summaryrefslogtreecommitdiff
path: root/src/field_map_obj.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/field_map_obj.c')
-rw-r--r--src/field_map_obj.c5227
1 files changed, 5208 insertions, 19 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index f7e09aacf..eaad98cb0 100644
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -1,30 +1,40 @@
#include "global.h"
#include "field_map_obj.h"
+#include "field_map_obj_helpers.h"
+#include "fieldmap.h"
#include "asm.h"
#include "berry.h"
#include "event_data.h"
#include "field_player_avatar.h"
+#include "field_effect.h"
+#include "field_ground_effect.h"
#include "palette.h"
#include "rom4.h"
+#include "rng.h"
#include "sprite.h"
+#include "field_camera.h"
+#include "metatile_behavior.h"
+#include "map_constants.h"
+#include "trainer_see.h"
+#include "field_effect_helpers.h"
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36];
+
extern void strange_npc_table_clear(void);
extern void ClearPlayerAvatarInfo(void);
extern void npc_load_two_palettes__no_record(u16, u8);
extern void npc_load_two_palettes__and_record(u16, u8);
extern void sub_8060388(s16, s16, s16 *, s16 *);
-extern void sub_80634D0();
+void sub_80634D0(struct MapObject *, struct Sprite *);
extern void pal_patch_for_npc(u16, u16);
-extern void sub_80603CC();
extern void CameraObjectReset1(void);
void sub_805AAB0(void);
u8 GetFieldObjectIdByLocalId(u8);
u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
-void FieldObjectHandleDynamicGraphicsId();
+void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
void RemoveFieldObjectInternal(struct MapObject *);
u16 GetFieldObjectFlagIdByFieldObjectId(u8);
void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables);
@@ -609,7 +619,7 @@ u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 c
}
extern void sub_8064970(struct Sprite *);
-extern void sub_8060470();
+extern void sub_8060470(s16 *, s16 *, s16, s16);
extern void InitObjectPriorityByZCoord();
u8 sub_805B410(u8 a, u8 b, s16 c, s16 d, u8 e, u8 f)
@@ -1503,47 +1513,5226 @@ u16 npc_paltag_by_palslot(u8 a)
return 0x11FF;
}
-u32 sub_805C8A8(void);
+fieldmap_object_null_cb(sub_805C884, sub_805C8A8);
+fieldmap_object_cb(sub_805C8AC, sub_805C8D0, gUnknown_08375224);
-void sub_805C884(struct Sprite *sprite)
+u8 sub_805C8F0(struct MapObject *mapObject, struct Sprite *sprite)
{
- meta_step(&gMapObjects[sprite->data0], sprite, sub_805C8A8);
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
}
-u32 sub_805C8A8(void)
+extern void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
+
+u8 sub_805C904(struct MapObject *mapObject, struct Sprite *sprite)
{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+extern u8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
+extern const s16 gUnknown_0837520C[];
+extern const s16 gUnknown_0837521C[];
+extern void sub_8064820(struct Sprite *, s16);
+
+u8 sub_805C930(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite) == 0)
+ {
+ return 0;
+ }
+ sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
+ sprite->data1 = 3;
+ return 1;
+}
+
+extern u8 sub_8064824(struct Sprite *);
+
+u8 sub_805C96C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) != 0)
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
return 0;
}
-u32 sub_805C8D0(struct MapObject *, struct Sprite *);
+extern u8 sub_805FF20(struct MapObject *, u8);
-void sub_805C8AC(struct Sprite *sprite)
+u8 sub_805C98C(struct MapObject *mapObject, struct Sprite *sprite)
{
- meta_step(&gMapObjects[sprite->data0], sprite, sub_805C8D0);
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375240, 4);
+ direction = directions[Random() & 3];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (sub_805FF20(mapObject, direction) != 0)
+ {
+ sprite->data1 = 1;
+ }
+ return 1;
}
-extern u8 (*const gUnknown_08375224[])();
+u8 sub_805C9D8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 6;
+ return 1;
+}
-u32 sub_805C8D0(struct MapObject *mapObject, struct Sprite *sprite)
+u8 sub_805CA08(struct MapObject *mapObject, struct Sprite *sprite)
{
- return gUnknown_08375224[sprite->data1](mapObject, sprite);
+ if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
+ {
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 1;
+ }
+ return 0;
}
-void npc_reset();
+u8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject)
+{
+ s16 x;
+ s16 y;
+ s16 objx;
+ s16 objy;
+ s16 minx;
+ s16 maxx;
+ s16 miny;
+ s16 maxy;
+ if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH) == 0)
+ {
+ return 0;
+ }
+ if (mapObject->trainerType != 1 && mapObject->trainerType != 3)
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&x, &y);
+ objx = mapObject->coords2.x;
+ objy = mapObject->coords2.y;
+ minx = objx - mapObject->trainerRange_berryTreeId;
+ miny = objy - mapObject->trainerRange_berryTreeId;
+ maxx = objx + mapObject->trainerRange_berryTreeId;
+ maxy = objy + mapObject->trainerRange_berryTreeId;
+ if (minx > x || maxx < x || miny > y || maxy < y)
+ {
+ return 0;
+ }
+ return 1;
+}
-u8 sub_805C8F0(struct MapObject *mapObject, struct Sprite *sprite)
+u8 sub_805CAAC(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ if (a2 > a3)
+ {
+ dirn = DIR_EAST;
+ if (a0 < 0)
+ {
+ dirn = DIR_WEST;
+ }
+ }
+ else
+ {
+ dirn = DIR_SOUTH;
+ if (a1 < 0)
+ {
+ dirn = DIR_NORTH;
+ }
+ }
+ return dirn;
+}
+
+u8 sub_805CADC(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = DIR_SOUTH;
+ if (a1 < 0)
+ {
+ dirn = DIR_NORTH;
+ }
+ return dirn;
+}
+
+u8 sub_805CAEC(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = DIR_EAST;
+ if (a0 < 0)
+ {
+ dirn = DIR_WEST;
+ }
+ return dirn;
+}
+
+u8 sub_805CB00(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_SOUTH)
+ {
+ dirn = sub_805CAEC(a0, a1, a2, a3);
+ if (dirn == DIR_EAST)
+ {
+ dirn = DIR_NORTH;
+ }
+ }
+ else if (dirn == DIR_EAST)
+ {
+ dirn = sub_805CADC(a0, a1, a2, a3);
+ if (dirn == DIR_SOUTH)
+ {
+ dirn = DIR_NORTH;
+ }
+ }
+ return dirn;
+}
+
+u8 sub_805CB5C(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_SOUTH)
+ {
+ dirn = sub_805CAEC(a0, a1, a2, a3);
+ if (dirn == DIR_WEST)
+ {
+ dirn = DIR_NORTH;
+ }
+ }
+ else if (dirn == DIR_WEST)
+ {
+ dirn = sub_805CADC(a0, a1, a2, a3);
+ if (dirn == DIR_SOUTH)
+ {
+ dirn = DIR_NORTH;
+ }
+ }
+ return dirn;
+}
+
+u8 sub_805CBB8(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_NORTH)
+ {
+ dirn = sub_805CAEC(a0, a1, a2, a3);
+ if (dirn == DIR_EAST)
+ {
+ dirn = DIR_SOUTH;
+ }
+ }
+ else if (dirn == DIR_EAST)
+ {
+ dirn = sub_805CADC(a0, a1, a2, a3);
+ if (dirn == DIR_NORTH)
+ {
+ dirn = DIR_SOUTH;
+ }
+ }
+ return dirn;
+}
+
+u8 sub_805CC14(s16 a0, s16 a1, s16 a2, s16 a3) {
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_NORTH)
+ {
+ dirn = sub_805CAEC(a0, a1, a2, a3);
+ if (dirn == DIR_WEST)
+ {
+ dirn = DIR_SOUTH;
+ }
+ }
+ else if (dirn == DIR_WEST)
+ {
+ dirn = sub_805CADC(a0, a1, a2, a3);
+ if (dirn == DIR_NORTH)
+ {
+ dirn = DIR_SOUTH;
+ }
+ }
+ return dirn;
+}
+
+u8 sub_805CC70(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_EAST)
+ {
+ dirn = sub_805CADC(a0, a1, a2, a3);
+ }
+ return dirn;
+}
+
+u8 sub_805CCAC(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_WEST)
+ {
+ dirn = sub_805CADC(a0, a1, a2, a3);
+ }
+ return dirn;
+}
+
+u8 sub_805CCE8(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_SOUTH)
+ {
+ dirn = sub_805CAEC(a0, a1, a2, a3);
+ }
+ return dirn;
+}
+
+u8 sub_805CD24(s16 a0, s16 a1, s16 a2, s16 a3)
{
- npc_reset(mapObject);
+ u8 dirn;
+ dirn = sub_805CAAC(a0, a1, a2, a3);
+ if (dirn == DIR_NORTH)
+ {
+ dirn = sub_805CAEC(a0, a1, a2, a3);
+ }
+ return dirn;
+}
+
+u8 sub_805CD60(struct MapObject *mapObject, u8 a1)
+{
+ s16 x;
+ s16 y;
+ s16 x2;
+ s16 y2;
+ if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ return 0;
+ }
+ PlayerGetDestCoords(&x, &y);
+ x -= mapObject->coords2.x;
+ y -= mapObject->coords2.y;
+ x2 = x;
+ y2 = y;
+ if (x2 < 0)
+ {
+ x2 = -x2;
+ }
+ if (y2 < 0)
+ {
+ y2 = -y2;
+ }
+ return gUnknown_08375244[a1](x, y, x2, y2);
+}
+
+fieldmap_object_cb(sub_805CDE8, sub_805CE0c, gUnknown_08375270);
+
+u8 sub_805CE2C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
sprite->data1 = 1;
return 1;
}
-extern void FieldObjectSetRegularAnim();
+u8 sub_805CE40(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
-u8 sub_805C904(struct MapObject *mapObject, struct Sprite *sprite)
+u8 sub_805CE6C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
+ {
+ sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805CEB0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805CEE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375240, 4);
+ direction = sub_805CD60(mapObject, 0);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805CF28, sub_805CF4C, gUnknown_08375284);
+
+u8 sub_805CF6C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805CF80(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805CFAC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite) == 0)
+ {
+ return 0;
+ }
+ sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
+ sprite->data1 = 3;
+ return 1;
+}
+
+u8 sub_805CFE8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) != 0)
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D008(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_083752A0, 2);
+ direction = directions[Random() & 1];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (sub_805FF20(mapObject, direction) != 0)
+ {
+ sprite->data1 = 1;
+ }
+ return 1;
+}
+
+u8 sub_805D054(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 6;
+ return 1;
+}
+
+u8 sub_805D084(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
+ {
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 1;
+ }
+ return 0;
+}
+
+fieldmap_object_cb(sub_805D0AC, sub_805D0D0, gUnknown_083752A4);
+
+u8 sub_805D0F0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805D104(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805D130(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite) == 0)
+ {
+ return 0;
+ }
+ sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
+ sprite->data1 = 3;
+ return 1;
+}
+
+u8 sub_805D16C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) != 0)
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D18C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_083752C0, 2);
+ direction = directions[Random() & 1];
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 5;
+ if (sub_805FF20(mapObject, direction) != 0)
+ {
+ sprite->data1 = 1;
+ }
+ return 1;
+}
+
+u8 sub_805D1D8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 6;
+ return 1;
+}
+
+u8 sub_805D208(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
+ {
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 1;
+ }
+ return 0;
+}
+
+fieldmap_object_cb(sub_805D230, sub_805D254, gUnknown_083752C4);
+
+u8 sub_805D274(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805D2A0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite) != 0)
+ {
+ sprite->data1 = 2;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D2C0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = 0;
+ return 0;
+}
+
+u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite);
+extern u8 (*const gUnknown_083752D0[])(struct MapObject *mapObject, struct Sprite *sprite);
+
+void FieldObjectCB_BerryTree(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+ mapObject = &gMapObjects[sprite->data0];
+ if (!(sprite->data7 & 1))
+ {
+ get_berry_tree_graphics(mapObject, sprite);
+ sprite->data7 |= 1;
+ }
+ meta_step(mapObject, sprite, sub_805D314);
+}
+
+u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return gUnknown_083752D0[sprite->data1](mapObject, sprite);
+}
+
+extern u32 gUnknown_0202FF84[];
+
+u8 do_berry_tree_growth_sparkle_1(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 berryTreeStage;
+ npc_reset(mapObject, sprite);
+ mapObject->mapobj_bit_13 = 1;
+ sprite->invisible = 1;
+ berryTreeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId);
+ if (!berryTreeStage)
+ {
+ if (!(sprite->data7 & 4) && sprite->animNum == 4)
+ {
+ gUnknown_0202FF84[0] = mapObject->coords2.x;
+ gUnknown_0202FF84[1] = mapObject->coords2.y;
+ gUnknown_0202FF84[2] = sprite->subpriority - 1;
+ gUnknown_0202FF84[3] = sprite->oam.priority;
+ FieldEffectStart(0x17);
+ sprite->animNum = 0;
+ }
+ return 0;
+ }
+ mapObject->mapobj_bit_13 = 0;
+ sprite->invisible = 0;
+ berryTreeStage--;
+ if (sprite->animNum != berryTreeStage)
+ {
+ sprite->data1 = 2;
+ return 1;
+ }
+ get_berry_tree_graphics(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, 0x39);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805D3EC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 0;
+ return 1;
+ }
+ return 0;
+}
+
+u8 do_berry_tree_growth_sparkle_2(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 3;
+ sprite->data2 = 0;
+ sprite->data7 |= 2;
+ gUnknown_0202FF84[0] = mapObject->coords2.x;
+ gUnknown_0202FF84[1] = mapObject->coords2.y;
+ gUnknown_0202FF84[2] = sprite->subpriority - 1;
+ gUnknown_0202FF84[3] = sprite->oam.priority;
+ FieldEffectStart(0x17);
+ return 1;
+}
+
+u8 sub_805D458(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data2++;
+ mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1);
+ sprite->animPaused = 1;
+ if (sprite->data2 > 64)
+ {
+ get_berry_tree_graphics(mapObject, sprite);
+ sprite->data1 = 4;
+ sprite->data2 = 0;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D4A8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data2++;
+ mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1);
+ sprite->animPaused = 1;
+ if (sprite->data2 > 64)
+ {
+ sprite->data1 = 0;
+ sprite->data7 &= (-3);
+ return 1;
+ }
+ return 0;
+}
+
+fieldmap_object_cb(sub_805D4F4, sub_805D518, gUnknown_083752E4);
+
+u8 sub_805D538(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805D54C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805D578(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805D5BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D5EC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_083752A0, 2);
+ direction = sub_805CD60(mapObject, 1);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805D634, sub_805D658, gUnknown_083752F8);
+
+u8 sub_805D678(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805D68C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805D6B8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837520C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805D6FC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D72C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_083752C0, 2);
+ direction = sub_805CD60(mapObject, 2);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805D774, sub_805D798, gUnknown_0837530C);
+
+u8 sub_805D7B8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805D7CC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805D7F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805D83C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D86C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_08375320, 2);
+ direction = sub_805CD60(mapObject, 3);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805D8B4, sub_805D8D8, gUnknown_08375324);
+
+u8 sub_805D8F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805D90C(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return 1;
}
+u8 sub_805D938(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805D97C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805D9AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_08375338, 2);
+ direction = sub_805CD60(mapObject, 4);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805D9F4, sub_805DA18, gUnknown_0837533C);
+
+u8 sub_805DA38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805DA4C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805DA78(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805DABC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805DAEC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_08375350, 2);
+ direction = sub_805CD60(mapObject, 5);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805DB34, sub_805DB58, gUnknown_08375354);
+
+u8 sub_805DB78(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805DB8C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805DBB8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805DBFC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805DC2C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[2];
+ memcpy(directions, gUnknown_08375368, 2);
+ direction = sub_805CD60(mapObject, 6);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 1];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805DC74, sub_805DC98, gUnknown_0837536C);
+
+u8 sub_805DCB8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805DCCC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805DCF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805DD3C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805DD6C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375380, 4);
+ direction = sub_805CD60(mapObject, 7);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805DDB4, sub_805DDD8, gUnknown_08375384);
+
+u8 sub_805DDF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805DE0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805DE38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805DE7C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805DEAC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375398, 4);
+ direction = sub_805CD60(mapObject, 8);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805DEF4, sub_805DF18, gUnknown_0837539C);
+
+u8 sub_805DF38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805DF4C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805DF78(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805DFBC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805DFEC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUnknown_083753B0, 4);
+ direction = sub_805CD60(mapObject, 9);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805E034, sub_805E058, gUnknown_083753B4);
+
+u8 sub_805E078(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805E08C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805E0B8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, gUnknown_0837521C[Random() & 3]);
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805E0FC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 4;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805E12C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[4];
+ memcpy(directions, gUnknown_083753C8, 4);
+ direction = sub_805CD60(mapObject, 10);
+ if (direction == 0)
+ {
+ direction = directions[Random() & 3];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805E174, sub_805E198, gUnknown_083753CC);
+
+u8 sub_805E1B8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805E1E4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, 0x30);
+ sprite->data1 = 2;
+ }
+ return 0;
+}
+
+u8 sub_805E208(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805E234(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[5];
+ memcpy(directions, gUnknown_083753DC, 5);
+ direction = sub_805CD60(mapObject, 0);
+ if (direction == 0)
+ {
+ direction = directions[mapObject->mapobj_unk_18];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 0;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805E278, sub_803E29C, gUnknown_083753E4);
+
+u8 sub_805E2BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805E2E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sub_8064820(sprite, 0x30);
+ sprite->data1 = 2;
+ }
+ return 0;
+}
+
+u8 sub_805E30C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
+ {
+ sprite->data1 = 3;
+ }
+ return 0;
+}
+
+u8 sub_805E338(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ u8 directions[5];
+ memcpy(directions, gUnknown_083753F4, 5);
+ direction = sub_805CD60(mapObject, 0);
+ if (direction == 0)
+ {
+ direction = directions[mapObject->mapobj_unk_18];
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 0;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805E37C, sub_805E3A0, gUnknown_083753FC);
+
+u8 sub_805E3C0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805E3D4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 direction;
+ direction = gUnknown_0836DC09[mapObject->animPattern];
+ if (mapObject->mapobj_unk_21 != 0)
+ {
+ direction = GetOppositeDirection(direction);
+ }
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805E40C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 v0;
+ u8 goSpeed0AnimId;
+ if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 0;
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ }
+ v0 = sub_805FF20(mapObject, mapObject->placeholder18);
+ goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ if (v0 == 1)
+ {
+ mapObject->mapobj_unk_21 ++;
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ v0 = sub_805FF20(mapObject, mapObject->placeholder18);
+ }
+ if (v0 != 0)
+ {
+ goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
+ }
+ FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId);
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 3;
+ return 1;
+}
+
+u8 sub_805E4C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 1;
+ }
+ return 0;
+}
+
+u8 sub_805E4EC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *directionSequence)
+{
+ u8 v0;
+ u8 goSpeed0AnimId;
+ if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 0;
+ }
+ FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]);
+ goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ v0 = sub_805FF20(mapObject, mapObject->placeholder18);
+ if (v0 == 1)
+ {
+ mapObject->mapobj_unk_21 ++;
+ FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]);
+ goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18);
+ v0 = sub_805FF20(mapObject, mapObject->placeholder18);
+ }
+ if (v0 != 0)
+ {
+ goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18);
+ }
+ FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId);
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805E5B4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 1;
+ }
+ return 0;
+}
+
+fieldmap_object_cb(sub_805E5DC, sub_805E600, gUnknown_0837540C);
+
+u8 sub_805E620(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375418, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805E668, sub_805E68C, gUnknown_0837541C);
+
+u8 sub_805E6AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375428, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805E6F4, sub_805E718, gUnknown_0837542C);
+
+u8 sub_805E738(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375438, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805E780, sub_805E7A4, gUnknown_0837543C);
+
+u8 sub_805E7C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375448, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+
+
+fieldmap_object_cb(sub_805E80C, sub_805E830, gUnknown_0837544C);
+
+u8 sub_805E850(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375458, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805E898, sub_805E8BC, gUnknown_0837545C);
+
+u8 sub_805E8DC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375468, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805E924, sub_805E948, gUnknown_0837546C);
+
+u8 sub_805E968(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375240, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805E9B0, sub_805E9D4, gUnknown_08375478);
+
+u8 sub_805E9F4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375484, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EA3C, sub_805EA60, gUnknown_08375488);
+
+u8 sub_805EA80(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375494, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EAC8, sub_805EAEC, gUnknown_08375498);
+
+u8 sub_805EB0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_083754A4, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EB54, sub_805EB78, gUnknown_083754A8);
+
+u8 sub_805EB98(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_083754B4, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EBE0, sub_805EC04, gUnknown_083754B8);
+
+u8 sub_805EC24(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_083754C4, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EC6C, sub_805EC90, gUnknown_083754C8);
+
+u8 sub_805ECB0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_083754D4, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805ECF8, sub_805ED1C, gUnknown_083754D8);
+
+u8 sub_805ED3C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_083754E4, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805ED84, sub_805EDA8, gUnknown_083754E8);
+
+u8 sub_805EDC8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_083754F4, 4);
+ if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 2;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EE10, sub_805EE34, gUnknown_083754F8);
+
+u8 sub_805EE54(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375504, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EE9C, sub_805EEC0, gUnknown_08375508);
+
+u8 sub_805EEE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375514, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EF28, sub_805EF4C, gUnknown_08375518);
+
+u8 sub_805EF6C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375524, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805EFB4, sub_805EFD8, gUnknown_08375528);
+
+u8 sub_805EFF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375534, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805F040, sub_805F064, gUnknown_08375538);
+
+u8 sub_805F084(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375544, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805F0CC, sub_805F0F0, gUnknown_08375548);
+
+u8 sub_805F110(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375554, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805F158, sub_805F17C, gUnknown_08375558);
+
+u8 sub_805F19C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375564, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805F1E4, sub_805F208, gUnknown_08375568);
+
+u8 sub_805F228(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375574, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+}
+
+fieldmap_object_cb(sub_805F270, sub_805F294, gUnknown_08375578);
+
+u8 sub_805F2B4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 directions[4];
+ memcpy(directions, gUnknown_08375584, 4);
+ if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x)
+ {
+ mapObject->mapobj_unk_21 = 3;
+ }
+ return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions);
+};
+
+fieldmap_object_cb(sub_805F2FC, sub_805F320, gUnknown_08375588);
+
+u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ if (mapObject->mapobj_unk_21 == 0)
+ {
+ mapObject->mapobj_unk_21 = player_get_direction_lower_nybble();
+ }
+ sprite->data1 = 1;
+ return 1;
+}
+
+extern u8 (*const gUnknown_08375594[])(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8));
+
+u8 sub_805F364(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ {
+ return 0;
+ }
+ return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL);
+}
+
+u8 sub_805F3C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_1 = 0;
+ sprite->data1 = 1;
+ }
+ return 0;
+}
+
+#ifdef NONMATCHING
+
+u8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
+{
+ return 0;
+}
+
+u8 sub_805F3F0(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
+{
+ int direction;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 2;
+ return 1;
+}
+
+u8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8))
+{
+ s16 x;
+ s16 y;
+ int direction;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction));
+ if (!npc_block_way(mapObject, x, y, direction) || (a3 != NULL && !a3(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = 1;
+ sprite->data1 = 2;
+ return 1;
+}
+#endif
+
+asm(".section .text_fmocb2_c\n");
+
+fieldmap_object_cb(sub_805F8E0, sub_805F904, gUnknown_083755C0);
+
+u8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2)
+ {
+ return 0;
+ }
+ return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass);
+}
+
+u8 sub_805F9F8(struct MapObject *, struct Sprite *);
+
+void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+ mapObject = &gMapObjects[sprite->data0];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0))
+ {
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
+ mapObject->mapobj_unk_1A = FieldEffectStart(0x1c);
+ mapObject->mapobj_unk_21 = 1;
+ sprite->data7 ++;
+ }
+ meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8);
+}
+
+u8 sub_805F9F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ return 0;
+}
+
+void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
+{
+ struct MapObject *mapObject;
+ mapObject = &gMapObjects[sprite->data0];
+ if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0))
+ {
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
+ mapObject->mapobj_unk_1A = FieldEffectStart(0x1d);
+ mapObject->mapobj_unk_21 = 1;
+ sprite->data7 ++;
+ }
+ meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8);
+}
+
+u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite);
+extern u8 (*const gUnknown_083755CC[])(struct MapObject *, struct Sprite *);
+
+void FieldObjectCB_Hidden1(struct Sprite *sprite)
+{
+ if (sprite->data7 == 0)
+ {
+ gMapObjects[sprite->data0].mapobj_bit_26 = 1;
+ sprite->subspriteMode = 2;
+ sprite->oam.priority = 3;
+ sprite->data7 ++;
+ }
+ meta_step(&gMapObjects[sprite->data0], sprite, sub_805FAD8);
+}
+
+u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return gUnknown_083755CC[sprite->data1](mapObject, sprite);
+}
+
+u8 sub_805FAF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ return 0;
+}
+
+u8 sub_805FB04(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 0;
+ }
+ return 0;
+}
+
+fieldmap_object_cb(sub_805FB20, sub_805FB44, gUnknown_083755D0);
+
+u8 sub_805FB64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805FB90, sub_805FBB4, gUnknown_083755D8);
+
+u8 sub_805FBD4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805FC00, sub_805FC24, gUnknown_083755E0);
+
+u8 sub_805FC44(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18));
+ sprite->data1 = 1;
+ return 1;
+}
+
+fieldmap_object_cb(sub_805FC70, sub_805FC94, gUnknown_083755E8);
+
+u8 sub_805FCB4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_reset(mapObject, sprite);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
+ mapObject->mapobj_bit_13 = 1;
+ sprite->data1 = 1;
+ return 1;
+}
+
+u8 sub_805FCE8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (FieldObjectExecRegularAnim(mapObject, sprite))
+ {
+ sprite->data1 = 2;
+ return 1;
+ }
+ return 0;
+}
+
+u8 sub_805FD08(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = 0;
+ return 0;
+}
+
+void sub_805FC70(struct Sprite *sprite);
+
+void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_1 = 0;
+ mapObject->mapobj_bit_6 = 0;
+ mapObject->mapobj_bit_7 = 0;
+ mapObject->mapobj_unk_1C = 0xff;
+ sprite->data1 = 0;
+}
+
+extern const u8 gUnknown_083755F4[9];
+extern const u8 gUnknown_083755FD[9];
+extern const u8 gUnknown_08375606[9];
+extern const u8 gUnknown_0837560F[9];
+extern const u8 gUnknown_08375618[9];
+extern const u8 gUnknown_08375621[9];
+extern const u8 gUnknown_0837562A[9];
+extern const u8 gUnknown_08375633[9];
+extern const u8 gUnknown_0837563C[9];
+extern const u8 gUnknown_08375645[9];
+extern const u8 gUnknown_0837564E[9];
+extern const u8 gUnknown_08375657[9];
+extern const u8 gUnknown_08375660[9];
+extern const u8 gUnknown_08375669[9];
+extern const u8 gUnknown_08375672[9];
+
+u8 FieldObjectDirectionToImageAnimId(u8 direction)
+{
+ return gUnknown_083755F4[direction];
+}
+
+u8 get_go_image_anim_num(u8 direction)
+{
+ return gUnknown_083755FD[direction];
+}
+
+u8 get_go_fast_image_anim_num(u8 direction)
+{
+ return gUnknown_08375606[direction];
+}
+
+u8 get_go_faster_image_anim_num(u8 direction)
+{
+ return gUnknown_0837560F[direction];
+}
+
+u8 sub_805FD78(u8 direction)
+{
+ return gUnknown_08375618[direction];
+}
+
+u8 sub_805FD88(u8 direction)
+{
+ return gUnknown_08375621[direction];
+}
+
+u8 sub_805FD98(u8 direction)
+{
+ return gUnknown_0837562A[direction];
+}
+
+u8 unref_sub_805FDA8(u8 direction)
+{
+ return gUnknown_08375633[direction];
+}
+
+u8 sub_805FDB8(u8 direction)
+{
+ return gUnknown_0837563C[direction];
+}
+
+u8 sub_805FDC8(u8 direction)
+{
+ return gUnknown_08375645[direction];
+}
+
+u8 sub_805FDD8(u8 direction)
+{
+ return gUnknown_0837564E[direction];
+}
+
+u8 sub_805FDE8(u8 direction)
+{
+ return gUnknown_08375657[direction];
+}
+
+u8 sub_805FDF8(u8 direction)
+{
+ return gUnknown_08375660[direction];
+}
+
+u8 sub_805FE08(u8 direction)
+{
+ return gUnknown_08375669[direction];
+}
+
+u8 get_run_image_anim_num(u8 direction)
+{
+ return gUnknown_08375672[direction];
+}
+
+void sub_805FE28(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
+{
+ if (!mapObject->mapobj_bit_12)
+ {
+ sprite->animNum = animNum;
+ if (sprite->animCmdIndex == 1)
+ {
+ sprite->animCmdIndex = 2;
+ } else if (sprite->animCmdIndex == 3)
+ {
+ sprite->animCmdIndex = 0;
+ }
+ SeekSpriteAnim(sprite, sprite->animCmdIndex);
+ }
+}
+
+void sub_805FE64(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum)
+{
+ u8 animCmdIndex;
+ if (!mapObject->mapobj_bit_12)
+ {
+ sprite->animNum = animNum;
+ animCmdIndex = 3;
+ if (sprite->animCmdIndex < 2)
+ {
+ animCmdIndex = 1;
+ }
+ SeekSpriteAnim(sprite, animCmdIndex);
+ }
+}
+
+u8 sub_805FE90(s16 a0, s16 a1, s16 a2, s16 a3)
+{
+ if (a0 > a2)
+ {
+ return DIR_WEST;
+ } else if (a0 < a2)
+ {
+ return DIR_EAST;
+ } else if (a1 > a3)
+ {
+ return DIR_NORTH;
+ } else
+ {
+ return DIR_SOUTH;
+ }
+}
+
+void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern)
+{
+ mapObject->animPattern = animPattern;
+ mapObject->mapobj_unk_21 = 0;
+ mapObject->animId = 0;
+ gSprites[mapObject->spriteId].callback = gUnknown_0836DA88[animPattern];
+ gSprites[mapObject->spriteId].data1 = 0;
+}
+
+u8 npc_running_behaviour_by_direction(u8 direction)
+{
+ return gUnknown_0837567B[direction];
+}
+
+u8 sub_805FF20(struct MapObject *mapObject, u8 direction)
+{
+ s16 x;
+ s16 y;
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ MoveCoords(direction, &x, &y);
+ return npc_block_way(mapObject, x, y, direction);
+}
+
+bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y);
+bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y);
+bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction);
+
+u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+{
+ if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y))
+ {
+ return 1;
+ }
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction))
+ {
+ return 2;
+ } else if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))
+ {
+ return 2;
+ }
+ if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
+ {
+ return 3;
+ }
+ if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
+ {
+ return 4;
+ }
+ return 0;
+}
+
+u8 sub_8060024(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+{
+ u8 flags;
+ flags = 0;
+ if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y))
+ {
+ flags |= 1;
+ }
+ if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)))
+ {
+ flags |= 2;
+ }
+ if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y))
+ {
+ flags |= 4;
+ }
+ if (CheckForCollisionBetweenFieldObjects(mapObject, x, y))
+ {
+ flags |= 8;
+ }
+ return flags;
+}
+
+bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y)
+{
+ s16 minv;
+ s16 maxv;
+ if (mapObject->mapobj_unk_19 != 0)
+ {
+ minv = mapObject->coords1.x - (mapObject->mapobj_unk_19);
+ maxv = mapObject->coords1.x + (mapObject->mapobj_unk_19);
+ if (minv > x || maxv < x)
+ {
+ return 1;
+ }
+ }
+ if (mapObject->mapobj_unk_19b != 0)
+ {
+ minv = mapObject->coords1.y - (mapObject->mapobj_unk_19b);
+ maxv = mapObject->coords1.y + (mapObject->mapobj_unk_19b);
+ if (minv > y || maxv < y)
+ {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction)
+{
+ if (gUnknown_08375684[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_08375694[direction - 1](MapGridGetMetatileBehaviorAt(x, y)))
+ {
+ return 1;
+ }
+ return 0;
+}
+
+bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y)
+{
+ struct MapObject *mapObject2;
+ u8 i;
+ for (i=0; i<16; i++)
+ {
+ mapObject2 = &gMapObjects[i];
+ if (mapObject2->active && mapObject2 != mapObject)
+ {
+ if ((mapObject2->coords2.x != x || mapObject2->coords2.y != y) && (mapObject2->coords3.x != x || mapObject2->coords3.y != y))
+ {
+ continue;
+ }
+ if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, mapObject2->mapobj_unk_0B_0))
+ {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+bool8 sub_8060234(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ if (gSprites[gMapObjects[mapObjectId].spriteId].data7 & 2)
+ {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+void sub_8060288(u8 localId, u8 mapNum, u8 mapGroup)
+{
+ u8 mapObjectId;
+ if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId))
+ {
+ gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 4;
+ }
+}
+
+void MoveCoords(u8 direction, s16 *x, s16 *y)
+{
+ *x += gDirectionToVector[direction].x;
+ *y += gDirectionToVector[direction].y;
+}
+
+void unref_sub_80602F8(u8 direction, s16 *x, s16 *y)
+{
+ *x += gDirectionToVector[direction].x << 4;
+ *y += gDirectionToVector[direction].y << 4;
+}
+
+void sub_8060320(u8 direction, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
+{
+ if (gDirectionToVector[direction].x > 0)
+ {
+ *x += deltaX;
+ }
+ if (gDirectionToVector[direction].x < 0)
+ {
+ *x -= deltaX;
+ }
+ if (gDirectionToVector[direction].y > 0)
+ {
+ *y += deltaY;
+ }
+ if (gDirectionToVector[direction].y < 0)
+ {
+ *y -= deltaY;
+ }
+}
+
+void sub_8060388(s16 x1, s16 y1, s16 *x2, s16 *y2)
+{
+ *x2 = (x1 - gSaveBlock1.pos.x) << 4;
+ *y2 = (y1 - gSaveBlock1.pos.y) << 4;
+ *x2 -= gUnknown_0300489C;
+ *y2 -= gUnknown_03004898;
+}
+
+void sub_80603CC(s16 x1, s16 y1, s16 *x2, s16 *y2)
+{
+ s16 x3;
+ s16 y3;
+ x3 = -gUnknown_0300489C - gUnknown_03004880.unk10;
+ y3 = -gUnknown_03004898 - gUnknown_03004880.unk14;
+ if (gUnknown_03004880.unk10 > 0)
+ {
+ x3 += 0x10;
+ }
+ if (gUnknown_03004880.unk10 < 0)
+ {
+ x3 -= 0x10;
+ }
+ if (gUnknown_03004880.unk14 > 0)
+ {
+ y3 += 0x10;
+ }
+ if (gUnknown_03004880.unk14 < 0)
+ {
+ y3 -= 0x10;
+ }
+ *x2 = ((x1 - gSaveBlock1.pos.x) << 4) + x3;
+ *y2 = ((y1 - gSaveBlock1.pos.y) << 4) + y3;
+}
+
+void sub_8060470(s16 *x, s16 *y, s16 dx, s16 dy)
+{
+ sub_80603CC(*x, *y, x, y);
+ *x += dx;
+ *y += dy;
+}
+
+void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
+{
+ *x = 0;
+ *y = 0;
+ if (gUnknown_03004880.unk10 > 0)
+ {
+ (*x)++;
+ }
+ if (gUnknown_03004880.unk10 < 0)
+ {
+ (*x)--;
+ }
+ if (gUnknown_03004880.unk14 > 0)
+ {
+ (*y)++;
+ }
+ if (gUnknown_03004880.unk14 < 0)
+ {
+ (*y)--;
+ }
+}
+
+void FieldObjectMoveDestCoords(struct MapObject *mapObject, u8 direction, s16 *x, s16 *y)
+{
+ *x = mapObject->coords2.x;
+ *y = mapObject->coords2.y;
+ MoveCoords(direction, x, y);
+}
+
+bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xff)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
+{
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject))
+ {
+ return TRUE;
+ }
+ UnfreezeMapObject(mapObject);
+ mapObject->mapobj_unk_1C = specialAnimId;
+ mapObject->mapobj_bit_6 = 1;
+ mapObject->mapobj_bit_7 = 0;
+ gSprites[mapObject->spriteId].data2 = 0;
+ return FALSE;
+}
+
+void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId)
+{
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ FieldObjectSetSpecialAnim(mapObject, specialAnimId);
+}
+
+void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ FieldObjectClearAnim(mapObject);
+ }
+}
+
+void FieldObjectClearAnim(struct MapObject *mapObject)
+{
+ mapObject->mapobj_unk_1C = 0xFF;
+ mapObject->mapobj_bit_6 = 0;
+ mapObject->mapobj_bit_7 = 0;
+ gSprites[mapObject->spriteId].data1 = 0;
+ gSprites[mapObject->spriteId].data2 = 0;
+}
+
+bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ return mapObject->mapobj_bit_7;
+ return 0x10;
+}
+
+bool8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject)
+{
+ u8 specialAnimStatus;
+ specialAnimStatus = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject);
+ if (specialAnimStatus != 0 && specialAnimStatus != 0x10)
+ {
+ FieldObjectClearAnimIfSpecialAnimActive(mapObject);
+ }
+ return specialAnimStatus;
+}
+
+u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject)
+{
+ if (mapObject->mapobj_bit_6)
+ {
+ return mapObject->mapobj_unk_1C;
+ }
+ return 0xFF;
+}
+
+extern void DoGroundEffects_OnSpawn(struct MapObject *mapObject, struct Sprite *sprite);
+extern void DoGroundEffects_OnBeginStep(struct MapObject *mapObject, struct Sprite *sprite);
+extern void DoGroundEffects_OnFinishStep(struct MapObject *mapObject, struct Sprite *sprite);
+void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite);
+void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite);
+void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite);
+void FieldObjectUpdateSubpriority(struct MapObject *mapObject, struct Sprite *sprite);
+
+void meta_step(struct MapObject *mapObject, struct Sprite *sprite, u8 (*callback)(struct MapObject *, struct Sprite *))
+{
+ DoGroundEffects_OnSpawn(mapObject, sprite);
+ sub_80634A0(mapObject, sprite);
+ if (FieldObjectIsSpecialAnimActive(mapObject))
+ {
+ FieldObjectExecSpecialAnim(mapObject, sprite);
+ } else
+ {
+ if (!mapObject->mapobj_bit_8)
+ {
+ while (callback(mapObject, sprite));
+ }
+ }
+ DoGroundEffects_OnBeginStep(mapObject, sprite);
+ DoGroundEffects_OnFinishStep(mapObject, sprite);
+ npc_obj_transfer_image_anim_pause_flag(mapObject, sprite);
+ sub_80634D0(mapObject, sprite);
+ FieldObjectUpdateSubpriority(mapObject, sprite);
+}
+
+
+extern const u8 gUnknown_083756C8[5];
+
+u8 GetFaceDirectionAnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756C8, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756CD[5];
+
+u8 GetSimpleGoAnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756CD, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756D2[5];
+
+u8 GetGoSpeed0AnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756D2, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756D7[5];
+
+u8 sub_8060744(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756D7, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756DC[5];
+
+u8 d2s_08064034(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756DC, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756E1[5];
+
+u8 sub_806079C(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756E1, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756E6[5];
+
+u8 sub_80607C8(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756E6, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756EB[5];
+
+u8 sub_80607F4(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756EB, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756F0[5];
+
+u8 GetJumpLedgeAnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756F0, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756F5[5];
+
+u8 sub_806084C(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756F5, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756FA[5];
+
+u8 sub_8060878(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756FA, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_083756FF[5];
+
+u8 sub_80608A4(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_083756FF, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375704[5];
+
+u8 sub_80608D0(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375704, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375709[5];
+
+u8 GetStepInPlaceDelay32AnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375709, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_0837570E[5];
+
+u8 GetStepInPlaceDelay16AnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_0837570E, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375713[5];
+
+u8 GetStepInPlaceDelay8AnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375713, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375718[5];
+
+u8 GetStepInPlaceDelay4AnimId(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375718, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+u8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction)
+{
+ return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction)));
+}
+
+extern const u8 gUnknown_0837571D[5];
+
+u8 sub_80609D8(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_0837571D, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375722[5];
+
+u8 sub_8060A04(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375722, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375727[5];
+
+u8 sub_8060A30(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375727, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_0837572C[5];
+
+u8 sub_8060A5C(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_0837572C, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375731[5];
+
+u8 sub_8060A88(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375731, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375736[5];
+
+u8 sub_8060AB4(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375736, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_0837573B[5];
+
+u8 sub_8060AE0(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_0837573B, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375740[5];
+
+u8 sub_8060B0C(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375740, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_08375745[5];
+
+u8 sub_8060B38(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_08375745, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+extern const u8 gUnknown_0837574A[5];
+
+u8 sub_8060B64(u8 index)
+{
+ u8 directions[5];
+ memcpy(directions, gUnknown_0837574A, 5);
+ if (index >= 5)
+ {
+ index = 0;
+ }
+ return directions[index];
+}
+
+u8 GetOppositeDirection(u8 direction)
+{
+ u8 directions[8];
+ memcpy(directions, gUnknown_0837574F, 8);
+ if (direction == 0 || direction > 8)
+ {
+ return direction;
+ }
+ return directions[direction - 1];
+}
+
+int zffu_offset_calc(u8 a0, u8 a1)
+{
+ return gUnknown_08375757[a0 - 1][a1 - 1];
+}
+
+#ifdef NONMATCHING
+int state_to_direction(u8 a0, u8 a1, u8 a2)
+{
+ int zffuOffset;
+ asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call.");
+ if (a1 == 0 || a2 == 0 || a1 > 4 || a2 > 4)
+ {
+ return 0;
+ }
+ zffuOffset = zffu_offset_calc(a1, a2);
+ return gUnknown_08375767[a0 - 1][zffuOffset - 1];
+}
+#else
+__attribute__((naked))
+int state_to_direction(u8 a0, u8 a1, u8 a2)
+{
+ asm(".syntax unified\n\
+ push {r4,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ adds r0, r1, 0\n\
+ lsls r2, 24\n\
+ lsrs r2, 24\n\
+ cmp r1, 0\n\
+ beq _08060BFC\n\
+ cmp r2, 0\n\
+ beq _08060BFC\n\
+ cmp r1, 0x4\n\
+ bhi _08060BFC\n\
+ cmp r2, 0x4\n\
+ bls _08060C00\n\
+_08060BFC:\n\
+ movs r0, 0\n\
+ b _08060C12\n\
+_08060C00:\n\
+ adds r1, r2, 0\n\
+ bl zffu_offset_calc\n\
+ ldr r2, _08060C18 @ =gUnknown_08375767\n\
+ lsls r1, r4, 2\n\
+ subs r1, 0x5\n\
+ adds r0, r1\n\
+ adds r0, r2\n\
+ ldrb r0, [r0]\n\
+_08060C12:\n\
+ pop {r4}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+_08060C18: .4byte gUnknown_08375767\n\
+.syntax divided\n");
+}
+#endif
+
+void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_bit_7 = 1;
+ }
+}
+
+bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_unk_1C = 0xFF;
+ sprite->data2 = 0;
+ return 1;
+ }
+ return 0;
+}
+
+void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
+{
+ mapObject->mapobj_unk_1C = animId;
+ sprite->data2 = 0;
+}
+
+void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_coords_shift_still(mapObject);
+ sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ sprite->animPaused = 1;
+ sprite->data2 = 1;
+}
+
+u8 sub_8060CE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_SOUTH);
+ return 1;
+}
+
+u8 sub_8060CF0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_NORTH);
+ return 1;
+}
+
+u8 sub_8060D00(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_WEST);
+ return 1;
+}
+
+u8 sub_8060D10(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_EAST);
+ return 1;
+}
+
+void sub_8060D20(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
+{
+ s16 x;
+ s16 y;
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ FieldObjectSetDirection(mapObject, direction);
+ MoveCoords(direction, &x, &y);
+ npc_coords_shift(mapObject, x, y);
+ oamt_npc_ministep_reset(sprite, direction, a3);
+ sprite->animPaused = 0;
+ mapObject->mapobj_bit_2 = 1;
+ sprite->data2 = 1;
+}
+
+extern u8 (*const gUnknown_083759C0[5])(u8);
+
+void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
+{
+ u8 (*functions[5])(u8);
+ memcpy(functions, gUnknown_083759C0, sizeof(gUnknown_083759C0));
+ sub_8060D20(mapObject, sprite, direction, a3);
+ sub_805FE28(mapObject, sprite, functions[a3](mapObject->mapobj_unk_18));
+}
+
+void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8060D20(mapObject, sprite, direction, 1);
+ sub_805FE28(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18));
+}
+
+bool8 obj_npc_ministep(struct Sprite *);
+
+bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (obj_npc_ministep(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = 1;
+ sprite->animPaused = 1;
+ return 1;
+ }
+ return 0;
+}
+
+void sub_8060E68(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ s16 x;
+ s16 y;
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ FieldObjectSetDirection(mapObject, direction);
+ MoveCoords(direction, &x, &y);
+ npc_coords_shift(mapObject, x, y);
+ sub_806467C(sprite, direction);
+ sprite->animPaused = 0;
+ mapObject->mapobj_bit_2 = 1;
+ sprite->data2 = 1;
+}
+
+void sub_8060ED8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8060E68(mapObject, sprite, direction);
+ sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+}
+
+bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_806468C(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = 1;
+ sprite->animPaused = 1;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8060F5C(struct MapObject *, struct Sprite *);
+
+bool8 sub_8060F3C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8060ED8(mapObject, sprite, DIR_SOUTH);
+ return sub_8060F5C(mapObject, sprite);
+}
+
+bool8 sub_8060F5C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8060F9C(struct MapObject *, struct Sprite *);
+
+bool8 sub_8060F7C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8060ED8(mapObject, sprite, DIR_NORTH);
+ return sub_8060F9C(mapObject, sprite);
+}
+
+bool8 sub_8060F9C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8060FDC(struct MapObject *, struct Sprite *);
+
+bool8 sub_8060FBC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8060ED8(mapObject, sprite, DIR_WEST);
+ return sub_8060FDC(mapObject, sprite);
+}
+
+bool8 sub_8060FDC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806101C(struct MapObject *, struct Sprite *);
+
+bool8 sub_8060FFC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8060ED8(mapObject, sprite, DIR_EAST);
+ return sub_806101C(mapObject, sprite);
+}
+
+bool8 sub_806101C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806105C(struct MapObject *, struct Sprite *);
+
+bool8 sub_806103C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_SOUTH, 0);
+ return sub_806105C(mapObject, sprite);
+}
+
+bool8 sub_806105C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806109C(struct MapObject *, struct Sprite *);
+
+bool8 sub_806107C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_NORTH, 0);
+ return sub_806109C(mapObject, sprite);
+}
+
+bool8 sub_806109C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80610DC(struct MapObject *, struct Sprite *);
+
+bool8 sub_80610BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_WEST, 0);
+ return sub_80610DC(mapObject, sprite);
+}
+
+bool8 sub_80610DC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806111C(struct MapObject *, struct Sprite *);
+
+bool8 sub_80610FC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_EAST, 0);
+ return sub_806111C(mapObject, sprite);
+}
+
+bool8 sub_806111C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+extern const s16 gUnknown_08375A34[3];
+extern const s16 gUnknown_08375A3A[3];
+
+void sub_806113C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5)
+{
+ s16 vSPp4[3];
+ s16 x;
+ s16 y;
+ memcpy(vSPp4, gUnknown_08375A34, sizeof gUnknown_08375A34);
+ x = 0;
+ y = 0;
+ FieldObjectSetDirection(mapObject, direction);
+ sub_8060320(direction, &x, &y, vSPp4[a4], vSPp4[a4]);
+ npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
+ sub_80646E4(sprite, direction, a4, a5);
+ sprite->data2 = 1;
+ sprite->animPaused = 0;
+ mapObject->mapobj_bit_2 = 1;
+ mapObject->mapobj_bit_4 = 1;
+}
+
+void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5)
+{
+ sub_806113C(mapObject, sprite, direction, a4, a5);
+ sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ DoShadowFieldEffect(mapObject);
+}
+
+u8 sub_806123C(struct MapObject *mapObject, struct Sprite *sprite, u8 (*const callback)(struct Sprite *))
+{
+ s16 vSPp4[3];
+ s16 x;
+ s16 y;
+ u8 retval;
+ memcpy(vSPp4, gUnknown_08375A3A, sizeof gUnknown_08375A3A);
+ retval = callback(sprite);
+ if (retval == 1 && vSPp4[sprite->data4] != 0)
+ {
+ x = 0;
+ y = 0;
+ sub_8060320(mapObject->placeholder18, &x, &y, vSPp4[sprite->data4], vSPp4[sprite->data4]);
+ npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y);
+ mapObject->mapobj_bit_2 = 1;
+ mapObject->mapobj_bit_4 = 1;
+ } else if (retval == 0xff)
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = 1;
+ mapObject->mapobj_bit_5 = 1;
+ sprite->animPaused = 1;
+ }
+ return retval;
+}
+
+u8 sub_8061300(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return sub_806123C(mapObject, sprite, sub_8064704);
+}
+
+u8 sub_8061314(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return sub_806123C(mapObject, sprite, sub_806478C);
+}
+
+bool8 sub_8061328(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061300(mapObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061340(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061314(mapObject, sprite) == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061358(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 retval;
+
+ retval = sub_8061300(mapObject, sprite);
+ if (retval != 1)
+ {
+ if (retval == 0xFF)
+ {
+ return TRUE;
+ }
+ return FALSE;
+ }
+ FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18));
+ sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ return FALSE;
+}
+
+bool8 sub_80613D4(struct MapObject *, struct Sprite *);
+bool8 sub_806142C(struct MapObject *, struct Sprite *);
+bool8 sub_8061484(struct MapObject *, struct Sprite *);
+bool8 sub_80614DC(struct MapObject *, struct Sprite *);
+
+bool8 sub_80613A8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 2, 0);
+ return sub_80613D4(mapObject, sprite);
+}
+
+bool8 sub_80613D4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061400(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_NORTH, 2, 0);
+ return sub_806142C(mapObject, sprite);
+}
+
+bool8 sub_806142C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061458(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_WEST, 2, 0);
+ return sub_8061484(mapObject, sprite);
+}
+
+bool8 sub_8061484(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80614B0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_EAST, 2, 0);
+ return sub_80614DC(mapObject, sprite);
+}
+
+bool8 sub_80614DC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8061508(struct Sprite *sprite, u16 duration)
+{
+ sprite->data2 = 1;
+ sprite->data3 = duration;
+}
+
+bool8 sub_8061510(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data3--;
+ if (!sprite->data3)
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806152C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061508(sprite, 1);
+ return sub_8061510(mapObject, sprite);
+}
+
+bool8 sub_806154C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061508(sprite, 2);
+ return sub_8061510(mapObject, sprite);
+}
+
+bool8 sub_806156C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061508(sprite, 4);
+ return sub_8061510(mapObject, sprite);
+}
+
+bool8 sub_806158C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061508(sprite, 8);
+ return sub_8061510(mapObject, sprite);
+}
+
+bool8 sub_80615AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061508(sprite, 16);
+ return sub_8061510(mapObject, sprite);
+}
+
+bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite);
+bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite);
+bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite);
+bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_80615CC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_SOUTH, 1);
+ return sub_80615EC(mapObject, sprite);
+}
+
+bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+bool8 sub_806160C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_NORTH, 1);
+ return sub_806162C(mapObject, sprite);
+}
+
+bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+bool8 sub_806164C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_WEST, 1);
+ return sub_806166C(mapObject, sprite);
+}
+
+bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+bool8 sub_806168C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_EAST, 1);
+ return sub_80616AC(mapObject, sprite);
+}
+
+bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_80616CC(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animId, u16 duration)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ sub_805FE28(mapObject, sprite, animId);
+ sprite->animPaused = 0;
+ sprite->data2 = 1;
+ sprite->data3 = duration;
+}
+
+bool8 sub_8061714(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->data3--;
+ if (sprite->data3 == 0)
+ {
+ sprite->data2 = 2;
+ sprite->animPaused = 1;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806173C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sprite->data3 & 1)
+ {
+ sprite->animDelayCounter++;
+ }
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061778(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 32);
+ return sub_806173C(mapObject, sprite);
+}
+
+bool8 sub_80617B0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 32);
+ return sub_806173C(mapObject, sprite);
+}
+
+bool8 sub_80617E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 32);
+ return sub_806173C(mapObject, sprite);
+}
+
+bool8 sub_8061820(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 32);
+ return sub_806173C(mapObject, sprite);
+}
+
+bool8 sub_8061858(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 16);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061890(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 16);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_80618C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 16);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061900(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 16);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061938(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_fast_image_anim_num(DIR_SOUTH), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061970(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_fast_image_anim_num(DIR_NORTH), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_80619A8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_WEST, get_go_fast_image_anim_num(DIR_WEST), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_80619E0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_EAST, get_go_fast_image_anim_num(DIR_EAST), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061A18(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_faster_image_anim_num(DIR_SOUTH), 4);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061A50(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_faster_image_anim_num(DIR_NORTH), 4);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061A88(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_WEST, get_go_faster_image_anim_num(DIR_WEST), 4);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061AC0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_EAST, get_go_faster_image_anim_num(DIR_EAST), 4);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8061B18(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061AF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_SOUTH, 2);
+ return sub_8061B18(mapObject, sprite);
+}
+
+bool8 sub_8061B18(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+bool8 sub_8061B58(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061B38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_NORTH, 2);
+ return sub_8061B58(mapObject, sprite);
+}
+
+bool8 sub_8061B58(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+bool8 sub_8061B98(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061B78(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_WEST, 2);
+ return sub_8061B98(mapObject, sprite);
+}
+
+bool8 sub_8061B98(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+bool8 sub_8061BD8(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061BB8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_EAST, 2);
+ return sub_8061BD8(mapObject, sprite);
+}
+
+bool8 sub_8061BD8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061C18(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061BF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_SOUTH, 3);
+ return sub_8061C18(mapObject, sprite);
+}
+
+bool8 sub_8061C18(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061C58(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061C38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_NORTH, 3);
+ return sub_8061C58(mapObject, sprite);
+}
+
+bool8 sub_8061C58(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+bool8 sub_8061C98(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061C78(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_WEST, 3);
+ return sub_8061C98(mapObject, sprite);
+}
+
+bool8 sub_8061C98(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+bool8 sub_8061CD8(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061CB8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_EAST, 3);
+ return sub_8061CD8(mapObject, sprite);
+}
+
+bool8 sub_8061CD8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061D18(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061CF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_SOUTH, 4);
+ return sub_8061D18(mapObject, sprite);
+}
+
+bool8 sub_8061D18(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061D58(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061D38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_NORTH, 4);
+ return sub_8061D58(mapObject, sprite);
+}
+
+bool8 sub_8061D58(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+bool8 sub_8061D98(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061D78(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_WEST, 4);
+ return sub_8061D98(mapObject, sprite);
+}
+
+bool8 sub_8061D98(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+bool8 sub_8061DD8(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061DB8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_go_anim(mapObject, sprite, DIR_EAST, 4);
+ return sub_8061DD8(mapObject, sprite);
+}
+
+bool8 sub_8061DD8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061E18(struct MapObject *, struct Sprite *);
+
+bool8 do_run_south_anim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_run_anim(mapObject, sprite, DIR_SOUTH);
+ return sub_8061E18(mapObject, sprite);
+}
+
+bool8 sub_8061E18(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061E58(struct MapObject *, struct Sprite *);
+
+bool8 do_run_north_anim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_run_anim(mapObject, sprite, DIR_NORTH);
+ return sub_8061E58(mapObject, sprite);
+}
+
+bool8 sub_8061E58(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061E98(struct MapObject *, struct Sprite *);
+
+bool8 do_run_west_anim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_run_anim(mapObject, sprite, DIR_WEST);
+ return sub_8061E98(mapObject, sprite);
+}
+
+bool8 sub_8061E98(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061ED8(struct MapObject *, struct Sprite *);
+
+bool8 do_run_east_anim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ do_run_anim(mapObject, sprite, DIR_EAST);
+ return sub_8061ED8(mapObject, sprite);
+}
+
+bool8 sub_8061ED8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum)
+{
+ obj_anim_image_set_and_seek(sprite, animNum, 0);
+ FieldObjectSetDirection(mapObject, direction);
+ sprite->data2 = 1;
+}
+
+bool8 sub_8061F24(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum);
+ return FALSE;
+}
+
+bool8 sub_8064864(struct Sprite *);
+
+bool8 sub_8061F3C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064864(sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8061F5C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_806113C(mapObject, sprite, direction, 1, 0);
+ StartSpriteAnim(sprite, sub_805FD88(direction));
+}
+
+bool8 sub_8061FB0(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061F90(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061F5C(mapObject, sprite, DIR_SOUTH);
+ return sub_8061FB0(mapObject, sprite);
+}
+
+bool8 sub_8061FB0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061340(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ mapObject->mapobj_bit_5 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8061FF8(struct MapObject *, struct Sprite *);
+
+bool8 sub_8061FD8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061F5C(mapObject, sprite, DIR_NORTH);
+ return sub_8061FF8(mapObject, sprite);
+}
+
+bool8 sub_8061FF8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061340(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ mapObject->mapobj_bit_5 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062040(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062020(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061F5C(mapObject, sprite, DIR_WEST);
+ return sub_8062040(mapObject, sprite);
+}
+
+bool8 sub_8062040(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061340(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ mapObject->mapobj_bit_5 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062088(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062068(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8061F5C(mapObject, sprite, DIR_EAST);
+ return sub_8062088(mapObject, sprite);
+}
+
+bool8 sub_8062088(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061340(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ mapObject->mapobj_bit_5 = 0;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80620B0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 objectId;
+ if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId))
+ {
+ an_look_any(mapObject, sprite, sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y));
+ }
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_806210C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u8 objectId;
+ if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId))
+ {
+ an_look_any(mapObject, sprite, GetOppositeDirection(sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y)));
+ }
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8062170(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_9 = 1;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8062180(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_9 = 0;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_8062190(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 1, 2);
+ return sub_80621BC(mapObject, sprite);
+}
+
+bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_80621E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_NORTH, 1, 2);
+ return sub_8062214(mapObject, sprite);
+}
+
+bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_8062240(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_WEST, 1, 2);
+ return sub_806226C(mapObject, sprite);
+}
+
+bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_8062298(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_EAST, 1, 2);
+ return sub_80622C4(mapObject, sprite);
+}
+
+bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_80622F0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 0);
+ return sub_806231C(mapObject, sprite);
+}
+
+bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_8062348(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 0);
+ return sub_8062374(mapObject, sprite);
+}
+
+bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_80623A0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 0);
+ return sub_80623CC(mapObject, sprite);
+}
+
+bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_80623F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 0);
+ return sub_8062424(mapObject, sprite);
+}
+
+bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_8062450(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 2);
+ return sub_806247C(mapObject, sprite);
+}
+
+bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061358(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_80624A8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 2);
+ return sub_80624D4(mapObject, sprite);
+}
+
+bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061358(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_8062500(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 2);
+ return sub_806252C(mapObject, sprite);
+}
+
+bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061358(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite);
+
+bool8 sub_8062558(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 2);
+ return sub_8062584(mapObject, sprite);
+}
+
+bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061358(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80625B0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, gUnknown_0836DC09[mapObject->animPattern]);
+ return TRUE;
+}
+
+bool8 sub_80625C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14);
+ return FALSE;
+}
+
+bool8 sub_80625D8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_25 = 0;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80625E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_25 = 1;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_80625F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_12 = 1;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8062608(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8062634(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 = 1;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8062644(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 = 0;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
+ FieldEffectStart(0x0);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
+ FieldEffectStart(0x21);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
+ FieldEffectStart(0x2e);
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_8062704(struct MapObject *, struct Sprite *);
+
+bool8 sub_80626C0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->animPattern == 0x3F)
+ {
+ sub_8084794(mapObject);
+ return FALSE;
+ }
+ else if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A)
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ else
+ {
+ sub_812869C(mapObject);
+ sprite->data2 = 1;
+ return sub_8062704(mapObject, sprite);
+ }
+}
+
+bool8 sub_8062704(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_81286C4(mapObject))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062724(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ obj_anim_image_set_and_seek(sprite, 1, 0);
+ sprite->data2 = 1;
+ return FALSE;
+}
+
+bool8 sub_8062740(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064864(sprite))
+ {
+ sub_8064820(sprite, 0x20);
+ sprite->data2 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062764(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 ^= 1;
+ if (sub_8064824(sprite))
+ {
+ mapObject->mapobj_bit_13 = 1;
+ sprite->data2 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_80627A0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ obj_anim_image_set_and_seek(sprite, 1, 0);
+ sprite->data2 = 1;
+ return FALSE;
+}
+
+bool8 sub_80627BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8064864(sprite))
+ {
+ sub_8064820(sprite, 0x20);
+ sprite->data2 = 2;
+ }
+ return FALSE;
+}
+
+bool8 sub_80627E0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_13 ^= 1;
+ if (sub_8064824(sprite))
+ {
+ mapObject->mapobj_bit_13 = 1;
+ sprite->data2 = 3;
+ }
+ return FALSE;
+}
+
+bool8 sub_806281C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_26 = 1;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_806282C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ mapObject->mapobj_bit_26 = 0;
+ sprite->data2 = 1;
+ return TRUE;
+}
+
+bool8 sub_806283C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->oam.affineMode = 3;
+ InitSpriteAffineAnim(sprite);
+ sprite->affineAnimPaused = 1;
+ sprite->subspriteMode = 0;
+ return TRUE;
+}
+
+bool8 sub_806286C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode);
+ return TRUE;
+}
+
+bool8 sub_80628D0(struct MapObject *, struct Sprite *);
+
+bool8 sub_806289C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8060ED8(mapObject, sprite, DIR_SOUTH);
+ sprite->affineAnimPaused = 0;
+ StartSpriteAffineAnimIfDifferent(sprite, 0);
+ return sub_80628D0(mapObject, sprite);
+}
+
+bool8 sub_80628D0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(mapObject, sprite))
+ {
+ sprite->affineAnimPaused = 1;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062930(struct MapObject *, struct Sprite *);
+
+bool8 sub_80628FC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8060ED8(mapObject, sprite, DIR_SOUTH);
+ sprite->affineAnimPaused = 0;
+ ChangeSpriteAffineAnimIfDifferent(sprite, 1);
+ return sub_8062930(mapObject, sprite);
+}
+
+bool8 sub_8062930(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (an_walk_any_2(mapObject, sprite))
+ {
+ sprite->affineAnimPaused = 1;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_806295C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_coords_shift_still(mapObject);
+ sub_805FE64(mapObject, sprite, sub_805FDD8(direction));
+ sprite->animPaused = 1;
+ sprite->data2 = 1;
+}
+
+bool8 sub_806299C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_806295C(mapObject, sprite, DIR_SOUTH);
+ return TRUE;
+}
+
+bool8 sub_80629AC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_806295C(mapObject, sprite, DIR_NORTH);
+ return TRUE;
+}
+
+bool8 sub_80629BC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_806295C(mapObject, sprite, DIR_WEST);
+ return TRUE;
+}
+
+bool8 sub_80629CC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_806295C(mapObject, sprite, DIR_EAST);
+ return TRUE;
+}
+
+bool8 sub_80629DC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FD98(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 sub_8062A00(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FD98(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 sub_8062A24(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FD98(DIR_WEST));
+ return FALSE;
+}
+
+bool8 sub_8062A48(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FD98(DIR_EAST));
+ return FALSE;
+}
+
+bool8 sub_8062A6C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDB8(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 sub_8062A90(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDB8(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 sub_8062AB4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDB8(DIR_WEST));
+ return FALSE;
+}
+
+bool8 sub_8062AD8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDB8(DIR_EAST));
+ return FALSE;
+}
+
+bool8 sub_8062AFC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDC8(DIR_SOUTH));
+ return FALSE;
+}
+
+bool8 sub_8062B20(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDC8(DIR_NORTH));
+ return FALSE;
+}
+
+bool8 sub_8062B44(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDC8(DIR_WEST));
+ return FALSE;
+}
+
+bool8 sub_8062B68(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDC8(DIR_EAST));
+ return FALSE;
+}
+
+void sub_8062B8C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3, u8 a4)
+{
+ sub_806113C(mapObject, sprite, direction, a3, a4);
+ StartSpriteAnimIfDifferent(sprite, sub_805FD98(direction));
+ DoShadowFieldEffect(mapObject);
+}
+
+bool8 sub_8062BFC(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062BD0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_SOUTH, 0, 1);
+ return sub_8062BFC(mapObject, sprite);
+}
+
+bool8 sub_8062BFC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062C54(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062C28(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_NORTH, 0, 1);
+ return sub_8062C54(mapObject, sprite);
+}
+
+bool8 sub_8062C54(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062CAC(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062C80(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_WEST, 0, 1);
+ return sub_8062CAC(mapObject, sprite);
+}
+
+bool8 sub_8062CAC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062D04(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062CD8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_EAST, 0, 1);
+ return sub_8062D04(mapObject, sprite);
+}
+
+bool8 sub_8062D04(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062D5C(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062D30(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_SOUTH, 1, 1);
+ return sub_8062D5C(mapObject, sprite);
+}
+
+bool8 sub_8062D5C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062DB4(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062D88(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_NORTH, 1, 1);
+ return sub_8062DB4(mapObject, sprite);
+}
+
+bool8 sub_8062DB4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062E0C(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062DE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_WEST, 1, 1);
+ return sub_8062E0C(mapObject, sprite);
+}
+
+bool8 sub_8062E0C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062E64(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062E38(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_EAST, 1, 1);
+ return sub_8062E64(mapObject, sprite);
+}
+
+bool8 sub_8062E64(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062EBC(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062E90(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_SOUTH, 2, 0);
+ return sub_8062EBC(mapObject, sprite);
+}
+
+bool8 sub_8062EBC(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062F14(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062EE8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_NORTH, 2, 0);
+ return sub_8062F14(mapObject, sprite);
+}
+
+bool8 sub_8062F14(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062F6C(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062F40(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_WEST, 2, 0);
+ return sub_8062F6C(mapObject, sprite);
+}
+
+bool8 sub_8062F6C(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062FC4(struct MapObject *, struct Sprite *);
+
+bool8 sub_8062F98(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8062B8C(mapObject, sprite, DIR_EAST, 2, 0);
+ return sub_8062FC4(mapObject, sprite);
+}
+
+bool8 sub_8062FC4(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (sub_8061328(mapObject, sprite))
+ {
+ mapObject->mapobj_bit_22 = 0;
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8062FF0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_SOUTH, sub_805FDD8(DIR_SOUTH), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8063028(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_NORTH, sub_805FDD8(DIR_NORTH), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8063060(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_WEST, sub_805FDD8(DIR_WEST), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+bool8 sub_8063098(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80616CC(mapObject, sprite, DIR_EAST, sub_805FDD8(DIR_EAST), 8);
+ return sub_8061714(mapObject, sprite);
+}
+
+void sub_80630D0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
+{
+ sub_8060D20(mapObject, sprite, direction, a3);
+ StartSpriteAnim(sprite, sub_805FD98(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(sprite, 0);
+}
+
+bool8 sub_8063128(struct MapObject *, struct Sprite *);
+
+bool8 sub_8063108(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80630D0(mapObject, sprite, DIR_SOUTH, 1);
+ return sub_8063128(mapObject, sprite);
+}
+
+bool8 sub_8063128(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8063168(struct MapObject *, struct Sprite *);
+
+bool8 sub_8063148(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80630D0(mapObject, sprite, DIR_NORTH, 1);
+ return sub_8063168(mapObject, sprite);
+}
+
+bool8 sub_8063168(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80631A8(struct MapObject *, struct Sprite *);
+
+bool8 sub_8063188(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80630D0(mapObject, sprite, DIR_WEST, 1);
+ return sub_80631A8(mapObject, sprite);
+}
+
+bool8 sub_80631A8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80631E8(struct MapObject *, struct Sprite *);
+
+bool8 sub_80631C8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80630D0(mapObject, sprite, DIR_EAST, 1);
+ return sub_80631E8(mapObject, sprite);
+}
+
+bool8 sub_80631E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8063208(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
+{
+ sub_8060D20(mapObject, sprite, direction, a3);
+ sub_805FE28(mapObject, sprite, sub_805FDD8(mapObject->mapobj_unk_18));
+}
+
+bool8 sub_8063258(struct MapObject *, struct Sprite *);
+
+bool8 sub_8063238(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063208(mapObject, sprite, DIR_SOUTH, 1);
+ return sub_8063258(mapObject, sprite);
+}
+
+bool8 sub_8063258(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8063298(struct MapObject *, struct Sprite *);
+
+bool8 sub_8063278(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063208(mapObject, sprite, DIR_NORTH, 1);
+ return sub_8063298(mapObject, sprite);
+}
+
+bool8 sub_8063298(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80632D8(struct MapObject *, struct Sprite *);
+
+bool8 sub_80632B8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063208(mapObject, sprite, DIR_WEST, 1);
+ return sub_80632D8(mapObject, sprite);
+}
+
+bool8 sub_80632D8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8063318(struct MapObject *, struct Sprite *);
+
+bool8 sub_80632F8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063208(mapObject, sprite, DIR_EAST, 1);
+ return sub_8063318(mapObject, sprite);
+}
+
+bool8 sub_8063318(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+void sub_8063338(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3)
+{
+ sub_8060D20(mapObject, sprite, direction, a3);
+ StartSpriteAnim(sprite, sub_805FDB8(mapObject->mapobj_unk_18));
+ SeekSpriteAnim(sprite, 0);
+}
+
+bool8 sub_8063390(struct MapObject *, struct Sprite *);
+
+bool8 sub_8063370(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063338(mapObject, sprite, DIR_SOUTH, 1);
+ return sub_8063390(mapObject, sprite);
+}
+
+bool8 sub_8063390(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_80633D0(struct MapObject *, struct Sprite *);
+
+bool8 sub_80633B0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063338(mapObject, sprite, DIR_NORTH, 1);
+ return sub_80633D0(mapObject, sprite);
+}
+
+bool8 sub_80633D0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8063410(struct MapObject *, struct Sprite *);
+
+bool8 sub_80633F0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063338(mapObject, sprite, DIR_WEST, 1);
+ return sub_8063410(mapObject, sprite);
+}
+
+bool8 sub_8063410(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8063450(struct MapObject *, struct Sprite *);
+
+bool8 sub_8063430(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_8063338(mapObject, sprite, DIR_EAST, 1);
+ return sub_8063450(mapObject, sprite);
+}
+
+bool8 sub_8063450(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (npc_obj_ministep_stop_on_arrival(mapObject, sprite))
+ {
+ sprite->data2 = 2;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+bool8 sub_8063470(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ return TRUE;
+}
+
+bool8 sub_8063474(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->animPaused = 1;
+ return TRUE;
+}
+
+void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->mapobj_bit_10)
+ {
+ sprite->animPaused = 1;
+ }
+}
+
+void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (mapObject->mapobj_bit_11)
+ {
+ sprite->animPaused = 0;
+ mapObject->mapobj_bit_10 = 0;
+ mapObject->mapobj_bit_11 = 0;
+ }
+}
+
+void sub_80634E8(struct MapObject *, struct Sprite *);
+void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
+
+void sub_80634D0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sub_80634E8(mapObject, sprite);
+ npc_update_obj_anim_flag(mapObject, sprite);
+}
+
+#ifdef NONMATCHING
+void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+ s16 x2;
+ s16 y2;
+ const struct MapObjectGraphicsInfo *graphicsInfo;
+ mapObject->mapobj_bit_14 = 0;
+ graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId);
+ if (sprite->coordOffsetEnabled)
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
+ } else
+ {
+ x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
+ y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
+ }
+ x2 = graphicsInfo->width + x; // offending line
+ y2 = graphicsInfo->height + y; // similarly offending line
+ if ((s16)x >= 0x100 || x2 < -0x10)
+ {
+ mapObject->mapobj_bit_14 = 1;
+ }
+ if ((s16)y >= 0xB0 || y2 < -0x10)
+ {
+ mapObject->mapobj_bit_14 = 1;
+ }
+}
+#else
+__attribute__((naked))
+void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite) {
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ adds r5, r0, 0\n\
+ adds r4, r1, 0\n\
+ ldrb r1, [r5, 0x1]\n\
+ movs r0, 0x41\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ strb r0, [r5, 0x1]\n\
+ ldrb r0, [r5, 0x5]\n\
+ bl GetFieldObjectGraphicsInfo\n\
+ adds r6, r0, 0\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x3E\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0806354C\n\
+ ldrh r1, [r4, 0x24]\n\
+ ldrh r0, [r4, 0x20]\n\
+ adds r1, r0\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x28\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ ldr r2, _08063544 @ =gSpriteCoordOffsetX\n\
+ adds r0, r1\n\
+ ldrh r2, [r2]\n\
+ adds r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r3, r0, 16\n\
+ ldrh r1, [r4, 0x26]\n\
+ ldrh r0, [r4, 0x22]\n\
+ adds r1, r0\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x29\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ ldr r2, _08063548 @ =gSpriteCoordOffsetY\n\
+ adds r0, r1\n\
+ ldrh r2, [r2]\n\
+ adds r0, r2\n\
+ b _08063574\n\
+ .align 2, 0\n\
+_08063544: .4byte gSpriteCoordOffsetX\n\
+_08063548: .4byte gSpriteCoordOffsetY\n\
+_0806354C:\n\
+ ldrh r1, [r4, 0x24]\n\
+ ldrh r0, [r4, 0x20]\n\
+ adds r1, r0\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x28\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r3, r0, 16\n\
+ ldrh r1, [r4, 0x26]\n\
+ ldrh r0, [r4, 0x22]\n\
+ adds r1, r0\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x29\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+ adds r0, r1\n\
+_08063574:\n\
+ lsls r0, 16\n\
+ lsrs r2, r0, 16\n\
+ ldrh r0, [r6, 0x8]\n\
+ adds r0, r3\n\
+ lsls r0, 16\n\
+ lsrs r1, r0, 16\n\
+ ldrh r0, [r6, 0xA]\n\
+ adds r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ lsls r0, r3, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0xFF\n\
+ bgt _0806359C\n\
+ lsls r0, r1, 16\n\
+ asrs r0, 16\n\
+ movs r1, 0x10\n\
+ negs r1, r1\n\
+ cmp r0, r1\n\
+ bge _080635A4\n\
+_0806359C:\n\
+ ldrb r0, [r5, 0x1]\n\
+ movs r1, 0x40\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x1]\n\
+_080635A4:\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0xAF\n\
+ bgt _080635B8\n\
+ lsls r0, r4, 16\n\
+ asrs r0, 16\n\
+ movs r1, 0x10\n\
+ negs r1, r1\n\
+ cmp r0, r1\n\
+ bge _080635C0\n\
+_080635B8:\n\
+ ldrb r0, [r5, 0x1]\n\
+ movs r1, 0x40\n\
+ orrs r0, r1\n\
+ strb r0, [r5, 0x1]\n\
+_080635C0:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+.syntax divided\n");
+}
+#endif
+
+void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ sprite->invisible = 0;
+ if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14)
+ {
+ sprite->invisible = 1;
+ }
+}