diff options
Diffstat (limited to 'src/field_map_obj.c')
-rw-r--r-- | src/field_map_obj.c | 5227 |
1 files changed, 5208 insertions, 19 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c index f7e09aacf..eaad98cb0 100644 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -1,30 +1,40 @@ #include "global.h" #include "field_map_obj.h" +#include "field_map_obj_helpers.h" +#include "fieldmap.h" #include "asm.h" #include "berry.h" #include "event_data.h" #include "field_player_avatar.h" +#include "field_effect.h" +#include "field_ground_effect.h" #include "palette.h" #include "rom4.h" +#include "rng.h" #include "sprite.h" +#include "field_camera.h" +#include "metatile_behavior.h" +#include "map_constants.h" +#include "trainer_see.h" +#include "field_effect_helpers.h" extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36]; + extern void strange_npc_table_clear(void); extern void ClearPlayerAvatarInfo(void); extern void npc_load_two_palettes__no_record(u16, u8); extern void npc_load_two_palettes__and_record(u16, u8); extern void sub_8060388(s16, s16, s16 *, s16 *); -extern void sub_80634D0(); +void sub_80634D0(struct MapObject *, struct Sprite *); extern void pal_patch_for_npc(u16, u16); -extern void sub_80603CC(); extern void CameraObjectReset1(void); void sub_805AAB0(void); u8 GetFieldObjectIdByLocalId(u8); u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8); u8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *); -void FieldObjectHandleDynamicGraphicsId(); +void FieldObjectHandleDynamicGraphicsId(struct MapObject *); void RemoveFieldObjectInternal(struct MapObject *); u16 GetFieldObjectFlagIdByFieldObjectId(u8); void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *mapObjTemplate, struct SpriteTemplate *sprTemplate, struct SubspriteTable **subspriteTables); @@ -609,7 +619,7 @@ u8 AddPseudoFieldObject(u16 graphicsId, void (*callback)(struct Sprite *), s16 c } extern void sub_8064970(struct Sprite *); -extern void sub_8060470(); +extern void sub_8060470(s16 *, s16 *, s16, s16); extern void InitObjectPriorityByZCoord(); u8 sub_805B410(u8 a, u8 b, s16 c, s16 d, u8 e, u8 f) @@ -1503,47 +1513,5226 @@ u16 npc_paltag_by_palslot(u8 a) return 0x11FF; } -u32 sub_805C8A8(void); +fieldmap_object_null_cb(sub_805C884, sub_805C8A8); +fieldmap_object_cb(sub_805C8AC, sub_805C8D0, gUnknown_08375224); -void sub_805C884(struct Sprite *sprite) +u8 sub_805C8F0(struct MapObject *mapObject, struct Sprite *sprite) { - meta_step(&gMapObjects[sprite->data0], sprite, sub_805C8A8); + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; } -u32 sub_805C8A8(void) +extern void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8); + +u8 sub_805C904(struct MapObject *mapObject, struct Sprite *sprite) { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +extern u8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *); +extern const s16 gUnknown_0837520C[]; +extern const s16 gUnknown_0837521C[]; +extern void sub_8064820(struct Sprite *, s16); + +u8 sub_805C930(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) + { + return 0; + } + sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); + sprite->data1 = 3; + return 1; +} + +extern u8 sub_8064824(struct Sprite *); + +u8 sub_805C96C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) != 0) + { + sprite->data1 = 4; + return 1; + } return 0; } -u32 sub_805C8D0(struct MapObject *, struct Sprite *); +extern u8 sub_805FF20(struct MapObject *, u8); -void sub_805C8AC(struct Sprite *sprite) +u8 sub_805C98C(struct MapObject *mapObject, struct Sprite *sprite) { - meta_step(&gMapObjects[sprite->data0], sprite, sub_805C8D0); + u8 direction; + u8 directions[4]; + memcpy(directions, gUnknown_08375240, 4); + direction = directions[Random() & 3]; + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 5; + if (sub_805FF20(mapObject, direction) != 0) + { + sprite->data1 = 1; + } + return 1; } -extern u8 (*const gUnknown_08375224[])(); +u8 sub_805C9D8(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 6; + return 1; +} -u32 sub_805C8D0(struct MapObject *mapObject, struct Sprite *sprite) +u8 sub_805CA08(struct MapObject *mapObject, struct Sprite *sprite) { - return gUnknown_08375224[sprite->data1](mapObject, sprite); + if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) + { + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 1; + } + return 0; } -void npc_reset(); +u8 FieldObjectIsTrainerAndCloseToPlayer(struct MapObject *mapObject) +{ + s16 x; + s16 y; + s16 objx; + s16 objy; + s16 minx; + s16 maxx; + s16 miny; + s16 maxy; + if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH) == 0) + { + return 0; + } + if (mapObject->trainerType != 1 && mapObject->trainerType != 3) + { + return 0; + } + PlayerGetDestCoords(&x, &y); + objx = mapObject->coords2.x; + objy = mapObject->coords2.y; + minx = objx - mapObject->trainerRange_berryTreeId; + miny = objy - mapObject->trainerRange_berryTreeId; + maxx = objx + mapObject->trainerRange_berryTreeId; + maxy = objy + mapObject->trainerRange_berryTreeId; + if (minx > x || maxx < x || miny > y || maxy < y) + { + return 0; + } + return 1; +} -u8 sub_805C8F0(struct MapObject *mapObject, struct Sprite *sprite) +u8 sub_805CAAC(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + if (a2 > a3) + { + dirn = DIR_EAST; + if (a0 < 0) + { + dirn = DIR_WEST; + } + } + else + { + dirn = DIR_SOUTH; + if (a1 < 0) + { + dirn = DIR_NORTH; + } + } + return dirn; +} + +u8 sub_805CADC(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = DIR_SOUTH; + if (a1 < 0) + { + dirn = DIR_NORTH; + } + return dirn; +} + +u8 sub_805CAEC(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = DIR_EAST; + if (a0 < 0) + { + dirn = DIR_WEST; + } + return dirn; +} + +u8 sub_805CB00(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_SOUTH) + { + dirn = sub_805CAEC(a0, a1, a2, a3); + if (dirn == DIR_EAST) + { + dirn = DIR_NORTH; + } + } + else if (dirn == DIR_EAST) + { + dirn = sub_805CADC(a0, a1, a2, a3); + if (dirn == DIR_SOUTH) + { + dirn = DIR_NORTH; + } + } + return dirn; +} + +u8 sub_805CB5C(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_SOUTH) + { + dirn = sub_805CAEC(a0, a1, a2, a3); + if (dirn == DIR_WEST) + { + dirn = DIR_NORTH; + } + } + else if (dirn == DIR_WEST) + { + dirn = sub_805CADC(a0, a1, a2, a3); + if (dirn == DIR_SOUTH) + { + dirn = DIR_NORTH; + } + } + return dirn; +} + +u8 sub_805CBB8(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_NORTH) + { + dirn = sub_805CAEC(a0, a1, a2, a3); + if (dirn == DIR_EAST) + { + dirn = DIR_SOUTH; + } + } + else if (dirn == DIR_EAST) + { + dirn = sub_805CADC(a0, a1, a2, a3); + if (dirn == DIR_NORTH) + { + dirn = DIR_SOUTH; + } + } + return dirn; +} + +u8 sub_805CC14(s16 a0, s16 a1, s16 a2, s16 a3) { + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_NORTH) + { + dirn = sub_805CAEC(a0, a1, a2, a3); + if (dirn == DIR_WEST) + { + dirn = DIR_SOUTH; + } + } + else if (dirn == DIR_WEST) + { + dirn = sub_805CADC(a0, a1, a2, a3); + if (dirn == DIR_NORTH) + { + dirn = DIR_SOUTH; + } + } + return dirn; +} + +u8 sub_805CC70(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_EAST) + { + dirn = sub_805CADC(a0, a1, a2, a3); + } + return dirn; +} + +u8 sub_805CCAC(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_WEST) + { + dirn = sub_805CADC(a0, a1, a2, a3); + } + return dirn; +} + +u8 sub_805CCE8(s16 a0, s16 a1, s16 a2, s16 a3) +{ + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_SOUTH) + { + dirn = sub_805CAEC(a0, a1, a2, a3); + } + return dirn; +} + +u8 sub_805CD24(s16 a0, s16 a1, s16 a2, s16 a3) { - npc_reset(mapObject); + u8 dirn; + dirn = sub_805CAAC(a0, a1, a2, a3); + if (dirn == DIR_NORTH) + { + dirn = sub_805CAEC(a0, a1, a2, a3); + } + return dirn; +} + +u8 sub_805CD60(struct MapObject *mapObject, u8 a1) +{ + s16 x; + s16 y; + s16 x2; + s16 y2; + if (!FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + return 0; + } + PlayerGetDestCoords(&x, &y); + x -= mapObject->coords2.x; + y -= mapObject->coords2.y; + x2 = x; + y2 = y; + if (x2 < 0) + { + x2 = -x2; + } + if (y2 < 0) + { + y2 = -y2; + } + return gUnknown_08375244[a1](x, y, x2, y2); +} + +fieldmap_object_cb(sub_805CDE8, sub_805CE0c, gUnknown_08375270); + +u8 sub_805CE2C(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); sprite->data1 = 1; return 1; } -extern void FieldObjectSetRegularAnim(); +u8 sub_805CE40(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} -u8 sub_805C904(struct MapObject *mapObject, struct Sprite *sprite) +u8 sub_805CE6C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) + { + sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805CEB0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805CEE0(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gUnknown_08375240, 4); + direction = sub_805CD60(mapObject, 0); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805CF28, sub_805CF4C, gUnknown_08375284); + +u8 sub_805CF6C(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805CF80(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805CFAC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) + { + return 0; + } + sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); + sprite->data1 = 3; + return 1; +} + +u8 sub_805CFE8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) != 0) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805D008(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_083752A0, 2); + direction = directions[Random() & 1]; + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 5; + if (sub_805FF20(mapObject, direction) != 0) + { + sprite->data1 = 1; + } + return 1; +} + +u8 sub_805D054(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 6; + return 1; +} + +u8 sub_805D084(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) + { + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 1; + } + return 0; +} + +fieldmap_object_cb(sub_805D0AC, sub_805D0D0, gUnknown_083752A4); + +u8 sub_805D0F0(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805D104(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805D130(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite) == 0) + { + return 0; + } + sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); + sprite->data1 = 3; + return 1; +} + +u8 sub_805D16C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) != 0) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805D18C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_083752C0, 2); + direction = directions[Random() & 1]; + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 5; + if (sub_805FF20(mapObject, direction) != 0) + { + sprite->data1 = 1; + } + return 1; +} + +u8 sub_805D1D8(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18)); + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 6; + return 1; +} + +u8 sub_805D208(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) + { + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 1; + } + return 0; +} + +fieldmap_object_cb(sub_805D230, sub_805D254, gUnknown_083752C4); + +u8 sub_805D274(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return 1; +} + +u8 sub_805D2A0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite) != 0) + { + sprite->data1 = 2; + return 1; + } + return 0; +} + +u8 sub_805D2C0(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = 0; + return 0; +} + +u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite); +extern u8 (*const gUnknown_083752D0[])(struct MapObject *mapObject, struct Sprite *sprite); + +void FieldObjectCB_BerryTree(struct Sprite *sprite) +{ + struct MapObject *mapObject; + mapObject = &gMapObjects[sprite->data0]; + if (!(sprite->data7 & 1)) + { + get_berry_tree_graphics(mapObject, sprite); + sprite->data7 |= 1; + } + meta_step(mapObject, sprite, sub_805D314); +} + +u8 sub_805D314(struct MapObject *mapObject, struct Sprite *sprite) +{ + return gUnknown_083752D0[sprite->data1](mapObject, sprite); +} + +extern u32 gUnknown_0202FF84[]; + +u8 do_berry_tree_growth_sparkle_1(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 berryTreeStage; + npc_reset(mapObject, sprite); + mapObject->mapobj_bit_13 = 1; + sprite->invisible = 1; + berryTreeStage = GetStageByBerryTreeId(mapObject->trainerRange_berryTreeId); + if (!berryTreeStage) + { + if (!(sprite->data7 & 4) && sprite->animNum == 4) + { + gUnknown_0202FF84[0] = mapObject->coords2.x; + gUnknown_0202FF84[1] = mapObject->coords2.y; + gUnknown_0202FF84[2] = sprite->subpriority - 1; + gUnknown_0202FF84[3] = sprite->oam.priority; + FieldEffectStart(0x17); + sprite->animNum = 0; + } + return 0; + } + mapObject->mapobj_bit_13 = 0; + sprite->invisible = 0; + berryTreeStage--; + if (sprite->animNum != berryTreeStage) + { + sprite->data1 = 2; + return 1; + } + get_berry_tree_graphics(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, 0x39); + sprite->data1 = 1; + return 1; +} + +u8 sub_805D3EC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sprite->data1 = 0; + return 1; + } + return 0; +} + +u8 do_berry_tree_growth_sparkle_2(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 3; + sprite->data2 = 0; + sprite->data7 |= 2; + gUnknown_0202FF84[0] = mapObject->coords2.x; + gUnknown_0202FF84[1] = mapObject->coords2.y; + gUnknown_0202FF84[2] = sprite->subpriority - 1; + gUnknown_0202FF84[3] = sprite->oam.priority; + FieldEffectStart(0x17); + return 1; +} + +u8 sub_805D458(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->data2++; + mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1); + sprite->animPaused = 1; + if (sprite->data2 > 64) + { + get_berry_tree_graphics(mapObject, sprite); + sprite->data1 = 4; + sprite->data2 = 0; + return 1; + } + return 0; +} + +u8 sub_805D4A8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->data2++; + mapObject->mapobj_bit_13 = ((sprite->data2 & 0x2) >> 1); + sprite->animPaused = 1; + if (sprite->data2 > 64) + { + sprite->data1 = 0; + sprite->data7 &= (-3); + return 1; + } + return 0; +} + +fieldmap_object_cb(sub_805D4F4, sub_805D518, gUnknown_083752E4); + +u8 sub_805D538(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805D54C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805D578(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805D5BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805D5EC(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_083752A0, 2); + direction = sub_805CD60(mapObject, 1); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805D634, sub_805D658, gUnknown_083752F8); + +u8 sub_805D678(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805D68C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805D6B8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837520C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805D6FC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805D72C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_083752C0, 2); + direction = sub_805CD60(mapObject, 2); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805D774, sub_805D798, gUnknown_0837530C); + +u8 sub_805D7B8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805D7CC(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805D7F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805D83C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805D86C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_08375320, 2); + direction = sub_805CD60(mapObject, 3); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805D8B4, sub_805D8D8, gUnknown_08375324); + +u8 sub_805D8F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805D90C(struct MapObject *mapObject, struct Sprite *sprite) { FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); sprite->data1 = 2; return 1; } +u8 sub_805D938(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805D97C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805D9AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_08375338, 2); + direction = sub_805CD60(mapObject, 4); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805D9F4, sub_805DA18, gUnknown_0837533C); + +u8 sub_805DA38(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805DA4C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805DA78(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805DABC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805DAEC(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_08375350, 2); + direction = sub_805CD60(mapObject, 5); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805DB34, sub_805DB58, gUnknown_08375354); + +u8 sub_805DB78(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805DB8C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805DBB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805DBFC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805DC2C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[2]; + memcpy(directions, gUnknown_08375368, 2); + direction = sub_805CD60(mapObject, 6); + if (direction == 0) + { + direction = directions[Random() & 1]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805DC74, sub_805DC98, gUnknown_0837536C); + +u8 sub_805DCB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805DCCC(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805DCF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805DD3C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805DD6C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gUnknown_08375380, 4); + direction = sub_805CD60(mapObject, 7); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805DDB4, sub_805DDD8, gUnknown_08375384); + +u8 sub_805DDF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805DE0C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805DE38(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805DE7C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805DEAC(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gUnknown_08375398, 4); + direction = sub_805CD60(mapObject, 8); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805DEF4, sub_805DF18, gUnknown_0837539C); + +u8 sub_805DF38(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805DF4C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805DF78(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805DFBC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805DFEC(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gUnknown_083753B0, 4); + direction = sub_805CD60(mapObject, 9); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805E034, sub_805E058, gUnknown_083753B4); + +u8 sub_805E078(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805E08C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return 1; +} + +u8 sub_805E0B8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, gUnknown_0837521C[Random() & 3]); + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805E0FC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return 1; + } + return 0; +} + +u8 sub_805E12C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[4]; + memcpy(directions, gUnknown_083753C8, 4); + direction = sub_805CD60(mapObject, 10); + if (direction == 0) + { + direction = directions[Random() & 3]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805E174, sub_805E198, gUnknown_083753CC); + +u8 sub_805E1B8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return 1; +} + +u8 sub_805E1E4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, 0x30); + sprite->data1 = 2; + } + return 0; +} + +u8 sub_805E208(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805E234(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[5]; + memcpy(directions, gUnknown_083753DC, 5); + direction = sub_805CD60(mapObject, 0); + if (direction == 0) + { + direction = directions[mapObject->mapobj_unk_18]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 0; + return 1; +} + +fieldmap_object_cb(sub_805E278, sub_803E29C, gUnknown_083753E4); + +u8 sub_805E2BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return 1; +} + +u8 sub_805E2E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sub_8064820(sprite, 0x30); + sprite->data1 = 2; + } + return 0; +} + +u8 sub_805E30C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064824(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 3; + } + return 0; +} + +u8 sub_805E338(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + u8 directions[5]; + memcpy(directions, gUnknown_083753F4, 5); + direction = sub_805CD60(mapObject, 0); + if (direction == 0) + { + direction = directions[mapObject->mapobj_unk_18]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 0; + return 1; +} + +fieldmap_object_cb(sub_805E37C, sub_805E3A0, gUnknown_083753FC); + +u8 sub_805E3C0(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 sub_805E3D4(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 direction; + direction = gUnknown_0836DC09[mapObject->animPattern]; + if (mapObject->mapobj_unk_21 != 0) + { + direction = GetOppositeDirection(direction); + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 2; + return 1; +} + +u8 sub_805E40C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 v0; + u8 goSpeed0AnimId; + if (mapObject->mapobj_unk_21 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 0; + FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); + } + v0 = sub_805FF20(mapObject, mapObject->placeholder18); + goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); + if (v0 == 1) + { + mapObject->mapobj_unk_21 ++; + FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); + goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); + v0 = sub_805FF20(mapObject, mapObject->placeholder18); + } + if (v0 != 0) + { + goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18); + } + FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId); + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 3; + return 1; +} + +u8 sub_805E4C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 1; + } + return 0; +} + +u8 sub_805E4EC(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return 1; +} + +u8 MoveFieldObjectInNextDirectionInSequence(struct MapObject *mapObject, struct Sprite *sprite, u8 *directionSequence) +{ + u8 v0; + u8 goSpeed0AnimId; + if (mapObject->mapobj_unk_21 == 3 && mapObject->coords1.x == mapObject->coords2.x && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 0; + } + FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]); + goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); + v0 = sub_805FF20(mapObject, mapObject->placeholder18); + if (v0 == 1) + { + mapObject->mapobj_unk_21 ++; + FieldObjectSetDirection(mapObject, directionSequence[mapObject->mapobj_unk_21]); + goSpeed0AnimId = GetGoSpeed0AnimId(mapObject->placeholder18); + v0 = sub_805FF20(mapObject, mapObject->placeholder18); + } + if (v0 != 0) + { + goSpeed0AnimId = GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18); + } + FieldObjectSetRegularAnim(mapObject, sprite, goSpeed0AnimId); + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 2; + return 1; +} + +u8 sub_805E5B4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 1; + } + return 0; +} + +fieldmap_object_cb(sub_805E5DC, sub_805E600, gUnknown_0837540C); + +u8 sub_805E620(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375418, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805E668, sub_805E68C, gUnknown_0837541C); + +u8 sub_805E6AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375428, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805E6F4, sub_805E718, gUnknown_0837542C); + +u8 sub_805E738(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375438, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805E780, sub_805E7A4, gUnknown_0837543C); + +u8 sub_805E7C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375448, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + + + +fieldmap_object_cb(sub_805E80C, sub_805E830, gUnknown_0837544C); + +u8 sub_805E850(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375458, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805E898, sub_805E8BC, gUnknown_0837545C); + +u8 sub_805E8DC(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375468, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805E924, sub_805E948, gUnknown_0837546C); + +u8 sub_805E968(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375240, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805E9B0, sub_805E9D4, gUnknown_08375478); + +u8 sub_805E9F4(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375484, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EA3C, sub_805EA60, gUnknown_08375488); + +u8 sub_805EA80(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375494, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EAC8, sub_805EAEC, gUnknown_08375498); + +u8 sub_805EB0C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_083754A4, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EB54, sub_805EB78, gUnknown_083754A8); + +u8 sub_805EB98(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_083754B4, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EBE0, sub_805EC04, gUnknown_083754B8); + +u8 sub_805EC24(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_083754C4, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EC6C, sub_805EC90, gUnknown_083754C8); + +u8 sub_805ECB0(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_083754D4, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805ECF8, sub_805ED1C, gUnknown_083754D8); + +u8 sub_805ED3C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_083754E4, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805ED84, sub_805EDA8, gUnknown_083754E8); + +u8 sub_805EDC8(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_083754F4, 4); + if (mapObject->mapobj_unk_21 == 1 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 2; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EE10, sub_805EE34, gUnknown_083754F8); + +u8 sub_805EE54(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375504, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EE9C, sub_805EEC0, gUnknown_08375508); + +u8 sub_805EEE0(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375514, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EF28, sub_805EF4C, gUnknown_08375518); + +u8 sub_805EF6C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375524, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805EFB4, sub_805EFD8, gUnknown_08375528); + +u8 sub_805EFF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375534, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805F040, sub_805F064, gUnknown_08375538); + +u8 sub_805F084(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375544, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805F0CC, sub_805F0F0, gUnknown_08375548); + +u8 sub_805F110(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375554, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805F158, sub_805F17C, gUnknown_08375558); + +u8 sub_805F19C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375564, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.y == mapObject->coords2.y) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805F1E4, sub_805F208, gUnknown_08375568); + +u8 sub_805F228(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375574, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +} + +fieldmap_object_cb(sub_805F270, sub_805F294, gUnknown_08375578); + +u8 sub_805F2B4(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[4]; + memcpy(directions, gUnknown_08375584, 4); + if (mapObject->mapobj_unk_21 == 2 && mapObject->coords1.x == mapObject->coords2.x) + { + mapObject->mapobj_unk_21 = 3; + } + return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); +}; + +fieldmap_object_cb(sub_805F2FC, sub_805F320, gUnknown_08375588); + +u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + if (mapObject->mapobj_unk_21 == 0) + { + mapObject->mapobj_unk_21 = player_get_direction_lower_nybble(); + } + sprite->data1 = 1; + return 1; +} + +extern u8 (*const gUnknown_08375594[])(struct MapObject *, struct Sprite *, u8, bool8 (*const)(u8)); + +u8 sub_805F364(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2) + { + return 0; + } + return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), NULL); +} + +u8 sub_805F3C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 1; + } + return 0; +} + +#ifdef NONMATCHING + +u8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) +{ + return 0; +} + +u8 sub_805F3F0(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) +{ + int direction; + direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 2; + return 1; +} + +u8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) +{ + s16 x; + s16 y; + int direction; + direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction)); + if (!npc_block_way(mapObject, x, y, direction) || (a3 != NULL && !a3(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 2; + return 1; +} +#endif + +asm(".section .text_fmocb2_c\n"); + +fieldmap_object_cb(sub_805F8E0, sub_805F904, gUnknown_083755C0); + +u8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2) + { + return 0; + } + return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass); +} + +u8 sub_805F9F8(struct MapObject *, struct Sprite *); + +void FieldObjectCB_TreeDisguise(struct Sprite *sprite) +{ + struct MapObject *mapObject; + mapObject = &gMapObjects[sprite->data0]; + if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0)) + { + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); + mapObject->mapobj_unk_1A = FieldEffectStart(0x1c); + mapObject->mapobj_unk_21 = 1; + sprite->data7 ++; + } + meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8); +} + +u8 sub_805F9F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + return 0; +} + +void FieldObjectCB_MountainDisguise(struct Sprite *sprite) +{ + struct MapObject *mapObject; + mapObject = &gMapObjects[sprite->data0]; + if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && sprite->data7 == 0)) + { + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); + mapObject->mapobj_unk_1A = FieldEffectStart(0x1d); + mapObject->mapobj_unk_21 = 1; + sprite->data7 ++; + } + meta_step(&gMapObjects[sprite->data0], sprite, sub_805F9F8); +} + +u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite); +extern u8 (*const gUnknown_083755CC[])(struct MapObject *, struct Sprite *); + +void FieldObjectCB_Hidden1(struct Sprite *sprite) +{ + if (sprite->data7 == 0) + { + gMapObjects[sprite->data0].mapobj_bit_26 = 1; + sprite->subspriteMode = 2; + sprite->oam.priority = 3; + sprite->data7 ++; + } + meta_step(&gMapObjects[sprite->data0], sprite, sub_805FAD8); +} + +u8 sub_805FAD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + return gUnknown_083755CC[sprite->data1](mapObject, sprite); +} + +u8 sub_805FAF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + return 0; +} + +u8 sub_805FB04(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sprite->data1 = 0; + } + return 0; +} + +fieldmap_object_cb(sub_805FB20, sub_805FB44, gUnknown_083755D0); + +u8 sub_805FB64(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay16AnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805FB90, sub_805FBB4, gUnknown_083755D8); + +u8 sub_805FBD4(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay8AnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805FC00, sub_805FC24, gUnknown_083755E0); + +u8 sub_805FC44(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetStepInPlaceDelay4AnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 1; + return 1; +} + +fieldmap_object_cb(sub_805FC70, sub_805FC94, gUnknown_083755E8); + +u8 sub_805FCB4(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + mapObject->mapobj_bit_13 = 1; + sprite->data1 = 1; + return 1; +} + +u8 sub_805FCE8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + sprite->data1 = 2; + return 1; + } + return 0; +} + +u8 sub_805FD08(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = 0; + return 0; +} + +void sub_805FC70(struct Sprite *sprite); + +void npc_reset(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_1 = 0; + mapObject->mapobj_bit_6 = 0; + mapObject->mapobj_bit_7 = 0; + mapObject->mapobj_unk_1C = 0xff; + sprite->data1 = 0; +} + +extern const u8 gUnknown_083755F4[9]; +extern const u8 gUnknown_083755FD[9]; +extern const u8 gUnknown_08375606[9]; +extern const u8 gUnknown_0837560F[9]; +extern const u8 gUnknown_08375618[9]; +extern const u8 gUnknown_08375621[9]; +extern const u8 gUnknown_0837562A[9]; +extern const u8 gUnknown_08375633[9]; +extern const u8 gUnknown_0837563C[9]; +extern const u8 gUnknown_08375645[9]; +extern const u8 gUnknown_0837564E[9]; +extern const u8 gUnknown_08375657[9]; +extern const u8 gUnknown_08375660[9]; +extern const u8 gUnknown_08375669[9]; +extern const u8 gUnknown_08375672[9]; + +u8 FieldObjectDirectionToImageAnimId(u8 direction) +{ + return gUnknown_083755F4[direction]; +} + +u8 get_go_image_anim_num(u8 direction) +{ + return gUnknown_083755FD[direction]; +} + +u8 get_go_fast_image_anim_num(u8 direction) +{ + return gUnknown_08375606[direction]; +} + +u8 get_go_faster_image_anim_num(u8 direction) +{ + return gUnknown_0837560F[direction]; +} + +u8 sub_805FD78(u8 direction) +{ + return gUnknown_08375618[direction]; +} + +u8 sub_805FD88(u8 direction) +{ + return gUnknown_08375621[direction]; +} + +u8 sub_805FD98(u8 direction) +{ + return gUnknown_0837562A[direction]; +} + +u8 unref_sub_805FDA8(u8 direction) +{ + return gUnknown_08375633[direction]; +} + +u8 sub_805FDB8(u8 direction) +{ + return gUnknown_0837563C[direction]; +} + +u8 sub_805FDC8(u8 direction) +{ + return gUnknown_08375645[direction]; +} + +u8 sub_805FDD8(u8 direction) +{ + return gUnknown_0837564E[direction]; +} + +u8 sub_805FDE8(u8 direction) +{ + return gUnknown_08375657[direction]; +} + +u8 sub_805FDF8(u8 direction) +{ + return gUnknown_08375660[direction]; +} + +u8 sub_805FE08(u8 direction) +{ + return gUnknown_08375669[direction]; +} + +u8 get_run_image_anim_num(u8 direction) +{ + return gUnknown_08375672[direction]; +} + +void sub_805FE28(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum) +{ + if (!mapObject->mapobj_bit_12) + { + sprite->animNum = animNum; + if (sprite->animCmdIndex == 1) + { + sprite->animCmdIndex = 2; + } else if (sprite->animCmdIndex == 3) + { + sprite->animCmdIndex = 0; + } + SeekSpriteAnim(sprite, sprite->animCmdIndex); + } +} + +void sub_805FE64(struct MapObject *mapObject, struct Sprite *sprite, u8 animNum) +{ + u8 animCmdIndex; + if (!mapObject->mapobj_bit_12) + { + sprite->animNum = animNum; + animCmdIndex = 3; + if (sprite->animCmdIndex < 2) + { + animCmdIndex = 1; + } + SeekSpriteAnim(sprite, animCmdIndex); + } +} + +u8 sub_805FE90(s16 a0, s16 a1, s16 a2, s16 a3) +{ + if (a0 > a2) + { + return DIR_WEST; + } else if (a0 < a2) + { + return DIR_EAST; + } else if (a1 > a3) + { + return DIR_NORTH; + } else + { + return DIR_SOUTH; + } +} + +void npc_set_running_behaviour_etc(struct MapObject *mapObject, u8 animPattern) +{ + mapObject->animPattern = animPattern; + mapObject->mapobj_unk_21 = 0; + mapObject->animId = 0; + gSprites[mapObject->spriteId].callback = gUnknown_0836DA88[animPattern]; + gSprites[mapObject->spriteId].data1 = 0; +} + +u8 npc_running_behaviour_by_direction(u8 direction) +{ + return gUnknown_0837567B[direction]; +} + +u8 sub_805FF20(struct MapObject *mapObject, u8 direction) +{ + s16 x; + s16 y; + x = mapObject->coords2.x; + y = mapObject->coords2.y; + MoveCoords(direction, &x, &y); + return npc_block_way(mapObject, x, y, direction); +} + +bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y); +bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y); +bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction); + +u8 npc_block_way(struct MapObject *mapObject, s16 x, s16 y, u8 direction) +{ + if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y)) + { + return 1; + } + if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction)) + { + return 2; + } else if (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction)) + { + return 2; + } + if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) + { + return 3; + } + if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) + { + return 4; + } + return 0; +} + +u8 sub_8060024(struct MapObject *mapObject, s16 x, s16 y, u8 direction) +{ + u8 flags; + flags = 0; + if (IsCoordOutsideFieldObjectMovementRect((struct MapObject2 *)mapObject, x, y)) + { + flags |= 1; + } + if (MapGridIsImpassableAt(x, y) || GetMapBorderIdAt(x, y) == -1 || IsMetatileDirectionallyImpassable(mapObject, x, y, direction) || (mapObject->mapobj_bit_15 && !CanCameraMoveInDirection(direction))) + { + flags |= 2; + } + if (IsZCoordMismatchAt(mapObject->mapobj_unk_0B_0, x, y)) + { + flags |= 4; + } + if (CheckForCollisionBetweenFieldObjects(mapObject, x, y)) + { + flags |= 8; + } + return flags; +} + +bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject2 *mapObject, s16 x, s16 y) +{ + s16 minv; + s16 maxv; + if (mapObject->mapobj_unk_19 != 0) + { + minv = mapObject->coords1.x - (mapObject->mapobj_unk_19); + maxv = mapObject->coords1.x + (mapObject->mapobj_unk_19); + if (minv > x || maxv < x) + { + return 1; + } + } + if (mapObject->mapobj_unk_19b != 0) + { + minv = mapObject->coords1.y - (mapObject->mapobj_unk_19b); + maxv = mapObject->coords1.y + (mapObject->mapobj_unk_19b); + if (minv > y || maxv < y) + { + return 1; + } + } + return 0; +} + +bool8 IsMetatileDirectionallyImpassable(struct MapObject *mapObject, s16 x, s16 y, u8 direction) +{ + if (gUnknown_08375684[direction - 1](mapObject->mapobj_unk_1E) || gUnknown_08375694[direction - 1](MapGridGetMetatileBehaviorAt(x, y))) + { + return 1; + } + return 0; +} + +bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *mapObject, s16 x, s16 y) +{ + struct MapObject *mapObject2; + u8 i; + for (i=0; i<16; i++) + { + mapObject2 = &gMapObjects[i]; + if (mapObject2->active && mapObject2 != mapObject) + { + if ((mapObject2->coords2.x != x || mapObject2->coords2.y != y) && (mapObject2->coords3.x != x || mapObject2->coords3.y != y)) + { + continue; + } + if (AreZCoordsCompatible(mapObject->mapobj_unk_0B_0, mapObject2->mapobj_unk_0B_0)) + { + return 1; + } + } + } + return 0; +} + +bool8 sub_8060234(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + if (gSprites[gMapObjects[mapObjectId].spriteId].data7 & 2) + { + return 1; + } + } + return 0; +} + +void sub_8060288(u8 localId, u8 mapNum, u8 mapGroup) +{ + u8 mapObjectId; + if (!TryGetFieldObjectIdByLocalIdAndMap(localId, mapNum, mapGroup, &mapObjectId)) + { + gSprites[gMapObjects[mapObjectId].spriteId].data7 |= 4; + } +} + +void MoveCoords(u8 direction, s16 *x, s16 *y) +{ + *x += gDirectionToVector[direction].x; + *y += gDirectionToVector[direction].y; +} + +void unref_sub_80602F8(u8 direction, s16 *x, s16 *y) +{ + *x += gDirectionToVector[direction].x << 4; + *y += gDirectionToVector[direction].y << 4; +} + +void sub_8060320(u8 direction, s16 *x, s16 *y, s16 deltaX, s16 deltaY) +{ + if (gDirectionToVector[direction].x > 0) + { + *x += deltaX; + } + if (gDirectionToVector[direction].x < 0) + { + *x -= deltaX; + } + if (gDirectionToVector[direction].y > 0) + { + *y += deltaY; + } + if (gDirectionToVector[direction].y < 0) + { + *y -= deltaY; + } +} + +void sub_8060388(s16 x1, s16 y1, s16 *x2, s16 *y2) +{ + *x2 = (x1 - gSaveBlock1.pos.x) << 4; + *y2 = (y1 - gSaveBlock1.pos.y) << 4; + *x2 -= gUnknown_0300489C; + *y2 -= gUnknown_03004898; +} + +void sub_80603CC(s16 x1, s16 y1, s16 *x2, s16 *y2) +{ + s16 x3; + s16 y3; + x3 = -gUnknown_0300489C - gUnknown_03004880.unk10; + y3 = -gUnknown_03004898 - gUnknown_03004880.unk14; + if (gUnknown_03004880.unk10 > 0) + { + x3 += 0x10; + } + if (gUnknown_03004880.unk10 < 0) + { + x3 -= 0x10; + } + if (gUnknown_03004880.unk14 > 0) + { + y3 += 0x10; + } + if (gUnknown_03004880.unk14 < 0) + { + y3 -= 0x10; + } + *x2 = ((x1 - gSaveBlock1.pos.x) << 4) + x3; + *y2 = ((y1 - gSaveBlock1.pos.y) << 4) + y3; +} + +void sub_8060470(s16 *x, s16 *y, s16 dx, s16 dy) +{ + sub_80603CC(*x, *y, x, y); + *x += dx; + *y += dy; +} + +void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y) +{ + *x = 0; + *y = 0; + if (gUnknown_03004880.unk10 > 0) + { + (*x)++; + } + if (gUnknown_03004880.unk10 < 0) + { + (*x)--; + } + if (gUnknown_03004880.unk14 > 0) + { + (*y)++; + } + if (gUnknown_03004880.unk14 < 0) + { + (*y)--; + } +} + +void FieldObjectMoveDestCoords(struct MapObject *mapObject, u8 direction, s16 *x, s16 *y) +{ + *x = mapObject->coords2.x; + *y = mapObject->coords2.y; + MoveCoords(direction, x, y); +} + +bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_1 || mapObject->mapobj_bit_6) + { + return TRUE; + } + return FALSE; +} + +bool8 FieldObjectIsSpecialAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6 && mapObject->mapobj_unk_1C != 0xff) + { + return TRUE; + } + return FALSE; +} + +bool8 FieldObjectSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) +{ + if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(mapObject)) + { + return TRUE; + } + UnfreezeMapObject(mapObject); + mapObject->mapobj_unk_1C = specialAnimId; + mapObject->mapobj_bit_6 = 1; + mapObject->mapobj_bit_7 = 0; + gSprites[mapObject->spriteId].data2 = 0; + return FALSE; +} + +void FieldObjectForceSetSpecialAnim(struct MapObject *mapObject, u8 specialAnimId) +{ + FieldObjectClearAnimIfSpecialAnimActive(mapObject); + FieldObjectSetSpecialAnim(mapObject, specialAnimId); +} + +void FieldObjectClearAnimIfSpecialAnimActive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6) + { + FieldObjectClearAnim(mapObject); + } +} + +void FieldObjectClearAnim(struct MapObject *mapObject) +{ + mapObject->mapobj_unk_1C = 0xFF; + mapObject->mapobj_bit_6 = 0; + mapObject->mapobj_bit_7 = 0; + gSprites[mapObject->spriteId].data1 = 0; + gSprites[mapObject->spriteId].data2 = 0; +} + +bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6) + return mapObject->mapobj_bit_7; + return 0x10; +} + +bool8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *mapObject) +{ + u8 specialAnimStatus; + specialAnimStatus = FieldObjectCheckIfSpecialAnimFinishedOrInactive(mapObject); + if (specialAnimStatus != 0 && specialAnimStatus != 0x10) + { + FieldObjectClearAnimIfSpecialAnimActive(mapObject); + } + return specialAnimStatus; +} + +u8 FieldObjectGetSpecialAnim(struct MapObject *mapObject) +{ + if (mapObject->mapobj_bit_6) + { + return mapObject->mapobj_unk_1C; + } + return 0xFF; +} + +extern void DoGroundEffects_OnSpawn(struct MapObject *mapObject, struct Sprite *sprite); +extern void DoGroundEffects_OnBeginStep(struct MapObject *mapObject, struct Sprite *sprite); +extern void DoGroundEffects_OnFinishStep(struct MapObject *mapObject, struct Sprite *sprite); +void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite); +void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite); +void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite); +void FieldObjectUpdateSubpriority(struct MapObject *mapObject, struct Sprite *sprite); + +void meta_step(struct MapObject *mapObject, struct Sprite *sprite, u8 (*callback)(struct MapObject *, struct Sprite *)) +{ + DoGroundEffects_OnSpawn(mapObject, sprite); + sub_80634A0(mapObject, sprite); + if (FieldObjectIsSpecialAnimActive(mapObject)) + { + FieldObjectExecSpecialAnim(mapObject, sprite); + } else + { + if (!mapObject->mapobj_bit_8) + { + while (callback(mapObject, sprite)); + } + } + DoGroundEffects_OnBeginStep(mapObject, sprite); + DoGroundEffects_OnFinishStep(mapObject, sprite); + npc_obj_transfer_image_anim_pause_flag(mapObject, sprite); + sub_80634D0(mapObject, sprite); + FieldObjectUpdateSubpriority(mapObject, sprite); +} + + +extern const u8 gUnknown_083756C8[5]; + +u8 GetFaceDirectionAnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756C8, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756CD[5]; + +u8 GetSimpleGoAnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756CD, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756D2[5]; + +u8 GetGoSpeed0AnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756D2, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756D7[5]; + +u8 sub_8060744(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756D7, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756DC[5]; + +u8 d2s_08064034(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756DC, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756E1[5]; + +u8 sub_806079C(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756E1, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756E6[5]; + +u8 sub_80607C8(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756E6, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756EB[5]; + +u8 sub_80607F4(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756EB, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756F0[5]; + +u8 GetJumpLedgeAnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756F0, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756F5[5]; + +u8 sub_806084C(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756F5, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756FA[5]; + +u8 sub_8060878(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756FA, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_083756FF[5]; + +u8 sub_80608A4(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_083756FF, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375704[5]; + +u8 sub_80608D0(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375704, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375709[5]; + +u8 GetStepInPlaceDelay32AnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375709, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_0837570E[5]; + +u8 GetStepInPlaceDelay16AnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_0837570E, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375713[5]; + +u8 GetStepInPlaceDelay8AnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375713, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375718[5]; + +u8 GetStepInPlaceDelay4AnimId(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375718, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +u8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction) +{ + return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction))); +} + +extern const u8 gUnknown_0837571D[5]; + +u8 sub_80609D8(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_0837571D, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375722[5]; + +u8 sub_8060A04(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375722, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375727[5]; + +u8 sub_8060A30(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375727, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_0837572C[5]; + +u8 sub_8060A5C(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_0837572C, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375731[5]; + +u8 sub_8060A88(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375731, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375736[5]; + +u8 sub_8060AB4(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375736, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_0837573B[5]; + +u8 sub_8060AE0(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_0837573B, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375740[5]; + +u8 sub_8060B0C(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375740, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_08375745[5]; + +u8 sub_8060B38(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_08375745, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +extern const u8 gUnknown_0837574A[5]; + +u8 sub_8060B64(u8 index) +{ + u8 directions[5]; + memcpy(directions, gUnknown_0837574A, 5); + if (index >= 5) + { + index = 0; + } + return directions[index]; +} + +u8 GetOppositeDirection(u8 direction) +{ + u8 directions[8]; + memcpy(directions, gUnknown_0837574F, 8); + if (direction == 0 || direction > 8) + { + return direction; + } + return directions[direction - 1]; +} + +int zffu_offset_calc(u8 a0, u8 a1) +{ + return gUnknown_08375757[a0 - 1][a1 - 1]; +} + +#ifdef NONMATCHING +int state_to_direction(u8 a0, u8 a1, u8 a2) +{ + int zffuOffset; + asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call."); + if (a1 == 0 || a2 == 0 || a1 > 4 || a2 > 4) + { + return 0; + } + zffuOffset = zffu_offset_calc(a1, a2); + return gUnknown_08375767[a0 - 1][zffuOffset - 1]; +} +#else +__attribute__((naked)) +int state_to_direction(u8 a0, u8 a1, u8 a2) +{ + asm(".syntax unified\n\ + push {r4,lr}\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + adds r0, r1, 0\n\ + lsls r2, 24\n\ + lsrs r2, 24\n\ + cmp r1, 0\n\ + beq _08060BFC\n\ + cmp r2, 0\n\ + beq _08060BFC\n\ + cmp r1, 0x4\n\ + bhi _08060BFC\n\ + cmp r2, 0x4\n\ + bls _08060C00\n\ +_08060BFC:\n\ + movs r0, 0\n\ + b _08060C12\n\ +_08060C00:\n\ + adds r1, r2, 0\n\ + bl zffu_offset_calc\n\ + ldr r2, _08060C18 @ =gUnknown_08375767\n\ + lsls r1, r4, 2\n\ + subs r1, 0x5\n\ + adds r0, r1\n\ + adds r0, r2\n\ + ldrb r0, [r0]\n\ +_08060C12:\n\ + pop {r4}\n\ + pop {r1}\n\ + bx r1\n\ + .align 2, 0\n\ +_08060C18: .4byte gUnknown_08375767\n\ +.syntax divided\n"); +} +#endif + +void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite)) + { + mapObject->mapobj_bit_7 = 1; + } +} + +bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite)) + { + mapObject->mapobj_unk_1C = 0xFF; + sprite->data2 = 0; + return 1; + } + return 0; +} + +void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId) +{ + mapObject->mapobj_unk_1C = animId; + sprite->data2 = 0; +} + +void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + FieldObjectSetDirection(mapObject, direction); + npc_coords_shift_still(mapObject); + sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + sprite->animPaused = 1; + sprite->data2 = 1; +} + +u8 sub_8060CE0(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_SOUTH); + return 1; +} + +u8 sub_8060CF0(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_NORTH); + return 1; +} + +u8 sub_8060D00(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_WEST); + return 1; +} + +u8 sub_8060D10(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, DIR_EAST); + return 1; +} + +void sub_8060D20(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) +{ + s16 x; + s16 y; + x = mapObject->coords2.x; + y = mapObject->coords2.y; + FieldObjectSetDirection(mapObject, direction); + MoveCoords(direction, &x, &y); + npc_coords_shift(mapObject, x, y); + oamt_npc_ministep_reset(sprite, direction, a3); + sprite->animPaused = 0; + mapObject->mapobj_bit_2 = 1; + sprite->data2 = 1; +} + +extern u8 (*const gUnknown_083759C0[5])(u8); + +void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) +{ + u8 (*functions[5])(u8); + memcpy(functions, gUnknown_083759C0, sizeof(gUnknown_083759C0)); + sub_8060D20(mapObject, sprite, direction, a3); + sub_805FE28(mapObject, sprite, functions[a3](mapObject->mapobj_unk_18)); +} + +void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + sub_8060D20(mapObject, sprite, direction, 1); + sub_805FE28(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18)); +} + +bool8 obj_npc_ministep(struct Sprite *); + +bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (obj_npc_ministep(sprite)) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = 1; + sprite->animPaused = 1; + return 1; + } + return 0; +} + +void sub_8060E68(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + s16 x; + s16 y; + x = mapObject->coords2.x; + y = mapObject->coords2.y; + FieldObjectSetDirection(mapObject, direction); + MoveCoords(direction, &x, &y); + npc_coords_shift(mapObject, x, y); + sub_806467C(sprite, direction); + sprite->animPaused = 0; + mapObject->mapobj_bit_2 = 1; + sprite->data2 = 1; +} + +void sub_8060ED8(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + sub_8060E68(mapObject, sprite, direction); + sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); +} + +bool8 an_walk_any_2(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_806468C(sprite)) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = 1; + sprite->animPaused = 1; + return TRUE; + } + return FALSE; +} + +bool8 sub_8060F5C(struct MapObject *, struct Sprite *); + +bool8 sub_8060F3C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8060ED8(mapObject, sprite, DIR_SOUTH); + return sub_8060F5C(mapObject, sprite); +} + +bool8 sub_8060F5C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (an_walk_any_2(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8060F9C(struct MapObject *, struct Sprite *); + +bool8 sub_8060F7C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8060ED8(mapObject, sprite, DIR_NORTH); + return sub_8060F9C(mapObject, sprite); +} + +bool8 sub_8060F9C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (an_walk_any_2(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8060FDC(struct MapObject *, struct Sprite *); + +bool8 sub_8060FBC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8060ED8(mapObject, sprite, DIR_WEST); + return sub_8060FDC(mapObject, sprite); +} + +bool8 sub_8060FDC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (an_walk_any_2(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806101C(struct MapObject *, struct Sprite *); + +bool8 sub_8060FFC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8060ED8(mapObject, sprite, DIR_EAST); + return sub_806101C(mapObject, sprite); +} + +bool8 sub_806101C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (an_walk_any_2(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806105C(struct MapObject *, struct Sprite *); + +bool8 sub_806103C(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 0); + return sub_806105C(mapObject, sprite); +} + +bool8 sub_806105C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806109C(struct MapObject *, struct Sprite *); + +bool8 sub_806107C(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 0); + return sub_806109C(mapObject, sprite); +} + +bool8 sub_806109C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80610DC(struct MapObject *, struct Sprite *); + +bool8 sub_80610BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 0); + return sub_80610DC(mapObject, sprite); +} + +bool8 sub_80610DC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806111C(struct MapObject *, struct Sprite *); + +bool8 sub_80610FC(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 0); + return sub_806111C(mapObject, sprite); +} + +bool8 sub_806111C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +extern const s16 gUnknown_08375A34[3]; +extern const s16 gUnknown_08375A3A[3]; + +void sub_806113C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5) +{ + s16 vSPp4[3]; + s16 x; + s16 y; + memcpy(vSPp4, gUnknown_08375A34, sizeof gUnknown_08375A34); + x = 0; + y = 0; + FieldObjectSetDirection(mapObject, direction); + sub_8060320(direction, &x, &y, vSPp4[a4], vSPp4[a4]); + npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); + sub_80646E4(sprite, direction, a4, a5); + sprite->data2 = 1; + sprite->animPaused = 0; + mapObject->mapobj_bit_2 = 1; + mapObject->mapobj_bit_4 = 1; +} + +void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5) +{ + sub_806113C(mapObject, sprite, direction, a4, a5); + sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + DoShadowFieldEffect(mapObject); +} + +u8 sub_806123C(struct MapObject *mapObject, struct Sprite *sprite, u8 (*const callback)(struct Sprite *)) +{ + s16 vSPp4[3]; + s16 x; + s16 y; + u8 retval; + memcpy(vSPp4, gUnknown_08375A3A, sizeof gUnknown_08375A3A); + retval = callback(sprite); + if (retval == 1 && vSPp4[sprite->data4] != 0) + { + x = 0; + y = 0; + sub_8060320(mapObject->placeholder18, &x, &y, vSPp4[sprite->data4], vSPp4[sprite->data4]); + npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); + mapObject->mapobj_bit_2 = 1; + mapObject->mapobj_bit_4 = 1; + } else if (retval == 0xff) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = 1; + mapObject->mapobj_bit_5 = 1; + sprite->animPaused = 1; + } + return retval; +} + +u8 sub_8061300(struct MapObject *mapObject, struct Sprite *sprite) +{ + return sub_806123C(mapObject, sprite, sub_8064704); +} + +u8 sub_8061314(struct MapObject *mapObject, struct Sprite *sprite) +{ + return sub_806123C(mapObject, sprite, sub_806478C); +} + +bool8 sub_8061328(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061300(mapObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_8061340(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061314(mapObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_8061358(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 retval; + + retval = sub_8061300(mapObject, sprite); + if (retval != 1) + { + if (retval == 0xFF) + { + return TRUE; + } + return FALSE; + } + FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); + sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + return FALSE; +} + +bool8 sub_80613D4(struct MapObject *, struct Sprite *); +bool8 sub_806142C(struct MapObject *, struct Sprite *); +bool8 sub_8061484(struct MapObject *, struct Sprite *); +bool8 sub_80614DC(struct MapObject *, struct Sprite *); + +bool8 sub_80613A8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 2, 0); + return sub_80613D4(mapObject, sprite); +} + +bool8 sub_80613D4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061400(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 2, 0); + return sub_806142C(mapObject, sprite); +} + +bool8 sub_806142C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061458(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 2, 0); + return sub_8061484(mapObject, sprite); +} + +bool8 sub_8061484(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80614B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 2, 0); + return sub_80614DC(mapObject, sprite); +} + +bool8 sub_80614DC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8061508(struct Sprite *sprite, u16 duration) +{ + sprite->data2 = 1; + sprite->data3 = duration; +} + +bool8 sub_8061510(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->data3--; + if (!sprite->data3) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806152C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 1); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_806154C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 2); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_806156C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 4); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_806158C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 8); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_80615AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 16); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite); +bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite); +bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite); +bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80615CC(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 1); + return sub_80615EC(mapObject, sprite); +} + +bool8 sub_80615EC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} +bool8 sub_806160C(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 1); + return sub_806162C(mapObject, sprite); +} + +bool8 sub_806162C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} +bool8 sub_806164C(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 1); + return sub_806166C(mapObject, sprite); +} + +bool8 sub_806166C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} +bool8 sub_806168C(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 1); + return sub_80616AC(mapObject, sprite); +} + +bool8 sub_80616AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_80616CC(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animId, u16 duration) +{ + FieldObjectSetDirection(mapObject, direction); + sub_805FE28(mapObject, sprite, animId); + sprite->animPaused = 0; + sprite->data2 = 1; + sprite->data3 = duration; +} + +bool8 sub_8061714(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->data3--; + if (sprite->data3 == 0) + { + sprite->data2 = 2; + sprite->animPaused = 1; + return TRUE; + } + return FALSE; +} + +bool8 sub_806173C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sprite->data3 & 1) + { + sprite->animDelayCounter++; + } + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061778(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 32); + return sub_806173C(mapObject, sprite); +} + +bool8 sub_80617B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 32); + return sub_806173C(mapObject, sprite); +} + +bool8 sub_80617E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 32); + return sub_806173C(mapObject, sprite); +} + +bool8 sub_8061820(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 32); + return sub_806173C(mapObject, sprite); +} + +bool8 sub_8061858(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_image_anim_num(DIR_SOUTH), 16); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061890(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_image_anim_num(DIR_NORTH), 16); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_80618C8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_WEST, get_go_image_anim_num(DIR_WEST), 16); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061900(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_EAST, get_go_image_anim_num(DIR_EAST), 16); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061938(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_fast_image_anim_num(DIR_SOUTH), 8); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061970(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_fast_image_anim_num(DIR_NORTH), 8); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_80619A8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_WEST, get_go_fast_image_anim_num(DIR_WEST), 8); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_80619E0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_EAST, get_go_fast_image_anim_num(DIR_EAST), 8); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061A18(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_SOUTH, get_go_faster_image_anim_num(DIR_SOUTH), 4); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061A50(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_NORTH, get_go_faster_image_anim_num(DIR_NORTH), 4); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061A88(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_WEST, get_go_faster_image_anim_num(DIR_WEST), 4); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061AC0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_EAST, get_go_faster_image_anim_num(DIR_EAST), 4); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8061B18(struct MapObject *, struct Sprite *); + +bool8 sub_8061AF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 2); + return sub_8061B18(mapObject, sprite); +} + +bool8 sub_8061B18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061B58(struct MapObject *, struct Sprite *); + +bool8 sub_8061B38(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 2); + return sub_8061B58(mapObject, sprite); +} + +bool8 sub_8061B58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061B98(struct MapObject *, struct Sprite *); + +bool8 sub_8061B78(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 2); + return sub_8061B98(mapObject, sprite); +} + +bool8 sub_8061B98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061BD8(struct MapObject *, struct Sprite *); + +bool8 sub_8061BB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 2); + return sub_8061BD8(mapObject, sprite); +} + +bool8 sub_8061BD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061C18(struct MapObject *, struct Sprite *); + +bool8 sub_8061BF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 3); + return sub_8061C18(mapObject, sprite); +} + +bool8 sub_8061C18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061C58(struct MapObject *, struct Sprite *); + +bool8 sub_8061C38(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 3); + return sub_8061C58(mapObject, sprite); +} + +bool8 sub_8061C58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061C98(struct MapObject *, struct Sprite *); + +bool8 sub_8061C78(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 3); + return sub_8061C98(mapObject, sprite); +} + +bool8 sub_8061C98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061CD8(struct MapObject *, struct Sprite *); + +bool8 sub_8061CB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 3); + return sub_8061CD8(mapObject, sprite); +} + +bool8 sub_8061CD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061D18(struct MapObject *, struct Sprite *); + +bool8 sub_8061CF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 4); + return sub_8061D18(mapObject, sprite); +} + +bool8 sub_8061D18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061D58(struct MapObject *, struct Sprite *); + +bool8 sub_8061D38(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 4); + return sub_8061D58(mapObject, sprite); +} + +bool8 sub_8061D58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061D98(struct MapObject *, struct Sprite *); + +bool8 sub_8061D78(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 4); + return sub_8061D98(mapObject, sprite); +} + +bool8 sub_8061D98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061DD8(struct MapObject *, struct Sprite *); + +bool8 sub_8061DB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 4); + return sub_8061DD8(mapObject, sprite); +} + +bool8 sub_8061DD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061E18(struct MapObject *, struct Sprite *); + +bool8 do_run_south_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_SOUTH); + return sub_8061E18(mapObject, sprite); +} + +bool8 sub_8061E18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061E58(struct MapObject *, struct Sprite *); + +bool8 do_run_north_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_NORTH); + return sub_8061E58(mapObject, sprite); +} + +bool8 sub_8061E58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061E98(struct MapObject *, struct Sprite *); + +bool8 do_run_west_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_WEST); + return sub_8061E98(mapObject, sprite); +} + +bool8 sub_8061E98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061ED8(struct MapObject *, struct Sprite *); + +bool8 do_run_east_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_EAST); + return sub_8061ED8(mapObject, sprite); +} + +bool8 sub_8061ED8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum) +{ + obj_anim_image_set_and_seek(sprite, animNum, 0); + FieldObjectSetDirection(mapObject, direction); + sprite->data2 = 1; +} + +bool8 sub_8061F24(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum); + return FALSE; +} + +bool8 sub_8064864(struct Sprite *); + +bool8 sub_8061F3C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064864(sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8061F5C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + sub_806113C(mapObject, sprite, direction, 1, 0); + StartSpriteAnim(sprite, sub_805FD88(direction)); +} + +bool8 sub_8061FB0(struct MapObject *, struct Sprite *); + +bool8 sub_8061F90(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_SOUTH); + return sub_8061FB0(mapObject, sprite); +} + +bool8 sub_8061FB0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061FF8(struct MapObject *, struct Sprite *); + +bool8 sub_8061FD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_NORTH); + return sub_8061FF8(mapObject, sprite); +} + +bool8 sub_8061FF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062040(struct MapObject *, struct Sprite *); + +bool8 sub_8062020(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_WEST); + return sub_8062040(mapObject, sprite); +} + +bool8 sub_8062040(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062088(struct MapObject *, struct Sprite *); + +bool8 sub_8062068(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_EAST); + return sub_8062088(mapObject, sprite); +} + +bool8 sub_8062088(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_80620B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 objectId; + if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId)) + { + an_look_any(mapObject, sprite, sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y)); + } + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_806210C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 objectId; + if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId)) + { + an_look_any(mapObject, sprite, GetOppositeDirection(sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y))); + } + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062170(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_9 = 1; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062180(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_9 = 0; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062190(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 1, 2); + return sub_80621BC(mapObject, sprite); +} + +bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80621E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 1, 2); + return sub_8062214(mapObject, sprite); +} + +bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062240(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 1, 2); + return sub_806226C(mapObject, sprite); +} + +bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062298(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 1, 2); + return sub_80622C4(mapObject, sprite); +} + +bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80622F0(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 0); + return sub_806231C(mapObject, sprite); +} + +bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062348(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 0); + return sub_8062374(mapObject, sprite); +} + +bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80623A0(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 0); + return sub_80623CC(mapObject, sprite); +} + +bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80623F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 0); + return sub_8062424(mapObject, sprite); +} + +bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062450(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 2); + return sub_806247C(mapObject, sprite); +} + +bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80624A8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 2); + return sub_80624D4(mapObject, sprite); +} + +bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062500(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 2); + return sub_806252C(mapObject, sprite); +} + +bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062558(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 2); + return sub_8062584(mapObject, sprite); +} + +bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80625B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + an_look_any(mapObject, sprite, gUnknown_0836DC09[mapObject->animPattern]); + return TRUE; +} + +bool8 sub_80625C8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, 0x14); + return FALSE; +} + +bool8 sub_80625D8(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_25 = 0; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80625E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_25 = 1; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80625F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_12 = 1; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062608(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_12 = GetFieldObjectGraphicsInfo(mapObject->graphicsId)->inanimate; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062634(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 = 1; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062644(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 = 0; + sprite->data2 = 1; + return TRUE; +} + +bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); + FieldEffectStart(0x0); + sprite->data2 = 1; + return TRUE; +} + +bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); + FieldEffectStart(0x21); + sprite->data2 = 1; + return TRUE; +} + +bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]); + FieldEffectStart(0x2e); + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062704(struct MapObject *, struct Sprite *); + +bool8 sub_80626C0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (mapObject->animPattern == 0x3F) + { + sub_8084794(mapObject); + return FALSE; + } + else if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A) + { + sprite->data2 = 2; + return TRUE; + } + else + { + sub_812869C(mapObject); + sprite->data2 = 1; + return sub_8062704(mapObject, sprite); + } +} + +bool8 sub_8062704(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_81286C4(mapObject)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062724(struct MapObject *mapObject, struct Sprite *sprite) +{ + obj_anim_image_set_and_seek(sprite, 1, 0); + sprite->data2 = 1; + return FALSE; +} + +bool8 sub_8062740(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064864(sprite)) + { + sub_8064820(sprite, 0x20); + sprite->data2 = 2; + } + return FALSE; +} + +bool8 sub_8062764(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 ^= 1; + if (sub_8064824(sprite)) + { + mapObject->mapobj_bit_13 = 1; + sprite->data2 = 3; + } + return FALSE; +} + +bool8 sub_80627A0(struct MapObject *mapObject, struct Sprite *sprite) +{ + obj_anim_image_set_and_seek(sprite, 1, 0); + sprite->data2 = 1; + return FALSE; +} + +bool8 sub_80627BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064864(sprite)) + { + sub_8064820(sprite, 0x20); + sprite->data2 = 2; + } + return FALSE; +} + +bool8 sub_80627E0(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_13 ^= 1; + if (sub_8064824(sprite)) + { + mapObject->mapobj_bit_13 = 1; + sprite->data2 = 3; + } + return FALSE; +} + +bool8 sub_806281C(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_26 = 1; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_806282C(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_26 = 0; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_806283C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->oam.affineMode = 3; + InitSpriteAffineAnim(sprite); + sprite->affineAnimPaused = 1; + sprite->subspriteMode = 0; + return TRUE; +} + +bool8 sub_806286C(struct MapObject *mapObject, struct Sprite *sprite) +{ + FreeOamMatrix(sprite->oam.matrixNum); + sprite->oam.affineMode = 0; + CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, sprite->oam.affineMode); + return TRUE; +} + +bool8 sub_80628D0(struct MapObject *, struct Sprite *); + +bool8 sub_806289C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8060ED8(mapObject, sprite, DIR_SOUTH); + sprite->affineAnimPaused = 0; + StartSpriteAffineAnimIfDifferent(sprite, 0); + return sub_80628D0(mapObject, sprite); +} + +bool8 sub_80628D0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (an_walk_any_2(mapObject, sprite)) + { + sprite->affineAnimPaused = 1; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062930(struct MapObject *, struct Sprite *); + +bool8 sub_80628FC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8060ED8(mapObject, sprite, DIR_SOUTH); + sprite->affineAnimPaused = 0; + ChangeSpriteAffineAnimIfDifferent(sprite, 1); + return sub_8062930(mapObject, sprite); +} + +bool8 sub_8062930(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (an_walk_any_2(mapObject, sprite)) + { + sprite->affineAnimPaused = 1; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_806295C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + FieldObjectSetDirection(mapObject, direction); + npc_coords_shift_still(mapObject); + sub_805FE64(mapObject, sprite, sub_805FDD8(direction)); + sprite->animPaused = 1; + sprite->data2 = 1; +} + +bool8 sub_806299C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_806295C(mapObject, sprite, DIR_SOUTH); + return TRUE; +} + +bool8 sub_80629AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_806295C(mapObject, sprite, DIR_NORTH); + return TRUE; +} + +bool8 sub_80629BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_806295C(mapObject, sprite, DIR_WEST); + return TRUE; +} + +bool8 sub_80629CC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_806295C(mapObject, sprite, DIR_EAST); + return TRUE; +} + +bool8 sub_80629DC(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FD98(DIR_SOUTH)); + return FALSE; +} + +bool8 sub_8062A00(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FD98(DIR_NORTH)); + return FALSE; +} + +bool8 sub_8062A24(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FD98(DIR_WEST)); + return FALSE; +} + +bool8 sub_8062A48(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FD98(DIR_EAST)); + return FALSE; +} + +bool8 sub_8062A6C(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDB8(DIR_SOUTH)); + return FALSE; +} + +bool8 sub_8062A90(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDB8(DIR_NORTH)); + return FALSE; +} + +bool8 sub_8062AB4(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDB8(DIR_WEST)); + return FALSE; +} + +bool8 sub_8062AD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDB8(DIR_EAST)); + return FALSE; +} + +bool8 sub_8062AFC(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_SOUTH, sub_805FDC8(DIR_SOUTH)); + return FALSE; +} + +bool8 sub_8062B20(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_NORTH, sub_805FDC8(DIR_NORTH)); + return FALSE; +} + +bool8 sub_8062B44(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_WEST, sub_805FDC8(DIR_WEST)); + return FALSE; +} + +bool8 sub_8062B68(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, DIR_EAST, sub_805FDC8(DIR_EAST)); + return FALSE; +} + +void sub_8062B8C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3, u8 a4) +{ + sub_806113C(mapObject, sprite, direction, a3, a4); + StartSpriteAnimIfDifferent(sprite, sub_805FD98(direction)); + DoShadowFieldEffect(mapObject); +} + +bool8 sub_8062BFC(struct MapObject *, struct Sprite *); + +bool8 sub_8062BD0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_SOUTH, 0, 1); + return sub_8062BFC(mapObject, sprite); +} + +bool8 sub_8062BFC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062C54(struct MapObject *, struct Sprite *); + +bool8 sub_8062C28(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_NORTH, 0, 1); + return sub_8062C54(mapObject, sprite); +} + +bool8 sub_8062C54(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062CAC(struct MapObject *, struct Sprite *); + +bool8 sub_8062C80(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_WEST, 0, 1); + return sub_8062CAC(mapObject, sprite); +} + +bool8 sub_8062CAC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062D04(struct MapObject *, struct Sprite *); + +bool8 sub_8062CD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_EAST, 0, 1); + return sub_8062D04(mapObject, sprite); +} + +bool8 sub_8062D04(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062D5C(struct MapObject *, struct Sprite *); + +bool8 sub_8062D30(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_SOUTH, 1, 1); + return sub_8062D5C(mapObject, sprite); +} + +bool8 sub_8062D5C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062DB4(struct MapObject *, struct Sprite *); + +bool8 sub_8062D88(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_NORTH, 1, 1); + return sub_8062DB4(mapObject, sprite); +} + +bool8 sub_8062DB4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062E0C(struct MapObject *, struct Sprite *); + +bool8 sub_8062DE0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_WEST, 1, 1); + return sub_8062E0C(mapObject, sprite); +} + +bool8 sub_8062E0C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062E64(struct MapObject *, struct Sprite *); + +bool8 sub_8062E38(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_EAST, 1, 1); + return sub_8062E64(mapObject, sprite); +} + +bool8 sub_8062E64(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062EBC(struct MapObject *, struct Sprite *); + +bool8 sub_8062E90(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_SOUTH, 2, 0); + return sub_8062EBC(mapObject, sprite); +} + +bool8 sub_8062EBC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062F14(struct MapObject *, struct Sprite *); + +bool8 sub_8062EE8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_NORTH, 2, 0); + return sub_8062F14(mapObject, sprite); +} + +bool8 sub_8062F14(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062F6C(struct MapObject *, struct Sprite *); + +bool8 sub_8062F40(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_WEST, 2, 0); + return sub_8062F6C(mapObject, sprite); +} + +bool8 sub_8062F6C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062FC4(struct MapObject *, struct Sprite *); + +bool8 sub_8062F98(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8062B8C(mapObject, sprite, DIR_EAST, 2, 0); + return sub_8062FC4(mapObject, sprite); +} + +bool8 sub_8062FC4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062FF0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_SOUTH, sub_805FDD8(DIR_SOUTH), 8); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8063028(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_NORTH, sub_805FDD8(DIR_NORTH), 8); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8063060(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_WEST, sub_805FDD8(DIR_WEST), 8); + return sub_8061714(mapObject, sprite); +} + +bool8 sub_8063098(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80616CC(mapObject, sprite, DIR_EAST, sub_805FDD8(DIR_EAST), 8); + return sub_8061714(mapObject, sprite); +} + +void sub_80630D0(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) +{ + sub_8060D20(mapObject, sprite, direction, a3); + StartSpriteAnim(sprite, sub_805FD98(mapObject->mapobj_unk_18)); + SeekSpriteAnim(sprite, 0); +} + +bool8 sub_8063128(struct MapObject *, struct Sprite *); + +bool8 sub_8063108(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80630D0(mapObject, sprite, DIR_SOUTH, 1); + return sub_8063128(mapObject, sprite); +} + +bool8 sub_8063128(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8063168(struct MapObject *, struct Sprite *); + +bool8 sub_8063148(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80630D0(mapObject, sprite, DIR_NORTH, 1); + return sub_8063168(mapObject, sprite); +} + +bool8 sub_8063168(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80631A8(struct MapObject *, struct Sprite *); + +bool8 sub_8063188(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80630D0(mapObject, sprite, DIR_WEST, 1); + return sub_80631A8(mapObject, sprite); +} + +bool8 sub_80631A8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80631E8(struct MapObject *, struct Sprite *); + +bool8 sub_80631C8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80630D0(mapObject, sprite, DIR_EAST, 1); + return sub_80631E8(mapObject, sprite); +} + +bool8 sub_80631E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8063208(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) +{ + sub_8060D20(mapObject, sprite, direction, a3); + sub_805FE28(mapObject, sprite, sub_805FDD8(mapObject->mapobj_unk_18)); +} + +bool8 sub_8063258(struct MapObject *, struct Sprite *); + +bool8 sub_8063238(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063208(mapObject, sprite, DIR_SOUTH, 1); + return sub_8063258(mapObject, sprite); +} + +bool8 sub_8063258(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8063298(struct MapObject *, struct Sprite *); + +bool8 sub_8063278(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063208(mapObject, sprite, DIR_NORTH, 1); + return sub_8063298(mapObject, sprite); +} + +bool8 sub_8063298(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80632D8(struct MapObject *, struct Sprite *); + +bool8 sub_80632B8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063208(mapObject, sprite, DIR_WEST, 1); + return sub_80632D8(mapObject, sprite); +} + +bool8 sub_80632D8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8063318(struct MapObject *, struct Sprite *); + +bool8 sub_80632F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063208(mapObject, sprite, DIR_EAST, 1); + return sub_8063318(mapObject, sprite); +} + +bool8 sub_8063318(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8063338(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a3) +{ + sub_8060D20(mapObject, sprite, direction, a3); + StartSpriteAnim(sprite, sub_805FDB8(mapObject->mapobj_unk_18)); + SeekSpriteAnim(sprite, 0); +} + +bool8 sub_8063390(struct MapObject *, struct Sprite *); + +bool8 sub_8063370(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063338(mapObject, sprite, DIR_SOUTH, 1); + return sub_8063390(mapObject, sprite); +} + +bool8 sub_8063390(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80633D0(struct MapObject *, struct Sprite *); + +bool8 sub_80633B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063338(mapObject, sprite, DIR_NORTH, 1); + return sub_80633D0(mapObject, sprite); +} + +bool8 sub_80633D0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8063410(struct MapObject *, struct Sprite *); + +bool8 sub_80633F0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063338(mapObject, sprite, DIR_WEST, 1); + return sub_8063410(mapObject, sprite); +} + +bool8 sub_8063410(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8063450(struct MapObject *, struct Sprite *); + +bool8 sub_8063430(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8063338(mapObject, sprite, DIR_EAST, 1); + return sub_8063450(mapObject, sprite); +} + +bool8 sub_8063450(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8063470(struct MapObject *mapObject, struct Sprite *sprite) +{ + return TRUE; +} + +bool8 sub_8063474(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->animPaused = 1; + return TRUE; +} + +void npc_obj_transfer_image_anim_pause_flag(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (mapObject->mapobj_bit_10) + { + sprite->animPaused = 1; + } +} + +void sub_80634A0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (mapObject->mapobj_bit_11) + { + sprite->animPaused = 0; + mapObject->mapobj_bit_10 = 0; + mapObject->mapobj_bit_11 = 0; + } +} + +void sub_80634E8(struct MapObject *, struct Sprite *); +void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *); + +void sub_80634D0(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_80634E8(mapObject, sprite); + npc_update_obj_anim_flag(mapObject, sprite); +} + +#ifdef NONMATCHING +void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + u16 x; + u16 y; + s16 x2; + s16 y2; + const struct MapObjectGraphicsInfo *graphicsInfo; + mapObject->mapobj_bit_14 = 0; + graphicsInfo = GetFieldObjectGraphicsInfo(mapObject->graphicsId); + if (sprite->coordOffsetEnabled) + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY; + } else + { + x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX; + y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY; + } + x2 = graphicsInfo->width + x; // offending line + y2 = graphicsInfo->height + y; // similarly offending line + if ((s16)x >= 0x100 || x2 < -0x10) + { + mapObject->mapobj_bit_14 = 1; + } + if ((s16)y >= 0xB0 || y2 < -0x10) + { + mapObject->mapobj_bit_14 = 1; + } +} +#else +__attribute__((naked)) +void sub_80634E8(struct MapObject *mapObject, struct Sprite *sprite) { + asm(".syntax unified\n\ + push {r4-r6,lr}\n\ + adds r5, r0, 0\n\ + adds r4, r1, 0\n\ + ldrb r1, [r5, 0x1]\n\ + movs r0, 0x41\n\ + negs r0, r0\n\ + ands r0, r1\n\ + strb r0, [r5, 0x1]\n\ + ldrb r0, [r5, 0x5]\n\ + bl GetFieldObjectGraphicsInfo\n\ + adds r6, r0, 0\n\ + adds r0, r4, 0\n\ + adds r0, 0x3E\n\ + ldrb r1, [r0]\n\ + movs r0, 0x2\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0806354C\n\ + ldrh r1, [r4, 0x24]\n\ + ldrh r0, [r4, 0x20]\n\ + adds r1, r0\n\ + adds r0, r4, 0\n\ + adds r0, 0x28\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + ldr r2, _08063544 @ =gSpriteCoordOffsetX\n\ + adds r0, r1\n\ + ldrh r2, [r2]\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + ldrh r1, [r4, 0x26]\n\ + ldrh r0, [r4, 0x22]\n\ + adds r1, r0\n\ + adds r0, r4, 0\n\ + adds r0, 0x29\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + ldr r2, _08063548 @ =gSpriteCoordOffsetY\n\ + adds r0, r1\n\ + ldrh r2, [r2]\n\ + adds r0, r2\n\ + b _08063574\n\ + .align 2, 0\n\ +_08063544: .4byte gSpriteCoordOffsetX\n\ +_08063548: .4byte gSpriteCoordOffsetY\n\ +_0806354C:\n\ + ldrh r1, [r4, 0x24]\n\ + ldrh r0, [r4, 0x20]\n\ + adds r1, r0\n\ + adds r0, r4, 0\n\ + adds r0, 0x28\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r3, r0, 16\n\ + ldrh r1, [r4, 0x26]\n\ + ldrh r0, [r4, 0x22]\n\ + adds r1, r0\n\ + adds r0, r4, 0\n\ + adds r0, 0x29\n\ + ldrb r0, [r0]\n\ + lsls r0, 24\n\ + asrs r0, 24\n\ + adds r0, r1\n\ +_08063574:\n\ + lsls r0, 16\n\ + lsrs r2, r0, 16\n\ + ldrh r0, [r6, 0x8]\n\ + adds r0, r3\n\ + lsls r0, 16\n\ + lsrs r1, r0, 16\n\ + ldrh r0, [r6, 0xA]\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ + lsls r0, r3, 16\n\ + asrs r0, 16\n\ + cmp r0, 0xFF\n\ + bgt _0806359C\n\ + lsls r0, r1, 16\n\ + asrs r0, 16\n\ + movs r1, 0x10\n\ + negs r1, r1\n\ + cmp r0, r1\n\ + bge _080635A4\n\ +_0806359C:\n\ + ldrb r0, [r5, 0x1]\n\ + movs r1, 0x40\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x1]\n\ +_080635A4:\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + cmp r0, 0xAF\n\ + bgt _080635B8\n\ + lsls r0, r4, 16\n\ + asrs r0, 16\n\ + movs r1, 0x10\n\ + negs r1, r1\n\ + cmp r0, r1\n\ + bge _080635C0\n\ +_080635B8:\n\ + ldrb r0, [r5, 0x1]\n\ + movs r1, 0x40\n\ + orrs r0, r1\n\ + strb r0, [r5, 0x1]\n\ +_080635C0:\n\ + pop {r4-r6}\n\ + pop {r0}\n\ + bx r0\n\ +.syntax divided\n"); +} +#endif + +void npc_update_obj_anim_flag(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->invisible = 0; + if (mapObject->mapobj_bit_13 || mapObject->mapobj_bit_14) + { + sprite->invisible = 1; + } +} |