diff options
Diffstat (limited to 'src/engine/save_failed_screen.c')
-rw-r--r-- | src/engine/save_failed_screen.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c index 7902427e0..49cf166d4 100644 --- a/src/engine/save_failed_screen.c +++ b/src/engine/save_failed_screen.c @@ -157,12 +157,12 @@ void CB2_WipeSave() asm( " push {r4, r5, lr}\n" " mov r4, #0x0\n" - " ldr r0, ._20\n" + " ldr r0, ._20 @ gSaveFailedClockInfo\n" " mov r2, #0x1\n" " strh r2, [r0]\n" - " ldr r0, ._20 + 4\n" + " ldr r0, ._20 + 4 @ gUnknown_Debug_03004BD0\n" " ldr r0, [r0]\n" - " ldr r1, ._20 + 8\n" + " ldr r1, ._20 + 8 @ gDamagedSaveSectors\n" " cmp r0, #0\n" " beq ._12 @cond_branch\n" " str r2, [r1]\n" @@ -182,11 +182,11 @@ void CB2_WipeSave() " mov r2, #0x1c\n" " mov r3, #0x13\n" " bl Menu_DrawStdWindowFrame\n" - " ldr r0, ._20 + 12\n" + " ldr r0, ._20 + 12 @ gSystemText_CheckCompleteSaveAttempt\n" " mov r1, #0x2\n" " mov r2, #0xb\n" " bl Menu_PrintText\n" - " ldr r0, ._20 + 16\n" + " ldr r0, ._20 + 16 @ gSaveFailedType\n" " ldrb r0, [r0]\n" " bl Save_WriteDataInternal\n" " ldr r0, [r5]\n" @@ -197,7 +197,7 @@ void CB2_WipeSave() " mov r2, #0x1c\n" " mov r3, #0x13\n" " bl Menu_DrawStdWindowFrame\n" - " ldr r0, ._20 + 20\n" + " ldr r0, ._20 + 20 @ gSystemText_SaveFailedBackupCheck\n" " mov r1, #0x2\n" " mov r2, #0xb\n" " bl Menu_PrintText\n" @@ -218,11 +218,11 @@ void CB2_WipeSave() " mov r2, #0x1c\n" " mov r3, #0x13\n" " bl Menu_DrawStdWindowFrame\n" - " ldr r0, ._20 + 24\n" + " ldr r0, ._20 + 24 @ gSystemText_BackupDamagedGameContinue\n" " mov r1, #0x2\n" " mov r2, #0xb\n" " bl Menu_PrintText\n" - " ldr r0, ._20 + 28\n" + " ldr r0, ._20 + 28 @ CB2_FadeAndReturnToTitleScreen\n" " bl SetMainCallback2\n" " b ._23\n" "._21:\n" @@ -242,11 +242,11 @@ void CB2_WipeSave() " mov r2, #0x1c\n" " mov r3, #0x13\n" " bl Menu_DrawStdWindowFrame\n" - " ldr r0, ._24\n" + " ldr r0, ._24 @ gGameContinueCallback\n" " ldr r0, [r0]\n" " cmp r0, #0\n" " bne ._22 @cond_branch\n" - " ldr r0, ._24 + 4\n" + " ldr r0, ._24 + 4 @ gSystemText_SaveCompletedGameEnd\n" " mov r1, #0x2\n" " mov r2, #0xb\n" " bl Menu_PrintText\n" @@ -262,11 +262,11 @@ void CB2_WipeSave() " mov r2, #0x1c\n" " mov r3, #0x13\n" " bl Menu_DrawStdWindowFrame\n" - " ldr r0, ._27\n" + " ldr r0, ._27 @ gSystemText_BackupDamagedGameContinue\n" " mov r1, #0x2\n" " mov r2, #0xb\n" " bl Menu_PrintText\n" - " ldr r0, ._27 + 4\n" + " ldr r0, ._27 + 4 @ CB2_GameplayCannotBeContinued\n" " bl SetMainCallback2\n" " b ._26\n" "._28:\n" @@ -275,12 +275,12 @@ void CB2_WipeSave() " .word gSystemText_BackupDamagedGameContinue\n" " .word CB2_GameplayCannotBeContinued+1\n" "._22:\n" - " ldr r0, ._29\n" + " ldr r0, ._29 @ gSystemText_SaveCompletedPressA\n" " mov r1, #0x2\n" " mov r2, #0xb\n" " bl Menu_PrintText\n" "._23:\n" - " ldr r0, ._29 + 4\n" + " ldr r0, ._29 + 4 @ CB2_FadeAndReturnToTitleScreen\n" " bl SetMainCallback2\n" "._26:\n" " pop {r4, r5}\n" @@ -420,20 +420,20 @@ bool8 VerifySectorWipe(u16 sector) " push {lr}\n" " lsl r0, r0, #0x10\n" " lsr r0, r0, #0x10\n" - " ldr r2, ._50\n" + " ldr r2, ._50 @ \n" " mov r3, #0x80\n" " lsl r3, r3, #0x5\n" " mov r1, #0x0\n" " bl ReadFlash\n" " mov r0, #0x0\n" - " ldr r1, ._50 + 4\n" + " ldr r1, ._50 + 4 @ \n" "._49:\n" " add r0, r0, #0x1\n" " lsl r0, r0, #0x10\n" " lsr r0, r0, #0x10\n" " cmp r0, r1\n" " bls ._49 @cond_branch\n" - " ldr r0, ._50 + 8\n" + " ldr r0, ._50 + 8 @ \n" " ldrb r0, [r0]\n" " pop {r1}\n" " bx r1\n" |