diff options
Diffstat (limited to 'src/field_map_obj.c')
-rwxr-xr-x | src/field_map_obj.c | 668 |
1 files changed, 668 insertions, 0 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c index f70237c34..0aba02e1a 100755 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -14,6 +14,7 @@ #include "sprite.h" #include "field_camera.h" #include "metatile_behavior.h" +#include "map_constants.h" extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[36]; @@ -5028,3 +5029,670 @@ bool8 sub_8061AC0(struct MapObject *mapObject, struct Sprite *sprite) sub_80616CC(mapObject, sprite, DIR_EAST, get_go_faster_image_anim_num(DIR_EAST), 4); return sub_8061714(mapObject, sprite); } + +bool8 sub_8061B18(struct MapObject *, struct Sprite *); + +bool8 sub_8061AF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 2); + return sub_8061B18(mapObject, sprite); +} + +bool8 sub_8061B18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061B58(struct MapObject *, struct Sprite *); + +bool8 sub_8061B38(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 2); + return sub_8061B58(mapObject, sprite); +} + +bool8 sub_8061B58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061B98(struct MapObject *, struct Sprite *); + +bool8 sub_8061B78(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 2); + return sub_8061B98(mapObject, sprite); +} + +bool8 sub_8061B98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061BD8(struct MapObject *, struct Sprite *); + +bool8 sub_8061BB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 2); + return sub_8061BD8(mapObject, sprite); +} + +bool8 sub_8061BD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061C18(struct MapObject *, struct Sprite *); + +bool8 sub_8061BF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 3); + return sub_8061C18(mapObject, sprite); +} + +bool8 sub_8061C18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061C58(struct MapObject *, struct Sprite *); + +bool8 sub_8061C38(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 3); + return sub_8061C58(mapObject, sprite); +} + +bool8 sub_8061C58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061C98(struct MapObject *, struct Sprite *); + +bool8 sub_8061C78(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 3); + return sub_8061C98(mapObject, sprite); +} + +bool8 sub_8061C98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061CD8(struct MapObject *, struct Sprite *); + +bool8 sub_8061CB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 3); + return sub_8061CD8(mapObject, sprite); +} + +bool8 sub_8061CD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061D18(struct MapObject *, struct Sprite *); + +bool8 sub_8061CF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_SOUTH, 4); + return sub_8061D18(mapObject, sprite); +} + +bool8 sub_8061D18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061D58(struct MapObject *, struct Sprite *); + +bool8 sub_8061D38(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_NORTH, 4); + return sub_8061D58(mapObject, sprite); +} + +bool8 sub_8061D58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061D98(struct MapObject *, struct Sprite *); + +bool8 sub_8061D78(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_WEST, 4); + return sub_8061D98(mapObject, sprite); +} + +bool8 sub_8061D98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + + +bool8 sub_8061DD8(struct MapObject *, struct Sprite *); + +bool8 sub_8061DB8(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_go_anim(mapObject, sprite, DIR_EAST, 4); + return sub_8061DD8(mapObject, sprite); +} + +bool8 sub_8061DD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061E18(struct MapObject *, struct Sprite *); + +bool8 do_run_south_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_SOUTH); + return sub_8061E18(mapObject, sprite); +} + +bool8 sub_8061E18(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061E58(struct MapObject *, struct Sprite *); + +bool8 do_run_north_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_NORTH); + return sub_8061E58(mapObject, sprite); +} + +bool8 sub_8061E58(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061E98(struct MapObject *, struct Sprite *); + +bool8 do_run_west_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_WEST); + return sub_8061E98(mapObject, sprite); +} + +bool8 sub_8061E98(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061ED8(struct MapObject *, struct Sprite *); + +bool8 do_run_east_anim(struct MapObject *mapObject, struct Sprite *sprite) +{ + do_run_anim(mapObject, sprite, DIR_EAST); + return sub_8061ED8(mapObject, sprite); +} + +bool8 sub_8061ED8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (npc_obj_ministep_stop_on_arrival(mapObject, sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void npc_set_direction_and_anim__an_proceed(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 animNum) +{ + obj_anim_image_set_and_seek(sprite, animNum, 0); + FieldObjectSetDirection(mapObject, direction); + sprite->data2 = 1; +} + +u8 sub_8061F24(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_set_direction_and_anim__an_proceed(mapObject, sprite, mapObject->placeholder18, sprite->animNum); + return 0; +} + +bool8 sub_8064864(struct Sprite *); + +bool8 sub_8061F3C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8064864(sprite)) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8061F5C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction) +{ + sub_806113C(mapObject, sprite, direction, 1, 0); + StartSpriteAnim(sprite, sub_805FD88(direction)); +} + +bool8 sub_8061FB0(struct MapObject *, struct Sprite *); + +bool8 sub_8061F90(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_SOUTH); + return sub_8061FB0(mapObject, sprite); +} + +bool8 sub_8061FB0(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061FF8(struct MapObject *, struct Sprite *); + +bool8 sub_8061FD8(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_NORTH); + return sub_8061FF8(mapObject, sprite); +} + +bool8 sub_8061FF8(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062040(struct MapObject *, struct Sprite *); + +bool8 sub_8062020(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_WEST); + return sub_8062040(mapObject, sprite); +} + +bool8 sub_8062040(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062088(struct MapObject *, struct Sprite *); + +bool8 sub_8062068(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061F5C(mapObject, sprite, DIR_EAST); + return sub_8062088(mapObject, sprite); +} + +bool8 sub_8062088(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061340(mapObject, sprite)) + { + sprite->data2 = 2; + mapObject->mapobj_bit_5 = 0; + return TRUE; + } + return FALSE; +} + +bool8 sub_80620B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 objectId; + if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId)) + { + an_look_any(mapObject, sprite, sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y)); + } + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_806210C(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 objectId; + if (!TryGetFieldObjectIdByLocalIdAndMap(0xFF, MAP_GROUP_PETALBURG_CITY, MAP_ID_PETALBURG_CITY, &objectId)) + { + an_look_any(mapObject, sprite, GetOppositeDirection(sub_805FE90(mapObject->coords2.x, mapObject->coords2.y, gMapObjects[objectId].coords2.x, gMapObjects[objectId].coords2.y))); + } + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062170(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_9 = 1; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_8062180(struct MapObject *mapObject, struct Sprite *sprite) +{ + mapObject->mapobj_bit_9 = 0; + sprite->data2 = 1; + return TRUE; +} + +bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062190(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 1, 2); + return sub_80621BC(mapObject, sprite); +} + +bool8 sub_80621BC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80621E8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 1, 2); + return sub_8062214(mapObject, sprite); +} + +bool8 sub_8062214(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062240(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 1, 2); + return sub_806226C(mapObject, sprite); +} + +bool8 sub_806226C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062298(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 1, 2); + return sub_80622C4(mapObject, sprite); +} + +bool8 sub_80622C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80622F0(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 0); + return sub_806231C(mapObject, sprite); +} + +bool8 sub_806231C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062348(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 0); + return sub_8062374(mapObject, sprite); +} + +bool8 sub_8062374(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80623A0(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 0); + return sub_80623CC(mapObject, sprite); +} + +bool8 sub_80623CC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80623F8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 0); + return sub_8062424(mapObject, sprite); +} + +bool8 sub_8062424(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062450(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 0, 2); + return sub_806247C(mapObject, sprite); +} + +bool8 sub_806247C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_80624A8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 0, 2); + return sub_80624D4(mapObject, sprite); +} + +bool8 sub_80624D4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062500(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 0, 2); + return sub_806252C(mapObject, sprite); +} + +bool8 sub_806252C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite); + +bool8 sub_8062558(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 0, 2); + return sub_8062584(mapObject, sprite); +} + +bool8 sub_8062584(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061358(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + |