diff options
Diffstat (limited to 'src/field/trainer_see.c')
-rw-r--r-- | src/field/trainer_see.c | 96 |
1 files changed, 68 insertions, 28 deletions
diff --git a/src/field/trainer_see.c b/src/field/trainer_see.c index 38bc6971c..3034b2b65 100644 --- a/src/field/trainer_see.c +++ b/src/field/trainer_see.c @@ -9,14 +9,22 @@ #include "task.h" #include "util.h" +static bool8 CheckTrainer(u8); +static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3); +static void objc_exclamation_mark_probably(struct Sprite *sprite); +static bool8 TrainerCanApproachPlayer(struct MapObject *); +static void sub_80842C8(struct MapObject *, u8); +static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction); +static void RunTrainerSeeFuncList(u8 taskId); + const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp"); const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp"); const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp"); -u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y); -u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y); +static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y); static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) = { @@ -26,9 +34,6 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, GetTrainerApproachDistanceEast, }; -extern struct SpriteTemplate gSpriteTemplate_839B510; -extern struct SpriteTemplate gSpriteTemplate_839B528; - bool8 CheckTrainers(void) { u8 mapObjId; @@ -43,7 +48,7 @@ bool8 CheckTrainers(void) return FALSE; } -bool8 CheckTrainer(u8 mapObjId) +static bool8 CheckTrainer(u8 mapObjId) { u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId); @@ -69,7 +74,7 @@ bool8 CheckTrainer(u8 mapObjId) } } -bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) +static bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) { s16 x, y; u8 i; @@ -79,14 +84,14 @@ bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) if (trainerObj->trainerType == 1) // can only see in one direction { approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); - return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, trainerObj->mapobj_unk_18); + return CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, trainerObj->mapobj_unk_18); } else // can see in all directions { for (i = 0; i < 4; i++) { approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y); - if (CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east + if (CheckPathBetweenTrainerAndPlayer(trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east return approachDistance; } } @@ -94,7 +99,7 @@ bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj) } // Returns how far south the player is from trainer. 0 if out of trainer's sight. -u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.x == x && y > trainerObj->coords2.y @@ -105,7 +110,7 @@ u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 } // Returns how far north the player is from trainer. 0 if out of trainer's sight. -u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.x == x && y < trainerObj->coords2.y @@ -116,7 +121,7 @@ u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 } // Returns how far west the player is from trainer. 0 if out of trainer's sight. -u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.y == y && x < trainerObj->coords2.x @@ -127,7 +132,7 @@ u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x } // Returns how far east the player is from trainer. 0 if out of trainer's sight. -u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y) +static u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y) { if (trainerObj->coords2.y == y && x > trainerObj->coords2.x @@ -143,7 +148,7 @@ u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x #define COLLISION_MASK 1 #endif -bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 approachDistance, u8 direction) +static bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject *trainerObj, u8 approachDistance, u8 direction) { s16 x, y; u8 unk19_temp; @@ -159,21 +164,21 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 approac for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y)) { - collision = sub_8060024((struct MapObject *)trainerObj, x, y, direction); + collision = sub_8060024(trainerObj, x, y, direction); if (collision != 0 && (collision & COLLISION_MASK)) return FALSE; } // preserve mapobj_unk_19 before clearing. - unk19_temp = trainerObj->mapobj_unk_19; - unk19b_temp = trainerObj->mapobj_unk_19b; - trainerObj->mapobj_unk_19 = 0; - trainerObj->mapobj_unk_19b = 0; + unk19_temp = trainerObj->range.as_nybbles.x; + unk19b_temp = trainerObj->range.as_nybbles.y; + trainerObj->range.as_nybbles.x = 0; + trainerObj->range.as_nybbles.y = 0; collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction); - trainerObj->mapobj_unk_19 = unk19_temp; - trainerObj->mapobj_unk_19b = unk19b_temp; + trainerObj->range.as_nybbles.x = unk19_temp; + trainerObj->range.as_nybbles.y = unk19b_temp; if (collision == 4) return approachDistance; @@ -183,7 +188,7 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 approac #define tTrainerObjHi data[1] #define tTrainerObjLo data[2] -void sub_80842C8(struct MapObject *trainerObj, u8 b) +static void sub_80842C8(struct MapObject *trainerObj, u8 b) { u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50); struct Task *task = &gTasks[taskId]; @@ -193,7 +198,7 @@ void sub_80842C8(struct MapObject *trainerObj, u8 b) task->data[3] = b; } -void sub_80842FC(TaskFunc followupFunc) +static void sub_80842FC(TaskFunc followupFunc) { TaskFunc taskFunc = RunTrainerSeeFuncList; u8 taskId = FindTaskIdByFunc(taskFunc); @@ -232,7 +237,7 @@ static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct sub_80846C8, }; -void RunTrainerSeeFuncList(u8 taskId) +static void RunTrainerSeeFuncList(u8 taskId) { struct Task *task = &gTasks[taskId]; struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo)); @@ -450,6 +455,41 @@ static void Task_DestroyTrainerApproachTask(u8 taskId) EnableBothScriptContexts(); } +static const struct OamData gOamData_839B4D8 = { + .size = 1, .priority = 1 +}; + +static const struct SpriteFrameImage gSpriteImageTable_839B4E0[] = { + { gSpriteImage_839B308, sizeof gSpriteImage_839B308 }, + { gSpriteImage_839B388, sizeof gSpriteImage_839B388 } +}; + +static const struct SpriteFrameImage gSpriteImageTable_839B4F0[] = { + { gSpriteImage_839B408, sizeof gSpriteImage_839B408 } +}; + +static const union AnimCmd gSpriteAnim_839B4F8[] = { + ANIMCMD_FRAME(0, 60), + ANIMCMD_END +}; + +static const union AnimCmd gSpriteAnim_839B500[] = { + ANIMCMD_FRAME(1, 60), + ANIMCMD_END +}; + +static const union AnimCmd *const gSpriteAnimTable_839B508[] = { + gSpriteAnim_839B4F8, + gSpriteAnim_839B500 +}; + +static const struct SpriteTemplate gSpriteTemplate_839B510 = { + 0xffff, 0xffff, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4E0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably +}; +static const struct SpriteTemplate gSpriteTemplate_839B528 = { + 0xffff, 4100, &gOamData_839B4D8, gSpriteAnimTable_839B508, gSpriteImageTable_839B4F0, gDummySpriteAffineAnimTable, objc_exclamation_mark_probably +}; + u8 FldEff_ExclamationMarkIcon1(void) { u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53); @@ -480,7 +520,7 @@ u8 FldEff_HeartIcon(void) return 0; } -void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) +static void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) { sprite->oam.priority = 1; sprite->coordOffsetEnabled = 1; @@ -494,7 +534,7 @@ void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3) StartSpriteAnim(sprite, a3); } -void objc_exclamation_mark_probably(struct Sprite *sprite) +static void objc_exclamation_mark_probably(struct Sprite *sprite) { u8 mapObjId; |