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-rwxr-xr-xsrc/field_map_obj.c104
1 files changed, 104 insertions, 0 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c
index 108f9cc20..ae5d65ce2 100755
--- a/src/field_map_obj.c
+++ b/src/field_map_obj.c
@@ -4085,6 +4085,7 @@ int zffu_offset_calc(u8 a0, u8 a1)
u8 state_to_direction(u8 a0, u8 a1, u8 a2)
{
int zffuOffset;
+ asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call.")
if (a1 == 0 || a2 == 0 || a1 > 4 || a2 > 4)
{
return 0;
@@ -4134,3 +4135,106 @@ _08060C18: .4byte gUnknown_08375767\n\
.syntax divided\n");
}
#endif
+
+void FieldObjectExecSpecialAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_bit_7 = 1;
+ }
+}
+
+bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (gUnknown_08375778[mapObject->mapobj_unk_1C][sprite->data2](mapObject, sprite))
+ {
+ mapObject->mapobj_unk_1C = 0xFF;
+ sprite->data2 = 0;
+ return 1;
+ }
+ return 0;
+}
+
+void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
+{
+ mapObject->mapobj_unk_1C = animId;
+ sprite->data2 = 0;
+}
+
+void an_look_any(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ FieldObjectSetDirection(mapObject, direction);
+ npc_coords_shift_still(mapObject);
+ sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18));
+ sprite->animPaused = 1;
+ sprite->data2 = 1;
+}
+
+u8 sub_8060CE0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_SOUTH);
+ return 1;
+}
+
+u8 sub_8060CF0(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_NORTH);
+ return 1;
+}
+
+u8 sub_8060D00(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_WEST);
+ return 1;
+}
+
+u8 sub_8060D10(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ an_look_any(mapObject, sprite, DIR_EAST);
+ return 1;
+}
+
+void sub_8060D20(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a2)
+{
+ s16 x;
+ s16 y;
+ x = mapObject->coords2.x;
+ y = mapObject->coords2.y;
+ FieldObjectSetDirection(mapObject, direction);
+ MoveCoords(direction, &x, &y);
+ npc_coords_shift(mapObject, x, y);
+ oamt_npc_ministep_reset(sprite, direction, a2);
+ sprite->animPaused = 0;
+ mapObject->mapobj_bit_2 = 1;
+ sprite->data2 = 1;
+}
+
+extern u8 (*const gUnknown_083759C0[5])(u8);
+
+void do_go_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a2)
+{
+ u8 (*functions[5])(u8);
+ memcpy(functions, gUnknown_083759C0, sizeof(gUnknown_083759C0));
+ sub_8060D20(mapObject, sprite, direction, a2);
+ sub_805FE28(mapObject, sprite, functions[a2](mapObject->mapobj_unk_18));
+}
+
+void do_run_anim(struct MapObject *mapObject, struct Sprite *sprite, u8 direction)
+{
+ sub_8060D20(mapObject, sprite, direction, 1);
+ sub_805FE28(mapObject, sprite, get_run_image_anim_num(mapObject->mapobj_unk_18));
+}
+
+bool8 obj_npc_ministep(struct Sprite *);
+
+bool8 npc_obj_ministep_stop_on_arrival(struct MapObject *mapObject, struct Sprite *sprite)
+{
+ if (obj_npc_ministep(sprite))
+ {
+ npc_coords_shift_still(mapObject);
+ mapObject->mapobj_bit_3 = 1;
+ sprite->animPaused = 1;
+ return 1;
+ }
+ return 0;
+}