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Diffstat (limited to 'src/fldeff_secretpower.c')
-rw-r--r--src/fldeff_secretpower.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/fldeff_secretpower.c b/src/fldeff_secretpower.c
index c9fbc7b84..e58a1e82f 100644
--- a/src/fldeff_secretpower.c
+++ b/src/fldeff_secretpower.c
@@ -164,7 +164,7 @@ const struct SpriteFrameImage gSpriteImageTable_83D25EC[] =
};
static void CaveEntranceSpriteCallback1(struct Sprite *);
-static const struct SpriteTemplate sCaveEntranceSpriteTemplate =
+static const struct SpriteTemplate sSpriteTemplate_CaveEntrance =
{
.tileTag = 0xFFFF,
.paletteTag = 4099,
@@ -176,7 +176,7 @@ static const struct SpriteTemplate sCaveEntranceSpriteTemplate =
};
static void TreeEntranceSpriteCallback1(struct Sprite *);
-const struct SpriteTemplate sTreeEntranceSpriteTemplate =
+const struct SpriteTemplate sSpriteTemplate_TreeEntrance =
{
.tileTag = 0xFFFF,
.paletteTag = 4104,
@@ -188,7 +188,7 @@ const struct SpriteTemplate sTreeEntranceSpriteTemplate =
};
static void ShrubEntranceSpriteCallback1(struct Sprite *);
-const struct SpriteTemplate sShrubEntranceSpriteTemplate =
+const struct SpriteTemplate sSpriteTemplate_ShrubEntrance =
{
.tileTag = 0xFFFF,
.paletteTag = 4104,
@@ -350,7 +350,7 @@ bool8 FldEff_SecretPowerCave(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(
- &sCaveEntranceSpriteTemplate,
+ &sSpriteTemplate_CaveEntrance,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
@@ -419,7 +419,7 @@ bool8 FldEff_SecretPowerTree(void)
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(
- &sTreeEntranceSpriteTemplate,
+ &sSpriteTemplate_TreeEntrance,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);
@@ -484,7 +484,7 @@ bool8 FldEff_SecretPowerShrub(void)
{
AdjustSecretPowerSpritePixelOffsets();
CreateSprite(
- &sShrubEntranceSpriteTemplate,
+ &sSpriteTemplate_ShrubEntrance,
gSprites[gPlayerAvatar.spriteId].oam.x + gFieldEffectArguments[5],
gSprites[gPlayerAvatar.spriteId].oam.y + gFieldEffectArguments[6],
148);