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-rw-r--r--src/field_weather.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/field_weather.c b/src/field_weather.c
index 9a5a83737..340445fd2 100644
--- a/src/field_weather.c
+++ b/src/field_weather.c
@@ -216,21 +216,21 @@ static const u8 sBasePaletteGammaTypes[32] =
#if DEBUG
-static const u8 sDebugText_Weather_None[] = _("なし   "); // "none"
-static const u8 sDebugText_Weather_Clear[] = _("はれ   "); // "clear"
-static const u8 sDebugText_Weather_Clear2[] = _("はれ2  "); // "clear2"
-static const u8 sDebugText_Weather_Rain[] = _("あめ   "); // "rain"
-static const u8 sDebugText_Weather_Snow[] = _("ゆき   "); // "snow"
-static const u8 sDebugText_Weather_Lightning[] = _("かみなり "); // "lightning"
-static const u8 sDebugText_Weather_Fog[] = _("きり   "); // "fog"
-static const u8 sDebugText_Weather_VolcanicAsh[] = _("かざんばい"); // "volcanic ash"
-static const u8 sDebugText_Weather_Sandstorm[] = _("すなあらし"); // "sandstorm
-static const u8 sDebugText_Weather_Fog2[] = _("きり2  "); // "fog2"
-static const u8 sDebugText_Weather_Underwater[] = _("かいてい "); // "undersea"
-static const u8 sDebugText_Weather_Cloudy[] = _("くもり  "); // "cloudy"
-static const u8 sDebugText_Weather_Clear3[] = _("はれ3  "); // "clear3"
-static const u8 sDebugText_Weather_HeavyRain[] = _("おおあめ"); // "heavy rain"
-static const u8 sDebugText_Weather_Underwater2[] = _("かいてい2"); // "undersea2"
+static const u8 sDebugText_Weather_None[] = DTR("なし   ", "NONE ");
+static const u8 sDebugText_Weather_Clear[] = DTR("はれ   ", "CLOUDY ");
+static const u8 sDebugText_Weather_Clear2[] = DTR("はれ2  ", "SUNNY ");
+static const u8 sDebugText_Weather_Rain[] = DTR("あめ   ", "RAIN ");
+static const u8 sDebugText_Weather_Snow[] = DTR("ゆき   ", "SNOW ");
+static const u8 sDebugText_Weather_Lightning[] = DTR("かみなり ", "LIGHTNING ");
+static const u8 sDebugText_Weather_Fog[] = DTR("きり   ", "FOG 1 ");
+static const u8 sDebugText_Weather_VolcanicAsh[] = DTR("かざんばい", "ASH ");
+static const u8 sDebugText_Weather_Sandstorm[] = DTR("すなあらし", "SANDSTORM ");
+static const u8 sDebugText_Weather_Fog2[] = DTR("きり2  ", "FOG 2 ");
+static const u8 sDebugText_Weather_Underwater[] = DTR("かいてい ", "FOG 3 ");
+static const u8 sDebugText_Weather_Cloudy[] = DTR("くもり  ", "SHADE ");
+static const u8 sDebugText_Weather_Clear3[] = DTR("はれ3  ", "DROUGHT ");
+static const u8 sDebugText_Weather_HeavyRain[] = DTR("おおあめ", "HEAVY RAIN");
+static const u8 sDebugText_Weather_Underwater2[] = DTR("かいてい2", "UNDERWATER");
static const u8 *const sDebugText_Weather[] =
{