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-rw-r--r--src/field/overworld.c50
1 files changed, 25 insertions, 25 deletions
diff --git a/src/field/overworld.c b/src/field/overworld.c
index d27d8e06e..21f3f98ef 100644
--- a/src/field/overworld.c
+++ b/src/field/overworld.c
@@ -738,9 +738,9 @@ u16 cur_mapdata_block_role_at_screen_center_acc_to_sav1(void)
bool32 Overworld_IsBikingAllowed(void)
{
// is player in cycling road entrance?
- if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE)
- && (gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE)
- || gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE)))
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE)
+ && (gSaveBlock1.location.mapNum == MAP_NUM(ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE)
+ || gSaveBlock1.location.mapNum == MAP_NUM(ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE)))
return TRUE;
// is player indoor, in a secret base, or underwater?
@@ -752,11 +752,11 @@ bool32 Overworld_IsBikingAllowed(void)
return FALSE;
// Thou shalt not bike on the sacred resting grounds of Kyogre/Groudon.
- if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_SEAFLOOR_CAVERN_ROOM9)
- && gSaveBlock1.location.mapNum == MAP_NUM(MAP_SEAFLOOR_CAVERN_ROOM9))
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(SEAFLOOR_CAVERN_ROOM9)
+ && gSaveBlock1.location.mapNum == MAP_NUM(SEAFLOOR_CAVERN_ROOM9))
return FALSE;
- if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_CAVE_OF_ORIGIN_B4F)
- && gSaveBlock1.location.mapNum == MAP_NUM(MAP_CAVE_OF_ORIGIN_B4F))
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(CAVE_OF_ORIGIN_B4F)
+ && gSaveBlock1.location.mapNum == MAP_NUM(CAVE_OF_ORIGIN_B4F))
return FALSE;
return TRUE;
@@ -798,16 +798,16 @@ static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp)
{
switch (warp->mapNum)
{
- case MAP_NUM(MAP_LILYCOVE_CITY):
- case MAP_NUM(MAP_MOSSDEEP_CITY):
- case MAP_NUM(MAP_SOOTOPOLIS_CITY):
- case MAP_NUM(MAP_EVER_GRANDE_CITY):
+ case MAP_NUM(LILYCOVE_CITY):
+ case MAP_NUM(MOSSDEEP_CITY):
+ case MAP_NUM(SOOTOPOLIS_CITY):
+ case MAP_NUM(EVER_GRANDE_CITY):
return TRUE;
- case MAP_NUM(MAP_ROUTE124):
- case MAP_NUM(MAP_ROUTE125):
- case MAP_NUM(MAP_ROUTE126):
- case MAP_NUM(MAP_ROUTE127):
- case MAP_NUM(MAP_ROUTE128):
+ case MAP_NUM(ROUTE124):
+ case MAP_NUM(ROUTE125):
+ case MAP_NUM(ROUTE126):
+ case MAP_NUM(ROUTE127):
+ case MAP_NUM(ROUTE128):
return TRUE;
}
}
@@ -818,10 +818,10 @@ static bool16 IsInfiltratedWeatherInstitute(struct WarpData *warp)
{
if (VarGet(VAR_WEATHER_INSTITUTE_CLEARED))
return FALSE;
- if (warp->mapGroup != MAP_GROUP(MAP_ROUTE119_WEATHER_INSTITUTE_1F))
+ if (warp->mapGroup != MAP_GROUP(ROUTE119_WEATHER_INSTITUTE_1F))
return FALSE;
- if (warp->mapNum == MAP_NUM(MAP_ROUTE119_WEATHER_INSTITUTE_1F)
- || warp->mapNum == MAP_NUM(MAP_ROUTE119_WEATHER_INSTITUTE_2F))
+ if (warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_1F)
+ || warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_2F))
return TRUE;
return FALSE;
}
@@ -841,8 +841,8 @@ u16 GetCurrLocationDefaultMusic(void)
u16 music;
// Play the desert music only when the sandstorm is active on Route 111.
- if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_ROUTE111)
- && gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE111)
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(ROUTE111)
+ && gSaveBlock1.location.mapNum == MAP_NUM(ROUTE111)
&& GetSav1Weather() == 8)
return BGM_ASHROAD;
@@ -869,8 +869,8 @@ u16 GetWarpDestinationMusic(void)
}
else
{
- if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_MAUVILLE_CITY)
- && gSaveBlock1.location.mapNum == MAP_NUM(MAP_MAUVILLE_CITY))
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAUVILLE_CITY)
+ && gSaveBlock1.location.mapNum == MAP_NUM(MAUVILLE_CITY))
return BGM_DOORO_X1;
else
return BGM_GRANROAD;
@@ -1024,8 +1024,8 @@ void UpdateAmbientCry(s16 *state, u16 *delayCounter)
void ChooseAmbientCrySpecies(void)
{
- if ((gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_ROUTE130)
- && gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE130))
+ if ((gSaveBlock1.location.mapGroup == MAP_GROUP(ROUTE130)
+ && gSaveBlock1.location.mapNum == MAP_NUM(ROUTE130))
&& !IsMirageIslandPresent())
{
// Only play water pokemon cries on this route