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Diffstat (limited to 'src/engine/save_failed_screen.c')
-rw-r--r--src/engine/save_failed_screen.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c
index 7902427e0..49cf166d4 100644
--- a/src/engine/save_failed_screen.c
+++ b/src/engine/save_failed_screen.c
@@ -157,12 +157,12 @@ void CB2_WipeSave()
asm(
" push {r4, r5, lr}\n"
" mov r4, #0x0\n"
- " ldr r0, ._20\n"
+ " ldr r0, ._20 @ gSaveFailedClockInfo\n"
" mov r2, #0x1\n"
" strh r2, [r0]\n"
- " ldr r0, ._20 + 4\n"
+ " ldr r0, ._20 + 4 @ gUnknown_Debug_03004BD0\n"
" ldr r0, [r0]\n"
- " ldr r1, ._20 + 8\n"
+ " ldr r1, ._20 + 8 @ gDamagedSaveSectors\n"
" cmp r0, #0\n"
" beq ._12 @cond_branch\n"
" str r2, [r1]\n"
@@ -182,11 +182,11 @@ void CB2_WipeSave()
" mov r2, #0x1c\n"
" mov r3, #0x13\n"
" bl Menu_DrawStdWindowFrame\n"
- " ldr r0, ._20 + 12\n"
+ " ldr r0, ._20 + 12 @ gSystemText_CheckCompleteSaveAttempt\n"
" mov r1, #0x2\n"
" mov r2, #0xb\n"
" bl Menu_PrintText\n"
- " ldr r0, ._20 + 16\n"
+ " ldr r0, ._20 + 16 @ gSaveFailedType\n"
" ldrb r0, [r0]\n"
" bl Save_WriteDataInternal\n"
" ldr r0, [r5]\n"
@@ -197,7 +197,7 @@ void CB2_WipeSave()
" mov r2, #0x1c\n"
" mov r3, #0x13\n"
" bl Menu_DrawStdWindowFrame\n"
- " ldr r0, ._20 + 20\n"
+ " ldr r0, ._20 + 20 @ gSystemText_SaveFailedBackupCheck\n"
" mov r1, #0x2\n"
" mov r2, #0xb\n"
" bl Menu_PrintText\n"
@@ -218,11 +218,11 @@ void CB2_WipeSave()
" mov r2, #0x1c\n"
" mov r3, #0x13\n"
" bl Menu_DrawStdWindowFrame\n"
- " ldr r0, ._20 + 24\n"
+ " ldr r0, ._20 + 24 @ gSystemText_BackupDamagedGameContinue\n"
" mov r1, #0x2\n"
" mov r2, #0xb\n"
" bl Menu_PrintText\n"
- " ldr r0, ._20 + 28\n"
+ " ldr r0, ._20 + 28 @ CB2_FadeAndReturnToTitleScreen\n"
" bl SetMainCallback2\n"
" b ._23\n"
"._21:\n"
@@ -242,11 +242,11 @@ void CB2_WipeSave()
" mov r2, #0x1c\n"
" mov r3, #0x13\n"
" bl Menu_DrawStdWindowFrame\n"
- " ldr r0, ._24\n"
+ " ldr r0, ._24 @ gGameContinueCallback\n"
" ldr r0, [r0]\n"
" cmp r0, #0\n"
" bne ._22 @cond_branch\n"
- " ldr r0, ._24 + 4\n"
+ " ldr r0, ._24 + 4 @ gSystemText_SaveCompletedGameEnd\n"
" mov r1, #0x2\n"
" mov r2, #0xb\n"
" bl Menu_PrintText\n"
@@ -262,11 +262,11 @@ void CB2_WipeSave()
" mov r2, #0x1c\n"
" mov r3, #0x13\n"
" bl Menu_DrawStdWindowFrame\n"
- " ldr r0, ._27\n"
+ " ldr r0, ._27 @ gSystemText_BackupDamagedGameContinue\n"
" mov r1, #0x2\n"
" mov r2, #0xb\n"
" bl Menu_PrintText\n"
- " ldr r0, ._27 + 4\n"
+ " ldr r0, ._27 + 4 @ CB2_GameplayCannotBeContinued\n"
" bl SetMainCallback2\n"
" b ._26\n"
"._28:\n"
@@ -275,12 +275,12 @@ void CB2_WipeSave()
" .word gSystemText_BackupDamagedGameContinue\n"
" .word CB2_GameplayCannotBeContinued+1\n"
"._22:\n"
- " ldr r0, ._29\n"
+ " ldr r0, ._29 @ gSystemText_SaveCompletedPressA\n"
" mov r1, #0x2\n"
" mov r2, #0xb\n"
" bl Menu_PrintText\n"
"._23:\n"
- " ldr r0, ._29 + 4\n"
+ " ldr r0, ._29 + 4 @ CB2_FadeAndReturnToTitleScreen\n"
" bl SetMainCallback2\n"
"._26:\n"
" pop {r4, r5}\n"
@@ -420,20 +420,20 @@ bool8 VerifySectorWipe(u16 sector)
" push {lr}\n"
" lsl r0, r0, #0x10\n"
" lsr r0, r0, #0x10\n"
- " ldr r2, ._50\n"
+ " ldr r2, ._50 @ \n"
" mov r3, #0x80\n"
" lsl r3, r3, #0x5\n"
" mov r1, #0x0\n"
" bl ReadFlash\n"
" mov r0, #0x0\n"
- " ldr r1, ._50 + 4\n"
+ " ldr r1, ._50 + 4 @ \n"
"._49:\n"
" add r0, r0, #0x1\n"
" lsl r0, r0, #0x10\n"
" lsr r0, r0, #0x10\n"
" cmp r0, r1\n"
" bls ._49 @cond_branch\n"
- " ldr r0, ._50 + 8\n"
+ " ldr r0, ._50 + 8 @ \n"
" ldrb r0, [r0]\n"
" pop {r1}\n"
" bx r1\n"