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-rw-r--r--src/field/overworld.c52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/field/overworld.c b/src/field/overworld.c
index d286a1951..d27d8e06e 100644
--- a/src/field/overworld.c
+++ b/src/field/overworld.c
@@ -25,7 +25,7 @@
#include "link.h"
#include "load_save.h"
#include "main.h"
-#include "map_constants.h"
+#include "constants/maps.h"
#include "map_name_popup.h"
#include "menu.h"
#include "metatile_behavior.h"
@@ -738,9 +738,9 @@ u16 cur_mapdata_block_role_at_screen_center_acc_to_sav1(void)
bool32 Overworld_IsBikingAllowed(void)
{
// is player in cycling road entrance?
- if (gSaveBlock1.location.mapGroup == MAP_GROUP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE
- && (gSaveBlock1.location.mapNum == MAP_ID_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE
- || gSaveBlock1.location.mapNum == MAP_ID_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE))
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE)
+ && (gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE)
+ || gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE)))
return TRUE;
// is player indoor, in a secret base, or underwater?
@@ -752,11 +752,11 @@ bool32 Overworld_IsBikingAllowed(void)
return FALSE;
// Thou shalt not bike on the sacred resting grounds of Kyogre/Groudon.
- if (gSaveBlock1.location.mapGroup == MAP_GROUP_SEAFLOOR_CAVERN_ROOM9
- && gSaveBlock1.location.mapNum == MAP_ID_SEAFLOOR_CAVERN_ROOM9)
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_SEAFLOOR_CAVERN_ROOM9)
+ && gSaveBlock1.location.mapNum == MAP_NUM(MAP_SEAFLOOR_CAVERN_ROOM9))
return FALSE;
- if (gSaveBlock1.location.mapGroup == MAP_GROUP_CAVE_OF_ORIGIN_B4F
- && gSaveBlock1.location.mapNum == MAP_ID_CAVE_OF_ORIGIN_B4F)
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_CAVE_OF_ORIGIN_B4F)
+ && gSaveBlock1.location.mapNum == MAP_NUM(MAP_CAVE_OF_ORIGIN_B4F))
return FALSE;
return TRUE;
@@ -798,16 +798,16 @@ static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp)
{
switch (warp->mapNum)
{
- case MAP_ID_LILYCOVE_CITY:
- case MAP_ID_MOSSDEEP_CITY:
- case MAP_ID_SOOTOPOLIS_CITY:
- case MAP_ID_EVER_GRANDE_CITY:
+ case MAP_NUM(MAP_LILYCOVE_CITY):
+ case MAP_NUM(MAP_MOSSDEEP_CITY):
+ case MAP_NUM(MAP_SOOTOPOLIS_CITY):
+ case MAP_NUM(MAP_EVER_GRANDE_CITY):
return TRUE;
- case MAP_ID_ROUTE124:
- case MAP_ID_ROUTE125:
- case MAP_ID_ROUTE126:
- case MAP_ID_ROUTE127:
- case MAP_ID_ROUTE128:
+ case MAP_NUM(MAP_ROUTE124):
+ case MAP_NUM(MAP_ROUTE125):
+ case MAP_NUM(MAP_ROUTE126):
+ case MAP_NUM(MAP_ROUTE127):
+ case MAP_NUM(MAP_ROUTE128):
return TRUE;
}
}
@@ -818,10 +818,10 @@ static bool16 IsInfiltratedWeatherInstitute(struct WarpData *warp)
{
if (VarGet(VAR_WEATHER_INSTITUTE_CLEARED))
return FALSE;
- if (warp->mapGroup != MAP_GROUP_ROUTE119_WEATHER_INSTITUTE_1F)
+ if (warp->mapGroup != MAP_GROUP(MAP_ROUTE119_WEATHER_INSTITUTE_1F))
return FALSE;
- if (warp->mapNum == MAP_ID_ROUTE119_WEATHER_INSTITUTE_1F
- || warp->mapNum == MAP_ID_ROUTE119_WEATHER_INSTITUTE_2F)
+ if (warp->mapNum == MAP_NUM(MAP_ROUTE119_WEATHER_INSTITUTE_1F)
+ || warp->mapNum == MAP_NUM(MAP_ROUTE119_WEATHER_INSTITUTE_2F))
return TRUE;
return FALSE;
}
@@ -841,8 +841,8 @@ u16 GetCurrLocationDefaultMusic(void)
u16 music;
// Play the desert music only when the sandstorm is active on Route 111.
- if (gSaveBlock1.location.mapGroup == MAP_GROUP_ROUTE111
- && gSaveBlock1.location.mapNum == MAP_ID_ROUTE111
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_ROUTE111)
+ && gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE111)
&& GetSav1Weather() == 8)
return BGM_ASHROAD;
@@ -869,8 +869,8 @@ u16 GetWarpDestinationMusic(void)
}
else
{
- if (gSaveBlock1.location.mapGroup == MAP_GROUP_MAUVILLE_CITY
- && gSaveBlock1.location.mapNum == MAP_ID_MAUVILLE_CITY)
+ if (gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_MAUVILLE_CITY)
+ && gSaveBlock1.location.mapNum == MAP_NUM(MAP_MAUVILLE_CITY))
return BGM_DOORO_X1;
else
return BGM_GRANROAD;
@@ -1024,8 +1024,8 @@ void UpdateAmbientCry(s16 *state, u16 *delayCounter)
void ChooseAmbientCrySpecies(void)
{
- if ((gSaveBlock1.location.mapGroup == MAP_GROUP_ROUTE130
- && gSaveBlock1.location.mapNum == MAP_ID_ROUTE130)
+ if ((gSaveBlock1.location.mapGroup == MAP_GROUP(MAP_ROUTE130)
+ && gSaveBlock1.location.mapNum == MAP_NUM(MAP_ROUTE130))
&& !IsMirageIslandPresent())
{
// Only play water pokemon cries on this route