void CB2_SaveFailedScreen(void);
static void CB2_WipeSave(void);
-static void CB2_GameplayCannotBeContinued(void);
+/*static*/ void CB2_GameplayCannotBeContinued(void);
static void CB2_FadeAndReturnToTitleScreen(void);
static void CB2_ReturnToTitleScreen(void);
static void VBlankCB_UpdateClockGraphics(void);
static bool8 VerifySectorWipe(u16 sector);
static bool8 WipeSector(u16 sector);
-static bool8 WipeSectors(u32 sectorBits);
+/*static*/ bool8 WipeSectors(u32 sectorBits);
void DoSaveFailedScreen(u8 saveType)
{
@@ -148,6 +150,151 @@ static void CB2_SaveFailedScreen(void)
}
}
+#if DEBUG
+__attribute__((naked))
+void CB2_WipeSave()
+{
+ asm(
+ " push {r4, r5, lr}\n"
+ " mov r4, #0x0\n"
+ " ldr r0, ._20\n"
+ " mov r2, #0x1\n"
+ " strh r2, [r0]\n"
+ " ldr r0, ._20 + 4\n"
+ " ldr r0, [r0]\n"
+ " ldr r1, ._20 + 8\n"
+ " cmp r0, #0\n"
+ " beq ._12 @cond_branch\n"
+ " str r2, [r1]\n"
+ "._12:\n"
+ " ldr r0, [r1]\n"
+ " cmp r0, #0\n"
+ " beq ._16 @cond_branch\n"
+ " add r5, r1, #0\n"
+ "._17:\n"
+ " ldr r0, [r5]\n"
+ " bl WipeSectors\n"
+ " lsl r0, r0, #0x18\n"
+ " cmp r0, #0\n"
+ " bne ._14 @cond_branch\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._20 + 12\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " ldr r0, ._20 + 16\n"
+ " ldrb r0, [r0]\n"
+ " bl Save_WriteDataInternal\n"
+ " ldr r0, [r5]\n"
+ " cmp r0, #0\n"
+ " beq ._15 @cond_branch\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._20 + 20\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ "._15:\n"
+ " add r0, r4, #1\n"
+ " lsl r0, r0, #0x18\n"
+ " lsr r4, r0, #0x18\n"
+ " ldr r0, [r5]\n"
+ " cmp r0, #0\n"
+ " beq ._16 @cond_branch\n"
+ " cmp r4, #0x2\n"
+ " bls ._17 @cond_branch\n"
+ "._16:\n"
+ " cmp r4, #0x3\n"
+ " bne ._18 @cond_branch\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._20 + 24\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " ldr r0, ._20 + 28\n"
+ " bl SetMainCallback2\n"
+ " b ._23\n"
+ "._21:\n"
+ " .align 2, 0\n"
+ "._20:\n"
+ " .word gSaveFailedClockInfo\n"
+ " .word gUnknown_Debug_03004BD0\n"
+ " .word gDamagedSaveSectors\n"
+ " .word gSystemText_CheckCompleteSaveAttempt\n"
+ " .word gSaveFailedType\n"
+ " .word gSystemText_SaveFailedBackupCheck\n"
+ " .word gSystemText_BackupDamagedGameContinue\n"
+ " .word CB2_FadeAndReturnToTitleScreen+1\n"
+ "._18:\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._24\n"
+ " ldr r0, [r0]\n"
+ " cmp r0, #0\n"
+ " bne ._22 @cond_branch\n"
+ " ldr r0, ._24 + 4\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " b ._23\n"
+ "._25:\n"
+ " .align 2, 0\n"
+ "._24:\n"
+ " .word gGameContinueCallback\n"
+ " .word gSystemText_SaveCompletedGameEnd\n"
+ "._14:\n"
+ " mov r0, #0x1\n"
+ " mov r1, #0xa\n"
+ " mov r2, #0x1c\n"
+ " mov r3, #0x13\n"
+ " bl Menu_DrawStdWindowFrame\n"
+ " ldr r0, ._27\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ " ldr r0, ._27 + 4\n"
+ " bl SetMainCallback2\n"
+ " b ._26\n"
+ "._28:\n"
+ " .align 2, 0\n"
+ "._27:\n"
+ " .word gSystemText_BackupDamagedGameContinue\n"
+ " .word CB2_GameplayCannotBeContinued+1\n"
+ "._22:\n"
+ " ldr r0, ._29\n"
+ " mov r1, #0x2\n"
+ " mov r2, #0xb\n"
+ " bl Menu_PrintText\n"
+ "._23:\n"
+ " ldr r0, ._29 + 4\n"
+ " bl SetMainCallback2\n"
+ "._26:\n"
+ " pop {r4, r5}\n"
+ " pop {r0}\n"
+ " bx r0\n"
+ "._30:\n"
+ " .align 2, 0\n"
+ "._29:\n"
+ " .word gSystemText_SaveCompletedPressA\n"
+ " .word CB2_FadeAndReturnToTitleScreen+1\n"
+ "\n"
+ );
+}
+#else
static void CB2_WipeSave(void)
{
u8 wipeTries = 0;
@@ -198,8 +345,9 @@ static void CB2_WipeSave(void)
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}
+#endif
-static void CB2_GameplayCannotBeContinued(void)
+/*static*/ void CB2_GameplayCannotBeContinued(void)
{
gSaveFailedClockInfo[0] = FALSE;
@@ -264,6 +412,41 @@ static void VBlankCB_UpdateClockGraphics(void)
gSaveFailedClockInfo[1]--;
}
+#if DEBUG
+__attribute__((naked))
+bool8 VerifySectorWipe(u16 sector)
+{
+ asm(
+ " push {lr}\n"
+ " lsl r0, r0, #0x10\n"
+ " lsr r0, r0, #0x10\n"
+ " ldr r2, ._50\n"
+ " mov r3, #0x80\n"
+ " lsl r3, r3, #0x5\n"
+ " mov r1, #0x0\n"
+ " bl gMysteryEventScriptCmdTableEnd+0x2d64\n"
+ " mov r0, #0x0\n"
+ " ldr r1, ._50 + 4\n"
+ "._49:\n"
+ " add r0, r0, #0x1\n"
+ " lsl r0, r0, #0x10\n"
+ " lsr r0, r0, #0x10\n"
+ " cmp r0, r1\n"
+ " bls ._49 @cond_branch\n"
+ " ldr r0, ._50 + 8\n"
+ " ldrb r0, [r0]\n"
+ " pop {r1}\n"
+ " bx r1\n"
+ "._51:\n"
+ " .align 2, 0\n"
+ "._50:\n"
+ " .word +0x2000000\n"
+ " .word 0x3ff\n"
+ " .word gUnknown_Debug_03004BD0\n"
+ "\n"
+ );
+}
+#else
static bool8 VerifySectorWipe(u16 sector)
{
u32 *ptr = (u32 *)&gSharedMem;
@@ -277,6 +460,7 @@ static bool8 VerifySectorWipe(u16 sector)
return FALSE;
}
+#endif
static bool8 WipeSector(u16 sector)
{
@@ -294,7 +478,7 @@ static bool8 WipeSector(u16 sector)
return failed;
}
-static bool8 WipeSectors(u32 sectorBits)
+/*static*/ bool8 WipeSectors(u32 sectorBits)
{
u16 i;