diff options
Diffstat (limited to 'src/item_use.c')
-rw-r--r-- | src/item_use.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/item_use.c b/src/item_use.c index 9638588fe..5dfaa942d 100644 --- a/src/item_use.c +++ b/src/item_use.c @@ -17,7 +17,7 @@ #include "constants/items.h" #include "mail.h" #include "main.h" -#include "map_obj_lock.h" +#include "event_obj_lock.h" #include "menu.h" #include "menu_helpers.h" #include "metatile_behavior.h" @@ -290,7 +290,7 @@ void RunItemfinderResults(u8 taskId) } else // player is above hidden item. { - playerDir = player_get_direction_lower_nybble(); + playerDir = GetPlayerFacingDirection(); // rotate player clockwise depending on current direction. for (i = 0; i < 4; i++) @@ -688,15 +688,15 @@ u8 GetPlayerDirectionTowardsHiddenItem(s16 itemX, s16 itemY) void SetPlayerDirectionTowardsItem(u8 direction) { - FieldObjectClearAnimIfSpecialAnimFinished(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]); - FieldObjectClearAnim(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]); - UnfreezeMapObject(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]); + EventObjectClearHeldMovementIfFinished(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]); + EventObjectClearHeldMovement(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]); + UnfreezeEventObject(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]); PlayerTurnInPlace(direction); } void DisplayItemRespondingMessageAndExitItemfinder(u8 taskId) { - if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE) + if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE) DisplayItemMessageOnField(taskId, gOtherText_ItemfinderResponding, ExitItemfinder, 0); } @@ -704,7 +704,7 @@ void RotatePlayerAndExitItemfinder(u8 taskId) { s16 *data = gTasks[taskId].data; - if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(&gMapObjects[GetFieldObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE + if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE || data[2] == FALSE) { SetPlayerDirectionTowardsItem(gItemFinderDirections[data[5]]); |