diff options
Diffstat (limited to 'src/field/field_weather_effects.c')
-rw-r--r-- | src/field/field_weather_effects.c | 85 |
1 files changed, 41 insertions, 44 deletions
diff --git a/src/field/field_weather_effects.c b/src/field/field_weather_effects.c index 5a59d6c2a..eff702f8c 100644 --- a/src/field/field_weather_effects.c +++ b/src/field/field_weather_effects.c @@ -74,10 +74,7 @@ static const struct SpriteTemplate sCloudSpriteTemplate = .callback = sub_807E0F4, }; -extern void sub_807D5BC(s8 a); -extern void sub_807D8C0(const u16 *palette); -extern void sub_807D9A8(void); -extern bool8 sub_807D9C8(void); +extern void sub_807D5BC(s8 gammaIndex); extern void sub_807DA14(void); extern void sub_807DA4C(void); extern void Weather_SetTargetBlendCoeffs(u8 a, u8 b, int c); @@ -91,8 +88,8 @@ extern void sub_807D5F0(u8 a, u8 b, u8 c); void Clouds_InitVars(void) { - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; gWeatherPtr->initStep = 0; if (gWeatherPtr->cloudSpritesCreated == FALSE) @@ -159,8 +156,8 @@ bool8 Clouds_Finish(void) void Weather2_InitVars(void) { - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 20; } void Weather2_InitAll(void) @@ -184,7 +181,7 @@ void CreateCloudSprites(void) if (gWeatherPtr->cloudSpritesCreated == TRUE) return; LoadSpriteSheet(&sCloudSpriteSheet); - sub_807D8C0(gUnknown_08397108); + LoadCustomWeatherSpritePalette(gUnknown_08397108); for (i = 0; i < 3; i++) { u8 spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF); @@ -236,8 +233,8 @@ void Drought_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 0; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 0; } void Drought_Main(void); @@ -254,15 +251,15 @@ void Drought_Main(void) switch (gWeatherPtr->initStep) { case 0: - if (gWeatherPtr->unknown_6C6 != 0) + if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_CHANGING_WEATHER) gWeatherPtr->initStep++; break; case 1: - sub_807D9A8(); + ResetDroughtWeatherPaletteLoading(); gWeatherPtr->initStep++; break; case 2: - if (sub_807D9C8() == FALSE) + if (LoadDroughtWeatherPalettes() == FALSE) gWeatherPtr->initStep++; break; case 3: @@ -368,8 +365,8 @@ void LightRain_InitVars(void) gWeatherPtr->unknown_6DB = 8; gWeatherPtr->unknown_6DC = 0; gWeatherPtr->unknown_6D9 = 10; - gWeatherPtr->unknown_6C1 = 3; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 3; + gWeatherPtr->gammaStepDelay = 20; SetRainStrengthFromSoundEffect(SE_T_KOAME); } @@ -885,8 +882,8 @@ void Snow_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->unknown_6C1 = 3; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 3; + gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->unknown_6E5 = 16; gWeatherPtr->unknown_6E0 = 0; } @@ -1074,8 +1071,8 @@ void MedRain_InitVars(void) gWeatherPtr->unknown_6DB = 4; gWeatherPtr->unknown_6DC = 0; gWeatherPtr->unknown_6D9 = 16; - gWeatherPtr->unknown_6C1 = 3; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 3; + gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment gWeatherPtr->unknown_6ED = 0; SetRainStrengthFromSoundEffect(SE_T_AME); @@ -1102,8 +1099,8 @@ void HeavyRain_InitVars(void) gWeatherPtr->unknown_6DB = 4; gWeatherPtr->unknown_6DC = 1; gWeatherPtr->unknown_6D9 = 24; - gWeatherPtr->unknown_6C1 = 3; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 3; + gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment SetRainStrengthFromSoundEffect(SE_T_OOAME); } @@ -1139,7 +1136,7 @@ void Rain_Main(void) gWeatherPtr->initStep++; break; case 3: - if (gWeatherPtr->unknown_6C6 == 0) + if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_CHANGING_WEATHER) break; gWeatherPtr->initStep = 6; break; @@ -1213,7 +1210,7 @@ void Rain_Main(void) gWeatherPtr->initStep++; break; case 14: - if (gWeatherPtr->unknown_6C6 != 3) + if (gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_IDLE) break; gWeatherPtr->unknown_6EA = 1; gWeatherPtr->initStep = 4; @@ -1296,8 +1293,8 @@ void Fog1_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 20; if (gWeatherPtr->fog1SpritesCreated == 0) { gWeatherPtr->unknown_6F0 = 0; @@ -1446,8 +1443,8 @@ void Ash_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->unknown_6FE = 20; if (!gWeatherPtr->ashSpritesCreated) { @@ -1634,8 +1631,8 @@ void Fog2_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = 0; - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->unknown_6F0 = 0; gWeatherPtr->unknown_6F2 = 1; if (gWeatherPtr->fog2SpritesCreated == 0) @@ -1835,8 +1832,8 @@ void Sandstorm_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = 0; - gWeatherPtr->unknown_6C1 = 0; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 0; + gWeatherPtr->gammaStepDelay = 20; if (gWeatherPtr->sandstormSprites1Created == 0) { gWeatherPtr->unknown_704 = gWeatherPtr->unknown_708 = 0; @@ -2015,7 +2012,7 @@ void CreateSandstormSprites_1(void) if (!gWeatherPtr->sandstormSprites1Created) { LoadSpriteSheet(&sSandstormSpriteSheet); - sub_807D8C0(gUnknown_08397128); + LoadCustomWeatherSpritePalette(gUnknown_08397128); for (i = 0; i < 20; i++) { u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1); @@ -2113,26 +2110,26 @@ void SandstormSpriteCallback3(struct Sprite *sprite) } //------------------------------------------------------------------------------ -// Weather 11 +// Shade //------------------------------------------------------------------------------ -void Weather11_InitVars(void) +void Shade_InitVars(void) { gWeatherPtr->initStep = 0; - gWeatherPtr->unknown_6C1 = 3; - gWeatherPtr->unknown_6C2 = 20; + gWeatherPtr->gammaTargetIndex = 3; + gWeatherPtr->gammaStepDelay = 20; } -void Weather11_InitAll(void) +void Shade_InitAll(void) { - Weather11_InitVars(); + Shade_InitVars(); } -void Weather11_Main(void) +void Shade_Main(void) { } -bool8 Weather11_Finish(void) +bool8 Shade_Finish(void) { return FALSE; } @@ -2322,7 +2319,7 @@ void SetSav1WeatherFromCurrMapHeader(void) void SetWeather(u32 weather) { SetSav1Weather(weather); - DoWeatherEffect(GetSav1Weather()); + ChangeWeather(GetSav1Weather()); } void SetWeather_Unused(u32 weather) @@ -2333,7 +2330,7 @@ void SetWeather_Unused(u32 weather) void DoCurrentWeather(void) { - DoWeatherEffect(GetSav1Weather()); + ChangeWeather(GetSav1Weather()); } void sub_8080750(void) @@ -2380,5 +2377,5 @@ void UpdateRainCounter(u8 newWeather, u8 oldWeather) { if (newWeather != oldWeather && (newWeather == WEATHER_RAIN_LIGHT || newWeather == WEATHER_RAIN_MED)) - IncrementGameStat(0x28); + IncrementGameStat(GAME_STAT_GOT_RAINED_ON); } |