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Diffstat (limited to 'src/field_map_obj.c')
-rw-r--r--src/field_map_obj.c126
1 files changed, 116 insertions, 10 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index f3e1d76e9..cf4c519eb 100644
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -5030,8 +5030,6 @@ u8 sub_805F3C4(struct MapObject *mapObject, struct Sprite *sprite)
return 0;
}
-//#ifdef NONMATCHING
-
bool8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, bool8 a3(u8))
{
return 0;
@@ -5063,9 +5061,115 @@ bool8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, boo
sprite->data1 = 2;
return 1;
}
-//#endif
-asm(".section .text_fmocb2_c\n");
+bool8 sub_805F4F0(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_8060744(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_805F5A8(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_806079C(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_805F660(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_80607C8(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 cph_IM_DIFFERENT(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_806084C(direction));
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 sub_805F760(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ FieldObjectMoveDestCoords(mapObject, direction, &x, &y);
+ FieldObjectSetRegularAnim(mapObject, sprite, sub_80608A4(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
+
+bool8 oac_hopping(struct MapObject *mapObject, struct Sprite *sprite, u8 playerDirection, bool8 tileCB(u8))
+{
+ u32 direction;
+ s16 x;
+ s16 y;
+
+ direction = playerDirection;
+ direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, direction);
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ sub_8060320(direction, &x, &y, 2, 2);
+ FieldObjectSetRegularAnim(mapObject, sprite, GetJumpLedgeAnimId(direction));
+ if (npc_block_way(mapObject, x, y, direction) || (tileCB != NULL && !tileCB(MapGridGetMetatileBehaviorAt(x, y))))
+ {
+ FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction));
+ }
+ mapObject->mapobj_bit_1 = TRUE;
+ sprite->data1 = 2;
+ return TRUE;
+}
fieldmap_object_cb(sub_805F8E0, sub_805F904, gUnknown_083755C0);
@@ -5482,23 +5586,26 @@ void unref_sub_80602F8(u8 direction, s16 *x, s16 *y)
*y += gDirectionToVector[direction].y << 4;
}
-void sub_8060320(u8 direction, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
+void sub_8060320(u32 dirn, s16 *x, s16 *y, s16 deltaX, s16 deltaY)
{
+ u8 direction = dirn;
+ s16 dx2 = deltaX;
+ s16 dy2 = deltaY;
if (gDirectionToVector[direction].x > 0)
{
- *x += deltaX;
+ *x += dx2;
}
if (gDirectionToVector[direction].x < 0)
{
- *x -= deltaX;
+ *x -= dx2;
}
if (gDirectionToVector[direction].y > 0)
{
- *y += deltaY;
+ *y += dy2;
}
if (gDirectionToVector[direction].y < 0)
{
- *y -= deltaY;
+ *y -= dy2;
}
}
@@ -5849,7 +5956,6 @@ u32 state_to_direction(u8 a0, u32 a1, u32 a2)
u32 zffuOffset;
u8 a1_2 = a1;
u8 a2_2 = a2;
- // For some reason, r2 is being backed up to r3 and restored ahead of the zffu call.
if (a1_2 == 0 || a2_2 == 0 || a1_2 > DIR_EAST || a2_2 > DIR_EAST)
{
return 0;