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-rw-r--r--src/intro.c873
1 files changed, 825 insertions, 48 deletions
diff --git a/src/intro.c b/src/intro.c
index cf371c8ee..759b8a0b9 100644
--- a/src/intro.c
+++ b/src/intro.c
@@ -27,6 +27,7 @@ struct MonCoords
u8 x, y;
};
+
extern struct SpriteTemplate gUnknown_02024E8C;
extern u16 gUnknown_02039318;
extern u16 gUnknown_0203931A;
@@ -81,7 +82,16 @@ extern const u16 gIntroCopyright_Pal[];
extern const u16 gIntroCopyright_Tilemap[];
extern const u16 gUnknown_08393E64[];
+extern const s16 gUnknown_0840AF50[][2];
+extern const s16 gUnknown_0840AF74[][2];
+extern const struct SpriteTemplate gSpriteTemplate_840AF94;
+extern const struct SpriteTemplate gSpriteTemplate_840AFAC;
+extern const struct SpriteTemplate gSpriteTemplate_840AFC4;
extern union AnimCmd *gUnknown_0840B064[];
+extern const struct SpriteTemplate gSpriteTemplate_840B084;
+extern const struct SpriteTemplate gSpriteTemplate_840B0B0;
+extern const struct SpriteTemplate gSpriteTemplate_840B0DC;
+extern const struct SpriteTemplate gSpriteTemplate_840B0F4;
extern void *gUnknown_0840B5A0[];
extern const s16 gSineTable[];
@@ -111,7 +121,7 @@ void task_intro_20(u8 taskId); //should be static, but the compiler complains
void sub_813D220(struct Sprite *sprite);
void sub_813D368(struct Sprite *sprite);
void sub_813D414(struct Sprite *sprite);
-void sub_813D484(struct Sprite *sprite);
+void SpriteCB_WaterDropFall(struct Sprite *sprite);
static void VBlankCB_Intro(void)
{
@@ -269,13 +279,13 @@ static void Task_IntroLoadPart1Graphics(u8 taskId)
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1B4, 0x18);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x1A5, 0x16);
CpuCopy16(gPlttBufferUnfaded + 0x100, gPlttBufferUnfaded + 0x196, 0x14);
- gTasks[taskId].data[0] = sub_813D584(0xEC, -14, 0x200, 1, 0x78, 0);
+ gTasks[taskId].data[0] = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE);
gTasks[taskId].func = Task_IntroFadeIn;
}
static void Task_IntroFadeIn(u8 taskId)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
SetVBlankCallback(VBlankCB_Intro);
REG_DISPCNT = DISPCNT_MODE_0 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON;
gTasks[taskId].func = Task_IntroWaterDrops;
@@ -294,15 +304,13 @@ static void Task_IntroWaterDrops(u8 taskId)
if (gIntroFrameCounter == 251)
gSprites[gTasks[taskId].data[0]].data0 = 2;
- //drop two more rocks
if (gIntroFrameCounter == 368)
- sub_813D584(0x30, 0, 0x400, 5, 0x70, 1);
+ CreateWaterDrop(48, 0, 0x400, 5, 0x70, TRUE);
if (gIntroFrameCounter == 384)
- sub_813D584(0xC8, 0x3C, 0x400, 9, 0x80, 1);
+ CreateWaterDrop(200, 60, 0x400, 9, 0x80, TRUE);
- //show GameFreak logo
if (gIntroFrameCounter == 560)
- sub_813D954(0x78, 0x50, CreateTask(sub_813CCE8, 0));
+ CreateGameFreakLogo(DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, CreateTask(sub_813CCE8, 0));
if (gIntroFrameCounter > 739)
{
@@ -339,7 +347,7 @@ static void Task_IntroScrollDownAndShowEon(u8 taskId)
//show Lati@s sprite
if (gIntroFrameCounter == 880)
{
- u8 spriteId = CreateSprite(&gSpriteTemplate_840AFF0, 0xC8, 0xA0, 10);
+ u8 spriteId = CreateSprite(&gSpriteTemplate_840AFF0, 200, 160, 10);
gSprites[spriteId].invisible = 1;
}
@@ -349,7 +357,7 @@ static void Task_IntroScrollDownAndShowEon(u8 taskId)
//fade to white
if (gIntroFrameCounter > 1007)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0xFFFF);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0xFFFF);
gTasks[taskId].func = Task_IntroWaitToSetupPart2;
}
}
@@ -406,7 +414,7 @@ static void Task_IntroStartBikeRide(u8 taskId)
#endif
gSprites[spriteId].callback = sub_813D880;
gTasks[taskId].data[2] = spriteId;
- BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, 0xFFFF);
+ BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0xFFFF);
SetVBlankCallback(VBlankCB_Intro);
#ifdef SAPPHIRE
gTasks[taskId].data[0] = sub_8148EC0(0, 0x4000, 0x40, 0x10);
@@ -425,7 +433,7 @@ static void Task_IntroHandleBikeAndEonMovement(u8 taskId)
if (gIntroFrameCounter > 1823)
{
- BeginNormalPaletteFade(0xFFFFFFFF, 0x10, 0, 0x10, 0xFFFF);
+ BeginNormalPaletteFade(0xFFFFFFFF, 16, 0, 16, 0xFFFF);
gTasks[taskId].func = Task_IntroWaitToSetupPart3;
}
if (gIntroFrameCounter == 1109)
@@ -443,9 +451,9 @@ static void Task_IntroHandleBikeAndEonMovement(u8 taskId)
//TODO: Clean this up
a = (((u16)gTasks[taskId].data[3] << 16) >> 18) & 0x7F;
- sine = Sin(a, 0x30);
+ sine = Sin(a, 48);
gUnknown_0203935A = sine;
- if (gTasks[taskId].data[3] < 0x200)
+ if (gTasks[taskId].data[3] < 512)
gTasks[taskId].data[3]++;
#ifdef SAPPHIRE
sub_8149020(0);
@@ -1041,18 +1049,18 @@ _0813CE2C: .4byte REG_BLDCNT\n\
}
#endif
-void sub_813CE30(u16 a, u16 b, u16 c, u16 d)
+void sub_813CE30(u16 scrX, u16 scrY, u16 zoom, u16 alpha)
{
struct BgAffineSrcData src;
struct BgAffineDstData dest;
src.texX = 0x8000;
src.texY = 0x8000;
- src.scrX = a;
- src.scrY = b;
- src.sx = c;
- src.sy = c;
- src.alpha = d;
+ src.scrX = scrX;
+ src.scrY = scrY;
+ src.sx = zoom;
+ src.sy = zoom;
+ src.alpha = alpha;
BgAffineSet(&src, &dest, 1);
REG_BG2PA = dest.pa;
REG_BG2PB = dest.pb;
@@ -1062,19 +1070,19 @@ void sub_813CE30(u16 a, u16 b, u16 c, u16 d)
REG_BG2Y = dest.dy;
}
-u8 sub_813CE88(u16 a, s16 b, u16 c, u16 d, u8 e)
+u8 sub_813CE88(u16 species, s16 x, s16 y, u16 d, u8 front)
{
void *pal;
u8 spriteId;
- if (e != 0)
- LoadSpecialPokePic(&gMonFrontPicTable[a], gMonFrontPicCoords[a].x, gMonFrontPicCoords[a].y, 0x2000000, gUnknown_0840B5A0[d], a, 0, 1);
+ if (front)
+ LoadSpecialPokePic(&gMonFrontPicTable[species], gMonFrontPicCoords[species].x, gMonFrontPicCoords[species].y, 0x2000000, gUnknown_0840B5A0[d], species, 0, 1);
else
- LoadSpecialPokePic(&gMonBackPicTable[a], gMonBackPicCoords[a].x, gMonBackPicCoords[a].y, 0x2000000, gUnknown_0840B5A0[d], a, 0, 0);
- pal = species_and_otid_get_pal(a, 0, 0xFFFF);
+ LoadSpecialPokePic(&gMonBackPicTable[species], gMonBackPicCoords[species].x, gMonBackPicCoords[species].y, 0x2000000, gUnknown_0840B5A0[d], species, 0, 0);
+ pal = species_and_otid_get_pal(species, 0, 0xFFFF);
LoadCompressedPalette(pal, 0x100 + d * 0x10, 0x20);
sub_8143648(d, d);
- spriteId = CreateSprite(&gUnknown_02024E8C, b, c, (d + 1) * 4);
+ spriteId = CreateSprite(&gUnknown_02024E8C, x, y, (d + 1) * 4);
gSprites[spriteId].oam.paletteNum = d;
gSprites[spriteId].oam.priority = 1;
return spriteId;
@@ -1102,24 +1110,24 @@ void sub_813D084(u8 a)
{
default:
case 0:
- color = 0x3FF6;
+ color = RGB(22, 31, 15);
break;
case 1:
- color = 0x31DF;
+ color = RGB(31, 14, 12);
break;
case 2:
- color = 0x518C;
+ color = RGB(12, 12, 20);
break;
}
- gPlttBufferUnfaded[0xF1] = color;
- gPlttBufferFaded[0xF1] = color;
+ gPlttBufferUnfaded[241] = color;
+ gPlttBufferFaded[241] = color;
}
void sub_813D0CC(struct Sprite *sprite)
{
u8 r0;
- if (sprite->data2 > 0xBF)
+ if (sprite->data2 >= 192)
{
if (sprite->data3 != 0)
{
@@ -1130,7 +1138,7 @@ void sub_813D0CC(struct Sprite *sprite)
sprite->invisible = FALSE;
SetOamMatrix(sprite->data1, sprite->data2, 0, 0, sprite->data2);
sprite->data2 = (sprite->data2 * 95) / 100;
- r0 = (sprite->data2 - 0xC0) / 128 + 9;
+ r0 = (sprite->data2 - 192) / 128 + 9;
if (r0 > 15)
r0 = 15;
sprite->oam.paletteNum = r0;
@@ -1150,7 +1158,7 @@ void sub_813D158(struct Sprite *sprite)
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
StartSpriteAnim(sprite, 3);
- sprite->data2 = 0x400;
+ sprite->data2 = 1024;
sprite->data3 = 8 * (sprite->data1 & 3);
sprite->callback = sub_813D0CC;
sprite->oam.shape = 1;
@@ -1255,11 +1263,11 @@ void sub_813D414(struct Sprite *sprite)
}
else
{
- sprite->callback = sub_813D484;
+ sprite->callback = SpriteCB_WaterDropFall;
}
}
-void sub_813D484(struct Sprite *sprite)
+void SpriteCB_WaterDropFall(struct Sprite *sprite)
{
if (sprite->pos1.y < sprite->data5)
{
@@ -1272,7 +1280,7 @@ void sub_813D484(struct Sprite *sprite)
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
StartSpriteAnim(sprite, 3);
- sprite->data2 = 0x400;
+ sprite->data2 = 1024;
sprite->data3 = 8 * (sprite->data1 & 3);
sprite->callback = sub_813D0CC;
sprite->oam.shape = 1;
@@ -1282,7 +1290,7 @@ void sub_813D484(struct Sprite *sprite)
}
//Duplicate function
-void sub_813D504(struct Sprite *sprite)
+void SpriteCB_WaterDropFall_2(struct Sprite *sprite)
{
if (sprite->pos1.y < sprite->data5)
{
@@ -1295,7 +1303,7 @@ void sub_813D504(struct Sprite *sprite)
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
StartSpriteAnim(sprite, 3);
- sprite->data2 = 0x400;
+ sprite->data2 = 1024;
sprite->data3 = 8 * (sprite->data1 & 3);
sprite->callback = sub_813D0CC;
sprite->oam.shape = 1;
@@ -1304,12 +1312,12 @@ void sub_813D504(struct Sprite *sprite)
}
}
-u8 sub_813D584(u16 a, s16 b, u16 c, u16 d, u16 e, u8 f)
+u8 CreateWaterDrop(s16 x, s16 y, u16 c, u16 d, u16 e, u8 fallImmediately)
{
u8 spriteId;
u8 oldSpriteId;
- spriteId = CreateSprite(&gSpriteTemplate_840AE20, a, b, 0);
+ spriteId = CreateSprite(&gSpriteTemplate_840AE20, x, y, 0);
gSprites[spriteId].data0 = 0;
gSprites[spriteId].data7 = 0;
gSprites[spriteId].data1 = d;
@@ -1321,13 +1329,13 @@ u8 sub_813D584(u16 a, s16 b, u16 c, u16 d, u16 e, u8 f)
gSprites[spriteId].oam.matrixNum = d;
CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2);
StartSpriteAnim(&gSprites[spriteId], 2);
- if (f == 0)
+ if (!fallImmediately)
gSprites[spriteId].callback = sub_813D208;
else
- gSprites[spriteId].callback = sub_813D504;
+ gSprites[spriteId].callback = SpriteCB_WaterDropFall_2;
oldSpriteId = spriteId;
- spriteId = CreateSprite(&gSpriteTemplate_840AE20, a, b, 0);
+ spriteId = CreateSprite(&gSpriteTemplate_840AE20, x, y, 0);
gSprites[spriteId].data7 = oldSpriteId;
gSprites[spriteId].data1 = d + 1;
gSprites[spriteId].oam.affineMode = 3;
@@ -1335,7 +1343,7 @@ u8 sub_813D584(u16 a, s16 b, u16 c, u16 d, u16 e, u8 f)
CalcCenterToCornerVec(&gSprites[spriteId], 0, 2, 2);
gSprites[spriteId].callback = sub_813D158;
- spriteId = CreateSprite(&gSpriteTemplate_840AE20, a, b, 0);
+ spriteId = CreateSprite(&gSpriteTemplate_840AE20, x, y, 0);
gSprites[spriteId].data7 = oldSpriteId;
gSprites[spriteId].data1 = d + 2;
StartSpriteAnim(&gSprites[spriteId], 1);
@@ -1367,7 +1375,7 @@ void sub_813D788(struct Sprite *sprite)
break;
case 2:
StartSpriteAnimIfDifferent(sprite, 2);
- if (sprite->pos1.x <= 0x78 || (gIntroFrameCounter & 7))
+ if (sprite->pos1.x <= 120 || (gIntroFrameCounter & 7))
sprite->pos1.x++;
break;
case 3:
@@ -1410,13 +1418,13 @@ void sub_813D880(struct Sprite *sprite)
case 0:
break;
case 1:
- if (sprite->pos2.x + sprite->pos1.x < 0x130)
+ if (sprite->pos2.x + sprite->pos1.x < 304)
sprite->pos2.x += 8;
else
sprite->data0 = 2;
break;
case 2:
- if (sprite->pos2.x + sprite->pos1.x > 0x78)
+ if (sprite->pos2.x + sprite->pos1.x > 120)
sprite->pos2.x -= 1;
else
sprite->data0 = 3;
@@ -1445,3 +1453,772 @@ void sub_813D908(struct Sprite *sprite)
DestroySprite(sprite);
}
}
+
+u8 CreateGameFreakLogo(s16 a, s16 b, u8 c)
+{
+ u8 spriteId;
+ u16 i;
+
+ for (i = 0; i < 9; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840AF94, gUnknown_0840AF50[i][1] + a, b - 4, 0);
+ gSprites[spriteId].data0 = c;
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840AF50[i][0]);
+ }
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840AFAC, gUnknown_0840AF74[i][1] + a, b + 12, 0);
+ gSprites[spriteId].data0 = c;
+ StartSpriteAnim(&gSprites[spriteId], gUnknown_0840AF74[i][0]);
+ }
+ spriteId = CreateSprite(&gSpriteTemplate_840AFC4, 120, b - 4, 0);
+ gSprites[spriteId].data0 = c;
+
+ return spriteId;
+}
+
+#ifdef NONMATCHING
+void sub_813DA64(struct Sprite *sprite)
+{
+ sprite->data7++;
+
+ switch(sprite->data0)
+ {
+ case 0:
+ default:
+ sprite->oam.affineMode = 3;
+ sprite->oam.matrixNum = 1;
+ CalcCenterToCornerVec(sprite, 1, 3, 3);
+ sprite->invisible = FALSE;
+ sprite->data0 = 1;
+ sprite->data1 = 128;
+ sprite->data2 = -24;
+ sprite->data3 = 0;
+ break;
+ case 1:
+ {
+ s16 r3;
+ s16 sin1;
+ s16 r6;
+ s16 foo;
+ s16 r5;
+ s16 r2;
+
+ //_0813DAC0
+ if (sprite->data3 < 0x50)
+ {
+ sprite->pos2.y = -Sin((u8)sprite->data3, 0x78);
+ sprite->pos2.x = -Sin((u8)sprite->data3, 0x8C);
+ if (sprite->data3 > 64)
+ sprite->oam.priority = 3;
+ }
+ //_0813DAF8
+ r3 = gSineTable[(u8)sprite->data2];
+ sin1 = gSineTable[(u8)(sprite->data2 + 64)];
+ r6 = sin1 * sprite->data1 / 256;
+ foo = sin1 * sprite->data1 / 256;
+ r5 = -r3 * sprite->data1 / 256;
+ r2 = r3 * sprite->data1 / 256;
+
+ SetOamMatrix(1, r6, r2, r5, foo);
+
+ if (sprite->data1 < 0x100)
+ sprite->data1 += 8;
+ else
+ sprite->data1 += 32;
+ if (sprite->data2 < 0x18)
+ sprite->data2 += 1;
+ if (sprite->data3 < 64)
+ sprite->data3 += 2;
+ else if (!(sprite->data7 & 3))
+ sprite->data3 += 1;
+ break;
+ }
+ }
+ //_0813DB92
+}
+#else
+__attribute__((naked))
+void sub_813DA64(struct Sprite *sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ sub sp, 0x4\n\
+ adds r4, r0, 0\n\
+ ldrh r0, [r4, 0x3C]\n\
+ adds r0, 0x1\n\
+ strh r0, [r4, 0x3C]\n\
+ movs r1, 0x2E\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r0, 0\n\
+ beq _0813DA7C\n\
+ cmp r0, 0x1\n\
+ beq _0813DAC0\n\
+_0813DA7C:\n\
+ ldrb r0, [r4, 0x1]\n\
+ movs r1, 0x3\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x1]\n\
+ ldrb r1, [r4, 0x3]\n\
+ movs r0, 0x3F\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ movs r1, 0x2\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x3]\n\
+ adds r0, r4, 0\n\
+ movs r1, 0x1\n\
+ movs r2, 0x3\n\
+ movs r3, 0x3\n\
+ bl CalcCenterToCornerVec\n\
+ adds r2, r4, 0\n\
+ adds r2, 0x3E\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x5\n\
+ negs r0, r0\n\
+ ands r0, r1\n\
+ strb r0, [r2]\n\
+ movs r0, 0x1\n\
+ strh r0, [r4, 0x2E]\n\
+ movs r0, 0x80\n\
+ strh r0, [r4, 0x30]\n\
+ ldr r0, _0813DABC @ =0x0000ffe8\n\
+ strh r0, [r4, 0x32]\n\
+ movs r0, 0\n\
+ b _0813DB92\n\
+ .align 2, 0\n\
+_0813DABC: .4byte 0x0000ffe8\n\
+_0813DAC0:\n\
+ ldrh r1, [r4, 0x34]\n\
+ movs r2, 0x34\n\
+ ldrsh r0, [r4, r2]\n\
+ cmp r0, 0x4F\n\
+ bgt _0813DAF8\n\
+ lsls r0, r1, 24\n\
+ lsrs r0, 24\n\
+ movs r1, 0x78\n\
+ bl Sin\n\
+ negs r0, r0\n\
+ strh r0, [r4, 0x26]\n\
+ ldrh r0, [r4, 0x34]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ movs r1, 0x8C\n\
+ bl Sin\n\
+ negs r0, r0\n\
+ strh r0, [r4, 0x24]\n\
+ movs r1, 0x34\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r0, 0x40\n\
+ ble _0813DAF8\n\
+ ldrb r0, [r4, 0x5]\n\
+ movs r1, 0xC\n\
+ orrs r0, r1\n\
+ strb r0, [r4, 0x5]\n\
+_0813DAF8:\n\
+ ldr r2, _0813DB60 @ =gSineTable\n\
+ ldrh r1, [r4, 0x32]\n\
+ lsls r0, r1, 24\n\
+ lsrs r0, 23\n\
+ adds r0, r2\n\
+ ldrh r3, [r0]\n\
+ adds r1, 0x40\n\
+ lsls r1, 24\n\
+ lsrs r1, 23\n\
+ adds r1, r2\n\
+ movs r2, 0\n\
+ ldrsh r0, [r1, r2]\n\
+ movs r1, 0x30\n\
+ ldrsh r2, [r4, r1]\n\
+ adds r1, r0, 0\n\
+ muls r1, r2\n\
+ adds r0, r1, 0\n\
+ cmp r1, 0\n\
+ bge _0813DB20\n\
+ adds r0, 0xFF\n\
+_0813DB20:\n\
+ lsls r0, 8\n\
+ lsrs r6, r0, 16\n\
+ lsls r0, r3, 16\n\
+ asrs r3, r0, 16\n\
+ negs r0, r3\n\
+ muls r0, r2\n\
+ cmp r0, 0\n\
+ bge _0813DB32\n\
+ adds r0, 0xFF\n\
+_0813DB32:\n\
+ lsls r0, 8\n\
+ lsrs r5, r0, 16\n\
+ adds r0, r3, 0\n\
+ muls r0, r2\n\
+ cmp r0, 0\n\
+ bge _0813DB40\n\
+ adds r0, 0xFF\n\
+_0813DB40:\n\
+ lsls r0, 8\n\
+ lsrs r2, r0, 16\n\
+ adds r1, r6, 0\n\
+ adds r3, r5, 0\n\
+ str r1, [sp]\n\
+ movs r0, 0x1\n\
+ bl SetOamMatrix\n\
+ ldrh r1, [r4, 0x30]\n\
+ movs r2, 0x30\n\
+ ldrsh r0, [r4, r2]\n\
+ cmp r0, 0xFF\n\
+ bgt _0813DB64\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x8\n\
+ b _0813DB68\n\
+ .align 2, 0\n\
+_0813DB60: .4byte gSineTable\n\
+_0813DB64:\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+_0813DB68:\n\
+ strh r0, [r4, 0x30]\n\
+ ldrh r1, [r4, 0x32]\n\
+ movs r2, 0x32\n\
+ ldrsh r0, [r4, r2]\n\
+ cmp r0, 0x17\n\
+ bgt _0813DB78\n\
+ adds r0, r1, 0x1\n\
+ strh r0, [r4, 0x32]\n\
+_0813DB78:\n\
+ ldrh r2, [r4, 0x34]\n\
+ movs r1, 0x34\n\
+ ldrsh r0, [r4, r1]\n\
+ cmp r0, 0x3F\n\
+ bgt _0813DB86\n\
+ adds r0, r2, 0x2\n\
+ b _0813DB92\n\
+_0813DB86:\n\
+ ldrh r1, [r4, 0x3C]\n\
+ movs r0, 0x3\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0813DB94\n\
+ adds r0, r2, 0x1\n\
+_0813DB92:\n\
+ strh r0, [r4, 0x34]\n\
+_0813DB94:\n\
+ add sp, 0x4\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_813DB9C(struct Sprite *sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ default:
+ if (sprite->data2 != 0)
+ sprite->hFlip = TRUE;
+ else
+ sprite->hFlip = FALSE;
+ sprite->data0 = 1;
+ //fall through
+ case 1:
+ if (sprite->pos1.y > 96)
+ {
+ sprite->pos1.y -= 4;
+ if (sprite->data2 != 0)
+ sprite->pos1.x += 2;
+ else
+ sprite->pos1.x -= 2;
+ }
+ else
+ {
+ sprite->data0++;
+ sprite->data3 = 8;
+ }
+ break;
+ case 2:
+ if (sprite->data3 != 0)
+ {
+ sprite->data3--;
+ }
+ else
+ {
+ sprite->data0++;
+ sprite->data3 = 0; //redundant?
+ }
+ break;
+ case 3:
+ sprite->oam.affineMode = 3;
+ sprite->oam.matrixNum = sprite->data1;
+ CalcCenterToCornerVec(sprite, 0, 3, 3);
+ if (sprite->data2 != 0)
+ SetOamMatrix(sprite->data1, -256, 0, 0, 256);
+ else
+ SetOamMatrix(sprite->data1, 256, 0, 0, 256);
+ sprite->data0++;
+ sprite->data4 = 0;
+ break;
+ case 4:
+ sprite->data4++;
+ if (sprite->pos1.y + sprite->pos2.y > -32
+ && sprite->pos1.x + sprite->pos2.x > -64)
+ {
+ u16 r2;
+
+ sprite->pos2.y = -(sprite->data4 * sprite->data4) / 8;
+ if (sprite->data2 != 0)
+ sprite->pos2.x += sprite->data4;
+ else
+ sprite->pos2.x -= sprite->data4;
+ if (sprite->data3 < 128)
+ sprite->data3 += 8;
+ r2 = 256 - sprite->data3;
+ if (sprite->data2 != 0)
+ SetOamMatrix(sprite->data1, -r2, 0, 0, r2);
+ else
+ SetOamMatrix(sprite->data1, r2, 0, 0, r2);
+ }
+ else
+ {
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void sub_813DD58(struct Sprite *sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ default:
+ sprite->invisible = FALSE;
+ sprite->oam.affineMode = 1;
+ sprite->oam.matrixNum = sprite->data1;
+ sprite->data3 = 2048;
+ sprite->data0 = 1;
+ //fall through
+ case 1:
+ if (sprite->data3 > 256)
+ {
+ sprite->data3 -= 128;
+ if (sprite->data2 != 0)
+ SetOamMatrix(sprite->data1, -sprite->data3, 0, 0, sprite->data3);
+ else
+ SetOamMatrix(sprite->data1, sprite->data3, 0, 0, sprite->data3);
+ }
+ else
+ {
+ if (sprite->data2 != 0)
+ SetOamMatrix(sprite->data1, -256, 0, 0, 256);
+ else
+ SetOamMatrix(sprite->data1, 256, 0, 0, 256);
+ sprite->data0++;
+ }
+ break;
+ case 2:
+ break;
+ case 3:
+ sprite->data4++;
+ sprite->pos2.y = sprite->data4 * sprite->data4 / 32;
+ if (sprite->data2 != 0)
+ sprite->pos2.x = sprite->data4 / 4;
+ else
+ sprite->pos2.x = -(sprite->data4 / 4);
+ break;
+ }
+}
+
+void sub_813DE70(struct Sprite *sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ default:
+ if (sprite->pos1.x > 40)
+ {
+ sprite->pos1.x -= 4;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data6 = CreateSprite(&gSpriteTemplate_840B084, 16, 104, 100);
+ sprite->data7 = CreateSprite(&gSpriteTemplate_840B084, 12, 106, 101);
+ sprite->data0 = 1;
+ }
+ break;
+ case 1:
+ break;
+ case 2:
+ StartSpriteAnim(sprite, 2);
+ gSprites[sprite->data6].data0 = 1;
+ gSprites[sprite->data7].data0 = 2;
+ sprite->data0++;
+ break;
+ case 3:
+ if (sprite->pos1.y > 160)
+ {
+ sprite->invisible = 1;
+ sprite->data0 = 1;
+ }
+ else
+ {
+ sprite->pos1.y += 2;
+ sprite->pos1.x--;
+ }
+ break;
+ case 4:
+ {
+ s16 r4, r5;
+
+ r5 = gSprites[sprite->data6].pos1.x + gSprites[sprite->data6].pos2.x;
+ r4 = gSprites[sprite->data6].pos1.y + gSprites[sprite->data6].pos2.y;
+ DestroySprite(&gSprites[sprite->data6]);
+ sprite->data6 = sub_813CE88(SPECIES_TORCHIC, r5, r4, 2, 1);
+ gSprites[sprite->data6].callback = sub_813DD58;
+ gSprites[sprite->data6].invisible = TRUE;
+ gSprites[sprite->data6].data1 = 1;
+ gSprites[sprite->data6].data2 = 1;
+ sub_813E580(r5, r4);
+
+ r5 = gSprites[sprite->data7].pos1.x + gSprites[sprite->data7].pos2.x;
+ r4 = gSprites[sprite->data7].pos1.y + gSprites[sprite->data7].pos2.y;
+ DestroySprite(&gSprites[sprite->data7]);
+ sprite->data7 = sub_813CE88(SPECIES_MUDKIP, r5, r4, 3, 1);
+ gSprites[sprite->data7].callback = sub_813DD58;
+ gSprites[sprite->data7].invisible = TRUE;
+ gSprites[sprite->data7].data1 = 2;
+ gSprites[sprite->data7].data2 = 0;
+ sub_813E580(r5, r4);
+
+ BeginNormalPaletteFade(0xFF0000, 0, 16, 16, RGB(31, 23, 31));
+ sprite->data0 = 1;
+ break;
+ }
+ case 5:
+ gSprites[sprite->data6].data0 = 3;
+ gSprites[sprite->data7].data0 = 3;
+ break;
+ case 6:
+ DestroySprite(&gSprites[sprite->data6]);
+ DestroySprite(&gSprites[sprite->data7]);
+ DestroySprite(sprite);
+ break;
+ }
+}
+
+void sub_813E10C(struct Sprite *sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ default:
+ if (sprite->pos2.x > -56)
+ {
+ sprite->pos2.x -= 8;
+ sprite->pos2.y += 6;
+ }
+ else
+ {
+ sprite->data6 = sprite->pos1.x;
+ sprite->data7 = sprite->pos1.y;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 1;
+ sprite->data1 = 0;
+ }
+ break;
+ case 1:
+ if (!(sprite->data1 & 1))
+ {
+ if (sprite->data1 & 2)
+ {
+ sprite->pos2.x = -1;
+ sprite->pos2.y = 1;
+ }
+ else
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ }
+ sprite->data1++;
+ break;
+ case 2:
+ sprite->invisible = TRUE;
+ sprite->pos1.x = sprite->data6;
+ sprite->pos1.y = sprite->data7;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ break;
+ case 3:
+ sprite->invisible = FALSE;
+ sprite->data1++;
+ //fall through
+ case 4:
+ if (sprite->pos2.x > -56)
+ {
+ sprite->pos2.x -= 4;
+ sprite->pos2.y += 3;
+ }
+ else
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 1;
+ }
+ break;
+ }
+}
+
+void sub_813E210(struct Sprite *sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ default:
+ if (sprite->pos2.x < 56)
+ {
+ sprite->pos2.x += 8;
+ sprite->pos2.y -= 6;
+ }
+ else
+ {
+ sprite->data6 = sprite->pos1.x;
+ sprite->data7 = sprite->pos1.y;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 1;
+ sprite->data1 = 0;
+ }
+ break;
+ case 1:
+ if (!(sprite->data1 & 1))
+ {
+ if (sprite->data1 & 2)
+ {
+ sprite->pos2.x = 1;
+ sprite->pos2.y = -1;
+ }
+ else
+ {
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ }
+ }
+ sprite->data1++;
+ break;
+ case 2:
+ sprite->invisible = TRUE;
+ sprite->pos1.x = sprite->data6;
+ sprite->pos1.y = sprite->data7;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ break;
+ case 3:
+ sprite->invisible = FALSE;
+ sprite->data1++;
+ //fall through
+ case 4:
+ if (sprite->pos2.x < 56)
+ {
+ sprite->pos2.x += 4;
+ sprite->pos2.y -= 3;
+ }
+ else
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data0 = 1;
+ }
+ break;
+ }
+}
+
+void sub_813E30C(struct Sprite *sprite)
+{
+ u16 r4, r1;
+
+ sprite->data7++;
+ switch (sprite->data0)
+ {
+ case 0:
+ default:
+ break;
+ case 1:
+ sprite->oam.affineMode = 1;
+ sprite->oam.matrixNum = 1;
+ sprite->data0 = 10;
+ sprite->data4 = 36;
+ //fall through
+ case 10:
+ if (sprite->pos1.x <= 144)
+ {
+ sprite->pos1.x += 4;
+ sprite->pos1.y -= 1;
+ sprite->pos2.y = -Sin((u8)sprite->data2, 24);
+ sprite->data2 += 4;
+ }
+ sprite->data3 -= sprite->data4;
+ if ((sprite->data7 & 1) && sprite->data4 != 0)
+ sprite->data4--;
+ r4 = gSineTable[(u8)sprite->data3];
+ r1 = gSineTable[(u8)(sprite->data3 + 64)];
+ SetOamMatrix(1, r1, r4, -r4, r1);
+ break;
+ case 2:
+ sprite->oam.affineMode = 1;
+ sprite->oam.matrixNum = 2;
+ sprite->data0 = 20;
+ sprite->data4 = 36;
+ //fall through
+ case 20:
+ if (sprite->pos1.x <= 96)
+ {
+ sprite->pos1.x += 3;
+ sprite->pos1.y -= 1;
+ sprite->pos2.y = -Sin((u8)sprite->data2, 24);
+ sprite->data2 += 4;
+ }
+ sprite->data3 -= sprite->data4;
+ if ((sprite->data7 & 1) && sprite->data4 != 0)
+ sprite->data4--;
+ r4 = gSineTable[(u8)sprite->data3];
+ r1 = gSineTable[(u8)(sprite->data3 + 64)];
+ SetOamMatrix(2, r1, r4, -r4, r1);
+ break;
+ }
+}
+
+void sub_813E4B8(struct Sprite *sprite)
+{
+ u16 r4;
+ u16 r2;
+ u16 r1;
+
+ sprite->data7++;
+ if (sprite->data7 & 1)
+ sprite->invisible = FALSE;
+ else
+ sprite->invisible = TRUE;
+ if (sprite->data2 >= 64)
+ {
+ DestroySprite(sprite);
+ return;
+ }
+ sprite->data2 += 2;
+ r4 = Sin((u8)sprite->data2, 40);
+ sprite->pos2.x = Cos((u8)(sprite->data0 * 32), r4);
+ sprite->pos2.y = Sin((u8)(sprite->data0 * 32), r4);
+ if (sprite->data0 == 0)
+ {
+ sprite->data3 -= sprite->data1;
+ if ((sprite->data7 & 1) && sprite->data1 != 0)
+ sprite->data1--;
+ r2 = gSineTable[(u8)sprite->data3];
+ r1 = gSineTable[(u8)(sprite->data3 + 64)];
+ SetOamMatrix(16, r1, r2, -r2, r1);
+ }
+}
+
+void sub_813E580(u16 a, u16 b)
+{
+ u8 i;
+ u8 spriteId;
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&gSpriteTemplate_840B0B0, a, b, 0);
+ gSprites[spriteId].oam.affineMode = 1;
+ gSprites[spriteId].oam.matrixNum = 16;
+ gSprites[spriteId].data0 = i;
+ gSprites[spriteId].data1 = 32;
+ }
+}
+
+void sub_813E5E0(struct Sprite *sprite)
+{
+ if (gUnknown_0203931A != 0)
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ sprite->invisible = gSprites[sprite->data0].invisible;
+ if (sprite->data7 < 12)
+ sprite->data7++;
+ sprite->data6 += 4;
+ sprite->pos1.x = sprite->data4 + gSineTable[(u8)(sprite->data3 + 64)] * sprite->data6 / 256;
+ //This useless '+ 0' is needed to make the asm match
+ sprite->pos1.y = sprite->data5 + gSineTable[(u8)(sprite->data3 + 0)] * sprite->data6 / 256;
+ sprite->pos2.y = gSineTable[(u8)(sprite->data1 + 0)] * sprite->data7 / 256;
+ sprite->data1 += 16;
+ if (sprite->pos1.y > sprite->data2)
+ DestroySprite(sprite);
+ }
+}
+
+void sub_813E6C0(struct Sprite *sprite)
+{
+ u8 spriteId;
+ u8 i;
+ s16 var1;
+ s16 var2;
+
+ if (gUnknown_0203931A != 0)
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ sprite->data7++;
+ sprite->invisible = TRUE;
+ if (gSprites[sprite->data0].data0 == 1 && !(sprite->data7 & 3))
+ {
+ var1 = sprite->data1 + gSprites[sprite->data0].pos1.x;
+ var2 = sprite->data2 + gSprites[sprite->data0].pos1.y;
+ for (i = 0; i < 3; i++)
+ {
+ u8 r3 = gSprites[sprite->data0].subpriority - 1;
+ //Make redundant copies of these variables to get the asm to match
+ s16 _var1 = var1;
+ s16 _var2 = var2;
+
+ spriteId = CreateSprite(&gSpriteTemplate_840B0DC, _var1, _var2, r3);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data0 = sprite->data0;
+ gSprites[spriteId].data1 = (((sprite->data7 >> 2) & 7) << 5) + i * 85;
+ gSprites[spriteId].data2 = sprite->data3;
+ gSprites[spriteId].data3 = 104;
+ gSprites[spriteId].data4 = var1;
+ gSprites[spriteId].data5 = var2;
+ gSprites[spriteId].data6 = 0;
+ }
+ }
+ }
+ }
+}
+
+void sub_813E7C0(u8 a)
+{
+ u8 spriteId;
+
+ spriteId = CreateSprite(&gSpriteTemplate_840B0F4, 0, 0, 0);
+ if (spriteId != 64)
+ {
+ gSprites[spriteId].data0 = a;
+ gSprites[spriteId].data1 = -12;
+ gSprites[spriteId].data2 = 0;
+ gSprites[spriteId].data3 = 136;
+ }
+}
+