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Diffstat (limited to 'src/field_player_avatar.c')
-rw-r--r--src/field_player_avatar.c203
1 files changed, 116 insertions, 87 deletions
diff --git a/src/field_player_avatar.c b/src/field_player_avatar.c
index 5d06e5fb1..fc194d513 100644
--- a/src/field_player_avatar.c
+++ b/src/field_player_avatar.c
@@ -1406,7 +1406,7 @@ static void sub_805A2D0(u8 taskId)
/* Fishing */
-static u8 (*const gUnknown_0830FCB4[])(struct Task *) =
+static u8 (*const sFishingStateFuncs[])(struct Task *) =
{
Fishing1,
Fishing2,
@@ -1429,17 +1429,33 @@ static u8 (*const gUnknown_0830FCB4[])(struct Task *) =
static void Task_Fishing(u8 taskId);
static void sub_805A954(void);
-void StartFishing(u8 a)
+#define tStep data[0]
+#define tFrameCounter data[1]
+#define tNumDots data[2]
+#define tDotsRequired data[3]
+#define tRoundsPlayed data[12]
+#define tMinRoundsRequired data[13]
+#define tPlayerGfxId data[14]
+#define tFishingRod data[15]
+
+#define FISHING_START_ROUND 3
+#define FISHING_GOT_BITE 6
+#define FISHING_ON_HOOK 9
+#define FISHING_NO_BITE 11
+#define FISHING_GOT_AWAY 12
+#define FISHING_SHOW_RESULT 13
+
+void StartFishing(u8 rod)
{
u8 taskId = CreateTask(Task_Fishing, 0xFF);
- gTasks[taskId].data[15] = a;
+ gTasks[taskId].tFishingRod = rod;
Task_Fishing(taskId);
}
static void Task_Fishing(u8 taskId)
{
- while (gUnknown_0830FCB4[gTasks[taskId].data[0]](&gTasks[taskId]))
+ while (sFishingStateFuncs[gTasks[taskId].tStep](&gTasks[taskId]))
;
}
@@ -1447,7 +1463,7 @@ u8 Fishing1(struct Task *task)
{
ScriptContext2_Enable();
gPlayerAvatar.unk6 = 1;
- task->data[0]++;
+ task->tStep++;
return 0;
}
@@ -1457,23 +1473,25 @@ u8 Fishing2(struct Task *task)
const s16 arr1[] = {1, 1, 1};
const s16 arr2[] = {1, 3, 6};
- task->data[12] = 0;
- task->data[13] = arr1[task->data[15]] + (Random() % arr2[task->data[15]]);
- task->data[14] = gMapObjects[gPlayerAvatar.mapObjectId].graphicsId;
+ task->tRoundsPlayed = 0;
+ task->tMinRoundsRequired = arr1[task->tFishingRod] + (Random() % arr2[task->tFishingRod]);
+ task->tPlayerGfxId = gMapObjects[gPlayerAvatar.mapObjectId].graphicsId;
playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
FieldObjectClearAnimIfSpecialAnimActive(playerMapObj);
playerMapObj->mapobj_bit_11 = 1;
sub_8059C3C(playerMapObj->mapobj_unk_18);
- task->data[0]++;
+ task->tStep++;
return 0;
}
u8 Fishing3(struct Task *task)
{
sub_805A954();
- task->data[1]++;
- if (task->data[1] > 0x3B)
- task->data[0]++;
+
+ // Wait one second before starting dot game
+ task->tFrameCounter++;
+ if (task->tFrameCounter >= 60)
+ task->tStep++;
return 0;
}
@@ -1482,87 +1500,92 @@ u8 Fishing4(struct Task *task)
u32 randVal;
MenuDisplayMessageBox();
- task->data[0]++;
- task->data[1] = 0;
- task->data[2] = 0;
+ task->tStep++;
+ task->tFrameCounter = 0;
+ task->tNumDots = 0;
randVal = Random();
randVal %= 10;
- task->data[3] = randVal + 1;
- if (task->data[12] == 0)
- task->data[3] = randVal + 4;
- if (task->data[3] > 9)
- task->data[3] = 10;
+ task->tDotsRequired = randVal + 1;
+ if (task->tRoundsPlayed == 0)
+ task->tDotsRequired = randVal + 4;
+ if (task->tDotsRequired >= 10)
+ task->tDotsRequired = 10;
return 1;
}
+// Play a round of the dot game
u8 Fishing5(struct Task *task)
{
const u8 dot[] = _("·");
sub_805A954();
- task->data[1]++;
+ task->tFrameCounter++;
if (gMain.newKeys & A_BUTTON)
{
- task->data[0] = 11;
- if (task->data[12] != 0)
- task->data[0] = 12;
+ task->tStep = FISHING_NO_BITE;
+ if (task->tRoundsPlayed != 0)
+ task->tStep = FISHING_GOT_AWAY;
return 1;
}
else
{
- if (task->data[1] > 0x13)
+ if (task->tFrameCounter >= 20)
{
- task->data[1] = 0;
- if (task->data[2] >= task->data[3])
+ task->tFrameCounter = 0;
+ if (task->tNumDots >= task->tDotsRequired)
{
- task->data[0]++;
- if (task->data[12] != 0)
- task->data[0]++;
- task->data[12]++;
+ task->tStep++;
+ if (task->tRoundsPlayed != 0)
+ task->tStep++;
+ task->tRoundsPlayed++;
}
else
{
- MenuPrint(dot, task->data[2] + 4, 15);
- task->data[2]++;
+ MenuPrint(dot, task->tNumDots + 4, 15);
+ task->tNumDots++;
}
}
return 0;
}
}
+// Determine if fish bites
u8 Fishing6(struct Task *task)
{
sub_805A954();
- task->data[0]++;
- if (!GetFishingWildMonListHeader() || (Random() & 1))
- task->data[0] = 11;
+ task->tStep++;
+ if (!DoesCurrentMapHaveFishingMons() || (Random() & 1))
+ task->tStep = FISHING_NO_BITE;
else
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], sub_805FE08(player_get_direction_lower_nybble()));
return 1;
}
+// Oh! A Bite!
u8 Fishing7(struct Task *task)
{
sub_805A954();
MenuPrint(gOtherText_OhABite, 4, 17);
- task->data[0]++;
- task->data[1] = 0;
+ task->tStep++;
+ task->tFrameCounter = 0;
return 0;
}
+// We have a bite. Now, wait for the player to press A, or the timer to expire.
u8 Fishing8(struct Task *task)
{
- const s16 arr[3] = {36, 33, 30};
+ const s16 reelTimeouts[3] = {36, 33, 30};
sub_805A954();
- task->data[1]++;
- if (task->data[1] >= arr[task->data[15]])
- task->data[0] = 12;
+ task->tFrameCounter++;
+ if (task->tFrameCounter >= reelTimeouts[task->tFishingRod])
+ task->tStep = FISHING_GOT_AWAY;
else if (gMain.newKeys & A_BUTTON)
- task->data[0]++;
+ task->tStep++;
return 0;
}
+// Determine if we're going to play the dot game again
u8 Fishing9(struct Task *task)
{
const s16 arr[][2] =
@@ -1573,17 +1596,18 @@ u8 Fishing9(struct Task *task)
};
sub_805A954();
- task->data[0]++;
- if (task->data[12] < task->data[13])
+ task->tStep++;
+ if (task->tRoundsPlayed < task->tMinRoundsRequired)
{
- task->data[0] = 3;
+ task->tStep = FISHING_START_ROUND;
}
- else if (task->data[12] < 2)
+ else if (task->tRoundsPlayed < 2)
{
- s16 randVal = Random() % 100;
+ // probability of having to play another round
+ s16 probability = Random() % 100;
- if (arr[task->data[15]][task->data[12]] > randVal)
- task->data[0] = 3;
+ if (arr[task->tFishingRod][task->tRoundsPlayed] > probability)
+ task->tStep = FISHING_START_ROUND;
}
return 0;
}
@@ -1591,72 +1615,73 @@ u8 Fishing9(struct Task *task)
u8 Fishing10(struct Task *task)
{
sub_805A954();
- sub_8072044(gOtherText_PokeOnHook);
+ MenuPrintMessageDefaultCoords(gOtherText_PokeOnHook);
MenuDisplayMessageBox();
- task->data[0]++;
- task->data[1] = 0;
+ task->tStep++;
+ task->tFrameCounter = 0;
return 0;
}
u8 Fishing11(struct Task *task)
{
- if (task->data[1] == 0)
- {
+ if (task->tFrameCounter == 0)
sub_805A954();
- if (task->data[1] == 0)
+
+ if (task->tFrameCounter == 0)
+ {
+ if (MenuUpdateWindowText())
{
- if (MenuUpdateWindowText())
- {
- struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
-
- sub_805B980(playerMapObj, task->data[14]);
- FieldObjectTurn(playerMapObj, playerMapObj->placeholder18);
- if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
- sub_8127F28(gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1A, 0, 0);
- gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
- gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
- MenuZeroFillScreen();
- task->data[1]++;
- return 0;
- }
- else
- {
- if (task->data[1] == 0)
- return 0;
- }
+ struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
+
+ sub_805B980(playerMapObj, task->tPlayerGfxId);
+ FieldObjectTurn(playerMapObj, playerMapObj->placeholder18);
+ if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
+ sub_8127F28(gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1A, 0, 0);
+ gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
+ gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
+ MenuZeroFillScreen();
+ task->tFrameCounter++;
+ return 0;
}
}
- gPlayerAvatar.unk6 = 0;
- ScriptContext2_Disable();
- FishingWildEncounter(task->data[15]);
- sub_80BE97C(1);
- DestroyTask(FindTaskIdByFunc(Task_Fishing));
+
+ if (task->tFrameCounter != 0)
+ {
+ gPlayerAvatar.unk6 = 0;
+ ScriptContext2_Disable();
+ FishingWildEncounter(task->tFishingRod);
+ sub_80BE97C(1);
+ DestroyTask(FindTaskIdByFunc(Task_Fishing));
+ }
return 0;
}
+// Not even a nibble
u8 Fishing12(struct Task *task)
{
sub_805A954();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], sub_805FDF8(player_get_direction_lower_nybble()));
- sub_8072044(gOtherText_NotEvenANibble);
- task->data[0] = 13;
+ MenuPrintMessageDefaultCoords(gOtherText_NotEvenANibble);
+ task->tStep = FISHING_SHOW_RESULT;
return 1;
}
+// It got away
u8 Fishing13(struct Task *task)
{
sub_805A954();
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], sub_805FDF8(player_get_direction_lower_nybble()));
- sub_8072044(gOtherText_ItGotAway);
- task->data[0]++;
+ MenuPrintMessageDefaultCoords(gOtherText_ItGotAway);
+ task->tStep++;
return 1;
}
+// Display the message
u8 Fishing14(struct Task *task)
{
sub_805A954();
MenuDisplayMessageBox();
- task->data[0]++;
+ task->tStep++;
return 0;
}
@@ -1667,13 +1692,13 @@ u8 Fishing15(struct Task *task)
{
struct MapObject *playerMapObj = &gMapObjects[gPlayerAvatar.mapObjectId];
- sub_805B980(playerMapObj, task->data[14]);
+ sub_805B980(playerMapObj, task->tPlayerGfxId);
FieldObjectTurn(playerMapObj, playerMapObj->placeholder18);
if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_SURFING)
sub_8127F28(gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1A, 0, 0);
gSprites[gPlayerAvatar.spriteId].pos2.x = 0;
gSprites[gPlayerAvatar.spriteId].pos2.y = 0;
- task->data[0]++;
+ task->tStep++;
}
return 0;
}
@@ -1692,6 +1717,10 @@ u8 Fishing16(struct Task *task)
return 0;
}
+#undef tStep
+#undef tFrameCounter
+#undef tFishingRod
+
static void sub_805A954(void)
{
struct Sprite *playerSprite = &gSprites[gPlayerAvatar.spriteId];